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https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-22 22:48:08 +03:00
Eliminate SJIS string constants
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@@ -70,7 +70,7 @@ add_library(modules STATIC
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target_include_directories(modules PUBLIC .)
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target_compile_options(modules PRIVATE -Wno-pointer-sign -Wno-invalid-source-encoding)
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target_compile_options(modules PRIVATE -Wno-pointer-sign)
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target_link_libraries(modules PRIVATE graph alk drawtext list)
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if (SDL2MIXER_FOUND)
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@@ -17,12 +17,14 @@
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#include "nt_msg.h"
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#include "sprite.h"
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#include "sactcg.h"
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#include "sjisname.h"
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#include "sactstring.h"
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extern int ntsel_dosel(void);
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#define SNAME_RYO "亮 "
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#define SNAME_RYO_DEF "亮"
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// 通常メッセージ表示位置と大きさ
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#define MSGFRAME_0_X 6
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#define MSGFRAME_0_Y 347
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@@ -102,7 +104,7 @@ void ntmsg_init() {
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// 主人公名前
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nt_sstr_regist_replace(SNAME_RYO, SNAME_RYO_DEF);
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nt_sstr_regist_replace(utf2sjis(SNAME_RYO), utf2sjis(SNAME_RYO_DEF));
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night.msg.cbmove = cb_mousemove;
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night.msg.cbrelease = cb_keyrelease;
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@@ -97,8 +97,8 @@ int nt_sstr_regist_replace(char *sstr, char *dstr) {
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if (sstr == dstr) return NG;
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ex = malloc(sizeof(strexchange_t));
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ex->src = strdup(sstr);
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ex->dst = strdup(dstr);
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ex->src = sstr;
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ex->dst = dstr;
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strreplace = slist_append(strreplace, ex);
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return OK;
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}
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@@ -1,2 +0,0 @@
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#define SNAME_RYO "亮 "
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#define SNAME_RYO_DEF "亮"
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+21
-12
@@ -40,7 +40,17 @@
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#include "ngraph.h"
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#include "drawtext.h"
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#include "utfsjis.h"
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#include "sactlog_sjismsg.c"
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#define LOGMSG_LINES 6
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static const char *logmsg[LOGMSG_LINES] = {
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"\n",
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"※バックログ操作方法※",
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"[ESC]またはマウス右クリックでゲームに戻る",
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"[PageUp][PageDown]でページスクロール",
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"[↑][↓]またはマウスホイールで行スクロール",
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"\n",
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};
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/*
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ホイールで上下スクロール
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@@ -73,21 +83,18 @@ static void draw_log() {
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// 表示始め位置
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node = list_nth(sact.log, list_length(sact.log) - curline);
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for (i = 0; i < LOGLINENUM; i++) {
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char *str, *streuc;
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if (cur <= 0) continue;
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str = (char *)(node->data);
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char *str = (char *)(node->data);
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if (0 == strcmp(str, "\n")) {
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gr_fill(chr, 0, y + FONTSIZE/2, sf0->width, 3, 128, 0, 0);
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} else {
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streuc = sjis2utf(str);
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if (cur < 6) {
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dt_setfont(FONT_MINCHO, FONTSIZE);
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} else {
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dt_setfont(FONT_GOTHIC, FONTSIZE);
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}
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dt_drawtext(chr, 0, y, str);
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free(streuc);
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}
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y += FONTSIZE;
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cur--;
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@@ -103,13 +110,15 @@ static void draw_log() {
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int sblog_start(void) {
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static char *logmsg_sjis[6];
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if (!logmsg_sjis[0]) {
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for (int i = 0; i < LOGMSG_LINES; i++)
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logmsg_sjis[i] = utf2sjis(logmsg[i]);
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}
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// 説明文章を追加
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sact.log = list_append(sact.log, "\n");
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sact.log = list_append(sact.log, LOGMSG1);
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sact.log = list_append(sact.log, LOGMSG2);
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sact.log = list_append(sact.log, LOGMSG3);
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sact.log = list_append(sact.log, LOGMSG4);
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sact.log = list_append(sact.log, "\n");
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for (int i = 0; i < LOGMSG_LINES; i++)
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sact.log = list_append(sact.log, logmsg_sjis[i]);
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back = sf_dup(sf0);
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chr = sf_create_surface(sf0->width, sf0->height, 8);
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@@ -129,7 +138,7 @@ int sblog_end(void) {
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sf_free(chr);
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// 説明文章を削除
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for (i = 0; i < 6; i++) {
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for (i = 0; i < LOGMSG_LINES; i++) {
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node = list_last(sact.log);
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sact.log = list_remove(sact.log, node->data);
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}
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@@ -1,5 +0,0 @@
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#define LOGMSG1 "※バックログ操作方法※"
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#define LOGMSG2 "[ESC]またはマウス右クリックでゲームに戻る"
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#define LOGMSG3 "[PageUp][PageDown]でページスクロール"
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#define LOGMSG4 "[↑][↓]またはマウスホイールで行スクロール"
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