Rewrite SACT's rotation effects using sdl_fader

This is much faster since it uses (possibly hardware accelarated) SDL
rendering functions.
This commit is contained in:
kichikuou
2022-01-04 17:20:16 +09:00
parent d03568c3ff
commit 5fefd74d4a
5 changed files with 65 additions and 111 deletions
-1
View File
@@ -61,7 +61,6 @@ static ecopyparam_t ecp;
// #include "sprite_eupdate_perspect.c"
// #include "sprite_eupdate_mosaic.c"
// #include "sprite_eupdate_aff.c"
// #include "sprite_eupdate_uneune.c"
#include "sprite_eupdate_buller.c"
// #include "sprite_eupdate_zmbbul.c"
+7 -7
View File
@@ -64,7 +64,6 @@ static ecopyparam_t ecp;
#include "sprite_eupdate_perspect.c"
#include "sprite_eupdate_mosaic.c"
#include "sprite_eupdate_aff.c"
#include "sprite_eupdate_uneune.c"
#include "sprite_eupdate_buller.c"
#include "sprite_eupdate_zmbbul.c"
@@ -91,10 +90,10 @@ static entrypoint *cb[39] = {
sdlfader_cb,
ec_dummy_cb, // 欠番
ec19_cb,
ec20_cb,
ec21_cb,
ec22_cb,
ec23_cb,
sdlfader_cb,
sdlfader_cb,
sdlfader_cb,
sdlfader_cb,
ec_dummy_cb,
ec25_cb,
ec26_cb,
@@ -364,8 +363,9 @@ int sp_eupdate(int type, int time, int cancel) {
sfdst = sf_dup(sf0);
if (SACT_EFFECT_PENTAGRAM_IN_OUT <= type && type <= SACT_EFFECT_HEXAGRAM_OUT_IN)
ecp.fader = sdl_fader_init(0, 0, sfsrc->width, sfsrc->height, 0, 0, from_sact_effect(type));
enum sdl_effect sdl_effect = from_sact_effect(type);
if (sdl_effect != EFFECT_INVALID)
ecp.fader = sdl_fader_init(0, 0, sfsrc->width, sfsrc->height, 0, 0, sdl_effect);
else
sf_copyall(sf0, sfsrc); // 全部の効果タイプにこの処理は要らないんだけど
-102
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@@ -1,102 +0,0 @@
// アフィン変換 (回転)
static void do_aff(surface_t *in, surface_t *out, int deg, double zx, double zy) {
int xs = in->width / 2;
int ys = in->height / 2;
double r = deg * M_PI / 180;
double c = cos(r);
double s = sin(r);
double x, y;
int i, j, m, n;
switch(in->depth) {
case 16: {
WORD *src, *dst;
for (i = -ys; i < ys; i++) {
for (j = -xs; j < xs; j++) {
y = (j * s + i * c) / zy;
x = (j * c - i * s) / zx;
if (y > 0) m = (int)y;
else m = (int)(y -1);
if (x > 0) n = (int)x;
else n = (int)(x -1);
src = (WORD *)GETOFFSET_PIXEL(in, n+xs, m+ys);
dst = (WORD *)GETOFFSET_PIXEL(out, j+xs, i+ys);
if ((m >= -ys) && (m < ys) && (n >= -xs) && (n < xs)) {
*dst = *src;
}
}
}
break;
}
case 24:
case 32: {
DWORD *src, *dst;
for (i = -ys; i < ys; i++) {
for (j = -xs; j < xs; j++) {
y = (j * s + i * c) / zy;
x = (j * c - i * s) / zx;
if (y > 0) m = (int)y;
else m = (int)(y -1);
if (x > 0) n = (int)x;
else n = (int)(x -1);
src = (DWORD *)GETOFFSET_PIXEL(in, n+xs, m+ys);
dst = (DWORD *)GETOFFSET_PIXEL(out, j+xs, i+ys);
if ((m >= -ys) && (m < ys) && (n >= -xs) && (n < xs)) {
*dst = *src;
}
}
}
break;
}}
}
//回転アウト
static void ec20_cb(surface_t *sfsrc, surface_t *sfdst) {
//1回転だけ
int maxstep, curstep;
maxstep = 360;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
sf_copyall(sf0, sfdst);
do_aff(sfsrc, sf0, curstep, 1- (double)curstep / maxstep, 1- (double)curstep / maxstep);
ags_updateFull();
ecp.oldstep = curstep;
}
//回転イン
static void ec21_cb(surface_t *sfsrc, surface_t *sfdst) {
int maxstep, curstep;
maxstep = 360;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
sf_copyall(sf0, sfsrc);
do_aff(sfdst, sf0, curstep, (double)curstep / maxstep, (double)curstep / maxstep);
ags_updateFull();
ecp.oldstep = curstep;
}
//回転アウト(時計回り)
static void ec22_cb(surface_t *sfsrc, surface_t *sfdst) {
int maxstep, curstep;
maxstep = 360;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
sf_copyall(sf0, sfdst);
do_aff(sfsrc, sf0, -curstep, 1- (double)curstep / maxstep, 1- (double)curstep / maxstep);
ags_updateFull();
ecp.oldstep = curstep;
}
//回転イン(時計回り)
static void ec23_cb(surface_t *sfsrc, surface_t *sfdst) {
int maxstep, curstep;
maxstep = 360;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
sf_copyall(sf0, sfsrc);
do_aff(sfdst, sf0, -curstep, (double)curstep / maxstep, (double)curstep / maxstep);
ags_updateFull();
ecp.oldstep = curstep;
}
+8
View File
@@ -38,6 +38,10 @@ enum sact_effect {
SACT_EFFECT_PENTAGRAM_OUT_IN = 15,
SACT_EFFECT_HEXAGRAM_IN_OUT = 16,
SACT_EFFECT_HEXAGRAM_OUT_IN = 17,
SACT_EFFECT_ROTATE_OUT = 20,
SACT_EFFECT_ROTATE_IN = 21,
SACT_EFFECT_ROTATE_OUT_CW = 22,
SACT_EFFECT_ROTATE_IN_CW = 23,
};
// Internal effect numbers.
@@ -51,6 +55,10 @@ enum sdl_effect {
EFFECT_WINDMILL,
EFFECT_WINDMILL_180,
EFFECT_WINDMILL_360,
EFFECT_ROTATE_OUT,
EFFECT_ROTATE_IN,
EFFECT_ROTATE_OUT_CW,
EFFECT_ROTATE_IN_CW,
};
enum sdl_effect from_nact_effect(enum nact_effect effect);
+50 -1
View File
@@ -53,6 +53,10 @@ enum sdl_effect from_sact_effect(enum sact_effect effect) {
case SACT_EFFECT_PENTAGRAM_OUT_IN: return EFFECT_PENTAGRAM_OUT_IN;
case SACT_EFFECT_HEXAGRAM_IN_OUT: return EFFECT_HEXAGRAM_IN_OUT;
case SACT_EFFECT_HEXAGRAM_OUT_IN: return EFFECT_HEXAGRAM_OUT_IN;
case SACT_EFFECT_ROTATE_OUT: return EFFECT_ROTATE_OUT;
case SACT_EFFECT_ROTATE_IN: return EFFECT_ROTATE_IN;
case SACT_EFFECT_ROTATE_OUT_CW: return EFFECT_ROTATE_OUT_CW;
case SACT_EFFECT_ROTATE_IN_CW: return EFFECT_ROTATE_IN_CW;
default: return EFFECT_INVALID;
}
}
@@ -293,8 +297,47 @@ static void step_crossfade(struct sdl_fader *fader, int step) {
SDL_RenderPresent(sdl_renderer);
}
static void step_rotate(struct sdl_fader *fader, int step) {
SDL_Texture *bg_texture, *fg_texture;
double angle = step * 360.0 / SDL_FADER_MAXSTEP;
double scale = step / (double)SDL_FADER_MAXSTEP;
switch (fader->effect) {
case EFFECT_ROTATE_OUT:
scale = 1.0 - scale;
bg_texture = fader->tx_new;
fg_texture = fader->tx_old;
angle *= -1.0;
break;
case EFFECT_ROTATE_IN:
bg_texture = fader->tx_old;
fg_texture = fader->tx_new;
angle *= -1.0;
break;
case EFFECT_ROTATE_OUT_CW:
scale = 1.0 - scale;
bg_texture = fader->tx_new;
fg_texture = fader->tx_old;
break;
case EFFECT_ROTATE_IN_CW:
bg_texture = fader->tx_old;
fg_texture = fader->tx_new;
break;
default:
assert(!"Cannot happen");
}
SDL_Rect r = fader->dst_rect;
r.x += (1.0 - scale) * r.w / 2;
r.y += (1.0 - scale) * r.h / 2;
r.w *= scale;
r.h *= scale;
SDL_RenderCopy(sdl_renderer, bg_texture, NULL, &fader->dst_rect);
SDL_RenderCopyEx(sdl_renderer, fg_texture, NULL, &r, angle, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(sdl_renderer);
}
struct sdl_fader *sdl_fader_init(int sx, int sy, int w, int h, int dx, int dy, enum sdl_effect effect) {
if (!SDL_RenderTargetSupported(sdl_renderer) || !HAS_SDL_RenderGeometry) {
if (EFFECT_PENTAGRAM_IN_OUT <= effect && effect <= EFFECT_WINDMILL_360 &&
(!SDL_RenderTargetSupported(sdl_renderer) || !HAS_SDL_RenderGeometry)) {
WARNING("Effect %d is not supported in this system. Falling back to crossfade.\n", effect);
effect = EFFECT_CROSSFADE;
}
@@ -345,6 +388,12 @@ void sdl_fader_step(struct sdl_fader *fader, int step) {
step_polygon_mask(fader, step);
break;
#endif
case EFFECT_ROTATE_OUT:
case EFFECT_ROTATE_IN:
case EFFECT_ROTATE_OUT_CW:
case EFFECT_ROTATE_IN_CW:
step_rotate(fader, step);
break;
default:
if (step == 0)
WARNING("Unknown effect %d\n", fader->effect);