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xsytem35-sdl2

This is a multi-platform port of xsystem35, a free implementation of AriceSoft's System3.x game engine.

Download

Prebuilt binaries for Windows and Android can be downloaded from the Releases page.

Build

Linux (Debian / Ubuntu)

$ sudo apt install build-essential cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install

You can choose between X11 and SDL2 as the graphics backend. If both libraries are found, X11 is used by default, but if -DENABLE_X11=NO flag is given to the cmake invocation, then SDL2 will be used.

MacOS

Homebrew is needed.

$ brew install cmake pkg-config sdl2 sdl2_mixer freetype libjpeg
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install

Windows

MSYS2 is needed.

$ pacman -S cmake mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-libjpeg-turbo
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
$ make

Emscripten

$ mkdir -p out/wasm
$ cd out/wasm
$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
$ make

To use the generated binary, checkout Kichikuou on Web and copy out/xsystem35.* into its docs directory.

Android

See android/README.md.

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