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953 Commits
Author SHA1 Message Date
kichikuou 51eca5c8c0 Version 2.14.0 2025-01-09 10:31:50 +09:00
kichikuou 1699fbda6c Update game_compatibility.md
Ore no Shita de Agake and Rakuen Yuki are now supported.

Fixes #63.
2025-01-09 10:21:42 +09:00
kichikuou abbe8b9be1 Add warning for missing .ALD files
This warns when the link table has an entry but the contents cannot be
read.

For example, Atlach-Nacha installs only GA.ALD on the hard drive and
read GB.ALD directly from the CD-ROM. This warning message prompts the
user to copy GB.ALD to the game directory.
2025-01-09 09:24:50 +09:00
kichikuou 10735b8be6 Windows: Add application manifest to set ActiveCodePage to UTF-8
This will set the process code page to UTF-8 on Windows 10 version 1903
or above, allowing Japanese file names to be handled correctly even if
the system locale is not Japanese.
2025-01-09 08:58:14 +09:00
kichikuou e9d8a9d1a6 Refactor: Remove sdl_videodev and its accessor macros 2025-01-09 08:26:53 +09:00
kichikuou 780d30c01f Fix lnkIsLink
If the link table indicates the existence of an entry, but the volume
containing that entry is missing, this command returns 1.
2025-01-08 16:15:37 +09:00
kichikuou d6adb3241c Add sdl_showMessageBox and replace menu_msgbox_open 2025-01-08 11:24:49 +09:00
kichikuou 3594fc19dc Fix slot game speed in Persiom 2025-01-08 10:54:56 +09:00
kichikuou 883f538709 Fix SACT.QueryTextPos
It should return screen coordinates, not sprite-local coordinates.
2025-01-08 10:04:31 +09:00
kichikuou c280fc719b Implement SACT.PeekKey and SACT.MessagePeek
Used in Rakuen Yuki.
2025-01-08 10:04:28 +09:00
kichikuou 7da9e64ab6 Fix speed of slot game in Ore no Shita de Agake 2025-01-07 16:16:01 +09:00
kichikuou bba602ab04 Scheduler: Yield based on scenario address
Now it yields execution when the device state is checked multiple times
from the same scenario address.
2025-01-07 16:15:59 +09:00
kichikuou 78dc226d13 Add scheduler.c
It consolidates VM throttling logic that was scattered in various
places.
2025-01-07 15:52:48 +09:00
kichikuou a2792d502e Implement mathSetClipWindow and mathClip
Used in Ore no Shita de Agake.
2025-01-07 15:52:47 +09:00
kichikuou e800a23e1d Implement Gpx functions for Ore no Shita de Agake 2025-01-07 15:52:44 +09:00
kichikuou e731b4ec95 Implement ShCalc functions for Ore no Shita de Agake 2025-01-07 15:41:53 +09:00
kichikuou dde697d3b4 Implement S3xMusic HLL
Used in Ore no Shita de Agake.

Since the musbgm_* interface does not allow multiple channels, this
implementation uses musbgm_* for channel 0 and muspcm_* for channel 1.
2025-01-07 15:41:43 +09:00
kichikuou c4d4f85ae4 Use consistent message format in sys_message() 2025-01-06 14:26:47 +09:00
kichikuou 84e3666a66 Rename DEBUG_COMMAND{,_YET} to TRACE{,_UNIMPLEMENTED}
And now TRACE_UNIMPLEMENTED is not ignored in release build.
2025-01-06 14:14:10 +09:00
kichikuou c2f11ecfbe Fix Gpx.IsSurface()
Used in Ore no Shita de Agake.
2025-01-05 12:59:07 +09:00
kichikuou 85d69aa5f0 Output debug messages by ZD command at log level 2 2025-01-05 12:46:37 +09:00
kichikuou 7beb558140 Fix compiler warnings about unused results 2024-12-30 15:47:31 +09:00
kichikuou 49126c506d debug_symbol: Fix warning message format 2024-12-26 08:37:14 +09:00
kichikuou 4c57c98e67 Update bug report template 2024-12-26 08:36:08 +09:00
kichikuou e464d92164 Fix buffer overrun in stretch functions
Fixes #61.
2024-12-09 20:31:23 +09:00
kichikuou b30fd71e4b Version 2.13.0 2024-12-07 08:23:49 +09:00
kichikuou 99ad91306b Emscripten: Use texthook suppression list 2024-12-06 13:11:09 +09:00
kichikuou ed96f26cea Add texthook_suppress option
For suppressing text hook on specified scenario pages.
2024-12-06 09:24:08 +09:00
kichikuou e6f71190ed Add texthook option
`-texthook print` prints text to console, and `-texthook copy`
automatically copies text to clipboard (for use with text hooker tools).

On Windows, copy mode can be toggled from the menu bar.
2024-12-04 16:34:12 +09:00
kichikuou 8219feee6d Windows: Redirect stderr to console
So that WARNING messages are printed on the console.
2024-12-04 11:43:59 +09:00
kichikuou bc8a85e046 Version 2.12.1 2024-12-02 10:42:58 +09:00
kichikuou 67f62f02e6 MSYS build: Static link portmidi
Fixes #60.
2024-12-02 10:12:20 +09:00
kichikuou 471c65973b emscripten: Do not use mmap for ALDs
To save memory, as ALD files are now stored as regular files in memfs.
2024-11-28 10:23:21 +09:00
kichikuou 5ff7149dc1 Fix a compiler warning 2024-11-28 10:21:18 +09:00
kichikuou 80988e52cf emscripten: Restore a hack to asyncify send_agsevent() callers
It was inadvertently removed in commit 61ad428.
2024-11-27 09:12:39 +09:00
kichikuou ade76adda6 Version 2.12.0 2024-11-26 20:49:17 +09:00
kichikuou 53d0e8ffef NightDemonDemo, tDemo: refresh screen when frame rate < 30 2024-11-25 17:30:15 +09:00
kichikuou b2e14bd19a Implement tDemo module
Fixes #59.
2024-11-25 16:35:05 +09:00
kichikuou 9c73a34c35 Version 2.11.7 2024-11-12 08:57:54 +09:00
kichikuou 36e1dc152b Fix crash when canceling menu with two-finger touch
Fixes #58.

It was a regression by commit eeeab6e.
2024-11-12 08:55:36 +09:00
kichikuou f786db5a50 Android: Upgrade SDL to 2.30.9 2024-11-12 08:51:36 +09:00
kichikuou c515b21afb Refactor ags_eSpriteCopyArea() 2024-09-01 21:44:11 +09:00
kichikuou d3db3fa83e sdl_effect: Implement EFFECT_PAN_IN_* and EFFECT_SKIP_LINE_*
This also fixes incorrect behavior of `CD 1` and `CD 2`.
2024-09-01 14:57:59 +09:00
kichikuou 86068b0ab9 Prefer single precision float 2024-09-01 08:25:34 +09:00
kichikuou de4f3ebb0d sdl_effect: Implement EFFECT_RASTER_BLEND (CD 5)
Used in Mugen Houyou's title logo.
2024-08-31 22:00:07 +09:00
kichikuou 187a3ced35 Separate ags_eSpriteCopyArea() from ags_eCopyArea() 2024-08-31 16:10:42 +09:00
kichikuou b7703b6270 CMake: Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP 2024-08-31 12:36:22 +09:00
kichikuou b7d0efbe55 README.md: Add note for Windows 2024-08-31 10:52:29 +09:00
kichikuou 02fe55eb93 Remove console message on quit 2024-08-31 10:39:00 +09:00
kichikuou 058789b435 Fix fade-in when screen refresh is disabled
Fade-in by `PF` or `PW` command was updating sdl_display even if screen
update was disabled by the `WZ 0` command.

In Rance 3, this caused a screen artifact immediately after selecting
"Game Start".

This was a regression introduced by commit 605de28.
2024-08-31 10:27:09 +09:00
kichikuou c5dcb20ac3 Simplify midifile.c 2024-08-21 12:20:01 +09:00
kichikuou cb08f7ca76 Windows CI: Build with portmidi
Also update README.md.
2024-08-19 12:58:46 +09:00
kichikuou 7a7d94e60f Remove raw and OSS sequencer MIDI mackends
In favor of PortMidi.
2024-08-19 12:46:56 +09:00
kichikuou b7681982a6 Rework midi.portmidi.c
Copied midi.rawmidi.c and adapted it to use PortMidi. Now the main
thread and the MIDI thread communicate via a message queue.
2024-08-19 11:07:00 +09:00
kichikuou fefaf6c343 Remove RPM spec files 2024-08-02 15:17:49 +09:00
kichikuou 42e994dfba emscripten: Use EM_ASYNC_JS 2024-07-31 08:59:33 +09:00
kichikuou a6aa50b5cf emscripten: Use MODULARIZE=1 2024-07-30 12:30:50 +09:00
kichikuou c4e8205d6c Version 2.11.6 2024-07-22 12:32:33 +09:00
kichikuou dd09f54329 mouse: Use system cursor if possible 2024-07-22 09:28:07 +09:00
kichikuou 435ceb31d3 Fix build with portmidi enabled but raw-midi disabled 2024-07-22 09:28:07 +09:00
kichikuou e40de66821 Remove obsolete docs 2024-07-12 11:25:15 +09:00
kichikuou 73c79b7a2e Add xsystem35 version string to mansource 2024-07-12 08:07:42 +09:00
kichikuou a825ee80b3 Add AsciiDoc manuals for xsystem35 command and .gr file format
They replace the outdated README and GRFMT.TXT files.
2024-07-12 07:40:32 +09:00
kichikuou eeeab6e054 Right-click exits selection without waiting for button up
This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/56.
2024-06-18 13:17:53 +09:00
kichikuou 875b233f32 CI: Build with latest emscripten 2024-06-11 07:49:43 +09:00
kichikuou bcaed3a687 Version 2.11.5 2024-06-10 13:56:51 +09:00
kichikuou 894e8e26a6 Add CHANGELOG.md 2024-06-10 10:24:46 +09:00
kichikuou 7206b0a4f7 emscripten: Build with libwebp 2024-06-10 09:46:41 +09:00
kichikuou 343f3bb7c5 Fix fileCheckExist
This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/55.
2024-06-10 08:59:58 +09:00
kichikuou d3650ce293 Update game_compatibility.md 2024-05-24 21:32:39 +09:00
kichikuou 386cfeb60c Update .gitignore 2024-05-24 21:31:49 +09:00
kichikuou 9cd66c83ef Android: Build with libwebp
Fixes https://github.com/kichikuou/xsystem35-sdl2/issues/46.
2024-05-23 10:57:38 +09:00
kichikuou 065e16a082 Version 2.11.4 2024-05-22 13:38:33 +09:00
kichikuou 3699aa5c2d Windows: Hide menu bar in fullscreen mode
The menu bar is displayed when the mouse is moved to the top of the
screen, like System39.exe's full-screen mode.

This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/53.
2024-05-22 13:37:12 +09:00
kichikuou 20914970c9 Fix text rendering issue in Rance 3 OP
This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/54.
2024-05-22 09:13:09 +09:00
kichikuou 3f2f555aa6 Add a link to SDL issue 2024-05-16 20:55:35 +09:00
kichikuou 095da0bb86 Version 2.11.3 2024-04-11 09:12:55 +09:00
kichikuou 7b8acd6e05 Use lowercase s[a-z].asd in Android and Emscripten
To make sure that save files created in older versions can be loaded.
2024-04-11 09:10:39 +09:00
kichikuou 1b13e331e4 emscripten: Enable msgskip in initGameResourceFromDir()
This is in preparation to stop using xsystem35.gr in Kichikuou on Web,
without changing the current behavior.
2024-04-11 09:00:42 +09:00
kichikuou 5621ab4d86 Version 2.11.2 2024-04-10 17:21:55 +09:00
kichikuou 79805d9ea2 Android: Update SDL, SDL_ttf and SDL_mixer 2024-04-10 15:32:40 +09:00
kichikuou f427d50fa3 Android: Remove playlist migration code
And stop using -playlist option, so that it can be overridden by
.xsys35rc.
2024-04-10 15:07:07 +09:00
kichikuou 7c7768fba4 Android: Improve installation when game is in non-root directory of ZIP
Launcher.kt extracts given ZIP file to the internal storage, preserving
its directory structure.

Before this change, if the game files were in a subdirectory, an
xsystem35.gr file was generated containing the path to the game files.
However, with this method, .xsys35rc and some data files (such as map
files of Kaeru Nyo) could not be loaded.

After this change, Launcher.kt will no longer generate the xsystem35.gr
file. Instead, it records the directory where the game is located in
game_directory.txt, and specify that directory in -gamedir to launch
xsystem35.

Fixes #51.
2024-04-10 15:06:51 +09:00
kichikuou 2b6267aeb9 Create save directory if it doesn't exist 2024-04-10 14:37:21 +09:00
kichikuou 16e7d3baf1 Add -savedir option
It allows specifying a save directory without writing a game resource
file.
2024-04-10 14:37:21 +09:00
kichikuou 2d8d95ac6f emscripten: Simplify link options 2024-03-12 17:03:57 +09:00
kichikuou d5899ff55a emscripten: Add return in wait_vsync
To make it work with ASYNCIFY=2.
2024-03-12 13:04:30 +09:00
kichikuou 04037682ee Version 2.11.1 2024-02-18 10:36:16 +09:00
kichikuou cdb16f73a3 Read link table only from first ALD volume
This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/45.

The behavior when the contents of link table differ between ALD volumes
is different between System 3.8 and System 3.9, and System 3.9 uses the
link table of the first volume. The MangaGamer version of Rance 5D
depends on this behavior.

As far as I know, the only game that depends on the System 3.8 behavior
is Child Assassin (in Alice CD 2.50). Considering the additional
complexity, we do not implement switching to the old behavior.
2024-02-18 10:28:13 +09:00
kichikuou 2895e338c0 Fix a crash in command-line debugger 2024-02-18 08:36:15 +09:00
kichikuou 1a2268e94b Update emscripten to 3.1.54 2024-02-16 12:44:00 +09:00
kichikuou 07643c82a4 emscripten: Don't let SDL change document.title 2024-02-16 12:44:00 +09:00
kichikuou a16156f8e4 CMake: Generate compile_commands.json 2024-01-28 11:26:05 +09:00
kichikuou ea5cef91fd Rename cdrom_device profile to playlist
Also renames `-devcd` command line flag to `-playlist`.

The old names can still be used for backwards compatibility.
2024-01-28 10:28:15 +09:00
kichikuou 48a41b9f82 Require SDL2_mixer on non-Emscripten platforms 2024-01-28 10:20:42 +09:00
kichikuou c11c80d95d Remove CD-ROM device support
This removes (old, unmaintained) real CD-ROM support for Linux and
FreeBSD. It may be possible to implement cross-platform CD support using
libcdio (https://www.gnu.org/software/libcdio/), but it would not be
worth the effort given the low avilability of hardware that can play
CD-DA these days.
2024-01-28 10:20:32 +09:00
kichikuou d7082a9d80 CI: Update GitHub actions 2024-01-27 10:40:17 +09:00
kichikuou 083cf885de CI: Enable COMPILE_WARNING_AS_ERROR on Windows and Emscripten 2024-01-27 10:25:15 +09:00
kichikuou 7b1fef4ad7 Fix a deprecated-non-prototype warning 2024-01-27 09:08:31 +09:00
kichikuou f039baf061 Refactor CMakeLists.txt 2024-01-21 08:49:30 +09:00
kichikuou 22c6b8e963 Version 2.11.0 2024-01-20 13:57:18 +09:00
kichikuou 576afecbfc Update xsys35rc.sample and include it in the package 2024-01-20 13:13:02 +09:00
kichikuou 4e28d92a2d Windows: Load %USERPROFILE%/.xys35rc if %HOME% is not set 2024-01-20 12:42:17 +09:00
kichikuou 22192c245f Windows: Remove game selection dialog 2024-01-20 11:55:29 +09:00
kichikuou 409fa83406 Windows CI: Add packaging step 2024-01-20 11:35:04 +09:00
kichikuou 894b0592f4 Windows: Remove installer 2024-01-20 11:04:43 +09:00
kichikuou 370100a6f2 Windows: Fix static library options 2024-01-20 09:59:10 +09:00
kichikuou 18cfbc90f2 Windows: Do not read profile from registry
This was only used for the default font path, so it should be safe to
remove it.
2024-01-20 09:38:44 +09:00
kichikuou cd51dc7f02 Windows: Embed fonts as PE resources 2024-01-20 09:30:10 +09:00
kichikuou e2638ed840 Refactor CMakeLists.txt using alias targets 2024-01-19 14:56:50 +09:00
kichikuou 6607815df3 MSYS build: Use static linking 2024-01-19 14:55:53 +09:00
kichikuou 77ed85aff7 Display error when debugger is requested but not available 2024-01-18 10:49:31 +09:00
kichikuou 3b1a311f32 CI: Disable debugger on MinGW32 build
The 32-bit cJSON package was removed from MSYS2.
2024-01-18 10:16:54 +09:00
kichikuou 1b3c2190b8 profile: get_profile() returns const char* 2024-01-18 10:16:54 +09:00
kichikuou 52e2d6095a profile: Allow various boolean expressions
In .xsys35rc, now "yes", "true", "on", "1" (case insensitive) mean true
and "no", "false", "off", "0" mean false.
2024-01-18 10:16:48 +09:00
kichikuou 47e2fcaec0 Add enable_zb option for enabling ZB command
By default it is disabled and normal weight is always used.

Issue: https://github.com/kichikuou/xsystem35-sdl2/issues/44
2024-01-18 08:27:46 +09:00
kichikuou 183ceb614a Implement ZB command
Although undocumented, it also affects the font weight of selection
window.

Issue: https://github.com/kichikuou/xsystem35-sdl2/issues/44
2024-01-17 14:32:32 +09:00
kichikuou 185e62010b Fix argument range check in commands2F60() 2024-01-14 11:35:35 +09:00
kichikuou 6f647701dd Android CMake: Use FetchContent_MakeAvailable 2024-01-13 16:18:38 +09:00
kichikuou a9c79b2e31 sysGetOSName: Use SDL_GetPlatform() 2024-01-11 14:08:31 +09:00
kichikuou ba52fbf5e9 Version 2.10.1 2024-01-01 13:17:44 +09:00
kichikuou 85d40701c4 Palette 246-249 should be preserved when loading PMS8 2024-01-01 12:46:13 +09:00
kichikuou 7b535b371a Fix initial palette values
These match the System3.9 default colors that came from the default
system colors in Windows 256-color mode [1].

[1] https://en.wikipedia.org/wiki/List_of_software_palettes#Microsoft_Windows_default_20-color_palette
2024-01-01 12:25:43 +09:00
kichikuou c0dbae8202 Refactor palette data structure 2024-01-01 11:47:11 +09:00
kichikuou ca03450b87 Windows: Add menu command for integer scaling 2023-12-15 10:46:06 +09:00
kichikuou f795a500cf Update emscripten to 3.1.50 2023-12-10 13:24:49 +09:00
kichikuou 3314f00bf8 Fix cdGetMaxTrack for download edition of Daiakuji
It should return the maximum index of the BGM archive.

Fixes #43.
2023-12-09 14:57:01 +09:00
kichikuou a2d79f045c Version 2.10.0 2023-12-09 13:08:30 +09:00
kichikuou f247495578 Breaking change: Fix ShArray.ChangeSecretArray
This breaks save file compatibility for Daiakuji and Kaeru nyo Kuni nyo
Alice.

Due to an incorrect encryption code in ShArray.ChangeSecretArray, save
files were not interoperable with system3.9. (Even worse, this bug did
not affect the checksum calculation and did not cause a "corrupt save
file" error when a file saved with system3.9 was loaded with xsystem35
or vice versa.)

Fixes #41.
2023-12-09 11:35:40 +09:00
kichikuou f6583330de debugger_dap: Fix a bug that seq of outgoing messages was not increasing 2023-12-08 08:57:56 +09:00
kichikuou 4b15f45897 debugger: Add custom DAP messages for communicating palette changes
This implements "xsystem35.palette" custom request and
"xsystem35.paletteChanged" custom event.

The "xsystem35.palette" request retrieves the color values of the AGS
palette.

  interface PaletteRequest extends Request {
    command: 'xsystem35.palette';
  }

  interface PaletteResponse extends Response {
    body: {
      /**
       * A number that increases each time the palette changes.
       */
      version: number;

      /**
       * 256 element array containing color values in 0xRRGGBB format.
       */
      palette: number[];
    };
  }

The "xsystem35.paletteChanged" event indicates that the AGS palette has
changed.

  interface PaletteChangedEvent extends Event {
    event: 'xsystem35.paletteChanged';

    body: {
      /**
       * A number that increases each time the palette changes.
       */
      version: number;
    };
  }

DAP clients can know if the received value is up to date by comparing
the `version` values of paletteChanged and PaletteResponse.
2023-12-08 08:35:45 +09:00
kichikuou 7bc433731f CI: Fix Android build
AGP 8.0 requires JDK 17.
2023-11-17 13:00:56 +09:00
kichikuou 4c21570eb1 Android: Upgrade SDL to 2.28.5 2023-11-17 12:15:17 +09:00
kichikuou a3e7feffc2 Switch Windows 64-bit build from mingw64 to ucrt64 2023-11-17 09:08:24 +09:00
kichikuou a4c1dd1acf Remove unused MOUSE_WARP_DIRECT mode 2023-09-04 17:14:17 +09:00
kichikuou 09086ccc85 IZ command: add delay even if mouse movement is disabled
Without it, it's hard to exit camp mode in TT2.
2023-09-04 17:03:06 +09:00
kichikuou 53e39b7c11 emscripten: Call xsystem35.shell.showMouseMoveEffect()
See kichikuou/web@07a6118 for details.
2023-09-04 13:32:04 +09:00
kichikuou f0ccfee40f Update internal mouse coordinates even if cursor movement is disabled
In TT2, keyboard/gamepad navigation is implemented by moving the mouse
cursor using IZ command. It did not work in browsers where mouse cursor
could not be moved or when mouse movement was disabled from the menu.

Now IZ command updates the internal mouse coordinates even when the
cursor cannot be moved.
2023-09-04 13:32:00 +09:00
kichikuou 10cdec98e6 emscripten: Improve gamepads support
In the W3C gamepad API, many gamepads are mapped to the "standard
layout", where D-pad keys are mapped to buttons 12-15.
2023-09-03 22:41:12 +09:00
kichikuou c61afb4308 Improve README.md
With the help of ChatGPT.
2023-08-29 12:09:30 +09:00
kichikuou f6cf881e61 Android: Sign apk only when keystore file exists 2023-08-28 11:01:33 +09:00
kichikuou a8277e71a7 Android: Update command line build instructions 2023-08-28 10:26:17 +09:00
kichikuou 3482fb6440 Android: Upgrade SDL to 2.28.2 2023-08-13 12:42:54 +09:00
kichikuou 3c81c8fec2 Improve error messages for when MIDI cannot be played
* Show warnings on failure of Mix_LoadMUS / Mix_PlayMusic
* Display "Cannot open playlist" warning only when the game does not
  have MIDI
2023-07-29 07:50:55 +09:00
fcolecumberri e090485b37 Update README.md
https://github.com/kichikuou/xsystem35-sdl2/issues/39
2023-07-28 21:42:59 +09:00
kichikuou d7deaec972 Version 2.9.1 2023-06-22 08:52:49 +09:00
kichikuou 30467371f4 debugger_dap: Handle SDL messages while paused in the debugger
So that you can move around the window while the game is paused.

Now DAP messages read from stdin are once posted to the SDL message
queue, and then inserted into the debugger command queue in the main
thread.
2023-06-20 11:07:28 +09:00
kichikuou e9a30f7493 Debugger: Fix crash when breakpoint condition was not met 2023-06-19 21:33:51 +09:00
kichikuou d9e42dd4bb Add a hack to fix Daiakuji's magenta battle background issue 2023-06-19 17:23:03 +09:00
kichikuou 0e06cc1e22 Simplify sdl_copyAreaSP16_shadow 2023-06-19 17:18:31 +09:00
kichikuou 89423c94f1 ShGraph: Use exact color match in PlayAnimeData and ChangeNotColor 2023-06-19 17:18:31 +09:00
kichikuou c694d2282c Fix CX (sprite copy) in 24-bit color games with 16-bit CGs
System3.x uses the following bit expansion when converting RGB565 to
RGB888:

  RRRRR GGGGGG BBBBB => RRRRRRRR GGGGGGGG BBBBBBBB
  12345 123456 12345    12345123 12345612 12345123

However, SDL's blit functions use a slightly different mapping, so
sometimes expanded color did not match the color key specified in the CX
command.

To avoid this, convert to RGB888 by ourselves when drawing 16-bit CGs.
2023-06-19 17:18:17 +09:00
kichikuou 39e94afc44 Specify pixel format explicitly when creating SDL surfaces 2023-06-18 14:47:50 +09:00
kichikuou e37a491908 Refactor keycode definitions 2023-05-21 10:46:22 +09:00
kichikuou 43dff9a9e4 Version 2.9.0 2023-05-04 14:19:52 +09:00
kichikuou e6b3d6094d Use System3.9 compatible save format by default, except emscripten 2023-05-04 13:40:35 +09:00
kichikuou 61ad4282e6 Refactor agsevent_t struct 2023-05-04 11:51:21 +09:00
kichikuou e4628d8bbb emscripten: Add simulate_right_button() 2023-05-04 11:27:45 +09:00
kichikuou 21bd4279a1 Send AGS mouse events on touch events
This fixes a bug where SACT games were not responding to touch.
2023-05-04 09:01:16 +09:00
kichikuou b6c33fd761 Update emscripten to 3.1.34 2023-05-03 17:43:35 +09:00
kichikuou 1b9d8c48f1 Android: Use Kotlin coroutine for background installation 2023-04-15 15:59:54 +09:00
kichikuou 55ef307e07 Android: Stop using deprecated ProgressDialog 2023-04-15 11:43:41 +09:00
kichikuou 894cd51e01 Improve ZZ0,1 behavior
- Check nact->is_quit
- Avoid busy loop in emscripten
2023-03-28 22:03:12 +09:00
kichikuou 880244020e Android: Use SDL_mixer for CD audio 2023-03-18 11:21:06 +09:00
kichikuou 9c2f423399 Fix use-of-uninitialized-value in save_savePartial 2023-03-18 10:41:12 +09:00
kichikuou 654a489f49 Fix memory leaks in debugger_dap.c 2023-03-18 10:32:49 +09:00
kichikuou 912af592ae Clean up savedata.c 2023-03-18 09:51:57 +09:00
kichikuou 6d70439dff Change how save file names are determined when no .gr file is specified
If `?sleep.asd` already exist, use them. Otherwise use `*s?.asd` as in
System3x.exe.
2023-03-18 09:51:51 +09:00
kichikuou aec06f775a Support the save format of original System3.x (except System3.5 v1)
Now xsystem35 can load ASD files created by System3.5 (v2+) - System3.9.
The format for saving can be configured with the -saveformat option.
2023-02-23 19:03:23 +09:00
kichikuou 446ffe9466 UG command: Fix order of popping variables 2023-02-22 17:35:45 +09:00
kichikuou 02cad74568 Allow resizing system page by DC command 2023-02-20 17:39:21 +09:00
kichikuou 33e1ff3b4a Increase system variable page size to 65537
To match System3.x.
2023-02-20 17:05:54 +09:00
kichikuou 11f8f00072 Match default message/selection window locations to System3.x 2023-02-20 16:32:32 +09:00
kichikuou b59d683fef Change the stack layout
Now we use the same stack structure as System3.9. In order to maintain
the compatibility of save files, it is converted to/from the old layout
when saving/loading.
2023-02-20 14:24:37 +09:00
kichikuou b9f4c7c03a Compatibility fix for Bx commands
These commands accept 0-127 as valid window numbers, which were 1-128
before this change.

To maintain savedata compatibility, window positions are saved in the
order 1,...,127,0.
2023-02-18 21:45:39 +09:00
kichikuou 2d2c6aa373 Remove strvar_len
The length limit of string variables was removed a long time ago, but it
was recorded in save files.

Now the first argument of MZ0 is completely ignored (as in System3.9).
The maxlen field in the save file is set to a constant so that older
versions of xsystem35 can load it.
2023-02-18 14:55:02 +09:00
kichikuou 850af6d140 Refactor implementation of LE and QE commands 2023-02-18 14:47:28 +09:00
kichikuou da4cf017bf Clean up savedata.h 2023-02-18 14:47:25 +09:00
kichikuou e88dfcdaa1 Move load_cg_with_file to cg.c 2023-02-18 09:27:21 +09:00
kichikuou 70a940b216 Version 2.8.0 2023-02-12 09:33:29 +09:00
kichikuou db2bb03fdd Add -help description for -game option 2023-02-12 09:12:09 +09:00
kichikuou 5ef949ae14 Refactor ags_setWindowTitle() 2023-02-11 21:40:14 +09:00
kichikuou 043028cf7d Update game_compatibility.md 2023-02-11 16:18:09 +09:00
kichikuou eace5d1dbd Refactor game-specific hacks, add -game option
It's now possible to enable certain game-specific hacks by using the
`-game` command line option or the `game` property in the .xsys35rc
file.
2023-02-11 15:27:38 +09:00
kichikuou 878bea69d6 Add a test for stack commands 2023-02-10 21:30:02 +09:00
kichikuou ae8becc4a3 Fix menuReturnGoto when stack top is not a return address 2023-02-10 21:24:13 +09:00
kichikuou 1d863cfb2e Implement UR command 2023-02-10 20:56:53 +09:00
kichikuou 7bb2bee693 Label return should pop TPx 2023-02-10 20:56:53 +09:00
kichikuou 47e7f5542e Remove sl_retFar2
In System39.exe `%0` drops stack frames for label calls (Rance4 v2
relies on this behavior), so it's the same as `UD 1`.
2023-02-10 20:56:53 +09:00
kichikuou 8087d11b2b Fix UC command
* UC0 should restore values pushed by US/TPx
* UC1 should stop when the stack top is a page call
* UC1/2 should restore status pushes by TPx
* UC1/2 should not consume the count for non-call stack frames
* Add support for UC3 command
2023-02-10 20:56:53 +09:00
kichikuou 4f1521ac90 TOx commands are no-op if the stack top is of an unexpected type 2023-02-10 20:56:53 +09:00
kichikuou 99632397da Enable the hack in Rance4v2 recompiled with System3.9
The System3.9 compiler compiles `MT` command to `0x2F28`, so the hack
must be enabled in commands2F28().

Fixes https://github.com/kichikuou/xsystem35-sdl2/issues/36.
2023-02-10 20:50:12 +09:00
kichikuou 59283815d8 Properly implement Y 1900 command
It is the same as patchEC, but can be used in SCO files less than
version 390.
2023-02-08 10:43:06 +09:00
kichikuou a32c901eb8 Tweak the Rance4v2 hack
This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/35.
2023-02-08 10:15:06 +09:00
kichikuou 03b84b8ba7 Make UR command safer
It's still unimplemented, but clears the output variables for safety.
2023-02-07 22:12:35 +09:00
kichikuou 720da4e42c Fix UC1 command 2023-02-07 22:05:00 +09:00
kichikuou c4dc799c94 Change the condition for applying Rance4v2 hack
Now it's determined by the MT command argument.
2023-02-07 21:31:03 +09:00
kichikuou ce271ae5eb Fix CG positioning issue in Rance 4.x (TOTO port)
G command should reset the effect of J0/J1, even if pixel extraction is
disabled by PC command.
2023-02-05 18:37:50 +09:00
kichikuou 526e5f8709 Fix VSP palette issue
This fixes a palette problem when drawing a VSP image on a non-8-bit
surface after executing `ZC 0` command.

cg->vsp_bank can be overridden by the `ZC 0` command.
2023-02-05 18:08:41 +09:00
kichikuou c967e63be9 Version 2.7.0 2023-01-28 16:22:24 +09:00
kichikuou d4a32aee17 Update game_compatibility.md 2023-01-28 16:13:25 +09:00
kichikuou 1191723612 Update emscripten to 3.1.27 2023-01-28 14:30:45 +09:00
kichikuou addf2e3728 Add BGM support for Rance4 v2
In Rance4 v2, `SS n` command plays the audio file n+999 stored in
WB.ald. Support this by reusing the CD->BGM bridge.
2023-01-28 14:24:26 +09:00
kichikuou 4785c8c77c Add cdrom.bgm.c and use it when DRIFILE_BGM exists
This enables BGM playback in the download edition of Daiakuji, where S*
commands are plumbed to the music system (*BA.ald).
2023-01-28 13:06:38 +09:00
kichikuou b1ac106057 Refactor bgm abstructions 2023-01-28 12:51:38 +09:00
kichikuou acdc40ec60 Refactor cdrom abstructions 2023-01-28 12:51:34 +09:00
kichikuou d9f635a6d0 Implement SV command 2023-01-28 09:53:44 +09:00
kichikuou e8357c4e6f Add a hack to improve map navigation of Rance4 v2 2023-01-28 09:53:41 +09:00
kichikuou 8e44a87069 Support Y1003 command
Used in Rance4 ver2.05. Similar to Y3, but waits for key release.
2023-01-26 21:44:29 +09:00
kichikuou d1befbd355 Add stub for SV command
Used in Rance4 ver2.05.
2023-01-26 18:35:55 +09:00
kichikuou ec0bae5490 Inline LittleEndian functions
Using memcpy(). Compilers are smart enough to eliminate memcpy()
completely.
2023-01-21 17:22:24 +09:00
kichikuou f5b3b1a936 Support ShSound module on WASM 2023-01-21 16:40:26 +09:00
kichikuou 1b546e3bab Update README.md 2023-01-15 13:52:00 +09:00
kichikuou d454899048 Add game compatibility table 2023-01-15 13:39:07 +09:00
kichikuou 7aa704b3f4 midi_sdlmixer: Check playing status in midi_get_playing_info()
This fixes an infinite loop in Buroburo waiting for MIDI playback to
finish.
2023-01-15 13:07:51 +09:00
kichikuou 50d7d7ee33 Fix handling of multi-volume ALD with inconsistent indexes
When contents of the index table differ between ALD files, System3.x
uses information from the file containing the entry.

For example, if link_table[k] in SA.ALD is { file_nr = 2, ptr_no = 10 }
and link_table[k] in SB.ALD is { file_nr = 2, ptr_no = 11 }, the entry
body is in SB.ALD, so ptr_no = 11 should be used.

CA_G*.ALD of Child Assassin has this issue.
2023-01-15 12:42:38 +09:00
kichikuou 586a9c855e Implement LXX 5 command
Used in Child Assassin.
2023-01-14 16:13:57 +09:00
kichikuou 9600e34229 Android: Upgrade AGP to 7.3.1 2023-01-08 13:35:51 +09:00
kichikuou 001c97ea00 Android: Include git revision in version string 2023-01-08 13:20:23 +09:00
kichikuou b100dbe26c Android CI: Generate signed apk 2023-01-08 13:19:01 +09:00
kichikuou 55e38f9db2 Android: Add activities to display open source notices 2023-01-06 14:21:32 +09:00
kichikuou ddf6fba393 Version 2.6.0 2023-01-01 15:23:29 +09:00
kichikuou 83fa5db82c Windows: Add a menu command to control automatic mouse movement 2022-12-29 21:57:53 +09:00
kichikuou 1807cf0c26 Android: Update SDL2 and companion libraries
- SDL 2.26.1
- SDL_ttf 2.20.1
- SDL_mixer 2.6.2
2022-12-29 14:24:20 +09:00
kichikuou 5906079d3f Windows CI: Use latest msys2 packages 2022-12-29 14:24:09 +09:00
kichikuou 7fba19fe18 New way to simulate right-clicks on touch devices
As with xsystem4-android, now touches outside the game's viewport are
treated as right-clicks,

The old method (two-finger touch) still works.
2022-12-29 14:23:43 +09:00
kichikuou 8de86e276d CI: Update GH actions 2022-11-26 16:47:29 +09:00
kichikuou 64a5f47258 Android: Use SDK-bundled CMake 3.22.1 2022-10-29 11:05:37 +09:00
kichikuou 29a139c8a1 Use the standard integer types
This replaces BYTE, WORD and DWORD types with uint8_t, uint16_t and
uint32_t respectively.
2022-10-29 09:34:21 +09:00
kichikuou b53c82e072 Replace debug printf() calls with WARNING() 2022-09-08 21:19:19 +09:00
kichikuou 307bb2623b Remove SDL_LockSurface() calls
It shouldn't be needed.
2022-09-04 22:26:58 +09:00
kichikuou d1712ab7b4 Remove newline character from debug print macro calls
Now "\n" is appended by the macros.
2022-09-02 20:37:26 +09:00
kichikuou 7c24ba276d Emscripten: Add nact_current_page() and nact_current_addr() 2022-08-28 09:25:03 +09:00
kichikuou c8f9880efb Fix buffer overrun in LE/QE command 2022-08-28 08:43:18 +09:00
kichikuou d508676c70 Refactoring: Introduce getCaliArray()
This replaces global preVar{No,Page,Index} variables.
2022-08-27 16:11:36 +09:00
kichikuou 92506d6a94 Refactor variable page management code
Now system variables can be accessed via varPage[0].
2022-08-27 13:22:27 +09:00
kichikuou 0a37920c95 Version 2.5.1 2022-07-31 16:07:25 +09:00
kichikuou fa44889047 Fix a bug in sdl_setPalette()
It called SDL_SetPaletteColors() with wrong arguments when `first` was
not zero. PP command was affected by this.
2022-07-31 13:53:37 +09:00
kichikuou cee18a572e Implement palette shift effect (CD 1001)
Used in Toushin Toshi 2.
2022-07-31 12:44:30 +09:00
kichikuou 652d284628 Debugger: Check out-of-bounds array access
This prevents the debugger from SEGVing when trying to access a
variable.
2022-07-30 18:14:35 +09:00
kichikuou d2661e97f1 sdl_effect: Implement EFFECT_CIRCLE_WIPE_{IN,OUT} 2022-07-23 10:57:59 +09:00
kichikuou 0e9afe7c0a Implement grDrawFillCircle 2022-07-23 09:18:58 +09:00
kichikuou fbe8af5f7b Fix command line option name in README.md 2022-07-17 22:22:36 +09:00
kichikuou 0c1f8f8450 Version 2.5.0 2022-07-17 21:26:48 +09:00
kichikuou 078525e2c2 Reduce console message spam 2022-07-16 21:15:55 +09:00
kichikuou d4a4022894 Enable ARM Neon support in stb_image 2022-07-16 17:46:26 +09:00
kichikuou dc89c92139 Switch JPEG decoder to stb_image
To enable JPEG support on Android without complicating CMake files.
2022-07-16 17:16:44 +09:00
kichikuou 4f351fc767 Improve warning messages 2022-07-16 16:00:24 +09:00
kichikuou 02ef4a1771 Android: Upgrade SDL2_mixer to 2.6.0 2022-07-10 14:42:57 +09:00
kichikuou 4a20d74f1a Do not call sdl_getEvent in sdl_getWheelInfo
This fixes performance regression in Graymerca.
2022-07-02 15:30:18 +09:00
kichikuou c9663c5cfc Version 2.4.0 2022-07-02 13:53:58 +09:00
kichikuou 5c7e92391c Fix SEGV in cdrom.android.c 2022-07-02 13:47:59 +09:00
kichikuou 0a15e6490f Update emscripten to 3.1.15 2022-07-02 12:10:31 +09:00
kichikuou fe294bd34b Remove nact->is_message_locked
Now sysWinMsgLock and sysWinMsgUnlock are no-op.
2022-07-02 11:59:18 +09:00
kichikuou e26779a189 SACT: Do not enter backlog mode if sact.version < 120 2022-07-02 11:15:28 +09:00
kichikuou f9b5fec03d Implement mouse wheel input
This implements iptGetWheelCount and iptClearWheelCount commands, and
wheel events for SACT backlog.
2022-07-02 10:55:40 +09:00
kichikuou d63e3503e7 Fix SR0 command in System 3.6 and later
The behavior of the SR0 command has been changed since System3.6 (?) to
return the track number (2-based) instead of the music number (1-based).

Note that this change is orthogonal to the SR command's format change;
the Japanese unofficial patch expects the new behavior but still uses
the old format (SR,cali,var).

This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/32.
2022-06-29 18:35:22 +09:00
kichikuou 3dd38959a3 Emscripten: Expose sys_restart() function
Also ZZ0 now restarts the game instead of exiting.
2022-06-26 17:25:43 +09:00
kichikuou f56ec88cda Make sure nact->is_quit breaks event loops 2022-06-26 17:25:43 +09:00
kichikuou 9706f516f9 Add reset functions for DLL modules 2022-06-26 17:25:43 +09:00
kichikuou b15690d9b7 Windows: Add "Restart" menu command
It resets all VM states and restart the game.
2022-06-26 17:25:39 +09:00
kichikuou 26db7f46f5 Refactoring: Simplify music_midi.c 2022-06-26 16:30:52 +09:00
kichikuou 1cf0dbc7e2 Refactoring: Simplify music_cdrom.c 2022-06-26 16:30:52 +09:00
kichikuou 3f36eeee4c Refactoring: Remove static variables in cmdb.c 2022-06-26 16:30:52 +09:00
kichikuou ff62533faf Add reset functions for audio subsystems 2022-06-26 16:30:48 +09:00
kichikuou f60b21bc19 Implement grEffectMoveView command
It is not used in any AliceSoft games, but used in a third-party game.
2022-06-22 21:37:50 +09:00
kichikuou 8fac291e84 Fix MF command
It should return the number of characters from the start index, not from
the beginning of the string.
2022-06-18 22:05:45 +09:00
kichikuou 782a9e5925 Version 2.3.0 2022-04-08 21:57:16 +09:00
kichikuou c8f1ef2b9e Android: Upgrade Kotlin to 1.6.20 2022-04-08 21:57:02 +09:00
kichikuou 6184e93965 Refactoring: Explicitly pass color-key / blending params to ags_drawCg 2022-04-02 22:13:25 +09:00
kichikuou 3377441caf Simplify CG drawing functions
This removes extra buffer copy in some cases.
2022-04-02 22:13:25 +09:00
kichikuou d243358b48 Use SDL_GetSurfaceColorMod to display CG with custom brightness 2022-04-02 22:13:25 +09:00
kichikuou 9e82445ace Refactoring: Add depth field to struct cgdata 2022-04-02 22:13:25 +09:00
kichikuou a6109b6210 Do not convert to 16bpp when decoding JPEG 2022-04-02 22:13:25 +09:00
kichikuou 901a3bb28c Revamp NightDemonDemo
- Fix off-by-one bug in demo number
- Use the jpeg extraction function in src/
- Improve alk archive interface
2022-04-02 22:12:16 +09:00
kichikuou f1b80d7086 Improve SACT version detection
Using game title (set by the MT command) is fragile in translations.
After this, SACT version is determined from the information in the HEL0
section of System39.ain.
2022-03-31 20:54:43 +09:00
kichikuou f1fb50841c Debugger: Allow setting multiple breakpoints at a single address
This prevents the internal breakpoint from conflicting with regular
breakpoints.
2022-03-19 10:22:55 +09:00
kichikuou f97259bc30 pcm.sdlmixer.c: Directly map PCM slots to SDL_mixer channels 2022-03-12 14:17:14 +09:00
kichikuou 3eccaa6165 Fix integer overflow in muspcm_{getpos,getwavelen} 2022-03-12 11:09:59 +09:00
kichikuou 42b9d43a70 Android: Fix off-by-one error in playlist.txt
Before this, line k of the playlist file corresponded to track k-1 on
Android. After this, line k corresponds to track k, which is consistent
with other platforms.

Playlists generated in previous versions of xsystem35-sdl2 will be
automatically converted.
2022-03-11 17:08:16 +09:00
kichikuou a7800e652c Update SDL_mixer
This fixes "Unrecognized audio format" error in bgm_load().
2022-03-10 21:21:13 +09:00
kichikuou 1c2e395e88 Windows CI: Use msys2/setup-msys2
Also update the build environment to windows-latest.
2022-03-06 15:48:09 +09:00
kichikuou c67198cc0e emscripten: Load Mincho font on demand in SACT games 2022-03-05 11:52:52 +09:00
kichikuou fc80275944 Update mincho.otf
This rewrites the `ascent` and `descent` values in the `hhea` table of
the font, so that the height of the surface returned by `TTF_Render*`
will be the same as the `ptsize` passed to `TTF_OpenFont`. (MTLc3m.ttf
already have this property.)

This fixes the text rendering issue in Tsumamigui2 and Yoru ga Kuru.
2022-03-05 10:14:48 +09:00
kichikuou 76db37756b Rename -devvideo option to -renderer
And use SDL_HINT_RENDER_DRIVER under the hood.
2022-02-15 17:57:18 +09:00
kichikuou 4c022cf505 Add -devvideo option which specifies SDL rendering driver name 2022-02-15 14:55:18 +09:00
kichikuou 1c3dccb349 sdl_effect: Implement NACT_EFFECT_WIPE_* 2022-02-06 12:26:50 +09:00
kichikuou 63c456329f Remove (unused) MMX support 2022-02-05 22:08:26 +09:00
kichikuou 141b754340 Remove view_x and view_y fields from sdl_private_data 2022-02-05 17:27:39 +09:00
kichikuou 45612feb79 Move some fields from nact to ags 2022-02-05 15:41:52 +09:00
kichikuou 605de284e9 sdl_effect: PF (fade in/out) and PW (white in/out) commands
In 256-color games, it uses alpha-blending instead of palette animation.
2022-02-05 14:49:00 +09:00
kichikuou 0b71a84bb0 Flush pending display changes before applying non-fullscreen effect 2022-02-05 09:58:13 +09:00
kichikuou 933cf5b6a3 Remove old ags_fader()
And rename ags_fade2() to ags_runEffect().
2022-01-31 21:44:29 +09:00
kichikuou c15e7233b4 sdl_effect: Implement CE 43 (NACT_EFFECT_MAGNIFY) 2022-01-31 17:13:22 +09:00
kichikuou bad6b90e23 sdl_effect: Implement CE 39 to 42 2022-01-31 11:44:25 +09:00
kichikuou 83989f1a0e CE command: Fix sdl_effect parameters when WV origin is not (0,0) 2022-01-30 15:31:20 +09:00
kichikuou cc9aa1e7c0 Update emscripten to 3.1.2 2022-01-30 12:14:52 +09:00
kichikuou d1d943d2a5 Remove old code path for SACT.DrawEffect
Now it always uses sdl_effect.
2022-01-30 11:32:33 +09:00
kichikuou 6c59122c59 sdl_effect: Implement EFFECT_POLYGON_ROTATE_*
It needs perspective-correct interpolation, so we cannot simply use
SDL_RenderGeometry.
2022-01-30 11:32:21 +09:00
kichikuou a6cbf243c7 Android: Do not use accelerometer as a joystick 2022-01-29 14:15:33 +09:00
kichikuou a89ed4ba29 sdl_effect: Refactor EFFECT_BLIND_* and EFFECT_CROSSFADE_* 2022-01-29 11:47:33 +09:00
kichikuou 135cd6b8c4 sdl_effect: Fix flicker when target rect is not the entire screen 2022-01-29 09:33:49 +09:00
kichikuou b6a69deab7 sdl_effect: Implement EFFECT_ZOOM_BLEND_BLUR 2022-01-23 22:20:18 +09:00
kichikuou eea1f9c93a sdl_effect: Implement EFFECT_ZIGZAG_CROSSFADE
This effect is hard to implement correctly without writing a custom
shader. We approximate this by combining vertical and horizontal wave
effects.
2022-01-23 16:46:36 +09:00
kichikuou 47d23d4ee7 sdl_effect: Implement CE 10 (zoom in) 2022-01-23 14:08:34 +09:00
kichikuou 10b414fb4e sdl_effect: Implement mosaic and crossfade-mosaic 2022-01-23 14:08:23 +09:00
kichikuou 49e707e40e Fix default duration of Gpx.EffectCopy 2022-01-22 09:27:44 +09:00
kichikuou 9655a9106d Android: Upgrade SDL and SDL_ttf
- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 09:24:27 +09:00
kichikuou d35a24f142 sdl_effect: Implement linear blur effects
Now Gpx and NIGHTDLL are fully migrated to sdl_effect.
2022-01-17 17:41:13 +09:00
kichikuou d945dfe77d sdl_effect: Implement EFFECT_CROSSFADE_{DOWN,UP,LR,RL} 2022-01-17 11:23:22 +09:00
kichikuou a224d89233 Rename sdl_fader to sdl_effect 2022-01-17 09:47:39 +09:00
kichikuou debabaf686 Remove ags_copyArea_whiteLevel() 2022-01-16 22:35:49 +09:00
kichikuou bc97e4c826 sdl_fader: Implement blind effects 2022-01-16 22:05:53 +09:00
kichikuou c4d74d659a sdl_fader: Add fade in/out and white in/out effects
This replaces the existing three separate implementations (CE command,
Gpx, and NIGHTDLL) of these effects with the new one implemented in
sdl_fader.
2022-01-16 15:48:58 +09:00
kichikuou 4daaa5ede5 Use sdl_fader in Gpx.EffectCopy 2022-01-16 11:04:25 +09:00
kichikuou 9ea1a81cc1 Allow more than 256 steps in sdl_fader
Now sdl_fader_step() takes a real number between 0 and 1.
2022-01-15 16:53:32 +09:00
kichikuou 0a1d0a5a76 Refactor sdl_fader.c
Restructured the code in an object-oriented style to make it easier to
add new kinds of faders.
2022-01-04 17:21:01 +09:00
kichikuou 5fefd74d4a Rewrite SACT's rotation effects using sdl_fader
This is much faster since it uses (possibly hardware accelarated) SDL
rendering functions.
2022-01-04 17:20:16 +09:00
kichikuou d03568c3ff Refactor effect enums
Since not all SACT effects can be mapped to CE effects, a third enum
type is needed.
2022-01-04 12:32:10 +09:00
kichikuou 8dc49fee71 Handle SDL_JOYDEVICEADDED event 2022-01-04 10:28:40 +09:00
kichikuou 1b907e904f Enable joystick in all platforms 2022-01-04 10:27:36 +09:00
kichikuou 82963e8293 Android: Stop using deprecated ListActivity 2022-01-03 17:22:25 +09:00
kichikuou 3ccf59a94e debugger_dap: Foreground xsystem35 window on "continue" request 2022-01-02 08:56:00 +09:00
kichikuou 2f9ce8cec8 debugger_dap: Fix SEGV when deleting breakpoints 2022-01-02 08:56:00 +09:00
kichikuou 3ff022c73e debugger_dap: Ask frontend to restart xsystem35 on sysReset command 2022-01-01 21:47:14 +09:00
kichikuou 9ad1059ced Let SACT.WaitKeyMessgae call sys_getInputInfo() while skipping
Otherwise it skips messages too fast.
2022-01-01 15:48:16 +09:00
kichikuou 2d026c6122 Handle SDL_JOYHATMOTION event 2021-12-30 09:16:52 +09:00
kichikuou b68c217554 Android: Get rid of Kotlin warnings 2021-12-22 21:47:26 +09:00
kichikuou 7e09c14660 Android: Update build instructions
Require CMake 3.20+, because after upgrading the Android Gradle plugin
build with CMake <3.20 fails with the following error:

  Execution failed for task ':app:buildCMakeDebug'.
  > Expected output file at (...)obj/armeabi-v7a/libSDL2.so for target
  SDL2 but there was none
2021-12-22 14:56:57 +09:00
kichikuou 2db403a692 Android: Upgrade SDL to 2.0.18 2021-12-22 13:13:39 +09:00
kichikuou 850fa96933 Android: Upgrade gradle plugins
Now it works with CMake 3.20+.
2021-12-21 21:57:03 +09:00
kichikuou e1e1e5cacc Use sdl_fader in SACT 2021-12-12 22:21:20 +09:00
kichikuou d7dd98a8ca Implement polygon mask effects
This implements the hexagram, pentagram, and windmill effects of the CE
command. These were implemented in the (removed) X11 backend, but not in
the SDL backend.

This implementation uses SDL_RenderGeometry() which is added in SDL
2.0.18. If it is not available, these effects will fall back to
crossfade.
2021-12-12 21:39:13 +09:00
kichikuou f11dbc7400 Explicitly set pixel format of sdl_display
This shouldn't have any behavioral changes.
2021-12-12 12:08:07 +09:00
kichikuou 3b52efb752 Remove unused fields in sdl_private_data 2021-12-11 13:53:31 +09:00
kichikuou 93f01efdb5 Update README.md 2021-12-03 12:05:41 +09:00
kichikuou 3012412a5d Version 2.2.0 2021-12-03 11:19:51 +09:00
kichikuou 91fa4284c4 Use zero-based indexing for string variables
Surprisingly, 0 is a valid index of the string variables (used only in
Ouji-sama Lv1 as far as I know).

The original System 3.x saves str[0] in save files, but we continue to
save from str[1] for save data compatibility.
2021-12-03 10:57:09 +09:00
kichikuou 93d29b5f87 Implement RandMT.GetNoOverlap 2021-12-03 10:57:09 +09:00
kichikuou b6cdba145f ags: Initialize alpha plane with 255 (opaque)
This fixes an issue in Ouji-sama Lv1 where the background of the map
was not drawn.
2021-12-03 10:57:09 +09:00
kichikuou 38a40e82f3 Implement OujiMisc module 2021-12-03 10:57:06 +09:00
kichikuou d29a764de2 Fix issues with reading DOS-ish playlist file
- Replace backslashes with slashes
- Strip '\r'
2021-11-27 22:43:12 +09:00
kichikuou 0d74454355 Clean up ags.c 2021-11-23 12:56:06 +09:00
kichikuou 1a248ea897 debugger_dap: Add support for warning breakpoints
This adds "warning" exception breakpoint filter type. If it is enabled,
execution stops on WARNING() calls.
2021-11-23 12:49:41 +09:00
kichikuou 556b9687ca Remove instgame script
This is not very valuable as .gr file is now optional.
2021-11-23 10:06:13 +09:00
kichikuou 8be63b7f11 Remove some stale docs 2021-11-23 10:03:12 +09:00
kichikuou 8c963f4dcf Simplify fade in/out code 2021-11-20 09:23:48 +09:00
kichikuou 87316495e8 debugger_dap: Respect noDebug Launch parameter
When noDebug: true is set, xsystem35 does not load debug symbols and
does not emit Initialized event.
2021-11-17 20:40:04 +09:00
kichikuou 45b50fe78a ZT counter: wrap around on 16-bit overflow
This behavior matches System 3.9.
2021-11-16 21:37:14 +09:00
kichikuou c31da0fe10 Merge counter.c into cmdz.c 2021-11-16 09:10:07 +09:00
kichikuou 0d376a3d35 Simplify counter.c
This also fixes a compatibility issue of ZT1 and ZT10 when the last
argument isn't zero.
2021-11-15 22:11:04 +09:00
kichikuou ff9710426f Remove internal time counters 2021-11-14 22:12:11 +09:00
kichikuou aa537687c4 Emscripten: Ensure functions in asyncify addlist are not optimized out
Also update emscripten version to 2.0.34.
2021-11-14 17:12:47 +09:00
kichikuou ae30b73333 Add more contents to README.md 2021-11-14 10:27:44 +09:00
kichikuou 28ac087bca SACT: Improve sprite move animation
- Move operation for hidden sprites shouldn't be ignored.
- Move time set by SACT.SetMoveTime shouldn't be reset after move.

This makes Save Lion in Rance 5D animate smoothly.
2021-11-13 18:28:43 +09:00
kichikuou fc3d66195f portmidi: Fix SEGV by accessing flags 2021-11-13 14:09:09 +09:00
kichikuou f7ca54104b portmidi: Use SDL's thread primitives 2021-11-13 13:54:14 +09:00
kichikuou d8513d78e4 rawmidi: Use a background thread rather than a subprocess
This removes the last usage of fork() in xystem35.
2021-11-13 12:51:14 +09:00
kichikuou d0ad06e7c5 Move message-queue functions to msgqueue.[ch] 2021-11-13 12:50:34 +09:00
kichikuou cae31a72d1 Use standard int / bool types in portab.h 2021-11-13 08:16:47 +09:00
kichikuou 1405c8693b Do not use bool as variable name 2021-11-13 07:43:58 +09:00
kichikuou 5c5a71237c debugger_dap: Respect stopOnEntry Launch parameter 2021-11-10 21:34:23 +09:00
kichikuou 0a82376cfd Version 2.1.0 2021-11-07 21:30:44 +09:00
kichikuou e08ba5fb03 Refactor sactcg.c 2021-11-07 21:23:45 +09:00
kichikuou ca1e47c093 Fix reference counting of SACT CGs
This fixes a bug where enemies disappear in Rance 5D battles.
2021-11-07 21:23:45 +09:00
kichikuou 0bbb6fbeae Add support for conditional breakpoints 2021-11-07 21:23:40 +09:00
kichikuou f9d753d46a debugger: Implement cali expression evaluator
Now "print" command (CUI) and "evaluate" request (DAP) can use
expressions like "VAR123[VAR12 + VAR23]".
2021-11-07 21:23:35 +09:00
kichikuou 117b81bf86 debugger_dap: Add source location to Output events
So that the user can see where in the scenario the warning occurred.
2021-11-06 15:10:01 +09:00
kichikuou f311ccb15e webp: Skip 'NULL' chunk
When an image is exactly the same as its base image, it has a 4-byte
'NULL' chunk at the end of the file. We simply skip this chunk, without
optimizing the load.
2021-11-06 12:07:07 +09:00
kichikuou fd4c8fb4d3 debugger_dap: Fail to Initialize if debug symbol file is not available 2021-11-06 12:06:57 +09:00
kichikuou 4832b0ab84 debugger_dap: Emit Output event on sys_message 2021-11-06 09:30:45 +09:00
kichikuou 69f5e8f538 Fix message display of SACT and NIGHTDLL in Unicode mode 2021-11-04 09:28:45 +09:00
kichikuou 7cb8896685 bgm.sdlmixer.c: Allow non-WAV audio formats
Ogg is used in the MangaGamer version of Rance 5D.
2021-11-03 21:09:07 +09:00
kichikuou 0ecc4edb43 Add webp CG support
Used in the MangaGamer version of Rance 5D.

The logic for the OVER chunk was taken from libsys4.
2021-11-03 21:09:02 +09:00
kichikuou 162bf8dc25 Fix SACT version detection for Rance 5D English version 2021-11-03 12:09:14 +09:00
kichikuou 7f6ab44e96 sp_set_wall_paper: Fix crash when CG loading failed 2021-11-03 10:48:09 +09:00
kichikuou e9abf1f4d8 Create GitHub issue template 2021-11-02 21:53:53 +09:00
kichikuou 828cb047ba Remove the ability to output debug log to a file
Before this, debug logs with level 5 and above were written to
`./xsystem35.log`. Now all logs are written to stderr.
2021-10-31 21:53:38 +09:00
kichikuou bc06099e01 Show message box on fatal error
Now sys_error() shows error message using a SDL message box, so that
user can see the message on Windows / Android.
2021-10-26 21:41:34 +09:00
kichikuou 6c87a9155b Compatibility fix: varGetNumof command
It returns the number of variables in System39.ain.
2021-10-24 21:53:04 +09:00
kichikuou 8e4070e91e Make sysVarAttribute local in variable.c 2021-10-24 16:28:02 +09:00
kichikuou 78cc181271 Refactor variable access code 2021-10-24 14:55:09 +09:00
kichikuou af256b8a83 Version 2.0.1 2021-10-24 10:51:57 +09:00
kichikuou 0e3ea590c6 Fix SEGV on shutdown 2021-10-24 10:47:23 +09:00
kichikuou 2936212967 Bump version to 2.0.0
Ever since I forked xsystem35, the version number has remained at 1.7.3.
I'm going to resume versioning.
2021-10-23 10:16:10 +09:00
kichikuou e83f4da24f Move installer/ to tools/installer/ 2021-10-23 10:16:07 +09:00
kichikuou 066295df2f Windows: Open folder chooser only if current folder has no ALD files 2021-10-23 09:18:13 +09:00
kichikuou 40a4d8b2f6 debugger_dap: Support variables and setVariable requests 2021-10-23 08:12:13 +09:00
kichikuou 0793b57e3c Debugger: Add finish (step out) command 2021-10-22 11:10:56 +09:00
kichikuou 089520ec55 Add support for Debug Adapter Protocol
If -debug_dap flag is given, xsystem35 speaks the Debug Adapter Protocol
(https://microsoft.github.io/debug-adapter-protocol/) via stdin/stdout.
This enables xsystem35 to work as a backend of VS Code's Debugger (and
possibly other debuggers that support DAP).
2021-10-17 21:05:24 +09:00
kichikuou 4bea33d852 Disable debugger on Android and Emscripten 2021-10-09 11:00:23 +09:00
kichikuou 6930acd3b1 Debugger: Empty input repeats last command 2021-10-03 16:01:06 +09:00
kichikuou f9a3ef8606 Debugger: Add "list" command 2021-10-03 16:01:06 +09:00
kichikuou 841deb6f81 Debugger: Add "help" command 2021-10-03 16:01:06 +09:00
kichikuou d713e1470e Make SACT work with emscripten
- Add some functions to ASYNCIFY_ADD

  A function that calls an asynchronous function via a function pointer
  must be added to ASYNCIFY_ADD, even if it had a direct call to
  another asynchronous function, so that the indirect call itself is
  instrumented.

- Add dummy emscripten_sleep() call to send_agsevent

  Because adding a function to ASYNCIFY_ADD does not make its callers
  instrumented transitively.
2021-09-25 22:54:57 +09:00
kichikuou 6268cb6a9b Add musbgm implementation for emscripten 2021-09-25 22:54:57 +09:00
kichikuou a5aa8d0672 Android: Update SDL2 to 2.0.16 2021-09-19 15:59:33 +09:00
kichikuou f8b7adf3d0 Debugger: Fix crash by breakpoint on message literal 2021-08-15 18:19:37 +09:00
kichikuou 3e46c54ce6 VSP: allocate extraction buffer on heap
This fixes stack overflow in MacOS release build.
2021-08-15 18:19:16 +09:00
kichikuou 0925ee86e0 Move xsys35rc.sample to repository root directory
And describe the PortMidi option.
2021-08-14 17:19:06 +09:00
kichikuou 7a77470a19 Split debugger into two parts
The core (debugger.c) and CUI part (debugger_cui.c).
2021-08-01 22:16:21 +09:00
kichikuou 068a2910b5 Fix texthook in Unicode mode 2021-08-01 13:52:14 +09:00
kichikuou 6ef699e87d Clean up scenario.h dependencies
- nact.h and xsystem35.h no longer include scenario.h
- Removed `sys_*` aliases in nact.h
- sys_getString() and sys_getConstString() are moved to
  scenario.c as sl_getString() and sl_getConstString()
- DEBUG_COMMAND macros are now defined in scenario.h
2021-07-31 15:18:02 +09:00
kichikuou d6dd7d34b7 Refactor scenario.{h,c} 2021-07-31 13:56:47 +09:00
kichikuou a4f0e18d70 Windows: Allocate a console for debugger
Since xsystem35 is built as a GUI executable, we have to create a
console explicitly.
2021-07-31 09:56:43 +09:00
kichikuou 80bd68214b Debugger: Allow interrupts inside sleep functions
This makes it possible to enter a REPL in the middle of command
execution (for example, while waiting for input in the A command).
2021-07-25 21:26:05 +09:00
kichikuou 4143cfc83b Debugger: Add string command
It prints contents of string variables.
2021-07-24 17:52:40 +09:00
kichikuou 541cd22e56 Debugger: Support more ways to specify breakpoint locations
- `break function` sets a breakpoint to the entry of `function`, which
  is either a global function or a local function in current page.
- `break number` sets a breakpoint to the specified line in current
  file.
2021-07-24 17:47:26 +09:00
kichikuou d82175c9f5 Debugger: Add quit command 2021-07-24 17:27:13 +09:00
kichikuou 21e43b5cc7 Debugger: Support FUNC debug information
It is used to print function names in backtrace.
2021-07-24 17:27:10 +09:00
BEN ENGLISCH 5283a0aa5d Left/right select first/last menu items 2021-07-21 08:32:03 +09:00
BEN ENGLISCH 91d30c9b13 Fix mouse warping by translating coords 2021-07-21 08:32:03 +09:00
BEN ENGLISCH f66ebff002 Add integerscale option 2021-07-21 08:32:03 +09:00
BEN ENGLISCH 98e1355461 Fix midi_pause() 2021-07-21 08:32:03 +09:00
kichikuou 35b1b12ab6 Linux CI: Build with PortMidi 2021-07-19 18:59:49 +09:00
BEN ENGLISCH 1e2ea9821c Add PortMidi MIDI implementation 2021-07-19 09:09:23 +09:00
kichikuou e5fab0f198 Add source-level debugger
If -debug option is specified, xsystem35 enables built-in debugger. It
optionally loads debug information from *SA.ALD.symbols file (generated
by xsys35c), and drops into a debugger REPL.

Currently the debugger supports:
- Simple breakpoints
- Backtrace
- Single-step execution (step into / step over)
- Printing variables

Also, when the debugger is enabled SIGINT breaks execution and enters a
REPL.
2021-07-18 22:55:22 +09:00
kichikuou 2e2fbbaa1b Refactor main loop 2021-07-17 22:12:16 +09:00
kichikuou fb44e5b1e3 Add a hack to improve Rance4 map navigation
Fixes #23.

This is quite hacky but I couldn't find any cleaner solutions.
2021-07-16 14:35:00 +09:00
kichikuou 6690687d0f emscripten CI: Use standard setup-emsdk way to cache 2021-07-14 18:01:23 +09:00
kichikuou 26c9f663ca Update emscripten to 2.0.25 2021-07-14 17:46:29 +09:00
kichikuou d5a7040b54 Fix SU command
This fixes a bug in various games where waiting for sound effects to
finish was not working.

`SU var1, var2:` should set var1 to 1 if sound is playing. Before this
fix, it was set to the return value of mus_pcm_get_playposition(), which
is usually 0 (OK).
2021-07-13 21:29:58 +09:00
kichikuou 3280d6073b Android: migrate from jcenter to mavenCentral 2021-06-25 21:14:40 +09:00
kichikuou ca09dc7413 Treat font load failure as a fatal error 2021-06-19 16:29:47 +09:00
kichikuou cc60fdfb7d Android: Allow specifying custom fonts in .xsys35rc
Now custom font files specified in .xsys35rc (as relative paths from the
ZIP root) can be loaded correctly.

This fixes #20 for Android.
2021-06-03 18:58:29 +09:00
kichikuou ac703b3448 Android CI: downgrade CMake to 3.19
To workaround build error with NullPointerException
(https://github.com/actions/virtual-environments/issues/3078).
2021-05-09 22:16:17 +09:00
kichikuou 2c6a66af8f Android: Update build instructions to use CommandLine Tools 4.0 2021-05-09 22:05:54 +09:00
kichikuou fdcc3de352 Add a hack to trick LHG command error check in Diabolique
This fixes the issue where "HDD is full or CD is not inserted" error
message is displayed in Diabolique.
2021-05-09 15:00:16 +09:00
kichikuou dda7d7f077 Update emscripten to 2.0.15 2021-03-18 15:50:05 +09:00
kichikuou a159e7cb24 Show error instead of SEGV when System39.ini is missing
See #18.
2021-03-08 09:38:46 +09:00
kichikuou 785f46be2a Android Build: Update SDL2_ttf and SDL2_mixer 2021-02-22 08:45:46 +09:00
kichikuou 7ca3f2527e GTK: Stop loading custom resource file 2021-01-31 13:03:33 +09:00
kichikuou f6221a04ba GTK: Migrate off of deprecated functions 2021-01-31 13:02:14 +09:00
kichikuou 7069343e57 GTK: Crash fix
It seems SDL2 must be initialized before initializing GTK.
2021-01-31 13:00:48 +09:00
kichikuou 9be7b0ab68 Migrate from GTK 2 to GTK 3 2021-01-31 12:59:05 +09:00
kichikuou 8779763615 GTK: Do not use deprecated symbols 2021-01-31 12:58:21 +09:00
kichikuou 869e2e34dd emscripten: Enable DLL modules
And remove the ENABLE_MODULES build option.
2021-01-24 14:50:06 +09:00
kichikuou c0daba25a5 Implement ShPort.OutputMessageBox 2021-01-24 11:59:40 +09:00
kichikuou 9775c4569d Implement ShPort.InputListNum
This function is used only in hidden contents (map editor of Alice in
Kaeru nyo Land and unit editor of Daiakuji).

This implementation just calls menu_inputnumber(), while the original
ShPort.DLL shows a listbox.
2021-01-24 11:59:39 +09:00
kichikuou 21444ac1c0 NIGHTDLL: Fix a function signature mismatch 2021-01-24 11:59:34 +09:00
kichikuou d61ce9a18e SACT/NIGHTDLL: Check nact->is_quit flag in wait loops 2021-01-24 11:43:23 +09:00
kichikuou 04c3e22339 Remove setRect() and setOffset() macros 2021-01-23 23:07:12 +09:00
kichikuou 92f8120e4a Change the interpretation of color value in drawing commands
Before this, color values above 255 were directly used as the pixel
color. After this, its lower 8 bits are used as the palette index. The
new behavior matches System 3.9.
2021-01-23 23:07:12 +09:00
kichikuou 3613358b7b Fix an endian bug introduced by 4e2d81cf 2021-01-23 23:07:05 +09:00
kichikuou fc6651642d sdl_floodFill: Support 16-bit/32-bit color modes 2021-01-23 16:31:13 +09:00
kichikuou 0b15fa3506 Rewrite flood-fill routine 2021-01-23 14:58:36 +09:00
kichikuou 2f8dd2d6a5 Remove unused antialiase.c 2021-01-17 21:57:49 +09:00
kichikuou 4e2d81cf47 Use SDL byte-swapping macros 2021-01-17 21:35:27 +09:00
kichikuou 29c85aad36 emscripten: Remove EXPORTED_FUNCTIONS build option 2021-01-17 14:16:37 +09:00
kichikuou cd77cbfbf1 Remove ags_regionContains() 2021-01-09 13:43:24 +09:00
kichikuou e18bb6cb75 Make MyRectangle an alias of SDL_Rect 2021-01-09 13:43:21 +09:00
kichikuou 34e2d60ab4 Refactor s39ain_init()
Now strings in S39AIN struct are not copied with strdup(), but just
point inside the buffer where System39.ain is read.
2021-01-03 16:43:59 +09:00
kichikuou 8894dd40fa Windows: Do not let save dialog change working directory 2021-01-03 15:45:24 +09:00
kichikuou 2529a5b61b Android: Update SDL2 to 2.0.14 2021-01-01 12:34:37 +09:00
kichikuou ca41501f6d Improve rendering of fonts with descenders
- ags_drawString() returns a bounding box of the text so that callers
  can update the screen appropriately.
- Use total font height (not only ascent) for vertical positioning.
2020-12-31 12:57:17 +09:00
kichikuou 36a0e01dcd Windows: Add "Save Screenshot" menu command 2020-12-31 10:56:50 +09:00
kichikuou 81906641e1 Disable message wait (teletype effect) when skipping messages 2020-12-29 12:07:40 +09:00
kichikuou da1c136b39 Move message skip status flags from input.c to msgskip.c 2020-12-29 12:07:37 +09:00
kichikuou 9878f5ca74 Support message skip in System3.9 games without MsgSkip.DLL 2020-12-29 11:27:14 +09:00
kichikuou 6da3dfef55 Add flags that control message skip behavior 2020-12-29 10:10:52 +09:00
kichikuou be1f048b33 Tweaks for better message skip experience
- Any key input detected in skippable wait functions will cancel the
  skip mode (regardless of skipModeInterruptable value).
- Space key (right click) in sys_getInputInfo() will no longer cancel
  the skip mode.
- Add 30ms wait in sys_hit_any_key() (used by the 'A' command) so that
  users can see what's going on while skipping.
- Cancel the skip mode when opening a menu, not when closing it.
2020-12-28 22:45:51 +09:00
kichikuou 6d5831c4e8 emscripten: Support message skip 2020-12-28 22:45:47 +09:00
kichikuou 5ec0c0a7be mmap: Keep file descriptor open while mapping is alive
Emscripten expects that file descriptor used for mmap is not closed
until the map is unmapped -- otherwise it may silently break unrelated
file (https://github.com/emscripten-core/emscripten/issues/4352).
2020-12-26 09:20:46 +09:00
kichikuou 4b002c676c Support skip-seen-messages feature in pre-system3.9 games
This adds functionality equivalent to the MsgSkip module, for older
games. It is enabled if "MsgSkip" file is specified in the game resource
file.

Since messages in pre-system3.9 games don't have IDs, it uses a Bloom
filter to test whether a message has been already seen or not.
2020-12-23 14:08:02 +09:00
kichikuou f0bd336da1 Implement MsgSkip module
The format of savefile (msgskip.asd) is compatible with AliceSoft's
MsgSkip.dll; a 4-byte size field followed by a bitmap indexed by message
ID.
2020-12-22 16:35:37 +09:00
kichikuou 704cfda6ef Windows: Implement wmenuEnableMsgSkip command 2020-12-20 10:17:49 +09:00
kichikuou c0de87d0d8 Refactoring: Remove sdl_keywait() 2020-12-13 14:54:15 +09:00
kichikuou 3964a1bc27 Simplify joystick code 2020-12-13 14:28:59 +09:00
kichikuou b765332c27 Enable specifying joystick device
Before this, value of joy_device config parameter (-devjoy in command
line) was ignored. After this, this parameter will take an integer value
and will be used as the device_index argument of SDL_JoystickOpen().

This also removes obsolete doc/README.joystick.
2020-12-13 13:27:42 +09:00
kichikuou 9f9805128f Improve message skip
When message skip is enabled while executing sys_keywait(), skip starts
immediately.
2020-12-13 12:29:09 +09:00
kichikuou ba0d59d5a4 Windows: Add message-skip menu item 2020-12-12 18:09:55 +09:00
kichikuou d531fa3994 Refactor fullscreen code 2020-12-12 16:21:10 +09:00
kichikuou 4d5fd5efca Windows: Add menubar 2020-12-12 16:20:53 +09:00
kichikuou 89a4ba2bd2 Update emscripten to 2.0.7 2020-10-24 14:45:42 +09:00
kichikuou 163c23af81 emscripten: Add SDL_Delay() to ASYNCIFY_REMOVE
This is safe because we use SDL_HINT_EMSCRIPTEN_ASYNCIFY = 0. This
significantly reduces the number of Asyncified functions and reduces the
wasm code size by 80kb.
2020-10-24 14:42:06 +09:00
kichikuou 48d937a0c3 Android: Version 0.2.3 2020-10-18 14:56:32 +09:00
kichikuou 4aff7a1df7 Android: Fix StringIndexOutOfBoundsException in text input dialog 2020-10-18 14:56:32 +09:00
kichikuou 303510e5c0 Windows: Implement text input dialog 2020-10-11 23:02:55 +09:00
kichikuou c7263a3082 CMake: Add -Wall for debug builds 2020-10-11 21:31:32 +09:00
kichikuou aea53c1079 Clean up GTK menu code 2020-10-11 21:31:25 +09:00
kichikuou 32f1e1ef8a CI: Address deprecation of add-path and set-env 2020-10-11 17:37:07 +09:00
kichikuou 500fffaee2 Refactor hankaku.c 2020-10-11 15:07:43 +09:00
kichikuou ebe3762809 Remove SDL_AllocSurface macro
It was for transition from SDL1.
2020-10-04 16:02:10 +09:00
kichikuou 4fd00a9088 CMake: Build modules as a single library 2020-10-04 16:02:10 +09:00
kichikuou 44d0ddcec7 Use SDL renderer to draw lines 2020-10-04 16:02:10 +09:00
kichikuou 9541f3f85a Make image_Mosaic operate on SDL_Surface 2020-10-04 16:02:10 +09:00
kichikuou b5c8b158c6 Make image_fade{In,Out} operate on SDL_Surface instead of agsurface_t 2020-10-04 16:02:10 +09:00
kichikuou 8d91657c14 Do not create agsurface_t in font.c 2020-10-04 16:02:10 +09:00
kichikuou ebb249cd47 Remove 15bpp surface operations
These were used only with X11 backend.
2020-10-04 16:01:48 +09:00
kichikuou 379ca744d5 Remove BGR-order macros 2020-10-04 15:35:51 +09:00
kichikuou b892189f8b Fix selection menu painting
The new behavior matches System 3.9.

- Use sel.WinFrameColor to draw selection cursor in EncloseType=0
- Implement EncloseType=1 (thick selection cursor)
  - It always uses color 255, not WinFrameColor (System 3.9 bug?)
- EncloseType=2 uses MsgFontColor for background, WinBackgroundColor for
  text
2020-10-04 09:14:19 +09:00
kichikuou f1b4c2550b Simplify font code 2020-10-04 09:14:16 +09:00
kichikuou 79c9bfc85a Drop ft2 font device
This makes sdlttf the only font device, and allows code simplification.
2020-10-03 14:54:48 +09:00
kichikuou 042f333564 Remove graphicsdevice.h 2020-10-01 22:19:58 +09:00
kichikuou 417baec290 Remove ags_sync() 2020-10-01 22:16:50 +09:00
kichikuou ec270f2378 Remove X11/SDL abstraction macros 2020-10-01 22:10:12 +09:00
kichikuou 55837e5115 Remove xcore graphics backend
This removes X11 specific code, making SDL2 a hard dependency.
X-based environments are continue to be supported via SDL2.

This also removes joystick_linux.c which was only used if SDL2 was not
available.
2020-10-01 21:27:59 +09:00
kichikuou 97b8bcb22a Fix argument for SDL_JoystickEventState 2020-10-01 16:46:20 +09:00
kichikuou 862f639e2e Fix ShString.FillString 2020-09-21 18:02:32 +09:00
kichikuou 316a06a168 Refactor string variable functions
This replaces v_str* functions with new svar_* functions.
The new svar_* functions use 1-based string variable index, so that
callers don't have to decrement string numbers from SCO.
2020-09-21 16:17:23 +09:00
kichikuou c9ec20dcc8 Remove no field of agsurface_t 2020-09-21 13:24:12 +09:00
kichikuou 023b8cd455 VSP: Do not use static extraction buffer
Now it's allocated on the stack. Up to 401*8 bytes, should be fine.
2020-09-21 12:01:20 +09:00
kichikuou 335681863c VSP: Appropriately scale 4-bit color to 8-bit
This fixes a bug where VSP image was displayed slightly darker than the
original.
2020-09-21 11:46:48 +09:00
kichikuou ecba592d82 TECH.TXT: Typo fixes and minor corrections 2020-09-21 11:03:13 +09:00
kichikuou dbac18c260 Globally replace "pallet" with "palette" 2020-09-19 22:25:10 +09:00
kichikuou ed8f610f80 Remove unused xpg_basename.c 2020-09-16 18:36:03 +09:00
kichikuou f753cf8670 SDL: Show quit confirmation dialog on SDL_QUIT 2020-09-12 18:59:32 +09:00
kichikuou c3cc4f3e44 menu_sdl.c: Implement menu_msgbox_open() 2020-09-12 18:27:51 +09:00
kichikuou e57913bfc6 Revive menu_null.c
It's used only if graphic backend is X11 and libgtk2 is not available.
2020-09-12 18:18:34 +09:00
kichikuou f941916fb2 CI: Install libgtk2.0-dev in X11 build 2020-09-12 16:56:41 +09:00
kichikuou f5248bda8a Merge sdl_mode.c to sdl_video.c 2020-09-10 15:42:27 +09:00
kichikuou 988a072964 Rename menu_null.c to menu_sdl.c 2020-09-10 15:25:02 +09:00
kichikuou 775b34cf1a SDL: Implement inline text input (for MJ command)
Very few games use it (Mamorigami-sama and Les Chairs Cruelles), but
this could be reused when we add a pure SDL implementation of input
dialogs.
2020-09-07 22:33:31 +09:00
kichikuou 5455bce8d6 Rename sdl_input.c to sdl_keytable.h
And move xsyskey.pl to tools/.
2020-09-06 13:58:09 +09:00
kichikuou 5e5defb6bc Android: Input dialog truncates string that exceeds maximum length 2020-09-06 10:35:35 +09:00
kichikuou 05cca544c6 Text input commands should accept half-width characters
Although its dialog message says "Half-width characters cannot be used",
System3.9 does not prevent users from entering half-width characters.
2020-09-05 22:40:23 +09:00
kichikuou 38758569bb Android: Implement input dialogs 2020-09-04 17:03:01 +09:00
kichikuou e417811a94 emscripten: Implement messagebox and number input dialog 2020-09-04 17:03:01 +09:00
kichikuou b509be2b64 Remove unused menu_widget_reinit() 2020-09-04 11:34:24 +09:00
kichikuou fa845a6439 MIDI: Keep track of current music number in music_midi.c 2020-08-30 17:21:03 +09:00
kichikuou b3cb185a35 Simplify cg_load
Before this, cg_load() skipped loading CG or loaded only palettes,
depending on the flags set by the PC command.

After this, it always loads a CG and populates the cache. Functions for
loading only palettes have been removed. Actually this may be good for
performance, because some games use `PC 0:` to prewarm the cache.
2020-08-30 15:39:42 +09:00
kichikuou 87413d54dc Fix SC command
This fixes a bug where SC command did not return 999/999/999/999 when
CD-DA is not available.
2020-08-30 13:55:20 +09:00
kichikuou 440fb93b08 Fix memory leak in sprite_update.c 2020-08-30 12:17:46 +09:00
kichikuou 6d1ef1ba6f Fix memory leak in cursor_load 2020-08-30 11:20:29 +09:00
kichikuou dd1f0fd230 Fix memory leak in ags_setWorldSize
SetWorldSize() replaces the DIB, so alpha buffer must be freed before
calling it.
2020-08-30 10:33:45 +09:00
kichikuou 15fb122148 Remove agsurface.has_{pixel,alpha} fields 2020-08-30 10:26:55 +09:00
kichikuou 91a6cf7e67 Fix out-of-bounds memory access in font_ttf_get_glyph
FT_GlyphSlot.bitmap_left can be negative.
2020-08-30 09:58:09 +09:00
kichikuou dc8025469a Fix memory leak in msg_openWindow 2020-08-29 22:36:59 +09:00
kichikuou 0bbace898d Fix memory leak in save_saveAll 2020-08-29 22:04:34 +09:00
kichikuou c4e5ef3c36 Fix usage message 2020-08-29 19:10:55 +09:00
kichikuou e039fb3193 Fix memory leak in qnt_extract 2020-08-29 18:47:21 +09:00
kichikuou e547c153fc emscripten: Call sys_getInputInfo() at least once per frame
This fixes Graymerca, which checks input only with IG command.
2020-08-29 12:38:01 +09:00
kichikuou fef74da3dd emscripten: Enable JPEG 2020-08-26 20:23:56 +09:00
kichikuou 7baab6b616 Android CI: Use the system's default JDK 2020-08-23 14:09:37 +09:00
kichikuou 54b219e435 Android: Update build instructions to use commandline-tools
Now it works with JDK 9+.
2020-08-23 13:23:21 +09:00
kichikuou a20363b901 Android: Upgrade build environment
- targetSdkVersion 28
- Android Gradle plugin 4.0.1
- Kotlin 1.3.72
- Gradle 6.1.1
2020-08-23 11:22:05 +09:00
kichikuou bc9fc924ed [experimental] Unicode mode
This adds "Unicode mode", in which scenarios can be written in any
language. xsys35c 1.2.0 and later can produce Unicode scenarios.

- nact->encoding represents the current scenario encoding. The initial
  value is SJIS, and ZU command changes it to UTF8.

- Use conversion macros that switch the behavior by the scenario
  encoding. For example, toUTF8() calls sjis2utf() if the scenario
  encoding is SJIS, and calls strdup() if it is UTF8.

- Fix various string processing functions to work with UTF8.
2020-08-09 21:24:56 +09:00
kichikuou d8fbf9a8b1 Cleanup 2020-08-09 13:41:26 +09:00
kichikuou 077e4d32e0 Fix emscripten build 2020-08-08 23:07:53 +09:00
kichikuou 652e4b9111 Simplify ags_drawStringToSurface() 2020-08-08 22:57:22 +09:00
kichikuou 3cecc58607 Narrow dependency on font.h
This removes font.h dependency from header files such as ags.h and
nact.h. After this, font.h must be explicitly included in order to use
font functions.
2020-08-08 22:52:47 +09:00
kichikuou f31742a503 Font functions only handle utf-8 strings
Conversion from Shift_JIS is done in ags.c.
2020-08-08 22:03:58 +09:00
kichikuou e830190537 Add ags_drawStringToSurface() 2020-08-08 21:28:01 +09:00
kichikuou 7d8458c86d Emscripten: Remove getMemory from EXTRA_EXPORTED_RUNTIME_METHODS 2020-08-08 14:29:44 +09:00
kichikuou dfc10a7f34 Update emscripten to 1.40.1 2020-08-08 10:35:23 +09:00
kichikuou a5684cffa4 Switch README.md to English, and add a link to the releases page 2020-08-06 19:28:15 +09:00
kichikuou cfa9dc3502 Make BGM setup easy
This changes the default value of cdrom_device to "playlist.txt" so that
users can prepare BGM simply by putting a file named "playlist.txt" in
the game directory.

Also, if the playlist file is not found but there is a "_inmm.ini" file
in the game directory, load it as a playlist (but unlike the normal
playlist format, the first line corresponds to track 2). This makes some
archived games work without any configuration.
2020-08-06 17:20:27 +09:00
kichikuou f978c43ee1 Move mmap-related code to mmap.{h,c}
And add Windows implementation.
2020-08-06 15:09:51 +09:00
kichikuou 7871bb9328 Fix DEBUG_COMMAND macro 2020-08-06 14:59:33 +09:00
kichikuou ab32b1792f Do not display message argument of System 3.9 H/HH/X commands
This matches the behavior of System39.exe.
2020-08-02 15:38:12 +09:00
kichikuou 98d0a13a20 Change the underlying type of boolean to C99 _Bool 2020-08-02 14:07:51 +09:00
kichikuou 5456ac4219 Remove unused ERROR constant 2020-08-02 13:46:44 +09:00
kichikuou f258ae42b1 Windows: Remember last selected game folder in registry 2020-08-02 13:41:34 +09:00
kichikuou 6a459260e4 Fix font filename in xsystem35.nsi 2020-08-02 13:41:34 +09:00
kichikuou 6580b864c0 Windows: Localize game-folder chooser dialog 2020-08-02 13:41:34 +09:00
kichikuou bfd8e3e55a Windows: Add app icon 2020-08-02 13:41:34 +09:00
kichikuou 05cacb170f Windows CI: Generate installer as build artifact 2020-08-01 23:23:51 +09:00
kichikuou d2c861ad53 Windows: Let the user select a game folder when launched without arguments 2020-08-01 21:43:20 +09:00
kichikuou 8a395a57e4 Windows: Load profile from registry
This allows xsystem35 to use the font paths written to the registry by
the installer.
2020-08-01 21:43:20 +09:00
kichikuou 6706348c11 Make DWORD definition not to conflict with windows.h 2020-08-01 21:43:20 +09:00
kichikuou c66714bab6 Add NSIS script for generating Windows installer 2020-08-01 21:43:15 +09:00
kichikuou 730b15dfca Refactor debug output macros 2020-07-25 22:01:21 +09:00
kichikuou ad6c84db4d Clean up xsys35rc.sample 2020-07-25 17:57:49 +09:00
kichikuou 9053583517 Do UTF-8 conversion for filenames in cmd*.c 2020-07-25 17:09:08 +09:00
kichikuou 07f8f8a5f8 initGameResourceFromDir: Stop prepending CWD to filenames 2020-07-25 14:48:41 +09:00
kichikuou 9f244c3dee Fix filecheck.c issues
- Use _wfopen on Windows, to avoid garbled filenames.
- The -savekanji option is removed. Now character encoding of file paths
  is assumed to be UTF-8 on non-windows.
- On all platforms, data files are also searched for in current
  directory.
2020-07-25 13:17:03 +09:00
kichikuou 2e895ed3ae Fix a compiler warning 2020-07-24 20:09:29 +09:00
kichikuou b5010df10d Add helper functions for number formatting
And use it from H, HH, MH, and MHH commands.
2020-07-24 17:06:30 +09:00
kichikuou fc5f89912e Fix zen2han
To match the behavior of "ZH 1" in System 3.9.
2020-07-24 16:30:03 +09:00
kichikuou 70ea305ca9 Refactor hankaku.c 2020-07-24 16:17:18 +09:00
kichikuou b4eb18c938 Add test for hankaku.c 2020-07-24 15:42:48 +09:00
kichikuou b9e0d97156 Fix utf2sjis() for KATAKANA MIDDLE DOT character 2020-07-24 14:53:59 +09:00
kichikuou 350d8bb367 Remove unused sys_getConvString() 2020-07-24 13:21:48 +09:00
kichikuou fb10cbc52d Add unittest.h with some assertion macros 2020-07-24 12:46:14 +09:00
kichikuou 55976a5816 Merge hankana2sjis.c into hankaku.c 2020-07-24 11:30:07 +09:00
kichikuou 827f98d24a Remove ttfont_{gothic,mincho}_code .xys35rc parameters
These are no longer effective as we have dropped SJIS charmap support.
This also removes the codeconv field from FONT struct.
2020-07-24 10:00:43 +09:00
kichikuou ce67aa7028 Eliminate SJIS string constants 2020-07-24 08:54:45 +09:00
kichikuou 50b3812364 Convert gametitle.h to utf-8 2020-07-23 22:50:43 +09:00
kichikuou 616534621e Fix ShString.ExchangeString
And add a test.
2020-07-23 18:08:58 +09:00
kichikuou 1f5ec7a9a9 Simplify string functions 2020-07-23 17:04:37 +09:00
kichikuou 06223ea727 Add more tests for string variables 2020-07-23 16:57:31 +09:00
kichikuou d15c770b4b Fix strGetCharType and strGetLengthASCII 2020-07-23 16:55:49 +09:00
kichikuou 60bb70c456 Fix strCheckASCII and strCheckSJIS
They were referencing wrong string variables.
2020-07-23 16:36:03 +09:00
kichikuou 52322345b5 Fix MG7 command
This fixes a regression bug introduced by 86470e5.
2020-07-23 16:31:35 +09:00
kichikuou 66693ad39a font_freetype2: Drop support for SJIS character map
Nowadays, it's safe to assume that fonts have a Unicode character map.
2020-07-23 15:01:46 +09:00
kichikuou 73fab9b628 Remove unused functions in utfsjis.c 2020-07-23 13:53:25 +09:00
kichikuou bdfe0e8077 Remove sjis2lang and lang2sjis macros
There's no plan to use any other "native" character encodings than
UTF-8.
2020-07-23 13:53:08 +09:00
kichikuou 03f8af2241 Simplify registerGameFiles() 2020-07-12 14:25:34 +09:00
kichikuou c03b6cf6b5 Embed GameResource in NACTINFO 2020-07-12 14:17:31 +09:00
kichikuou 1a3b779ace Use const strings for file names 2020-07-12 13:41:57 +09:00
kichikuou 4c58510a37 CMake: Introduce src_lib library
To avoid compiling test targets twice.
2020-07-12 13:01:31 +09:00
kichikuou b4c729a1f6 initGameResourceFromDir: Detect non-{ald,ain} files too
Now BGI, WAI and other files can be used without writing a .gr file.
2020-07-12 12:09:01 +09:00
kichikuou daf5098530 Add test for initGameResourceFromDir 2020-07-12 11:46:39 +09:00
kichikuou 4223284781 CI: Update GitHub Actions
- mymindstorm/setup-emsdk@v6
- actions/cache@v2
- actions/upload-artifact@v2
2020-07-12 11:27:45 +09:00
kichikuou 3d70d00bce Add unit test for gameresource.c 2020-07-11 19:12:45 +09:00
kichikuou f2fbf54c32 Move registerGameFiles to xsystem35.c 2020-07-11 18:34:27 +09:00
kichikuou b4d2c0832e Clean up gameresource.c 2020-07-11 18:34:24 +09:00
kichikuou d777b18b55 Game Resource: Allow file names containing spaces 2020-07-11 18:23:39 +09:00
kichikuou 7b3efd9aaa Move *.gr reader code to gameresource.c 2020-07-11 18:22:05 +09:00
kichikuou 90eb139994 Merge pull request #17 from nunuhara/missing_font_fix
Fix segfault when non-existent font specified
2020-07-11 16:15:13 +09:00
Nunuhara Cabbage aa87e3e8c0 Fix segfault when non-existent font specified 2020-07-10 23:43:46 -07:00
kichikuou 1cd949f597 CMake: Fix X11 + SDL_mixer build
Stop using SDL2_FOUND to determine if SDL2 should be used or not,
because it may be defined as a side effect of
pkg_check_modules(SDL2_mixer).
2020-06-27 15:05:56 +09:00
kichikuou 426cdaa836 Fix compatibility issues around maximum index of array variables
The second argument of DC command specifies the maximum index of the new
array. That means, `DC _,n,_:` allocates an array of size n+1 (a[0] to
a[n]).

This patch makes sure various D commands work with a[n], and a[n] is
correctly saved and loaded.

Now loadSysVar() does not shrink array variables using the data count in
the save file, so that files saved by old xsystem35 binary can be safely
loaded. This also matches the behavior of System3.9.
2020-06-27 13:16:22 +09:00
kichikuou 8db5a9cd65 Implement text decoration type 4 and 10 2020-06-21 11:10:19 +09:00
kichikuou 47f82e87c5 Add guards against incomplete SJIS bytes 2020-06-21 09:49:13 +09:00
kichikuou 86470e543a Rework string variables
- strVar is now allocated as a vector of indefinite length buffers
  rather than a single contiguous buffer.
- Strings can be any length, but truncated to (strvar_len * 2) bytes
  when saved to a file, for backward compatibility.
- Now string commands treat 1-byte characters in the same way as System
  3.9. This potentially fixes bugs in English translated games.
2020-06-20 22:29:22 +09:00
kichikuou a23ce19433 Add tests for string variables (M commands)
xsystem35 does not pass yet.
2020-06-20 13:00:32 +09:00
kichikuou 1cf197513c Use const strings in message related functions 2020-06-20 10:53:38 +09:00
kichikuou 64c3c28336 CI: Run SDL2 and X11 builds on Linux 2020-06-20 10:52:35 +09:00
kichikuou 7309ed012f Make DspDeviceSync no-op in SDL graphics 2020-06-18 21:49:51 +09:00
kichikuou 515a92544b getCaliValue: Recover from out-of-bounds index access
Before this, array access caused stack underflow if the index was out of
range. After this, such index access will be evaluated to zero.
2020-06-14 22:43:17 +09:00
kichikuou 725b0ee6ab Prevent buffer overrun by DF command 2020-06-14 22:09:14 +09:00
kichikuou e17b447e73 Cleanup variable lookup code
No behavior changes.
2020-06-14 21:54:11 +09:00
kichikuou 6dbd31cdbc Add tests for array access 2020-06-14 21:48:52 +09:00
kichikuou a217df39b1 Fix compiler warnings on Windows
On Windows, jpeglib.h includes windows.h which defines several macros
that conflict with ours.
2020-06-14 14:23:40 +09:00
kichikuou 80266d6454 Support JPEG image format
JPEG images are not used in AliceSoft games, but supported since System3.6
version 3.23 and used in some third-party games (e.g. Graymerca).
2020-06-14 14:16:19 +09:00
kichikuou 2e17188f2b Fix DI command and add tests 2020-06-13 15:46:45 +09:00
kichikuou 37f4d847e5 Fix Windows build 2020-06-07 21:29:53 +09:00
kichikuou 43c6688ce7 CI updates
- Add Windows build
- Run Debug and Release builds on Linux
- Run CI against pull requests
2020-06-07 15:16:39 +09:00
kichikuou 09e89e794d Android: Version 0.2.1 2020-06-07 14:31:31 +09:00
kichikuou 3fd7a58544 Android: Use filtered scaling
This improves text readability, especially for the Mincho font.
2020-06-07 12:55:16 +09:00
kichikuou f0ccdcf40a Android: Use arhive filename as alternate launcher item name
The title.txt file is written when the MT command is used, however some
games (Daiakuji, AmbivalenZ, Ikenai Katsumi sensei) does not use the MT
command. As a result, these titles did not appear in the launcher.

This makes the launcher use the name of the ZIP archive when the game
was installed as the alternate item name if the MT command was not used.
2020-06-07 12:23:19 +09:00
kichikuou 1a6b7b33b9 Android: Compile SDL_mixer with ogg support
This enables voice playback in Escalayer.
2020-06-06 23:00:39 +09:00
kichikuou 7240971beb Fix SACT.MessageIsEmpty
This fixes a bug where message wasn't flushed before changing text
attributes.
2020-06-06 18:27:20 +09:00
kichikuou 250fbd30a0 Android: Version 0.2.0 2020-06-06 12:50:42 +09:00
kichikuou d3579186c6 Android: Populate BGM, WAI, BGI, Init, and SACT01 lines in xsystem35.gr 2020-06-06 12:30:14 +09:00
kichikuou 54dcd8c5fc Android: Compile SDL2_mixer with -DMUSIC_WAV
This is necessary to play BGM from ALD.
2020-06-06 12:22:35 +09:00
kichikuou 5c81929461 Android: Enable modules 2020-06-06 09:19:30 +09:00
kichikuou dbc15ca3b4 Re-enable NIGHTDLL module
To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and
sactstring functions.
2020-06-04 22:50:46 +09:00
kichikuou 9a1f1c77a6 Static link DLL modules
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.

NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00
kichikuou 0fe5cb60a3 SACT: Add WaitVsync() in animation loops
So that sprite updates are reflected on the screen.
2020-05-31 09:58:18 +09:00
kichikuou 3e2c226866 Set default fonts load path to /fonts/ 2020-05-30 12:15:41 +09:00
kichikuou 0351f4cbcd Do not use tab characters in CMakeLists.txt 2020-05-30 09:33:01 +09:00
kichikuou f1eed8f2af Convert music.c and music_private.h to UTF-8
These files were removed at the time of the batch conversion to UTF-8,
and then re-added in EUC-JP encoding.
2020-05-29 23:15:47 +09:00
kichikuou 9020e5ab1d Remove .dir-locals.el and add .editorconfig 2020-05-29 23:15:17 +09:00
kichikuou 697c15854a Update emscripten to 1.39.16 2020-05-29 22:24:10 +09:00
kichikuou 70a03ff02f s2utbl.h: Map [82 f2] to U+3094 (HIRAGANA LETTER VU)
This character is used in Prostudent Good. (Although MTLc3m.ttf does not
have a glyph for it...)

This also makes the table const.
2020-05-10 22:26:04 +09:00
kichikuou d50e7ac150 CI: Run 'apt update' 2020-05-06 15:39:24 +09:00
kichikuou ea5776108a Fix voice playback in Escalayer
- Make sure muspcm_getpos() returns non-zero while playing
- Implement mus_wav_fadeout_start()
- Fix a bug of ssnd_waitkey()
2020-05-06 15:11:00 +09:00
kichikuou 8d72775daa Modules: Make debug messages less verbose 2020-05-04 23:02:05 +09:00
kichikuou 73216073af Android: Update SDL2 to 2.0.12 2020-03-13 16:22:44 +09:00
kichikuou 2d237079db Android: Bump version to 0.1.1 2020-02-24 14:13:27 +09:00
kichikuou dbb396ae7c Android: Skip zip entries with UTFDataFormatException
This allows installation from some ZIPs distributed by AliceSoft
archives, in Android < 7.0.

Some other ZIPs have game files with SJIS names, so change the error
message depending on whether there's a decode error.
2020-02-24 14:06:45 +09:00
kichikuou 638e96f894 Add GitHub workflows 2020-02-23 23:04:38 +09:00
kichikuou 174f1ac359 Android: Play MIDI via temporary file
MediaPlayer in old versions of Android does not accept data: URL.
2020-02-16 11:35:01 +09:00
kichikuou af49f40d0b Android: Sort game list by date of title.txt
The title played last comes first.
2020-02-11 09:49:01 +09:00
kichikuou 11442f1574 Android: Do not create SJIS-encoded ZIP 2020-02-11 09:43:49 +09:00
kichikuou acd4dc239b Android: Fix loop parameter handling for CD-DA/MIDI
The semantics of `loop` parameter of start() is very confusing.
Added comments in cdrom.h/midi.h to clarify the meaning.
2020-02-09 19:22:47 +09:00
kichikuou 70c6480181 Use StringBuilder 2020-02-09 14:33:25 +09:00
kichikuou ea747ffcc9 Android: Add Japanese strings 2020-02-08 21:01:49 +09:00
kichikuou 457d6ae992 Android: Update README 2020-02-02 12:44:43 +09:00
kichikuou f16f768a69 Android: Use {Push,Pop}LocalFrame to track local references 2020-02-02 11:32:38 +09:00
kichikuou 1b4f44384e Update build.gradle
- Version 0.1.0
- Do not compress .otf font
- Fix warnings
2020-02-02 10:40:34 +09:00
kichikuou 6854d9bea2 Android: Export / import save files
Now save files can be exported to ZIP / imported from ZIP by the
option menu of the launcher activity.
2020-02-01 18:52:23 +09:00
kichikuou b7bbbaee61 Android: Update game list on setTitle()
This fixes a bug where newly installed game does not appear in the game
list after quitting the first game run.
2020-02-01 11:06:02 +09:00
kichikuou e5f1036b6b Android: Minor code cleanup 2020-01-28 22:05:53 +09:00
kichikuou f4b301a28d Android: Simplify intent parameters for GameActivity 2020-01-28 21:54:02 +09:00
kichikuou c98a11dc0e Android: Generate xsystem35.gr file
The installer writes xsystem35.gr file into the game root directory.

Now save files are created at `files/save` directory, which is outside
the game directory. This scheme is the same as Kichikuou on Web, so it
would make transferring save data between two easier.
2020-01-28 21:53:44 +09:00
kichikuou c646028afc Android: minSdkVersion=19
Android <4.4 does not have a native file picker.
2020-01-26 19:20:12 +09:00
kichikuou 1ab4a74798 Android: Redraw screen after task resume
There is a bug the redrawn screen is a bit off. Not sure why.
2020-01-26 16:49:10 +09:00
kichikuou 809232a4cb Android: Remove launchMode="singleInstance"
So that game activity can be resumed from android launcher.
2020-01-26 13:07:47 +09:00
kichikuou f6d8611e77 Android: Introduce model class for launcher
This fixes a bug where screen rotation during installation causes crash.
2020-01-26 13:01:28 +09:00
kichikuou 31e073203d Android: MIDI support 2020-01-25 17:23:53 +09:00
kichikuou f6a39a0539 Enable text anti-aliasing by default
This would make more sense because the bundled fonts do not have
bitmap glyphs. The -antialias command option is removed. To disable
anti-aliasing, use -noantialias or "antialias: No" in .xsys35rc.
2020-01-19 22:41:25 +09:00
kichikuou 8f10145fc4 Android: Use android.media.MediaPlayer for BGM playback
Playlist is written to <gamedir>/playlist.txt during installation
("cdrom_device" in .xsys35rc is not used).
Files that match /(\d+)\.(wav|mp3|ogg)$/ are recognized as BGM files
(digits represent a track number). Note that this convention is the same
as Kichikuou on Web.
2020-01-19 22:18:04 +09:00
kichikuou 0fab2405f8 Android: Move strings to Android resource 2020-01-18 18:56:02 +09:00
kichikuou 5743979bca Android: Create window as fullscreen
This lets SDL use the "immersive fullscreen" mode where system bars are
hidden.
2020-01-18 12:45:29 +09:00
kichikuou 5831087c8b Various changes in AndroidManifest.xml
- Launcher activity should use default theme
- Remove unnecessary permissions
- Warning fixes
2020-01-15 21:00:01 +09:00
kichikuou 83c4195f3a Android: Pass absolute path to Mix_LoadMUS 2020-01-13 22:55:44 +09:00
kichikuou 8523586e8b Android: CMake: Use option() to override SUPPORT_OGG
This seems to be the reliable way to override option() in subprojects.
2020-01-13 22:55:26 +09:00
kichikuou 473e490686 Android: New launcher
The new launcher activity is a ListActivity and allows:

- Installing games from ZIP
- Launching installed games
- Uninstalling games
2020-01-13 18:55:52 +09:00
kichikuou 127c21e032 Android: Add launcher icon 2020-01-05 22:31:35 +09:00
kichikuou d3248eb53a Android: 32-bit ABI support 2020-01-05 12:23:01 +09:00
kichikuou ea7eee836f Android: Fix multi-touch detection 2020-01-04 11:22:24 +09:00
kichikuou 29bb5fc226 Android: Add android/README.md 2020-01-02 13:14:29 +09:00
kichikuou 1e46f128cb Android: Enable ogg support in SDL_mixer 2020-01-02 09:03:42 +09:00
kichikuou 60df54efc6 Android: Disable window resizing
Calling SDL_SetWindowSize() will overwrite window->w and window->y
and break rendering.
2019-12-31 21:18:26 +09:00
kichikuou b2c1ba5247 Android: Add simple launcher
This adds a minimal launcher activity for the android app, which does
the followings:

- Opens a file chooser to let user select a zip file
- Extracts the zip into the app's internal storage
- Launches the SDL activity
2019-12-31 21:18:26 +09:00
kichikuou 070a2f8105 Android: Load fonts from assets
Now fonts/ directory is bundled in APK as assets. TTF_OpenFont() can
open files in Android assets, but cannot handle the "./" path prefix.
2019-12-31 21:18:23 +09:00
kichikuou 8588a0033c Android: Output sys_message/sys_error to android log 2019-12-31 15:16:54 +09:00
kichikuou eb50ac4fdc Android: Build rules
This sets up Gradle / CMake rules for Android build.
2019-12-31 15:16:49 +09:00
kichikuou d1d0641642 Android: Import android project files from SDL
This just copies android-project/ directory of https://hg.libsdl.org/SDL/
(rev 13383) to android/.
2019-12-31 11:31:28 +09:00
kichikuou 8c31e7a2ec Rename imput.[ch] to input.[ch] 2019-12-24 17:40:02 +09:00
kichikuou b820ff573d CMake: set CMAKE_C_STANDARD to 99 2019-12-24 10:58:14 +09:00
kichikuou a51addd73a Fix for emscripten 1.39.1
Now IDBFS needs to be linked explicitly.
2019-11-18 14:37:58 +09:00
kichikuou 8958b41ad2 Windows MSYS2 build support
- Add feature detection and fallback implementation for some functions
- Use binary mode for fopen()
- CMake: Add workaround for MSYS link error
2019-10-14 17:32:17 +09:00
kichikuou 7a27bcaafd Remove unused nact.tmpdir 2019-10-12 22:57:18 +09:00
kichikuou 665277fcdd VA animation: stop using interval timer
Animation state is calculated in va_animation() (called from
nact_callback()) instead.

This would make porting to non-UNIX environments easier.
2019-10-12 19:32:43 +09:00
kichikuou c1baffd583 bgm.sdlmixer.c: avoid unnecessary memory copy 2019-09-29 22:24:22 +09:00
kichikuou 71e61adbd6 sys35_initGameDataDir: support *BA.ALD 2019-09-29 19:53:37 +09:00
kichikuou b1580643f0 BGM (*BA.ALD) support 2019-09-29 19:36:53 +09:00
kichikuou 7f0f51df41 xcore: Do not use deprecated XKeycodeToKeysym 2019-09-16 16:12:42 +09:00
kichikuou 0f3ff4ff3a cdrom: Fix loop parameter type of start() 2019-09-16 15:45:28 +09:00
kichikuou b97e834964 CMake: Prefer CheckSymbolExists to CheckFunctionExists 2019-09-16 15:45:28 +09:00
kichikuou 8f65891ed8 Fix more compiler warnings 2019-09-15 19:32:00 +09:00
kichikuou c0ac281789 Suppress some compiler warnings 2019-09-15 18:42:19 +09:00
kichikuou 4602b1ebfc Fix compiler warnings 2019-09-15 18:42:16 +09:00
kichikuou 641f53e5bb Change return type of font->get_glyph 2019-09-15 16:32:02 +09:00
kichikuou f91338aeb5 font_sdlttf: implement get_glyph
This is used by NIGHTDLL and SACT.
2019-09-15 16:32:02 +09:00
kichikuou ecf0e6c829 Reduce frequency of nact->callback to once per vsync 2019-09-15 16:32:00 +09:00
kichikuou 184211b87a modules: implement list_{nth,last} and add test 2019-09-15 11:05:50 +09:00
kichikuou 1785a4e1c2 Merge pull request #16 from nunuhara/texthook-flush
texthook: explicitly flush stdout every line
2019-09-09 08:03:14 +09:00
Nunuhara Cabbage eff39cf3c5 texthook: explicitly flush stdout every line
This allows processing the output line-by-line by a script.
2019-09-08 11:27:25 -07:00
kichikuou 17ab866835 Do not print error when .xsys35rc is missing 2019-09-08 11:45:21 +09:00
kichikuou 1031def79f SDL: Use NOTICE to log unhandled events 2019-09-08 11:30:01 +09:00
kichikuou 12c65208de CMake: make default font path configurable 2019-09-08 11:26:28 +09:00
kichikuou a593bc9d7e Text hook 2019-09-02 09:04:57 +09:00
kichikuou 93aa3e7e5c Remove -midiplayer option 2019-08-25 14:30:54 +09:00
kichikuou 510c0753dd Fix #ifdef in -help string 2019-08-25 14:15:21 +09:00
kichikuou 97e4e2b6da Update -help string and doc 2019-08-25 14:10:52 +09:00
kichikuou 7578b02f2b Use bundled fonts by default 2019-08-25 13:21:07 +09:00
kichikuou d26f23e5f8 Bundle font files 2019-08-25 11:37:30 +09:00
kichikuou b6b6ca5393 Remove tools/freetype-config
No longer needed in CMake build.
2019-08-25 09:43:47 +09:00
kichikuou 553734eb15 Update document for .xsys35rc loading 2019-08-24 15:06:13 +09:00
kichikuou 06a8e61e83 Merge pull request #15 from nunuhara/multi-profile
Allow loading multiple .xsys35rc files
2019-08-20 19:36:56 +09:00
Nunuhara Cabbage 4bd32f01ee Allow loading multiple .xsys35rc files 2019-08-19 17:24:41 -07:00
kichikuou 8483b6353b SDL_ttf: Fix non-ASCII text rendering 2019-08-16 20:43:29 +09:00
kichikuou ced715e7ec Merge pull request #13 from nunuhara/sdl_ttf
Add SDL_ttf font device
2019-08-15 22:57:16 +09:00
Nunuhara Cabbage cc4e725800 Add SDL_ttf font device 2019-08-15 05:57:35 -07:00
kichikuou 30575ea7b7 SDL: Fix Daiakuji animation 2019-08-12 12:01:52 +09:00
kichikuou dbb248666f Reorganize image routines
- Move xcore specific code to xcore_image.c
- Inline image{15,16,24p,24}.c into image.c and xcore_image.c
2019-08-04 21:39:32 +09:00
kichikuou 5bed15ec8f Refactor CMakeLists.txt 2019-08-04 12:14:05 +09:00
kichikuou 9abf253900 Get rid of library.js 2019-08-04 09:38:12 +09:00
kichikuou 627f4ba846 Introduce pcm.emscripten.c 2019-08-04 09:12:43 +09:00
kichikuou c16652ca82 Use EM_JS where possible 2019-08-03 20:00:22 +09:00
kichikuou 6134741e7a Switch to emscripten upstream backend 2019-08-03 13:22:54 +09:00
kichikuou cf94938d95 Fix duplicated definition of RawKeyInfo 2019-08-03 08:53:11 +09:00
kichikuou 6f38736305 Allow setting audio buffer size in .xsys35rc
And change the default from 4096 bytes to 2048 bytes.
2019-07-28 12:50:50 +09:00
kichikuou b2cd70543a Rename config.h.cmake.in to config.h.in 2019-07-28 12:12:57 +09:00
kichikuou 117ab8fbae Move list library to modules/lib/ 2019-07-28 11:37:50 +09:00
kichikuou d063dc2e5b Avoid setting compiler / linker options for NOTFOUND packages 2019-07-27 23:27:04 +09:00
kichikuou fe189e61c0 Remove Autotools files 2019-07-27 22:58:55 +09:00
kichikuou ac64ea0951 Emscripten: set window title via xsystem35 shell 2019-07-27 15:38:37 +09:00
kichikuou 19296d9256 Compile modules/lib as PIC 2019-07-27 15:23:21 +09:00
kichikuou 4868063773 Rely on cmake's FindX11 to find Xxf86vm 2019-07-27 11:34:49 +09:00
kichikuou 90c57a80b6 Bump minimum CMake version to 3.13
add_link_options and target_link_options were added in CMake 3.13.
2019-07-27 10:23:58 +09:00
kichikuou 9b058eaac4 Enable all modules 2019-07-27 10:09:27 +09:00
kichikuou 30ff3d86d8 Enable more modules 2019-07-27 10:09:27 +09:00
kichikuou d631148791 Fix ShSound module to use SDL_mixer 2019-07-27 10:09:27 +09:00
kichikuou 0bd92db772 Fix Gpx module + SDL2 (3 bytes/pixel surfaces) bug 2019-07-27 10:09:27 +09:00
kichikuou ab924e8955 Enable more modules 2019-07-27 10:09:27 +09:00
kichikuou 13c77cd890 Revive modules support 2019-07-27 10:09:27 +09:00
kichikuou f866d097be Require cmake 3.12
Fixes #11.
2019-07-22 20:13:29 +09:00
kichikuou 75d90281e8 Update build instructions 2019-07-21 18:44:07 +09:00
kichikuou 5cf61eea8b Allow skipping package detection 2019-07-21 18:32:24 +09:00
kichikuou 513e7b2312 cmake_minimum_required(VERSION 3.7) 2019-07-21 17:49:04 +09:00
kichikuou e5be7fd867 Update translation files 2019-07-21 17:49:04 +09:00
kichikuou 2cc2097fc4 CMake build 2019-07-21 17:49:01 +09:00
kichikuou 447632a4c3 Simplify logic around message wait cancellation 2019-07-21 10:18:09 +09:00
kichikuou ee547fc1b7 Merge pull request #10 from nunuhara/msgwait-fix
Fix issue with uncancelled message wait
2019-07-21 09:56:22 +09:00
Nunuhara Cabbage 470010c78c Fix issue with uncancelled message wait
Only wait for two inputs if message wait was cancelled.
2019-07-20 16:24:21 -07:00
kichikuou f0f04e92da Move MixDevice enum to music.h
This is still referenced from NIGHTDLL.
2019-07-20 18:22:01 +09:00
kichikuou 158b7b53b1 NIGHTDLL: fix ntmain 2019-07-20 18:21:40 +09:00
kichikuou 47c3694882 SDL: agsevent support 2019-07-20 18:21:18 +09:00
kichikuou 189762345f Fix list functions 2019-07-20 18:19:44 +09:00
kichikuou 285c8f77f7 ShString: do not copy string if dst == src 2019-07-20 18:17:12 +09:00
kichikuou 53d38e036c Emscripten: Sleep(infinite) in sys_exit() 2019-07-20 18:06:14 +09:00
kichikuou 8586e35987 Merge pull request #9 from nunuhara/fast-quit
Quit immediately when window is closed
2019-07-20 17:44:11 +09:00
Nunuhara Cabbage cd2b164951 Quit immediately when window is closed
Fix issue where closing the window doesn't immediately quit if the game
is waiting for input.
2019-07-19 17:52:13 -07:00
kichikuou ac85bed1de Make SDL window resizable 2019-07-18 20:06:15 +09:00
kichikuou 3eb9137c07 Merge pull request #8 from nunuhara/linux-fullscreen
Fix fullscreen/resize issues on linux
2019-07-18 20:04:20 +09:00
Nunuhara Cabbage c534631fc4 Update screen on SDL_WINDOWEVENT_EXPOSE 2019-07-17 17:04:13 -07:00
Nunuhara Cabbage 23f1199b2e Fix fullscreen mouse input on linux 2019-07-17 16:05:02 -07:00
kichikuou b587cea679 Fix build failure with SDL_mixer < 2.0.2
Fixes #7.
2019-07-16 20:14:02 +09:00
kichikuou 4dbd6b670a Merge pull request #6 from nunuhara/profile-aa
Allow setting font antialiasing in .xsys35rc
2019-07-13 15:47:48 +09:00
Nunuhara Cabbage 3f5c6f1b25 Allow setting font antialiasing in .xsys35rc 2019-07-12 22:32:45 -07:00
kichikuou ce07088282 Merge pull request #3 from nunuhara/ascii-loop
Fix infinite loop in MP command
2019-07-06 16:13:29 +09:00
Nunuhara Cabbage f6217bcc3d Implement modified MP command from English patches
Implement the patched version of the MP command, which appends a number
of spaces to a string rather than truncating. This is only used in the
English translations of Rance III and Rance IV.
2019-07-05 23:03:41 -07:00
kichikuou b2c0c3a528 Reset nextLineIsAfterKaigyou in msg_setMessageLocation
Fixes #4.
2019-07-05 17:28:41 +09:00
kichikuou f66e998b20 Linux build should use --disable-shared 2019-07-05 15:37:38 +09:00
kichikuou fa790cdcbd Fix MP command with ASCII characters 2019-07-04 20:08:03 +09:00
kichikuou d91b4f9d5a Initialize nact->msg.win in msg_init() 2019-07-04 20:00:48 +09:00
kichikuou 37e24e166b Enable loading system39.ain when enable_shared=no 2019-07-04 20:00:48 +09:00
kichikuou 00d3a10cf8 Merge pull request #1 from nunuhara/patch-1
Fix bug in gtk popup menu
2019-07-01 07:28:23 +09:00
Nunuhara Cabbage c4d3fa8c24 Fix bug in gtk popup menu
Fixes a bug where the game freezes instead of opening the popup menu.
2019-06-30 08:35:44 -07:00
kichikuou 2f25b7bd07 Fix for emscripten 1.38.31 2019-05-18 11:34:21 +09:00
kichikuou 8fa417b290 Repeating SG1 with the same number is no-op 2019-05-01 19:35:56 +09:00
kichikuou c850d1cd46 Don't let SDL handle the visibilitychange event 2019-03-24 12:42:51 +09:00
kichikuou 29a436f17e emscripten: Disable fullscreen by F4 2019-03-23 10:52:25 +09:00
kichikuou 46599e8896 Check midi availability 2019-03-23 10:50:24 +09:00
kichikuou e703676c84 Partial support for MIDI fade 2019-03-04 13:16:25 +09:00
kichikuou 5d99f00b7b emscripten: midi support 2019-03-03 17:10:14 +09:00
kichikuou a6d0a9770b Implement mus_wav_get_playposition and mus_wav_wavtime 2019-02-11 20:23:23 +09:00
kichikuou f8d468121c README: enable midi on Mac 2019-02-11 20:22:10 +09:00
kichikuou 9853b30cda Simplify music_midi.c 2019-02-11 15:58:24 +09:00
kichikuou 8ae7e40db5 MIDI: drop extplayer backend and add sdlmixer backend 2019-02-11 15:31:02 +09:00
kichikuou f6046a2b3f emscripten: Fix animation 2019-02-10 22:23:06 +09:00
kichikuou 4bc3512a20 emscripten: do not backup old savedata 2019-02-02 17:04:43 +09:00
kichikuou 4054225dc6 patch_ec = 1 by default 2019-02-02 13:46:39 +09:00
kichikuou eb51b35732 emscripten: search data files from current directory too 2019-02-02 12:50:39 +09:00
kichikuou 349b448416 Let fc_search return fullpath 2019-02-02 12:34:15 +09:00
kichikuou 593888d760 Remove filename table 2019-02-02 12:28:14 +09:00
kichikuou 845434e3db Move some functions from savedata.c to filecheck.c 2019-02-02 11:24:30 +09:00
kichikuou aeba63e0cd Implement some mus_wav_* functions 2019-01-27 19:14:45 +09:00
kichikuou 8c2d51d510 Remove 'not tested' messages 2019-01-27 16:37:56 +09:00
kichikuou 4f256c79df Implement animation timer for emscripten 2019-01-27 15:01:33 +09:00
kichikuou 7cf1b3a2c7 Fix sdl_copyAreaSP16_shadow 2019-01-26 22:17:47 +09:00
kichikuou 4751d7e88e Remove unused sjis2unicode() 2019-01-26 18:52:33 +09:00
kichikuou ca3a4b2ea3 Add unicode character table for font subsetting 2019-01-20 21:31:19 +09:00
kichikuou bea272611a emscripten: Lazily load mincho font 2019-01-20 12:47:40 +09:00
kichikuou a03ec33836 ALLOW_MEMORY_GROWTH=1 2019-01-14 11:55:19 +09:00
kichikuou 4c228f2813 Fix 16-bit text antialias 2019-01-06 18:56:04 +09:00
kichikuou e5047dfbdf Image16: alpha level support 2019-01-06 16:08:20 +09:00
kichikuou f5b328f191 Fix reference counting 2019-01-06 14:57:56 +09:00
kichikuou 0d2dd9560e Fix SEGV when ald is not found 2019-01-06 14:20:31 +09:00
kichikuou dcdd77da01 Fix use-after-free in remove_in_cache 2019-01-05 19:24:03 +09:00
kichikuou 3771851d52 Fix out-of-bound accesses 2019-01-05 18:45:30 +09:00
kichikuou d735bda8db Update MacOS instructions 2019-01-05 18:43:30 +09:00
kichikuou 0405260aa9 Add macOS instructions 2018-12-30 12:13:52 +09:00
kichikuou 3d73818ecd Cleanup counters 2018-12-30 12:13:21 +09:00
kichikuou fb0499fa10 Input check before WaitVsync 2018-12-30 11:56:50 +09:00
kichikuou f4d35b544e Handle SDL_QUIT 2018-12-30 11:36:30 +09:00
kichikuou 08ab39156b Fix sdl_drawImage16_fromData for SDL2 2018-12-30 11:29:08 +09:00
kichikuou 08cf326c89 cdrom=mp3 by default 2018-12-29 14:14:59 +09:00
kichikuou 3fc72bc61e cdrom.mp3.c: use SDL_mixer 2018-12-29 13:40:24 +09:00
kichikuou 6c3337b18d Do not poll input in SDL 2018-12-29 12:13:11 +09:00
kichikuou a77740d634 Fix typo 2018-12-29 11:19:13 +09:00
kichikuou dd1a6c525f Do not add -lXext in no_x environments 2018-12-28 23:26:52 +09:00
kichikuou cda6189ae7 Update autotools files 2018-12-28 23:13:45 +09:00
kichikuou 9ebeb61739 -s ENVIRONMENT=web 2018-06-24 13:24:53 +09:00
kichikuou 5495c9a180 Set -s WASM=0 for asm.js build 2018-06-24 13:02:43 +09:00
kichikuou 37b926551a Fix ZZ0 command 2018-03-18 10:15:31 +09:00
kichikuou 3bdcba025f Fix 2018-02-12 15:10:39 +09:00
kichikuou f852a7e73a Move pcm implementation to library.js 2018-02-04 23:42:58 +09:00
kichikuou 83540c3485 Do not wait vsync after sdl_keywait 2018-02-04 23:42:58 +09:00
kichikuou 67f7241743 Throttle get_count calls 2018-02-04 23:42:58 +09:00
kichikuou 4b11578a80 Simplify the main loop 2018-02-04 23:42:58 +09:00
kichikuou 24c65c1e88 New mechanism for mainloop throttling 2018-02-04 23:42:43 +09:00
kichikuou d242a024d1 Wait function based on requestAnimationFrame 2018-02-04 15:58:44 +09:00
kichikuou 9f945f89a1 Use EMTERPRETIFY_SYNCLIST 2018-02-04 11:25:29 +09:00
kichikuou 3dae2986e7 Add more EXTRA_EXPORTED_RUNTIME_METHODS 2018-02-04 11:19:07 +09:00
kichikuou 3cc43aec65 Do not use emscripten_set_main_loop
It doesn't work well with Emterpreter.
2018-02-04 11:12:14 +09:00
kichikuou 104a93e073 Fix repo link 2018-02-03 10:01:01 +09:00
kichikuou 968ca30d70 Fix for Emscripten 1.37.23 2017-12-24 11:13:18 +09:00
kichikuou 666fb87521 Optimize for code size 2017-06-17 13:41:53 +09:00
kichikuou 748d487c8e Implement text input 2017-05-28 13:29:09 +09:00
kichikuou 4050985701 Use foreign strictness 2017-05-28 11:13:49 +09:00
kichikuou 61bd0b5b0d Add README.md 2017-05-21 10:53:55 +09:00
kichikuou 38ea296f44 Stop mainloop on exit 2017-05-04 20:59:42 +09:00
kichikuou 3c6d7fbf45 Use fixed size memory for now 2017-05-02 18:22:01 +09:00
kichikuou 8ace19af34 Move shell to separate repo 2017-05-02 11:21:05 +09:00
kichikuou e53e2b40c1 Prevent busy loop by CDDA play time sync 2017-04-23 19:35:03 +09:00
kichikuou a227e560a1 Start CDDA asynchronously 2017-04-23 19:04:51 +09:00
kichikuou fbdf6a81c0 Fix CDDA unlock bug 2017-04-23 11:42:16 +09:00
kichikuou 35b62c98c2 Clear audio cache when backgrounded 2017-04-23 11:02:17 +09:00
kichikuou 25ce99e434 Fix savedata upload / download 2017-04-22 19:56:20 +09:00
kichikuou 89144b01f7 Add screenshot button 2017-04-22 19:37:21 +09:00
kichikuou e9532191a3 Wording 2017-04-22 19:36:49 +09:00
kichikuou d07abcbee8 Add tooltips 2017-04-22 13:07:08 +09:00
kichikuou 4f537cae3e Collapsible help sections 2017-04-22 11:22:11 +09:00
kichikuou 44a56c3d50 Add help.html 2017-04-22 10:11:30 +09:00
kichikuou ede1277154 Rename Smoothing to Pixelate 2017-04-16 15:17:07 +09:00
kichikuou 2d9e6112ab Support mute in iOS 2017-04-16 00:23:42 +09:00
kichikuou d16617a14e Message for unsupported browsers 2017-04-15 14:43:49 +09:00
kichikuou 9942d80988 CD image can be reloadable 2017-04-15 12:39:19 +09:00
kichikuou f2b8a241c9 TSLint fix 2017-04-15 09:22:51 +09:00
kichikuou 4eb7f5935c Tweak settings dialog styles 2017-04-09 19:00:49 +09:00
kichikuou 7055fd02aa Tweak toolbar styles 2017-04-09 19:00:45 +09:00
kichikuou c9e3bfa4e1 Toast container shouldn't catch events 2017-04-09 17:22:27 +09:00
kichikuou 612ef91c72 Move zoom selector into the settings dialog 2017-04-09 17:22:23 +09:00
kichikuou d6d1d37c5f Responsive design 2017-04-09 16:46:03 +09:00
kichikuou dfadcb864a Display CDDA error 2017-04-08 18:05:29 +09:00
kichikuou cf4bf087dd Simplify xsystem35.gr generation 2017-04-08 11:30:15 +09:00
kichikuou e0fc7fbe6f Rename 'install' to 'load' 2017-04-07 21:04:36 +09:00
kichikuou f6483900f8 Fix startup bug 2017-04-02 19:05:20 +09:00
kichikuou 0e4d1c764b Use s2utbl for sjis2utf 2017-04-02 17:59:40 +09:00
kichikuou 3fe4435523 Use s2utbl as a fallback of TextDecoder 2017-04-02 12:25:43 +09:00
kichikuou ee83411bcd Apply selection when key is released 2017-04-02 09:40:50 +09:00
kichikuou 6d8f3b9f2f ecopy: do not update screen too often 2017-04-02 01:00:06 +09:00
kichikuou 7669f39cf3 Propagate URL params to xsystem3 arguments 2017-04-01 20:37:18 +09:00
kichikuou 3ecb19166c Do not mock TextDecoder 2017-04-01 18:36:56 +09:00
kichikuou 79a283b42a Treat 2-fingers touch as right click 2017-04-01 18:36:56 +09:00
kichikuou a3d1d4dbfa Fix touch event handler after upgrading to emscripten 1.37.9 2017-04-01 18:36:56 +09:00
kichikuou 71c86d9c96 WebAssembly! 2017-04-01 18:36:50 +09:00
kichikuou 721290f09a Disable download button when there's no savedata 2017-03-28 21:26:48 +09:00
kichikuou f76bf0a19a Add toasts 2017-03-28 21:26:43 +09:00
kichikuou ab6112b0bf Implement savedata download/upload 2017-03-28 09:16:51 +09:00
kichikuou 9f4d6cefbf Tweak navbar colors 2017-03-27 09:36:35 +09:00
kichikuou 43e1f511e3 Black background while playing 2017-03-26 23:27:00 +09:00
kichikuou d970261870 Adjust navbar width on zoom 2017-03-26 22:44:49 +09:00
kichikuou b2c1ed56e9 Settings dialog 2017-03-26 22:25:32 +09:00
kichikuou 90f8eb71dc Do not install files before preRun 2017-03-25 19:31:18 +09:00
kichikuou a280a7b30b Introduce CDImage namespace 2017-03-25 14:59:06 +09:00
kichikuou d829fa85d5 web/shell -> shell/ 2017-03-25 13:31:02 +09:00
kichikuou 51b5280d61 Read CD image in main thread 2017-03-25 13:27:05 +09:00
kichikuou 4eaf00914b Do not use FileReaderSync 2017-03-25 11:50:38 +09:00
kichikuou 0dd3c5693a Apply tslint 2017-03-25 10:45:52 +09:00
kichikuou ca408e24f1 Simplify PCM volume control 2017-03-23 21:00:48 +09:00
kichikuou d8980e4d3c Split ts files 2017-03-22 21:22:14 +09:00
kichikuou 3d96d7858d User-gesture workaround for CD player 2017-03-20 21:53:29 +09:00
kichikuou f1e37a425a Cleanup 2017-03-20 19:51:41 +09:00
kichikuou 8209eb2e10 Cache audio buffers 2017-03-20 19:39:50 +09:00
kichikuou a77273020e Unlock AudioContext on iOS 2017-03-20 17:02:13 +09:00
kichikuou 2850ca3152 Emscripten PCM backend 2017-03-20 16:17:23 +09:00
kichikuou 953d3115c7 configure test for emscripten 2017-03-19 18:02:50 +09:00
kichikuou 8fa9027e15 Move pcmobj array to music_pcm static 2017-03-19 17:54:30 +09:00
kichikuou 0ca2c7dc0c Merge music_pcm_wai.c into music_pcm.c 2017-03-19 16:39:19 +09:00
kichikuou 67518ab37d Remove music_fader 2017-03-19 16:13:14 +09:00
kichikuou 1e1907e2f6 Merge pcmlib.c into music_pcm.c 2017-03-19 15:51:18 +09:00
kichikuou b8b6474561 SDL_mixer pcm backend 2017-03-19 13:28:01 +09:00
kichikuou dbc0d4cda4 Remove audio configure options 2017-03-19 00:07:33 +09:00
kichikuou 7c4cadc805 Drop OSS / SunAudio / ALSA / ESD 2017-03-18 23:53:28 +09:00
kichikuou 8fe37f2281 Remove client/server music module 2017-03-18 23:53:21 +09:00
kichikuou fcc41fd425 Add touch events support 2017-03-18 12:31:46 +09:00
kichikuou 07a9930cbc Store ALD files in emscripten heap
For efficient mmap().
2017-03-13 21:28:17 +09:00
kichikuou c090745e80 Merge branch 'master' into emscripten 2017-03-12 22:27:20 +09:00
kichikuou ed429d9803 Do not create sdl_display twice at startup 2017-03-12 22:20:48 +09:00
kichikuou f68986dabe Specify memory size from shell 2017-03-12 21:54:40 +09:00
kichikuou b6b9054794 Wait CDDA start 2017-03-12 18:45:21 +09:00
kichikuou eae3411168 Simplify CD image reading 2017-03-12 17:29:36 +09:00
kichikuou 95b711abb4 Antialias checkbox 2017-03-12 12:59:30 +09:00
kichikuou 22aea042c7 Merge branch 'master' into emscripten 2017-03-12 12:38:14 +09:00
kichikuou 3450f6ff43 Merge branch 'sdl1' 2017-03-12 12:36:02 +09:00
kichikuou 143289f06e No audio control 2017-03-12 11:56:58 +09:00
kichikuou e995284dde Add volume control 2017-03-12 00:14:11 +09:00
kichikuou 9d6f07f98c Add zoom support 2017-03-11 17:14:31 +09:00
kichikuou 9fe7013033 Style cleanup 2017-03-11 17:14:26 +09:00
kichikuou 0f3cd637cf Alignment fix 2017-03-09 22:18:52 +09:00
kichikuou 727938980c Fix infinite loop by not pumping events in sdl_keywait 2017-03-09 19:21:18 +09:00
kichikuou 54d6b84dc6 Persist save/ directory 2017-03-09 18:37:38 +09:00
kichikuou 5d1fcff674 Implement cdrom_getPlayingInfo 2017-03-09 16:46:08 +09:00
kichikuou 04cae28ee1 Add a fallback for TextDecoder 2017-03-09 14:42:41 +09:00
kichikuou cc1782ad3a Change keywait's interval time to 16ms 2017-03-05 20:03:04 +09:00
kichikuou 989b0799c7 Use requestAnimationFrame driven mainloop 2017-03-05 19:28:39 +09:00
kichikuou 21f8006463 Add .gitignore and .dir-locals.el 2017-03-05 12:14:25 +09:00
kichikuou 51db4b1144 CDAudio loop 2017-03-05 11:24:49 +09:00
kichikuou 5b40647b65 Remove MSGSKIP module
That is troublesome in case-insensitive file systems.
2017-03-05 10:10:04 +09:00
kichikuou dee375fbf9 Move ImageLoader to loader.ts 2017-03-05 10:01:02 +09:00
kichikuou 59984d973f Move TypeScript files to web/ 2017-03-05 09:52:54 +09:00
kichikuou ea10109af3 Move cdPlayer to xsystem35 namespace 2017-03-04 21:56:25 +09:00
kichikuou 58fa2ad68a Preload font file 2017-03-04 21:37:57 +09:00
kichikuou 1a7eee2f23 Load data files from CD image 2017-03-04 18:47:59 +09:00
kichikuou 9feeb5873a CDDA support for emscripten 2017-03-04 17:58:33 +09:00
kichikuou 03fa655532 Add shell 2017-03-04 17:38:26 +09:00
kichikuou 1052e63fe0 Emscripten build 2017-03-04 10:17:08 +09:00
kichikuou de33e10509 Inprocess CDDA support 2017-03-04 10:07:25 +09:00
kichikuou a28b4d8190 PCM support 2017-02-26 18:24:23 +09:00
kichikuou baeb11c98c In-process music module 2017-02-26 18:24:23 +09:00
kichikuou 956f78d1b7 Add SDL audio support 2017-02-26 18:24:22 +09:00
kichikuou e7b03b10c9 Merge branch 'sdl1' 2017-02-26 18:23:18 +09:00
kichikuou e2bef80d88 makeDIB: Initialize palette with all black (SDL1 compat) 2017-02-20 22:52:44 +09:00
kichikuou be94461eef Fix Kichikuou OP
SDL2 cannot handle overlapping blits on the same surface.
2017-02-20 19:44:27 +09:00
kichikuou 2bf9e9e5c4 Merge branch 'sdl1' into sdl2 2017-02-20 18:43:21 +09:00
kichikuou 626a552170 Make libltdl optional
It can be disabled with --disable-shared configure option.
2017-02-19 13:48:58 +09:00
kichikuou e6af440a23 Fix missing includes 2017-02-19 12:35:53 +09:00
kichikuou 5b39a81cac Do not include SDL.h in sdl_core.h 2017-02-19 10:18:43 +09:00
kichikuou 2cbb67e459 Readd pkg.m4 2017-02-19 10:18:29 +09:00
kichikuou 0a628731c3 Make libjpeg optional 2017-02-18 22:41:54 +09:00
kichikuou 676400cee3 Merge branch 'sdl1' into sdl2
Conflicts:
	src/Makefile.am
	src/Makefile.in
2017-02-18 19:11:34 +09:00
kichikuou 245bc1212c Remove glib dependency 2017-02-18 18:16:32 +09:00
kichikuou b7d0f88a83 Reuse texture 2017-02-12 16:09:56 +09:00
kichikuou 1379df1080 Update screen on sleep or event poll 2017-02-12 15:53:28 +09:00
kichikuou 674b8b4f9f Switch to SDL2 2017-02-12 14:48:33 +09:00
696 changed files with 40491 additions and 162989 deletions
+13
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# https://EditorConfig.org
root = true
[*]
charset = utf-8
[*.{h,c}]
indent_style = tab
indent_size = 4
[CMakeLists.txt]
indent_style = space
indent_size = 2
+26
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---
name: Bug report
about: Create a report to help us improve xsystem35
title: ''
labels: ''
assignees: ''
---
### Environment
- xsystem35 version:
- OS:
- Game title:
### Steps to reproduce the behavior
1.
2.
3.
### Expected behavior
### Actual behavior
<!-- If applicable, add screenshots to help explain your problem. -->
### Additional context
<!-- Note: Please do not post copyrighted game files. -->
+28
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name: Android Build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Deps
run: sudo apt install ninja-build
- name: Build
run: |
cd android
echo "${{ secrets.KEYSTORE_BASE64 }}" | base64 -d > keystore.jks
JAVA_HOME=$JAVA_HOME_17_X64 ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk-bundle ./gradlew assembleRelease
env:
KEY_ALIAS: ${{ secrets.KEY_ALIAS }}
KEY_PASSWORD: ${{ secrets.KEY_PASSWORD }}
KEYSTORE_PASSWORD: ${{ secrets.KEYSTORE_PASSWORD }}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: xsystem35-apk
path: android/app/build/outputs/apk/release/app-release.apk
+41
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name: Emscripten Build
on: [push, pull_request]
env:
EM_VERSION: latest
EM_CACHE_FOLDER: 'emsdk-cache'
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup cache
id: cache-system-libraries
uses: actions/cache@v4
with:
path: ${{env.EM_CACHE_FOLDER}}
key: ${{env.EM_VERSION}}-${{ runner.os }}
- name: Setup Emscripten toolchain
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ env.EM_VERSION }}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Build
run: |
mkdir -p out/wasm
cd out/wasm
emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_COMPILE_WARNING_AS_ERROR=YES ../../
make -j4
mkdir xsystem35
mv src/xsystem35.* xsystem35/
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: xsystem35-wasm
path: out/wasm/xsystem35
+29
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name: Linux Build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
build-type: ["Debug", "Release"]
name: Linux ${{ matrix.build-type }}
steps:
- uses: actions/checkout@v4
- name: Install Deps
run: |
sudo apt update
sudo apt install libgtk-3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libportmidi-dev libcjson-dev asciidoctor
- name: Build
run: |
mkdir -p out/${{ matrix.build-type }}
cd out/${{ matrix.build-type }}
cmake -DCMAKE_BUILD_TYPE=${{ matrix.build-type }} ../../
make -j4
- name: Test
run: ctest --output-on-failure
working-directory: out/${{ matrix.build-type }}
+70
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name: Windows Build
on: [push, pull_request]
jobs:
build:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
include:
- sys: mingw32
package: "xsystem35-32bit"
cmake_args: "-DENABLE_DEBUGGER=no"
deps: ""
- sys: ucrt64
package: "xsystem35-64bit"
cmake_args: ""
deps: "cjson:p"
defaults:
run:
shell: msys2 {0}
name: MSYS2 ${{ matrix.sys }}
steps:
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.sys }}
pacboy: >-
SDL2:p
SDL2_ttf:p
SDL2_mixer:p
libwebp:p
portmidi:p
${{ matrix.deps }}
- name: Checkout
uses: actions/checkout@v4
- name: Copy licenses
run: |
ls /${{ matrix.sys }}/share/licenses
mkdir dist
cp -r /${{ matrix.sys }}/share/licenses dist/
cp fonts/*.license dist/licenses/
- name: Install dev dependencies
run: pacboy --noconfirm -S --needed gcc:p cmake:p ninja:p asciidoctor:p
- name: Build
run: |
mkdir -p out/release
cd out/release
cmake -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_COMPILE_WARNING_AS_ERROR=YES ${{ matrix.cmake_args }} ../../
ninja
- name: Test
run: ctest --output-on-failure
working-directory: out/release
- name: Package
run: |
cp out/release/src/xsystem35.exe out/release/doc/*.html *.md COPYING xsys35rc.sample dist/
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.package }}
path: dist
compression-level: 9 # because we use it for releases
+14
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out
android/.gradle
android/.idea
android/app/.cxx
android/app/.externalNativeBuild
android/app/build
android/app/src/main/assets
android/build
android/keystore.jks
android/local.properties
.ccls-cache
.dir-locals.el
compile_commands.json
build
-435
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@@ -1,435 +0,0 @@
Notes on the Free Translation Project
*************************************
Free software is going international! The Free Translation Project
is a way to get maintainers of free software, translators, and users all
together, so that will gradually become able to speak many languages.
A few packages already provide translations for their messages.
If you found this `ABOUT-NLS' file inside a distribution, you may
assume that the distributed package does use GNU `gettext' internally,
itself available at your nearest GNU archive site. But you do _not_
need to install GNU `gettext' prior to configuring, installing or using
this package with messages translated.
Installers will find here some useful hints. These notes also
explain how users should proceed for getting the programs to use the
available translations. They tell how people wanting to contribute and
work at translations should contact the appropriate team.
When reporting bugs in the `intl/' directory or bugs which may be
related to internationalization, you should tell about the version of
`gettext' which is used. The information can be found in the
`intl/VERSION' file, in internationalized packages.
Quick configuration advice
==========================
If you want to exploit the full power of internationalization, you
should configure it using
./configure --with-included-gettext
to force usage of internationalizing routines provided within this
package, despite the existence of internationalizing capabilities in the
operating system where this package is being installed. So far, only
the `gettext' implementation in the GNU C library version 2 provides as
many features (such as locale alias, message inheritance, automatic
charset conversion or plural form handling) as the implementation here.
It is also not possible to offer this additional functionality on top
of a `catgets' implementation. Future versions of GNU `gettext' will
very likely convey even more functionality. So it might be a good idea
to change to GNU `gettext' as soon as possible.
So you need _not_ provide this option if you are using GNU libc 2 or
you have installed a recent copy of the GNU gettext package with the
included `libintl'.
INSTALL Matters
===============
Some packages are "localizable" when properly installed; the
programs they contain can be made to speak your own native language.
Most such packages use GNU `gettext'. Other packages have their own
ways to internationalization, predating GNU `gettext'.
By default, this package will be installed to allow translation of
messages. It will automatically detect whether the system already
provides the GNU `gettext' functions. If not, the GNU `gettext' own
library will be used. This library is wholly contained within this
package, usually in the `intl/' subdirectory, so prior installation of
the GNU `gettext' package is _not_ required. Installers may use
special options at configuration time for changing the default
behaviour. The commands:
./configure --with-included-gettext
./configure --disable-nls
will respectively bypass any pre-existing `gettext' to use the
internationalizing routines provided within this package, or else,
_totally_ disable translation of messages.
When you already have GNU `gettext' installed on your system and run
configure without an option for your new package, `configure' will
probably detect the previously built and installed `libintl.a' file and
will decide to use this. This might be not what is desirable. You
should use the more recent version of the GNU `gettext' library. I.e.
if the file `intl/VERSION' shows that the library which comes with this
package is more recent, you should use
./configure --with-included-gettext
to prevent auto-detection.
The configuration process will not test for the `catgets' function
and therefore it will not be used. The reason is that even an
emulation of `gettext' on top of `catgets' could not provide all the
extensions of the GNU `gettext' library.
Internationalized packages have usually many `po/LL.po' files, where
LL gives an ISO 639 two-letter code identifying the language. Unless
translations have been forbidden at `configure' time by using the
`--disable-nls' switch, all available translations are installed
together with the package. However, the environment variable `LINGUAS'
may be set, prior to configuration, to limit the installed set.
`LINGUAS' should then contain a space separated list of two-letter
codes, stating which languages are allowed.
Using This Package
==================
As a user, if your language has been installed for this package, you
only have to set the `LANG' environment variable to the appropriate
`LL_CC' combination. Here `LL' is an ISO 639 two-letter language code,
and `CC' is an ISO 3166 two-letter country code. For example, let's
suppose that you speak German and live in Germany. At the shell
prompt, merely execute `setenv LANG de_DE' (in `csh'),
`export LANG; LANG=de_DE' (in `sh') or `export LANG=de_DE' (in `bash').
This can be done from your `.login' or `.profile' file, once and for
all.
You might think that the country code specification is redundant.
But in fact, some languages have dialects in different countries. For
example, `de_AT' is used for Austria, and `pt_BR' for Brazil. The
country code serves to distinguish the dialects.
The locale naming convention of `LL_CC', with `LL' denoting the
language and `CC' denoting the country, is the one use on systems based
on GNU libc. On other systems, some variations of this scheme are
used, such as `LL' or `LL_CC.ENCODING'. You can get the list of
locales supported by your system for your country by running the command
`locale -a | grep '^LL''.
Not all programs have translations for all languages. By default, an
English message is shown in place of a nonexistent translation. If you
understand other languages, you can set up a priority list of languages.
This is done through a different environment variable, called
`LANGUAGE'. GNU `gettext' gives preference to `LANGUAGE' over `LANG'
for the purpose of message handling, but you still need to have `LANG'
set to the primary language; this is required by other parts of the
system libraries. For example, some Swedish users who would rather
read translations in German than English for when Swedish is not
available, set `LANGUAGE' to `sv:de' while leaving `LANG' to `sv_SE'.
In the `LANGUAGE' environment variable, but not in the `LANG'
environment variable, `LL_CC' combinations can be abbreviated as `LL'
to denote the language's main dialect. For example, `de' is equivalent
to `de_DE' (German as spoken in Germany), and `pt' to `pt_PT'
(Portuguese as spoken in Portugal) in this context.
Translating Teams
=================
For the Free Translation Project to be a success, we need interested
people who like their own language and write it well, and who are also
able to synergize with other translators speaking the same language.
Each translation team has its own mailing list. The up-to-date list of
teams can be found at the Free Translation Project's homepage,
`http://www.iro.umontreal.ca/contrib/po/HTML/', in the "National teams"
area.
If you'd like to volunteer to _work_ at translating messages, you
should become a member of the translating team for your own language.
The subscribing address is _not_ the same as the list itself, it has
`-request' appended. For example, speakers of Swedish can send a
message to `sv-request@li.org', having this message body:
subscribe
Keep in mind that team members are expected to participate
_actively_ in translations, or at solving translational difficulties,
rather than merely lurking around. If your team does not exist yet and
you want to start one, or if you are unsure about what to do or how to
get started, please write to `translation@iro.umontreal.ca' to reach the
coordinator for all translator teams.
The English team is special. It works at improving and uniformizing
the terminology in use. Proven linguistic skill are praised more than
programming skill, here.
Available Packages
==================
Languages are not equally supported in all packages. The following
matrix shows the current state of internationalization, as of August
2002. The matrix shows, in regard of each package, for which languages
PO files have been submitted to translation coordination, with a
translation percentage of at least 50%.
Ready PO files be bg ca cs da de el en eo es et fi fr
+----------------------------------------+
a2ps | [] [] [] [] |
ap-utils | |
bash | [] [] [] [] |
bfd | [] [] |
binutils | [] [] |
bison | [] [] [] [] |
clisp | |
clisp | [] [] [] [] |
clisplow | |
cpio | [] [] [] [] |
darkstat | () |
diffutils | [] [] [] [] [] [] |
enscript | [] [] |
error | [] [] [] |
fetchmail | [] () [] [] [] () |
fileutils | [] [] [] [] [] |
findutils | [] [] [] [] [] [] |
flex | [] [] [] [] [] |
gas | [] [] |
gawk | [] [] [] |
gcal | [] [] |
gcc | [] [] |
gettext | [] [] [] [] [] |
gnupg | [] [] [] [] [] [] [] |
gprof | [] [] |
gpsdrive | () () () () () |
grep | [] [] [] [] [] [] [] [] |
gretl | [] |
gthumb | () () () |
hello | [] [] [] [] [] [] [] [] [] |
id-utils | [] [] [] |
indent | [] [] [] [] [] |
jpilot | () [] [] [] |
jwhois | [] [] |
kbd | [] [] [] |
ld | [] [] |
libc | [] [] [] [] [] [] [] [] |
libiconv | [] [] [] [] |
lifelines | () () |
lilypond | [] [] |
lingoteach | [] [] |
lingoteach_lessons| () () |
lynx | [] [] [] [] [] |
m4 | [] [] [] [] [] |
make | [] [] [] [] |
man-db | [] () () [] () () |
mysecretdiary | [] [] [] |
nano | [] () [] [] [] [] |
nano_1_0 | [] () [] [] [] [] |
opcodes | [] [] [] |
parted | [] [] [] [] [] |
ptx | [] [] [] [] [] [] [] |
python | |
recode | [] [] [] [] [] [] |
sed | [] [] [] [] [] [] [] [] [] [] |
sh-utils | [] [] [] [] |
sharutils | [] [] [] [] [] [] [] |
sketch | () [] () |
soundtracker | [] [] [] |
sp | [] |
tar | [] [] [] [] [] [] |
texinfo | [] [] [] [] [] |
textutils | [] [] [] [] [] |
util-linux | [] [] [] [] [] [] |
vorbis-tools | [] |
wastesedge | |
wdiff | [] [] [] [] [] [] |
wget | [] [] [] [] [] [] [] [] [] [] |
+----------------------------------------+
be bg ca cs da de el en eo es et fi fr
0 2 19 10 30 44 9 1 12 44 17 6 53
gl he hr hu id it ja ko lv nb nl nn
+-------------------------------------+
a2ps | () () [] |
ap-utils | |
bash | [] |
bfd | [] |
binutils | [] |
bison | [] [] [] [] |
clisp | |
clisp | [] |
clisplow | |
cpio | [] [] [] [] |
darkstat | |
diffutils | [] [] [] [] [] |
enscript | [] [] |
error | [] |
fetchmail | [] |
fileutils | [] [] [] |
findutils | [] [] [] [] [] [] [] [] |
flex | [] |
gas | |
gawk | [] |
gcal | |
gcc | [] |
gettext | [] [] |
gnupg | [] [] [] [] |
gprof | [] |
gpsdrive | [] () () |
grep | [] [] [] [] [] [] [] |
gretl | |
gthumb | () () |
hello | [] [] [] [] [] [] [] [] [] [] [] [] |
id-utils | [] [] |
indent | [] [] [] [] |
jpilot | () () |
jwhois | [] [] |
kbd | |
ld | |
libc | [] [] [] [] |
libiconv | [] [] [] |
lifelines | |
lilypond | [] |
lingoteach | [] |
lingoteach_lessons| |
lynx | [] [] [] [] |
m4 | [] [] [] [] |
make | [] [] [] [] [] [] |
man-db | () () |
mysecretdiary | [] |
nano | [] [] [] [] |
nano_1_0 | [] [] [] [] [] |
opcodes | [] [] |
parted | [] [] [] |
ptx | [] [] [] [] [] |
python | |
recode | [] [] [] |
sed | [] [] [] [] [] [] [] [] |
sh-utils | [] [] [] |
sharutils | [] [] [] |
sketch | () |
soundtracker | [] [] |
sp | |
tar | [] [] [] [] [] [] |
texinfo | [] [] [] |
textutils | [] [] [] [] |
util-linux | () [] |
vorbis-tools | [] |
wastesedge | |
wdiff | [] [] [] |
wget | [] [] [] [] [] [] |
+-------------------------------------+
gl he hr hu id it ja ko lv nb nl nn
23 9 12 19 16 13 26 9 1 7 19 3
no pl pt pt_BR ru sk sl sv tr uk zh_CN zh_TW
+----------------------------------------------+
a2ps | () () () [] [] [] [] [] | 10
ap-utils | () | 0
bash | [] | 6
bfd | [] [] | 5
binutils | [] [] | 5
bison | [] [] [] [] | 12
clisp | | 0
clisp | | 5
clisplow | | 0
cpio | [] [] [] [] | 12
darkstat | [] [] () () | 2
diffutils | [] [] [] [] [] [] | 17
enscript | [] [] [] [] | 8
error | [] [] [] | 7
fetchmail | () () [] | 6
fileutils | [] [] [] [] [] [] | 14
findutils | [] [] [] [] [] [] [] | 21
flex | [] [] [] | 9
gas | [] | 3
gawk | [] [] | 6
gcal | [] [] | 4
gcc | [] | 4
gettext | [] [] [] [] [] [] | 13
gnupg | [] [] [] | 14
gprof | [] [] | 5
gpsdrive | [] [] | 3
grep | [] [] [] [] [] | 20
gretl | | 1
gthumb | () () [] | 1
hello | [] [] [] [] [] [] [] | 28
id-utils | [] [] [] [] | 9
indent | [] [] [] [] [] | 14
jpilot | () () [] [] | 5
jwhois | [] () () [] [] | 7
kbd | [] [] | 5
ld | [] [] | 4
libc | [] [] [] [] [] [] | 18
libiconv | [] [] [] [] [] | 12
lifelines | [] | 1
lilypond | [] | 4
lingoteach | [] [] | 5
lingoteach_lessons| () | 0
lynx | [] [] [] [] | 13
m4 | [] [] [] [] | 13
make | [] [] [] [] [] | 15
man-db | | 3
mysecretdiary | [] [] [] | 7
nano | [] [] [] [] | 13
nano_1_0 | [] [] [] [] | 14
opcodes | [] [] [] | 8
parted | [] [] [] [] | 12
ptx | [] [] [] [] [] [] [] | 19
python | | 0
recode | [] [] [] [] [] [] | 15
sed | [] [] [] [] [] [] | 24
sh-utils | [] [] | 9
sharutils | [] [] [] [] | 14
sketch | [] () [] | 4
soundtracker | [] | 6
sp | | 1
tar | [] [] [] [] [] [] [] | 19
texinfo | [] [] | 10
textutils | [] [] [] [] [] | 14
util-linux | [] [] [] | 10
vorbis-tools | [] | 3
wastesedge | | 0
wdiff | [] [] [] [] [] | 14
wget | [] [] [] [] [] [] [] [] | 24
+----------------------------------------------+
37 teams no pl pt pt_BR ru sk sl sv tr uk zh_CN zh_TW
68 domains 4 15 2 28 28 12 10 49 43 4 1 9 609
Some counters in the preceding matrix are higher than the number of
visible blocks let us expect. This is because a few extra PO files are
used for implementing regional variants of languages, or language
dialects.
For a PO file in the matrix above to be effective, the package to
which it applies should also have been internationalized and
distributed as such by its maintainer. There might be an observable
lag between the mere existence a PO file and its wide availability in a
distribution.
If August 2002 seems to be old, you may fetch a more recent copy of
this `ABOUT-NLS' file on most GNU archive sites. The most up-to-date
matrix with full percentage details can be found at
`http://www.iro.umontreal.ca/contrib/po/HTML/matrix.html'.
Using `gettext' in new packages
===============================
If you are writing a freely available program and want to
internationalize it you are welcome to use GNU `gettext' in your
package. Of course you have to respect the GNU Library General Public
License which covers the use of the GNU `gettext' library. This means
in particular that even non-free programs can use `libintl' as a shared
library, whereas only free software can use `libintl' as a static
library or use modified versions of `libintl'.
Once the sources are changed appropriately and the setup can handle
to use of `gettext' the only thing missing are the translations. The
Free Translation Project is also available for packages which are not
developed inside the GNU project. Therefore the information given above
applies also for every other Free Software Project. Contact
`translation@iro.umontreal.ca' to make the `.pot' files available to
the translation teams.
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+132
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@@ -0,0 +1,132 @@
# Changelog
## 2.14.0 - 2024-01-09
- New supported games: 俺の下であがけ and 楽園行.
- Windows: On Windows 10 version 1903 or above, now xsystem35 can handle
Japanese filenames correctly even if the system locale is not Japanese.
## 2.13.0 - 2024-12-07
- Windows: `Option` -> `Auto Copy Text to Clipboard` menu command has been added.
When enabled, in-game text will be copied to the clipboard automatically. This
can be used with text hooker tools that support clipboard monitoring.
## 2.12.1 - 2024-12-02
- Windows: Fixed missing DLL error (#60)
## 2.12.0 - 2024-11-26
- Implemented playback of the opening movie for 妻みぐい2.
## 2.11.7 - 2024-11-12
- Fixed crash when canceling menu with two-finger touch (#58)
- Fixed screen artifact in Rance 3 immediately after selecting "Game Start"
## 2.11.6 - 2024-07-22
- Fixed strange behavior when canceling the battle selection menu in Kichikuou Rance. (#56)
- Use system mouse cursors whenever possible. They look better on high dpi displays.
- Added manual page for the xsystem35 command.
## 2.11.5 - 2024-06-10
- Android: Fixed a black screen issue in the MangaGamer version of Rance 5D.
- Fixed `fileCheckExist` command. (#55)
## 2.11.4 - 2024-05-22
- Windows: In full-screen mode, the menu bar now appears only when the mouse pointer is at the top of the screen. (#53)
- Fixed text rendering issue in Rance 3 intro. (#54)
## 2.11.3 - 2024-04-11
- Android: Fixed a bug where save files from older versions could not be loaded in version 2.11.2.
## 2.11.2 - 2024-04-10
- Added `-savedir` option to specify save directory.
- Android: Fixed a bug where .xsys35rc in a subdirectory of ZIP was not loaded. (#51)
## 2.11.1 - 2024-02-18
- Windows: Fixed a black screen issue in the MangaGamer version of Rance 5D (#45).
- Fixed a crash bug in command-line debugger.
## 2.11.0 - 2024-01-20
- Windows: Now `xsystem35.exe` is a standalone executable. You can just copy it to the game folder and run it.
- Windows: The installer is no longer provided. If you have an earlier version installed, please uninstall it.
- Windows: The debugger is no longer available in the 32-bit version. Please use the 64-bit version if you need it.
- Added experimental `enable_zb` option (#44). See `xsys35rc.sample` for details.
## 2.10.1 - 2024-01-01
- Windows: Added "Integer Scaling" menu option
- Fixed initial palette colors (to match System3.9)
- Fixed a bug where palette 246 to 249 were unintentionally changed after loading 256-color CGs
## 2.10.0 - 2023-12-09
- Breaking change: A [bug](https://github.com/kichikuou/xsystem35-sdl2/issues/41) has been fixed in which save format for 大悪司 and かえるにょ国にょアリス was not compatible with System3.9. As a result, save files for these games created with older versions of xsystem35 are no longer usable. (Loading will not fail, but wrong values will be loaded.)
- Now the 64-bit executable supports Windows 10 or later. For older Windows, please use the 32-bit version.
- Fixed a problem with the download edition of Daiakuji requiring insertion of Disk 2. (#43)
- Debugger: Added debug commands for monitoring the color palette.
- Minor bug fixes.
## 2.9.1 - 2023-06-22
- Fixed a bug where the `CX 1` command (copy with transparent color) did not work in some games (e.g. Daiakuji)
- Debugger: Now breakpoints do not make the window completely unresponsive
- Debugger: Fixed a conditional breakpoint crash bug
## 2.9.0 - 2023-05-04
- Now xsystem35 uses the System3.9 save file format (unless `-saveformat` command line flag is specified). Old save files can still be loaded.
- Changed the default naming convention for save files from `[a-z]sleep.asd` to `<gamename>s[a-z].asd`.
- Fixed a bug where SACT games (e.g. Rance 5D) were not responding to touch.
- Fixed memory leaks in debugger.
## 2.8.0 - 2023-02-12
- Added support for Rance 4.1/4.2 ver1.05
- Fixed movement animation in rooms in Rance 4 v2.05 (#35)
- Added `-game` option which can be used to enable game-specific hacks in translated games
## 2.7.0 - 2023-01-28
- Added support for Rance4 ver.2.05
- Now supports BGM playback for the download edition of Daiakuji
- Bug fixes
## 2.6.0 - 2023-01-01
- Android: Introduced a new way to simulate right-click; tapping on the black bars at the left/right or top/bottom of the screen is treated as a right click. (Two-finger touch, the old way to simulate a right click, still works.)
- Windows: Added a menu command to enable/disable automatic mouse movements.
## 2.5.1 - 2022-07-31
- Implemented "palette shift" graphic effect (used in 闘神都市II).
- Implemented `grDrawFillCircle` command (used in グレイメルカ).
- Fixed color update bug in 256-color games.
- Fixed crash by out-of-bounds variable access in debugger.
## 2.5.0 - 2022-07-17
- Supported JPEG image format on Android.
## 2.4.0 - 2022-07-02
- Windows: Added "Restart" menu command.
- Fixed a bug where wrong music is played in Kichikuou Rance (System3.9 version). #32
- Supported mouse wheel input.
- Fixed a bug in `MF` command.
- Implemented `grEffectMoveView` command.
## 2.3.0 - 2022-04-08
- Code for screen transition effects have been substantially rewritten (but you probably wouldn't notice any difference).
- Fixed bugs in System3.9 games.
- Android: Enabled joystick input.
- Debugger improvements.
## 2.2.0 - 2021-12-03
From now on, the Android and Windows versions will use a common version number.
- Android: Use custom fonts specified in `.xsys35c`. (#20)
- Supported "王子さまLv1".
- Debugger improvements.
- Fixed some bugs and compatibility issues.
## 2.1.0 - 2021-11-07
- Fixed issues with MangaGamer version of Rance 5D.
- Fixed garbled text in some System3.9 games with Unicode mode.
- Display a message box on fatal errors.
- Various debugger improvements.
## 2.0.1 - 2021-10-24
- Fixed crash during shutdown.
## 2.0.0 - 2021-10-23
- Added window menubar from which you can save screenshots, change fullscreen mode, and enable message skipping.
- Added debugger support that can be used from Visual Studio Code. See [vscode-system3x](https://github.com/kichikuou/vscode-system3x) for details.
- Many bug fixes and compatibility fixes.
+240
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@@ -0,0 +1,240 @@
cmake_minimum_required(VERSION 3.13)
# Rebuild external projects when download URL changes
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
endif()
project(xsystem35 LANGUAGES C)
set(CMAKE_C_STANDARD 99)
enable_testing()
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
set(XSYSTEM35_VERSION "2.14.0")
include(CheckSymbolExists)
include(FetchContent)
# A wrapper around pkg_check_modules() that skips the check if ENABLE_<prefix> is false
macro (optional_pkg_check_modules prefix)
option(ENABLE_${prefix} "Use ${prefix} if available" ON)
if (ENABLE_${prefix})
pkg_check_modules(${prefix} ${ARGN})
endif()
endmacro()
# Generates a static library from pkg_check_modules() result
function(add_static_library name pkg)
add_library(${name} INTERFACE)
set_target_properties(${name}
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${${pkg}_STATIC_INCLUDE_DIRS}"
INTERFACE_COMPILE_OPTIONS "${${pkg}_STATIC_CFLAGS_OTHER}"
INTERFACE_LINK_LIBRARIES "${${pkg}_STATIC_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${${pkg}_STATIC_LDFLAGS_OTHER}")
endfunction()
function(fetch_webp)
FetchContent_Declare(
libwebp
URL https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-1.4.0.tar.gz
URL_HASH SHA1=0b1c8bea200caaa010182609dbaaa91aec69b64d
)
set(WEBP_BUILD_ANIM_UTILS OFF CACHE BOOL "Build animation utilities." FORCE)
set(WEBP_BUILD_CWEBP OFF CACHE BOOL "Build the cwebp command line tool." FORCE)
set(WEBP_BUILD_DWEBP OFF CACHE BOOL "Build the dwebp command line tool." FORCE)
set(WEBP_BUILD_GIF2WEBP OFF CACHE BOOL "Build the gif2webp conversion tool." FORCE)
set(WEBP_BUILD_IMG2WEBP OFF CACHE BOOL "Build the img2webp animation tool." FORCE)
set(WEBP_BUILD_VWEBP OFF CACHE BOOL "Build the vwebp viewer tool." FORCE)
set(WEBP_BUILD_WEBPINFO OFF CACHE BOOL "Build the webpinfo command line tool." FORCE)
set(WEBP_BUILD_LIBWEBPMUX OFF CACHE BOOL "Build the libwebpmux library." FORCE)
set(WEBP_BUILD_WEBPMUX OFF CACHE BOOL "Build the webpmux command line tool." FORCE)
set(WEBP_BUILD_EXTRAS OFF CACHE BOOL "Build extras." FORCE)
set(WEBP_BUILD_WEBP_JS OFF CACHE BOOL "Emscripten build of webp.js." FORCE)
FetchContent_MakeAvailable(libwebp)
add_library(WebP ALIAS webp)
endfunction()
check_symbol_exists(getlogin "unistd.h" HAVE_GETLOGIN)
check_symbol_exists(mmap "sys/mman.h" HAVE_MMAP)
check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
if (EMSCRIPTEN)
function(add_emscripten_library name option)
add_library(${name} INTERFACE)
set_target_properties(${name} PROPERTIES
INTERFACE_COMPILE_OPTIONS ${option}
INTERFACE_LINK_OPTIONS ${option})
endfunction()
add_emscripten_library(zlib -sUSE_ZLIB=1)
add_emscripten_library(sdl2 -sUSE_SDL=2)
add_emscripten_library(sdl2_ttf -sUSE_SDL_TTF=2)
set(DEFAULT_FONT_PATH /fonts/)
fetch_webp()
set(HAVE_WEBP 1)
elseif (ANDROID)
add_library(sdl2 ALIAS SDL2)
add_library(sdl2_ttf ALIAS SDL2_ttf)
add_library(sdl2_mixer ALIAS SDL2_mixer)
find_library(ndk_log log)
find_library(ndk_zlib z)
add_library(zlib INTERFACE)
set_target_properties(zlib PROPERTIES INTERFACE_LINK_LIBRARIES ${ndk_zlib})
fetch_webp()
set(HAVE_WEBP 1)
else() # non-emscripten, non-android
if (WIN32)
set(ZLIB_USE_STATIC_LIBS ON)
endif()
find_package(ZLIB REQUIRED)
add_library(zlib ALIAS ZLIB::ZLIB)
include(FindPkgConfig)
optional_pkg_check_modules(GTK3 IMPORTED_TARGET gtk+-3.0)
if (GTK3_FOUND)
set(ENABLE_GTK 1)
endif()
pkg_check_modules(SDL2 REQUIRED IMPORTED_TARGET sdl2)
pkg_check_modules(SDL2TTF REQUIRED IMPORTED_TARGET SDL2_ttf)
pkg_check_modules(SDL2MIXER REQUIRED IMPORTED_TARGET SDL2_mixer)
if (WIN32)
add_static_library(sdl2 SDL2)
add_static_library(sdl2_ttf SDL2TTF)
# Workaround for linking error
set_property(TARGET sdl2_ttf PROPERTY INTERFACE_LINK_LIBRARIES
$<LINK_GROUP:RESCAN,${SDL2TTF_STATIC_LIBRARIES} -lstdc++>)
add_static_library(sdl2_mixer SDL2MIXER)
else()
add_library(sdl2 ALIAS PkgConfig::SDL2)
add_library(sdl2_ttf ALIAS PkgConfig::SDL2TTF)
add_library(sdl2_mixer ALIAS PkgConfig::SDL2MIXER)
set(DEFAULT_FONT_PATH ${CMAKE_INSTALL_PREFIX}/share/xsystem35/fonts/)
endif()
option(ENABLE_DEBUGGER "Enable built-in debugger" ON)
if (ENABLE_DEBUGGER)
pkg_check_modules(cJSON IMPORTED_TARGET libcjson)
if (cJSON_FOUND)
if (WIN32)
add_static_library(cJSON cJSON)
else ()
add_library(cJSON ALIAS PkgConfig::cJSON)
endif()
else ()
# libcjson-dev of Debian buster / Ubuntu 20.04 does not install pkgconfig files.
find_library(cJSON cjson)
if (NOT cJSON)
message(FATAL_ERROR "libcjson is required but not found.")
endif()
add_library(cJSON ALIAS ${cJSON})
endif()
endif()
optional_pkg_check_modules(WEBP IMPORTED_TARGET libwebp)
if (WEBP_FOUND)
set(HAVE_WEBP 1)
if (WIN32)
add_static_library(WebP WEBP)
else()
add_library(WebP ALIAS PkgConfig::WEBP)
endif()
endif()
if (WIN32)
optional_pkg_check_modules(PORTMIDI IMPORTED_TARGET portmidi)
if (PORTMIDI_FOUND)
set(HAVE_PORTMIDI 1)
add_static_library(portmidi_static PORTMIDI)
set(PORTMIDI portmidi_static)
endif()
else ()
find_library(PORTMIDI portmidi)
if (PORTMIDI)
set(HAVE_PORTMIDI 1)
endif()
endif()
endif()
# Menu
if (ENABLE_GTK)
# i18n support (currently only menus are translated)
include(FindIntl)
include(FindGettext)
if (Intl_FOUND AND GETTEXT_FOUND)
set(ENABLE_NLS 1)
add_compile_definitions(LOCALEDIR="${CMAKE_INSTALL_PREFIX}/share/locale")
include_directories(${Intl_INCLUDE_DIRS})
link_libraries(${Intl_LIBRARIES})
endif()
endif()
# PCM audio
if (EMSCRIPTEN)
list(APPEND SUMMARY_AUDIO "Emscripten")
else()
list(APPEND SUMMARY_AUDIO "SDL_mixer")
endif()
# CDROM
if (EMSCRIPTEN)
list(APPEND SUMMARY_CDROM "Emscripten")
else()
list(APPEND SUMMARY_CDROM "SDL_mixer (wav|mp3|ogg...)")
endif()
set(DEFAULT_PLAYLIST_PATH "playlist.txt" CACHE STRING "Default playlist path")
# MIDI
if (EMSCRIPTEN)
list(APPEND SUMMARY_MIDI "Emscripten")
elseif (ANDROID)
list(APPEND SUMMARY_MIDI "Android")
else()
list(APPEND SUMMARY_MIDI "SDL_mixer")
set(ENABLE_MIDI_SDLMIXER 1)
if (HAVE_PORTMIDI)
list(APPEND SUMMARY_MIDI "PortMidi")
set(ENABLE_MIDI_PORTMIDI 1)
endif()
endif()
function (print_summary name)
if (ARGN)
list(JOIN ARGN ", " MSG)
else()
set(MSG "none")
endif()
message(" ${name}: ${MSG}")
endfunction()
message("xsystem35 summary:")
message("------------------")
print_summary(audio ${SUMMARY_AUDIO})
print_summary(cdrom ${SUMMARY_CDROM})
print_summary(midi ${SUMMARY_MIDI})
message("------------------")
set(PACKAGE ${PROJECT_NAME})
configure_file(config.h.in config.h)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
add_compile_definitions($<$<CONFIG:Debug>:DEBUG>)
add_subdirectory(src)
add_subdirectory(tools)
add_subdirectory(fonts)
if (NOT ANDROID AND NOT EMSCRIPTEN)
add_subdirectory(doc)
endif()
if (ENABLE_NLS)
add_subdirectory(po)
endif()
add_subdirectory(modules)
target_link_libraries(xsystem35 PRIVATE modules)
View File
-195
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@@ -1,195 +0,0 @@
System 3.5 for X Window System Version 1.7 (開発版)
インストールドキュメント
0. 目次
1. 必要環境と対応機能
2. コンパイルとインストール
3. コンパイル時のオプション
4. サポート
1. 必要環境と対応機能
1.1 必要環境
* X11R6
* gtk+ 2.0.0 以上
* SYSV IPC in kernel
* zlib
* Ogg Vorbis library (libvorbis)
1.2 推奨環境
* スケーラブルフォント(例えば X-TT など)
(http://X-TT.dsl.gr.jp/index-ja.html)
* MIT-SHM extension をサポートした X Server。次のようにチェックします。
$ xdpyinfo | grep MIT-SHM
* MMX Pentinum 以降 (for IA32 platform)
1.3 対応機能
* ALSA (for Linux) 0.9.x 以上
(http://www.alsa-project.org/)
* ESD (Esound) 0.2.8 以上
(http://www.tux.org/~ricdude/EsounD.html)
(ftp://ftp.gnome.org/pub/GNOME/stable/sources/esound/ or mirrors)
* Joystick (for Linux kernel 2.2.x)
* SDL(Simple DirectMedia Layer) 1.0.x 以上
(http://www.devolution.com/~slouken/SDL)
* FreeType Library 2.0 以上
(http://www.freetype.org/)
* midi デバイス(OSS /dev/midi, /dev/sequencer)を介した外部/仮想MIDI音源
1.4 注意点
* コンパイルには GNU Make (gmake) と gtk-config と nasm (assembler)
が必要です。(nasm は IA-32 platform のみ)
* また gcc 以外でのコンパイルは多分出来ないと思います。標準 cc でコンパイル
を通すためのパッチは大歓迎です。
2. コンパイルとインストール
2.1 プログラムのコンパイルとインストール
$ tar xvfz xsystem35-(version).tar.gz # ソースコードの展開
$ cd xsystem35-(version) # xsystem35 のトップディレクトリに移動
$ cp src/xsys35rc.sample ~/.xsys35rc # 設定ファイルのコピー
$ ./configure # `configure' スクリプトの実行
$ make # xsystem35 のコンパイル
[必要なら root になる]
# make install # xsystem35 のインストール
default では make install で /usr/local/bin にインストールされます。
2.2 ゲームデータのインストール
contrib ディレクトリにゲームデータをインストールするプログラムが入っています。
/cdromにCD-ROMをマウントした後、
$ cd ./contrib
$ ./instgame kichiku.inf
のようにしてインストールします。 詳しくは contrib/README.TXTを御覧下さい。
3. コンパイル時のオプション
$ ./configure --help
で使用可能なオプションの一覧がでます。
* audio 関連
--enable-audio=xxx
オーディオデバイスのうち xxx を有効にしてコンパイルします。xxx には今の所
oss, alsa, esd が使えます。カンマで区切って並べて指定する事で複数のデバイ
スをゲーム起動時に選択できます。(ex. --enable-audio=oss,alsa,esd)
このオプションを指定しない時は OS ごとに適切なデバイスが組み込まれます。
--with-default-output=xxx
--enable-audioで複数のデバイスを選択した時、デフォルトのデバイスをこの
オプションで指定できます。指定しない場合は使用可能なデバイスのうち任意の
デバイスを使用します。
--with-oss-audiodev=xxx
OSS での DSP デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/dsp です。(*1)
--with-oss-mixerdev=xxx
OSS での MIXER デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/mixer です。(*1)
--enable-cdrom=xxx
CD-ROM デバイスのうち xxx を有効にしてコンパイルします。CD-DA の代わりに
MP3などを外部プレイヤを使って演奏することも出来ます。xxx には linux,bsd,
mp3 が使えます。
カンマで区切って並べて指定することで複数のデバイスをゲーム起動時に選択
できます。(ex. --enable-cdrom=linux,mp3)
CD-DA を使うか MP3 を使うかの指定については README.music を御覧下さい。
このオプションを指定しない時は OS ごとに適切なデバイスが組み込まれます。
--with-cdromdev=xxx
CD-ROM デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/cdrom です。(*1)
--enable-midi=xxx
MIDI デバイスのうち xxx を有効にしてコンパイルします。xxx にはいまのところ
extp,raw,seq が使えます。extp は外部プレイヤを使って MIDI を演奏します。
raw は Raw midi デバイス (/dev/midiなど)を通して外部MIDI機器を接続している
場合に使います。seq は OSS sequencer device (/dev/sequencer) を通して MIDI
機器を接続している場合に使います。カンマで区切って並べて指定することで複数
のデバイスをゲーム起動時に選択できます。(ex. --enable-midi=extp,raw,seq)
--with-mididev=xxx
Raw MIDI デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/midi です。(*1)
--with-seqdev=xxx
Sequencer MIDI デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/sequencer です。(*1)
--with-midiplayer=xxx
外部 MIDI プレイヤを指定します。デフォルトは midiplay -4 です。(*1)
--enable-qmidi
外部 MIDI プレイヤを実行する際に、プレイヤーの実行時メッセージを抑止
します。
* graphics 関連
--enable-sdl
SDL を有効にしてコンパイルします。
--enable-bgr
X server の color order が BGR の時指定します。SunとSGIのプラットフォーム
ではデフォルトでこの指定が有効になっています。それ以外のプラットフォーム
では不要です。ただし、sgi O2 および、Sun sparc のマシンの中には RGB の
並びのものもあるので、その場合は --enable-bgr=no あるいは --disable-bgr
としてください。詳しくは doc/README.color を御覧下さい。
* その他
--enable-joy
Joystic support を有効にしてコンパイルします。Linux kernel 2.2 以降に
対応しています。
--with-joydev=xxx
Joystick デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/js0 です。(*1)
--with-locale=xxxx
X の locale 機構を使う場合に指定します。Linux libc5 System 等では通常
使用している locale を指定して下さい。(ex. --with-locale=ja_JP.ujis)
それ以外では必要無いと思います。
--with-cachesize=xxxx
データキャッシュの大きさを指定します。単位は MB で、デフォルトは 20MB
です。データのほとんどは展開済み CG のキャッシュに使われます。シナリオ
などのデータは mmap を使っていますので、キャッシングは xsystem35 の管理
外です。
--enable-mmx
IA32 プラットフォームで MMX を使うようにします。nasm というアセンブラが
必要になります。IA32 ではデフォルトで有効にします。無効にする場合は =no
を指定して下さい。実行時に MMX 命令が使用可能かどうかチェックしますので、
MMX 命令を持たないCPUでも有効のままでかまいません。
--enable-debug
debuging を有効にします。
有効にしてコンパイルすると -debuglv # オプションが使えるようになります。
debug level に関しては src/xsystem35.h を参照して下さい。
## (*1) 実行時に読み込む設定ファイル ~/.xsys35rc でも指定できます。
参考: 私の開発時の configure オプション(実際には1行です)
./configure --enable-midi=extp,raw,seq --enable-audio=oss,alsa,esd
--enable-cdrom=linux,mp3 --enable-debug
4. サポート
http://www.aist-nara.ac.jp/~masaki-c/private/unitbase/xsys35/index.html
または READMEの 8. サポートの項を御覧下さい。
-8
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@@ -1,8 +0,0 @@
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# xsytem35-sdl2
This is a multi-platform port of `xsystem35`, a free implementation of
AliceSoft's System 3.x game engine.
## Compatibility
See the [game compatibility table](game_compatibility.md) for a list of games
that can be played with xsystem35-sdl2.
## Unique Features
In addition to the original System 3.x functionalities, xsystem35-sdl2 offers
the following features:
### Playing Audio Files as Virtual CD Music
Many System 3.x games feature music as audio tracks on the CD-ROM. xsystem35
can play music from audio files, eliminating the need to insert CDs. To use
ripped audio files, create a file named `playlist.txt` in the game directory
and list the paths to your tracks, one per line. For example:
```
# The first line is not used
BGM/track02.mp3
BGM/track03.mp3
...
```
The first line is not used because the first track on a game CD is typically a
data track.
Some games have integrated music as MIDI. In such cases, the music won't play
using the virtual CD feature. If you encounter a `Cannot load MIDI` error
message, you might need to set the `SDL_SOUNDFONTS` environment variable to
point to an `.sf2` file. For example:
```
SDL_SOUNDFONTS=/usr/share/soundfonts/GeneralUser.sf2 xsystem35
```
### Unicode Translation Support
While the original System 3.x only supported Shift_JIS (a Japanese character
encoding), xsystem35 supports Unicode and can run games translated into
languages other than Japanese and English.
For instructions on how to build a game with Unicode support, see the
[xsys35c](https://github.com/kichikuou/xsys35c) documentation.
### Debugging
xsystem35 features a built-in debugger that allows you to step through the game
and examine or modify game variables. There are two ways to use the debugger:
- Through [Visual Studio Code](https://code.visualstudio.com/) (recommended):
The [vscode-system3x](https://github.com/kichikuou/vscode-system3x) extension
provides a graphical debugging interface for System 3.x.
- Using the CLI Debugger: Running xsystem35 with the `-debug` option will
launch the debugger with a console interface. Type `help` to see a list of
available commands.
## Installation
Prebuilt packages for Windows and Android can be downloaded from the
[Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page.
Note for Windows:
- The 64-bit version supports Windows 10 or later. For older versions of
Windows, please use the 32-bit version.
- Debugging is supported only in the 64-bit version.
For other platforms, refer to the [Building](#building) section.
## Running
### Windows
Copy `xsystem35.exe` to the game folder and run it.
### Android
See [android/README.md](android/README.md#usage).
### Other Platforms
Run xsystem35 from within the game directory.
```bash
$ cd /path/to/game_directory
$ xsystem35
```
See [xsystem35 command manual](doc/xsystem35.6.adoc) for detailed usage.
## Building
### Linux (Debian / Ubuntu)
```bash
$ sudo apt install build-essential cmake libgtk-3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libportmidi-dev libcjson-dev asciidoctor
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
```
### MacOS
[Homebrew](https://brew.sh/) is required.
```bash
$ brew install cmake pkg-config sdl2 sdl2_mixer sdl2_ttf webp portmidi cjson asciidoctor
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
```
### Windows
[MSYS2](https://www.msys2.org) is required.
```bash
$ pacman -S cmake mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_ttf mingw-w64-ucrt-x86_64-SDL2_mixer mingw-w64-ucrt-x86_64-libwebp mingw-w64-ucrt-x86_64-portmidi mingw-w64-ucrt-x86_64-cjson
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
$ make
```
### Emscripten
```bash
$ mkdir -p out/wasm
$ cd out/wasm
$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
$ make
```
To use the generated binary, check out
[Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*`
into its `docs` directory.
### Android
See [android/README.md](android/).
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# xsystem35 for Android
## Download
You can download prebuilt APKs
[here](https://github.com/kichikuou/xsystem35-sdl2/releases).
## Build
Prerequisites:
- Android SDK >=28
- Android NDK >=r15c
### Using Android Studio
Open this directory as an Android Studio project.
### Command Line Build
Set environment variables and run the `gradlew` script in this directory.
Example build instructions (for Debian bookworm):
```sh
# Install necessary packages
sudo apt install git wget unzip default-jdk-headless ninja-build
# Install Android SDK / NDK
export ANDROID_SDK_ROOT=$HOME/android-sdk
mkdir -p $ANDROID_SDK_ROOT/cmdline-tools
wget https://dl.google.com/android/repository/commandlinetools-linux-10406996_latest.zip
unzip commandlinetools-linux-10406996_latest.zip -d $ANDROID_SDK_ROOT/cmdline-tools
mv $ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools $ANDROID_SDK_ROOT/cmdline-tools/tools
yes | $ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager --licenses
$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager ndk-bundle 'cmake;3.22.1'
export ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk-bundle
# Clone and build xsystem35
git clone https://github.com/kichikuou/xsystem35-sdl2.git
cd xsystem35-sdl2/android
./gradlew build # or ./gradlew installDebug if you have a connected device
```
## Usage
### Basic Usage
1. Create a ZIP file containing all the game files and BGM files (see
[below](#preparing-a-zip) for details), and transfer it to your device.
2. Open the app. A list of installed games will be displayed. Since no games
have been installed yet, only the "Install from ZIP" button will be visible.
Tap it.
3. Select the ZIP file you created in step 1.
4. The game will start. To simulate a right-click, tap the black bars on either
the left or right, or top or bottom of the screen.
### Preparing a ZIP
- Include all files from the `GAMEDATA` folder (such as `.ALD` files and
others). `.EXE` and `.DLL` files are not necessary, but you can include them
if you want.
- Music files (`.mp3`, `.ogg`, or `.wav`) whose filenames end with a number
will be recognized as BGM files. For example:
- `Track2.mp3`
- `15.ogg`
- `rance4_03.wav` (Note: The filename shouldn't be `rance403.wav`, as it
would be treated as the 403rd track.)
Note: This ZIP format is also compatible with
[Kichikuou on Web](http://kichikuou.github.io/web/).
### Miscellaneous
- You can export or import save files via the game list's option menu.
- To uninstall a game, long-tap its title in the game list.
## Known Issues
- Android versions older than 7.0 cannot handle ZIP files containing Shift-JIS
filenames. This issue occurs with some ZIP files distributed on
[retroc.net](http://retropc.net/alice/). If you encounter the error message
"This type of ZIP is not supported," unzip the file on your PC and re-archive
it using modern ZIP creation software.
+92
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@@ -0,0 +1,92 @@
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY')
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
}
apply plugin: 'kotlin-android'
android {
if (buildAsApplication) {
namespace "io.github.kichikuou.xsystem35"
}
compileSdkVersion 34
defaultConfig {
minSdkVersion 19
targetSdkVersion 34
versionCode 29
versionName "2.14.0" + gitRevision()
externalNativeBuild {
cmake {
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
abiFilters 'armeabi-v7a', 'arm64-v8a'
}
}
}
signingConfigs {
release {
storeFile rootProject.file('keystore.jks')
storePassword System.getenv('KEYSTORE_PASSWORD')
keyAlias System.getenv('KEY_ALIAS')
keyPassword System.getenv('KEY_PASSWORD')
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (rootProject.file('keystore.jks').exists()) {
signingConfig signingConfigs.release
}
}
}
applicationVariants.all { variant ->
tasks["merge${variant.name.capitalize()}Assets"]
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
aaptOptions {
// Disable asset compression for fonts.
// Without this, text rendering will be very slow.
noCompress 'ttf', 'otf'
}
externalNativeBuild {
cmake {
version '3.22.1'
path 'jni/CMakeLists.txt'
}
}
}
lint {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.libsdl.app.aar"
output.outputFile = new File(outputFile.parent, fileName)
}
}
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-android:1.6.4'
}
static String gitRevision() {
' (git ' + "git rev-parse --short HEAD".execute().text.trim() + ')'
}
+1
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@@ -0,0 +1 @@
include $(call all-subdir-makefiles)
+10
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@@ -0,0 +1,10 @@
# Uncomment this if you're using STL in your project
# You can find more information here:
# https://developer.android.com/ndk/guides/cpp-support
# APP_STL := c++_shared
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-16
+53
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@@ -0,0 +1,53 @@
cmake_minimum_required(VERSION 3.14)
project(GAME)
set(PROJECT_ROOT_DIR ../../..)
# Compilation of SDL and companion libraries
include(FetchContent)
FetchContent_Declare(
SDL
URL https://github.com/libsdl-org/SDL/releases/download/release-2.30.9/SDL2-2.30.9.tar.gz
URL_HASH SHA1=9403df0573d47f62f2de074b582b87576bb4abbc
)
FetchContent_Declare(
SDL_ttf
URL https://github.com/libsdl-org/SDL_ttf/releases/download/release-2.22.0/SDL2_ttf-2.22.0.tar.gz
URL_HASH SHA1=da5e86b601ad299a697878fab1af6f3be47b529d
)
FetchContent_Declare(
SDL_mixer
URL https://github.com/libsdl-org/SDL_mixer/releases/download/release-2.8.0/SDL2_mixer-2.8.0.tar.gz
URL_HASH SHA1=a58c69f9d00e44833b9e00e1adb58d85759ca499
)
set(SDL2TTF_SAMPLES OFF CACHE BOOL "Build the SDL2_ttf sample program(s)" FORCE)
set(SDL2TTF_INSTALL OFF CACHE BOOL "Enable SDL2_ttf install target" FORCE)
set(SDL2TTF_VENDORED ON CACHE BOOL "Use vendored third-party libraries" FORCE)
set(SDL2MIXER_OPUS OFF CACHE BOOL "Enable Opus music" FORCE)
set(SDL2MIXER_FLAC OFF CACHE BOOL "Enable FLAC music" FORCE)
set(SDL2MIXER_MOD OFF CACHE BOOL "Support loading MOD music" FORCE)
set(SDL2MIXER_MIDI OFF CACHE BOOL "Enable MIDI music" FORCE)
set(SDL2MIXER_WAVPACK OFF CACHE BOOL "Enable WavPack music" FORCE)
set(SDL2MIXER_SAMPLES OFF CACHE BOOL "Build the SDL2_mixer sample program(s)" FORCE)
set(SDL2MIXER_INSTALL OFF CACHE BOOL "Enable SDL2_mixer install target" FORCE)
FetchContent_MakeAvailable(SDL SDL_ttf SDL_mixer)
# The main CMakeLists.txt of xsystem35
add_subdirectory(${PROJECT_ROOT_DIR} xsystem35)
# Copy asset files
set(ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../src/main/assets)
file(MAKE_DIRECTORY ${ASSETS_DIR}/licenses)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/MTLc3m.ttf ${ASSETS_DIR}/MTLc3m.ttf)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/mincho.otf ${ASSETS_DIR}/mincho.otf)
file(COPY_FILE ${PROJECT_ROOT_DIR}/COPYING ${ASSETS_DIR}/licenses/xsystem35)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/MTLc3m.ttf.license ${ASSETS_DIR}/licenses/MTLc3m)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/mincho.otf.license ${ASSETS_DIR}/licenses/mincho)
file(COPY_FILE ${sdl_SOURCE_DIR}/LICENSE.txt ${ASSETS_DIR}/licenses/SDL)
file(COPY_FILE ${sdl_ttf_SOURCE_DIR}/LICENSE.txt ${ASSETS_DIR}/licenses/SDL_ttf)
file(COPY_FILE ${sdl_ttf_SOURCE_DIR}/external/freetype/docs/GPLv2.TXT ${ASSETS_DIR}/licenses/freetype)
file(COPY_FILE ${sdl_ttf_SOURCE_DIR}/external/harfbuzz/COPYING ${ASSETS_DIR}/licenses/harfbuzz)
file(COPY_FILE ${sdl_mixer_SOURCE_DIR}/LICENSE.txt ${ASSETS_DIR}/licenses/SDL_mixer)
+18
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@@ -0,0 +1,18 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
include $(BUILD_SHARED_LIBRARY)
+13
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@@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 3.6)
project(MY_APP)
find_library(SDL2 SDL2)
add_library(main SHARED)
target_sources(main PRIVATE YourSourceHere.c)
target_link_libraries(main SDL2)
+17
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@@ -0,0 +1,17 @@
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in [sdk]/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
+109
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@@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace com.test.game with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
<!-- Allow access to the vibrator -->
<!-- <uses-permission android:name="android.permission.VIBRATE" /> -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="false"
tools:ignore="GoogleAppIndexingWarning">
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
<activity android:name=".LauncherActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".GameActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true"
>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
<activity android:name=".LicensesMenuActivity"
android:label="@string/action_licenses"
android:parentActivityName=".LauncherActivity"
android:exported="false">
</activity>
<activity android:name=".LicensesActivity"
android:parentActivityName=".LicensesMenuActivity"
android:exported="false">
</activity>
</application>
</manifest>
@@ -0,0 +1,201 @@
/* Copyright (C) 2019 <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
package io.github.kichikuou.xsystem35
import android.app.AlertDialog
import android.media.MediaPlayer
import android.os.Bundle
import android.text.InputType
import android.util.Log
import android.widget.EditText
import android.widget.NumberPicker
import org.libsdl.app.SDLActivity
import java.io.File
import java.io.IOException
// Intent for this activity must have the following extra:
// - EXTRA_GAME_ROOT (string): A path to the game installation.
// - EXTRA_SAVE_DIRECTORY (string): A path to the save data directory.
class GameActivity : SDLActivity() {
companion object {
const val EXTRA_GAME_ROOT = "GAME_ROOT"
const val EXTRA_SAVE_DIRECTORY = "SAVE_DIRECTORY"
const val EXTRA_ARCHIVE_NAME = "ARCHIVE_NAME"
}
private lateinit var gameRoot: File
private val midi = MidiPlayer()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
gameRoot = File(intent.getStringExtra(EXTRA_GAME_ROOT)!!)
}
override fun onStop() {
super.onStop()
midi.onActivityStop()
}
override fun onResume() {
super.onResume()
midi.onActivityResume()
}
override fun getLibraries(): Array<String> {
return arrayOf("SDL2", "xsystem35")
}
override fun getArguments(): Array<String> {
return arrayOf(
"-gamedir", intent.getStringExtra(EXTRA_GAME_ROOT)!!,
"-savedir", intent.getStringExtra(EXTRA_SAVE_DIRECTORY)!!)
}
override fun setTitle(title: CharSequence?) {
super.setTitle(title)
var str = title?.toString()?.substringAfter(':', "")
if (str.isNullOrEmpty()) {
str = intent.getStringExtra(EXTRA_ARCHIVE_NAME)
if (str == null)
return
}
File(gameRoot, Launcher.TITLE_FILE).writeText(str)
Launcher.updateGameList()
}
private fun textInputDialog(msg: String, oldVal: String, maxLen: Int, result: Array<String?>) {
val input = EditText(this)
input.inputType = InputType.TYPE_CLASS_TEXT
input.setText(oldVal)
AlertDialog.Builder(this)
.setMessage(msg)
.setView(input)
.setPositiveButton(R.string.ok) {_, _ ->
val s = input.text.toString()
result[0] = if (s.length <= maxLen) s else s.substring(0, maxLen)
}
.setNegativeButton(R.string.cancel) {_, _ -> }
.setOnDismissListener {
synchronized(result) {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).notify()
}
}
.show()
}
private fun numberInputDialog(msg: String, min: Int, max: Int, initial: Int, result: IntArray) {
val input = NumberPicker(this)
input.minValue = min
input.maxValue = max
input.value = initial
AlertDialog.Builder(this)
.setMessage(msg)
.setView(input)
.setPositiveButton(R.string.ok) {_, _ ->
input.clearFocus()
result[0] = input.value
}
.setNegativeButton(R.string.cancel) {_, _ -> }
.setOnDismissListener {
synchronized(result) {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).notify()
}
}
.show()
}
// The functions below are called in the SDL thread by JNI.
@Suppress("unused") fun midiStart(path: String, loop: Boolean) = midi.start(path, loop)
@Suppress("unused") fun midiStop() = midi.stop()
@Suppress("unused") fun midiCurrentPosition() = midi.currentPosition()
@Suppress("unused") fun inputString(msg: String, oldVal: String, maxLen: Int): String? {
val result = arrayOfNulls<String?>(1)
runOnUiThread { textInputDialog(msg, oldVal, maxLen, result) }
// Block the calling thread.
synchronized(result) {
try {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).wait()
} catch (ex: InterruptedException) {
ex.printStackTrace()
}
}
return result[0]
}
@Suppress("unused") fun inputNumber(msg: String, min: Int, max: Int, initial: Int): Int {
val result = intArrayOf(-1)
runOnUiThread { numberInputDialog(msg, min, max, initial, result) }
// Block the calling thread.
synchronized(result) {
try {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).wait()
} catch (ex: InterruptedException) {
ex.printStackTrace()
}
}
return result[0]
}
}
private class MidiPlayer {
private val player = MediaPlayer()
private var playing = false
private var playerPaused = false
fun start(path: String, loop: Boolean) {
try {
player.apply {
reset()
setDataSource(path)
isLooping = loop
prepare()
start()
}
playing = true
} catch (e: IOException) {
Log.e("midiStart", "Cannot play midi", e)
player.reset()
}
}
fun stop() {
if (playing && player.isPlaying) {
player.stop()
playing = false
}
}
fun currentPosition(): Int {
return if (playing) player.currentPosition else 0
}
fun onActivityStop() {
if (playing && player.isPlaying) {
player.pause()
playerPaused = true
}
}
fun onActivityResume() {
if (playerPaused) {
player.start()
playerPaused = false
}
}
}
@@ -0,0 +1,277 @@
/* Copyright (C) 2020 <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
package io.github.kichikuou.xsystem35
import android.os.Build
import android.util.Log
import kotlinx.coroutines.DelicateCoroutinesApi
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import java.io.*
import java.nio.charset.Charset
import java.util.zip.ZipEntry
import java.util.zip.ZipInputStream
import java.util.zip.ZipOutputStream
private var gLauncher: Launcher? = null
interface LauncherObserver {
fun onGameListChange()
fun onInstallProgress(path: String)
fun onInstallSuccess(path: File, archiveName: String?)
fun onInstallFailure(msgId: Int)
}
class Launcher private constructor(private val rootDir: File) {
companion object {
const val SAVE_DIR = "save"
const val TITLE_FILE = "title.txt"
const val GAMEDIR_FILE = "game_directory.txt"
const val PLAYLIST_FILE = "playlist.txt"
const val OLD_PLAYLIST_FILE = "playlist2.txt"
fun getInstance(rootDir: File): Launcher {
if (gLauncher == null) {
gLauncher = Launcher(rootDir)
}
return gLauncher!!
}
fun updateGameList() {
gLauncher?.updateGameList()
}
}
data class Entry(val path: File, val title: String, val timestamp: Long)
val games = arrayListOf<Entry>()
val titles: List<String>
get() = games.map(Entry::title)
var observer: LauncherObserver? = null
var isInstalling = false
private set
init {
updateGameList()
}
@OptIn(DelicateCoroutinesApi::class)
fun install(input: InputStream, archiveName: String?) {
val dir = createDirForGame()
isInstalling = true
GlobalScope.launch(Dispatchers.Main) {
try {
val gameDir = withContext(Dispatchers.IO) {
extractFiles(input, dir) { msg ->
GlobalScope.launch(Dispatchers.Main) {
observer?.onInstallProgress(msg)
}
}
}
observer?.onInstallSuccess(gameDir, archiveName)
} catch (e: InstallFailureException) {
observer?.onInstallFailure(e.msgId)
} catch (e: Exception) {
Log.e("launcher", "Failed to extract ZIP", e)
observer?.onInstallFailure(R.string.zip_extraction_error)
}
isInstalling = false
}
}
fun uninstall(id: Int) {
games[id].path.deleteRecursively()
games.removeAt(id)
observer?.onGameListChange()
}
private fun updateGameList() {
var saveDirFound = false
games.clear()
for (path in rootDir.listFiles() ?: emptyArray()) {
if (!path.isDirectory)
continue
if (path.name == SAVE_DIR) {
saveDirFound = true
continue
}
try {
val gameDirFile = File(path, GAMEDIR_FILE)
val gamePath = if (gameDirFile.exists()) File(path, gameDirFile.readText()) else path
val titleFile = File(gamePath, TITLE_FILE)
val title = titleFile.readText()
games.add(Entry(gamePath, title, titleFile.lastModified()))
migratePlaylist(path)
} catch (e: IOException) {
// Incomplete game installation. Delete it.
path.deleteRecursively()
}
}
games.sortByDescending(Entry::timestamp)
if (!saveDirFound) {
File(rootDir, SAVE_DIR).mkdir()
}
}
private fun createDirForGame(): File {
var i = 0
while (true) {
val f = File(rootDir, i++.toString())
if (!f.exists() && f.mkdir()) {
return f
}
}
}
// Throws IOException
fun exportSaveData(output: OutputStream) {
ZipOutputStream(output.buffered()).use { zip ->
for (path in File(rootDir, SAVE_DIR).listFiles() ?: emptyArray()) {
if (path.isDirectory || path.name.endsWith(".asd."))
continue
val pathInZip = "${SAVE_DIR}/${path.name}"
Log.i("exportSaveData", pathInZip)
zip.putNextEntry(ZipEntry(pathInZip))
path.inputStream().buffered().use {
it.copyTo(zip)
}
}
}
}
fun importSaveData(input: InputStream): Int? {
try {
var imported = false
forEachZipEntry(input) { zipEntry, zip ->
// Process only files directly under save/
if (zipEntry.isDirectory || !zipEntry.name.startsWith("save/") ||
zipEntry.name.count{it == '/'} != 1)
return@forEachZipEntry
Log.i("importSaveData", zipEntry.name)
FileOutputStream(File(rootDir, zipEntry.name)).buffered().use {
zip.copyTo(it)
}
imported = true
}
return if (imported) null else R.string.no_data_to_import
} catch (e: UTFDataFormatException) {
// Attempted to read Shift_JIS zip in Android < 7
return R.string.unsupported_zip
} catch (e: IOException) {
Log.e("launcher", "Failed to extract ZIP", e)
return R.string.zip_extraction_error
}
}
private fun extractFiles(input: InputStream, outDir: File, progressCallback: (String) -> Unit): File {
val configWriter = GameConfigWriter()
val hadDecodeError = forEachZipEntry(input) { zipEntry, zip ->
Log.i("extractFiles", zipEntry.name)
val path = File(outDir, zipEntry.name)
if (zipEntry.isDirectory)
return@forEachZipEntry
path.parentFile?.mkdirs()
progressCallback(zipEntry.name)
FileOutputStream(path).buffered().use {
zip.copyTo(it)
}
configWriter.maybeAdd(zipEntry.name)
}
if (!configWriter.ready) {
if (hadDecodeError)
throw InstallFailureException(R.string.unsupported_zip)
throw InstallFailureException(R.string.cannot_find_ald)
}
configWriter.write(outDir)
return configWriter.gameDir?.let { File(outDir, it) } ?: outDir
}
// Xsystem35-sdl2 2.3.0 - 2.11.1 used playlist2.txt. Rename it to playlist.txt.
private fun migratePlaylist(dir: File) {
val oldPlaylist = File(dir, OLD_PLAYLIST_FILE)
if (oldPlaylist.exists()) {
oldPlaylist.renameTo(File(dir, PLAYLIST_FILE))
}
}
class InstallFailureException(val msgId: Int) : Exception()
// A helper class which generates GAMEDIR_FILE and PLAYLIST_FILE.
private class GameConfigWriter {
var ready = false
private set
var gameDir: String? = null
private set
private val aldRegex = """.*?s[a-z]\.ald""".toRegex(RegexOption.IGNORE_CASE)
private val audioRegex = """.*?(\d+)\.(wav|mp3|ogg)""".toRegex(RegexOption.IGNORE_CASE)
private val audioFiles: Array<String?> = arrayOfNulls(100)
fun maybeAdd(path: String) {
aldRegex.matchEntire(path)?.let {
gameDir = File(path).parent
ready = true
}
audioRegex.matchEntire(path)?.let {
val track = it.groupValues[1].toInt()
if (0 < track && track <= audioFiles.size)
audioFiles[track - 1] = path
}
}
fun write(outDir: File) {
// Generate GAMEDIR_FILE
gameDir?.let {
File(outDir, GAMEDIR_FILE).writeText(it)
}
// Generate PLAYLIST_FILE
val absGameDir = gameDir?.let { File(outDir, it) } ?: outDir
val playlistFile = File(absGameDir, PLAYLIST_FILE)
if (!playlistFile.exists()) {
val prefixToRemove = gameDir?.let { "$it/" } ?: ""
val playlist = audioFiles.joinToString("\n") {
it?.removePrefix(prefixToRemove) ?: ""
}.trimEnd('\n')
playlistFile.writeText(playlist)
}
}
}
}
private fun forEachZipEntry(input: InputStream, action: (ZipEntry, ZipInputStream) -> Unit): Boolean {
val zip = if (Build.VERSION.SDK_INT >= 24) {
ZipInputStream(input.buffered(), Charset.forName("Shift_JIS"))
} else {
ZipInputStream(input.buffered())
}
var hadDecodeError = false
zip.use {
while (true) {
try {
val zipEntry = zip.nextEntry ?: break
action(zipEntry, zip)
} catch (e: UTFDataFormatException) {
// Attempted to read Shift_JIS zip in Android < 7
Log.w("forEachZipEntry", "UTFDataFormatException: skipping a zip entry")
zip.closeEntry()
hadDecodeError = true
}
}
}
return hadDecodeError
}
@@ -0,0 +1,230 @@
/* Copyright (C) 2019 <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
package io.github.kichikuou.xsystem35
import android.app.*
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.OpenableColumns
import android.util.Log
import android.view.Menu
import android.view.MenuItem
import android.widget.ArrayAdapter
import android.widget.ListView
import android.widget.TextView
import android.widget.Toast
import java.io.*
private const val CONTENT_TYPE_ZIP = "application/zip"
private const val INSTALL_REQUEST = 1
private const val SAVEDATA_EXPORT_REQUEST = 2
private const val SAVEDATA_IMPORT_REQUEST = 3
private const val STATE_PROGRESS_TEXT = "progressText"
class LauncherActivity : Activity(), LauncherObserver {
private lateinit var launcher: Launcher
private var progressDialog: Dialog? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.launcher)
launcher = Launcher.getInstance(filesDir)
launcher.observer = this
if (launcher.isInstalling) {
showProgressDialog(savedInstanceState)
}
onGameListChange()
val listView = findViewById<ListView>(R.id.list)
listView.setOnItemClickListener { _, _, position, _ ->
onListItemClick(position)
}
listView.setOnItemLongClickListener { _, _, position, _ ->
onItemLongClick(position)
}
}
override fun onDestroy() {
launcher.observer = null
dismissProgressDialog()
super.onDestroy()
}
override fun onSaveInstanceState(outState: Bundle) {
progressDialog?.let {
outState.putCharSequence(STATE_PROGRESS_TEXT, it.findViewById<TextView>(R.id.text).text)
}
super.onSaveInstanceState(outState)
}
private fun onListItemClick(position: Int) {
if (position < launcher.games.size) {
startGame(launcher.games[position].path, null)
} else {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
startActivityForResult(Intent.createChooser(i, getString(R.string.choose_a_file)), INSTALL_REQUEST)
}
}
private fun onItemLongClick(position: Int): Boolean {
if (position < launcher.games.size) {
AlertDialog.Builder(this).setTitle(R.string.uninstall_dialog_title)
.setMessage(getString(R.string.uninstall_dialog_message, launcher.games[position].title))
.setPositiveButton(R.string.ok) {_, _ -> uninstall(position)}
.setNegativeButton(R.string.cancel) {_, _ -> }
.show()
}
return true
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
menuInflater.inflate(R.menu.launcher_menu, menu)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
return when (item.itemId) {
R.id.export_savedata -> {
val i = Intent(Intent.ACTION_CREATE_DOCUMENT)
i.type = CONTENT_TYPE_ZIP
i.putExtra(Intent.EXTRA_TITLE, "savedata.zip")
startActivityForResult(i, SAVEDATA_EXPORT_REQUEST)
true
}
R.id.import_savedata -> {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
startActivityForResult(Intent.createChooser(i, getString(R.string.choose_a_file)),
SAVEDATA_IMPORT_REQUEST)
true
}
R.id.licenses -> {
val intent = Intent(this, LicensesMenuActivity::class.java)
startActivity(intent)
true
}
else -> super.onOptionsItemSelected(item)
}
}
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
if (resultCode != RESULT_OK)
return
val uri = data?.data ?: return
when (requestCode) {
INSTALL_REQUEST -> {
val input = contentResolver.openInputStream(uri) ?: return
showProgressDialog()
launcher.install(input, getArchiveName(uri))
}
SAVEDATA_EXPORT_REQUEST -> try {
launcher.exportSaveData(contentResolver.openOutputStream(uri)!!)
Toast.makeText(this, R.string.save_data_export_success, Toast.LENGTH_SHORT).show()
} catch (e: IOException) {
Log.e("launcher", "Failed to export savedata", e)
errorDialog(R.string.save_data_export_error)
}
SAVEDATA_IMPORT_REQUEST -> {
val input = contentResolver.openInputStream(uri) ?: return
val errMsgId = launcher.importSaveData(input)
if (errMsgId == null) {
Toast.makeText(this, R.string.save_data_import_success, Toast.LENGTH_SHORT).show()
} else {
errorDialog(errMsgId)
}
}
}
}
override fun onGameListChange() {
val items = launcher.titles.toMutableList()
items.add(getString(R.string.install_from_zip))
val listView = findViewById<ListView>(R.id.list)
listView.adapter = ArrayAdapter(this, android.R.layout.simple_list_item_1, items)
}
override fun onInstallProgress(path: String) {
progressDialog?.findViewById<TextView>(R.id.text)?.text = getString(R.string.install_progress, path)
}
override fun onInstallSuccess(path: File, archiveName: String?) {
dismissProgressDialog()
startGame(path, archiveName)
}
override fun onInstallFailure(msgId: Int) {
dismissProgressDialog()
errorDialog(msgId)
}
private fun startGame(path: File, archiveName: String?) {
val i = Intent()
i.setClass(applicationContext, GameActivity::class.java)
i.putExtra(GameActivity.EXTRA_GAME_ROOT, path.path)
i.putExtra(GameActivity.EXTRA_SAVE_DIRECTORY, File(filesDir, Launcher.SAVE_DIR).path)
i.putExtra(GameActivity.EXTRA_ARCHIVE_NAME, archiveName)
startActivity(i)
}
private fun uninstall(id: Int) {
launcher.uninstall(id)
}
private fun showProgressDialog(savedInstanceState: Bundle? = null) {
progressDialog = Dialog(this)
progressDialog!!.apply {
setTitle(R.string.install_dialog_title)
setCancelable(false)
setContentView(R.layout.progress_dialog)
savedInstanceState?.let {
findViewById<TextView>(R.id.text)?.text = it.getCharSequence(STATE_PROGRESS_TEXT)
}
show()
}
}
private fun dismissProgressDialog() {
progressDialog?.dismiss()
progressDialog = null
}
private fun errorDialog(msgId: Int) {
AlertDialog.Builder(this).setTitle(R.string.error_dialog_title)
.setMessage(msgId)
.setPositiveButton(R.string.ok) {_, _ -> }
.show()
}
private fun getArchiveName(uri: Uri): String? {
val cursor = contentResolver.query(uri, null, null, null, null, null)
cursor?.use {
if (it.moveToFirst()) {
val column = it.getColumnIndex(OpenableColumns.DISPLAY_NAME)
if (column >= 0) {
val fname = it.getString(column)
return if (fname.endsWith(".zip", true)) fname.dropLast(4) else fname
}
}
}
return null
}
}
@@ -0,0 +1,23 @@
package io.github.kichikuou.xsystem35
import android.app.Activity
import android.os.Bundle
import android.widget.TextView
import java.io.BufferedReader
class LicensesActivity : Activity() {
companion object {
const val EXTRA_DISPLAY_NAME = "DISPLAY_NAME"
const val EXTRA_FILE_NAME = "FILE_NAME"
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_licenses)
actionBar?.title = intent.getStringExtra(EXTRA_DISPLAY_NAME)
val path = "licenses/" + intent.getStringExtra(EXTRA_FILE_NAME)
val text = assets.open(path).bufferedReader().use(BufferedReader::readText)
findViewById<TextView>(R.id.license_text).text = text
}
}
@@ -0,0 +1,38 @@
package io.github.kichikuou.xsystem35
import android.app.Activity
import android.content.Intent
import android.os.Bundle
import android.widget.ListView
import android.widget.SimpleAdapter
class LicensesMenuActivity : Activity() {
class Entry(val displayName: String, val fileName: String, val url: String)
private val entries: ArrayList<Entry> = arrayListOf(
Entry("xsystem35-sdl2", "xsystem35", "https://github.com/kichikuou/xsystem35-sdl2"),
Entry("SDL", "SDL", "https://www.libsdl.org/"),
Entry("SDL_mixer", "SDL_mixer", "https://github.com/libsdl-org/SDL_mixer"),
Entry("SDL_ttf", "SDL_ttf", "https://github.com/libsdl-org/SDL_ttf"),
Entry("FreeType", "freetype", "https://freetype.org/"),
Entry("HarfBuzz", "harfbuzz", "https://harfbuzz.github.io/"),
Entry("MotoyaLCedar W3 mono", "MTLc3m", "https://github.com/aosp-mirror/platform_frameworks_base/tree/lollipop-release/data/fonts"),
Entry("Source Han Serif", "mincho", "https://github.com/adobe-fonts/source-han-serif/"),
)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_licenses_menu)
val items = entries.map { mapOf("name" to it.displayName, "url" to it.url)}
val listView = findViewById<ListView>(R.id.list)
listView.adapter = SimpleAdapter(this, items, android.R.layout.simple_list_item_2,
arrayOf("name", "url"), intArrayOf(android.R.id.text1, android.R.id.text2))
listView.setOnItemClickListener { _, _, pos, _ ->
val intent = Intent(this, LicensesActivity::class.java).apply {
putExtra(LicensesActivity.EXTRA_DISPLAY_NAME, entries[pos].displayName)
putExtra(LicensesActivity.EXTRA_FILE_NAME, entries[pos].fileName)
}
startActivity(intent)
}
}
}
@@ -0,0 +1,22 @@
package org.libsdl.app;
import android.hardware.usb.UsbDevice;
interface HIDDevice
{
public int getId();
public int getVendorId();
public int getProductId();
public String getSerialNumber();
public int getVersion();
public String getManufacturerName();
public String getProductName();
public UsbDevice getDevice();
public boolean open();
public int sendFeatureReport(byte[] report);
public int sendOutputReport(byte[] report);
public boolean getFeatureReport(byte[] report);
public void setFrozen(boolean frozen);
public void close();
public void shutdown();
}
@@ -0,0 +1,650 @@
package org.libsdl.app;
import android.content.Context;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothGatt;
import android.bluetooth.BluetoothGattCallback;
import android.bluetooth.BluetoothGattCharacteristic;
import android.bluetooth.BluetoothGattDescriptor;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.bluetooth.BluetoothGattService;
import android.hardware.usb.UsbDevice;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;
import android.os.*;
//import com.android.internal.util.HexDump;
import java.lang.Runnable;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.UUID;
class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice {
private static final String TAG = "hidapi";
private HIDDeviceManager mManager;
private BluetoothDevice mDevice;
private int mDeviceId;
private BluetoothGatt mGatt;
private boolean mIsRegistered = false;
private boolean mIsConnected = false;
private boolean mIsChromebook = false;
private boolean mIsReconnecting = false;
private boolean mFrozen = false;
private LinkedList<GattOperation> mOperations;
GattOperation mCurrentOperation = null;
private Handler mHandler;
private static final int TRANSPORT_AUTO = 0;
private static final int TRANSPORT_BREDR = 1;
private static final int TRANSPORT_LE = 2;
private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000;
static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3");
static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3");
static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3");
static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 };
static class GattOperation {
private enum Operation {
CHR_READ,
CHR_WRITE,
ENABLE_NOTIFICATION
}
Operation mOp;
UUID mUuid;
byte[] mValue;
BluetoothGatt mGatt;
boolean mResult = true;
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
}
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
mValue = value;
}
public void run() {
// This is executed in main thread
BluetoothGattCharacteristic chr;
switch (mOp) {
case CHR_READ:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Reading characteristic " + chr.getUuid());
if (!mGatt.readCharacteristic(chr)) {
Log.e(TAG, "Unable to read characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case CHR_WRITE:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value));
chr.setValue(mValue);
if (!mGatt.writeCharacteristic(chr)) {
Log.e(TAG, "Unable to write characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case ENABLE_NOTIFICATION:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing descriptor of " + chr.getUuid());
if (chr != null) {
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
int properties = chr.getProperties();
byte[] value;
if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) {
value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE;
} else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) {
value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE;
} else {
Log.e(TAG, "Unable to start notifications on input characteristic");
mResult = false;
return;
}
mGatt.setCharacteristicNotification(chr, true);
cccd.setValue(value);
if (!mGatt.writeDescriptor(cccd)) {
Log.e(TAG, "Unable to write descriptor " + mUuid.toString());
mResult = false;
return;
}
mResult = true;
}
}
}
}
public boolean finish() {
return mResult;
}
private BluetoothGattCharacteristic getCharacteristic(UUID uuid) {
BluetoothGattService valveService = mGatt.getService(steamControllerService);
if (valveService == null)
return null;
return valveService.getCharacteristic(uuid);
}
static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.CHR_READ, uuid);
}
static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) {
return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value);
}
static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid);
}
}
public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) {
mManager = manager;
mDevice = device;
mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier());
mIsRegistered = false;
mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
mOperations = new LinkedList<GattOperation>();
mHandler = new Handler(Looper.getMainLooper());
mGatt = connectGatt();
// final HIDDeviceBLESteamController finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.checkConnectionForChromebookIssue();
// }
// }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
public String getIdentifier() {
return String.format("SteamController.%s", mDevice.getAddress());
}
public BluetoothGatt getGatt() {
return mGatt;
}
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
} else {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
}
private BluetoothGatt connectGatt() {
return connectGatt(false);
}
protected int getConnectionState() {
Context context = mManager.getContext();
if (context == null) {
// We are lacking any context to get our Bluetooth information. We'll just assume disconnected.
return BluetoothProfile.STATE_DISCONNECTED;
}
BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE);
if (btManager == null) {
// This device doesn't support Bluetooth. We should never be here, because how did
// we instantiate a device to start with?
return BluetoothProfile.STATE_DISCONNECTED;
}
return btManager.getConnectionState(mDevice, BluetoothProfile.GATT);
}
public void reconnect() {
if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) {
mGatt.disconnect();
mGatt = connectGatt();
}
}
protected void checkConnectionForChromebookIssue() {
if (!mIsChromebook) {
// We only do this on Chromebooks, because otherwise it's really annoying to just attempt
// over and over.
return;
}
int connectionState = getConnectionState();
switch (connectionState) {
case BluetoothProfile.STATE_CONNECTED:
if (!mIsConnected) {
// We are in the Bad Chromebook Place. We can force a disconnect
// to try to recover.
Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
else if (!isRegistered()) {
if (mGatt.getServices().size() > 0) {
Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover.");
probeService(this);
}
else {
Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
}
else {
Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!");
return;
}
break;
case BluetoothProfile.STATE_DISCONNECTED:
Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
case BluetoothProfile.STATE_CONNECTING:
Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer.");
break;
}
final HIDDeviceBLESteamController finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.checkConnectionForChromebookIssue();
}
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
private boolean isRegistered() {
return mIsRegistered;
}
private void setRegistered() {
mIsRegistered = true;
}
private boolean probeService(HIDDeviceBLESteamController controller) {
if (isRegistered()) {
return true;
}
if (!mIsConnected) {
return false;
}
Log.v(TAG, "probeService controller=" + controller);
for (BluetoothGattService service : mGatt.getServices()) {
if (service.getUuid().equals(steamControllerService)) {
Log.v(TAG, "Found Valve steam controller service " + service.getUuid());
for (BluetoothGattCharacteristic chr : service.getCharacteristics()) {
if (chr.getUuid().equals(inputCharacteristic)) {
Log.v(TAG, "Found input characteristic");
// Start notifications
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
enableNotification(chr.getUuid());
}
}
}
return true;
}
}
if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) {
Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us.");
mIsConnected = false;
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private void finishCurrentGattOperation() {
GattOperation op = null;
synchronized (mOperations) {
if (mCurrentOperation != null) {
op = mCurrentOperation;
mCurrentOperation = null;
}
}
if (op != null) {
boolean result = op.finish(); // TODO: Maybe in main thread as well?
// Our operation failed, let's add it back to the beginning of our queue.
if (!result) {
mOperations.addFirst(op);
}
}
executeNextGattOperation();
}
private void executeNextGattOperation() {
synchronized (mOperations) {
if (mCurrentOperation != null)
return;
if (mOperations.isEmpty())
return;
mCurrentOperation = mOperations.removeFirst();
}
// Run in main thread
mHandler.post(new Runnable() {
@Override
public void run() {
synchronized (mOperations) {
if (mCurrentOperation == null) {
Log.e(TAG, "Current operation null in executor?");
return;
}
mCurrentOperation.run();
// now wait for the GATT callback and when it comes, finish this operation
}
}
});
}
private void queueGattOperation(GattOperation op) {
synchronized (mOperations) {
mOperations.add(op);
}
executeNextGattOperation();
}
private void enableNotification(UUID chrUuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid);
queueGattOperation(op);
}
public void writeCharacteristic(UUID uuid, byte[] value) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value);
queueGattOperation(op);
}
public void readCharacteristic(UUID uuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid);
queueGattOperation(op);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////////// BluetoothGattCallback overridden methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
public void onConnectionStateChange(BluetoothGatt g, int status, int newState) {
//Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState);
mIsReconnecting = false;
if (newState == 2) {
mIsConnected = true;
// Run directly, without GattOperation
if (!isRegistered()) {
mHandler.post(new Runnable() {
@Override
public void run() {
mGatt.discoverServices();
}
});
}
}
else if (newState == 0) {
mIsConnected = false;
}
// Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent.
}
public void onServicesDiscovered(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onServicesDiscovered status=" + status);
if (status == 0) {
if (gatt.getServices().size() == 0) {
Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack.");
mIsReconnecting = true;
mIsConnected = false;
gatt.disconnect();
mGatt = connectGatt(false);
}
else {
probeService(this);
}
}
}
public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) {
mManager.HIDDeviceFeatureReport(getId(), characteristic.getValue());
}
finishCurrentGattOperation();
}
public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic)) {
// Only register controller with the native side once it has been fully configured
if (!isRegistered()) {
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0);
setRegistered();
}
}
finishCurrentGattOperation();
}
public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) {
// Enable this for verbose logging of controller input reports
//Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue()));
if (characteristic.getUuid().equals(inputCharacteristic) && !mFrozen) {
mManager.HIDDeviceInputReport(getId(), characteristic.getValue());
}
}
public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
//Log.v(TAG, "onDescriptorRead status=" + status);
}
public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
BluetoothGattCharacteristic chr = descriptor.getCharacteristic();
//Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid());
if (chr.getUuid().equals(inputCharacteristic)) {
boolean hasWrittenInputDescriptor = true;
BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic);
if (reportChr != null) {
Log.v(TAG, "Writing report characteristic to enter valve mode");
reportChr.setValue(enterValveMode);
gatt.writeCharacteristic(reportChr);
}
}
finishCurrentGattOperation();
}
public void onReliableWriteCompleted(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onReliableWriteCompleted status=" + status);
}
public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) {
//Log.v(TAG, "onReadRemoteRssi status=" + status);
}
public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) {
//Log.v(TAG, "onMtuChanged status=" + status);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////// Public API
//////////////////////////////////////////////////////////////////////////////////////////////////////
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
// Valve Corporation
final int VALVE_USB_VID = 0x28DE;
return VALVE_USB_VID;
}
@Override
public int getProductId() {
// We don't have an easy way to query from the Bluetooth device, but we know what it is
final int D0G_BLE2_PID = 0x1106;
return D0G_BLE2_PID;
}
@Override
public String getSerialNumber() {
// This will be read later via feature report by Steam
return "12345";
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
return "Valve Corporation";
}
@Override
public String getProductName() {
return "Steam Controller";
}
@Override
public UsbDevice getDevice() {
return null;
}
@Override
public boolean open() {
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
// We need to skip the first byte, as that doesn't go over the air
byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1);
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(actual_report));
writeCharacteristic(reportCharacteristic, actual_report);
return report.length;
}
@Override
public int sendOutputReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendOutputReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(report));
writeCharacteristic(reportCharacteristic, report);
return report.length;
}
@Override
public boolean getFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted getFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return false;
}
//Log.v(TAG, "getFeatureReport");
readCharacteristic(reportCharacteristic);
return true;
}
@Override
public void close() {
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
@Override
public void shutdown() {
close();
BluetoothGatt g = mGatt;
if (g != null) {
g.disconnect();
g.close();
mGatt = null;
}
mManager = null;
mIsRegistered = false;
mIsConnected = false;
mOperations.clear();
}
}
@@ -0,0 +1,698 @@
package org.libsdl.app;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.PendingIntent;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.os.Build;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.hardware.usb.*;
import android.os.Handler;
import android.os.Looper;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
public class HIDDeviceManager {
private static final String TAG = "hidapi";
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
private static HIDDeviceManager sManager;
private static int sManagerRefCount = 0;
public static HIDDeviceManager acquire(Context context) {
if (sManagerRefCount == 0) {
sManager = new HIDDeviceManager(context);
}
++sManagerRefCount;
return sManager;
}
public static void release(HIDDeviceManager manager) {
if (manager == sManager) {
--sManagerRefCount;
if (sManagerRefCount == 0) {
sManager.close();
sManager = null;
}
}
}
private Context mContext;
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
private int mNextDeviceId = 0;
private SharedPreferences mSharedPreferences = null;
private boolean mIsChromebook = false;
private UsbManager mUsbManager;
private Handler mHandler;
private BluetoothManager mBluetoothManager;
private List<BluetoothDevice> mLastBluetoothDevices;
private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceAttached(usbDevice);
} else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceDetached(usbDevice);
} else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false));
}
}
};
private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
// Bluetooth device was connected. If it was a Steam Controller, handle it
if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device connected: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// Bluetooth device was disconnected, remove from controller manager (if any)
if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device disconnected: " + device);
disconnectBluetoothDevice(device);
}
}
};
private HIDDeviceManager(final Context context) {
mContext = context;
HIDDeviceRegisterCallback();
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
// if (shouldClear) {
// SharedPreferences.Editor spedit = mSharedPreferences.edit();
// spedit.clear();
// spedit.commit();
// }
// else
{
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
}
}
public Context getContext() {
return mContext;
}
public int getDeviceIDForIdentifier(String identifier) {
SharedPreferences.Editor spedit = mSharedPreferences.edit();
int result = mSharedPreferences.getInt(identifier, 0);
if (result == 0) {
result = mNextDeviceId++;
spedit.putInt("next_device_id", mNextDeviceId);
}
spedit.putInt(identifier, result);
spedit.commit();
return result;
}
private void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
if (mUsbManager == null) {
return;
}
/*
// Logging
for (UsbDevice device : mUsbManager.getDeviceList().values()) {
Log.i(TAG,"Path: " + device.getDeviceName());
Log.i(TAG,"Manufacturer: " + device.getManufacturerName());
Log.i(TAG,"Product: " + device.getProductName());
Log.i(TAG,"ID: " + device.getDeviceId());
Log.i(TAG,"Class: " + device.getDeviceClass());
Log.i(TAG,"Protocol: " + device.getDeviceProtocol());
Log.i(TAG,"Vendor ID " + device.getVendorId());
Log.i(TAG,"Product ID: " + device.getProductId());
Log.i(TAG,"Interface count: " + device.getInterfaceCount());
Log.i(TAG,"---------------------------------------");
// Get interface details
for (int index = 0; index < device.getInterfaceCount(); index++) {
UsbInterface mUsbInterface = device.getInterface(index);
Log.i(TAG," ***** *****");
Log.i(TAG," Interface index: " + index);
Log.i(TAG," Interface ID: " + mUsbInterface.getId());
Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass());
Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass());
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
Log.i(TAG," ++++ ++++ ++++");
Log.i(TAG," Endpoint index: " + epi);
Log.i(TAG," Attributes: " + mEndpoint.getAttributes());
Log.i(TAG," Direction: " + mEndpoint.getDirection());
Log.i(TAG," Number: " + mEndpoint.getEndpointNumber());
Log.i(TAG," Interval: " + mEndpoint.getInterval());
Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize());
Log.i(TAG," Type: " + mEndpoint.getType());
}
}
}
Log.i(TAG," No more devices connected.");
*/
// Register for USB broadcasts and permission completions
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION);
mContext.registerReceiver(mUsbBroadcast, filter);
for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) {
handleUsbDeviceAttached(usbDevice);
}
}
UsbManager getUSBManager() {
return mUsbManager;
}
private void shutdownUSB() {
try {
mContext.unregisterReceiver(mUsbBroadcast);
} catch (Exception e) {
// We may not have registered, that's okay
}
}
private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) {
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
return true;
}
if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) {
return true;
}
return false;
}
private boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB360_IFACE_SUBCLASS = 93;
final int XB360_IFACE_PROTOCOL = 1; // Wired
final int XB360W_IFACE_PROTOCOL = 129; // Wireless
final int[] SUPPORTED_VENDORS = {
0x0079, // GPD Win 2
0x044f, // Thrustmaster
0x045e, // Microsoft
0x046d, // Logitech
0x056e, // Elecom
0x06a3, // Saitek
0x0738, // Mad Catz
0x07ff, // Mad Catz
0x0e6f, // PDP
0x0f0d, // Hori
0x1038, // SteelSeries
0x11c9, // Nacon
0x12ab, // Unknown
0x1430, // RedOctane
0x146b, // BigBen
0x1532, // Razer Sabertooth
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
0x2dc8, // 8BitDo
0x9886, // ASTRO Gaming
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS &&
(usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL ||
usbInterface.getInterfaceProtocol() == XB360W_IFACE_PROTOCOL)) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
private boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS &&
usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
private void handleUsbDeviceAttached(UsbDevice usbDevice) {
connectHIDDeviceUSB(usbDevice);
}
private void handleUsbDeviceDetached(UsbDevice usbDevice) {
List<Integer> devices = new ArrayList<Integer>();
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
devices.add(device.getId());
}
}
for (int id : devices) {
HIDDevice device = mDevicesById.get(id);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
boolean opened = false;
if (permission_granted) {
opened = device.open();
}
HIDDeviceOpenResult(device.getId(), opened);
}
}
}
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
synchronized (this) {
int interface_mask = 0;
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
// Check to see if we've already added this interface
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
int interface_id = usbInterface.getId();
if ((interface_mask & (1 << interface_id)) != 0) {
continue;
}
interface_mask |= (1 << interface_id);
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
int id = device.getId();
mDevicesById.put(id, device);
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol());
}
}
}
}
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {
// This device doesn't support Bluetooth.
return;
}
BluetoothAdapter btAdapter = mBluetoothManager.getAdapter();
if (btAdapter == null) {
// This device has Bluetooth support in the codebase, but has no available adapters.
return;
}
// Get our bonded devices.
for (BluetoothDevice device : btAdapter.getBondedDevices()) {
Log.d(TAG, "Bluetooth device available: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// NOTE: These don't work on Chromebooks, to my undying dismay.
IntentFilter filter = new IntentFilter();
filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED);
filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED);
mContext.registerReceiver(mBluetoothBroadcast, filter);
if (mIsChromebook) {
mHandler = new Handler(Looper.getMainLooper());
mLastBluetoothDevices = new ArrayList<BluetoothDevice>();
// final HIDDeviceManager finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.chromebookConnectionHandler();
// }
// }, 5000);
}
}
private void shutdownBluetooth() {
try {
mContext.unregisterReceiver(mBluetoothBroadcast);
} catch (Exception e) {
// We may not have registered, that's okay
}
}
// Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly.
// This function provides a sort of dummy version of that, watching for changes in the
// connected devices and attempting to add controllers as things change.
public void chromebookConnectionHandler() {
if (!mIsChromebook) {
return;
}
ArrayList<BluetoothDevice> disconnected = new ArrayList<BluetoothDevice>();
ArrayList<BluetoothDevice> connected = new ArrayList<BluetoothDevice>();
List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
for (BluetoothDevice bluetoothDevice : currentConnected) {
if (!mLastBluetoothDevices.contains(bluetoothDevice)) {
connected.add(bluetoothDevice);
}
}
for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) {
if (!currentConnected.contains(bluetoothDevice)) {
disconnected.add(bluetoothDevice);
}
}
mLastBluetoothDevices = currentConnected;
for (BluetoothDevice bluetoothDevice : disconnected) {
disconnectBluetoothDevice(bluetoothDevice);
}
for (BluetoothDevice bluetoothDevice : connected) {
connectBluetoothDevice(bluetoothDevice);
}
final HIDDeviceManager finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.chromebookConnectionHandler();
}
}, 10000);
}
public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) {
Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice);
synchronized (this) {
if (mBluetoothDevices.containsKey(bluetoothDevice)) {
Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect");
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
device.reconnect();
return false;
}
HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice);
int id = device.getId();
mBluetoothDevices.put(bluetoothDevice, device);
mDevicesById.put(id, device);
// The Steam Controller will mark itself connected once initialization is complete
}
return true;
}
public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) {
synchronized (this) {
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
if (device == null)
return;
int id = device.getId();
mBluetoothDevices.remove(bluetoothDevice);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
public boolean isSteamController(BluetoothDevice bluetoothDevice) {
// Sanity check. If you pass in a null device, by definition it is never a Steam Controller.
if (bluetoothDevice == null) {
return false;
}
// If the device has no local name, we really don't want to try an equality check against it.
if (bluetoothDevice.getName() == null) {
return false;
}
return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0);
}
private void close() {
shutdownUSB();
shutdownBluetooth();
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.shutdown();
}
mDevicesById.clear();
mBluetoothDevices.clear();
HIDDeviceReleaseCallback();
}
}
public void setFrozen(boolean frozen) {
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private HIDDevice getDevice(int id) {
synchronized (this) {
HIDDevice result = mDevicesById.get(id);
if (result == null) {
Log.v(TAG, "No device for id: " + id);
Log.v(TAG, "Available devices: " + mDevicesById.keySet());
}
return result;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////// JNI interface functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
public boolean initialize(boolean usb, boolean bluetooth) {
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
if (usb) {
initializeUSB();
}
if (bluetooth) {
initializeBluetooth();
}
return true;
}
public boolean openDevice(int deviceID) {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
// Look to see if this is a USB device and we have permission to access it
UsbDevice usbDevice = device.getDevice();
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
}
return false;
}
try {
return device.open();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
public int sendOutputReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendOutputReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
public int sendFeatureReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
public boolean getFeatureReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
return device.getFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
public void closeDevice(int deviceID) {
try {
Log.v(TAG, "closeDevice deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return;
}
device.close();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////// Native methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
private native void HIDDeviceRegisterCallback();
private native void HIDDeviceReleaseCallback();
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
native void HIDDeviceOpenPending(int deviceID);
native void HIDDeviceOpenResult(int deviceID, boolean opened);
native void HIDDeviceDisconnected(int deviceID);
native void HIDDeviceInputReport(int deviceID, byte[] report);
native void HIDDeviceFeatureReport(int deviceID, byte[] report);
}
@@ -0,0 +1,309 @@
package org.libsdl.app;
import android.hardware.usb.*;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
class HIDDeviceUSB implements HIDDevice {
private static final String TAG = "hidapi";
protected HIDDeviceManager mManager;
protected UsbDevice mDevice;
protected int mInterfaceIndex;
protected int mInterface;
protected int mDeviceId;
protected UsbDeviceConnection mConnection;
protected UsbEndpoint mInputEndpoint;
protected UsbEndpoint mOutputEndpoint;
protected InputThread mInputThread;
protected boolean mRunning;
protected boolean mFrozen;
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
mManager = manager;
mDevice = usbDevice;
mInterfaceIndex = interface_index;
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
mRunning = false;
}
public String getIdentifier() {
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
}
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
return mDevice.getVendorId();
}
@Override
public int getProductId() {
return mDevice.getProductId();
}
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
try {
result = mDevice.getSerialNumber();
}
catch (SecurityException exception) {
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
}
}
if (result == null) {
result = "";
}
return result;
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getManufacturerName();
}
if (result == null) {
result = String.format("%x", getVendorId());
}
return result;
}
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getProductName();
}
if (result == null) {
result = String.format("%x", getProductId());
}
return result;
}
@Override
public UsbDevice getDevice() {
return mDevice;
}
public String getDeviceName() {
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
}
@Override
public boolean open() {
mConnection = mManager.getUSBManager().openDevice(mDevice);
if (mConnection == null) {
Log.w(TAG, "Unable to open USB device " + getDeviceName());
return false;
}
// Force claim our interface
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
if (!mConnection.claimInterface(iface, true)) {
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
close();
return false;
}
// Find the endpoints
for (int j = 0; j < iface.getEndpointCount(); j++) {
UsbEndpoint endpt = iface.getEndpoint(j);
switch (endpt.getDirection()) {
case UsbConstants.USB_DIR_IN:
if (mInputEndpoint == null) {
mInputEndpoint = endpt;
}
break;
case UsbConstants.USB_DIR_OUT:
if (mOutputEndpoint == null) {
mOutputEndpoint = endpt;
}
break;
}
}
// Make sure the required endpoints were present
if (mInputEndpoint == null || mOutputEndpoint == null) {
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
close();
return false;
}
// Start listening for input
mRunning = true;
mInputThread = new InputThread();
mInputThread.start();
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
0x09/*HID set_report*/,
(3/*HID feature*/ << 8) | report_number,
mInterface,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
return -1;
}
if (skipped_report_id) {
++length;
}
return length;
}
@Override
public int sendOutputReport(byte[] report) {
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
if (r != report.length) {
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
}
return r;
}
@Override
public boolean getFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
/* Offset the return buffer by 1, so that the report ID
will remain in byte 0. */
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
0x01/*HID get_report*/,
(3/*HID feature*/ << 8) | report_number,
mInterface,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
return false;
}
if (skipped_report_id) {
++res;
++length;
}
byte[] data;
if (res == length) {
data = report;
} else {
data = Arrays.copyOfRange(report, 0, res);
}
mManager.HIDDeviceFeatureReport(mDeviceId, data);
return true;
}
@Override
public void close() {
mRunning = false;
if (mInputThread != null) {
while (mInputThread.isAlive()) {
mInputThread.interrupt();
try {
mInputThread.join();
} catch (InterruptedException e) {
// Keep trying until we're done
}
}
mInputThread = null;
}
if (mConnection != null) {
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
mConnection.releaseInterface(iface);
mConnection.close();
mConnection = null;
}
}
@Override
public void shutdown() {
close();
mManager = null;
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
protected class InputThread extends Thread {
@Override
public void run() {
int packetSize = mInputEndpoint.getMaxPacketSize();
byte[] packet = new byte[packetSize];
while (mRunning) {
int r;
try
{
r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
}
catch (Exception e)
{
Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e);
break;
}
if (r < 0) {
// Could be a timeout or an I/O error
}
if (r > 0) {
byte[] data;
if (r == packetSize) {
data = packet;
} else {
data = Arrays.copyOfRange(packet, 0, r);
}
if (!mFrozen) {
mManager.HIDDeviceInputReport(mDeviceId, data);
}
}
}
}
}
}
@@ -0,0 +1,90 @@
package org.libsdl.app;
import android.content.Context;
import java.lang.Class;
import java.lang.reflect.Method;
/**
SDL library initialization
*/
public class SDL {
// This function should be called first and sets up the native code
// so it can call into the Java classes
public static void setupJNI() {
SDLActivity.nativeSetupJNI();
SDLAudioManager.nativeSetupJNI();
SDLControllerManager.nativeSetupJNI();
}
// This function should be called each time the activity is started
public static void initialize() {
setContext(null);
SDLActivity.initialize();
SDLAudioManager.initialize();
SDLControllerManager.initialize();
}
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}
public static Context getContext() {
return mContext;
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
}
try {
// Let's see if we have ReLinker available in the project. This is necessary for
// some projects that have huge numbers of local libraries bundled, and thus may
// trip a bug in Android's native library loader which ReLinker works around. (If
// loadLibrary works properly, ReLinker will simply use the normal Android method
// internally.)
//
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
Method forceMethod = relinkClass.getDeclaredMethod("force");
Object relinkInstance = forceMethod.invoke(null);
Class<?> relinkInstanceClass = relinkInstance.getClass();
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back
try {
System.loadLibrary(libraryName);
}
catch (final UnsatisfiedLinkError ule) {
throw ule;
}
catch (final SecurityException se) {
throw se;
}
}
}
protected static Context mContext;
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,514 @@
package org.libsdl.app;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
public class SDLAudioManager {
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static final int[] NO_DEVICES = {};
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
{
mAudioDeviceCallback = new AudioDeviceCallback() {
@Override
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
@Override
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
};
}
}
public static void setContext(Context context) {
mContext = context;
if (context != null) {
registerAudioDeviceCallback();
}
}
public static void release(Context context) {
unregisterAudioDeviceCallback(context);
}
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
int channelConfig;
int sampleSize;
int frameSize;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
sampleRate = 48000;
}
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
}
switch (audioFormat)
{
case AudioFormat.ENCODING_PCM_8BIT:
sampleSize = 1;
break;
case AudioFormat.ENCODING_PCM_16BIT:
sampleSize = 2;
break;
case AudioFormat.ENCODING_PCM_FLOAT:
sampleSize = 4;
break;
default:
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
sampleSize = 2;
break;
}
if (isCapture) {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_IN_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
}
} else {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
case 3:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 5:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
break;
case 7:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
desiredChannels = 6;
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
}
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
}
/*
Log.v(TAG, "Speaker configuration (and order of channels):");
if ((channelConfig & 0x00000004) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
}
if ((channelConfig & 0x00000008) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
}
if ((channelConfig & 0x00000010) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
}
if ((channelConfig & 0x00000020) != 0) {
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
}
if ((channelConfig & 0x00000040) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
}
if ((channelConfig & 0x00000080) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
}
if ((channelConfig & 0x00000100) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
}
if ((channelConfig & 0x00000200) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
}
if ((channelConfig & 0x00000400) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
}
if ((channelConfig & 0x00000800) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
}
if ((channelConfig & 0x00001000) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
}
*/
}
frameSize = (sampleSize * desiredChannels);
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
int minBufferSize;
if (isCapture) {
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
} else {
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
}
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
int[] results = new int[4];
if (isCapture) {
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
results[0] = mAudioRecord.getSampleRate();
results[1] = mAudioRecord.getAudioFormat();
results[2] = mAudioRecord.getChannelCount();
} else {
if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
/* Try again, with safer values */
Log.e(TAG, "Failed during initialization of Audio Track");
mAudioTrack.release();
mAudioTrack = null;
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
results[0] = mAudioTrack.getSampleRate();
results[1] = mAudioTrack.getAudioFormat();
results[2] = mAudioTrack.getChannelCount();
}
results[3] = desiredFrames;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static void registerAudioDeviceCallback() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
}
}
private static void unregisterAudioDeviceCallback(Context context) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioOutputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioInputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteFloatBuffer(float[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(float)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteShortBuffer(short[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteByteBuffer(byte[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
/** This method is called by SDL using JNI. */
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
try {
/* Set thread name */
if (iscapture) {
Thread.currentThread().setName("SDLAudioC" + device_id);
} else {
Thread.currentThread().setName("SDLAudioP" + device_id);
}
/* Set thread priority */
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
} catch (Exception e) {
Log.v(TAG, "modify thread properties failed " + e.toString());
}
}
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void addAudioDevice(boolean isCapture, int deviceId);
}
@@ -0,0 +1,856 @@
package org.libsdl.app;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class SDLControllerManager
{
public static native int nativeSetupJNI();
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int axis_mask, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
protected static SDLJoystickHandler mJoystickHandler;
protected static SDLHapticHandler mHapticHandler;
private static final String TAG = "SDLControllerManager";
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
}
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
}
}
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
/**
* This method is called by SDL using JNI.
*/
public static void pollInputDevices() {
mJoystickHandler.pollInputDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void pollHapticDevices() {
mHapticHandler.pollHapticDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticRun(int device_id, float intensity, int length) {
mHapticHandler.run(device_id, intensity, length);
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticStop(int device_id)
{
mHapticHandler.stop(device_id);
}
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
if ((device == null) || (deviceId < 0)) {
return false;
}
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/*
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
}
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
}
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
*/
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
}
}
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API16 extends SDLJoystickHandler {
static class SDLJoystick {
public int device_id;
public String name;
public String desc;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
// Some controllers, like the Moga Pro 2, return AXIS_GAS (22) for right trigger and AXIS_BRAKE (23) for left trigger - swap them so they're sorted in the right order for SDL
int arg0Axis = arg0.getAxis();
int arg1Axis = arg1.getAxis();
if (arg0Axis == MotionEvent.AXIS_GAS) {
arg0Axis = MotionEvent.AXIS_BRAKE;
} else if (arg0Axis == MotionEvent.AXIS_BRAKE) {
arg0Axis = MotionEvent.AXIS_GAS;
}
if (arg1Axis == MotionEvent.AXIS_GAS) {
arg1Axis = MotionEvent.AXIS_BRAKE;
} else if (arg1Axis == MotionEvent.AXIS_BRAKE) {
arg1Axis = MotionEvent.AXIS_GAS;
}
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
// This is because the usual pairing are:
// - AXIS_X + AXIS_Y (left stick).
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
// This sorts the axes in the above order, which tends to be correct
// for Xbox-ish game pads that have the right stick on RX/RY and the
// triggers on Z/RZ.
//
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
//
// References:
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
if (arg0Axis == MotionEvent.AXIS_Z) {
arg0Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
--arg0Axis;
}
if (arg1Axis == MotionEvent.AXIS_Z) {
arg1Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
--arg1Axis;
}
return arg0Axis - arg1Axis;
}
}
private final ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API16() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
for (int device_id : deviceIds) {
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
SDLJoystick joystick = getJoystick(device_id);
if (joystick == null) {
InputDevice joystickDevice = InputDevice.getDevice(device_id);
joystick = new SDLJoystick();
joystick.device_id = device_id;
joystick.name = joystickDevice.getName();
joystick.desc = getJoystickDescriptor(joystickDevice);
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
} else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = null;
for (SDLJoystick joystick : mJoysticks) {
int device_id = joystick.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
}
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int i = 0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
mJoysticks.remove(i);
break;
}
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for (SDLJoystick joystick : mJoysticks) {
if (joystick.device_id == device_id) {
return joystick;
}
}
return null;
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_MOVE) {
SDLJoystick joystick = getJoystick(event.getDeviceId());
if (joystick != null) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
}
for (int i = 0; i < joystick.hats.size() / 2; i++) {
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
}
}
}
return true;
}
public String getJoystickDescriptor(InputDevice joystickDevice) {
String desc = joystickDevice.getDescriptor();
if (desc != null && !desc.isEmpty()) {
return desc;
}
return joystickDevice.getName();
}
public int getProductId(InputDevice joystickDevice) {
return 0;
}
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
return -1;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
}
class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
@Override
public int getProductId(InputDevice joystickDevice) {
return joystickDevice.getProductId();
}
@Override
public int getVendorId(InputDevice joystickDevice) {
return joystickDevice.getVendorId();
}
@Override
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
// For compatibility, keep computing the axis mask like before,
// only really distinguishing 2, 4 and 6 axes.
int axis_mask = 0;
if (ranges.size() >= 2) {
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
axis_mask |= 0x0003;
}
if (ranges.size() >= 4) {
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
axis_mask |= 0x000c;
}
if (ranges.size() >= 6) {
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
axis_mask |= 0x0030;
}
// Also add an indicator bit for whether the sorting order has changed.
// This serves to disable outdated gamecontrollerdb.txt mappings.
boolean have_z = false;
boolean have_past_z_before_rz = false;
for (InputDevice.MotionRange range : ranges) {
int axis = range.getAxis();
if (axis == MotionEvent.AXIS_Z) {
have_z = true;
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
have_past_z_before_rz = true;
}
}
if (have_z && have_past_z_before_rz) {
// If both these exist, the compare() function changed sorting order.
// Set a bit to indicate this fact.
axis_mask |= 0x8000;
}
return axis_mask;
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
int[] keys = new int[] {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BACK,
KeyEvent.KEYCODE_MENU,
KeyEvent.KEYCODE_BUTTON_MODE,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_THUMBL,
KeyEvent.KEYCODE_BUTTON_THUMBR,
KeyEvent.KEYCODE_BUTTON_L1,
KeyEvent.KEYCODE_BUTTON_R1,
KeyEvent.KEYCODE_DPAD_UP,
KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_DPAD_LEFT,
KeyEvent.KEYCODE_DPAD_RIGHT,
KeyEvent.KEYCODE_BUTTON_SELECT,
KeyEvent.KEYCODE_DPAD_CENTER,
// These don't map into any SDL controller buttons directly
KeyEvent.KEYCODE_BUTTON_L2,
KeyEvent.KEYCODE_BUTTON_R2,
KeyEvent.KEYCODE_BUTTON_C,
KeyEvent.KEYCODE_BUTTON_Z,
KeyEvent.KEYCODE_BUTTON_1,
KeyEvent.KEYCODE_BUTTON_2,
KeyEvent.KEYCODE_BUTTON_3,
KeyEvent.KEYCODE_BUTTON_4,
KeyEvent.KEYCODE_BUTTON_5,
KeyEvent.KEYCODE_BUTTON_6,
KeyEvent.KEYCODE_BUTTON_7,
KeyEvent.KEYCODE_BUTTON_8,
KeyEvent.KEYCODE_BUTTON_9,
KeyEvent.KEYCODE_BUTTON_10,
KeyEvent.KEYCODE_BUTTON_11,
KeyEvent.KEYCODE_BUTTON_12,
KeyEvent.KEYCODE_BUTTON_13,
KeyEvent.KEYCODE_BUTTON_14,
KeyEvent.KEYCODE_BUTTON_15,
KeyEvent.KEYCODE_BUTTON_16,
};
int[] masks = new int[] {
(1 << 0), // A -> A
(1 << 1), // B -> B
(1 << 2), // X -> X
(1 << 3), // Y -> Y
(1 << 4), // BACK -> BACK
(1 << 6), // MENU -> START
(1 << 5), // MODE -> GUIDE
(1 << 6), // START -> START
(1 << 7), // THUMBL -> LEFTSTICK
(1 << 8), // THUMBR -> RIGHTSTICK
(1 << 9), // L1 -> LEFTSHOULDER
(1 << 10), // R1 -> RIGHTSHOULDER
(1 << 11), // DPAD_UP -> DPAD_UP
(1 << 12), // DPAD_DOWN -> DPAD_DOWN
(1 << 13), // DPAD_LEFT -> DPAD_LEFT
(1 << 14), // DPAD_RIGHT -> DPAD_RIGHT
(1 << 4), // SELECT -> BACK
(1 << 0), // DPAD_CENTER -> A
(1 << 15), // L2 -> ??
(1 << 16), // R2 -> ??
(1 << 17), // C -> ??
(1 << 18), // Z -> ??
(1 << 20), // 1 -> ??
(1 << 21), // 2 -> ??
(1 << 22), // 3 -> ??
(1 << 23), // 4 -> ??
(1 << 24), // 5 -> ??
(1 << 25), // 6 -> ??
(1 << 26), // 7 -> ??
(1 << 27), // 8 -> ??
(1 << 28), // 9 -> ??
(1 << 29), // 10 -> ??
(1 << 30), // 11 -> ??
(1 << 31), // 12 -> ??
// We're out of room...
0xFFFFFFFF, // 13 -> ??
0xFFFFFFFF, // 14 -> ??
0xFFFFFFFF, // 15 -> ??
0xFFFFFFFF, // 16 -> ??
};
boolean[] has_keys = joystickDevice.hasKeys(keys);
for (int i = 0; i < keys.length; ++i) {
if (has_keys[i]) {
button_mask |= masks[i];
}
}
return button_mask;
}
}
class SDLHapticHandler_API26 extends SDLHapticHandler {
@Override
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
if (intensity == 0.0f) {
stop(device_id);
return;
}
int vibeValue = Math.round(intensity * 255);
if (vibeValue > 255) {
vibeValue = 255;
}
if (vibeValue < 1) {
stop(device_id);
return;
}
try {
haptic.vib.vibrate(VibrationEffect.createOneShot(length, vibeValue));
}
catch (Exception e) {
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
// something went horribly wrong with the Android 8.0 APIs.
haptic.vib.vibrate(length);
}
}
}
}
class SDLHapticHandler {
static class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private final ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
}
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.vibrate(length);
}
}
public void stop(int device_id) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.cancel();
}
}
public void pollHapticDevices() {
final int deviceId_VIBRATOR_SERVICE = 999999;
boolean hasVibratorService = false;
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for (int i = deviceIds.length - 1; i > -1; i--) {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}
/* Check VIBRATOR_SERVICE */
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (vib != null) {
hasVibratorService = vib.hasVibrator();
if (hasVibratorService) {
SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
if (haptic == null) {
haptic = new SDLHaptic();
haptic.device_id = deviceId_VIBRATOR_SERVICE;
haptic.name = "VIBRATOR_SERVICE";
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = null;
for (SDLHaptic haptic : mHaptics) {
int device_id = haptic.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
} // else: don't remove the vibrator if it is still present
}
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int i = 0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
mHaptics.remove(i);
break;
}
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for (SDLHaptic haptic : mHaptics) {
if (haptic.device_id == device_id) {
return haptic;
}
}
return null;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
public boolean supportsRelativeMouse() {
return false;
}
public boolean inRelativeMode() {
return false;
}
public boolean setRelativeMouseEnabled(boolean enabled) {
return false;
}
public void reclaimRelativeMouseModeIfNeeded()
{
}
public float getEventX(MotionEvent event) {
return event.getX(0);
}
public float getEventY(MotionEvent event) {
return event.getY(0);
}
}
class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
// Handle relative mouse mode
if (mRelativeModeEnabled) {
if (event.getSource() == InputDevice.SOURCE_MOUSE) {
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_HOVER_MOVE) {
float x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
float y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
}
}
}
// Event was not managed, call SDLGenericMotionListener_API12 method
return super.onGenericMotion(v, event);
}
@Override
public boolean supportsRelativeMouse() {
return true;
}
@Override
public boolean inRelativeMode() {
return mRelativeModeEnabled;
}
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
mRelativeModeEnabled = enabled;
return true;
}
@Override
public float getEventX(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
} else {
return event.getX(0);
}
}
@Override
public float getEventY(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
} else {
return event.getY(0);
}
}
}
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
// DeX desktop mouse cursor is a separate non-standard input type.
case InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
default:
break;
}
break;
case InputDevice.SOURCE_MOUSE_RELATIVE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
}
@Override
public boolean inRelativeMode() {
return mRelativeModeEnabled;
}
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
} else {
SDLActivity.getContentView().releasePointerCapture();
}
mRelativeModeEnabled = enabled;
return true;
} else {
return false;
}
}
@Override
public void reclaimRelativeMouseModeIfNeeded()
{
if (mRelativeModeEnabled && !SDLActivity.isDeXMode()) {
SDLActivity.getContentView().requestPointerCapture();
}
}
@Override
public float getEventX(MotionEvent event) {
// Relative mouse in capture mode will only have relative for X/Y
return event.getX(0);
}
@Override
public float getEventY(MotionEvent event) {
// Relative mouse in capture mode will only have relative for X/Y
return event.getY(0);
}
}
@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}
@@ -0,0 +1,32 @@
<vector android:height="98dp" android:viewportHeight="294"
android:viewportWidth="294" android:width="98dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="#39c64c"
android:pathData="M56,111a91,84 0,1 0,182 0a91,84 0,1 0,-182 0z"
android:strokeColor="#FFF" android:strokeWidth="14.4"/>
<path android:fillColor="#39c64c"
android:pathData="M78,90L216,90A22,22 0,0 1,238 112L238,250A22,22 0,0 1,216 272L78,272A22,22 0,0 1,56 250L56,112A22,22 0,0 1,78 90z"
android:strokeColor="#FFF" android:strokeWidth="14.4"/>
<path android:fillColor="#39c64c"
android:pathData="M87.377,4.721L87.377,4.721A6.5,6.5 106.754,0 0,84.843 13.558L120.234,77.405A6.5,6.5 114.852,0 0,129.07 79.939L129.07,79.939A6.5,6.5 114.852,0 0,131.604 71.102L96.213,7.255A6.5,6.5 106.754,0 0,87.377 4.721z"
android:strokeColor="#FFF" android:strokeWidth="7.2"/>
<path android:fillColor="#39c64c"
android:pathData="M266,111L266,111A24,24 0,0 0,242 135L242,167A24,24 0,0 0,266 191L266,191A24,24 0,0 0,290 167L290,135A24,24 0,0 0,266 111z"
android:strokeColor="#FFF" android:strokeWidth="7.2"/>
<path android:fillColor="#39c64c"
android:pathData="M206.623,4.721L206.623,4.721A6.5,6.5 118.209,0 1,209.157 13.558L173.766,77.405A6.5,6.5 87.387,0 1,164.93 79.939L164.93,79.939A6.5,6.5 87.387,0 1,162.396 71.102L197.787,7.255A6.5,6.5 118.209,0 1,206.623 4.721z"
android:strokeColor="#FFF" android:strokeWidth="7.2"/>
<path android:fillColor="#39c64c"
android:pathData="M28,111L28,111A24,24 0,0 1,52 135L52,167A24,24 0,0 1,28 191L28,191A24,24 0,0 1,4 167L4,135A24,24 0,0 1,28 111z"
android:strokeColor="#FFF" android:strokeWidth="7.2"/>
<path android:fillColor="#39c64c" android:pathData="M56,111a91,84 0,1 0,182 0a91,84 0,1 0,-182 0z"/>
<path android:fillColor="#39c64c" android:pathData="M78,90L216,90A22,22 0,0 1,238 112L238,250A22,22 0,0 1,216 272L78,272A22,22 0,0 1,56 250L56,112A22,22 0,0 1,78 90z"/>
<path android:fillColor="#000"
android:pathData="M127,140a20,25 0,1 0,40 0a20,25 0,1 0,-40 0z"
android:strokeColor="#000" android:strokeWidth="7.2"/>
<path android:fillColor="#000"
android:pathData="M163.493,89.441a25,20 61,1 0,34.985 -19.392a25,20 61,1 0,-34.985 19.392z"
android:strokeColor="#000" android:strokeWidth="7.2"/>
<path android:fillColor="#000"
android:pathData="M130.507,89.441a25,20 119,1 1,-34.985 -19.392a25,20 119,1 1,34.985 19.392z"
android:strokeColor="#000" android:strokeWidth="7.2"/>
</vector>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView android:id="@+id/license_text"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:padding="20dp" />
</ScrollView>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<ListView android:id="@+id/list"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
</LinearLayout>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ListView android:id="@+id/list"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="horizontal"
android:padding="16dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ProgressBar
android:layout_marginEnd="8dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
<TextView
android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:textSize="16sp"/>
</LinearLayout>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/export_savedata"
android:title="@string/action_export_save_data" />
<item
android:id="@+id/import_savedata"
android:title="@string/action_import_save_data" />
<item
android:id="@+id/licenses"
android:title="@string/action_licenses" />
</menu>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">xsystem35</string>
<string name="action_export_save_data">セーブデータをエクスポート</string>
<string name="action_import_save_data">セーブデータをインポート</string>
<string name="action_licenses">オープンソースライセンス</string>
<string name="cancel">キャンセル</string>
<string name="cannot_find_ald">System 3.x のファイル (*.ald) が見つかりません。</string>
<string name="choose_a_file">ファイルを選択</string>
<string name="error_dialog_title">エラー</string>
<string name="install_dialog_title">インストール中…</string>
<string name="install_from_zip">ZIP からインストール</string>
<string name="install_progress">%s を展開中</string>
<string name="no_data_to_import">ZIP アーカイブ中に save/ フォルダが見つかりません。</string>
<string name="save_data_export_error">セーブデータのエクスポートに失敗しました。</string>
<string name="save_data_export_success">エクスポートに成功しました。</string>
<string name="save_data_import_success">インポートに成功しました。</string>
<string name="uninstall_dialog_message">「%s」をアンインストールしますか?</string>
<string name="uninstall_dialog_title">確認</string>
<string name="unsupported_zip">この形式の ZIP はサポートしていません。</string>
<string name="zip_extraction_error">ZIP の展開に失敗しました。</string>
</resources>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>
@@ -0,0 +1,22 @@
<resources>
<string name="app_name">xsystem35</string>
<string name="action_export_save_data">Export Save Files</string>
<string name="action_import_save_data">Import Save Files</string>
<string name="action_licenses">Open source licenses</string>
<string name="cancel">Cancel</string>
<string name="cannot_find_ald">Cannot find System 3.x game files (*.ald).</string>
<string name="choose_a_file">Choose a file</string>
<string name="error_dialog_title">Error</string>
<string name="install_dialog_title">Installing…</string>
<string name="install_from_zip">Install from ZIP</string>
<string name="install_progress">Extracting %s</string>
<string name="no_data_to_import">No save/ folder in the ZIP archive.</string>
<string name="ok">OK</string>
<string name="save_data_export_error">Failed to export save files.</string>
<string name="save_data_import_success">Imported successfully.</string>
<string name="save_data_export_success">Exported successfully.</string>
<string name="uninstall_dialog_message">Uninstall \"%s\"?</string>
<string name="uninstall_dialog_title">Confirm</string>
<string name="unsupported_zip">This type of ZIP is not supported.</string>
<string name="zip_extraction_error">Failed to extract ZIP.</string>
</resources>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
<!-- Customize your theme here. -->
</style>
</resources>
+27
View File
@@ -0,0 +1,27 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = '1.7.21'
repositories {
mavenCentral()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.1.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenCentral()
google()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
+17
View File
@@ -0,0 +1,17 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
Binary file not shown.
+6
View File
@@ -0,0 +1,6 @@
#Thu Nov 11 18:20:34 PST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
Vendored Executable
+160
View File
@@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
+90
View File
@@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
+1
View File
@@ -0,0 +1 @@
include ':app'
-15
View File
@@ -1,15 +0,0 @@
#!/bin/sh
srcdir=`dirname $0`
test -z "$srcdir" && srcdir=.
PKG_NAME="the package."
(test -f $srcdir/configure.ac) || {
echo -n "**Error**: Directory "\`$srcdir\'" does not look like the"
echo " top-level directory"
exit 1
}
. $srcdir/macros/autogen.sh
-347
View File
@@ -1,347 +0,0 @@
#! /bin/sh
# Wrapper for compilers which do not understand '-c -o'.
scriptversion=2012-10-14.11; # UTC
# Copyright (C) 1999-2013 Free Software Foundation, Inc.
# Written by Tom Tromey <tromey@cygnus.com>.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
# This file is maintained in Automake, please report
# bugs to <bug-automake@gnu.org> or send patches to
# <automake-patches@gnu.org>.
nl='
'
# We need space, tab and new line, in precisely that order. Quoting is
# there to prevent tools from complaining about whitespace usage.
IFS=" "" $nl"
file_conv=
# func_file_conv build_file lazy
# Convert a $build file to $host form and store it in $file
# Currently only supports Windows hosts. If the determined conversion
# type is listed in (the comma separated) LAZY, no conversion will
# take place.
func_file_conv ()
{
file=$1
case $file in
/ | /[!/]*) # absolute file, and not a UNC file
if test -z "$file_conv"; then
# lazily determine how to convert abs files
case `uname -s` in
MINGW*)
file_conv=mingw
;;
CYGWIN*)
file_conv=cygwin
;;
*)
file_conv=wine
;;
esac
fi
case $file_conv/,$2, in
*,$file_conv,*)
;;
mingw/*)
file=`cmd //C echo "$file " | sed -e 's/"\(.*\) " *$/\1/'`
;;
cygwin/*)
file=`cygpath -m "$file" || echo "$file"`
;;
wine/*)
file=`winepath -w "$file" || echo "$file"`
;;
esac
;;
esac
}
# func_cl_dashL linkdir
# Make cl look for libraries in LINKDIR
func_cl_dashL ()
{
func_file_conv "$1"
if test -z "$lib_path"; then
lib_path=$file
else
lib_path="$lib_path;$file"
fi
linker_opts="$linker_opts -LIBPATH:$file"
}
# func_cl_dashl library
# Do a library search-path lookup for cl
func_cl_dashl ()
{
lib=$1
found=no
save_IFS=$IFS
IFS=';'
for dir in $lib_path $LIB
do
IFS=$save_IFS
if $shared && test -f "$dir/$lib.dll.lib"; then
found=yes
lib=$dir/$lib.dll.lib
break
fi
if test -f "$dir/$lib.lib"; then
found=yes
lib=$dir/$lib.lib
break
fi
if test -f "$dir/lib$lib.a"; then
found=yes
lib=$dir/lib$lib.a
break
fi
done
IFS=$save_IFS
if test "$found" != yes; then
lib=$lib.lib
fi
}
# func_cl_wrapper cl arg...
# Adjust compile command to suit cl
func_cl_wrapper ()
{
# Assume a capable shell
lib_path=
shared=:
linker_opts=
for arg
do
if test -n "$eat"; then
eat=
else
case $1 in
-o)
# configure might choose to run compile as 'compile cc -o foo foo.c'.
eat=1
case $2 in
*.o | *.[oO][bB][jJ])
func_file_conv "$2"
set x "$@" -Fo"$file"
shift
;;
*)
func_file_conv "$2"
set x "$@" -Fe"$file"
shift
;;
esac
;;
-I)
eat=1
func_file_conv "$2" mingw
set x "$@" -I"$file"
shift
;;
-I*)
func_file_conv "${1#-I}" mingw
set x "$@" -I"$file"
shift
;;
-l)
eat=1
func_cl_dashl "$2"
set x "$@" "$lib"
shift
;;
-l*)
func_cl_dashl "${1#-l}"
set x "$@" "$lib"
shift
;;
-L)
eat=1
func_cl_dashL "$2"
;;
-L*)
func_cl_dashL "${1#-L}"
;;
-static)
shared=false
;;
-Wl,*)
arg=${1#-Wl,}
save_ifs="$IFS"; IFS=','
for flag in $arg; do
IFS="$save_ifs"
linker_opts="$linker_opts $flag"
done
IFS="$save_ifs"
;;
-Xlinker)
eat=1
linker_opts="$linker_opts $2"
;;
-*)
set x "$@" "$1"
shift
;;
*.cc | *.CC | *.cxx | *.CXX | *.[cC]++)
func_file_conv "$1"
set x "$@" -Tp"$file"
shift
;;
*.c | *.cpp | *.CPP | *.lib | *.LIB | *.Lib | *.OBJ | *.obj | *.[oO])
func_file_conv "$1" mingw
set x "$@" "$file"
shift
;;
*)
set x "$@" "$1"
shift
;;
esac
fi
shift
done
if test -n "$linker_opts"; then
linker_opts="-link$linker_opts"
fi
exec "$@" $linker_opts
exit 1
}
eat=
case $1 in
'')
echo "$0: No command. Try '$0 --help' for more information." 1>&2
exit 1;
;;
-h | --h*)
cat <<\EOF
Usage: compile [--help] [--version] PROGRAM [ARGS]
Wrapper for compilers which do not understand '-c -o'.
Remove '-o dest.o' from ARGS, run PROGRAM with the remaining
arguments, and rename the output as expected.
If you are trying to build a whole package this is not the
right script to run: please start by reading the file 'INSTALL'.
Report bugs to <bug-automake@gnu.org>.
EOF
exit $?
;;
-v | --v*)
echo "compile $scriptversion"
exit $?
;;
cl | *[/\\]cl | cl.exe | *[/\\]cl.exe )
func_cl_wrapper "$@" # Doesn't return...
;;
esac
ofile=
cfile=
for arg
do
if test -n "$eat"; then
eat=
else
case $1 in
-o)
# configure might choose to run compile as 'compile cc -o foo foo.c'.
# So we strip '-o arg' only if arg is an object.
eat=1
case $2 in
*.o | *.obj)
ofile=$2
;;
*)
set x "$@" -o "$2"
shift
;;
esac
;;
*.c)
cfile=$1
set x "$@" "$1"
shift
;;
*)
set x "$@" "$1"
shift
;;
esac
fi
shift
done
if test -z "$ofile" || test -z "$cfile"; then
# If no '-o' option was seen then we might have been invoked from a
# pattern rule where we don't need one. That is ok -- this is a
# normal compilation that the losing compiler can handle. If no
# '.c' file was seen then we are probably linking. That is also
# ok.
exec "$@"
fi
# Name of file we expect compiler to create.
cofile=`echo "$cfile" | sed 's|^.*[\\/]||; s|^[a-zA-Z]:||; s/\.c$/.o/'`
# Create the lock directory.
# Note: use '[/\\:.-]' here to ensure that we don't use the same name
# that we are using for the .o file. Also, base the name on the expected
# object file name, since that is what matters with a parallel build.
lockdir=`echo "$cofile" | sed -e 's|[/\\:.-]|_|g'`.d
while true; do
if mkdir "$lockdir" >/dev/null 2>&1; then
break
fi
sleep 1
done
# FIXME: race condition here if user kills between mkdir and trap.
trap "rmdir '$lockdir'; exit 1" 1 2 15
# Run the compile.
"$@"
ret=$?
if test -f "$cofile"; then
test "$cofile" = "$ofile" || mv "$cofile" "$ofile"
elif test -f "${cofile}bj"; then
test "${cofile}bj" = "$ofile" || mv "${cofile}bj" "$ofile"
fi
rmdir "$lockdir"
exit $ret
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# eval: (add-hook 'write-file-hooks 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-time-zone: "UTC"
# time-stamp-end: "; # UTC"
# End:
-1420
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File diff suppressed because it is too large Load Diff
+16 -325
View File
@@ -1,330 +1,21 @@
/* config.h.in. Generated from configure.ac by autoheader. */
#cmakedefine PACKAGE "@PACKAGE@"
#define VERSION "@XSYSTEM35_VERSION@"
/* Define if building universal (internal helper macro) */
#undef AC_APPLE_UNIVERSAL_BUILD
#cmakedefine CACHE_TOTALSIZE @CACHE_TOTALSIZE@
/* aduio device */
#undef AUDIODEV_OSS
#cmakedefine ENABLE_DEBUGGER @ENABLE_DEBUGGER@
#cmakedefine ENABLE_GTK @ENABLE_GTK@
#cmakedefine ENABLE_MIDI_SDLMIXER @ENABLE_MIDI_SDLMIXER@
#cmakedefine ENABLE_MIDI_PORTMIDI @ENABLE_MIDI_PORTMIDI@
#cmakedefine ENABLE_NLS @ENABLE_NLS@
/* Define this if X11 Pixmap color order is BGR */
#undef BGR_ORDER
#cmakedefine DEFAULT_PLAYLIST_PATH "@DEFAULT_PLAYLIST_PATH@"
#cmakedefine JOY_DEVICE "@JOY_DEVICE@"
/* General Cache size (MB) */
#undef CACHE_TOTALSIZE
#cmakedefine HAVE_GETLOGIN @HAVE_GETLOGIN@
#cmakedefine HAVE_MMAP @HAVE_MMAP@
#cmakedefine HAVE_SIGACTION @HAVE_SIGACTION@
#cmakedefine HAVE_WEBP @HAVE_WEBP@
/* cdrom device */
#undef CDROM_DEVICE
/* Define this if you want to Debug */
#undef DEBUG
/* default audio mode */
#undef DEFAULT_AUDIO_MODE
/* Define this if you have Alsa (libasound) installed */
#undef ENABLE_ALSA
/* Define this if you use cdrom iotctl in *BSD */
#undef ENABLE_CDROM_BSD
/* Define this if your use cdrom ioctl in linux or Solaris */
#undef ENABLE_CDROM_LINUX
/* Define this if you use external player for cdrom audio */
#undef ENABLE_CDROM_MP3
/* Define this if you have ESD (libesd) installed */
#undef ENABLE_ESD
/* Define this if you have freetype2 installed */
#undef ENABLE_FT2
/* Define this if you have glib >= 2.0.0 */
#undef ENABLE_GLIB
/* Define this if you have gtk+ >= 2.0.0 */
#undef ENABLE_GTK
/* define this if you use external midi player */
#undef ENABLE_MIDI_EXTPLAYER
/* define this if you use oss raw midi interface */
#undef ENABLE_MIDI_RAWMIDI
/* define thsi if you use oss sequencer interface */
#undef ENABLE_MIDI_SEQMIDI
/* define this if you want to use MMX instructions */
#undef ENABLE_MMX
/* Define to 1 if translation of program messages to the user's native
language is requested. */
#undef ENABLE_NLS
/* define this if you use OSS audio interface */
#undef ENABLE_OSS
/* define this if you use SDL */
#undef ENABLE_SDL
/* define this if you use sun stlye audio interface */
#undef ENABLE_SUNAUDIO
/* define this if you use X11 font interface */
#undef ENABLE_X11FONT
/* define this if you use X11 render etension */
#undef ENABLE_XRENDER
/* Define to 1 if you have the `argz_add' function. */
#undef HAVE_ARGZ_ADD
/* Define to 1 if you have the `argz_append' function. */
#undef HAVE_ARGZ_APPEND
/* Define to 1 if you have the `argz_count' function. */
#undef HAVE_ARGZ_COUNT
/* Define to 1 if you have the `argz_create_sep' function. */
#undef HAVE_ARGZ_CREATE_SEP
/* Define to 1 if you have the <argz.h> header file. */
#undef HAVE_ARGZ_H
/* Define to 1 if you have the `argz_insert' function. */
#undef HAVE_ARGZ_INSERT
/* Define to 1 if you have the `argz_next' function. */
#undef HAVE_ARGZ_NEXT
/* Define to 1 if you have the `argz_stringify' function. */
#undef HAVE_ARGZ_STRINGIFY
/* Define to 1 if you have the `closedir' function. */
#undef HAVE_CLOSEDIR
/* Define if the GNU dcgettext() function is already present or preinstalled.
*/
#undef HAVE_DCGETTEXT
/* Define to 1 if you have the declaration of `cygwin_conv_path', and to 0 if
you don't. */
#undef HAVE_DECL_CYGWIN_CONV_PATH
/* Define to 1 if you have the <dirent.h> header file. */
#undef HAVE_DIRENT_H
/* Define if you have the GNU dld library. */
#undef HAVE_DLD
/* Define to 1 if you have the <dld.h> header file. */
#undef HAVE_DLD_H
/* Define to 1 if you have the `dlerror' function. */
#undef HAVE_DLERROR
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <dl.h> header file. */
#undef HAVE_DL_H
/* Define if you have the _dyld_func_lookup function. */
#undef HAVE_DYLD
/* Define to 1 if the system has the type `error_t'. */
#undef HAVE_ERROR_T
/* Define if the GNU gettext() function is already present or preinstalled. */
#undef HAVE_GETTEXT
/* Define to 1 if you have the `gettimeofday' function. */
#undef HAVE_GETTIMEOFDAY
/* Define if you have the iconv() function. */
#undef HAVE_ICONV
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the `asound' library (-lasound). */
#undef HAVE_LIBASOUND
/* Define if you have the libdl library or equivalent. */
#undef HAVE_LIBDL
/* Define if libdlloader will be built on this platform */
#undef HAVE_LIBDLLOADER
/* Define to 1 if you have the <libgen.h> header file. */
#undef HAVE_LIBGEN_H
/* Define to 1 if you have the <linux/joystick.h> header file. */
#undef HAVE_LINUX_JOYSTICK_H
/* Define this if a modern libltdl is already installed */
#undef HAVE_LTDL
/* Define to 1 if you have the <mach-o/dyld.h> header file. */
#undef HAVE_MACH_O_DYLD_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the `mkdtemp' function. */
#undef HAVE_MKDTEMP
/* Define to 1 if you have the `opendir' function. */
#undef HAVE_OPENDIR
/* Define if libtool can extract symbol lists from object files. */
#undef HAVE_PRELOADED_SYMBOLS
/* Define to 1 if you have the `readdir' function. */
#undef HAVE_READDIR
/* define this if you use SDL joystick interface */
#undef HAVE_SDLJOY
/* define this if you have SDLRALPHA */
#undef HAVE_SDLRALPHA
/* define this if you have SDLRLE */
#undef HAVE_SDLRLE
/* Define if you have the shl_load function. */
#undef HAVE_SHL_LOAD
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the `strlcat' function. */
#undef HAVE_STRLCAT
/* Define to 1 if you have the `strlcpy' function. */
#undef HAVE_STRLCPY
/* Define to 1 if you have the <sys/dl.h> header file. */
#undef HAVE_SYS_DL_H
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* This value is set to 1 to indicate that the system argz facility works */
#undef HAVE_WORKING_ARGZ
/* Define this if you have libXxf86vm installed */
#undef HAVE_XF86VMODE
/* joystick device */
#undef JOY_DEVICE
/* Define if the OS needs help to load dependent libraries for dlopen(). */
#undef LTDL_DLOPEN_DEPLIBS
/* Define to the system default library search path. */
#undef LT_DLSEARCH_PATH
/* The archive extension */
#undef LT_LIBEXT
/* The archive prefix */
#undef LT_LIBPREFIX
/* Define to the extension used for runtime loadable modules, say, ".so". */
#undef LT_MODULE_EXT
/* Define to the name of the environment variable that determines the run-time
module search path. */
#undef LT_MODULE_PATH_VAR
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#undef LT_OBJDIR
/* Define to the shared library suffix, say, ".dylib". */
#undef LT_SHARED_EXT
/* midi device */
#undef MIDI_DEVICE
/* midi player */
#undef MIDI_PLAYER
/* mixer device */
#undef MIXERDEV_OSS
/* Define if dlsym() requires a leading underscore in symbol names. */
#undef NEED_USCORE
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the home page for this package. */
#undef PACKAGE_URL
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* define this if you stop midi stdout */
#undef QUITE_MIDI
/* Define this if X11 Pixmap color order is RGB */
#undef RGB_ORDER
/* sequencer device */
#undef SEQ_DEVICE
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Version number of package */
#undef VERSION
/* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most
significant byte first (like Motorola and SPARC, unlike Intel). */
#if defined AC_APPLE_UNIVERSAL_BUILD
# if defined __BIG_ENDIAN__
# define WORDS_BIGENDIAN 1
# endif
#else
# ifndef WORDS_BIGENDIAN
# undef WORDS_BIGENDIAN
# endif
#endif
/* Define to 1 if the X Window System is missing or not being used. */
#undef X_DISPLAY_MISSING
/* Define so that glibc/gnulib argp.h does not typedef error_t. */
#undef __error_t_defined
/* Define to a type to use for `error_t' if it is not otherwise available. */
#undef error_t
#define DEFAULT_GOTHIC_TTF "@DEFAULT_FONT_PATH@MTLc3m.ttf"
#define DEFAULT_MINCHO_TTF "@DEFAULT_FONT_PATH@mincho.otf"
-513
View File
@@ -1,513 +0,0 @@
#! /bin/sh
# Output a system dependent set of variables, describing how to set the
# run time search path of shared libraries in an executable.
#
# Copyright 1996-2002 Free Software Foundation, Inc.
# Taken from GNU libtool, 2001
# Originally by Gordon Matzigkeit <gord@gnu.ai.mit.edu>, 1996
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
#
# The first argument passed to this file is the canonical host specification,
# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM
# or
# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM
# The environment variables CC, GCC, LDFLAGS, LD, with_gnu_ld
# should be set by the caller.
#
# The set of defined variables is at the end of this script.
# All known linkers require a `.a' archive for static linking (except M$VC,
# which needs '.lib').
libext=a
shlibext=
host="$1"
host_cpu=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'`
host_vendor=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'`
host_os=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'`
wl=
if test "$GCC" = yes; then
wl='-Wl,'
else
case "$host_os" in
aix3* | aix4* | aix5*)
wl='-Wl,'
;;
hpux9* | hpux10* | hpux11*)
wl='-Wl,'
;;
irix5* | irix6*)
wl='-Wl,'
;;
linux*)
echo '__INTEL_COMPILER' > conftest.$ac_ext
if $CC -E conftest.$ac_ext >/dev/null | grep __INTEL_COMPILER >/dev/null
then
:
else
# Intel icc
wl='-Qoption,ld,'
fi
;;
osf3* | osf4* | osf5*)
wl='-Wl,'
;;
solaris*)
wl='-Wl,'
;;
sunos4*)
wl='-Qoption ld '
;;
sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
if test "x$host_vendor" = xsni; then
wl='-LD'
else
wl='-Wl,'
fi
;;
esac
fi
hardcode_libdir_flag_spec=
hardcode_libdir_separator=
hardcode_direct=no
hardcode_minus_L=no
case "$host_os" in
cygwin* | mingw* | pw32*)
# FIXME: the MSVC++ port hasn't been tested in a loooong time
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++.
if test "$GCC" != yes; then
with_gnu_ld=no
fi
;;
openbsd*)
with_gnu_ld=no
;;
esac
ld_shlibs=yes
if test "$with_gnu_ld" = yes; then
case "$host_os" in
aix3* | aix4* | aix5*)
# On AIX, the GNU linker is very broken
ld_shlibs=no
;;
amigaos*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_minus_L=yes
# Samuel A. Falvo II <kc5tja@dolphin.openprojects.net> reports
# that the semantics of dynamic libraries on AmigaOS, at least up
# to version 4, is to share data among multiple programs linked
# with the same dynamic library. Since this doesn't match the
# behavior of shared libraries on other platforms, we can use
# them.
ld_shlibs=no
;;
beos*)
if $LD --help 2>&1 | egrep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
cygwin* | mingw* | pw32*)
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
hardcode_libdir_flag_spec='-L$libdir'
;;
solaris* | sysv5*)
if $LD -v 2>&1 | egrep 'BFD 2\.8' > /dev/null; then
ld_shlibs=no
elif $LD --help 2>&1 | egrep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
sunos4*)
hardcode_direct=yes
;;
*)
if $LD --help 2>&1 | egrep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
esac
if test "$ld_shlibs" = yes; then
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
fi
else
case "$host_os" in
aix3*)
# Note: this linker hardcodes the directories in LIBPATH if there
# are no directories specified by -L.
hardcode_minus_L=yes
if test "$GCC" = yes; then
# Neither direct hardcoding nor static linking is supported with a
# broken collect2.
hardcode_direct=unsupported
fi
;;
aix4* | aix5*)
if test "$host_cpu" = ia64; then
# On IA64, the linker does run time linking by default, so we don't
# have to do anything special.
aix_use_runtimelinking=no
else
aix_use_runtimelinking=no
# Test if we are trying to use run time linking or normal
# AIX style linking. If -brtl is somewhere in LDFLAGS, we
# need to do runtime linking.
case $host_os in aix4.[23]|aix4.[23].*|aix5*)
for ld_flag in $LDFLAGS; do
if (test $ld_flag = "-brtl" || test $ld_flag = "-Wl,-brtl"); then
aix_use_runtimelinking=yes
break
fi
done
esac
fi
hardcode_direct=yes
hardcode_libdir_separator=':'
if test "$GCC" = yes; then
case $host_os in aix4.[012]|aix4.[012].*)
collect2name=`${CC} -print-prog-name=collect2`
if test -f "$collect2name" && \
strings "$collect2name" | grep resolve_lib_name >/dev/null
then
# We have reworked collect2
hardcode_direct=yes
else
# We have old collect2
hardcode_direct=unsupported
hardcode_minus_L=yes
hardcode_libdir_flag_spec='-L$libdir'
hardcode_libdir_separator=
fi
esac
fi
if test "$aix_use_runtimelinking" = yes; then
hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:/usr/lib:/lib'
else
if test "$host_cpu" = ia64; then
hardcode_libdir_flag_spec='${wl}-R $libdir:/usr/lib:/lib'
else
hardcode_libdir_flag_spec='${wl}-bnolibpath ${wl}-blibpath:$libdir:/usr/lib:/lib'
fi
fi
;;
amigaos*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_minus_L=yes
# see comment about different semantics on the GNU ld section
ld_shlibs=no
;;
cygwin* | mingw* | pw32*)
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++.
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
hardcode_libdir_flag_spec=' '
libext=lib
;;
darwin* | rhapsody*)
hardcode_direct=yes
;;
freebsd1*)
ld_shlibs=no
;;
freebsd2.2*)
hardcode_libdir_flag_spec='-R$libdir'
hardcode_direct=yes
;;
freebsd2*)
hardcode_direct=yes
hardcode_minus_L=yes
;;
freebsd*)
hardcode_libdir_flag_spec='-R$libdir'
hardcode_direct=yes
;;
hpux9* | hpux10* | hpux11*)
hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
hardcode_libdir_separator=:
hardcode_direct=yes
hardcode_minus_L=yes # Not in the search PATH, but as the default
# location of the library.
;;
irix5* | irix6*)
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
hardcode_libdir_separator=:
;;
netbsd*)
hardcode_libdir_flag_spec='-R$libdir'
hardcode_direct=yes
;;
newsos6)
hardcode_direct=yes
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
hardcode_libdir_separator=:
;;
openbsd*)
hardcode_direct=yes
if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
else
case "$host_os" in
openbsd[01].* | openbsd2.[0-7] | openbsd2.[0-7].*)
hardcode_libdir_flag_spec='-R$libdir'
;;
*)
hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
;;
esac
fi
;;
os2*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_minus_L=yes
;;
osf3*)
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
hardcode_libdir_separator=:
;;
osf4* | osf5*)
if test "$GCC" = yes; then
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
else
# Both cc and cxx compiler support -rpath directly
hardcode_libdir_flag_spec='-rpath $libdir'
fi
hardcode_libdir_separator=:
;;
sco3.2v5*)
;;
solaris*)
hardcode_libdir_flag_spec='-R$libdir'
;;
sunos4*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_direct=yes
hardcode_minus_L=yes
;;
sysv4)
if test "x$host_vendor" = xsno; then
hardcode_direct=yes # is this really true???
else
hardcode_direct=no # Motorola manual says yes, but my tests say they lie
fi
;;
sysv4.3*)
;;
sysv5*)
hardcode_libdir_flag_spec=
;;
uts4*)
hardcode_libdir_flag_spec='-L$libdir'
;;
dgux*)
hardcode_libdir_flag_spec='-L$libdir'
;;
sysv4*MP*)
if test -d /usr/nec; then
ld_shlibs=yes
fi
;;
sysv4.2uw2*)
hardcode_direct=yes
hardcode_minus_L=no
;;
sysv5uw7* | unixware7*)
;;
*)
ld_shlibs=no
;;
esac
fi
# Check dynamic linker characteristics
libname_spec='lib$name'
sys_lib_dlsearch_path_spec="/lib /usr/lib"
sys_lib_search_path_spec="/lib /usr/lib /usr/local/lib"
case "$host_os" in
aix3*)
shlibext=so
;;
aix4* | aix5*)
shlibext=so
;;
amigaos*)
shlibext=ixlibrary
;;
beos*)
shlibext=so
;;
bsdi4*)
shlibext=so
sys_lib_search_path_spec="/shlib /usr/lib /usr/X11/lib /usr/contrib/lib /lib /usr/local/lib"
sys_lib_dlsearch_path_spec="/shlib /usr/lib /usr/local/lib"
;;
cygwin* | mingw* | pw32*)
case $GCC,$host_os in
yes,cygwin*)
shlibext=dll.a
;;
yes,mingw*)
shlibext=dll
sys_lib_search_path_spec=`$CC -print-search-dirs | grep "^libraries:" | sed -e "s/^libraries://" -e "s/;/ /g"`
;;
yes,pw32*)
shlibext=dll
;;
*)
shlibext=dll
;;
esac
;;
darwin* | rhapsody*)
shlibext=dylib
;;
freebsd1*)
;;
freebsd*)
shlibext=so
;;
gnu*)
shlibext=so
;;
hpux9* | hpux10* | hpux11*)
shlibext=sl
;;
irix5* | irix6*)
shlibext=so
case "$host_os" in
irix5*)
libsuff= shlibsuff=
;;
*)
case $LD in
*-32|*"-32 ") libsuff= shlibsuff= ;;
*-n32|*"-n32 ") libsuff=32 shlibsuff=N32 ;;
*-64|*"-64 ") libsuff=64 shlibsuff=64 ;;
*) libsuff= shlibsuff= ;;
esac
;;
esac
sys_lib_search_path_spec="/usr/lib${libsuff} /lib${libsuff} /usr/local/lib${libsuff}"
sys_lib_dlsearch_path_spec="/usr/lib${libsuff} /lib${libsuff}"
;;
linux-gnuoldld* | linux-gnuaout* | linux-gnucoff*)
;;
linux-gnu*)
shlibext=so
;;
netbsd*)
shlibext=so
;;
newsos6)
shlibext=so
;;
openbsd*)
shlibext=so
;;
os2*)
libname_spec='$name'
shlibext=dll
;;
osf3* | osf4* | osf5*)
shlibext=so
sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib"
sys_lib_dlsearch_path_spec="$sys_lib_search_path_spec"
;;
sco3.2v5*)
shlibext=so
;;
solaris*)
shlibext=so
;;
sunos4*)
shlibext=so
;;
sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
shlibext=so
case "$host_vendor" in
motorola)
sys_lib_search_path_spec='/lib /usr/lib /usr/ccs/lib'
;;
esac
;;
uts4*)
shlibext=so
;;
dgux*)
shlibext=so
;;
sysv4*MP*)
if test -d /usr/nec; then
shlibext=so
fi
;;
esac
sed_quote_subst='s/\(["`$\\]\)/\\\1/g'
escaped_wl=`echo "X$wl" | sed -e 's/^X//' -e "$sed_quote_subst"`
escaped_hardcode_libdir_flag_spec=`echo "X$hardcode_libdir_flag_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
escaped_sys_lib_search_path_spec=`echo "X$sys_lib_search_path_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
escaped_sys_lib_dlsearch_path_spec=`echo "X$sys_lib_dlsearch_path_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
sed -e 's/^\([a-zA-Z0-9_]*\)=/acl_cv_\1=/' <<EOF
# How to pass a linker flag through the compiler.
wl="$escaped_wl"
# Static library suffix (normally "a").
libext="$libext"
# Shared library suffix (normally "so").
shlibext="$shlibext"
# Flag to hardcode \$libdir into a binary during linking.
# This must work even if \$libdir does not exist.
hardcode_libdir_flag_spec="$escaped_hardcode_libdir_flag_spec"
# Whether we need a single -rpath flag with a separated argument.
hardcode_libdir_separator="$hardcode_libdir_separator"
# Set to yes if using DIR/libNAME.so during linking hardcodes DIR into the
# resulting binary.
hardcode_direct="$hardcode_direct"
# Set to yes if using the -LDIR flag during linking hardcodes DIR into the
# resulting binary.
hardcode_minus_L="$hardcode_minus_L"
# Compile-time system search path for libraries
sys_lib_search_path_spec="$escaped_sys_lib_search_path_spec"
# Run-time system search path for libraries
sys_lib_dlsearch_path_spec="$escaped_sys_lib_dlsearch_path_spec"
EOF
Vendored
-1799
View File
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Vendored
-21260
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File diff suppressed because it is too large Load Diff
-925
View File
@@ -1,925 +0,0 @@
dnl
dnl configure.ac for xsystem35
dnl -----
AC_INIT
AC_CONFIG_SRCDIR([configure.ac])
AC_CANONICAL_TARGET
dnl
dnl Require autoconf version 2.59
dnl
AC_PREREQ([2.69])
dnl
dnl EXTRAxxx is for misc CFLAGS and LIBS
dnl
EXTRACFLAGS=
EXTRALIBS=
EXTRALDFLAGS="-rdynamic"
dnl
dnl versions
dnl
XSYS35_MAJOR=1
XSYS35_MINOR=7
XSYS35_MICRO=3
XSYS35_EXTRA=pre5
XSYS35_VERSION=$XSYS35_MAJOR.$XSYS35_MINOR.$XSYS35_MICRO$XSYS35_EXTRA
VERSION_MA=$XSYS35_MAJOR.$XSYS35_MINOR.$XSYS35_MICRO
VERSION_MI=$XSYS35_EXTRA
AC_SUBST(VERSION_MA)
AC_SUBST(VERSION_MI)
dnl
dnl For automake.
dnl
VERSION=$XSYS35_VERSION
PACKAGE=xsystem35
dnl
dnl Initialize automake stuff
dnl
AM_INIT_AUTOMAKE($PACKAGE, $VERSION)
AM_CONFIG_HEADER(config.h)
AM_MAINTAINER_MODE
dnl
dnl Pick up m4 macros
dnl
dnl AM_ACLOCAL_INCLUDE(m4)
AM_ACLOCAL_INCLUDE(macros)
dnl
dnl add subdirectory for libltdl
dnl
dnl AC_CONFIG_SUBDIRS(libltdl)
dnl
dnl Checks for programs.
dnl
AC_PROG_CC
dnl AC_PROG_INSTALL
dnl AC_PROG_MAKE_SET
dnl AC_SEARCH_LIBS([strerror],[cposix])
dnl AC_C_VAR_FUNC
dnl
dnl Check for libltdl
dnl
dnl AC_CONFIG_SUBDIRS(libltdl)
LT_INIT([dlopen])
LT_CONFIG_LTDL_DIR([libltdl])
_LTDL_CONVENIENCE
LTDL_INIT([])
AC_SUBST([LTDLINCL])
AC_SUBST([LIBLTDL])
dnl LT_INIT
dnl AC_SUBST(INCLTDL)
dnl AC_SUBST(LIBLTDL)
dnl AC_SUBST(LIBADD_DL)
dnl _LT_CONFIG_LTDL_DIR([m4_default([], [libltdl])])
_LTDL_INSTALLABLE
dnl LTDL_INIT([])
dnl
dnl Check for gettext
dnl
AM_GNU_GETTEXT([external])
AM_GNU_GETTEXT_VERSION(0.11.5)
dnl
dnl Checks for header files.
dnl
AC_PATH_X
dnl
dnl Checks for typedefs, structures, and compiler characteristics.
dnl
dnl AC_C_CONST
dnl AC_C_INLINE
dnl AC_TYPE_PID_T
dnl AC_TYPE_SIZE_T
dnl AC_HEADER_TIME
dnl AC_STRUCT_TM
AC_C_BIGENDIAN
AC_CHECK_HEADERS(libgen.h)
dnl
dnl Check X11
dnl
AC_PATH_XTRA
AC_SUBST(X_CFLAGS)
AC_SUBST(X_LIBS)
dnl
dnl Checks for library functions.
dnl
AC_CHECK_FUNCS(gettimeofday mkdtemp)
dnl
dnl zlib
dnl
AC_CHECK_LIB(z, zlibVersion,
[ AC_CHECK_HEADER(zlib.h,
have_zlib=yes
ZLIB_LIBS="-lz",)], AC_MSG_ERROR(zlib needed))
AC_SUBST(ZLIB_LIBS)
dnl
dnl check pkg-config program
dnl
dnl AC_PATH_PROG(PKGCONFIG,pkg-config,no)
dnl enable_pkgc=no
dnl if test x"$PKGCONFIG" != "xno"; then
dnl AC_ARG_ENABLE(pkg-config,
dnl [ --enable-pkg-config Enable pkg-config for check glib|gtk [default=no]],
dnl [enable_pkgc=yes])
dnl fi
dnl
dnl check glib
dnl
AM_PATH_GLIB_2_0(2.0.0,
AC_DEFINE(ENABLE_GLIB,1,[Define this if you have glib >= 2.0.0]),
AC_MSG_ERROR(*** check for glib-2.x failed ***)
)
dnl if test x"$enable_pkgc" = "xno"; then
dnl AM_PATH_GLIB(1.2.0,
dnl AC_DEFINE(ENABLE_GLIB,1,[Define this if you have glib >= 1.2.0]),must_gtk=yes)
dnl if test x"$must_gtk" = "xyes"; then
dnl AC_MSG_RESULT("May be 1.0.x ?. You can't be disable gtk")
dnl fi
dnl else
dnl AC_ARG_WITH(glib-target,
dnl [ --with-glib-target target glib [default=glib]],
dnl [glibtarget="glib$withval"],[glibtarget="glib"])
dnl PKG_CHECK_MODULES(BASE_DEPENDENCEIS, $glibtarget >= 1.2.0)
dnl GLIB_CFLAGS="`$PKGCONFIG --cflags $glibtarget`"
dnl GLIB_LIBS="`$PKGCONFIG --libs $glibtarget`"
dnl AC_DEFINE(ENABLE_GLIB,1,[Define this if you have glib >= 1.2.0])
dnl fi
dnl
dnl check for gtk
dnl
AC_ARG_ENABLE(gtk,
[ --enable-gtk Enable gtk-based widget [default=yes]],,
[enable_gtk=yes])
have_gtk=no
if test "x$enable_gtk" = xyes; then
AM_PATH_GTK_2_0(2.0.0,
AC_DEFINE(ENABLE_GTK,1,[Define this if you have gtk+ >= 2.0.0]),
AC_MSG_ERROR(*** check for GTK failed ***)
)
have_gtk=yes
fi
dnl if test x"$enable_gtk" = "xyes"; then
dnl if test x"$enable_pkgc" = "xno"; then
dnl AM_PATH_GTK(1.0.0,
dnl AC_DEFINE(ENABLE_GTK,1,[Define this if you have gtk+ >= 1.0.0]),
dnl AC_MSG_ERROR(*** check for GTK failed ***))
dnl else
dnl AC_ARG_WITH(gtk-target,
dnl [ --with-gtk-target target gtk+ [default=gtk+]],
dnl [gtktarget="gtk+$withval"],[gtktarget="gtk+"])
dnl PKG_CHECK_MODULES(BASE_DEPENDENCEIS, $gtktarget >= 1.0.0)
dnl GTK_CFLAGS="`$PKGCONFIG --cflags $gtktarget`"
dnl GTK_LIBS="`$PKGCONFIG --libs $gtktarget`"
dnl AC_DEFINE(ENABLE_GTK,1,[Define this if you have gtk+ >= 1.0.0])
dnl fi
dnl have_gtk=yes
dnl fi
AM_CONDITIONAL(HAVE_GTK, test "x$have_gtk" = xyes)
SRC_MENU=
if test "x$have_gtk" = xyes ; then
SRC_MENU="menu.c menu_callback.c menu_gui.c s39init.c"
else
SRC_MENU="menu_null.c"
fi
AC_SUBST(SRC_MENU)
dnl
dnl audio check
dnl
AC_ARG_ENABLE(audio,
[ --enable-audio[=mode_list] Enable audio (Specify comma separated mode list):
default: Automatically select audio device.
oss: OSS (Open Sound System) device
sun: sun style interface
alsa: ALSA pcm device
esd: EsounD],
[ enable_audio=$enableval],
[ enable_audio=yes])
dnl yes -> default
test "x$enable_audio" = xyes && enable_audio=default
if test "x$enable_audio" != xno; then
for i in `echo $enable_audio | sed 's/,/ /g'`; do
eval "enable_$i=yes"
done
if test "x$enable_default" = xyes; then
enable_audio=default
fi
fi
if test "x$enable_audio" = xdefault; then
case "$target" in
*-*-linux*)
enable_alsa=yes
;;
*-*-freebsd*|*-*-netbsd*|*-*-openbsd*)
enable_oss=yes
;;
*-*-solaris*)
enable_sun=yes
;;
*)
enable_esd=yes
;;
esac
fi
dnl
dnl Sun style audio interface
dnl
have_sunaudio=no
if test "x$enable_sun" = xyes; then
AC_MSG_CHECKING(for Sun audio support)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <sys/types.h>
#include <sys/audioio.h>
]], [[
audio_info_t audio_info;
AUDIO_INITINFO(&audio_info);
]])],[
have_sunaudio=yes
],[])
AC_MSG_RESULT($have_sunaudio)
if test "x$have_sunaudio" = xyes; then
AC_DEFINE(ENABLE_SUNAUDIO,1,[define this if you use sun stlye audio interface])
fi
fi
dnl
dnl OSS
dnl
have_ossaudio=no
if test "x$enable_oss" = xyes; then
AC_MSG_CHECKING(for OSS audio support)
case "$target" in
*-*-netbsd*)
EXTRALIBS="$EXTRALIBS -lossaudio"
have_ossaudio=yes
;;
*-*-openbsd*)
EXTRACFLAGS="$EXTRACFLAGS -I/usr/local/lib/oss/include"
EXTRALIBS="$EXTRALIBS -lossaudio"
have_ossaudio=yes
;;
*-*-linux*|*-*-freebsd*)
have_ossaudio=yes
;;
*)
have_ossaudio=no
;;
esac
AC_MSG_RESULT($have_ossaudio)
if test "x$have_ossaudio" = xyes; then
AC_DEFINE(ENABLE_OSS,1,[define this if you use OSS audio interface])
fi
fi
dnl
dnl ALSA
dnl
dnl if test x"$enable_alsa" = "xyes"; then
dnl AM_PATH_ALSA(0.5.0,
dnl [ AC_DEFINE(ENABLE_ALSA,1,[Define this if you have Alsa (libasound) installed])
dnl if test x"$have_alsa09" = "xyes"; then
dnl AC_DEFINE(ENABLE_ALSA09,1,[Define this if you have alsa 0.9.x and more installed])
dnl fi
dnl if test x"$have_alsa05" = "xyes"; then
dnl AC_DEFINE(ENABLE_ALSA05,1,[Define this if you have alsa 0.5.x installed])
dnl fi
dnl ],
dnl AC_MSG_RESULT(*** All of ALSA dependent parts will be disabled ***))
dnl fi
have_alsa=no
if test "x$enable_alsa" = xyes; then
AM_PATH_ALSA(0.9.0,
[ AC_DEFINE(ENABLE_ALSA,1,[Define this if you have Alsa (libasound) installed])
have_alsa=yes
],
AC_MSG_RESULT(*** All of ALSA dependent parts will be disabled ***))
fi
dnl
dnl ESD
dnl
no_esd=yes
if test "x$enable_esd" = xyes; then
AM_PATH_ESD(0.2.8,
AC_DEFINE(ENABLE_ESD,1,[Define this if you have ESD (libesd) installed]),
AC_MSG_RESULT(*** All of ESD dependent parts will be disabled ***))
fi
dnl
dnl Turn on default audio output mode
dnl
DEFAULT_PLAYMODE=
AC_ARG_WITH(default-output,
[ --with-default-output=<mode> Specify default output mode (optional):
default|oss|alsa|esd|sun],
[ if test "$enable_audio" != no; then
DEFAULT_PLAYMODE=$withval
eval "enable_$DEFAULT_PLAYMODE=yes"
else
AC_MSG_WARN(--with-default-output=$withval: audio is not enabled)
fi]
)
AC_MSG_CHECKING(default output mode)
if test "x$DEFAULT_PLAYMODE" = x; then
DEFAULT_PLAYMODE=`echo $enable_audio | sed 's/,.*//'`
fi
case ".$DEFAULT_PLAYMODE" in
.default) def_am=AUDIO_PCM_ANY ;;
.oss) def_am=AUDIO_PCM_OSS ;;
.alsa) def_am=AUDIO_PCM_ALSA ;;
.esd) def_am=AUDIO_PCM_ESD ;;
.sun) def_am=AUDIO_PCM_SUN ;;
*) def_am= ;;
esac
AC_MSG_RESULT($def_am)
if test "x$def_am" != x; then
AC_DEFINE_UNQUOTED(DEFAULT_AUDIO_MODE, $def_am, [default audio mode])
fi
dnl
dnl OSS/ALSA/ESD
dnl
SRC_AUDIO=
if test "x$have_ossaudio" = xyes; then
SRC_AUDIO="$SRC_AUDIO audio_oss.c"
fi
if test "x$have_sunaudio" = xyes; then
SRC_AUDIO="$SRC_AUDIO audio_sun.c"
fi
if test "x$have_alsa" = xyes; then
SRC_AUDIO="$SRC_AUDIO audio_alsa.c"
fi
if test "x$no_esd" != xyes; then
SRC_AUDIO="$SRC_AUDIO audio_esd.c"
fi
AC_SUBST(SRC_AUDIO)
dnl
dnl cdrom device
dnl
AC_ARG_ENABLE(cdrom,
[ --enable-cdrom[=mode_list] Enable CD-adio (Specify comma separated mode list):
(default: Automatically select cdrom device)
linux: linux API (Linux/Solaris)
bsd: BSD API (FreeBSD/NetBSD/OpenBSD)
mp3: play mp3 file using external/piped player],
[ enable_cdrom=$enableval],
[ enable_cdrom=yes])
dnl yes -> default
test "x$enable_cdrom" = xyes -a enable_cdrom=default
if test "x$enable_cdrom" != xno; then
for i in `echo $enable_cdrom | sed 's/,/ /g'`; do
eval "enable_cd_$i=yes"
done
if test "x$enable_cd_default" = xyes; then
enable_cdrom=default
fi
fi
if test "x$enable_cdrom" = xdefault; then
case "$target" in
*-*-linux*|*-*-solaris*)
enable_cd_linux=yes
;;
*-*-freebsd*|*-*-netbsd*|*-*-openbsd*)
enable_cd_bsd=yes
;;
*-dec-*)
enable_cd_mp3=yes
;;
*)
AC_MSG_WARN(No --enable-cdrom=default cdrom for $target)
;;
esac
fi
SRC_CDROM=
if test "x$enable_cd_linux" = xyes; then
SRC_CDROM="cdrom.Linux.c"
AC_DEFINE(ENABLE_CDROM_LINUX,1,[Define this if your use cdrom ioctl in linux or Solaris])
elif test "x$enable_cd_bsd" = xyes; then
SRC_CDROM="$SRC_CROM cdrom.FreeBSD.c"
AC_DEFINE(ENABLE_CDROM_BSD,1,[Define this if you use cdrom iotctl in *BSD])
else
SRC_CDROM="$SRC_CDROM cdrom.empty.c"
fi
if test "x$enable_cd_mp3" = xyes; then
SRC_CDROM="$SRC_CDROM cdrom.mp3.c"
AC_DEFINE(ENABLE_CDROM_MP3,1,[Define this if you use external player for cdrom audio])
fi
AC_SUBST(SRC_CDROM)
AC_ARG_WITH(cdromdev, [ --with-cdromdev=# CDROM Device Name. [default=/dev/cdrom]], cdromdev="$withval",cdromdev="/dev/cdrom")
AC_DEFINE_UNQUOTED(CDROM_DEVICE,"$cdromdev",[cdrom device])
dnl
dnl Check if X_LOCALE definition is necessary
dnl
AC_ARG_WITH(locale, [ --with-locale=LOCALE locale name you want to use(ex. ja_JP.ujis) ])
AC_MSG_CHECKING(need -DX_LOCALE)
AC_RUN_IFELSE([AC_LANG_SOURCE([[
#include <stdio.h>
#include <locale.h>
int
main ()
{
return setlocale (LC_ALL, "${with_locale}") == NULL;
}]])],[need_x_locale=no],[need_x_locale=yes],[need_x_locale=no])
AC_MSG_RESULT($need_x_locale)
if test "x$need_x_locale" = xyes; then
EXTRACFLAGS="$EXTRACFLAGS -DX_LOCALE"
fi
dnl
dnl OS dependent param
dnl
case "$target" in
*-*-linux*)
;;
*-*-freebsd*)
EXTRALIBS="$EXTRALIBS -lxpg4"
EXTRACFLAGS="$EXTRACFLAGS -I/usr/local/include"
EXTRALDFLAGS="$EXTRALDFLAGS -L/usr/local/lib"
;;
sparc-*)
chk_rgb=yes
;;
esac
dnl
dnl Force to set Color RGB order (need to check for sparc)
dnl
if test "x$chk_rgb" = xyes; then
AC_ARG_ENABLE(bgr,
[ --enable-bgr Color order is BGR [default is no for most arch]
You should check whether your X server is RGB or
BGR order, especially in sparc architecture.],,
[ enable_bgr=yes ])
fi
if test "x$enable_bgr" = xyes; then
AC_DEFINE(BGR_ORDER,1,[Define this if X11 Pixmap color order is BGR])
else
AC_DEFINE(RGB_ORDER,1,[Define this if X11 Pixmap color order is RGB])
fi
dnl
dnl set OSS param
dnl
if test "x$have_ossaudio" = xyes ; then
AC_ARG_WITH(audiodev,[ --with-oss-audiodev=DEVFILE DSP DEVICE],
audiodev="$withval",ossaudiodev="/dev/dsp")
AC_ARG_WITH(mixerdev,[ --with-oss-mixerdev=DEVFILE MIXER DEVICE],
mixerdev="Ec$withval",ossmixerdev="/dev/mixer")
AUDIODEV_OSS=$ossaudiodev
MIXERDEV_OSS=$ossmixerdev
AC_DEFINE_UNQUOTED(AUDIODEV_OSS,"$AUDIODEV_OSS",[aduio device])
AC_DEFINE_UNQUOTED(MIXERDEV_OSS,"$MIXERDEV_OSS",[mixer device])
fi
dnl
dnl Select Midi Play Methods
dnl
AC_ARG_ENABLE(midi,
[ --enable-midi[=mode_list] Enable midi (Specify comma separated mode list):
extp: External midi player(default)
raw: Raw midi interface
seq: Sequencer interface],
[ enable_midi=$enableval],
[ enable_midi=yes])
dnl yes -> default
test "x$enable_midi" = xyes && enable_midi=default
if test "x$enable_midi" != xno; then
for i in `echo $enable_midi | sed 's/,/ /g'`; do
eval "enable_midi_$i=yes"
done
fi
if test "x$enable_midi" = xdefault; then
case "$target" in
*)
enable_midi_extp=yes
;;
esac
fi
SRC_MIDI=
if test "x$enable_midi_extp" = xyes; then
SRC_MIDI="midi.extplayer.c"
AC_DEFINE(ENABLE_MIDI_EXTPLAYER,1,[define this if you use external midi player])
fi
if test "x$enable_midi_raw" = xyes || test "x$enable_midi_seq" = xyes; then
SRC_MIDI="$SRC_MIDI midi.rawmidi.c midifile.c"
if test "x$enable_midi_raw" = xyes; then
AC_DEFINE(ENABLE_MIDI_RAWMIDI,1,[define this if you use oss raw midi interface])
fi
if test "x$enable_midi_seq" = xyes; then
AC_DEFINE(ENABLE_MIDI_SEQMIDI,1,[define thsi if you use oss sequencer interface])
fi
fi
AC_SUBST(SRC_MIDI)
dnl
dnl set midi player
dnl
AC_ARG_WITH(midi-player,[ --with-midi-player=xxx External Midi Player [default=playmidi -4]],
midiplayer="$withval",midiplayer="playmidi -4")
AC_DEFINE_UNQUOTED(MIDI_PLAYER,"$midiplayer",[midi player])
dnl
dnl Quiet mode for external midi player
dnl
AC_ARG_ENABLE(qmidi,[ --enable-qmidi No display midi stdout],
AC_DEFINE(QUITE_MIDI,1,[define this if you stop midi stdout]))
dnl
dnl Midi device for rawmidi mode
dnl
AC_ARG_WITH(mididev, [ --with-mididev=# MIDI Raw Device Name. [default=/dev/midi]], mididev="$withval", mididev="/dev/midi")
AC_DEFINE_UNQUOTED(MIDI_DEVICE,"$mididev",[midi device])
dnl
dnl Sequencer device for seqmidi mode
dnl
AC_ARG_WITH(seqdev, [ --with-seqdev=# MIDI Sequencer Device Name. [default=/dev/sequencer]], mididev="$withval", seqdev="/dev/sequencer")
AC_DEFINE_UNQUOTED(SEQ_DEVICE,"$seqdev",[sequencer device])
dnl
dnl general cachae size
dnl
AC_ARG_WITH(cachesize,[ --with-cachesize=# General Cache size (MB)],
AC_DEFINE_UNQUOTED(CACHE_TOTALSIZE,$withval,[General Cache size (MB)]))
dnl
dnl SDL
dnl
SRC_GRAPHDEV="xcore_draw.c xcore_video.c xcore_mode.c xcore_event.c xcore_cursor.c xcore_maskupdate.c image.c"
AC_ARG_ENABLE(sdl,
[ --enable-sdl SDL [default=no] ],,
[ enable_sdl=no ])
if test "x$enable_sdl" = xyes ; then
KEEPLIBS=$LIBS
KEEPCFLAGS=$CFLAGS
KEEPLDFLAGS=$LDFLAGS
AM_PATH_SDL(1.0.0,have_sdl=yes,have_sdl=no)
LIBS=$SDL_LIBS
CFLAGS=$SDL_CFLAGS
AC_CHECK_LIB(SDL,SDL_NumJoysticks,have_sdljoy=yes)
AC_MSG_CHECKING(for SDL RLE accell)
sdlrle=no
sdlralpha=no
AC_RUN_IFELSE([AC_LANG_SOURCE([[
#include <SDL.h>
int main( int argc,char **argv) {
#ifndef SDL_RLEACCEL
exit(1);
#else
exit(0);
#endif
}
]])],[AC_MSG_RESULT("yes");sdlrle=yes],[AC_MSG_RESULT("no")],[AC_MSG_RESULT("unknown")
])
if test "x$sdlrle" = xyes ; then
AC_MSG_CHECKING(for SDL alpha value)
AC_RUN_IFELSE([AC_LANG_SOURCE([[
#include <SDL.h>
int main( int argc,char **argv) {
SDL_Surface *s1,*s2;
unsigned short *x;
s1=SDL_AllocSurface(SDL_SWSURFACE,8,8,16,0,0,0,0);
s2=SDL_AllocSurface(SDL_SWSURFACE,8,8,16,0,0,0,0);
SDL_FillRect(s1,NULL,0);
SDL_FillRect(s2,NULL,0xFFFF);
SDL_SetAlpha(s2,SDL_SRCALPHA|SDL_RLEACCEL,255);
SDL_BlitSurface(s2,NULL,s1,NULL);
x=s1->pixels;
if( *x )
exit(1);
exit(0);
}
]])],[AC_MSG_RESULT("normal")],[AC_MSG_RESULT("revese");sdlralpha=yes],[AC_MSG_RESULT("unknown")
])
fi
LIBS=$KEEPLIBS
CFLAGS=$KEEPCFLAGS
LDFLAGS=$KEEPLDFLAGS
fi
if test "x$have_sdl" = xyes ; then
AC_DEFINE(ENABLE_SDL,1,[define this if you use SDL])
SDL=1
SRC_GRAPHDEV="sdl_video.c sdl_mode.c sdl_draw.c sdl_event.c sdl_image.c sdl_cursor.c image.c"
AC_SUBST(SDL)
if test "x$sdlrle" = xyes ; then
AC_DEFINE(HAVE_SDLRLE,1,[define this if you have SDLRLE])
fi
if test "x$sdlralpha" = xyes ; then
AC_DEFINE(HAVE_SDLRALPHA,1,[define this if you have SDLRALPHA])
fi
fi
AC_SUBST(SRC_GRAPHDEV)
dnl
dnl joystick
dnl
AC_ARG_ENABLE(joy,
[ --enable-joy Use joystick (only linux and SDL) [default=no]],,
[ enable_joy=no] )
if test "x$enable_joy" = xyes ; then
if test "x$have_sdljoy" = xyes ; then
AC_DEFINE(HAVE_SDLJOY,1,[define this if you use SDL joystick interface])
JOY_S=joystick_sdl
else
AC_CHECK_HEADERS(linux/joystick.h,
[JOY_S=joystick_linux],
[JOY_S=joystick_dmy])
fi
else
JOY_S=joystick_dmy
fi
AC_SUBST(JOY_S)
AC_ARG_WITH(joydev, [ --with-joydev=# Joystick Device Name. [default=/dev/js0]], joydev="$withval",joydev="/dev/js0")
AC_DEFINE_UNQUOTED(JOY_DEVICE,"$joydev",[joystick device])
dnl
dnl FreeType (Font)
dnl
SRC_FONT=
if test "x$have_sdl" != xyes; then
SRC_FONT="font_x11.c"
AC_CHECK_LIB(X11, XmbTextEscapement, X_LIBS="$X_LIBS -lX11", AC_MSG_ERROR(libX11 needed))
AC_DEFINE(ENABLE_X11FONT,1,[define this if you use X11 font interface])
fi
AC_CHECK_FT2(2.0.0,
AC_DEFINE(ENABLE_FT2,1,[Define this if you have freetype2 installed]))
if test "x$no_ft" != xyes; then
SRC_FONT="$SRC_FONT font_freetype2.c cp932tojis0213.c"
EXTRALIBS="$EXTRALIBS $FT2_LIBS"
EXTRACFLAGS="$EXTRACFLAGS $FT2_CFLAGS"
fi
dnl
dnl check null
if test x"$SRC_FONT" = "x"; then
AC_MSG_ERROR("*** No font device available ***");
fi
AC_SUBST(SRC_FONT)
dnl
dnl XFree86extendions
dnl
AC_CHECK_LIB(Xxf86vm, XF86VidModeQueryExtension,
[ AC_DEFINE(HAVE_XF86VMODE,1,[Define this if you have libXxf86vm installed])
XXF86VM_LIB="-lXxf86vm"],,
$X_LIBS $X_PRE_LIBS -lXext -lX11 $X_EXTRA_LIBS)
X_LIBS="$X_LIBS $XXF86VM_LIB -lXext"
AC_ARG_ENABLE(xrender,
[ --enable-xrender Use XRender extension (future work) [default=disable]],,
enable_xrender="no")
if test "x$enable-xrender" = xyes; then
AC_DEFINE(ENABLE_XRENDER,1,[define this if you use X11 render etension])
fi
dnl
dnl MMX
dnl
SRC_ABLEND=
AC_PATH_PROG(HAVE_NASM,nasm,no)
if test "x$HAVE_NASM" != xno; then
case "$target" in
*i*86-*)
AC_ARG_ENABLE(mmx,
[ --enable-mmx MMX support [default=yes]],,
[ enable_mmx=yes ])
if test "x$enable_mmx" = xyes ; then
AC_DEFINE(ENABLE_MMX,1,[define this if you want to use MMX instructions])
SRC_ABLEND="alpha_blend16.s haveunit.s"
fi;;
esac
fi
AC_SUBST(SRC_ABLEND)
dnl
dnl Vorbis input
dnl
XIPH_PATH_OGG(
[ XIPH_PATH_VORBIS([],
AC_MSG_ERROR([OGG/VORBIS needed]))
],
AC_MSG_ERROR([OGG/VORBIS needed]))
AM_CONDITIONAL(HAVE_VORBIS, [test "x$no_ogg" != xyes -a "x$no_vorbis" != xyes])
dnl
dnl Test for libjpeg
dnl
JPEG_CFLAGS=""
JPEG_LIBS=""
available_jpeg=no
AC_ARG_WITH(libjpeg-prefix,
[ --with-libjpeg-prefix=PFX Prefix where libjpeg is install(optional)], libjpeg_prefix="$withval", libjpeg_prefix="")
if test "x$libjpeg_prefix" != x ; then
JPEG_CFLAGS="-I$libjpeg_prefix/include"
JPEG_LIBS="-L$libjpeg_prefix/lib"
fi
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $JPEG_CFLAGS"
LIBS="$LIBS $JPEG_LIBS"
AC_CHECK_LIB(jpeg, jpeg_destroy_decompress,
available_jpeg=yes,
available_jpeg=no)
if test "x$available_jpeg" = xyes; then
AC_MSG_CHECKING([for jpeglib.h])
AC_PREPROC_IFELSE([AC_LANG_SOURCE([[#include <stdio.h>
#undef PACKAGE
#undef VERSION
#undef HAVE_STDLIB_H
#include <jpeglib.h>]])],[available_jpeg=yes],[available_jpeg=no])
AC_MSG_RESULT($available_jpeg)
if test "x$available_jpeg" = xyes; then
JPEG_LIBS="$JPEG_LIBS -ljpeg"
fi
fi
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
if test "x$available_jpeg" != xyes; then
AC_MSG_ERROR(libjpeg needed)
fi
AM_CONDITIONAL(ENABLE_JPEG, test "x$available_jpeg" = xyes)
AC_SUBST(JPEG_CFLAGS)
AC_SUBST(JPEG_LIBS)
enable_jpeg=$available_jpeg
dnl
dnl debugging
dnl
AC_ARG_ENABLE(debug, [ --enable-debug Turn on debugging [default=no]],,enable_debug=no)
if test "x$enable_debug" = xyes; then
DEBUG_CFLAGS="-g"
if test "x$GCC" = xyes; then
DEBUG_CFLAGS="$DEBUG_CFLAGS -Wall"
fi
AC_DEFINE(DEBUG,1,[Define this if you want to Debug])
else
CFLAGS="`echo $CFLAGS | sed 's/-g//g'`"
DEBUG_CFLAGS=""
fi
AC_SUBST(DEBUG_CFLAGS)
dnl
dnl Some infos:
dnl
echo "xsystem35 summary:"
echo "------------------"
dnl Audio
echo " * audio output:"
if test "x$have_ossaudio" = xyes; then
echo " - oss (Open Sound System)"
fi
if test "x$have_sunaudio" = xyes; then
echo " - sun ()"
fi
if test "x$have_alsa" = xyes; then
echo " - alsa"
fi
if test "x$no_esd" != xyes; then
echo " - esd (Enlightened Sound Daemon)"
fi
echo ""
dnl CDROM
echo " * cdrom output:"
if test "x$enable_cd_linux" = xyes; then
echo " - Linux|Solaris ioctl"
fi
if test "x$enable_cd_bsd" = xyes; then
echo " - *BSD ioctl"
fi
if test "x$enable_cd_mp3" = xyes; then
echo " - External player (wav|mp3|ogg...)"
fi
echo ""
dnl MIDI
echo " * midi output:"
if test "x$enable_midi_raw" = xyes; then
echo " - raw midi interface"
fi
if test "x$enable_midi_seq" = xyes; then
echo " - OSS sequencer interface"
fi
if test "x$enable_midi_extp" = xyes; then
echo " - External MIDI Player"
fi
echo ""
dnl font
echo " * font device:"
if test "x$have_sdl" != xyes; then
echo " - x11 font"
fi
if test "x$no_ft" != xyes; then
echo " - freetype2 library"
fi
echo ""
echo "----"
AC_SUBST(EXTRACFLAGS)
AC_SUBST(EXTRALIBS)
AC_SUBST(EXTRALDFLAGS)
AC_CONFIG_FILES([
po/Makefile.in
Makefile
xsystem35.spec
modules/ShArray/Makefile
modules/ShCalc/Makefile
modules/ShString/Makefile
modules/ShPort/Makefile
modules/nDEMO/Makefile
modules/nDEMOE/Makefile
modules/NIGHTDLL/Makefile
modules/oujimisc/Makefile
modules/RandMT/Makefile
modules/Math/Makefile
modules/Gpx/Makefile
modules/MsgSkip/Makefile
modules/ShSound/Makefile
modules/ShGraph/Makefile
modules/dDemo/Makefile
modules/oDEMO/Makefile
modules/SACT/Makefile
modules/tDemo/Makefile
modules/eDemo/Makefile
modules/eeDemo/Makefile
modules/Confirm/Makefile
modules/AliceLogo/Makefile
modules/NightDemonDemo/Makefile
modules/lib/Makefile
modules/Makefile
src/Makefile
macros/Makefile
])
AC_OUTPUT
-7
View File
@@ -1,7 +0,0 @@
# 20世紀アリス これDPS? Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, 20cDPS_sa.ald
GraphicsA, gamedata/*GA.ald, 20cDPS_ga.ald
MidiA, gamedata/*MA.ald, 20cDPS_ma.ald
SaveA, , 20cDPS_sa.asd
Ain, gamedata/*.ain, system39.ain
-10
View File
@@ -1,10 +0,0 @@
# 20世紀アリス かえるにょ国にょアリス Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, 20cKaeru_sa.ald
GraphicsA, gamedata/*GA.ald, 20cKaeru_ga.ald
WaveA, gamedata/*WA.ald, 20cKaeru_wa.ald
MidiA, gamedata/*MA.ald, 20cKaeru_ma.ald
DataA, gamedata/*DA.ald, 20cKaeru_da.ald
Ain, gamedata/*.ain, system39.ain
SaveA, , 20cKaeru_sa.asd
SaveZ, , 20cKaeru_sz.asd
-14
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# ATLACH-NACHA Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, atlach_sa.ald
GraphicsA, gamedata/*ga.ald, atlach_ga.ald
GraphicsB, gamedata/*gb.ald, atlach_gb.ald
WaveA, gamedata/*wa.ald, atlach_wa.ald
SaveA, , atlach_sa.asd
SaveB, , atlach_sb.asd
SaveC, , atlach_sc.asd
SaveD, , atlach_sd.asd
SaveE, , atlach_se.asd
SaveF, , atlach_sf.asd
SaveG, , atlach_sg.asd
SaveH, , atlach_sh.asd
-6
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# Ningen Kari Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, ningen_sa.ald
GraphicsA, gamedata/*ga.ald, ningen_ga.ald
WaveA, gamedata/*wa.ald, ningen_wa.ald
SaveA, , ningen_sa.asd
-12
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# Zero-shiki Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, zero_sa.ald
GraphicsA, gamedata/*ga.ald, zero_ga.ald
WaveA, gamedata/*wa.ald, zero_wa.ald
SaveA, , zero_sa.asd
SaveB, , zero_sb.asd
SaveC, , zero_sc.asd
SaveD, , zero_sd.asd
SaveE, , zero_se.asd
, gamedata/map_data.dat, MAP_DATA.DAT
, gamedata/ur_data.dat, UR_DATA.DAT
-115
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ゲームデータインストール用スクリプト instgame の使い方について
スクリプト作成 奈良木 さん
ドキュメント作成 近間@NAIST
0. 目次
1. ファイルの説明
2. 使い方
3. その他の情報
4. 著作権など
5. 連絡先
1. ファイルの説明
instgame スクリプト本体
456atlach.inf ATLACH-NACHA 用設定ファイル (アリスの館456収録)
456ningen.inf 人間狩り 用設定ファイル (アリスの館456収録
456zero.inf 零式 用設定ファイル (アリスの館456収録)
ambi.inf AmbivalenZ for WIN95 用設定ファイル
atlach_new.inf ATLACH-NACHA (廉価版) 用設定ファイル
darcrows.inf DARCROWS 用設定ファイル
diabo.inf DiaboLiQue 用設定ファイル
diabo_new.inf DiaboLiQue (廉価版) 用設定ファイル
hushaby.inf HushaBy Baby 用設定ファイル
katsumi.inf いけないかつみ先生 用設定ファイル
kichiku.inf 鬼畜王ランス 用設定ファイル
mamatoto.inf ママトト 用設定ファイル
mamori.inf 守り神様 用設定ファイル
miko.inf 戦巫女 用設定ファイル
mugen.inf 無幻泡影 for WIN95 用設定ファイル
oudou.inf 王道勇者 用設定ファイル
panyo.inf かえるにょぱにょ〜ん 用設定ファイル
panyo_new.inf かえるにょぱにょ〜ん(廉価版) 用設定ファイル
pascha.inf ぱすてるチャイム 用設定ファイル
persiom.inf PERSIOM 用設定ファイル
progood.inf ぷろすちゅーでんとGOOD 用設定ファイル
rance4.inf ランス4 forWIN 用設定ファイル
seeinao.inf SeeIn青 用設定ファイル
toushin2.inf 闘神都市II forWIN 用設定ファイル
dalk.inf DALK 用設定ファイル (アリスの館456収録)
drstop.inf Dr.Stop! 用設定ファイル (アリスの館456収録)
rance1.inf Rance1 用設定ファイル (アリスの館456収録)
rance2.inf Rance2 用設定ファイル (アリスの館456収録)
rance3.inf Rance3 用設定ファイル (アリスの館456収録)
toushin.inf 闘神都市 用設定ファイル (アリスの館456収録)
zero_new.inf 零式 (廉価版) 用設定ファイル
20cKaeru.inf 20世紀アリス かえるにょ国にょアリス 用設定ファイル
20cDPS.inf 20世紀アリス これDPS? 用設定ファイル
onlyyou_r.inf Only You リクルス 用設定ファイル
daiakuji.inf 大悪司 用設定ファイル
tsuma.inf 妻みぐい 用設定ファイル
2. 使い方
ゲームのCD-ROMをドライブに入れてマウントし、
% ./instgame kichiku.inf
のように実行します。
デフォルトではCDROMは/cdromにマウントされているものとしています。
また、データのインストール先は ~/game/kichiku/ の下になります。
デフォルトでは設定用ファイルのファイル名が~/game/の下のディレクトリ名に
なります。
これらのデフォルトの条件を変えるには以下のオプションを使います。
-c : CD-ROMのマウントされている位置を指定します(default: -c /cdrom)
-d : ゲームデータのインストール先を指定します (default: -d ~/game/target>)
データが正常にコピーされると、~/game/の下にkichiku.grと言うファイルが作成
されます。これはゲームデータの場所をプログラム(xsystem35)に知らせるためのも
ので、
% xsystem35 -gamefile ~/game/kichiku.gr
のように指定するのに使います。(「ゲームリソースファイル」とでも呼んで下さい)
デフォルトでは、*.grというファイルも設定用ファイルのファイル名と同じ名前に
なりますが、以下のオプションで変更可能です。
-g : ゲームリソースファイルのファイル名を指定します
(default: -g ~/game/<target>.inf)
3. その他の情報
その他のオプションに、指定のファイルはCD-ROMからコピーせずにリンクを張る、
という指定が出来ます。
% ./instgame -k Graphics kichiku.inf
とすると、kichiku_ga.ald と kichiku_gb.ald のファイルはコピーされずに、
CD-ROM上のデータへのシンボリックリンクになります。ただし、そうするとゲーム中
はCD-ROMをマウントしておかなければならないので、CD-ROMをマウントしたまま
CD-DAの演奏可能な一部のシステムでのみ可能です。
このオプションはゲームデータのインストール時の動作を規定するものなので、
自分でCD-ROMからファイルをコピーして、ゲームリソースファイルをエディタで
編集すれば、全く自由にデータの配置を行なう事が出来ます。もちろん、ゲーム
リソースファイルのファイル名や置き場所も自由にして出来ます。
ゲームリソースファイルの書式については doc/GRFMT.TXT を御覧下さい。
4. 著作権など
instgameは 奈良木 さんがつくられたものですので、著作権は奈良木さんに
属します。奈良木さんの意向により、GPLに基づいて再配布可能です。
ドキュメントの不備は私(近間)までどうぞ。
5. 連絡先
奈良木さん <naraki@debian.or.jp>
近間@NAIST <masaki-c@is.aist-nara.ac.jp>
-18
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# AmbivalenZ Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, ambi_sa.ald
GraphicsA, gamedata/*ga.ald, ambi_ga.ald
SaveA, , ambi_sa.asd
SaveB, , ambi_sb.asd
SaveC, , ambi_sc.asd
SaveD, , ambi_sd.asd
SaveE, , ambi_se.asd
SaveF, , ambi_sf.asd
SaveG, , ambi_sg.asd
SaveH, , ambi_sh.asd
SaveI, , ambi_si.asd
SaveJ, , ambi_sj.asd
SaveK, , ambi_sk.asd
SaveL, , ambi_sl.asd
SaveM, , ambi_sm.asd
SaveN, , ambi_sn.asd
-30
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@@ -1,30 +0,0 @@
# ATLACH-NACHA (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, atlach_sa.ald
GraphicsA, gamedata/*ga.ald, atlach_ga.ald
WaveA, gamedata/*wa.ald, atlach_wa.ald
SaveA, , atlach_sa.asd
SaveB, , atlach_sb.asd
SaveC, , atlach_sc.asd
SaveD, , atlach_sd.asd
SaveE, , atlach_se.asd
SaveF, , atlach_sf.asd
SaveG, , atlach_sg.asd
SaveH, , atlach_sh.asd
SaveI, , atlach_si.asd
SaveJ, , atlach_sj.asd
SaveK, , atlach_sk.asd
SaveL, , atlach_sl.asd
SaveM, , atlach_sm.asd
SaveN, , atlach_sn.asd
SaveO, , atlach_so.asd
SaveP, , atlach_sp.asd
SaveQ, , atlach_sq.asd
SaveR, , atlach_sr.asd
SaveS, , atlach_ss.asd
SaveT, , atlach_st.asd
SaveU, , atlach_su.asd
SaveV, , atlach_sv.asd
SaveW, , atlach_sw.asd
SaveX, , atlach_sx.asd
SaveY, , atlach_sy.asd
-37
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@@ -1,37 +0,0 @@
# シェル・クレイル Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, chairs_sa.ald
GraphicsA, GAMEDATA/*GA.ald, chairs_ga.ald
WaveA, GAMEDATA/*WA.ald, chairs_wa.ald
BGMA, GAMEDATA/*BA.ald, chairs_ba.ald
WAIA, GAMEDATA/*WA.wai, chairs_wa.wai
BGIA, GAMEDATA/*BA.bgi, chairs_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , chairs_sa.asd
SaveB, , chairs_sb.asd
SaveC, , chairs_sc.asd
SaveD, , chairs_sd.asd
SaveE, , chairs_se.asd
SaveF, , chairs_sf.asd
SaveG, , chairs_sg.asd
SaveH, , chairs_sh.asd
SaveI, , chairs_si.asd
SaveJ, , chairs_sj.asd
SaveK, , chairs_sk.asd
SaveL, , chairs_sl.asd
SaveM, , chairs_sm.asd
SaveN, , chairs_sn.asd
SaveO, , chairs_so.asd
SaveP, , chairs_sp.asd
SaveQ, , chairs_sq.asd
SaveR, , chairs_sr.asd
SaveS, , chairs_ss.asd
SaveT, , chairs_st.asd
SaveU, , chairs_su.asd
SaveV, , chairs_sv.asd
SaveW, , chairs_sw.asd
SaveX, , chairs_sx.asd
SaveY, , chairs_sy.asd
SaveZ, , chairs_sz.asd
-19
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@@ -1,19 +0,0 @@
# 大悪司 Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, daiakuji_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, daiakuji_ga.ald
WaveA, GAMEDATA/*WA.ALD, daiakuji_wa.ald
DataA, GAMEDATA/*DA.ALD, daiakuji_da.ald
Ain, GAMEDATA/*.ain, system39.ain
SaveA, , daiakuji_sa.asd
SaveB, , daiakuji_sb.asd
SaveC, , daiakuji_sc.asd
SaveD, , daiakuji_sd.asd
SaveE, , daiakuji_se.asd
SaveF, , daiakuji_sf.asd
SaveG, , daiakuji_sg.asd
SaveH, , daiakuji_sh.asd
SaveI, , daiakuji_si.asd
SaveJ, , daiakuji_sj.asd
SaveK, , daiakuji_sk.asd
SaveL, , daiakuji_sl.asd
-17
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@@ -1,17 +0,0 @@
# dalk Install infomation
# Tag, #origin, #destination
ScenarioA, dalk/dalk_sa.ald, dalk_sa.ald
GraphicsA, dalk/dalk_ga.ald, dalk_ga.ald
MidiA, dalk/dalk_ma.ald, dalk_ma.ald
WaveA, dalk/dalk_wa.ald, dalk_wa.ald
DataA, dalk/dalk_da.ald, dalk_da.ald
SaveA, , dalk_sa.asd
SaveB, , dalk_sb.asd
SaveC, , dalk_sc.asd
SaveD, , dalk_sd.asd
SaveE, , dalk_se.asd
SaveF, , dalk_sf.asd
SaveG, , dalk_sg.asd
SaveH, , dalk_sh.asd
SaveI, , dalk_si.asd
SaveJ, , dalk_sj.asd
-35
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# DARCROWS Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, hime_sa.ald
GraphicsA, gamedata/*GA.ALD, hime_ga.ald
GraphicsB, gamedata/*GB.ALD, hime_gb.ald
WaveA, gamedata/*WA.ALD, hime_wa.ald
WaveB, gamedata/*WB.ALD, hime_wb.ald
MidiA, gamedata/*MA.ALD, hime_ma.ald
ResourceA, gamedata/*RA.ALD, hime_ra.ald
SaveA, , hime_sa.asd
SaveB, , hime_sb.asd
SaveC, , hime_sc.asd
SaveD, , hime_sd.asd
SaveE, , hime_se.asd
SaveF, , hime_sf.asd
SaveG, , hime_sg.asd
SaveH, , hime_sh.asd
SaveI, , hime_si.asd
SaveJ, , hime_sj.asd
SaveK, , hime_sk.asd
SaveL, , hime_sl.asd
SaveM, , hime_sm.asd
SaveN, , hime_sn.asd
SaveO, , hime_so.asd
SaveP, , hime_sp.asd
SaveQ, , hime_sq.asd
SaveR, , hime_sr.asd
SaveS, , hime_ss.asd
SaveT, , hime_st.asd
SaveU, , hime_su.asd
SaveV, , hime_sv.asd
SaveW, , hime_sw.asd
SaveX, , hime_sx.asd
SaveY, , hime_sy.asd
SaveZ, , hime_sz.asd
-16
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@@ -1,16 +0,0 @@
# DiaboLiQue Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, diabo_sa.ald
GraphicsA, gamedata/*ga.ald, diabo_ga.ald
GraphicsB, gamedata/*gb.ald, diabo_gb.ald
WaveA, gamedata/*wa.ald, diabo_wa.ald
SaveA, , diabo_sa.asd
SaveB, , diabo_sb.asd
SaveC, , diabo_sc.asd
SaveD, , diabo_sd.asd
SaveE, , diabo_se.asd
SaveF, , diabo_sf.asd
SaveG, , diabo_sg.asd
SaveH, , diabo_sh.asd
SaveI, , diabo_si.asd
SaveJ, , diabo_sj.asd
-30
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@@ -1,30 +0,0 @@
# DiaboLiQue (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, diabo_sa.ald
GraphicsA, gamedata/*ga.ald, diabo_ga.ald
WaveA, gamedata/*wa.ald, diabo_wa.ald
SaveA, , diabo_sa.asd
SaveB, , diabo_sb.asd
SaveC, , diabo_sc.asd
SaveD, , diabo_sd.asd
SaveE, , diabo_se.asd
SaveF, , diabo_sf.asd
SaveG, , diabo_sg.asd
SaveH, , diabo_sh.asd
SaveI, , diabo_si.asd
SaveJ, , diabo_sj.asd
SaveK, , diabo_sk.asd
SaveL, , diabo_sl.asd
SaveM, , diabo_sm.asd
SaveN, , diabo_sn.asd
SaveO, , diabo_so.asd
SaveP, , diabo_sp.asd
SaveQ, , diabo_sq.asd
SaveR, , diabo_sr.asd
SaveS, , diabo_ss.asd
SaveT, , diabo_st.asd
SaveU, , diabo_su.asd
SaveV, , diabo_sv.asd
SaveW, , diabo_sw.asd
SaveX, , diabo_sx.asd
SaveY, , diabo_sy.asd
-10
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@@ -1,10 +0,0 @@
# DrStop! Install infomation
# Tag, #origin, #destination
ScenarioA, drstop\!/ds_sa.ald, ds_sa.ald
GraphicsA, drstop\!/ds_ga.ald, ds_ga.ald
MidiA, drstop\!/ds_ma.ald, ds_ma.ald
SaveA, , ds_sa.asd
SaveB, , ds_sb.asd
SaveC, , ds_sc.asd
SaveD, , ds_sd.asd
SaveE, , ds_se.asd
-38
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@@ -1,38 +0,0 @@
# エスカレイヤー Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, esuka_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, esuka_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, esuka_gb.ald
WaveA, GAMEDATA/*WA.ALD, esuka_wa.ald
WaveB, GAMEDATA/*WB.ALD, esuka_wb.ald
BGMA, GAMEDATA/*BA.ALD, esuka_ba.ald
WAIA, GAMEDATA/*WA.WAI, esuka_wa.wai
BGIA, GAMEDATA/*BA.BGI, esuka_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SaveA, , esuka_sa.asd
SaveB, , esuka_sb.asd
SaveC, , esuka_sc.asd
SaveD, , esuka_sd.asd
SaveE, , esuka_se.asd
SaveF, , esuka_sf.asd
SaveG, , esuka_sg.asd
SaveH, , esuka_sh.asd
SaveI, , esuka_si.asd
SaveJ, , esuka_sj.asd
SaveK, , esuka_sk.asd
SaveL, , esuka_sl.asd
SaveM, , esuka_sm.asd
SaveN, , esuka_sn.asd
SaveO, , esuka_so.asd
SaveP, , esuka_sp.asd
SaveQ, , esuka_sq.asd
SaveR, , esuka_sr.asd
SaveS, , esuka_ss.asd
SaveT, , esuka_st.asd
SaveU, , esuka_su.asd
SaveV, , esuka_sv.asd
SaveW, , esuka_sw.asd
SaveX, , esuka_sx.asd
SaveY, , esuka_sy.asd
SaveZ, , esuka_sz.asd
-8
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@@ -1,8 +0,0 @@
# Hushaby Baby Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, hushaby_sa.ald
GraphicsA, gamedata/*GA.ALD, hushaby_ga.ald
WaveA, gamedata/*WA.ALD, hushaby_wa.ald
MidiA, gamedata/*MA.ALD, hushaby_ma.ald
SaveA, , hushaby_sa.asd
-151
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@@ -1,151 +0,0 @@
#!/usr/bin/perl
#
# instgame: xsystem3.5 data install script
#
# Author: Hiroshi Naraki<naraki@debian.or.jp>
#
# $Id: instgame,v 1.5 1999/05/18 21:52:02 chikama Exp $
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# default value
$cdrom_dir = "/cdrom";
$dest_base_dir = "~/game";
# get program name
($program) = ($0 =~ m%([^/]+)$%);
# get home directory
$home = $ENV{'HOME'};
# show usage and exit
sub usage {
print "Usage: $program [options] <target>.inf \n";
print " -c directory cdrom directory.(default: /cdrom) \n";
print " -d directory destination game directory.(default: ~/game/<target>)\n";
print " -g file game resource file name.(default: ~/game/<target>.gr)\n";
print " -k tag keep the tagged file from copying.\n";
}
;# parsing options
while (@ARGV) {
$_ = shift;
s/^-// || do { $target = $_; last };
$_ eq 'c' && @ARGV && do { $cdrom_dir = shift; next }; # install from
$_ eq 'd' && @ARGV && do { $dest_base_dir = shift; next }; # install to
$_ eq 'g' && @ARGV && do { $grfile = shift; next }; # gr-file to
$_ eq 'k' && @ARGV && do { @keep_list = (@keep_list, shift); next }; # keep tag
$_ eq 'v' && @ARGV && do { $debug = 1; next }; # debug
&usage;
exit;
}
# nothing target
if (! -f $target ) {
&usage;
exit;
}
# decide game resource file name
$base = $target;
$base =~ s%.*/%%;
$base =~ s/\.inf//;
$dest_dir = $dest_base_dir."/".$base;
$grfile = $dest_base_dir."/".$base.".gr";
# expand directory name
$dest_dir =~ s/~/$home/;
$grfile =~ s/~/$home/;
# print variables if debug
if ($debug) {
print "cdrom_dir:$cdrom_dir\n";
print "dest_dir:$dest_dir\n";
print "grfile :$grfile\n";
}
-d $cdrom_dir || die "$!:$cdrom_dir\n";
&make_dir($dest_dir);
open( DAT, $target) || die "Can't open $target:$!\n";
open( FILE, "> $grfile" ) || die "Can't create file $grfile:$!\n";
print FILE "# System 3.5 GameResource File: [$target]\n";
while( $line = <DAT>) {
$line =~ s/\#.*|\s//g;
$line eq /^$/ && do { next };
@data = split(/,/,$line);
$tag = $data[0];
$from = $data[1];
$to = $data[2];
if( $to eq '' ) {
&view_action("Ignore ", $tag, $from, $to);
next;
}
$to = $dest_dir."/".$to;
if( $tag eq '' ) {
$keep = 0;
} else {
$keep = grep(/$tag*/, @keep_list );
}
if( $keep ) {
$from = $cdrom_dir."/".$from ;
&view_action("Linking", $tag, $from, $to);
# symlink($from, $to) if !$debug;
system("ln -s $from $to") if !$debug;
} elsif( $from eq '' ) {
# &view_action("Create ", $tag, $from, $to);
# system("touch $to") if !$debug;
&view_action("Skip ", $tag, $from, $to);
} else {
$from = $cdrom_dir."/".$from ;
foreach ( <${from}>) {
&view_action("Copying", $tag, $from, $to);
system("cp $from $to") if !$debug;
}
}
# Create game resource file
if( $tag ne '' ) {
print "writing: $tag $to\n" if $debug;
print FILE "$tag $to\n";
}
}
close(FILE);
close(DAT);
exit;
sub view_action {
local($action, $tag, $from, $to ) = @_;
print "$action $tag: $from -> $to\n";
}
# mkdir destination directories.
sub make_dir {
local($target ) = @_;
@dest = split(/\//,$target);
foreach $dir ( @dest ) {
$work .= $dir.'/';
print "checking $work\n" if $debug;
if( !-d $work ) {
print "mkdir $work\n" if $debug;
mkdir( $work,0777) || die "Can't mkdir $work:$!\n";
}
}
}
-16
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@@ -1,16 +0,0 @@
# kakurezuki Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, tsuki_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, tsuki_ga.ald
WaveA, GAMEDATA/*WA.ALD, tsuki_wa.ald
SaveA, , tsuki_sa.asd
SaveB, , tsuki_sb.asd
SaveC, , tsuki_sc.asd
SaveD, , tsuki_sd.asd
SaveE, , tsuki_se.asd
SaveF, , tsuki_sf.asd
SaveG, , tsuki_sg.asd
SaveH, , tsuki_sh.asd
SaveI, , tsuki_si.asd
SaveJ, , tsuki_sj.asd
SaveK, , tsuki_sk.asd
-17
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@@ -1,17 +0,0 @@
# Ikenai Katsumisensei Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, katsumi_sa.ald
GraphicsA, gamedata/*ga.ald, katsumi_ga.ald
GraphicsB, gamedata/*gb.ald, katsumi_gb.ald
WaveA, gamedata/*wa.ald, katsumi_wa.ald
SaveA, , katsumi_sa.asd
SaveB, , katsumi_sb.asd
SaveC, , katsumi_sc.asd
SaveD, , katsumi_sd.asd
SaveE, , katsumi_se.asd
SaveF, , katsumi_sf.asd
SaveG, , katsumi_sg.asd
SaveH, , katsumi_sh.asd
SaveI, , katsumi_si.asd
SaveJ, , katsumi_sj.asd
gamedata/gaiji.dat, gaiji.dat
-16
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@@ -1,16 +0,0 @@
# Kichikuoh Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, kichiku_sa.ald
GraphicsA, gamedata/*ga.ald, kichiku_ga.ald
GraphicsB, gamedata/*gb.ald, kichiku_gb.ald
WaveA, gamedata/*wa.ald, kichiku_wa.ald
SaveA, , kichiku_sa.asd
SaveB, , kichiku_sb.asd
SaveC, , kichiku_sc.asd
SaveD, , kichiku_sd.asd
SaveE, , kichiku_se.asd
SaveF, , kichiku_sf.asd
SaveG, , kichiku_sg.asd
SaveH, , kichiku_sh.asd
SaveI, , kichiku_si.asd
SaveJ, , kichiku_sj.asd
-34
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@@ -1,34 +0,0 @@
# MAMATOTO Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, mamatoto_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, mamatoto_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, mamatoto_gb.ald
WaveA, GAMEDATA/*WA.ALD, mamatoto_wa.ald
MidiA, GAMEDATA/*MA.ALD, mamatoto_ma.ald
DataA, GAMEDATA/*DA.ALD, mamatoto_da.ald
SaveA, , mamatoto_sa.asd
SaveB, , mamatoto_sb.asd
SaveC, , mamatoto_sc.asd
SaveD, , mamatoto_sd.asd
SaveE, , mamatoto_se.asd
SaveF, , mamatoto_sf.asd
SaveG, , mamatoto_sg.asd
SaveH, , mamatoto_sh.asd
SaveI, , mamatoto_si.asd
SaveJ, , mamatoto_sj.asd
SaveK, , mamatoto_sk.asd
SaveL, , mamatoto_sl.asd
SaveM, , mamatoto_sm.asd
SaveN, , mamatoto_sn.asd
SaveO, , mamatoto_so.asd
SaveP, , mamatoto_sp.asd
SaveQ, , mamatoto_sq.asd
SaveR, , mamatoto_sr.asd
SaveS, , mamatoto_ss.asd
SaveT, , mamatoto_st.asd
SaveU, , mamatoto_su.asd
SaveV, , mamatoto_sv.asd
SaveW, , mamatoto_sw.asd
SaveX, , mamatoto_sx.asd
SaveY, , mamatoto_sy.asd
SaveZ, , mamatoto_sz.asd
-17
View File
@@ -1,17 +0,0 @@
# MamoriGami Sama Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, mamori_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, mamori_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, mamori_gb.ald
WaveA, GAMEDATA/*WA.ALD, mamori_wa.ald
MidiA, GAMEDATA/*MA.ALD, mamori_ma.ald
SaveA, , mamori_sa.asd
SaveB, , mamori_sb.asd
SaveC, , mamori_sc.asd
SaveD, , mamori_sd.asd
SaveE, , mamori_se.asd
SaveF, , mamori_sf.asd
SaveG, , mamori_sg.asd
SaveH, , mamori_sh.asd
SaveI, , mamori_si.asd
SaveJ, , mamori_sj.asd
-9
View File
@@ -1,9 +0,0 @@
# Ikusa Miko Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, miko_sa.ald
GraphicsA, gamedata/*ga.ald, miko_ga.ald
WaveA, gamedata/*wa.ald, miko_wa.ald
SaveA, , miko_sa.asd
SaveB, , miko_sb.asd
SaveC, , miko_sc.asd
SaveJ, , miko_sj.asd
-7
View File
@@ -1,7 +0,0 @@
# mugen hoyo Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, mugen_sa.ald
GraphicsA, gamedata/*GA.ald, mugen_ga.ald
SaveA, , mugen_sa.asd
SaveB, , mugen_sb.asd
SaveC, , mugen_sc.asd
-41
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@@ -1,41 +0,0 @@
# Night Demon Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ald, nd_sa.ald
GraphicsA, GAMEDATA/*GA.ald, nd_ga.ald
WaveA, GAMEDATA/*WA.ald, nd_wa.ald
BGMA, GAMEDATA/*BA.ald, nd_ba.ald
WAIA, GAMEDATA/*WA.wai, nd_wa.wai
BGIA, GAMEDATA/*BA.bgi, nd_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
ALK01, GAMEDATA/AliceLogo.alk, AliceLogo.alk
ALK02, GAMEDATA/NightDemonDemo1.alk, NightDemonDemo1.alk
ALK03, GAMEDATA/NightDemonDemo2.alk, NightDemonDemo2.alk
ALK04, GAMEDATA/NightDemonDemo3.alk, NightDemonDemo3.alk
SaveA, , nd_sa.asd
SaveB, , nd_sb.asd
SaveC, , nd_sc.asd
SaveD, , nd_sd.asd
SaveE, , nd_se.asd
SaveF, , nd_sf.asd
SaveG, , nd_sg.asd
SaveH, , nd_sh.asd
SaveI, , nd_si.asd
SaveJ, , nd_sj.asd
SaveK, , nd_sk.asd
SaveL, , nd_sl.asd
SaveM, , nd_sm.asd
SaveN, , nd_sn.asd
SaveO, , nd_so.asd
SaveP, , nd_sp.asd
SaveQ, , nd_sq.asd
SaveR, , nd_sr.asd
SaveS, , nd_ss.asd
SaveT, , nd_st.asd
SaveU, , nd_su.asd
SaveV, , nd_sv.asd
SaveW, , nd_sw.asd
SaveX, , nd_sx.asd
SaveY, , nd_sy.asd
SaveZ, , nd_sz.asd
-32
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@@ -1,32 +0,0 @@
# Only You リクルス Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, onlyyou_r_sa.ald
GraphicsA, gamedata/*GA.ald, onlyyou_r_ga.ald
WaveA, gamedata/*WA.ald, onlyyou_r_wa.ald
Ain, gamedata/*.ain, System39.ain
SaveA, , onlyyou_r_sa.asd
SaveB, , onlyyou_r_sb.asd
SaveC, , onlyyou_r_sc.asd
SaveD, , onlyyou_r_sd.asd
SaveE, , onlyyou_r_se.asd
SaveF, , onlyyou_r_sf.asd
SaveG, , onlyyou_r_sg.asd
SaveH, , onlyyou_r_sh.asd
SaveI, , onlyyou_r_si.asd
SaveJ, , onlyyou_r_sj.asd
SaveK, , onlyyou_r_sk.asd
SaveL, , onlyyou_r_sl.asd
SaveM, , onlyyou_r_sm.asd
SaveN, , onlyyou_r_sn.asd
SaveO, , onlyyou_r_so.asd
SaveP, , onlyyou_r_sp.asd
SaveQ, , onlyyou_r_sq.asd
SaveR, , onlyyou_r_sr.asd
SaveS, , onlyyou_r_ss.asd
SaveT, , onlyyou_r_st.asd
SaveU, , onlyyou_r_su.asd
SaveV, , onlyyou_r_sv.asd
SaveW, , onlyyou_r_sw.asd
SaveX, , onlyyou_r_sx.asd
SaveY, , onlyyou_r_sy.asd
SaveZ, , onlyyou_r_sz.asd
-16
View File
@@ -1,16 +0,0 @@
# Oudou Yusha Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, oudou_sa.ald
GraphicsA, gamedata/*ga.ald, oudou_ga.ald
GraphicsB, gamedata/*gb.ald, oudou_gb.ald
WaveA, gamedata/*wa.ald, oudou_wa.ald
SaveA, , oudou_sa.asd
SaveB, , oudou_sb.asd
SaveC, , oudou_sc.asd
SaveD, , oudou_sd.asd
SaveE, , oudou_se.asd
SaveF, , oudou_sf.asd
SaveG, , oudou_sg.asd
SaveH, , oudou_sh.asd
SaveI, , oudou_si.asd
SaveJ, , oudou_sj.asd
-36
View File
@@ -1,36 +0,0 @@
# Kaerunyo Panyon Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, panyo_sa.ald
GraphicsA, gamedata/*ga.ald, panyo_ga.ald
WaveA, gamedata/*wa.ald, panyo_wa.ald
SaveA, , panyo_sa.asd
SaveB, , panyo_sb.asd
SaveC, , panyo_sc.asd
SaveD, , panyo_sd.asd
SaveE, , panyo_se.asd
SaveF, , panyo_sf.asd
SaveG, , panyo_sg.asd
SaveH, , panyo_sh.asd
SaveI, , panyo_si.asd
SaveJ, , panyo_sj.asd
SaveK, , panyo_sk.asd
SaveL, , panyo_sl.asd
SaveM, , panyo_sm.asd
SaveN, , panyo_sn.asd
SaveO, , panyo_so.asd
, gamedata/floor_1.map, floor_1.map
, gamedata/floor_2.map, floor_2.map
, gamedata/floor_3.map, floor_3.map
, gamedata/floor_4.map, floor_4.map
, gamedata/floor_5.map, floor_5.map
, gamedata/floor_6.map, floor_6.map
, gamedata/floor_7.map, floor_7.map
, gamedata/floor_8.map, floor_8.map
, gamedata/floor_9.map, floor_9.map
, gamedata/floor_10.map, floor_10.map
, gamedata/floor_11.map, floor_11.map
, gamedata/floor_12.map, floor_12.map
, gamedata/floor_13.map, floor_13.map
, gamedata/floor_14.map, floor_14.map
, gamedata/floor_15.map, floor_15.map
, gamedata/floor_16.map, floor_16.map
-63
View File
@@ -1,63 +0,0 @@
# Kaerunyo Panyon (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, panyo_sa.ald
GraphicsA, gamedata/*ga.ald, panyo_ga.ald
WaveA, gamedata/*wa.ald, panyo_wa.ald
SaveA, , panyo_sa.asd
SaveB, , panyo_sb.asd
SaveC, , panyo_sc.asd
SaveD, , panyo_sd.asd
SaveE, , panyo_se.asd
SaveF, , panyo_sf.asd
SaveG, , panyo_sg.asd
SaveH, , panyo_sh.asd
SaveI, , panyo_si.asd
SaveJ, , panyo_sj.asd
SaveK, , panyo_sk.asd
SaveL, , panyo_sl.asd
SaveM, , panyo_sm.asd
SaveN, , panyo_sn.asd
SaveO, , panyo_so.asd
SaveP, , panyo_sp.asd
SaveQ, , panyo_sq.asd
SaveR, , panyo_sr.asd
SaveS, , panyo_ss.asd
SaveT, , panyo_st.asd
SaveU, , panyo_su.asd
SaveV, , panyo_sv.asd
SaveW, , panyo_sw.asd
SaveX, , panyo_sx.asd
SaveY, , panyo_sy.asd
, gamedata/floor_1.map, floor_1.map
, gamedata/floor_2.map, floor_2.map
, gamedata/floor_3.map, floor_3.map
, gamedata/floor_4.map, floor_4.map
, gamedata/floor_5.map, floor_5.map
, gamedata/floor_6.map, floor_6.map
, gamedata/floor_7.map, floor_7.map
, gamedata/floor_8.map, floor_8.map
, gamedata/floor_9.map, floor_9.map
, gamedata/floor_10.map, floor_10.map
, gamedata/floor_11.map, floor_11.map
, gamedata/floor_12.map, floor_12.map
, gamedata/floor_13.map, floor_13.map
, gamedata/floor_14.map, floor_14.map
, gamedata/floor_15.map, floor_15.map
, gamedata/floor_16.map, floor_16.map
, gamedata/floor_17.map, floor_17.map
, gamedata/floor_18.map, floor_18.map
, gamedata/floor_19.map, floor_19.map
, gamedata/floor_20.map, floor_20.map
, gamedata/floor_21.map, floor_21.map
, gamedata/floor_22.map, floor_22.map
, gamedata/floor_23.map, floor_23.map
, gamedata/floor_24.map, floor_24.map
, gamedata/floor_25.map, floor_25.map
, gamedata/floor_26.map, floor_26.map
, gamedata/floor_27.map, floor_27.map
, gamedata/floor_28.map, floor_28.map
, gamedata/floor_29.map, floor_29.map
, gamedata/floor_30.map, floor_30.map
, gamedata/floor_31.map, floor_31.map
, gamedata/floor_32.map, floor_32.map
, gamedata/floor_33.map, floor_33.map
-33
View File
@@ -1,33 +0,0 @@
# PastelChime Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, pascha_sa.ald
GraphicsA, gamedata/*GA.ALD, pascha_ga.ald
WaveA, gamedata/*WA.ALD, pascha_wa.ald
MidiA, gamedata/*MA.ALD, pascha_ma.ald
DataA, gamedata/*DA.ALD, pascha_da.ald
SaveA, , pascha_sa.asd
SaveB, , pascha_sb.asd
SaveC, , pascha_sc.asd
SaveD, , pascha_sd.asd
SaveE, , pascha_se.asd
SaveF, , pascha_sf.asd
SaveG, , pascha_sg.asd
SaveH, , pascha_sh.asd
SaveI, , pascha_si.asd
SaveJ, , pascha_sj.asd
SaveK, , pascha_sk.asd
SaveL, , pascha_sl.asd
SaveM, , pascha_sm.asd
SaveN, , pascha_sn.asd
SaveO, , pascha_so.asd
SaveP, , pascha_sp.asd
SaveQ, , pascha_sq.asd
SaveR, , pascha_sr.asd
SaveS, , pascha_ss.asd
SaveT, , pascha_st.asd
SaveU, , pascha_su.asd
SaveV, , pascha_sv.asd
SaveW, , pascha_sw.asd
SaveX, , pascha_sx.asd
SaveY, , pascha_sy.asd
SaveZ, , pascha_sz.asd
-20
View File
@@ -1,20 +0,0 @@
# Persiom Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, persiom_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, persiom_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, persiom_gb.ald
WaveA, GAMEDATA/*WA.ALD, persiom_wa.ald
MidiA, GAMEDATA/*MA.ALD, persiom_ma.ald
DataA, GAMEDATA/*DA.ALD, persiom_da.ald
SaveA, , persiom_sa.asd
SaveB, , persiom_sb.asd
SaveC, , persiom_sc.asd
SaveD, , persiom_sd.asd
SaveE, , persiom_se.asd
SaveF, , persiom_sf.asd
SaveG, , persiom_sg.asd
SaveH, , persiom_sh.asd
SaveI, , persiom_si.asd
SaveJ, , persiom_sj.asd
SaveK, , persiom_sk.asd
SaveL, , persiom_sl.asd
-17
View File
@@ -1,17 +0,0 @@
# prostudent good Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, progood_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, progood_ga.ald
WaveA, GAMEDATA/*WA.ALD, progood_wa.ald
DataA, GAMEDATA/*DA.ALD, progood_da.ald
SaveA, , progood_sa.asd
SaveB, , progood_sb.asd
SaveC, , progood_sc.asd
SaveD, , progood_sd.asd
SaveE, , progood_se.asd
SaveF, , progood_sf.asd
SaveG, , progood_sg.asd
SaveH, , progood_sh.asd
SaveI, , progood_si.asd
SaveJ, , progood_sj.asd
SaveK, , progood_sk.asd

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