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Add a link to SDL issue
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@@ -72,7 +72,7 @@ void commandCX() {
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case 0:
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// In Daiakuji, the image after the blending is used as a source image
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// for sprite copy (CX 1). SDL's SIMD blending implementation has some
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// error (blending #ff00ff and #ff00ff results in #fd00fd), so the
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// error (https://github.com/libsdl-org/SDL/issues/3364), so the
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// resulting color may not match the colorkey of CX 1. To workaround
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// this, specify a small alpha mod so that SDL will use a "slow path"
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// that does accurate calculation.
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