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305 Commits
Author SHA1 Message Date
kichikuou 3012412a5d Version 2.2.0 2021-12-03 11:19:51 +09:00
kichikuou 91fa4284c4 Use zero-based indexing for string variables
Surprisingly, 0 is a valid index of the string variables (used only in
Ouji-sama Lv1 as far as I know).

The original System 3.x saves str[0] in save files, but we continue to
save from str[1] for save data compatibility.
2021-12-03 10:57:09 +09:00
kichikuou 93d29b5f87 Implement RandMT.GetNoOverlap 2021-12-03 10:57:09 +09:00
kichikuou b6cdba145f ags: Initialize alpha plane with 255 (opaque)
This fixes an issue in Ouji-sama Lv1 where the background of the map
was not drawn.
2021-12-03 10:57:09 +09:00
kichikuou 38a40e82f3 Implement OujiMisc module 2021-12-03 10:57:06 +09:00
kichikuou d29a764de2 Fix issues with reading DOS-ish playlist file
- Replace backslashes with slashes
- Strip '\r'
2021-11-27 22:43:12 +09:00
kichikuou 0d74454355 Clean up ags.c 2021-11-23 12:56:06 +09:00
kichikuou 1a248ea897 debugger_dap: Add support for warning breakpoints
This adds "warning" exception breakpoint filter type. If it is enabled,
execution stops on WARNING() calls.
2021-11-23 12:49:41 +09:00
kichikuou 556b9687ca Remove instgame script
This is not very valuable as .gr file is now optional.
2021-11-23 10:06:13 +09:00
kichikuou 8be63b7f11 Remove some stale docs 2021-11-23 10:03:12 +09:00
kichikuou 8c963f4dcf Simplify fade in/out code 2021-11-20 09:23:48 +09:00
kichikuou 87316495e8 debugger_dap: Respect noDebug Launch parameter
When noDebug: true is set, xsystem35 does not load debug symbols and
does not emit Initialized event.
2021-11-17 20:40:04 +09:00
kichikuou 45b50fe78a ZT counter: wrap around on 16-bit overflow
This behavior matches System 3.9.
2021-11-16 21:37:14 +09:00
kichikuou c31da0fe10 Merge counter.c into cmdz.c 2021-11-16 09:10:07 +09:00
kichikuou 0d376a3d35 Simplify counter.c
This also fixes a compatibility issue of ZT1 and ZT10 when the last
argument isn't zero.
2021-11-15 22:11:04 +09:00
kichikuou ff9710426f Remove internal time counters 2021-11-14 22:12:11 +09:00
kichikuou aa537687c4 Emscripten: Ensure functions in asyncify addlist are not optimized out
Also update emscripten version to 2.0.34.
2021-11-14 17:12:47 +09:00
kichikuou ae30b73333 Add more contents to README.md 2021-11-14 10:27:44 +09:00
kichikuou 28ac087bca SACT: Improve sprite move animation
- Move operation for hidden sprites shouldn't be ignored.
- Move time set by SACT.SetMoveTime shouldn't be reset after move.

This makes Save Lion in Rance 5D animate smoothly.
2021-11-13 18:28:43 +09:00
kichikuou fc3d66195f portmidi: Fix SEGV by accessing flags 2021-11-13 14:09:09 +09:00
kichikuou f7ca54104b portmidi: Use SDL's thread primitives 2021-11-13 13:54:14 +09:00
kichikuou d8513d78e4 rawmidi: Use a background thread rather than a subprocess
This removes the last usage of fork() in xystem35.
2021-11-13 12:51:14 +09:00
kichikuou d0ad06e7c5 Move message-queue functions to msgqueue.[ch] 2021-11-13 12:50:34 +09:00
kichikuou cae31a72d1 Use standard int / bool types in portab.h 2021-11-13 08:16:47 +09:00
kichikuou 1405c8693b Do not use bool as variable name 2021-11-13 07:43:58 +09:00
kichikuou 5c5a71237c debugger_dap: Respect stopOnEntry Launch parameter 2021-11-10 21:34:23 +09:00
kichikuou 0a82376cfd Version 2.1.0 2021-11-07 21:30:44 +09:00
kichikuou e08ba5fb03 Refactor sactcg.c 2021-11-07 21:23:45 +09:00
kichikuou ca1e47c093 Fix reference counting of SACT CGs
This fixes a bug where enemies disappear in Rance 5D battles.
2021-11-07 21:23:45 +09:00
kichikuou 0bbb6fbeae Add support for conditional breakpoints 2021-11-07 21:23:40 +09:00
kichikuou f9d753d46a debugger: Implement cali expression evaluator
Now "print" command (CUI) and "evaluate" request (DAP) can use
expressions like "VAR123[VAR12 + VAR23]".
2021-11-07 21:23:35 +09:00
kichikuou 117b81bf86 debugger_dap: Add source location to Output events
So that the user can see where in the scenario the warning occurred.
2021-11-06 15:10:01 +09:00
kichikuou f311ccb15e webp: Skip 'NULL' chunk
When an image is exactly the same as its base image, it has a 4-byte
'NULL' chunk at the end of the file. We simply skip this chunk, without
optimizing the load.
2021-11-06 12:07:07 +09:00
kichikuou fd4c8fb4d3 debugger_dap: Fail to Initialize if debug symbol file is not available 2021-11-06 12:06:57 +09:00
kichikuou 4832b0ab84 debugger_dap: Emit Output event on sys_message 2021-11-06 09:30:45 +09:00
kichikuou 69f5e8f538 Fix message display of SACT and NIGHTDLL in Unicode mode 2021-11-04 09:28:45 +09:00
kichikuou 7cb8896685 bgm.sdlmixer.c: Allow non-WAV audio formats
Ogg is used in the MangaGamer version of Rance 5D.
2021-11-03 21:09:07 +09:00
kichikuou 0ecc4edb43 Add webp CG support
Used in the MangaGamer version of Rance 5D.

The logic for the OVER chunk was taken from libsys4.
2021-11-03 21:09:02 +09:00
kichikuou 162bf8dc25 Fix SACT version detection for Rance 5D English version 2021-11-03 12:09:14 +09:00
kichikuou 7f6ab44e96 sp_set_wall_paper: Fix crash when CG loading failed 2021-11-03 10:48:09 +09:00
kichikuou e9abf1f4d8 Create GitHub issue template 2021-11-02 21:53:53 +09:00
kichikuou 828cb047ba Remove the ability to output debug log to a file
Before this, debug logs with level 5 and above were written to
`./xsystem35.log`. Now all logs are written to stderr.
2021-10-31 21:53:38 +09:00
kichikuou bc06099e01 Show message box on fatal error
Now sys_error() shows error message using a SDL message box, so that
user can see the message on Windows / Android.
2021-10-26 21:41:34 +09:00
kichikuou 6c87a9155b Compatibility fix: varGetNumof command
It returns the number of variables in System39.ain.
2021-10-24 21:53:04 +09:00
kichikuou 8e4070e91e Make sysVarAttribute local in variable.c 2021-10-24 16:28:02 +09:00
kichikuou 78cc181271 Refactor variable access code 2021-10-24 14:55:09 +09:00
kichikuou af256b8a83 Version 2.0.1 2021-10-24 10:51:57 +09:00
kichikuou 0e3ea590c6 Fix SEGV on shutdown 2021-10-24 10:47:23 +09:00
kichikuou 2936212967 Bump version to 2.0.0
Ever since I forked xsystem35, the version number has remained at 1.7.3.
I'm going to resume versioning.
2021-10-23 10:16:10 +09:00
kichikuou e83f4da24f Move installer/ to tools/installer/ 2021-10-23 10:16:07 +09:00
kichikuou 066295df2f Windows: Open folder chooser only if current folder has no ALD files 2021-10-23 09:18:13 +09:00
kichikuou 40a4d8b2f6 debugger_dap: Support variables and setVariable requests 2021-10-23 08:12:13 +09:00
kichikuou 0793b57e3c Debugger: Add finish (step out) command 2021-10-22 11:10:56 +09:00
kichikuou 089520ec55 Add support for Debug Adapter Protocol
If -debug_dap flag is given, xsystem35 speaks the Debug Adapter Protocol
(https://microsoft.github.io/debug-adapter-protocol/) via stdin/stdout.
This enables xsystem35 to work as a backend of VS Code's Debugger (and
possibly other debuggers that support DAP).
2021-10-17 21:05:24 +09:00
kichikuou 4bea33d852 Disable debugger on Android and Emscripten 2021-10-09 11:00:23 +09:00
kichikuou 6930acd3b1 Debugger: Empty input repeats last command 2021-10-03 16:01:06 +09:00
kichikuou f9a3ef8606 Debugger: Add "list" command 2021-10-03 16:01:06 +09:00
kichikuou 841deb6f81 Debugger: Add "help" command 2021-10-03 16:01:06 +09:00
kichikuou d713e1470e Make SACT work with emscripten
- Add some functions to ASYNCIFY_ADD

  A function that calls an asynchronous function via a function pointer
  must be added to ASYNCIFY_ADD, even if it had a direct call to
  another asynchronous function, so that the indirect call itself is
  instrumented.

- Add dummy emscripten_sleep() call to send_agsevent

  Because adding a function to ASYNCIFY_ADD does not make its callers
  instrumented transitively.
2021-09-25 22:54:57 +09:00
kichikuou 6268cb6a9b Add musbgm implementation for emscripten 2021-09-25 22:54:57 +09:00
kichikuou a5aa8d0672 Android: Update SDL2 to 2.0.16 2021-09-19 15:59:33 +09:00
kichikuou f8b7adf3d0 Debugger: Fix crash by breakpoint on message literal 2021-08-15 18:19:37 +09:00
kichikuou 3e46c54ce6 VSP: allocate extraction buffer on heap
This fixes stack overflow in MacOS release build.
2021-08-15 18:19:16 +09:00
kichikuou 0925ee86e0 Move xsys35rc.sample to repository root directory
And describe the PortMidi option.
2021-08-14 17:19:06 +09:00
kichikuou 7a77470a19 Split debugger into two parts
The core (debugger.c) and CUI part (debugger_cui.c).
2021-08-01 22:16:21 +09:00
kichikuou 068a2910b5 Fix texthook in Unicode mode 2021-08-01 13:52:14 +09:00
kichikuou 6ef699e87d Clean up scenario.h dependencies
- nact.h and xsystem35.h no longer include scenario.h
- Removed `sys_*` aliases in nact.h
- sys_getString() and sys_getConstString() are moved to
  scenario.c as sl_getString() and sl_getConstString()
- DEBUG_COMMAND macros are now defined in scenario.h
2021-07-31 15:18:02 +09:00
kichikuou d6dd7d34b7 Refactor scenario.{h,c} 2021-07-31 13:56:47 +09:00
kichikuou a4f0e18d70 Windows: Allocate a console for debugger
Since xsystem35 is built as a GUI executable, we have to create a
console explicitly.
2021-07-31 09:56:43 +09:00
kichikuou 80bd68214b Debugger: Allow interrupts inside sleep functions
This makes it possible to enter a REPL in the middle of command
execution (for example, while waiting for input in the A command).
2021-07-25 21:26:05 +09:00
kichikuou 4143cfc83b Debugger: Add string command
It prints contents of string variables.
2021-07-24 17:52:40 +09:00
kichikuou 541cd22e56 Debugger: Support more ways to specify breakpoint locations
- `break function` sets a breakpoint to the entry of `function`, which
  is either a global function or a local function in current page.
- `break number` sets a breakpoint to the specified line in current
  file.
2021-07-24 17:47:26 +09:00
kichikuou d82175c9f5 Debugger: Add quit command 2021-07-24 17:27:13 +09:00
kichikuou 21e43b5cc7 Debugger: Support FUNC debug information
It is used to print function names in backtrace.
2021-07-24 17:27:10 +09:00
BEN ENGLISCH 5283a0aa5d Left/right select first/last menu items 2021-07-21 08:32:03 +09:00
BEN ENGLISCH 91d30c9b13 Fix mouse warping by translating coords 2021-07-21 08:32:03 +09:00
BEN ENGLISCH f66ebff002 Add integerscale option 2021-07-21 08:32:03 +09:00
BEN ENGLISCH 98e1355461 Fix midi_pause() 2021-07-21 08:32:03 +09:00
kichikuou 35b1b12ab6 Linux CI: Build with PortMidi 2021-07-19 18:59:49 +09:00
BEN ENGLISCH 1e2ea9821c Add PortMidi MIDI implementation 2021-07-19 09:09:23 +09:00
kichikuou e5fab0f198 Add source-level debugger
If -debug option is specified, xsystem35 enables built-in debugger. It
optionally loads debug information from *SA.ALD.symbols file (generated
by xsys35c), and drops into a debugger REPL.

Currently the debugger supports:
- Simple breakpoints
- Backtrace
- Single-step execution (step into / step over)
- Printing variables

Also, when the debugger is enabled SIGINT breaks execution and enters a
REPL.
2021-07-18 22:55:22 +09:00
kichikuou 2e2fbbaa1b Refactor main loop 2021-07-17 22:12:16 +09:00
kichikuou fb44e5b1e3 Add a hack to improve Rance4 map navigation
Fixes #23.

This is quite hacky but I couldn't find any cleaner solutions.
2021-07-16 14:35:00 +09:00
kichikuou 6690687d0f emscripten CI: Use standard setup-emsdk way to cache 2021-07-14 18:01:23 +09:00
kichikuou 26c9f663ca Update emscripten to 2.0.25 2021-07-14 17:46:29 +09:00
kichikuou d5a7040b54 Fix SU command
This fixes a bug in various games where waiting for sound effects to
finish was not working.

`SU var1, var2:` should set var1 to 1 if sound is playing. Before this
fix, it was set to the return value of mus_pcm_get_playposition(), which
is usually 0 (OK).
2021-07-13 21:29:58 +09:00
kichikuou 3280d6073b Android: migrate from jcenter to mavenCentral 2021-06-25 21:14:40 +09:00
kichikuou ca09dc7413 Treat font load failure as a fatal error 2021-06-19 16:29:47 +09:00
kichikuou cc60fdfb7d Android: Allow specifying custom fonts in .xsys35rc
Now custom font files specified in .xsys35rc (as relative paths from the
ZIP root) can be loaded correctly.

This fixes #20 for Android.
2021-06-03 18:58:29 +09:00
kichikuou ac703b3448 Android CI: downgrade CMake to 3.19
To workaround build error with NullPointerException
(https://github.com/actions/virtual-environments/issues/3078).
2021-05-09 22:16:17 +09:00
kichikuou 2c6a66af8f Android: Update build instructions to use CommandLine Tools 4.0 2021-05-09 22:05:54 +09:00
kichikuou fdcc3de352 Add a hack to trick LHG command error check in Diabolique
This fixes the issue where "HDD is full or CD is not inserted" error
message is displayed in Diabolique.
2021-05-09 15:00:16 +09:00
kichikuou dda7d7f077 Update emscripten to 2.0.15 2021-03-18 15:50:05 +09:00
kichikuou a159e7cb24 Show error instead of SEGV when System39.ini is missing
See #18.
2021-03-08 09:38:46 +09:00
kichikuou 785f46be2a Android Build: Update SDL2_ttf and SDL2_mixer 2021-02-22 08:45:46 +09:00
kichikuou 7ca3f2527e GTK: Stop loading custom resource file 2021-01-31 13:03:33 +09:00
kichikuou f6221a04ba GTK: Migrate off of deprecated functions 2021-01-31 13:02:14 +09:00
kichikuou 7069343e57 GTK: Crash fix
It seems SDL2 must be initialized before initializing GTK.
2021-01-31 13:00:48 +09:00
kichikuou 9be7b0ab68 Migrate from GTK 2 to GTK 3 2021-01-31 12:59:05 +09:00
kichikuou 8779763615 GTK: Do not use deprecated symbols 2021-01-31 12:58:21 +09:00
kichikuou 869e2e34dd emscripten: Enable DLL modules
And remove the ENABLE_MODULES build option.
2021-01-24 14:50:06 +09:00
kichikuou c0daba25a5 Implement ShPort.OutputMessageBox 2021-01-24 11:59:40 +09:00
kichikuou 9775c4569d Implement ShPort.InputListNum
This function is used only in hidden contents (map editor of Alice in
Kaeru nyo Land and unit editor of Daiakuji).

This implementation just calls menu_inputnumber(), while the original
ShPort.DLL shows a listbox.
2021-01-24 11:59:39 +09:00
kichikuou 21444ac1c0 NIGHTDLL: Fix a function signature mismatch 2021-01-24 11:59:34 +09:00
kichikuou d61ce9a18e SACT/NIGHTDLL: Check nact->is_quit flag in wait loops 2021-01-24 11:43:23 +09:00
kichikuou 04c3e22339 Remove setRect() and setOffset() macros 2021-01-23 23:07:12 +09:00
kichikuou 92f8120e4a Change the interpretation of color value in drawing commands
Before this, color values above 255 were directly used as the pixel
color. After this, its lower 8 bits are used as the palette index. The
new behavior matches System 3.9.
2021-01-23 23:07:12 +09:00
kichikuou 3613358b7b Fix an endian bug introduced by 4e2d81cf 2021-01-23 23:07:05 +09:00
kichikuou fc6651642d sdl_floodFill: Support 16-bit/32-bit color modes 2021-01-23 16:31:13 +09:00
kichikuou 0b15fa3506 Rewrite flood-fill routine 2021-01-23 14:58:36 +09:00
kichikuou 2f8dd2d6a5 Remove unused antialiase.c 2021-01-17 21:57:49 +09:00
kichikuou 4e2d81cf47 Use SDL byte-swapping macros 2021-01-17 21:35:27 +09:00
kichikuou 29c85aad36 emscripten: Remove EXPORTED_FUNCTIONS build option 2021-01-17 14:16:37 +09:00
kichikuou cd77cbfbf1 Remove ags_regionContains() 2021-01-09 13:43:24 +09:00
kichikuou e18bb6cb75 Make MyRectangle an alias of SDL_Rect 2021-01-09 13:43:21 +09:00
kichikuou 34e2d60ab4 Refactor s39ain_init()
Now strings in S39AIN struct are not copied with strdup(), but just
point inside the buffer where System39.ain is read.
2021-01-03 16:43:59 +09:00
kichikuou 8894dd40fa Windows: Do not let save dialog change working directory 2021-01-03 15:45:24 +09:00
kichikuou 2529a5b61b Android: Update SDL2 to 2.0.14 2021-01-01 12:34:37 +09:00
kichikuou ca41501f6d Improve rendering of fonts with descenders
- ags_drawString() returns a bounding box of the text so that callers
  can update the screen appropriately.
- Use total font height (not only ascent) for vertical positioning.
2020-12-31 12:57:17 +09:00
kichikuou 36a0e01dcd Windows: Add "Save Screenshot" menu command 2020-12-31 10:56:50 +09:00
kichikuou 81906641e1 Disable message wait (teletype effect) when skipping messages 2020-12-29 12:07:40 +09:00
kichikuou da1c136b39 Move message skip status flags from input.c to msgskip.c 2020-12-29 12:07:37 +09:00
kichikuou 9878f5ca74 Support message skip in System3.9 games without MsgSkip.DLL 2020-12-29 11:27:14 +09:00
kichikuou 6da3dfef55 Add flags that control message skip behavior 2020-12-29 10:10:52 +09:00
kichikuou be1f048b33 Tweaks for better message skip experience
- Any key input detected in skippable wait functions will cancel the
  skip mode (regardless of skipModeInterruptable value).
- Space key (right click) in sys_getInputInfo() will no longer cancel
  the skip mode.
- Add 30ms wait in sys_hit_any_key() (used by the 'A' command) so that
  users can see what's going on while skipping.
- Cancel the skip mode when opening a menu, not when closing it.
2020-12-28 22:45:51 +09:00
kichikuou 6d5831c4e8 emscripten: Support message skip 2020-12-28 22:45:47 +09:00
kichikuou 5ec0c0a7be mmap: Keep file descriptor open while mapping is alive
Emscripten expects that file descriptor used for mmap is not closed
until the map is unmapped -- otherwise it may silently break unrelated
file (https://github.com/emscripten-core/emscripten/issues/4352).
2020-12-26 09:20:46 +09:00
kichikuou 4b002c676c Support skip-seen-messages feature in pre-system3.9 games
This adds functionality equivalent to the MsgSkip module, for older
games. It is enabled if "MsgSkip" file is specified in the game resource
file.

Since messages in pre-system3.9 games don't have IDs, it uses a Bloom
filter to test whether a message has been already seen or not.
2020-12-23 14:08:02 +09:00
kichikuou f0bd336da1 Implement MsgSkip module
The format of savefile (msgskip.asd) is compatible with AliceSoft's
MsgSkip.dll; a 4-byte size field followed by a bitmap indexed by message
ID.
2020-12-22 16:35:37 +09:00
kichikuou 704cfda6ef Windows: Implement wmenuEnableMsgSkip command 2020-12-20 10:17:49 +09:00
kichikuou c0de87d0d8 Refactoring: Remove sdl_keywait() 2020-12-13 14:54:15 +09:00
kichikuou 3964a1bc27 Simplify joystick code 2020-12-13 14:28:59 +09:00
kichikuou b765332c27 Enable specifying joystick device
Before this, value of joy_device config parameter (-devjoy in command
line) was ignored. After this, this parameter will take an integer value
and will be used as the device_index argument of SDL_JoystickOpen().

This also removes obsolete doc/README.joystick.
2020-12-13 13:27:42 +09:00
kichikuou 9f9805128f Improve message skip
When message skip is enabled while executing sys_keywait(), skip starts
immediately.
2020-12-13 12:29:09 +09:00
kichikuou ba0d59d5a4 Windows: Add message-skip menu item 2020-12-12 18:09:55 +09:00
kichikuou d531fa3994 Refactor fullscreen code 2020-12-12 16:21:10 +09:00
kichikuou 4d5fd5efca Windows: Add menubar 2020-12-12 16:20:53 +09:00
kichikuou 89a4ba2bd2 Update emscripten to 2.0.7 2020-10-24 14:45:42 +09:00
kichikuou 163c23af81 emscripten: Add SDL_Delay() to ASYNCIFY_REMOVE
This is safe because we use SDL_HINT_EMSCRIPTEN_ASYNCIFY = 0. This
significantly reduces the number of Asyncified functions and reduces the
wasm code size by 80kb.
2020-10-24 14:42:06 +09:00
kichikuou 48d937a0c3 Android: Version 0.2.3 2020-10-18 14:56:32 +09:00
kichikuou 4aff7a1df7 Android: Fix StringIndexOutOfBoundsException in text input dialog 2020-10-18 14:56:32 +09:00
kichikuou 303510e5c0 Windows: Implement text input dialog 2020-10-11 23:02:55 +09:00
kichikuou c7263a3082 CMake: Add -Wall for debug builds 2020-10-11 21:31:32 +09:00
kichikuou aea53c1079 Clean up GTK menu code 2020-10-11 21:31:25 +09:00
kichikuou 32f1e1ef8a CI: Address deprecation of add-path and set-env 2020-10-11 17:37:07 +09:00
kichikuou 500fffaee2 Refactor hankaku.c 2020-10-11 15:07:43 +09:00
kichikuou ebe3762809 Remove SDL_AllocSurface macro
It was for transition from SDL1.
2020-10-04 16:02:10 +09:00
kichikuou 4fd00a9088 CMake: Build modules as a single library 2020-10-04 16:02:10 +09:00
kichikuou 44d0ddcec7 Use SDL renderer to draw lines 2020-10-04 16:02:10 +09:00
kichikuou 9541f3f85a Make image_Mosaic operate on SDL_Surface 2020-10-04 16:02:10 +09:00
kichikuou b5c8b158c6 Make image_fade{In,Out} operate on SDL_Surface instead of agsurface_t 2020-10-04 16:02:10 +09:00
kichikuou 8d91657c14 Do not create agsurface_t in font.c 2020-10-04 16:02:10 +09:00
kichikuou ebb249cd47 Remove 15bpp surface operations
These were used only with X11 backend.
2020-10-04 16:01:48 +09:00
kichikuou 379ca744d5 Remove BGR-order macros 2020-10-04 15:35:51 +09:00
kichikuou b892189f8b Fix selection menu painting
The new behavior matches System 3.9.

- Use sel.WinFrameColor to draw selection cursor in EncloseType=0
- Implement EncloseType=1 (thick selection cursor)
  - It always uses color 255, not WinFrameColor (System 3.9 bug?)
- EncloseType=2 uses MsgFontColor for background, WinBackgroundColor for
  text
2020-10-04 09:14:19 +09:00
kichikuou f1b4c2550b Simplify font code 2020-10-04 09:14:16 +09:00
kichikuou 79c9bfc85a Drop ft2 font device
This makes sdlttf the only font device, and allows code simplification.
2020-10-03 14:54:48 +09:00
kichikuou 042f333564 Remove graphicsdevice.h 2020-10-01 22:19:58 +09:00
kichikuou 417baec290 Remove ags_sync() 2020-10-01 22:16:50 +09:00
kichikuou ec270f2378 Remove X11/SDL abstraction macros 2020-10-01 22:10:12 +09:00
kichikuou 55837e5115 Remove xcore graphics backend
This removes X11 specific code, making SDL2 a hard dependency.
X-based environments are continue to be supported via SDL2.

This also removes joystick_linux.c which was only used if SDL2 was not
available.
2020-10-01 21:27:59 +09:00
kichikuou 97b8bcb22a Fix argument for SDL_JoystickEventState 2020-10-01 16:46:20 +09:00
kichikuou 862f639e2e Fix ShString.FillString 2020-09-21 18:02:32 +09:00
kichikuou 316a06a168 Refactor string variable functions
This replaces v_str* functions with new svar_* functions.
The new svar_* functions use 1-based string variable index, so that
callers don't have to decrement string numbers from SCO.
2020-09-21 16:17:23 +09:00
kichikuou c9ec20dcc8 Remove no field of agsurface_t 2020-09-21 13:24:12 +09:00
kichikuou 023b8cd455 VSP: Do not use static extraction buffer
Now it's allocated on the stack. Up to 401*8 bytes, should be fine.
2020-09-21 12:01:20 +09:00
kichikuou 335681863c VSP: Appropriately scale 4-bit color to 8-bit
This fixes a bug where VSP image was displayed slightly darker than the
original.
2020-09-21 11:46:48 +09:00
kichikuou ecba592d82 TECH.TXT: Typo fixes and minor corrections 2020-09-21 11:03:13 +09:00
kichikuou dbac18c260 Globally replace "pallet" with "palette" 2020-09-19 22:25:10 +09:00
kichikuou ed8f610f80 Remove unused xpg_basename.c 2020-09-16 18:36:03 +09:00
kichikuou f753cf8670 SDL: Show quit confirmation dialog on SDL_QUIT 2020-09-12 18:59:32 +09:00
kichikuou c3cc4f3e44 menu_sdl.c: Implement menu_msgbox_open() 2020-09-12 18:27:51 +09:00
kichikuou e57913bfc6 Revive menu_null.c
It's used only if graphic backend is X11 and libgtk2 is not available.
2020-09-12 18:18:34 +09:00
kichikuou f941916fb2 CI: Install libgtk2.0-dev in X11 build 2020-09-12 16:56:41 +09:00
kichikuou f5248bda8a Merge sdl_mode.c to sdl_video.c 2020-09-10 15:42:27 +09:00
kichikuou 988a072964 Rename menu_null.c to menu_sdl.c 2020-09-10 15:25:02 +09:00
kichikuou 775b34cf1a SDL: Implement inline text input (for MJ command)
Very few games use it (Mamorigami-sama and Les Chairs Cruelles), but
this could be reused when we add a pure SDL implementation of input
dialogs.
2020-09-07 22:33:31 +09:00
kichikuou 5455bce8d6 Rename sdl_input.c to sdl_keytable.h
And move xsyskey.pl to tools/.
2020-09-06 13:58:09 +09:00
kichikuou 5e5defb6bc Android: Input dialog truncates string that exceeds maximum length 2020-09-06 10:35:35 +09:00
kichikuou 05cca544c6 Text input commands should accept half-width characters
Although its dialog message says "Half-width characters cannot be used",
System3.9 does not prevent users from entering half-width characters.
2020-09-05 22:40:23 +09:00
kichikuou 38758569bb Android: Implement input dialogs 2020-09-04 17:03:01 +09:00
kichikuou e417811a94 emscripten: Implement messagebox and number input dialog 2020-09-04 17:03:01 +09:00
kichikuou b509be2b64 Remove unused menu_widget_reinit() 2020-09-04 11:34:24 +09:00
kichikuou fa845a6439 MIDI: Keep track of current music number in music_midi.c 2020-08-30 17:21:03 +09:00
kichikuou b3cb185a35 Simplify cg_load
Before this, cg_load() skipped loading CG or loaded only palettes,
depending on the flags set by the PC command.

After this, it always loads a CG and populates the cache. Functions for
loading only palettes have been removed. Actually this may be good for
performance, because some games use `PC 0:` to prewarm the cache.
2020-08-30 15:39:42 +09:00
kichikuou 87413d54dc Fix SC command
This fixes a bug where SC command did not return 999/999/999/999 when
CD-DA is not available.
2020-08-30 13:55:20 +09:00
kichikuou 440fb93b08 Fix memory leak in sprite_update.c 2020-08-30 12:17:46 +09:00
kichikuou 6d1ef1ba6f Fix memory leak in cursor_load 2020-08-30 11:20:29 +09:00
kichikuou dd1f0fd230 Fix memory leak in ags_setWorldSize
SetWorldSize() replaces the DIB, so alpha buffer must be freed before
calling it.
2020-08-30 10:33:45 +09:00
kichikuou 15fb122148 Remove agsurface.has_{pixel,alpha} fields 2020-08-30 10:26:55 +09:00
kichikuou 91a6cf7e67 Fix out-of-bounds memory access in font_ttf_get_glyph
FT_GlyphSlot.bitmap_left can be negative.
2020-08-30 09:58:09 +09:00
kichikuou dc8025469a Fix memory leak in msg_openWindow 2020-08-29 22:36:59 +09:00
kichikuou 0bbace898d Fix memory leak in save_saveAll 2020-08-29 22:04:34 +09:00
kichikuou c4e5ef3c36 Fix usage message 2020-08-29 19:10:55 +09:00
kichikuou e039fb3193 Fix memory leak in qnt_extract 2020-08-29 18:47:21 +09:00
kichikuou e547c153fc emscripten: Call sys_getInputInfo() at least once per frame
This fixes Graymerca, which checks input only with IG command.
2020-08-29 12:38:01 +09:00
kichikuou fef74da3dd emscripten: Enable JPEG 2020-08-26 20:23:56 +09:00
kichikuou 7baab6b616 Android CI: Use the system's default JDK 2020-08-23 14:09:37 +09:00
kichikuou 54b219e435 Android: Update build instructions to use commandline-tools
Now it works with JDK 9+.
2020-08-23 13:23:21 +09:00
kichikuou a20363b901 Android: Upgrade build environment
- targetSdkVersion 28
- Android Gradle plugin 4.0.1
- Kotlin 1.3.72
- Gradle 6.1.1
2020-08-23 11:22:05 +09:00
kichikuou bc9fc924ed [experimental] Unicode mode
This adds "Unicode mode", in which scenarios can be written in any
language. xsys35c 1.2.0 and later can produce Unicode scenarios.

- nact->encoding represents the current scenario encoding. The initial
  value is SJIS, and ZU command changes it to UTF8.

- Use conversion macros that switch the behavior by the scenario
  encoding. For example, toUTF8() calls sjis2utf() if the scenario
  encoding is SJIS, and calls strdup() if it is UTF8.

- Fix various string processing functions to work with UTF8.
2020-08-09 21:24:56 +09:00
kichikuou d8fbf9a8b1 Cleanup 2020-08-09 13:41:26 +09:00
kichikuou 077e4d32e0 Fix emscripten build 2020-08-08 23:07:53 +09:00
kichikuou 652e4b9111 Simplify ags_drawStringToSurface() 2020-08-08 22:57:22 +09:00
kichikuou 3cecc58607 Narrow dependency on font.h
This removes font.h dependency from header files such as ags.h and
nact.h. After this, font.h must be explicitly included in order to use
font functions.
2020-08-08 22:52:47 +09:00
kichikuou f31742a503 Font functions only handle utf-8 strings
Conversion from Shift_JIS is done in ags.c.
2020-08-08 22:03:58 +09:00
kichikuou e830190537 Add ags_drawStringToSurface() 2020-08-08 21:28:01 +09:00
kichikuou 7d8458c86d Emscripten: Remove getMemory from EXTRA_EXPORTED_RUNTIME_METHODS 2020-08-08 14:29:44 +09:00
kichikuou dfc10a7f34 Update emscripten to 1.40.1 2020-08-08 10:35:23 +09:00
kichikuou a5684cffa4 Switch README.md to English, and add a link to the releases page 2020-08-06 19:28:15 +09:00
kichikuou cfa9dc3502 Make BGM setup easy
This changes the default value of cdrom_device to "playlist.txt" so that
users can prepare BGM simply by putting a file named "playlist.txt" in
the game directory.

Also, if the playlist file is not found but there is a "_inmm.ini" file
in the game directory, load it as a playlist (but unlike the normal
playlist format, the first line corresponds to track 2). This makes some
archived games work without any configuration.
2020-08-06 17:20:27 +09:00
kichikuou f978c43ee1 Move mmap-related code to mmap.{h,c}
And add Windows implementation.
2020-08-06 15:09:51 +09:00
kichikuou 7871bb9328 Fix DEBUG_COMMAND macro 2020-08-06 14:59:33 +09:00
kichikuou ab32b1792f Do not display message argument of System 3.9 H/HH/X commands
This matches the behavior of System39.exe.
2020-08-02 15:38:12 +09:00
kichikuou 98d0a13a20 Change the underlying type of boolean to C99 _Bool 2020-08-02 14:07:51 +09:00
kichikuou 5456ac4219 Remove unused ERROR constant 2020-08-02 13:46:44 +09:00
kichikuou f258ae42b1 Windows: Remember last selected game folder in registry 2020-08-02 13:41:34 +09:00
kichikuou 6a459260e4 Fix font filename in xsystem35.nsi 2020-08-02 13:41:34 +09:00
kichikuou 6580b864c0 Windows: Localize game-folder chooser dialog 2020-08-02 13:41:34 +09:00
kichikuou bfd8e3e55a Windows: Add app icon 2020-08-02 13:41:34 +09:00
kichikuou 05cacb170f Windows CI: Generate installer as build artifact 2020-08-01 23:23:51 +09:00
kichikuou d2c861ad53 Windows: Let the user select a game folder when launched without arguments 2020-08-01 21:43:20 +09:00
kichikuou 8a395a57e4 Windows: Load profile from registry
This allows xsystem35 to use the font paths written to the registry by
the installer.
2020-08-01 21:43:20 +09:00
kichikuou 6706348c11 Make DWORD definition not to conflict with windows.h 2020-08-01 21:43:20 +09:00
kichikuou c66714bab6 Add NSIS script for generating Windows installer 2020-08-01 21:43:15 +09:00
kichikuou 730b15dfca Refactor debug output macros 2020-07-25 22:01:21 +09:00
kichikuou ad6c84db4d Clean up xsys35rc.sample 2020-07-25 17:57:49 +09:00
kichikuou 9053583517 Do UTF-8 conversion for filenames in cmd*.c 2020-07-25 17:09:08 +09:00
kichikuou 07f8f8a5f8 initGameResourceFromDir: Stop prepending CWD to filenames 2020-07-25 14:48:41 +09:00
kichikuou 9f244c3dee Fix filecheck.c issues
- Use _wfopen on Windows, to avoid garbled filenames.
- The -savekanji option is removed. Now character encoding of file paths
  is assumed to be UTF-8 on non-windows.
- On all platforms, data files are also searched for in current
  directory.
2020-07-25 13:17:03 +09:00
kichikuou 2e895ed3ae Fix a compiler warning 2020-07-24 20:09:29 +09:00
kichikuou b5010df10d Add helper functions for number formatting
And use it from H, HH, MH, and MHH commands.
2020-07-24 17:06:30 +09:00
kichikuou fc5f89912e Fix zen2han
To match the behavior of "ZH 1" in System 3.9.
2020-07-24 16:30:03 +09:00
kichikuou 70ea305ca9 Refactor hankaku.c 2020-07-24 16:17:18 +09:00
kichikuou b4eb18c938 Add test for hankaku.c 2020-07-24 15:42:48 +09:00
kichikuou b9e0d97156 Fix utf2sjis() for KATAKANA MIDDLE DOT character 2020-07-24 14:53:59 +09:00
kichikuou 350d8bb367 Remove unused sys_getConvString() 2020-07-24 13:21:48 +09:00
kichikuou fb10cbc52d Add unittest.h with some assertion macros 2020-07-24 12:46:14 +09:00
kichikuou 55976a5816 Merge hankana2sjis.c into hankaku.c 2020-07-24 11:30:07 +09:00
kichikuou 827f98d24a Remove ttfont_{gothic,mincho}_code .xys35rc parameters
These are no longer effective as we have dropped SJIS charmap support.
This also removes the codeconv field from FONT struct.
2020-07-24 10:00:43 +09:00
kichikuou ce67aa7028 Eliminate SJIS string constants 2020-07-24 08:54:45 +09:00
kichikuou 50b3812364 Convert gametitle.h to utf-8 2020-07-23 22:50:43 +09:00
kichikuou 616534621e Fix ShString.ExchangeString
And add a test.
2020-07-23 18:08:58 +09:00
kichikuou 1f5ec7a9a9 Simplify string functions 2020-07-23 17:04:37 +09:00
kichikuou 06223ea727 Add more tests for string variables 2020-07-23 16:57:31 +09:00
kichikuou d15c770b4b Fix strGetCharType and strGetLengthASCII 2020-07-23 16:55:49 +09:00
kichikuou 60bb70c456 Fix strCheckASCII and strCheckSJIS
They were referencing wrong string variables.
2020-07-23 16:36:03 +09:00
kichikuou 52322345b5 Fix MG7 command
This fixes a regression bug introduced by 86470e5.
2020-07-23 16:31:35 +09:00
kichikuou 66693ad39a font_freetype2: Drop support for SJIS character map
Nowadays, it's safe to assume that fonts have a Unicode character map.
2020-07-23 15:01:46 +09:00
kichikuou 73fab9b628 Remove unused functions in utfsjis.c 2020-07-23 13:53:25 +09:00
kichikuou bdfe0e8077 Remove sjis2lang and lang2sjis macros
There's no plan to use any other "native" character encodings than
UTF-8.
2020-07-23 13:53:08 +09:00
kichikuou 03f8af2241 Simplify registerGameFiles() 2020-07-12 14:25:34 +09:00
kichikuou c03b6cf6b5 Embed GameResource in NACTINFO 2020-07-12 14:17:31 +09:00
kichikuou 1a3b779ace Use const strings for file names 2020-07-12 13:41:57 +09:00
kichikuou 4c58510a37 CMake: Introduce src_lib library
To avoid compiling test targets twice.
2020-07-12 13:01:31 +09:00
kichikuou b4c729a1f6 initGameResourceFromDir: Detect non-{ald,ain} files too
Now BGI, WAI and other files can be used without writing a .gr file.
2020-07-12 12:09:01 +09:00
kichikuou daf5098530 Add test for initGameResourceFromDir 2020-07-12 11:46:39 +09:00
kichikuou 4223284781 CI: Update GitHub Actions
- mymindstorm/setup-emsdk@v6
- actions/cache@v2
- actions/upload-artifact@v2
2020-07-12 11:27:45 +09:00
kichikuou 3d70d00bce Add unit test for gameresource.c 2020-07-11 19:12:45 +09:00
kichikuou f2fbf54c32 Move registerGameFiles to xsystem35.c 2020-07-11 18:34:27 +09:00
kichikuou b4d2c0832e Clean up gameresource.c 2020-07-11 18:34:24 +09:00
kichikuou d777b18b55 Game Resource: Allow file names containing spaces 2020-07-11 18:23:39 +09:00
kichikuou 7b3efd9aaa Move *.gr reader code to gameresource.c 2020-07-11 18:22:05 +09:00
kichikuou 90eb139994 Merge pull request #17 from nunuhara/missing_font_fix
Fix segfault when non-existent font specified
2020-07-11 16:15:13 +09:00
Nunuhara Cabbage aa87e3e8c0 Fix segfault when non-existent font specified 2020-07-10 23:43:46 -07:00
kichikuou 1cd949f597 CMake: Fix X11 + SDL_mixer build
Stop using SDL2_FOUND to determine if SDL2 should be used or not,
because it may be defined as a side effect of
pkg_check_modules(SDL2_mixer).
2020-06-27 15:05:56 +09:00
kichikuou 426cdaa836 Fix compatibility issues around maximum index of array variables
The second argument of DC command specifies the maximum index of the new
array. That means, `DC _,n,_:` allocates an array of size n+1 (a[0] to
a[n]).

This patch makes sure various D commands work with a[n], and a[n] is
correctly saved and loaded.

Now loadSysVar() does not shrink array variables using the data count in
the save file, so that files saved by old xsystem35 binary can be safely
loaded. This also matches the behavior of System3.9.
2020-06-27 13:16:22 +09:00
kichikuou 8db5a9cd65 Implement text decoration type 4 and 10 2020-06-21 11:10:19 +09:00
kichikuou 47f82e87c5 Add guards against incomplete SJIS bytes 2020-06-21 09:49:13 +09:00
kichikuou 86470e543a Rework string variables
- strVar is now allocated as a vector of indefinite length buffers
  rather than a single contiguous buffer.
- Strings can be any length, but truncated to (strvar_len * 2) bytes
  when saved to a file, for backward compatibility.
- Now string commands treat 1-byte characters in the same way as System
  3.9. This potentially fixes bugs in English translated games.
2020-06-20 22:29:22 +09:00
kichikuou a23ce19433 Add tests for string variables (M commands)
xsystem35 does not pass yet.
2020-06-20 13:00:32 +09:00
kichikuou 1cf197513c Use const strings in message related functions 2020-06-20 10:53:38 +09:00
kichikuou 64c3c28336 CI: Run SDL2 and X11 builds on Linux 2020-06-20 10:52:35 +09:00
kichikuou 7309ed012f Make DspDeviceSync no-op in SDL graphics 2020-06-18 21:49:51 +09:00
kichikuou 515a92544b getCaliValue: Recover from out-of-bounds index access
Before this, array access caused stack underflow if the index was out of
range. After this, such index access will be evaluated to zero.
2020-06-14 22:43:17 +09:00
kichikuou 725b0ee6ab Prevent buffer overrun by DF command 2020-06-14 22:09:14 +09:00
kichikuou e17b447e73 Cleanup variable lookup code
No behavior changes.
2020-06-14 21:54:11 +09:00
kichikuou 6dbd31cdbc Add tests for array access 2020-06-14 21:48:52 +09:00
kichikuou a217df39b1 Fix compiler warnings on Windows
On Windows, jpeglib.h includes windows.h which defines several macros
that conflict with ours.
2020-06-14 14:23:40 +09:00
kichikuou 80266d6454 Support JPEG image format
JPEG images are not used in AliceSoft games, but supported since System3.6
version 3.23 and used in some third-party games (e.g. Graymerca).
2020-06-14 14:16:19 +09:00
kichikuou 2e17188f2b Fix DI command and add tests 2020-06-13 15:46:45 +09:00
kichikuou 37f4d847e5 Fix Windows build 2020-06-07 21:29:53 +09:00
kichikuou 43c6688ce7 CI updates
- Add Windows build
- Run Debug and Release builds on Linux
- Run CI against pull requests
2020-06-07 15:16:39 +09:00
kichikuou 09e89e794d Android: Version 0.2.1 2020-06-07 14:31:31 +09:00
kichikuou 3fd7a58544 Android: Use filtered scaling
This improves text readability, especially for the Mincho font.
2020-06-07 12:55:16 +09:00
kichikuou f0ccdcf40a Android: Use arhive filename as alternate launcher item name
The title.txt file is written when the MT command is used, however some
games (Daiakuji, AmbivalenZ, Ikenai Katsumi sensei) does not use the MT
command. As a result, these titles did not appear in the launcher.

This makes the launcher use the name of the ZIP archive when the game
was installed as the alternate item name if the MT command was not used.
2020-06-07 12:23:19 +09:00
kichikuou 1a6b7b33b9 Android: Compile SDL_mixer with ogg support
This enables voice playback in Escalayer.
2020-06-06 23:00:39 +09:00
kichikuou 7240971beb Fix SACT.MessageIsEmpty
This fixes a bug where message wasn't flushed before changing text
attributes.
2020-06-06 18:27:20 +09:00
kichikuou 250fbd30a0 Android: Version 0.2.0 2020-06-06 12:50:42 +09:00
kichikuou d3579186c6 Android: Populate BGM, WAI, BGI, Init, and SACT01 lines in xsystem35.gr 2020-06-06 12:30:14 +09:00
kichikuou 54dcd8c5fc Android: Compile SDL2_mixer with -DMUSIC_WAV
This is necessary to play BGM from ALD.
2020-06-06 12:22:35 +09:00
kichikuou 5c81929461 Android: Enable modules 2020-06-06 09:19:30 +09:00
kichikuou dbc15ca3b4 Re-enable NIGHTDLL module
To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and
sactstring functions.
2020-06-04 22:50:46 +09:00
kichikuou 9a1f1c77a6 Static link DLL modules
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.

NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00
kichikuou 0fe5cb60a3 SACT: Add WaitVsync() in animation loops
So that sprite updates are reflected on the screen.
2020-05-31 09:58:18 +09:00
kichikuou 3e2c226866 Set default fonts load path to /fonts/ 2020-05-30 12:15:41 +09:00
kichikuou 0351f4cbcd Do not use tab characters in CMakeLists.txt 2020-05-30 09:33:01 +09:00
kichikuou f1eed8f2af Convert music.c and music_private.h to UTF-8
These files were removed at the time of the batch conversion to UTF-8,
and then re-added in EUC-JP encoding.
2020-05-29 23:15:47 +09:00
kichikuou 9020e5ab1d Remove .dir-locals.el and add .editorconfig 2020-05-29 23:15:17 +09:00
kichikuou 697c15854a Update emscripten to 1.39.16 2020-05-29 22:24:10 +09:00
kichikuou 70a03ff02f s2utbl.h: Map [82 f2] to U+3094 (HIRAGANA LETTER VU)
This character is used in Prostudent Good. (Although MTLc3m.ttf does not
have a glyph for it...)

This also makes the table const.
2020-05-10 22:26:04 +09:00
kichikuou d50e7ac150 CI: Run 'apt update' 2020-05-06 15:39:24 +09:00
kichikuou ea5776108a Fix voice playback in Escalayer
- Make sure muspcm_getpos() returns non-zero while playing
- Implement mus_wav_fadeout_start()
- Fix a bug of ssnd_waitkey()
2020-05-06 15:11:00 +09:00
kichikuou 8d72775daa Modules: Make debug messages less verbose 2020-05-04 23:02:05 +09:00
kichikuou 73216073af Android: Update SDL2 to 2.0.12 2020-03-13 16:22:44 +09:00
404 changed files with 13320 additions and 17948 deletions
-3
View File
@@ -1,3 +0,0 @@
((nil . ((indent-tabs-mode . t)
(c-basic-offset . 4)
(tab-width . 4))))
+13
View File
@@ -0,0 +1,13 @@
# https://EditorConfig.org
root = true
[*]
charset = utf-8
[*.{h,c}]
indent_style = tab
indent_size = 4
[CMakeLists.txt]
indent_style = space
indent_size = 2
+24
View File
@@ -0,0 +1,24 @@
---
name: Bug report
about: Create a report to help us improve xsystem35
title: ''
labels: ''
assignees: ''
---
### Environment
- xsystem35 version:
- OS:
### Steps to reproduce the behavior
1.
2.
3.
### Expected behavior
### Actual behavior
<!-- If applicable, add screenshots to help explain your problem. -->
### Additional context
+6 -5
View File
@@ -1,5 +1,5 @@
name: Android Build
on: [push]
on: [push, pull_request]
jobs:
build:
@@ -11,15 +11,16 @@ jobs:
- name: Install Deps
run: sudo apt install ninja-build
- name: set up JDK 1.8
uses: actions/setup-java@v1
# Workaround for https://github.com/actions/virtual-environments/issues/3078
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v1.9
with:
java-version: 1.8
cmake-version: '3.19.x'
- name: Build
run: |
cd android
./gradlew assembleRelease
ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk-bundle ./gradlew assembleRelease
- name: Upload artifacts
uses: actions/upload-artifact@v1
+12 -22
View File
@@ -1,8 +1,9 @@
name: Emscripten Build
on: [push]
on: [push, pull_request]
env:
emscripten-version: 1.39.8
EM_VERSION: 2.0.34
EM_CACHE_FOLDER: 'emsdk-cache'
jobs:
build:
@@ -11,32 +12,21 @@ jobs:
- uses: actions/checkout@v2
- name: Cache emsdk
uses: actions/cache@v1
id: cache
- name: Setup cache
id: cache-system-libraries
uses: actions/cache@v2
with:
path: emsdk-cache
key: ${{ runner.os }}-emsdk-${{ env.emscripten-version }}
- name: Cache .emscripten_cache
uses: actions/cache@v1
with:
path: emscripten-cache
key: emscripten-cache-${{ env.emscripten-version }}
path: ${{env.EM_CACHE_FOLDER}}
key: ${{env.EM_VERSION}}-${{ runner.os }}
- name: Setup Emscripten toolchain
uses: mymindstorm/setup-emsdk@v3
uses: mymindstorm/setup-emsdk@v10
with:
version: ${{ env.emscripten-version }}
actions-cache-folder: emsdk-cache
no-cache: true
version: ${{ env.EM_VERSION }}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Build
env:
EM_CACHE: ${{ github.workspace }}/emscripten-cache/cache
EM_PORTS: ${{ github.workspace }}/emscripten-cache/ports
run: |
mkdir -p emscripten-cache
mkdir -p out/wasm
cd out/wasm
emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
@@ -45,7 +35,7 @@ jobs:
mv src/xsystem35.* xsystem35/
- name: Upload artifacts
uses: actions/upload-artifact@v1
uses: actions/upload-artifact@v2
with:
name: xsystem35-wasm
path: out/wasm/xsystem35
+13 -7
View File
@@ -1,23 +1,29 @@
name: Linux Build
on: [push]
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
build-type: ["Debug", "Release"]
name: Linux ${{ matrix.build-type }}
steps:
- uses: actions/checkout@v2
- name: Install Deps
run: sudo apt install libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev
run: |
sudo apt update
sudo apt install libgtk-3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libportmidi-dev libcjson-dev
- name: Build
run: |
mkdir -p out/debug
cd out/debug
cmake -DCMAKE_BUILD_TYPE=Debug ../../
mkdir -p out/${{ matrix.build-type }}
cd out/${{ matrix.build-type }}
cmake -DCMAKE_BUILD_TYPE=${{ matrix.build-type }} ../../
make
- name: Test
run: ctest
working-directory: out/debug
run: ctest --output-on-failure
working-directory: out/${{ matrix.build-type }}
+60
View File
@@ -0,0 +1,60 @@
name: Windows Build
on: [push, pull_request]
jobs:
build:
runs-on: windows-2019
strategy:
matrix:
mingw: ["MINGW32", "MINGW64"]
include:
- mingw: "MINGW32"
package: "mingw-w64-i686"
installer: "xsystem35-32bit"
- mingw: "MINGW64"
package: "mingw-w64-x86_64"
installer: "xsystem35-64bit"
defaults:
run:
shell: bash.exe --login -eo pipefail "{0}"
env:
MSYSTEM: ${{ matrix.mingw }}
CHERE_INVOKING: 1
name: MSYS2 ${{ matrix.mingw }}
steps:
- name: Set up shell
run: echo "C:\msys64\usr\bin\" >> $env:GITHUB_PATH
shell: pwsh
- name: Print system version
run: |
uname
echo PATH: $PATH
- name: Install Deps
run: pacman -S --noconfirm ${{ matrix.package }}-SDL2 ${{ matrix.package }}-SDL2_ttf ${{ matrix.package }}-SDL2_mixer ${{ matrix.package }}-libjpeg-turbo ${{ matrix.package }}-libwebp ${{ matrix.package }}-cjson ${{ matrix.package }}-nsis ${{ matrix.package }}-ntldd-git
- name: Checkout
uses: actions/checkout@v2
- name: Build
run: |
mkdir -p out/release
cd out/release
cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release ../../
make
- name: Test
run: ctest --output-on-failure
working-directory: out/release
- name: Package
working-directory: tools/installer
run: ./make-installer.sh ../../out/release ${{ matrix.installer }}.nsi
- name: Upload
uses: actions/upload-artifact@v2
with:
name: ${{ matrix.installer }}
path: tools/installer/${{ matrix.installer }}.exe
+4
View File
@@ -3,3 +3,7 @@ android/.gradle
android/app/.externalNativeBuild
android/app/build
android/build
.ccls-cache
.dir-locals.el
compile_commands.json
build
+67 -113
View File
@@ -14,19 +14,11 @@ if (MSYS)
list(APPEND CMAKE_LIBRARY_PATH $ENV{MINGW_PREFIX}/$ENV{MINGW_CHOST}/lib)
endif ()
# A wrapper around find_package() that skips the check if ENABLE_<package> is false
macro (optional_find_package package)
option(ENABLE_${package} "Use ${package} if available" ON)
if (ENABLE_${package})
find_package(${package} ${ARGN})
endif()
endmacro()
# A wrapper around pkg_check_modules() that skips the check if ENABLE_<prefix> is false
macro (optional_pkg_check_modules prefix)
option(ENABLE_${prefix} "Use ${prefix} if available" ON)
if (ENABLE_${prefix})
pkg_check_modules(${prefix} ${ARGN})
pkg_check_modules(${prefix} ${ARGN})
endif()
endmacro()
@@ -36,92 +28,86 @@ check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
check_symbol_exists(uname "sys/utsname.h" HAVE_UNAME)
if (EMSCRIPTEN)
set(SDL2_FOUND 1)
set(FREETYPE_FOUND 1)
set(HAVE_JPEG 1)
set(DEFAULT_FONT_PATH /fonts/)
elseif (ANDROID)
set(SDL2_FOUND 1)
set(SDL2MIXER_FOUND 1)
set(SDL2TTF_FOUND 1)
find_library(ndk_zlib z)
find_library(ndk_log log)
else()
include(TestBigEndian)
TEST_BIG_ENDIAN(WORDS_BIGENDIAN)
if (NOT DEFINED ENABLE_MODULES)
check_library_exists(dl dlopen "" ENABLE_MODULES)
endif()
if (ENABLE_MODULES)
link_libraries(dl)
endif()
find_package(ZLIB REQUIRED)
optional_find_package(X11)
if (X11_xf86vmode_FOUND)
set(HAVE_XF86VMODE 1)
endif()
optional_find_package(GTK2 COMPONENTS gtk)
if (GTK2_FOUND)
set(ENABLE_GTK 1)
endif()
optional_find_package(Freetype)
include(FindPkgConfig)
if (NOT X11_FOUND)
optional_pkg_check_modules(SDL2 IMPORTED_TARGET sdl2)
optional_pkg_check_modules(GTK3 IMPORTED_TARGET gtk+-3.0)
if (GTK3_FOUND)
set(ENABLE_GTK 1)
endif()
pkg_check_modules(SDL2 IMPORTED_TARGET sdl2)
pkg_check_modules(SDL2TTF IMPORTED_TARGET SDL2_ttf)
optional_pkg_check_modules(SDL2MIXER IMPORTED_TARGET SDL2_mixer)
optional_pkg_check_modules(SDL2TTF IMPORTED_TARGET SDL2_ttf)
option(ENABLE_DEBUGGER "Enable built-in debugger" ON)
if (ENABLE_DEBUGGER)
pkg_check_modules(cJSON IMPORTED_TARGET libcjson)
if (NOT cJSON_FOUND)
# libcjson-dev of Debian buster / Ubuntu 20.04 does not install pkgconfig files.
find_library(cJSON cjson)
if (NOT cJSON)
message(FATAL_ERROR "libcjson is required but not found.")
endif()
endif()
endif()
include(FindJPEG)
if (JPEG_FOUND)
set(HAVE_JPEG 1)
endif()
optional_pkg_check_modules(WEBP IMPORTED_TARGET libwebp)
if (WEBP_FOUND)
set(HAVE_WEBP 1)
endif()
find_library(PORTMIDI portmidi)
if (PORTMIDI)
set(HAVE_PORTMIDI 1)
set(ENABLE_MIDI_PORTMIDI 1)
endif()
set(DEFAULT_FONT_PATH ${CMAKE_INSTALL_PREFIX}/share/xsystem35/fonts/)
endif()
# Menu
if (EMSCRIPTEN)
set(SRC_MENU menu_emscripten.c)
elseif (GTK2_FOUND)
elseif (ANDROID)
set(SRC_MENU menu_android.c)
elseif (ENABLE_GTK)
set(SRC_MENU menu.c menu_callback.c menu_gui.c s39init.c)
# i18n support (currently only menus are translated)
include(FindIntl)
include(FindGettext)
if (Intl_FOUND AND GETTEXT_FOUND)
set(ENABLE_NLS 1)
add_compile_definitions(LOCALEDIR="${CMAKE_INSTALL_PREFIX}/share/locale")
include_directories(${Intl_INCLUDE_DIRS})
link_libraries(${Intl_LIBRARIES})
set(ENABLE_NLS 1)
add_compile_definitions(LOCALEDIR="${CMAKE_INSTALL_PREFIX}/share/locale")
include_directories(${Intl_INCLUDE_DIRS})
link_libraries(${Intl_LIBRARIES})
endif()
else()
set(SRC_MENU menu_null.c)
endif()
# Graphics
if (X11_FOUND)
set(SRC_GRAPHDEV xcore_draw.c xcore_video.c xcore_mode.c xcore_event.c xcore_cursor.c xcore_maskupdate.c image.c xcore_image.c)
set(SUMMARY_GRAPHDEV "X11")
elseif (SDL2_FOUND)
set(SRC_GRAPHDEV sdl_video.c sdl_mode.c sdl_draw.c sdl_event.c sdl_image.c sdl_cursor.c image.c)
set(SUMMARY_GRAPHDEV "SDL2")
set(ENABLE_SDL 1)
else()
message(FATAL_ERROR "*** No graphic device available ***")
else ()
set(SRC_MENU menu_sdl.c sdl_input.c)
endif()
# PCM audio
if (EMSCRIPTEN)
list(APPEND SRC_AUDIO)
list(APPEND SRC_AUDIO pcm.emscripten.c bgm.dummy.c)
list(APPEND SRC_AUDIO pcm.emscripten.c bgm.emscripten.c bgi.c)
list(APPEND SUMMARY_AUDIO "Emscripten")
elseif (SDL2MIXER_FOUND)
list(APPEND SRC_AUDIO pcm.sdlmixer.c bgm.sdlmixer.c)
list(APPEND SRC_AUDIO pcm.sdlmixer.c bgm.sdlmixer.c bgi.c)
list(APPEND SUMMARY_AUDIO "SDL_mixer")
set(ENABLE_SDLMIXER 1)
else()
@@ -154,7 +140,7 @@ if (SDL2MIXER_FOUND AND NOT ANDROID)
list(APPEND SUMMARY_CDROM "SDL_mixer (wav|mp3|ogg...)")
set(ENABLE_CDROM_MP3 1)
endif()
set(CDROM_DEVICE "/dev/cdrom" CACHE STRING "CDROM Device Name")
set(CDROM_DEVICE "playlist.txt" CACHE STRING "CDROM Device Name")
# MIDI
@@ -170,86 +156,55 @@ else()
list(APPEND SUMMARY_MIDI "raw")
set(MIDI_DEVICE "/dev/midi" CACHE STRING "midi device")
set(ENABLE_MIDI_RAWMIDI 1)
option(QUIET_MIDI "No display midi stdout" OFF)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
check_symbol_exists(SNDCTL_SEQ_NRSYNTHS "machine/soundcard.h" ENABLE_MIDI_SEQMIDI)
check_symbol_exists(SNDCTL_SEQ_NRSYNTHS "machine/soundcard.h" ENABLE_MIDI_SEQMIDI)
elseif (CMAKE_SYSTEM_NAME MATCHES "(NetBSD|OpenBSD)")
check_symbol_exists(SNDCTL_SEQ_NRSYNTHS "soundcard.h" ENABLE_MIDI_SEQMIDI)
check_symbol_exists(SNDCTL_SEQ_NRSYNTHS "soundcard.h" ENABLE_MIDI_SEQMIDI)
else ()
check_symbol_exists(SNDCTL_SEQ_NRSYNTHS "sys/soundcard.h" ENABLE_MIDI_SEQMIDI)
check_symbol_exists(SNDCTL_SEQ_NRSYNTHS "sys/soundcard.h" ENABLE_MIDI_SEQMIDI)
endif()
if (ENABLE_MIDI_SEQMIDI)
list(APPEND SUMMARY_MIDI "OSS sequencer")
set(SEQ_DEVICE "/dev/sequencer" CACHE STRING "sequencer device")
list(APPEND SUMMARY_MIDI "OSS sequencer")
set(SEQ_DEVICE "/dev/sequencer" CACHE STRING "sequencer device")
endif()
if (SDL2MIXER_FOUND)
list(APPEND SRC_MIDI midi.sdlmixer.c)
list(APPEND SUMMARY_MIDI "SDL_mixer")
set(ENABLE_MIDI_SDLMIXER 1)
list(APPEND SRC_MIDI midi.sdlmixer.c)
list(APPEND SUMMARY_MIDI "SDL_mixer")
set(ENABLE_MIDI_SDLMIXER 1)
endif()
if (HAVE_PORTMIDI AND ENABLE_MIDI_PORTMIDI)
list(APPEND SRC_MIDI midi.portmidi.c)
list(APPEND SUMMARY_MIDI "PortMidi")
endif()
endif()
# Joystick
if (EMSCRIPTEN OR ANDROID)
set(SRC_JOYSTICK joystick_dmy.c)
elseif (SDL2_FOUND)
set(SRC_JOYSTICK joystick_sdl.c)
set(SUMMARY_JOYSTICK "SDL")
if (NOT EMSCRIPTEN AND NOT ANDROID)
set(HAVE_SDLJOY 1)
else()
check_include_file(linux/joystick.h HAVE_LINUX_JOYSTICK_H)
if (HAVE_LINUX_JOYSTICK_H)
set(SRC_JOYSTICK joystick_linux.c)
set(SUMMARY_JOYSTICK "Linux ioctl")
set(JOY_DEVICE "/dev/js0" CACHE STRING "joystick device")
else ()
set(SRC_JOYSTICK joystick_dmy.c)
endif ()
endif()
# Font
if (X11_FOUND)
list(APPEND SRC_FONT font_x11.c)
list(APPEND SUMMARY_FONT "x11")
set(ENABLE_X11FONT 1)
endif()
if (FREETYPE_FOUND)
list(APPEND SRC_FONT font_freetype2.c cp932tojis0213.c)
list(APPEND SUMMARY_FONT "freetype2")
set(ENABLE_FT2 1)
endif()
if (NOT X11_FOUND AND SDL2TTF_FOUND)
list(APPEND SRC_FONT font_sdlttf.c)
list(APPEND SUMMARY_FONT "SDL_ttf")
set(ENABLE_SDLTTF 1)
endif()
if (NOT SRC_FONT)
message(FATAL_ERROR "*** No font device available ***")
endif()
# TODO: MMX
function (print_summary name)
if (ARGN)
list(JOIN ARGN ", " MSG)
list(JOIN ARGN ", " MSG)
else()
set(MSG "none")
set(MSG "none")
endif()
message(" ${name}: ${MSG}")
endfunction()
message("xsystem35 summary:")
message("------------------")
print_summary(graphics ${SUMMARY_GRAPHDEV})
print_summary(audio ${SUMMARY_AUDIO})
print_summary(cdrom ${SUMMARY_CDROM})
print_summary(midi ${SUMMARY_MIDI})
print_summary(font ${SUMMARY_FONT})
print_summary(joystick ${SUMMARY_JOYSTICK})
message("------------------")
@@ -266,6 +221,5 @@ if (ENABLE_NLS)
add_subdirectory(po)
endif()
if (ENABLE_MODULES)
add_subdirectory(modules)
endif()
add_subdirectory(modules)
target_link_libraries(xsystem35 PRIVATE modules)
-195
View File
@@ -1,195 +0,0 @@
System 3.5 for X Window System Version 1.7 (開発版)
インストールドキュメント
0. 目次
1. 必要環境と対応機能
2. コンパイルとインストール
3. コンパイル時のオプション
4. サポート
1. 必要環境と対応機能
1.1 必要環境
* X11R6
* gtk+ 2.0.0 以上
* SYSV IPC in kernel
* zlib
* Ogg Vorbis library (libvorbis)
1.2 推奨環境
* スケーラブルフォント(例えば X-TT など)
(http://X-TT.dsl.gr.jp/index-ja.html)
* MIT-SHM extension をサポートした X Server。次のようにチェックします。
$ xdpyinfo | grep MIT-SHM
* MMX Pentinum 以降 (for IA32 platform)
1.3 対応機能
* ALSA (for Linux) 0.9.x 以上
(http://www.alsa-project.org/)
* ESD (Esound) 0.2.8 以上
(http://www.tux.org/~ricdude/EsounD.html)
(ftp://ftp.gnome.org/pub/GNOME/stable/sources/esound/ or mirrors)
* Joystick (for Linux kernel 2.2.x)
* SDL(Simple DirectMedia Layer) 1.0.x 以上
(http://www.devolution.com/~slouken/SDL)
* FreeType Library 2.0 以上
(http://www.freetype.org/)
* midi デバイス(OSS /dev/midi, /dev/sequencer)を介した外部/仮想MIDI音源
1.4 注意点
* コンパイルには GNU Make (gmake) と gtk-config と nasm (assembler)
が必要です。(nasm は IA-32 platform のみ)
* また gcc 以外でのコンパイルは多分出来ないと思います。標準 cc でコンパイル
を通すためのパッチは大歓迎です。
2. コンパイルとインストール
2.1 プログラムのコンパイルとインストール
$ tar xvfz xsystem35-(version).tar.gz # ソースコードの展開
$ cd xsystem35-(version) # xsystem35 のトップディレクトリに移動
$ cp src/xsys35rc.sample ~/.xsys35rc # 設定ファイルのコピー
$ ./configure # `configure' スクリプトの実行
$ make # xsystem35 のコンパイル
[必要なら root になる]
# make install # xsystem35 のインストール
default では make install で /usr/local/bin にインストールされます。
2.2 ゲームデータのインストール
contrib ディレクトリにゲームデータをインストールするプログラムが入っています。
/cdromにCD-ROMをマウントした後、
$ cd ./contrib
$ ./instgame kichiku.inf
のようにしてインストールします。 詳しくは contrib/README.TXTを御覧下さい。
3. コンパイル時のオプション
$ ./configure --help
で使用可能なオプションの一覧がでます。
* audio 関連
--enable-audio=xxx
オーディオデバイスのうち xxx を有効にしてコンパイルします。xxx には今の所
oss, alsa, esd が使えます。カンマで区切って並べて指定する事で複数のデバイ
スをゲーム起動時に選択できます。(ex. --enable-audio=oss,alsa,esd)
このオプションを指定しない時は OS ごとに適切なデバイスが組み込まれます。
--with-default-output=xxx
--enable-audioで複数のデバイスを選択した時、デフォルトのデバイスをこの
オプションで指定できます。指定しない場合は使用可能なデバイスのうち任意の
デバイスを使用します。
--with-oss-audiodev=xxx
OSS での DSP デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/dsp です。(*1)
--with-oss-mixerdev=xxx
OSS での MIXER デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/mixer です。(*1)
--enable-cdrom=xxx
CD-ROM デバイスのうち xxx を有効にしてコンパイルします。CD-DA の代わりに
MP3などを外部プレイヤを使って演奏することも出来ます。xxx には linux,bsd,
mp3 が使えます。
カンマで区切って並べて指定することで複数のデバイスをゲーム起動時に選択
できます。(ex. --enable-cdrom=linux,mp3)
CD-DA を使うか MP3 を使うかの指定については README.music を御覧下さい。
このオプションを指定しない時は OS ごとに適切なデバイスが組み込まれます。
--with-cdromdev=xxx
CD-ROM デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/cdrom です。(*1)
--enable-midi=xxx
MIDI デバイスのうち xxx を有効にしてコンパイルします。xxx にはいまのところ
extp,raw,seq が使えます。extp は外部プレイヤを使って MIDI を演奏します。
raw は Raw midi デバイス (/dev/midiなど)を通して外部MIDI機器を接続している
場合に使います。seq は OSS sequencer device (/dev/sequencer) を通して MIDI
機器を接続している場合に使います。カンマで区切って並べて指定することで複数
のデバイスをゲーム起動時に選択できます。(ex. --enable-midi=extp,raw,seq)
--with-mididev=xxx
Raw MIDI デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/midi です。(*1)
--with-seqdev=xxx
Sequencer MIDI デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/sequencer です。(*1)
--with-midiplayer=xxx
外部 MIDI プレイヤを指定します。デフォルトは midiplay -4 です。(*1)
--enable-qmidi
外部 MIDI プレイヤを実行する際に、プレイヤーの実行時メッセージを抑止
します。
* graphics 関連
--enable-sdl
SDL を有効にしてコンパイルします。
--enable-bgr
X server の color order が BGR の時指定します。SunとSGIのプラットフォーム
ではデフォルトでこの指定が有効になっています。それ以外のプラットフォーム
では不要です。ただし、sgi O2 および、Sun sparc のマシンの中には RGB の
並びのものもあるので、その場合は --enable-bgr=no あるいは --disable-bgr
としてください。詳しくは doc/README.color を御覧下さい。
* その他
--enable-joy
Joystic support を有効にしてコンパイルします。Linux kernel 2.2 以降に
対応しています。
--with-joydev=xxx
Joystick デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/js0 です。(*1)
--with-locale=xxxx
X の locale 機構を使う場合に指定します。Linux libc5 System 等では通常
使用している locale を指定して下さい。(ex. --with-locale=ja_JP.ujis)
それ以外では必要無いと思います。
--with-cachesize=xxxx
データキャッシュの大きさを指定します。単位は MB で、デフォルトは 20MB
です。データのほとんどは展開済み CG のキャッシュに使われます。シナリオ
などのデータは mmap を使っていますので、キャッシングは xsystem35 の管理
外です。
--enable-mmx
IA32 プラットフォームで MMX を使うようにします。nasm というアセンブラが
必要になります。IA32 ではデフォルトで有効にします。無効にする場合は =no
を指定して下さい。実行時に MMX 命令が使用可能かどうかチェックしますので、
MMX 命令を持たないCPUでも有効のままでかまいません。
--enable-debug
debuging を有効にします。
有効にしてコンパイルすると -debuglv # オプションが使えるようになります。
debug level に関しては src/xsystem35.h を参照して下さい。
## (*1) 実行時に読み込む設定ファイル ~/.xsys35rc でも指定できます。
参考: 私の開発時の configure オプション(実際には1行です)
./configure --enable-midi=extp,raw,seq --enable-audio=oss,alsa,esd
--enable-cdrom=linux,mp3 --enable-debug
4. サポート
http://www.aist-nara.ac.jp/~masaki-c/private/unitbase/xsys35/index.html
または READMEの 8. サポートの項を御覧下さい。
+78 -14
View File
@@ -1,26 +1,88 @@
# xsytem35-sdl2
アリスソフトのゲームエンジン System3.x のフリー実装である xsystem35 を SDL2 に対応して、emscripten でコンパイルできるようにしたものです。
This is a multi-platform port of `xsystem35`, a free implementation of
AliceSoft's System 3.x game engine.
## ビルド方法
### Linux
## Unique Features
[cmake](https://cmake.org/) が必要です。
In addition to the original System 3.x's functionalities, xsystem35-sdl2 has
the following features.
### Playing audio files as fake CD music
Many System 3.x games had music as audio tracks on the CD-ROM. Xsystem35 can
play music from audio files instead, to avoid the hassle of inserting CDs. To
use ripped audio files, create a file named `playlist.txt` in the game
directory, and enter the paths to your tracks, one per line. For example:
```
# The first line is not used
BGM/track02.mp3
BGM/track03.mp3
...
```
The first line is not used, because track 1 of game CD is usually a data track.
### Unicode translation support
The original System 3.x only supported Shift_JIS (a Japanese character
encoding), but xsystem35 supports Unicode and is able to run games translated
into languages other than Japanese and English.
See [xsys35c](https://github.com/kichikuou/xsys35c)'s document for how to
build a game with Unicode mode.
### Debugging
Xsystem35 has a built-in debugger that allows you to step through the game and
examine / modify variables in the game. There are two ways to use the debugger:
- Through [Visual Studio Code](https://code.visualstudio.com/) (recommended):
The [vscode-system3x](https://github.com/kichikuou/vscode-system3x) extension
provides graphical debugging interface for System 3.x.
- Using CUI debugger: Running xsystem35 with `-debugger` option will start the
debugger with console interface. Type `help` to see a list of available
commands.
## Installing
Prebuilt packages for Windows and Android can be downloaded from the
[Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page. For
other platforms, see the [Building](#building) section.
## Running
### Windows
Execute `xsytem35`, and it will show a dialog to select a folder. Select the
game folder (where the ALD files are located).
### Android
Make a Zip file containing all the game files, copy it to your device, and load
it.
### Other Platforms
Run xsystem35 from within the game directory.
cd /path/to/game_directory
xsystem35
## Building
### Linux (Debian / Ubuntu)
$ sudo apt install build-essential cmake libgtk-3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libcjson-dev
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
cmake の実行でエラーになる場合は必要なライブラリをインストールしてください。
グラフィックスシステムとして X11 と SDL2 が使用可能です。両方存在する場合は X11 が優先されますが、`cmake` のオプションに `-DENABLE_X11=NO` を指定すると SDL2 が使われます。
### MacOS
[Homebrew](https://brew.sh/index_ja) が必要です。
[Homebrew](https://brew.sh/index_ja) is needed.
$ brew install cmake pkg-config sdl2 sdl2_mixer freetype
$ brew install cmake pkg-config sdl2 sdl2_mixer sdl2_ttf libjpeg webp cjson
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
@@ -28,9 +90,9 @@ cmake の実行でエラーになる場合は必要なライブラリをイン
### Windows
[MSYS2](https://www.msys2.org) が必要です。
[MSYS2](https://www.msys2.org) is needed.
$ pacman -S cmake mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer
$ pacman -S cmake mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-libwebp mingw-w64-x86_64-cjson
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
@@ -43,8 +105,10 @@ cmake の実行でエラーになる場合は必要なライブラリをイン
$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
$ make
実行するには、[鬼畜王 on Webのリポジトリ](https://github.com/kichikuou/web)をチェックアウトして、`docs`ディレクトリに `out/xsystem35.*` をすべてコピーしてください。
To use the generated binary, checkout
[Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*`
into its `docs` directory.
### Android
[android/README.md](android/) を参照してください。
See [android/README.md](android/).
+12 -13
View File
@@ -6,7 +6,7 @@ Prebuilt APKs are [here](https://github.com/kichikuou/xsystem35-sdl2/releases).
## Build
Prerequisites:
- CMake >=3.13
- Android SDK >=26
- Android SDK >=28
- Android NDK >=r15c
### Using Android Studio
@@ -15,20 +15,20 @@ Open this directory as an Android Studio project.
### Command line build
Configure environment variables and run the `gradlew` script in this folder.
Example build instructions (for Debian Stretch):
Example build instructions (for Debian buster):
```sh
# Install necessary packages
sudo apt install git wget unzip default-jdk-headless ninja-build
sudo apt -t stretch-backports install cmake
sudo apt install git wget unzip default-jdk-headless cmake ninja-build
# Install Android SDK / NDK
export ANDROID_HOME=$HOME/android-sdk
export PATH=$PATH:$ANDROID_HOME/tools
export PATH=$PATH:$ANDROID_HOME/platform-tools
wget https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip
unzip sdk-tools-linux-4333796.zip -d $ANDROID_HOME
yes |$ANDROID_HOME/tools/bin/sdkmanager --licenses
$ANDROID_HOME/tools/bin/sdkmanager ndk-bundle
export ANDROID_SDK_ROOT=$HOME/android-sdk
mkdir -p $ANDROID_SDK_ROOT/cmdline-tools
wget https://dl.google.com/android/repository/commandlinetools-linux-7302050_latest.zip
unzip commandlinetools-linux-7302050_latest.zip -d $ANDROID_SDK_ROOT/cmdline-tools
mv $ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools $ANDROID_SDK_ROOT/cmdline-tools/tools
yes |$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager --licenses
$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager ndk-bundle
export ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk-bundle
# Check out and build xsystem35
git clone https://github.com/kichikuou/xsystem35-sdl2.git
@@ -44,7 +44,7 @@ cd xsystem35-sdl2/android
4. The game starts. Two-finger touch is treated as a right click.
### Preparing a ZIP
- Include all `.ALD` files and `.ain` files if any.
- Include all files in the `GAMEDATA` folder (`.ALD` files and others). `.EXE` and `.DLL` are not really needed, but you can include them as well.
- Music files (`.mp3`, `.ogg` or `.wav`) whose file names end with a number are recognized as BGM files. For example:
- `Track2.mp3`
- `15.ogg`
@@ -58,4 +58,3 @@ Note: This form of ZIP can be used in [Kichikuou on Web](http://kichikuou.github
## Known Issues
- Android versions older than 7.0 cannot handle ZIPs containing Shift-JIS file names. This is the case with some ZIPs distributed on [retroc.net](http://retropc.net/alice/). If you get the error "This type of ZIP is not supported.", unzip the ZIP file on your PC and re-archive it with a modern ZIP creation software.
- DLL modules used in System3.9 games (大悪司 and later) are not supported yet.
+5 -5
View File
@@ -1,4 +1,4 @@
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY')
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
@@ -9,15 +9,15 @@ else {
apply plugin: 'kotlin-android'
android {
compileSdkVersion 26
compileSdkVersion 28
defaultConfig {
if (buildAsApplication) {
applicationId "io.github.kichikuou.xsystem35"
}
minSdkVersion 19
targetSdkVersion 26
versionCode 2
versionName "0.1.1"
targetSdkVersion 28
versionCode 6
versionName "2.2.0"
externalNativeBuild {
cmake {
arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
+8 -11
View File
@@ -7,24 +7,23 @@ project(GAME)
# android_ndk_import_module_cpufeatures()
include(FetchContent)
# TODO: Use SDL2 2.0.11 once released
FetchContent_Declare(
SDL
URL https://hg.libsdl.org/SDL/archive/a5f93b21dfe0.tar.gz # rev 13383
URL_HASH SHA1=a7e9696f7ef8af7c4b89671b096c38d1a4cbf90c
URL https://libsdl.org/release/SDL2-2.0.16.tar.gz
URL_HASH SHA1=57825428174adb2ac947e4014080c262505aa972
PATCH_COMMAND patch -p1 -i ${CMAKE_CURRENT_LIST_DIR}/SDL.patch
)
# TODO: Use SDL2_ttf 2.0.16 once released
FetchContent_Declare(
SDL_ttf
URL https://hg.libsdl.org/SDL_ttf/archive/d56d67db41d8.tar.gz # rev 420
URL_HASH SHA1=143089a2b2973a5baeee0914af43608cfe8e1d87
GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
GIT_TAG 11722a2bb4335d489d724c08cfdbb45f97d07aa7
)
# TODO: Use SDL2_mixer 2.0.5 once released
FetchContent_Declare(
SDL_mixer
URL https://hg.libsdl.org/SDL_mixer/archive/d2686bcfcba2.tar.gz # rev 1127
URL_HASH SHA1=4e62e29bd5628b262b3ffb6d5d29861c76a1500e
GIT_REPOSITORY https://github.com/libsdl-org/SDL_mixer.git
GIT_TAG 20433729fb318f7b6f773a42ffa410114cb067f2
)
# Compilation of SDL and companion libraries
@@ -41,11 +40,9 @@ endif()
FetchContent_GetProperties(SDL_mixer)
if(NOT sdl_mixer_POPULATED)
FetchContent_Populate(SDL_mixer)
SET(SUPPORT_OGG ON CACHE BOOL "Enable OGG support in SDL_mixer" FORCE)
add_subdirectory(${sdl_mixer_SOURCE_DIR} ${sdl_mixer_BINARY_DIR})
# Workaround for CMakeLists.txt bugs of SDL_mixer.
# TODO: Fix these in upstream
add_library(vorbisfile INTERFACE)
target_include_directories(SDL2_mixer PUBLIC ${sdl_mixer_SOURCE_DIR}/include)
target_compile_definitions(SDL2_mixer PRIVATE MUSIC_WAV)
endif()
# The main CMakeLists.txt of xsystem35
+16 -2
View File
@@ -16,17 +16,31 @@
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Allow reading from external storage -->
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- Allow access to Bluetooth devices -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" /> -->
<!-- Allow access to the vibrator -->
<!-- <uses-permission android:name="android.permission.VIBRATE" /> -->
@@ -60,7 +74,7 @@
<activity android:name=".GameActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true"
>
@@ -17,9 +17,13 @@
*/
package io.github.kichikuou.xsystem35
import android.app.AlertDialog
import android.media.MediaPlayer
import android.os.Bundle
import android.text.InputType
import android.util.Log
import android.widget.EditText
import android.widget.NumberPicker
import org.libsdl.app.SDLActivity
import java.io.File
import java.io.IOException
@@ -29,6 +33,7 @@ import java.io.IOException
class GameActivity : SDLActivity() {
companion object {
const val EXTRA_GAME_ROOT = "GAME_ROOT"
const val EXTRA_ARCHIVE_NAME = "ARCHIVE_NAME"
}
private lateinit var gameRoot: File
@@ -63,20 +68,92 @@ class GameActivity : SDLActivity() {
override fun setTitle(title: CharSequence?) {
super.setTitle(title)
val str = title?.toString()?.substringAfter(':', "")
if (str.isNullOrEmpty())
return
var str = title?.toString()?.substringAfter(':', "")
if (str.isNullOrEmpty()) {
str = intent.getStringExtra(EXTRA_ARCHIVE_NAME)
if (str == null)
return
}
File(gameRoot, Launcher.TITLE_FILE).writeText(str)
Launcher.updateGameList()
}
// These functions are called in the SDL thread by JNI.
private fun textInputDialog(msg: String, oldVal: String, maxLen: Int, result: Array<String?>) {
val input = EditText(this)
input.inputType = InputType.TYPE_CLASS_TEXT
input.setText(oldVal)
AlertDialog.Builder(this)
.setMessage(msg)
.setView(input)
.setPositiveButton(R.string.ok) {_, _ ->
val s = input.text.toString()
result[0] = if (s.length <= maxLen) s else s.substring(0, maxLen)
}
.setNegativeButton(R.string.cancel) {_, _ -> }
.setOnDismissListener {
synchronized(result) {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).notify()
}
}
.show()
}
private fun numberInputDialog(msg: String, min: Int, max: Int, initial: Int, result: IntArray) {
val input = NumberPicker(this)
input.minValue = min
input.maxValue = max
input.value = initial
AlertDialog.Builder(this)
.setMessage(msg)
.setView(input)
.setPositiveButton(R.string.ok) {_, _ ->
input.clearFocus()
result[0] = input.value
}
.setNegativeButton(R.string.cancel) {_, _ -> }
.setOnDismissListener {
synchronized(result) {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).notify()
}
}
.show()
}
// The functions below are called in the SDL thread by JNI.
@Suppress("unused") fun cddaStart(track: Int, loop: Boolean) = cdda.start(track, loop)
@Suppress("unused") fun cddaStop() = cdda.stop()
@Suppress("unused") fun cddaCurrentPosition() = cdda.currentPosition()
@Suppress("unused") fun midiStart(path: String, loop: Boolean) = midi.start(path, loop)
@Suppress("unused") fun midiStop() = midi.stop()
@Suppress("unused") fun midiCurrentPosition() = midi.currentPosition()
@Suppress("unused") fun inputString(msg: String, oldVal: String, maxLen: Int): String? {
val result = arrayOfNulls<String?>(1)
runOnUiThread { textInputDialog(msg, oldVal, maxLen, result) }
// Block the calling thread.
synchronized(result) {
try {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).wait()
} catch (ex: InterruptedException) {
ex.printStackTrace()
}
}
return result[0]
}
@Suppress("unused") fun inputNumber(msg: String, min: Int, max: Int, initial: Int): Int {
val result = intArrayOf(-1)
runOnUiThread { numberInputDialog(msg, min, max, initial, result) }
// Block the calling thread.
synchronized(result) {
try {
@Suppress("PLATFORM_CLASS_MAPPED_TO_KOTLIN") (result as Object).wait()
} catch (ex: InterruptedException) {
ex.printStackTrace()
}
}
return result[0]
}
}
private class CddaPlayer(private val playlistPath: File) {
@@ -35,7 +35,7 @@ private var gLauncher: Launcher? = null
interface LauncherObserver {
fun onGameListChange()
fun onInstallProgress(path: String)
fun onInstallSuccess(path: File)
fun onInstallSuccess(path: File, archiveName: String?)
fun onInstallFailure(msgId: Int)
}
@@ -73,7 +73,7 @@ class Launcher private constructor(private val rootDir: File) {
updateGameList()
}
fun install(input: InputStream) {
fun install(input: InputStream, archiveName: String?) {
val dir = createDirForGame()
@SuppressLint("HandlerLeak")
val handler = object : Handler() {
@@ -84,7 +84,7 @@ class Launcher private constructor(private val rootDir: File) {
}
SUCCESS -> {
isInstalling = false
observer?.onInstallSuccess(msg.obj as File)
observer?.onInstallSuccess(msg.obj as File, archiveName)
}
FAILURE -> {
isInstalling = false
@@ -213,27 +213,37 @@ class Launcher private constructor(private val rootDir: File) {
private class GameConfigWriter {
private val grb = StringBuilder()
private var basename: String? = null
private val aldRegex = """(.*?)([a-z])([a-z])\.ald""".toRegex(RegexOption.IGNORE_CASE)
private val resourceType = mapOf(
private val aldRegex = """(.*?)([a-z])([a-z])\.(ald|wai|bgi)""".toRegex(RegexOption.IGNORE_CASE)
private val aldType = mapOf(
"b" to "BGM",
"d" to "Data",
"g" to "Graphics",
"m" to "Midi",
"r" to "Resource",
"s" to "Scenario",
"w" to "Wave")
private val specialResources = mapOf(
"system39.ain" to "Ain",
"system39.ini" to "Init",
"sactefam.kld" to "SACT01"
)
private val audioRegex = """.*?(\d+)\.(wav|mp3|ogg)""".toRegex(RegexOption.IGNORE_CASE)
private val audioFiles: Array<String?> = arrayOfNulls(100)
fun maybeAdd(path: String) {
val name = File(path).name
if (name.toLowerCase(Locale.US) == "system39.ain") {
grb.appendln("Ain $path")
specialResources[name.toLowerCase(Locale.US)]?.let {
grb.appendln("$it $path")
return
}
aldRegex.matchEntire(name)?.let {
val type = resourceType[it.groupValues[2].toLowerCase(Locale.US)]
val ext = it.groupValues[4].toUpperCase(Locale.US)
val type = if (ext == "ALD") {
aldType[it.groupValues[2].toLowerCase(Locale.US)]
} else {
ext
}
val id = it.groupValues[3].toUpperCase(Locale.US)
if (type != null) {
grb.appendln("$type$id $path")
@@ -19,7 +19,9 @@ package io.github.kichikuou.xsystem35
import android.app.*
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.OpenableColumns
import android.util.Log
import android.view.Menu
import android.view.MenuItem
@@ -60,7 +62,7 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
override fun onListItemClick(l: ListView?, v: View?, position: Int, id: Long) {
super.onListItemClick(l, v, position, id)
if (position < launcher.games.size) {
startGame(launcher.games[position].path)
startGame(launcher.games[position].path, null)
} else {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
@@ -112,7 +114,7 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
INSTALL_REQUEST -> {
val input = contentResolver.openInputStream(uri) ?: return
showProgressDialog()
launcher.install(input)
launcher.install(input, getArchiveName(uri))
}
SAVEDATA_EXPORT_REQUEST -> try {
launcher.exportSaveData(contentResolver.openOutputStream(uri)!!)
@@ -144,9 +146,9 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
progressDialog?.setProgress(getString(R.string.install_progress, path))
}
override fun onInstallSuccess(path: File) {
override fun onInstallSuccess(path: File, archiveName: String?) {
dismissProgressDialog()
startGame(path)
startGame(path, archiveName)
}
override fun onInstallFailure(msgId: Int) {
@@ -154,10 +156,11 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
errorDialog(msgId)
}
private fun startGame(path: File) {
private fun startGame(path: File, archiveName: String?) {
val i = Intent()
i.setClass(applicationContext, GameActivity::class.java)
i.putExtra(GameActivity.EXTRA_GAME_ROOT, path.path)
i.putExtra(GameActivity.EXTRA_ARCHIVE_NAME, archiveName)
startActivity(i)
}
@@ -181,6 +184,17 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
.setPositiveButton(R.string.ok) {_, _ -> }
.show()
}
private fun getArchiveName(uri: Uri): String? {
val cursor = contentResolver.query(uri, null, null, null, null, null)
cursor?.use {
if (it.moveToFirst()) {
val fname = it.getString(it.getColumnIndex(OpenableColumns.DISPLAY_NAME))
return if (fname.endsWith(".zip", true)) fname.dropLast(4) else fname
}
}
return null
}
}
@Suppress("DEPRECATION") // for ProgressDialog
@@ -1,5 +1,7 @@
package org.libsdl.app;
import android.hardware.usb.UsbDevice;
interface HIDDevice
{
public int getId();
@@ -9,6 +11,7 @@ interface HIDDevice
public int getVersion();
public String getManufacturerName();
public String getProductName();
public UsbDevice getDevice();
public boolean open();
public int sendFeatureReport(byte[] report);
public int sendOutputReport(byte[] report);
@@ -9,6 +9,7 @@ import android.bluetooth.BluetoothGattDescriptor;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.bluetooth.BluetoothGattService;
import android.hardware.usb.UsbDevice;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;
@@ -165,13 +166,13 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
mHandler = new Handler(Looper.getMainLooper());
mGatt = connectGatt();
final HIDDeviceBLESteamController finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.checkConnectionForChromebookIssue();
}
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
// final HIDDeviceBLESteamController finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.checkConnectionForChromebookIssue();
// }
// }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
public String getIdentifier() {
@@ -469,7 +470,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
// Only register controller with the native side once it has been fully configured
if (!isRegistered()) {
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0);
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0);
setRegistered();
}
}
@@ -563,6 +564,11 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
return "Steam Controller";
}
@Override
public UsbDevice getDevice() {
return null;
}
@Override
public boolean open() {
return true;
@@ -7,6 +7,7 @@ import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.os.Build;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
@@ -19,8 +20,9 @@ import android.hardware.usb.*;
import android.os.Handler;
import android.os.Looper;
import java.util.HashMap;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
public class HIDDeviceManager {
@@ -50,7 +52,6 @@ public class HIDDeviceManager {
private Context mContext;
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
private HashMap<UsbDevice, HIDDeviceUSB> mUSBDevices = new HashMap<UsbDevice, HIDDeviceUSB>();
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
private int mNextDeviceId = 0;
private SharedPreferences mSharedPreferences = null;
@@ -241,17 +242,7 @@ public class HIDDeviceManager {
}
}
private boolean isHIDDeviceUSB(UsbDevice usbDevice) {
for (int interface_number = 0; interface_number < usbDevice.getInterfaceCount(); ++interface_number) {
if (isHIDDeviceInterface(usbDevice, interface_number)) {
return true;
}
}
return false;
}
private boolean isHIDDeviceInterface(UsbDevice usbDevice, int interface_number) {
UsbInterface usbInterface = usbDevice.getInterface(interface_number);
private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) {
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
return true;
}
@@ -285,6 +276,7 @@ public class HIDDeviceManager {
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x24c6, // PowerA
};
@@ -331,45 +323,54 @@ public class HIDDeviceManager {
}
private void handleUsbDeviceAttached(UsbDevice usbDevice) {
if (isHIDDeviceUSB(usbDevice)) {
connectHIDDeviceUSB(usbDevice);
}
connectHIDDeviceUSB(usbDevice);
}
private void handleUsbDeviceDetached(UsbDevice usbDevice) {
HIDDeviceUSB device = mUSBDevices.get(usbDevice);
if (device == null)
return;
int id = device.getId();
mUSBDevices.remove(usbDevice);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
List<Integer> devices = new ArrayList<Integer>();
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
devices.add(device.getId());
}
}
for (int id : devices) {
HIDDevice device = mDevicesById.get(id);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
HIDDeviceUSB device = mUSBDevices.get(usbDevice);
if (device == null)
return;
boolean opened = false;
if (permission_granted) {
opened = device.open();
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
boolean opened = false;
if (permission_granted) {
opened = device.open();
}
HIDDeviceOpenResult(device.getId(), opened);
}
}
HIDDeviceOpenResult(device.getId(), opened);
}
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
synchronized (this) {
for (int interface_number = 0; interface_number < usbDevice.getInterfaceCount(); interface_number++) {
if (isHIDDeviceInterface(usbDevice, interface_number)) {
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_number);
int interface_mask = 0;
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
// Check to see if we've already added this interface
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
int interface_id = usbInterface.getId();
if ((interface_mask & (1 << interface_id)) != 0) {
continue;
}
interface_mask |= (1 << interface_id);
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
int id = device.getId();
mUSBDevices.put(usbDevice, device);
mDevicesById.put(id, device);
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), interface_number);
break;
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol());
}
}
}
@@ -383,6 +384,11 @@ public class HIDDeviceManager {
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {
@@ -566,33 +572,27 @@ public class HIDDeviceManager {
//////////////////////////////////////////////////////////////////////////////////////////////////////
public boolean openDevice(int deviceID) {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
// Look to see if this is a USB device and we have permission to access it
for (HIDDeviceUSB device : mUSBDevices.values()) {
if (deviceID == device.getId()) {
UsbDevice usbDevice = device.getDevice();
if (!mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), 0));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
}
return false;
}
break;
UsbDevice usbDevice = device.getDevice();
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), 0));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
}
return false;
}
try {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
return device.open();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
@@ -602,7 +602,7 @@ public class HIDDeviceManager {
public int sendOutputReport(int deviceID, byte[] report) {
try {
Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
//Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
@@ -619,7 +619,7 @@ public class HIDDeviceManager {
public int sendFeatureReport(int deviceID, byte[] report) {
try {
Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
//Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
@@ -636,7 +636,7 @@ public class HIDDeviceManager {
public boolean getFeatureReport(int deviceID, byte[] report) {
try {
Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
//Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
@@ -675,7 +675,7 @@ public class HIDDeviceManager {
private native void HIDDeviceRegisterCallback();
private native void HIDDeviceReleaseCallback();
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number);
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
native void HIDDeviceOpenPending(int deviceID);
native void HIDDeviceOpenResult(int deviceID, boolean opened);
native void HIDDeviceDisconnected(int deviceID);
@@ -11,6 +11,7 @@ class HIDDeviceUSB implements HIDDevice {
protected HIDDeviceManager mManager;
protected UsbDevice mDevice;
protected int mInterfaceIndex;
protected int mInterface;
protected int mDeviceId;
protected UsbDeviceConnection mConnection;
@@ -20,16 +21,17 @@ class HIDDeviceUSB implements HIDDevice {
protected boolean mRunning;
protected boolean mFrozen;
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_number) {
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
mManager = manager;
mDevice = usbDevice;
mInterface = interface_number;
mInterfaceIndex = interface_index;
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
mRunning = false;
}
public String getIdentifier() {
return String.format("%s/%x/%x", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId());
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
}
@Override
@@ -51,7 +53,12 @@ class HIDDeviceUSB implements HIDDevice {
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getSerialNumber();
try {
result = mDevice.getSerialNumber();
}
catch (SecurityException exception) {
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
}
}
if (result == null) {
result = "";
@@ -88,6 +95,7 @@ class HIDDeviceUSB implements HIDDevice {
return result;
}
@Override
public UsbDevice getDevice() {
return mDevice;
}
@@ -104,19 +112,15 @@ class HIDDeviceUSB implements HIDDevice {
return false;
}
// Force claim all interfaces
for (int i = 0; i < mDevice.getInterfaceCount(); i++) {
UsbInterface iface = mDevice.getInterface(i);
if (!mConnection.claimInterface(iface, true)) {
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
close();
return false;
}
// Force claim our interface
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
if (!mConnection.claimInterface(iface, true)) {
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
close();
return false;
}
// Find the endpoints
UsbInterface iface = mDevice.getInterface(mInterface);
for (int j = 0; j < iface.getEndpointCount(); j++) {
UsbEndpoint endpt = iface.getEndpoint(j);
switch (endpt.getDirection()) {
@@ -166,7 +170,7 @@ class HIDDeviceUSB implements HIDDevice {
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
0x09/*HID set_report*/,
(3/*HID feature*/ << 8) | report_number,
0,
mInterface,
report, offset, length,
1000/*timeout millis*/);
@@ -210,7 +214,7 @@ class HIDDeviceUSB implements HIDDevice {
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
0x01/*HID get_report*/,
(3/*HID feature*/ << 8) | report_number,
0,
mInterface,
report, offset, length,
1000/*timeout millis*/);
@@ -250,10 +254,8 @@ class HIDDeviceUSB implements HIDDevice {
mInputThread = null;
}
if (mConnection != null) {
for (int i = 0; i < mDevice.getInterfaceCount(); i++) {
UsbInterface iface = mDevice.getInterface(i);
mConnection.releaseInterface(iface);
}
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
mConnection.releaseInterface(iface);
mConnection.close();
mConnection = null;
}
@@ -2,7 +2,8 @@ package org.libsdl.app;
import android.content.Context;
import java.lang.reflect.*;
import java.lang.Class;
import java.lang.reflect.Method;
/**
SDL library initialization
@@ -51,16 +52,16 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class stringClass = mContext.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
Method forceMethod = relinkClass.getDeclaredMethod("force");
Object relinkInstance = forceMethod.invoke(null);
Class relinkInstanceClass = relinkInstance.getClass();
Class<?> relinkInstanceClass = relinkInstance.getClass();
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
@@ -77,7 +78,7 @@ public class SDL {
catch (final SecurityException se) {
throw se;
}
}
}
}
protected static Context mContext;
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,10 @@
package org.libsdl.app;
import android.media.*;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
@@ -199,7 +203,6 @@ public class SDLAudioManager
results[0] = mAudioRecord.getSampleRate();
results[1] = mAudioRecord.getAudioFormat();
results[2] = mAudioRecord.getChannelCount();
results[3] = desiredFrames;
} else {
if (mAudioTrack == null) {
@@ -223,8 +226,8 @@ public class SDLAudioManager
results[0] = mAudioTrack.getSampleRate();
results[1] = mAudioTrack.getAudioFormat();
results[2] = mAudioTrack.getChannelCount();
results[3] = desiredFrames;
}
results[3] = desiredFrames;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
@@ -6,9 +6,14 @@ import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.*;
import android.view.*;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class SDLControllerManager
@@ -98,7 +103,7 @@ public class SDLControllerManager
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/**
/*
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
}
@@ -108,7 +113,7 @@ public class SDLControllerManager
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
**/
*/
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
@@ -167,7 +172,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
}
}
private ArrayList<SDLJoystick> mJoysticks;
private final ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API16() {
@@ -177,13 +182,14 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
for(int i=0; i < deviceIds.length; ++i) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if (SDLControllerManager.isDeviceSDLJoystick(deviceIds[i])) {
joystick.device_id = deviceIds[i];
for (int device_id : deviceIds) {
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
SDLJoystick joystick = getJoystick(device_id);
if (joystick == null) {
InputDevice joystickDevice = InputDevice.getDevice(device_id);
joystick = new SDLJoystick();
joystick.device_id = device_id;
joystick.name = joystickDevice.getName();
joystick.desc = getJoystickDescriptor(joystickDevice);
joystick.axes = new ArrayList<InputDevice.MotionRange>();
@@ -191,53 +197,57 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
for (InputDevice.MotionRange range : ranges) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
} else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc, getVendorId(joystickDevice), getProductId(joystickDevice), false, getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
ArrayList<Integer> removedDevices = null;
for (SDLJoystick joystick : mJoysticks) {
int device_id = joystick.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (j == deviceIds.length) {
removedDevices.add(Integer.valueOf(device_id));
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i).intValue();
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int i = 0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
mJoysticks.remove(i);
break;
}
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
for (SDLJoystick joystick : mJoysticks) {
if (joystick.device_id == device_id) {
return joystick;
}
}
return null;
@@ -248,25 +258,21 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value );
}
for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLControllerManager.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
if (action == MotionEvent.ACTION_MOVE) {
SDLJoystick joystick = getJoystick(event.getDeviceId());
if (joystick != null) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
}
break;
default:
break;
for (int i = 0; i < joystick.hats.size() / 2; i++) {
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
}
}
}
}
return true;
@@ -432,13 +438,13 @@ class SDLHapticHandler_API26 extends SDLHapticHandler {
class SDLHapticHandler {
class SDLHaptic {
static class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private ArrayList<SDLHaptic> mHaptics;
private final ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
@@ -504,37 +510,41 @@ class SDLHapticHandler {
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mHaptics.size(); i++) {
int device_id = mHaptics.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
ArrayList<Integer> removedDevices = null;
for (SDLHaptic haptic : mHaptics) {
int device_id = haptic.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (device_id == deviceId_VIBRATOR_SERVICE && hasVibratorService) {
// don't remove the vibrator if it is still present
} else if (j == deviceIds.length) {
removedDevices.add(device_id);
}
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
} // else: don't remove the vibrator if it is still present
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i);
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int j=0; j < mHaptics.size(); j++) {
if (mHaptics.get(j).device_id == device_id) {
mHaptics.remove(j);
break;
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int i = 0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
mHaptics.remove(i);
break;
}
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for(int i=0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
return mHaptics.get(i);
for (SDLHaptic haptic : mHaptics) {
if (haptic.device_id == device_id) {
return haptic;
}
}
return null;
@@ -655,8 +665,7 @@ class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
public float getEventX(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
}
else {
} else {
return event.getX(0);
}
}
@@ -665,14 +674,12 @@ class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
public float getEventY(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
}
else {
} else {
return event.getY(0);
}
}
}
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@@ -753,15 +760,12 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
}
else {
} else {
SDLActivity.getContentView().releasePointerCapture();
}
mRelativeModeEnabled = enabled;
return true;
}
else
{
} else {
return false;
}
}
+4 -4
View File
@@ -1,13 +1,13 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = '1.3.61'
ext.kotlin_version = '1.3.72'
repositories {
jcenter()
mavenCentral()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0'
classpath 'com.android.tools.build:gradle:4.0.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
@@ -17,7 +17,7 @@ buildscript {
allprojects {
repositories {
jcenter()
mavenCentral()
google()
}
}
+2 -2
View File
@@ -1,6 +1,6 @@
#Mon Oct 23 13:51:26 PDT 2017
#Mon Aug 10 12:24:31 JST 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip
+5 -12
View File
@@ -1,11 +1,8 @@
#cmakedefine PACKAGE "@PACKAGE@"
#define VERSION "1.7.3sdl2"
#define VERSION "2.2.0"
#cmakedefine CMAKE_SYSTEM_NAME "@CMAKE_SYSTEM_NAME@"
#define RGB_ORDER 1
#cmakedefine WORDS_BIGENDIAN @WORDS_BIGENDIAN@
#cmakedefine CACHE_TOTALSIZE @CACHE_TOTALSIZE@
#cmakedefine ENABLE_CDROM_ANDROID @ENABLE_CDROM_ANDROID@
@@ -13,31 +10,27 @@
#cmakedefine ENABLE_CDROM_EMSCRIPTEN @ENABLE_CDROM_EMSCRIPTEN@
#cmakedefine ENABLE_CDROM_LINUX @ENABLE_CDROM_LINUX@
#cmakedefine ENABLE_CDROM_MP3 @ENABLE_CDROM_MP3@
#cmakedefine ENABLE_FT2 @ENABLE_FT2@
#cmakedefine ENABLE_DEBUGGER @ENABLE_DEBUGGER@
#cmakedefine ENABLE_GTK @ENABLE_GTK@
#cmakedefine ENABLE_MIDI_RAWMIDI @ENABLE_MIDI_RAWMIDI@
#cmakedefine ENABLE_MIDI_SDLMIXER @ENABLE_MIDI_SDLMIXER@
#cmakedefine ENABLE_MIDI_SEQMIDI @ENABLE_MIDI_SEQMIDI@
#cmakedefine ENABLE_MODULES @ENABLE_MODULES@
#cmakedefine ENABLE_MIDI_PORTMIDI @ENABLE_MIDI_PORTMIDI@
#cmakedefine ENABLE_NLS @ENABLE_NLS@
#cmakedefine ENABLE_SDL @ENABLE_SDL@
#cmakedefine ENABLE_SDLMIXER @ENABLE_SDLMIXER@
#cmakedefine ENABLE_SDLTTF @ENABLE_SDLTTF@
#cmakedefine ENABLE_X11FONT @ENABLE_X11FONT@
#cmakedefine CDROM_DEVICE "@CDROM_DEVICE@"
#cmakedefine JOY_DEVICE "@JOY_DEVICE@"
#cmakedefine MIDI_DEVICE "@MIDI_DEVICE@"
#cmakedefine SEQ_DEVICE "@SEQ_DEVICE@"
#cmakedefine QUIET_MIDI @QUIET_MIDI@
#cmakedefine HAVE_GETLOGIN @HAVE_GETLOGIN@
#cmakedefine HAVE_JPEG @HAVE_JPEG@
#cmakedefine HAVE_MMAP @HAVE_MMAP@
#cmakedefine HAVE_SDLJOY @HAVE_SDLJOY@
#cmakedefine HAVE_SIGACTION @HAVE_SIGACTION@
#cmakedefine HAVE_UNAME @HAVE_UNAME@
#cmakedefine HAVE_XF86VMODE @HAVE_XF86VMODE@
#cmakedefine HAVE_WEBP @HAVE_WEBP@
#define DEFAULT_GOTHIC_TTF "@DEFAULT_FONT_PATH@MTLc3m.ttf"
#define DEFAULT_MINCHO_TTF "@DEFAULT_FONT_PATH@mincho.otf"
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# 20世紀アリス これDPS? Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, 20cDPS_sa.ald
GraphicsA, gamedata/*GA.ald, 20cDPS_ga.ald
MidiA, gamedata/*MA.ald, 20cDPS_ma.ald
SaveA, , 20cDPS_sa.asd
Ain, gamedata/*.ain, system39.ain
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# 20世紀アリス かえるにょ国にょアリス Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, 20cKaeru_sa.ald
GraphicsA, gamedata/*GA.ald, 20cKaeru_ga.ald
WaveA, gamedata/*WA.ald, 20cKaeru_wa.ald
MidiA, gamedata/*MA.ald, 20cKaeru_ma.ald
DataA, gamedata/*DA.ald, 20cKaeru_da.ald
Ain, gamedata/*.ain, system39.ain
SaveA, , 20cKaeru_sa.asd
SaveZ, , 20cKaeru_sz.asd
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# ATLACH-NACHA Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, atlach_sa.ald
GraphicsA, gamedata/*ga.ald, atlach_ga.ald
GraphicsB, gamedata/*gb.ald, atlach_gb.ald
WaveA, gamedata/*wa.ald, atlach_wa.ald
SaveA, , atlach_sa.asd
SaveB, , atlach_sb.asd
SaveC, , atlach_sc.asd
SaveD, , atlach_sd.asd
SaveE, , atlach_se.asd
SaveF, , atlach_sf.asd
SaveG, , atlach_sg.asd
SaveH, , atlach_sh.asd
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# Ningen Kari Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, ningen_sa.ald
GraphicsA, gamedata/*ga.ald, ningen_ga.ald
WaveA, gamedata/*wa.ald, ningen_wa.ald
SaveA, , ningen_sa.asd
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# Zero-shiki Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, zero_sa.ald
GraphicsA, gamedata/*ga.ald, zero_ga.ald
WaveA, gamedata/*wa.ald, zero_wa.ald
SaveA, , zero_sa.asd
SaveB, , zero_sb.asd
SaveC, , zero_sc.asd
SaveD, , zero_sd.asd
SaveE, , zero_se.asd
, gamedata/map_data.dat, MAP_DATA.DAT
, gamedata/ur_data.dat, UR_DATA.DAT
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ゲームデータインストール用スクリプト instgame の使い方について
スクリプト作成 奈良木 さん
ドキュメント作成 近間@NAIST
0. 目次
1. ファイルの説明
2. 使い方
3. その他の情報
4. 著作権など
5. 連絡先
1. ファイルの説明
instgame スクリプト本体
456atlach.inf ATLACH-NACHA 用設定ファイル (アリスの館456収録)
456ningen.inf 人間狩り 用設定ファイル (アリスの館456収録
456zero.inf 零式 用設定ファイル (アリスの館456収録)
ambi.inf AmbivalenZ for WIN95 用設定ファイル
atlach_new.inf ATLACH-NACHA (廉価版) 用設定ファイル
darcrows.inf DARCROWS 用設定ファイル
diabo.inf DiaboLiQue 用設定ファイル
diabo_new.inf DiaboLiQue (廉価版) 用設定ファイル
hushaby.inf HushaBy Baby 用設定ファイル
katsumi.inf いけないかつみ先生 用設定ファイル
kichiku.inf 鬼畜王ランス 用設定ファイル
mamatoto.inf ママトト 用設定ファイル
mamori.inf 守り神様 用設定ファイル
miko.inf 戦巫女 用設定ファイル
mugen.inf 無幻泡影 for WIN95 用設定ファイル
oudou.inf 王道勇者 用設定ファイル
panyo.inf かえるにょぱにょ〜ん 用設定ファイル
panyo_new.inf かえるにょぱにょ〜ん(廉価版) 用設定ファイル
pascha.inf ぱすてるチャイム 用設定ファイル
persiom.inf PERSIOM 用設定ファイル
progood.inf ぷろすちゅーでんとGOOD 用設定ファイル
rance4.inf ランス4 forWIN 用設定ファイル
seeinao.inf SeeIn青 用設定ファイル
toushin2.inf 闘神都市II forWIN 用設定ファイル
dalk.inf DALK 用設定ファイル (アリスの館456収録)
drstop.inf Dr.Stop! 用設定ファイル (アリスの館456収録)
rance1.inf Rance1 用設定ファイル (アリスの館456収録)
rance2.inf Rance2 用設定ファイル (アリスの館456収録)
rance3.inf Rance3 用設定ファイル (アリスの館456収録)
toushin.inf 闘神都市 用設定ファイル (アリスの館456収録)
zero_new.inf 零式 (廉価版) 用設定ファイル
20cKaeru.inf 20世紀アリス かえるにょ国にょアリス 用設定ファイル
20cDPS.inf 20世紀アリス これDPS? 用設定ファイル
onlyyou_r.inf Only You リクルス 用設定ファイル
daiakuji.inf 大悪司 用設定ファイル
tsuma.inf 妻みぐい 用設定ファイル
2. 使い方
ゲームのCD-ROMをドライブに入れてマウントし、
% ./instgame kichiku.inf
のように実行します。
デフォルトではCDROMは/cdromにマウントされているものとしています。
また、データのインストール先は ~/game/kichiku/ の下になります。
デフォルトでは設定用ファイルのファイル名が~/game/の下のディレクトリ名に
なります。
これらのデフォルトの条件を変えるには以下のオプションを使います。
-c : CD-ROMのマウントされている位置を指定します(default: -c /cdrom)
-d : ゲームデータのインストール先を指定します (default: -d ~/game/target>)
データが正常にコピーされると、~/game/の下にkichiku.grと言うファイルが作成
されます。これはゲームデータの場所をプログラム(xsystem35)に知らせるためのも
ので、
% xsystem35 -gamefile ~/game/kichiku.gr
のように指定するのに使います。(「ゲームリソースファイル」とでも呼んで下さい)
デフォルトでは、*.grというファイルも設定用ファイルのファイル名と同じ名前に
なりますが、以下のオプションで変更可能です。
-g : ゲームリソースファイルのファイル名を指定します
(default: -g ~/game/<target>.inf)
3. その他の情報
その他のオプションに、指定のファイルはCD-ROMからコピーせずにリンクを張る、
という指定が出来ます。
% ./instgame -k Graphics kichiku.inf
とすると、kichiku_ga.ald と kichiku_gb.ald のファイルはコピーされずに、
CD-ROM上のデータへのシンボリックリンクになります。ただし、そうするとゲーム中
はCD-ROMをマウントしておかなければならないので、CD-ROMをマウントしたまま
CD-DAの演奏可能な一部のシステムでのみ可能です。
このオプションはゲームデータのインストール時の動作を規定するものなので、
自分でCD-ROMからファイルをコピーして、ゲームリソースファイルをエディタで
編集すれば、全く自由にデータの配置を行なう事が出来ます。もちろん、ゲーム
リソースファイルのファイル名や置き場所も自由にして出来ます。
ゲームリソースファイルの書式については doc/GRFMT.TXT を御覧下さい。
4. 著作権など
instgameは 奈良木 さんがつくられたものですので、著作権は奈良木さんに
属します。奈良木さんの意向により、GPLに基づいて再配布可能です。
ドキュメントの不備は私(近間)までどうぞ。
5. 連絡先
奈良木さん <naraki@debian.or.jp>
近間@NAIST <masaki-c@is.aist-nara.ac.jp>
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# AmbivalenZ Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, ambi_sa.ald
GraphicsA, gamedata/*ga.ald, ambi_ga.ald
SaveA, , ambi_sa.asd
SaveB, , ambi_sb.asd
SaveC, , ambi_sc.asd
SaveD, , ambi_sd.asd
SaveE, , ambi_se.asd
SaveF, , ambi_sf.asd
SaveG, , ambi_sg.asd
SaveH, , ambi_sh.asd
SaveI, , ambi_si.asd
SaveJ, , ambi_sj.asd
SaveK, , ambi_sk.asd
SaveL, , ambi_sl.asd
SaveM, , ambi_sm.asd
SaveN, , ambi_sn.asd
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# ATLACH-NACHA (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, atlach_sa.ald
GraphicsA, gamedata/*ga.ald, atlach_ga.ald
WaveA, gamedata/*wa.ald, atlach_wa.ald
SaveA, , atlach_sa.asd
SaveB, , atlach_sb.asd
SaveC, , atlach_sc.asd
SaveD, , atlach_sd.asd
SaveE, , atlach_se.asd
SaveF, , atlach_sf.asd
SaveG, , atlach_sg.asd
SaveH, , atlach_sh.asd
SaveI, , atlach_si.asd
SaveJ, , atlach_sj.asd
SaveK, , atlach_sk.asd
SaveL, , atlach_sl.asd
SaveM, , atlach_sm.asd
SaveN, , atlach_sn.asd
SaveO, , atlach_so.asd
SaveP, , atlach_sp.asd
SaveQ, , atlach_sq.asd
SaveR, , atlach_sr.asd
SaveS, , atlach_ss.asd
SaveT, , atlach_st.asd
SaveU, , atlach_su.asd
SaveV, , atlach_sv.asd
SaveW, , atlach_sw.asd
SaveX, , atlach_sx.asd
SaveY, , atlach_sy.asd
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# シェル・クレイル Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, chairs_sa.ald
GraphicsA, GAMEDATA/*GA.ald, chairs_ga.ald
WaveA, GAMEDATA/*WA.ald, chairs_wa.ald
BGMA, GAMEDATA/*BA.ald, chairs_ba.ald
WAIA, GAMEDATA/*WA.wai, chairs_wa.wai
BGIA, GAMEDATA/*BA.bgi, chairs_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , chairs_sa.asd
SaveB, , chairs_sb.asd
SaveC, , chairs_sc.asd
SaveD, , chairs_sd.asd
SaveE, , chairs_se.asd
SaveF, , chairs_sf.asd
SaveG, , chairs_sg.asd
SaveH, , chairs_sh.asd
SaveI, , chairs_si.asd
SaveJ, , chairs_sj.asd
SaveK, , chairs_sk.asd
SaveL, , chairs_sl.asd
SaveM, , chairs_sm.asd
SaveN, , chairs_sn.asd
SaveO, , chairs_so.asd
SaveP, , chairs_sp.asd
SaveQ, , chairs_sq.asd
SaveR, , chairs_sr.asd
SaveS, , chairs_ss.asd
SaveT, , chairs_st.asd
SaveU, , chairs_su.asd
SaveV, , chairs_sv.asd
SaveW, , chairs_sw.asd
SaveX, , chairs_sx.asd
SaveY, , chairs_sy.asd
SaveZ, , chairs_sz.asd
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# 大悪司 Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, daiakuji_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, daiakuji_ga.ald
WaveA, GAMEDATA/*WA.ALD, daiakuji_wa.ald
DataA, GAMEDATA/*DA.ALD, daiakuji_da.ald
Ain, GAMEDATA/*.ain, system39.ain
SaveA, , daiakuji_sa.asd
SaveB, , daiakuji_sb.asd
SaveC, , daiakuji_sc.asd
SaveD, , daiakuji_sd.asd
SaveE, , daiakuji_se.asd
SaveF, , daiakuji_sf.asd
SaveG, , daiakuji_sg.asd
SaveH, , daiakuji_sh.asd
SaveI, , daiakuji_si.asd
SaveJ, , daiakuji_sj.asd
SaveK, , daiakuji_sk.asd
SaveL, , daiakuji_sl.asd
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# dalk Install infomation
# Tag, #origin, #destination
ScenarioA, dalk/dalk_sa.ald, dalk_sa.ald
GraphicsA, dalk/dalk_ga.ald, dalk_ga.ald
MidiA, dalk/dalk_ma.ald, dalk_ma.ald
WaveA, dalk/dalk_wa.ald, dalk_wa.ald
DataA, dalk/dalk_da.ald, dalk_da.ald
SaveA, , dalk_sa.asd
SaveB, , dalk_sb.asd
SaveC, , dalk_sc.asd
SaveD, , dalk_sd.asd
SaveE, , dalk_se.asd
SaveF, , dalk_sf.asd
SaveG, , dalk_sg.asd
SaveH, , dalk_sh.asd
SaveI, , dalk_si.asd
SaveJ, , dalk_sj.asd
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# DARCROWS Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, hime_sa.ald
GraphicsA, gamedata/*GA.ALD, hime_ga.ald
GraphicsB, gamedata/*GB.ALD, hime_gb.ald
WaveA, gamedata/*WA.ALD, hime_wa.ald
WaveB, gamedata/*WB.ALD, hime_wb.ald
MidiA, gamedata/*MA.ALD, hime_ma.ald
ResourceA, gamedata/*RA.ALD, hime_ra.ald
SaveA, , hime_sa.asd
SaveB, , hime_sb.asd
SaveC, , hime_sc.asd
SaveD, , hime_sd.asd
SaveE, , hime_se.asd
SaveF, , hime_sf.asd
SaveG, , hime_sg.asd
SaveH, , hime_sh.asd
SaveI, , hime_si.asd
SaveJ, , hime_sj.asd
SaveK, , hime_sk.asd
SaveL, , hime_sl.asd
SaveM, , hime_sm.asd
SaveN, , hime_sn.asd
SaveO, , hime_so.asd
SaveP, , hime_sp.asd
SaveQ, , hime_sq.asd
SaveR, , hime_sr.asd
SaveS, , hime_ss.asd
SaveT, , hime_st.asd
SaveU, , hime_su.asd
SaveV, , hime_sv.asd
SaveW, , hime_sw.asd
SaveX, , hime_sx.asd
SaveY, , hime_sy.asd
SaveZ, , hime_sz.asd
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# DiaboLiQue Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, diabo_sa.ald
GraphicsA, gamedata/*ga.ald, diabo_ga.ald
GraphicsB, gamedata/*gb.ald, diabo_gb.ald
WaveA, gamedata/*wa.ald, diabo_wa.ald
SaveA, , diabo_sa.asd
SaveB, , diabo_sb.asd
SaveC, , diabo_sc.asd
SaveD, , diabo_sd.asd
SaveE, , diabo_se.asd
SaveF, , diabo_sf.asd
SaveG, , diabo_sg.asd
SaveH, , diabo_sh.asd
SaveI, , diabo_si.asd
SaveJ, , diabo_sj.asd
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# DiaboLiQue (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, diabo_sa.ald
GraphicsA, gamedata/*ga.ald, diabo_ga.ald
WaveA, gamedata/*wa.ald, diabo_wa.ald
SaveA, , diabo_sa.asd
SaveB, , diabo_sb.asd
SaveC, , diabo_sc.asd
SaveD, , diabo_sd.asd
SaveE, , diabo_se.asd
SaveF, , diabo_sf.asd
SaveG, , diabo_sg.asd
SaveH, , diabo_sh.asd
SaveI, , diabo_si.asd
SaveJ, , diabo_sj.asd
SaveK, , diabo_sk.asd
SaveL, , diabo_sl.asd
SaveM, , diabo_sm.asd
SaveN, , diabo_sn.asd
SaveO, , diabo_so.asd
SaveP, , diabo_sp.asd
SaveQ, , diabo_sq.asd
SaveR, , diabo_sr.asd
SaveS, , diabo_ss.asd
SaveT, , diabo_st.asd
SaveU, , diabo_su.asd
SaveV, , diabo_sv.asd
SaveW, , diabo_sw.asd
SaveX, , diabo_sx.asd
SaveY, , diabo_sy.asd
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# DrStop! Install infomation
# Tag, #origin, #destination
ScenarioA, drstop\!/ds_sa.ald, ds_sa.ald
GraphicsA, drstop\!/ds_ga.ald, ds_ga.ald
MidiA, drstop\!/ds_ma.ald, ds_ma.ald
SaveA, , ds_sa.asd
SaveB, , ds_sb.asd
SaveC, , ds_sc.asd
SaveD, , ds_sd.asd
SaveE, , ds_se.asd
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# エスカレイヤー Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, esuka_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, esuka_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, esuka_gb.ald
WaveA, GAMEDATA/*WA.ALD, esuka_wa.ald
WaveB, GAMEDATA/*WB.ALD, esuka_wb.ald
BGMA, GAMEDATA/*BA.ALD, esuka_ba.ald
WAIA, GAMEDATA/*WA.WAI, esuka_wa.wai
BGIA, GAMEDATA/*BA.BGI, esuka_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SaveA, , esuka_sa.asd
SaveB, , esuka_sb.asd
SaveC, , esuka_sc.asd
SaveD, , esuka_sd.asd
SaveE, , esuka_se.asd
SaveF, , esuka_sf.asd
SaveG, , esuka_sg.asd
SaveH, , esuka_sh.asd
SaveI, , esuka_si.asd
SaveJ, , esuka_sj.asd
SaveK, , esuka_sk.asd
SaveL, , esuka_sl.asd
SaveM, , esuka_sm.asd
SaveN, , esuka_sn.asd
SaveO, , esuka_so.asd
SaveP, , esuka_sp.asd
SaveQ, , esuka_sq.asd
SaveR, , esuka_sr.asd
SaveS, , esuka_ss.asd
SaveT, , esuka_st.asd
SaveU, , esuka_su.asd
SaveV, , esuka_sv.asd
SaveW, , esuka_sw.asd
SaveX, , esuka_sx.asd
SaveY, , esuka_sy.asd
SaveZ, , esuka_sz.asd
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# Hushaby Baby Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, hushaby_sa.ald
GraphicsA, gamedata/*GA.ALD, hushaby_ga.ald
WaveA, gamedata/*WA.ALD, hushaby_wa.ald
MidiA, gamedata/*MA.ALD, hushaby_ma.ald
SaveA, , hushaby_sa.asd
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#!/usr/bin/perl
#
# instgame: xsystem3.5 data install script
#
# Author: Hiroshi Naraki<naraki@debian.or.jp>
#
# $Id: instgame,v 1.5 1999/05/18 21:52:02 chikama Exp $
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# default value
$cdrom_dir = "/cdrom";
$dest_base_dir = "~/game";
# get program name
($program) = ($0 =~ m%([^/]+)$%);
# get home directory
$home = $ENV{'HOME'};
# show usage and exit
sub usage {
print "Usage: $program [options] <target>.inf \n";
print " -c directory cdrom directory.(default: /cdrom) \n";
print " -d directory destination game directory.(default: ~/game/<target>)\n";
print " -g file game resource file name.(default: ~/game/<target>.gr)\n";
print " -k tag keep the tagged file from copying.\n";
}
;# parsing options
while (@ARGV) {
$_ = shift;
s/^-// || do { $target = $_; last };
$_ eq 'c' && @ARGV && do { $cdrom_dir = shift; next }; # install from
$_ eq 'd' && @ARGV && do { $dest_base_dir = shift; next }; # install to
$_ eq 'g' && @ARGV && do { $grfile = shift; next }; # gr-file to
$_ eq 'k' && @ARGV && do { @keep_list = (@keep_list, shift); next }; # keep tag
$_ eq 'v' && @ARGV && do { $debug = 1; next }; # debug
&usage;
exit;
}
# nothing target
if (! -f $target ) {
&usage;
exit;
}
# decide game resource file name
$base = $target;
$base =~ s%.*/%%;
$base =~ s/\.inf//;
$dest_dir = $dest_base_dir."/".$base;
$grfile = $dest_base_dir."/".$base.".gr";
# expand directory name
$dest_dir =~ s/~/$home/;
$grfile =~ s/~/$home/;
# print variables if debug
if ($debug) {
print "cdrom_dir:$cdrom_dir\n";
print "dest_dir:$dest_dir\n";
print "grfile :$grfile\n";
}
-d $cdrom_dir || die "$!:$cdrom_dir\n";
&make_dir($dest_dir);
open( DAT, $target) || die "Can't open $target:$!\n";
open( FILE, "> $grfile" ) || die "Can't create file $grfile:$!\n";
print FILE "# System 3.5 GameResource File: [$target]\n";
while( $line = <DAT>) {
$line =~ s/\#.*|\s//g;
$line eq /^$/ && do { next };
@data = split(/,/,$line);
$tag = $data[0];
$from = $data[1];
$to = $data[2];
if( $to eq '' ) {
&view_action("Ignore ", $tag, $from, $to);
next;
}
$to = $dest_dir."/".$to;
if( $tag eq '' ) {
$keep = 0;
} else {
$keep = grep(/$tag*/, @keep_list );
}
if( $keep ) {
$from = $cdrom_dir."/".$from ;
&view_action("Linking", $tag, $from, $to);
# symlink($from, $to) if !$debug;
system("ln -s $from $to") if !$debug;
} elsif( $from eq '' ) {
# &view_action("Create ", $tag, $from, $to);
# system("touch $to") if !$debug;
&view_action("Skip ", $tag, $from, $to);
} else {
$from = $cdrom_dir."/".$from ;
foreach ( <${from}>) {
&view_action("Copying", $tag, $from, $to);
system("cp $from $to") if !$debug;
}
}
# Create game resource file
if( $tag ne '' ) {
print "writing: $tag $to\n" if $debug;
print FILE "$tag $to\n";
}
}
close(FILE);
close(DAT);
exit;
sub view_action {
local($action, $tag, $from, $to ) = @_;
print "$action $tag: $from -> $to\n";
}
# mkdir destination directories.
sub make_dir {
local($target ) = @_;
@dest = split(/\//,$target);
foreach $dir ( @dest ) {
$work .= $dir.'/';
print "checking $work\n" if $debug;
if( !-d $work ) {
print "mkdir $work\n" if $debug;
mkdir( $work,0777) || die "Can't mkdir $work:$!\n";
}
}
}
-16
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@@ -1,16 +0,0 @@
# kakurezuki Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, tsuki_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, tsuki_ga.ald
WaveA, GAMEDATA/*WA.ALD, tsuki_wa.ald
SaveA, , tsuki_sa.asd
SaveB, , tsuki_sb.asd
SaveC, , tsuki_sc.asd
SaveD, , tsuki_sd.asd
SaveE, , tsuki_se.asd
SaveF, , tsuki_sf.asd
SaveG, , tsuki_sg.asd
SaveH, , tsuki_sh.asd
SaveI, , tsuki_si.asd
SaveJ, , tsuki_sj.asd
SaveK, , tsuki_sk.asd
-17
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@@ -1,17 +0,0 @@
# Ikenai Katsumisensei Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, katsumi_sa.ald
GraphicsA, gamedata/*ga.ald, katsumi_ga.ald
GraphicsB, gamedata/*gb.ald, katsumi_gb.ald
WaveA, gamedata/*wa.ald, katsumi_wa.ald
SaveA, , katsumi_sa.asd
SaveB, , katsumi_sb.asd
SaveC, , katsumi_sc.asd
SaveD, , katsumi_sd.asd
SaveE, , katsumi_se.asd
SaveF, , katsumi_sf.asd
SaveG, , katsumi_sg.asd
SaveH, , katsumi_sh.asd
SaveI, , katsumi_si.asd
SaveJ, , katsumi_sj.asd
gamedata/gaiji.dat, gaiji.dat
-16
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@@ -1,16 +0,0 @@
# Kichikuoh Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, kichiku_sa.ald
GraphicsA, gamedata/*ga.ald, kichiku_ga.ald
GraphicsB, gamedata/*gb.ald, kichiku_gb.ald
WaveA, gamedata/*wa.ald, kichiku_wa.ald
SaveA, , kichiku_sa.asd
SaveB, , kichiku_sb.asd
SaveC, , kichiku_sc.asd
SaveD, , kichiku_sd.asd
SaveE, , kichiku_se.asd
SaveF, , kichiku_sf.asd
SaveG, , kichiku_sg.asd
SaveH, , kichiku_sh.asd
SaveI, , kichiku_si.asd
SaveJ, , kichiku_sj.asd
-34
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@@ -1,34 +0,0 @@
# MAMATOTO Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, mamatoto_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, mamatoto_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, mamatoto_gb.ald
WaveA, GAMEDATA/*WA.ALD, mamatoto_wa.ald
MidiA, GAMEDATA/*MA.ALD, mamatoto_ma.ald
DataA, GAMEDATA/*DA.ALD, mamatoto_da.ald
SaveA, , mamatoto_sa.asd
SaveB, , mamatoto_sb.asd
SaveC, , mamatoto_sc.asd
SaveD, , mamatoto_sd.asd
SaveE, , mamatoto_se.asd
SaveF, , mamatoto_sf.asd
SaveG, , mamatoto_sg.asd
SaveH, , mamatoto_sh.asd
SaveI, , mamatoto_si.asd
SaveJ, , mamatoto_sj.asd
SaveK, , mamatoto_sk.asd
SaveL, , mamatoto_sl.asd
SaveM, , mamatoto_sm.asd
SaveN, , mamatoto_sn.asd
SaveO, , mamatoto_so.asd
SaveP, , mamatoto_sp.asd
SaveQ, , mamatoto_sq.asd
SaveR, , mamatoto_sr.asd
SaveS, , mamatoto_ss.asd
SaveT, , mamatoto_st.asd
SaveU, , mamatoto_su.asd
SaveV, , mamatoto_sv.asd
SaveW, , mamatoto_sw.asd
SaveX, , mamatoto_sx.asd
SaveY, , mamatoto_sy.asd
SaveZ, , mamatoto_sz.asd
-17
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@@ -1,17 +0,0 @@
# MamoriGami Sama Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, mamori_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, mamori_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, mamori_gb.ald
WaveA, GAMEDATA/*WA.ALD, mamori_wa.ald
MidiA, GAMEDATA/*MA.ALD, mamori_ma.ald
SaveA, , mamori_sa.asd
SaveB, , mamori_sb.asd
SaveC, , mamori_sc.asd
SaveD, , mamori_sd.asd
SaveE, , mamori_se.asd
SaveF, , mamori_sf.asd
SaveG, , mamori_sg.asd
SaveH, , mamori_sh.asd
SaveI, , mamori_si.asd
SaveJ, , mamori_sj.asd
-9
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@@ -1,9 +0,0 @@
# Ikusa Miko Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, miko_sa.ald
GraphicsA, gamedata/*ga.ald, miko_ga.ald
WaveA, gamedata/*wa.ald, miko_wa.ald
SaveA, , miko_sa.asd
SaveB, , miko_sb.asd
SaveC, , miko_sc.asd
SaveJ, , miko_sj.asd
-7
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@@ -1,7 +0,0 @@
# mugen hoyo Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, mugen_sa.ald
GraphicsA, gamedata/*GA.ald, mugen_ga.ald
SaveA, , mugen_sa.asd
SaveB, , mugen_sb.asd
SaveC, , mugen_sc.asd
-41
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@@ -1,41 +0,0 @@
# Night Demon Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ald, nd_sa.ald
GraphicsA, GAMEDATA/*GA.ald, nd_ga.ald
WaveA, GAMEDATA/*WA.ald, nd_wa.ald
BGMA, GAMEDATA/*BA.ald, nd_ba.ald
WAIA, GAMEDATA/*WA.wai, nd_wa.wai
BGIA, GAMEDATA/*BA.bgi, nd_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
ALK01, GAMEDATA/AliceLogo.alk, AliceLogo.alk
ALK02, GAMEDATA/NightDemonDemo1.alk, NightDemonDemo1.alk
ALK03, GAMEDATA/NightDemonDemo2.alk, NightDemonDemo2.alk
ALK04, GAMEDATA/NightDemonDemo3.alk, NightDemonDemo3.alk
SaveA, , nd_sa.asd
SaveB, , nd_sb.asd
SaveC, , nd_sc.asd
SaveD, , nd_sd.asd
SaveE, , nd_se.asd
SaveF, , nd_sf.asd
SaveG, , nd_sg.asd
SaveH, , nd_sh.asd
SaveI, , nd_si.asd
SaveJ, , nd_sj.asd
SaveK, , nd_sk.asd
SaveL, , nd_sl.asd
SaveM, , nd_sm.asd
SaveN, , nd_sn.asd
SaveO, , nd_so.asd
SaveP, , nd_sp.asd
SaveQ, , nd_sq.asd
SaveR, , nd_sr.asd
SaveS, , nd_ss.asd
SaveT, , nd_st.asd
SaveU, , nd_su.asd
SaveV, , nd_sv.asd
SaveW, , nd_sw.asd
SaveX, , nd_sx.asd
SaveY, , nd_sy.asd
SaveZ, , nd_sz.asd
-32
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@@ -1,32 +0,0 @@
# Only You リクルス Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, onlyyou_r_sa.ald
GraphicsA, gamedata/*GA.ald, onlyyou_r_ga.ald
WaveA, gamedata/*WA.ald, onlyyou_r_wa.ald
Ain, gamedata/*.ain, System39.ain
SaveA, , onlyyou_r_sa.asd
SaveB, , onlyyou_r_sb.asd
SaveC, , onlyyou_r_sc.asd
SaveD, , onlyyou_r_sd.asd
SaveE, , onlyyou_r_se.asd
SaveF, , onlyyou_r_sf.asd
SaveG, , onlyyou_r_sg.asd
SaveH, , onlyyou_r_sh.asd
SaveI, , onlyyou_r_si.asd
SaveJ, , onlyyou_r_sj.asd
SaveK, , onlyyou_r_sk.asd
SaveL, , onlyyou_r_sl.asd
SaveM, , onlyyou_r_sm.asd
SaveN, , onlyyou_r_sn.asd
SaveO, , onlyyou_r_so.asd
SaveP, , onlyyou_r_sp.asd
SaveQ, , onlyyou_r_sq.asd
SaveR, , onlyyou_r_sr.asd
SaveS, , onlyyou_r_ss.asd
SaveT, , onlyyou_r_st.asd
SaveU, , onlyyou_r_su.asd
SaveV, , onlyyou_r_sv.asd
SaveW, , onlyyou_r_sw.asd
SaveX, , onlyyou_r_sx.asd
SaveY, , onlyyou_r_sy.asd
SaveZ, , onlyyou_r_sz.asd
-16
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@@ -1,16 +0,0 @@
# Oudou Yusha Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, oudou_sa.ald
GraphicsA, gamedata/*ga.ald, oudou_ga.ald
GraphicsB, gamedata/*gb.ald, oudou_gb.ald
WaveA, gamedata/*wa.ald, oudou_wa.ald
SaveA, , oudou_sa.asd
SaveB, , oudou_sb.asd
SaveC, , oudou_sc.asd
SaveD, , oudou_sd.asd
SaveE, , oudou_se.asd
SaveF, , oudou_sf.asd
SaveG, , oudou_sg.asd
SaveH, , oudou_sh.asd
SaveI, , oudou_si.asd
SaveJ, , oudou_sj.asd
-36
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@@ -1,36 +0,0 @@
# Kaerunyo Panyon Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, panyo_sa.ald
GraphicsA, gamedata/*ga.ald, panyo_ga.ald
WaveA, gamedata/*wa.ald, panyo_wa.ald
SaveA, , panyo_sa.asd
SaveB, , panyo_sb.asd
SaveC, , panyo_sc.asd
SaveD, , panyo_sd.asd
SaveE, , panyo_se.asd
SaveF, , panyo_sf.asd
SaveG, , panyo_sg.asd
SaveH, , panyo_sh.asd
SaveI, , panyo_si.asd
SaveJ, , panyo_sj.asd
SaveK, , panyo_sk.asd
SaveL, , panyo_sl.asd
SaveM, , panyo_sm.asd
SaveN, , panyo_sn.asd
SaveO, , panyo_so.asd
, gamedata/floor_1.map, floor_1.map
, gamedata/floor_2.map, floor_2.map
, gamedata/floor_3.map, floor_3.map
, gamedata/floor_4.map, floor_4.map
, gamedata/floor_5.map, floor_5.map
, gamedata/floor_6.map, floor_6.map
, gamedata/floor_7.map, floor_7.map
, gamedata/floor_8.map, floor_8.map
, gamedata/floor_9.map, floor_9.map
, gamedata/floor_10.map, floor_10.map
, gamedata/floor_11.map, floor_11.map
, gamedata/floor_12.map, floor_12.map
, gamedata/floor_13.map, floor_13.map
, gamedata/floor_14.map, floor_14.map
, gamedata/floor_15.map, floor_15.map
, gamedata/floor_16.map, floor_16.map
-63
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@@ -1,63 +0,0 @@
# Kaerunyo Panyon (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, panyo_sa.ald
GraphicsA, gamedata/*ga.ald, panyo_ga.ald
WaveA, gamedata/*wa.ald, panyo_wa.ald
SaveA, , panyo_sa.asd
SaveB, , panyo_sb.asd
SaveC, , panyo_sc.asd
SaveD, , panyo_sd.asd
SaveE, , panyo_se.asd
SaveF, , panyo_sf.asd
SaveG, , panyo_sg.asd
SaveH, , panyo_sh.asd
SaveI, , panyo_si.asd
SaveJ, , panyo_sj.asd
SaveK, , panyo_sk.asd
SaveL, , panyo_sl.asd
SaveM, , panyo_sm.asd
SaveN, , panyo_sn.asd
SaveO, , panyo_so.asd
SaveP, , panyo_sp.asd
SaveQ, , panyo_sq.asd
SaveR, , panyo_sr.asd
SaveS, , panyo_ss.asd
SaveT, , panyo_st.asd
SaveU, , panyo_su.asd
SaveV, , panyo_sv.asd
SaveW, , panyo_sw.asd
SaveX, , panyo_sx.asd
SaveY, , panyo_sy.asd
, gamedata/floor_1.map, floor_1.map
, gamedata/floor_2.map, floor_2.map
, gamedata/floor_3.map, floor_3.map
, gamedata/floor_4.map, floor_4.map
, gamedata/floor_5.map, floor_5.map
, gamedata/floor_6.map, floor_6.map
, gamedata/floor_7.map, floor_7.map
, gamedata/floor_8.map, floor_8.map
, gamedata/floor_9.map, floor_9.map
, gamedata/floor_10.map, floor_10.map
, gamedata/floor_11.map, floor_11.map
, gamedata/floor_12.map, floor_12.map
, gamedata/floor_13.map, floor_13.map
, gamedata/floor_14.map, floor_14.map
, gamedata/floor_15.map, floor_15.map
, gamedata/floor_16.map, floor_16.map
, gamedata/floor_17.map, floor_17.map
, gamedata/floor_18.map, floor_18.map
, gamedata/floor_19.map, floor_19.map
, gamedata/floor_20.map, floor_20.map
, gamedata/floor_21.map, floor_21.map
, gamedata/floor_22.map, floor_22.map
, gamedata/floor_23.map, floor_23.map
, gamedata/floor_24.map, floor_24.map
, gamedata/floor_25.map, floor_25.map
, gamedata/floor_26.map, floor_26.map
, gamedata/floor_27.map, floor_27.map
, gamedata/floor_28.map, floor_28.map
, gamedata/floor_29.map, floor_29.map
, gamedata/floor_30.map, floor_30.map
, gamedata/floor_31.map, floor_31.map
, gamedata/floor_32.map, floor_32.map
, gamedata/floor_33.map, floor_33.map
-33
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@@ -1,33 +0,0 @@
# PastelChime Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, pascha_sa.ald
GraphicsA, gamedata/*GA.ALD, pascha_ga.ald
WaveA, gamedata/*WA.ALD, pascha_wa.ald
MidiA, gamedata/*MA.ALD, pascha_ma.ald
DataA, gamedata/*DA.ALD, pascha_da.ald
SaveA, , pascha_sa.asd
SaveB, , pascha_sb.asd
SaveC, , pascha_sc.asd
SaveD, , pascha_sd.asd
SaveE, , pascha_se.asd
SaveF, , pascha_sf.asd
SaveG, , pascha_sg.asd
SaveH, , pascha_sh.asd
SaveI, , pascha_si.asd
SaveJ, , pascha_sj.asd
SaveK, , pascha_sk.asd
SaveL, , pascha_sl.asd
SaveM, , pascha_sm.asd
SaveN, , pascha_sn.asd
SaveO, , pascha_so.asd
SaveP, , pascha_sp.asd
SaveQ, , pascha_sq.asd
SaveR, , pascha_sr.asd
SaveS, , pascha_ss.asd
SaveT, , pascha_st.asd
SaveU, , pascha_su.asd
SaveV, , pascha_sv.asd
SaveW, , pascha_sw.asd
SaveX, , pascha_sx.asd
SaveY, , pascha_sy.asd
SaveZ, , pascha_sz.asd
-20
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@@ -1,20 +0,0 @@
# Persiom Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, persiom_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, persiom_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, persiom_gb.ald
WaveA, GAMEDATA/*WA.ALD, persiom_wa.ald
MidiA, GAMEDATA/*MA.ALD, persiom_ma.ald
DataA, GAMEDATA/*DA.ALD, persiom_da.ald
SaveA, , persiom_sa.asd
SaveB, , persiom_sb.asd
SaveC, , persiom_sc.asd
SaveD, , persiom_sd.asd
SaveE, , persiom_se.asd
SaveF, , persiom_sf.asd
SaveG, , persiom_sg.asd
SaveH, , persiom_sh.asd
SaveI, , persiom_si.asd
SaveJ, , persiom_sj.asd
SaveK, , persiom_sk.asd
SaveL, , persiom_sl.asd
-17
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@@ -1,17 +0,0 @@
# prostudent good Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, progood_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, progood_ga.ald
WaveA, GAMEDATA/*WA.ALD, progood_wa.ald
DataA, GAMEDATA/*DA.ALD, progood_da.ald
SaveA, , progood_sa.asd
SaveB, , progood_sb.asd
SaveC, , progood_sc.asd
SaveD, , progood_sd.asd
SaveE, , progood_se.asd
SaveF, , progood_sf.asd
SaveG, , progood_sg.asd
SaveH, , progood_sh.asd
SaveI, , progood_si.asd
SaveJ, , progood_sj.asd
SaveK, , progood_sk.asd
-20
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@@ -1,20 +0,0 @@
# Rance 1 Install infomation
# Tag, #origin, #destination
ScenarioA, rance1/rancesa.ald, rance1_sa.ald
GraphicsA, rance1/rancega.ald, rance1_ga.ald
MidiA, rance1/rancema.ald, rance1_ma.ald
WaveA, rance1/rancewa.ald, rance1_wa.ald
SaveA, , rance1_sa.asd
SaveB, , rance1_sb.asd
SaveC, , rance1_sc.asd
SaveD, , rance1_sd.asd
SaveE, , rance1_se.asd
SaveF, , rance1_sf.asd
SaveG, , rance1_sg.asd
SaveH, , rance1_sh.asd
SaveI, , rance1_si.asd
SaveJ, , rance1_sj.asd
SaveK, , rance1_sk.asd
SaveL, , rance1_sl.asd
SaveM, , rance1_sm.asd
SaveN, , rance1_sn.asd
-20
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@@ -1,20 +0,0 @@
# Rance 2 Install infomation
# Tag, #origin, #destination
ScenarioA, rance2/rance2sa.ald, rance2_sa.ald
GraphicsA, rance2/rance2ga.ald, rance2_ga.ald
MidiA, rance2/rance2ma.ald, rance2_ma.ald
WaveA, rance2/rance2wa.ald, rance2_wa.ald
SaveA, , rance2_sa.asd
SaveB, , rance2_sb.asd
SaveC, , rance2_sc.asd
SaveD, , rance2_sd.asd
SaveE, , rance2_se.asd
SaveF, , rance2_sf.asd
SaveG, , rance2_sg.asd
SaveH, , rance2_sh.asd
SaveI, , rance2_si.asd
SaveJ, , rance2_sj.asd
SaveK, , rance2_sk.asd
SaveL, , rance2_sl.asd
SaveM, , rance2_sm.asd
SaveN, , rance2_sn.asd
-15
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@@ -1,15 +0,0 @@
# Rance 3 Install infomation
# Tag, #origin, #destination
ScenarioA, rance3/rance3sa.ald, rance3sa.ald
GraphicsA, rance3/rance3ga.ald, rance3ga.ald
WaveA, rance3/rance3wa.ald, rance3wa.ald
MidiA, rance3/rance3ma.ald, rance3ma.ald
DataA, rance3/rance3da.ald, rance3da.ald
SaveA, , rance3sa.asd
SaveB, , rance3sb.asd
SaveC, , rance3sc.asd
SaveD, , rance3sd.asd
SaveE, , rance3se.asd
SaveF, , rance3sf.asd
SaveG, , rance3sg.asd
SaveH, , rance3sh.asd
-15
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@@ -1,15 +0,0 @@
# Rance 4 Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, rance4_sa.ald
GraphicsA, gamedata/*ga.ald, rance4_ga.ald
WaveA, gamedata/*wa.ald, rance4_wa.ald
SaveA, , rance4_sa.asd
SaveB, , rance4_sb.asd
SaveC, , rance4_sc.asd
SaveD, , rance4_sd.asd
SaveE, , rance4_se.asd
SaveF, , rance4_sf.asd
SaveG, , rance4_sg.asd
SaveH, , rance4_sh.asd
SaveI, , rance4_si.asd
SaveJ, , rance4_sj.asd
-36
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@@ -1,36 +0,0 @@
# Rance5D Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, r5d_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, r5d_ga.ald
WaveA, GAMEDATA/*WA.ALD, r5d_wa.ald
BGMA, GAMEDATA/*BA.ALD, r5d_ba.ald
BGIA, GAMEDATA/*BA.BGI, r5d_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , r5d_sa.asd
SaveB, , r5d_sb.asd
SaveC, , r5d_sc.asd
SaveD, , r5d_sd.asd
SaveE, , r5d_se.asd
SaveF, , r5d_sf.asd
SaveG, , r5d_sg.asd
SaveH, , r5d_sh.asd
SaveI, , r5d_si.asd
SaveJ, , r5d_sj.asd
SaveK, , r5d_sk.asd
SaveL, , r5d_sl.asd
SaveM, , r5d_sm.asd
SaveN, , r5d_sn.asd
SaveO, , r5d_so.asd
SaveP, , r5d_sp.asd
SaveQ, , r5d_sq.asd
SaveR, , r5d_sr.asd
SaveS, , r5d_ss.asd
SaveT, , r5d_st.asd
SaveU, , r5d_su.asd
SaveV, , r5d_sv.asd
SaveW, , r5d_sw.asd
SaveX, , r5d_sx.asd
SaveY, , r5d_sy.asd
SaveZ, , r5d_sz.asd
-31
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@@ -1,31 +0,0 @@
# SeeInAO Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, seeinao_sa.ald
GraphicsA, gamedata/*GA.ald, seeinao_ga.ald
WaveA, gamedata/*WA.ald, seeinao_wa.ald
MidiA, gamedata/*MA.ald, seeinao_ma.ald
SaveA, , seeinao_sa.asd
SaveB, , seeinao_sb.asd
SaveC, , seeinao_sc.asd
SaveD, , seeinao_sd.asd
SaveE, , seeinao_se.asd
SaveF, , seeinao_sf.asd
SaveG, , seeinao_sg.asd
SaveH, , seeinao_sh.asd
SaveI, , seeinao_si.asd
SaveJ, , seeinao_sj.asd
SaveK, , seeinao_sk.asd
SaveL, , seeinao_sl.asd
SaveM, , seeinao_sm.asd
SaveN, , seeinao_sn.asd
SaveO, , seeinao_so.asd
SaveP, , seeinao_sp.asd
SaveQ, , seeinao_sq.asd
SaveR, , seeinao_sr.asd
SaveS, , seeinao_ss.asd
SaveT, , seeinao_st.asd
SaveU, , seeinao_su.asd
SaveV, , seeinao_sv.asd
SaveW, , seeinao_sw.asd
SaveX, , seeinao_sx.asd
SaveY, , seeinao_sy.asd
-16
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@@ -1,16 +0,0 @@
# Toushin Toshi Install infomation
# Tag, #origin, #destination
ScenarioA, ???_?s?s/*_sa.ald, toushin_sa.ald
GraphicsA, ???_?s?s/*_ga.ald, toushin_ga.ald
MidiA, ???_?s?s/*_ma.ald, toushin_ma.ald
WaveA, ???_?s?s/*_wa.ald, toushin_wa.ald
DataA, ???_?s?s/*_da.ald, toushin_da.ald
SaveA, , toushin_sa.asd
SaveB, , toushin_sb.asd
SaveC, , toushin_sc.asd
SaveD, , toushin_sd.asd
SaveE, , toushin_se.asd
SaveF, , toushin_sf.asd
SaveG, , toushin_sg.asd
SaveH, , toushin_sh.asd
-16
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@@ -1,16 +0,0 @@
# Toushintoshi2 Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, toushin2_sa.ald
GraphicsA, gamedata/*ga.ald, toushin2_ga.ald
WaveA, gamedata/*wa.ald, toushin2_wa.ald
DataA, gamedata/*da.ald, toushin2_da.ald
SaveA, , toushin2_sa.asd
SaveB, , toushin2_sb.asd
SaveC, , toushin2_sc.asd
SaveD, , toushin2_sd.asd
SaveE, , toushin2_se.asd
SaveF, , toushin2_sf.asd
SaveG, , toushin2_sg.asd
SaveH, , toushin2_sh.asd
SaveI, , toushin2_si.asd
SaveJ, , toushin2_sj.asd
-32
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@@ -1,32 +0,0 @@
# 妻みぐい Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, tsuma_sa.ald
GraphicsA, gamedata/*GA.ald, tsuma_ga.ald
WaveA, gamedata/*WA.ald, tsuma_wa.ald
Ain, gamedata/*.ain, system39.ain
SaveA, , tsuma_sa.asd
SaveB, , tsuma_sb.asd
SaveC, , tsuma_sc.asd
SaveD, , tsuma_sd.asd
SaveE, , tsuma_se.asd
SaveF, , tsuma_sf.asd
SaveG, , tsuma_sg.asd
SaveH, , tsuma_sh.asd
SaveI, , tsuma_si.asd
SaveJ, , tsuma_sj.asd
SaveK, , tsuma_sk.asd
SaveL, , tsuma_sl.asd
SaveM, , tsuma_sm.asd
SaveN, , tsuma_sn.asd
SaveO, , tsuma_so.asd
SaveP, , tsuma_sp.asd
SaveQ, , tsuma_sq.asd
SaveR, , tsuma_sr.asd
SaveS, , tsuma_ss.asd
SaveT, , tsuma_st.asd
SaveU, , tsuma_su.asd
SaveV, , tsuma_sv.asd
SaveW, , tsuma_sw.asd
SaveX, , tsuma_sx.asd
SaveY, , tsuma_sy.asd
SaveZ, , tsuma_sz.asd
-38
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@@ -1,38 +0,0 @@
# 妻みぐい2 Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, tsuma2_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, tsuma2_ga.ald
WaveA, GAMEDATA/*WA.ALD, tsuma2_wa.ald
WaveB, GAMEDATA/*WB.ALD, tsuma2_wb.ald
BGMA, GAMEDATA/*BA.ALD, tsuma2_ba.ald
WAIA, GAMEDATA/*WA.WAI, tsuma2_wa.wai
BGIA, GAMEDATA/*BA.BGI, tsuma2_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , tsuma2_sa.asd
SaveB, , tsuma2_sb.asd
SaveC, , tsuma2_sc.asd
SaveD, , tsuma2_sd.asd
SaveE, , tsuma2_se.asd
SaveF, , tsuma2_sf.asd
SaveG, , tsuma2_sg.asd
SaveH, , tsuma2_sh.asd
SaveI, , tsuma2_si.asd
SaveJ, , tsuma2_sj.asd
SaveK, , tsuma2_sk.asd
SaveL, , tsuma2_sl.asd
SaveM, , tsuma2_sm.asd
SaveN, , tsuma2_sn.asd
SaveO, , tsuma2_so.asd
SaveP, , tsuma2_sp.asd
SaveQ, , tsuma2_sq.asd
SaveR, , tsuma2_sr.asd
SaveS, , tsuma2_ss.asd
SaveT, , tsuma2_st.asd
SaveU, , tsuma2_su.asd
SaveV, , tsuma2_sv.asd
SaveW, , tsuma2_sw.asd
SaveX, , tsuma2_sx.asd
SaveY, , tsuma2_sy.asd
SaveZ, , tsuma2_sz.asd
-32
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@@ -1,32 +0,0 @@
# Zero-shiki (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, zero_sa.ald
GraphicsA, gamedata/*ga.ald, zero_ga.ald
WaveA, gamedata/*wa.ald, zero_wa.ald
SaveA, , zero_sa.asd
SaveB, , zero_sb.asd
SaveC, , zero_sc.asd
SaveD, , zero_sd.asd
SaveE, , zero_se.asd
SaveF, , zero_sf.asd
SaveG, , zero_sg.asd
SaveH, , zero_sh.asd
SaveI, , zero_si.asd
SaveJ, , zero_sj.asd
SaveK, , zero_sk.asd
SaveL, , zero_sl.asd
SaveM, , zero_sm.asd
SaveN, , zero_sn.asd
SaveO, , zero_so.asd
SaveP, , zero_sp.asd
SaveQ, , zero_sq.asd
SaveR, , zero_sr.asd
SaveS, , zero_ss.asd
SaveT, , zero_st.asd
SaveU, , zero_su.asd
SaveV, , zero_sv.asd
SaveW, , zero_sw.asd
SaveX, , zero_sx.asd
SaveY, , zero_sy.asd
, gamedata/map_data.dat, MAP_DATA.DAT
, gamedata/ur_data.dat, UR_DATA.DAT
-23
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@@ -1,23 +0,0 @@
BUG INFORMATION for
System 3.5 for X Window System Version 1.7
* いけないかつみ先生の外字はサポートしていません。
* Ctrl+Cで強制終了したり、異常終了した場合 IPC Keyがまれに残る事があります。
% ipcs
でidを確認し、
% ipcrm shm ???
で消して下さい。(Linuxの場合。その他は man ipcrm してください)
* SDL を有効にしてコンパイルしフルスクリーンで実行した場合、真中クリックに
よるメニューが表示されません。その場合、F4 キーで一旦フルスクリーンを解除
してください。
* フルスクリーン実行中にマウスの真中ボタンクリックによるポップアップ
メニューを出すと、マウスカーソルが画面の表示領域を超えて動いてしまいます。
[EOF]
-13
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@@ -1,13 +0,0 @@
Q. FreeBSD でコンパイルできない。make とするとエラーが出る。
A. gmake (GNU make) を使ってください。
Q. cant load font JISX0201.1976-0 と出て終了してしまう。
A. ~/.xsys35rc に自分のシステムにインストールされているフォントを指定して
いますか?
% xlsfonts | grep 0-0-0-0 | grep jisx0201.1976
とやって表示されるフォント名を ~/.xsys35rc の font_gothic と font_mincho
に書きます。今の所この2つしか使用していません。
-2
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@@ -3,7 +3,6 @@
[鬼畜王ランス]
[ランス4(for Win95)]
= マウスのクリック反応が悪い (fixed ?)
[闘神都市2(for Win95)]
@@ -101,7 +100,6 @@
= 動きません
[王子さま Lv1]
= 動きません
[Only You 〜リ・クルス〜]
+1 -1
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@@ -27,7 +27,7 @@
Midi : MIDIデータ
Data : その他データ
Save : セーブデータ
Resouce : リソースファイル(マウスカーソル形状)
Resource : リソースファイル(マウスカーソル形状)
Ain : DLL とその関数の情報のかかれた System39.ain
BGM : BGMデータ(エスカレイヤー以降のBGMデータファイル)
WAI : PCMデータの追加情報 (mixer channel 情報等)
+1 -5
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@@ -223,11 +223,7 @@
-Ms? : Sequencer device (?:device number)
-M0 : disable midi
-devjoy name : joystick のデバイス名を name にします
-savekanji # : ゲーム内でファイル名を指定してセーブデータを記録するとき、
日本語のファイル名を UTF-8 と SJIS のどちらで保存するかを
指定します。(# は 0 または 1 ... 0:utf-8, 1:sjis)
-devjoy n : n 番目の joystick のデバイスを使用します
-version : バージョン情報を表示します。
-56
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@@ -1,56 +0,0 @@
色がおかしいぞ???
起動してみて色がおかしいと思った方はこのドキュメントを読み進めて下さい。
1. i386系
色がおかしいと言うことはまず無いと思いますが、ビデオカードの中には packed24
と呼ばれる 1pixel につき 3byte を使って 1600万色モードを実現しているものが
あります。例えば Matrox Mystique などがあります(通常は 1pixel につき 4byte
を使って 1600万色モードを実現しています)。
xdpyinfo とやって supported pixmap formats のリストに
depth 24, bits_per_pixel 24, scanline_pad 32
とあれば packed24 です。
この packed24 にも対応していますが、速度の面から 16bpp または32bpp で X server
を起動することを推奨します。
2. PPC系
linuxPPCでは X server として Xpmac と XF68_FBDev のどちらかが使われて
います。LinuxPPC R4 あたりの X Server では次のような不具合があるそうなの
でうまく回避して下さい。
* Xpmac でアクセラレーションを有効にしたものを使うとXが固まるので、
xsystem35 を -no-shm オプション付で実行して下さい。設定ファイル(.xsys35rc)
に -no-shmに関する設定を書いておくこともできます。
3. SGI系, Sparc系
これらの X Server は ピクセルのRGBのならびがi386系などとは逆になっています。
行儀の良いアプリケーションは X Server から情報を取り出して適切に処理する事で
どのようなRGBの並びにも対応できるはずなのですが、xsystem35は手抜きをしていて
ハードコーディングしています。これは速度(?)と利用数の問題と言う事で.. (^^;;;
xdpyinfo として Visual のところで
class: TrueColor
depth: 24 planes
red, green, blue masks: 0xff, 0xff00, 0xff0000
のようになっていたら、BGR の並びと言うことになります。SGI 系と Sparc 系では
これがデフォルトの動作ですが、sgi O2 や sparc の一部の機種では
class: TrueColor
depth: 24 planes
red, green, blue masks: 0xff0000, 0xff00, 0xff
となっている場合があります。この場合、configure に --disable-bgr をつけて
コンパイルしてください。
-17
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@@ -1,17 +0,0 @@
Joystick の使い方について
現在 linux の kernel 2.2.x 以降の Joystick インターフェイスに対応して
います。対応環境をおもちの方は configure --enable-joy としてコンパイル
コンパイルして下さい。
Joystick のデバイス名はデフォルトでは /dev/js0 で、実行時に -devjoy
オプションで指定するか、.xsys35rc ファイルで joy_device のエントリー
に加えて下さい。
他環境での動作報告、パッチなどお待ちしています。宛先は以下の両方に
お願いします。
chikama (masaki-c@is.aist-nara.ac.jp)
linux 版の作者の村田さん(fmurata@p1.tcnet.ne.jp)
+49 -49
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@@ -84,7 +84,7 @@
必要に応じてシナリオ内の変数に読み込みます。
f) リソースファイルは、マウスカーソルの形状とアニメーションマウスカーソルの
データを格納しています。これまで DARCROW でのみ使用されました。
データを格納しています。これまで DARCROWS でのみ使用されました。
g) セーブデータは、システム管理情報と数値変数、文字列変数のすべてを含んだ
全セーブデータ(*.asd)と数値変数・文字列変数の一部を保存したデータの2種類が
@@ -94,17 +94,17 @@
h) その他のデータの範疇に入るものとしては外字ファイルとデータファイルがあり
ます。
外字ファイルは、PC9801の外字領域に16x16ドットのビットマップデータを並べた
もので、オリジナルの外字を表示させるのに加えて、98機種依存文字の吸収も目指
もので、オリジナルの外字を表示させるのに加えて、PC98機種依存文字の吸収も目指
していたのですが、結局外字ファイルは「いけないかつみ先生」で使われたのみで、
SYSTEM35.EXE Version 2.x 以降ではサポートすらされなくなりました。また、機種
依存文字(まる文字やギリシャ数字など)はそれ以降のゲームでも機種存のコードで
依存文字(まる文字やギリシャ数字など)はそれ以降のゲームでも機種存のコードで
継続して使われています。SYSTEM 3.9 では再び外字のサポートが復活するようです。
データファイルは、基本的には、シナリオ変数を外部に保存したものと考える事
ができます。マップデータのようにあらかじめゲームに附属しているものもあれば、
ゲームの途中経過を記録するために、ファイルに書き出す事もあります。
かえるにょぱにょんのマップデータ等のように e)のデータファイルで代用でき
ものもあります。
かえるにょぱにょんのマップデータ等のように e)のデータファイルで代用でき
ものもあります。
3. データファイル (.ald) のフォーマット
@@ -143,15 +143,15 @@
data そのものについても、ヘッダと実データに分ける事が出来ます。ヘッダは
32バイト以上の長さで次のようになっています。
int32 prt;
int32 ptr;
int32 size;
int32 time_l;
int32 time_h;
char name[?];
ptr は実際のデータへのヘッダからの相対アドレスです。size はデータの大きさを
表します。 time_l と time_h は Windows 特有(?)の値で、データの作成時間をユリ
ウス歴の最初の日付からの経過時間をナノ秒で表したものです。name はアーカイブ
表します。 time_l と time_h は Windows の FILETIME 型の値で、データの作成時
を1601-01-01からの100ナノ秒単位の経過時間で表したものです。name はアーカイブ
する前のデータのファイル名で、16バイト以上の長さがあります。16バイト未満の時
は0でパディングされます。またヘッダとデータを併せて 256バイト単位になるよう
にデータの後ろは0でパディングされます。
@@ -200,26 +200,26 @@
int16 width;
int16 height;
int8 rsv;
int8 pallet_bank;
int8 palette_bank;
int8 pal[3*16];
(x0,y0) は、CGを表示する位置を表します。シナリオから表示位置の指定のない場合
この値を使います。x0 は 8で割った大きさになっていますので、x0=10 とあった
合は実際には (80,y0) の位置に表示します。
この値を使います。x0 は 8で割った大きさになっていますので、x0=10 とあった
合は実際には (80,y0) の位置に表示します。
(width, height) は CG の大きさを表します。widthは実際には8で割った大きさに
なっています。これは、プレーン型のデータが元になっているためです。プレーン型
のデータの場合、1バイトで表されるのは8ピクセル分だったため、width にいれる
値は占めるバイト数を格納した方が有利だっためと考えられます。よってCGの横の
値は占めるバイト数を格納した方が有利だっためと考えられます。よってCGの横の
サイズは常に8の倍数になります。8の倍数以外にしたい場合は、余る部分を透過
パレット(スプライト)とする事で実現出来ます。
rsv は現在のところ、使われていません。
pallet_bank は、SYSTEM 3 の時代に 256色対応ゲームで、VSPファイルを読み込ませ
palette_bank は、SYSTEM 3 の時代に 256色対応ゲームで、VSPファイルを読み込ませ
るために、256個のパレットのどの場所に 16色分のパレットを置くかを決めます。
bank=0 で 0-15, bank=1 で 16-31 となります。実装方法としては、plane->packed
の変換の際に上位4bitにpalletを置いた場所の bitを立てます。bank=1 なら '| 0x10'
の変換の際に上位4bitにpaletteを置いた場所の bitを立てます。bank=1 なら '| 0x10'
という具合です。シナリオ側からパレットバンクを指定することもできます。しかし、
シナリオ側から1度もパレットバンクの指定が無い場合はこのヘッダ内の情報が使用
されます。(これは実装依存かもしれません)
@@ -234,7 +234,7 @@
です。
00, len;
一つ上のプレーンと(len+1)の長さだけ同じ
同じプレーンの一つ左の列と(len+1)の長さだけ同じ
01, len, pic;
1バイト(pic)の繰り返し。長さは(len+1)
@@ -277,32 +277,32 @@
int8 bpp;
int8 bppS;
int8 trans_pal;
int16 palett_bank;
int32 rsv;
int8 rsv1;
int16 palette_bank;
int32 rsv2;
int32 x0;
int32 y0;
int32 width;
int32 height;
int32 data_ptr;
int32 pallet_ptr;
int32 palette_ptr;
int32 comment_ptr;
sig はデータのマジックナンバーで 'PM' というデータが入っています。
ver はデータのバージョンで、現在は 1 が入っています。
bpp はデータの bit per pixel で 8または16です。256色データの場合は 8、64k色
の場合は 16です。
bpp はデータの bits per pixel で256色データの場合は 8、64k色の場合は16です。
bppsはαチャンネルの bit per pixel で通常は8です。
bppsはαチャンネルの bits per pixel で通常は8です。
trans_pal は透過するパレットの番号です。通常はシナリオから指定が来るので
使用しません。
pallet_bank は データの中のパレットのどの部分をシステムに転送するかを
palette_bank は データの中のパレットのどの部分をシステムに転送するかを
表します。通常は 256個全部転送するのですが、CGデータがそれ以下しか色を使って
ない場合には、一部のみ転送することができます。pallet_bank は 16bit の情報を
持ち 256個を 16個つに分割してどの部分を転送するかを指定します。bit-on で
ない場合には、一部のみ転送することができます。palette_bank は 16bit の情報を
持ち 256個を 16個つに分割してどの部分を転送するかを指定します。bit-on で
転送です。LSB が0-15, MSB が 240-255 です。
(x0, y0) は CG の表示位置です。VSP と違って8で割った大きさではなく実際の
@@ -312,10 +312,10 @@
data_ptr はデータ先頭からピクセルデータへの相対アドレスが入ります。
pallet_ptr は bppが8の場合にはパレットへの相対アドレスが入りますが、
palette_ptr は bppが8の場合にはパレットへの相対アドレスが入りますが、
16の場合にはαチャンネルデータへの相対アドレスが入ります。
comment_prt はデータにコメントをつける事ができて、そのデータへの相対アドレス
comment_ptr はデータにコメントをつける事ができて、そのデータへの相対アドレス
を指定します。
パレット
@@ -333,31 +333,31 @@
2つ上のラインと同じ。長さは (len+3:8bit, len+2:16bit)
0xfd, len, pic,
1byte の picデータの連続。長さは (len+4:8bit, len+3:16bit)
1ピクセルの picデータの連続。長さは (len+4:8bit, len+3:16bit)
0xfc, len, pic1, pic2
2byte (pic1, pic2) データの連続。長さは ((len+3)*2:8bit, ((len+2)*2):16bit))
2ピクセル (pic1, pic2) データの連続。長さは ((len+3)*2:8bit, (len+2)*2:16bit)
0xfb
左上のデータと同じ。(PMS16専用)
左上のピクセルと同じ。(PMS16専用)
0xfa
右上のデータと同じ。(PMS16専用)
右上のピクセルと同じ。(PMS16専用)
0xf9, len, pic_h, pic_l1, pic_l2, .... (PMS16専用)
ピクセル間の色の差が小さいものの連続。長さは(len+1)
各ピクセルのうち、R の上位 3bit, G の 2bit, B の 2bit が同じで、R の下位
各ピクセルのうち、R の上位 3bit, G の 2bit, B の 3bit が同じで、R の下位
2bit, G の 4bit, B の 2bit が異なるとき、下位の異なる部分のみを pic_l2,
pic_l3... で表す。( RGB は 5bit, 6bit, 5bit で表される)
pic_h, pic_l1 で最初のピクセルを構成し、ここから、RGB の上位が同じで、下位の
異なる部分を pic_l2, pic_l3... で構成する
異なる部分を pic_l2, pic_l3... で構成する
0xf8, pic
picそのもの。コードと同じピクセル用。8bit では pic は 1byte, 16bit では 2byte.
0xf7-0x00
データそのもの 8bitでは 1byte, 16bit では 00-f7 の次のコードはすべて(00-ff)
使用してピクセルを構成。
データそのもの 8bitでは 1byte, 16bit では次の 1byte と合わせてピクセルを
構成。
4.3 QNT フォーマット
@@ -380,7 +380,7 @@
int32 width;
int32 height;
int32 bpp;
int32 rsv(?)
int32 rsv; (?)
int32 pixel_size;
int32 alpha_size;
@@ -420,7 +420,7 @@
header_size はヘッダの大きさをバイト数で表しています。Version 0 では 48
バイト固定です。
(x0, y0) は CG の表示位置の指定です
(x0, y0) は CG の表示位置の指定です
(width, height) は CG の大きさの指定です。
@@ -472,8 +472,8 @@
最新のものでは 'S380' となっています。途中混乱した時期があってこれと異なる
場合もあります。
dat_prt は実際のシナリオデータの先頭への相対アドレスです。また、シナリオ中の
ジャンプ命令のアドレスは、上のヘッダの最初からの相対アドレスを使用します。
data_ptr は実際のシナリオデータの先頭アドレスです。また、シナリオ中の
ジャンプ命令のアドレスは、上のヘッダの先頭からの相対アドレスを使用します。
size はヘッダを含めたデータのサイズを示しています。
@@ -534,21 +534,21 @@
04h 演算子(>= 以上)
数値は0から65535までの正の整数を扱えます。しかし、計算式上では word 定数は
3FFFh しかあつかえませんので、それ以上の値を扱う場合は演算子を使います。
3FFFh までしかあつかえませんので、それ以上の値を扱う場合は演算子を使います。
65536 以上の数値を扱ったり、浮動小数を扱う場合は、64ビット変数を使用します。
配列を除く変数の最大は論理的には16384 個ですが、実際には 2000 以下に実装上
限界があります。1000 以上になる場合は、配列変数を有効に使うと良いでしょう。
配列を除く変数は論理的には最大 16384 個ですが、実際には 2000 以下に実装上
限界があります。1000 以上になる場合は、配列変数を有効に使うと良いでしょう。
(xsystem35 の場合は 1024, 1.5.1pre1から 8192)
変数には、数値変数と配列変数があります。配列変数は、index 変数を用いた
アクセス方法と、var[]のようなアクセス方法があります。var[]では上の 3.51拡張
コードを使用して C0, 01, base_h, base_l, cali: というコーディングがなされま
コードを使用して C0, 01, base_h, base_l, cali: というエンコードがなされま
す。配列のベースとなる変数が (base_h << 8) + base_l で表され、インデックスは
cali で指定されます。インデックスは配列変数も使用可能です。ex. var10[var20[5]]
cali で指定されます。インデックスは配列参照も使用可能です。ex. var10[var20[5]]
計算式は逆ポーランド記述で格納されますので、基本的な処理はスタックからつの
数値または変数と1つの演算子を取り出して演算し、結果をスタックに戻します。
計算式は逆ポーランド記述で格納されますので、基本的な処理はスタックからつの
演算子と2つの数値または変数を取り出して演算し、結果をスタックに戻します。
この操作を 0x7f が出現するまで繰り返します。0x7f が来たら、スタックに残って
いる数値を取り出します。コマンドの引数として変数を要求している場合の計算式
は、変数へのポインタを返します。
@@ -657,8 +657,8 @@
wav** など小文字系のコマンドはすべて 0x2f, 0x??, にエンコードされます。
また引数として文字列を含むもの(ファイル名など)は、従来は ':' で終っていました
が、system 3.8 以降では '\0' で終わるようになり、これらコマンドは新規に 0x2f
コマンドとして新規に割り当てられました。
が、system 3.8 以降では '\0' で終わるようになり、これらコマンドは新規に
0x2f コマンドとして割り当てられました。
0x2f, 0x0a, cali *2: [wavLoad]
0x2f, 0x0b, cali *2: [wavPlay]
@@ -807,7 +807,7 @@
ここでは、コマンド表に載っていないけど、ゲームに出て来るものを紹介します。
5.8.1 VA
* 機能: ユニットアニメーション (かえるにょ・ぱにょん初出)
* 機能: ユニットアニメーション (かえるにょ・ぱにょん初出)
* フォーマット: VA getd, cali, cali, cali:
* VA0 : 制御用コマンド
@@ -821,7 +821,7 @@
VA0, no, 1, num:
no番のアニメーション開始。すぐに制御を戻す。
numはコマ数, 0の場合と開始位置と終了位置が同じな時はアニメーションは
動かずにコマ数だけが無限にされるカウント。
動かずにコマ数だけが無限にカウントされる
VA0, no, 2, num:
no番のアニメーション開始。終るまで制御を戻さない。
+4 -4
View File
@@ -10,12 +10,12 @@ find_program(PYFTSUBSET_FOUND pyftsubset)
if (PYFTSUBSET_FOUND)
add_custom_target(fonts
pyftsubset SourceHanSerifJP-Regular.otf --text-file=uchars.txt --output-file=${CMAKE_CURRENT_SOURCE_DIR}/mincho.otf
DEPENDS uchars.txt SourceHanSerifJP-Regular.otf)
pyftsubset SourceHanSerifJP-Regular.otf --text-file=uchars.txt --output-file=${CMAKE_CURRENT_SOURCE_DIR}/mincho.otf
DEPENDS uchars.txt SourceHanSerifJP-Regular.otf)
add_custom_command(OUTPUT uchars.txt
COMMAND uchars > uchars.txt)
COMMAND uchars > uchars.txt)
add_custom_command(OUTPUT SourceHanSerifJP-Regular.otf
COMMAND wget -O SourceHanSerifJP-Regular.otf https://github.com/adobe-fonts/source-han-serif/blob/release/SubsetOTF/JP/SourceHanSerifJP-Regular.otf?raw=true)
COMMAND wget -O SourceHanSerifJP-Regular.otf https://github.com/adobe-fonts/source-han-serif/blob/release/SubsetOTF/JP/SourceHanSerifJP-Regular.otf?raw=true)
endif()
+11 -3
View File
@@ -5,9 +5,10 @@
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
void Init() {
static void Init() {
int p1 = getCaliValue(); /* ISys3x */
int p2 = getCaliValue(); /* IWinMsg */
int p3 = getCaliValue(); /* ITimer */
@@ -18,17 +19,24 @@ void Init() {
DEBUG_COMMAND_YET("AliceLogo.Init %d,%d,%d,%p:\n", p1, p2, p3, var);
}
void SetWaveNum() {
static void SetWaveNum() {
int p1 = getCaliValue();
int p2 = getCaliValue();
DEBUG_COMMAND_YET("AliceLogo.SetWaveNum %d,%d:\n", p1, p2);
}
void Run() {
static void Run() {
int p1 = getCaliValue();
int p2 = getCaliValue();
DEBUG_COMMAND_YET("AliceLogo.Run %d,%d:\n", p1, p2);
}
static const ModuleFunc functions[] = {
{"Init", Init},
{"Run", Run},
{"SetWaveNum", SetWaveNum},
};
const Module module_AliceLogo = {"AliceLogo", functions, sizeof(functions) / sizeof(ModuleFunc)};
-3
View File
@@ -1,3 +0,0 @@
add_library(AliceLogo MODULE AliceLogo.c)
install(TARGETS AliceLogo DESTINATION lib/xsystem35)
+126 -28
View File
@@ -1,33 +1,131 @@
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../src)
if (APPLE)
add_link_options("SHELL:-undefined dynamic_lookup")
add_library(modules STATIC
modules.c
AliceLogo/AliceLogo.c
Confirm/Confirm.c
Gpx/Gpx.c
Gpx/effectcopy.c
Math/Math.c
MsgSkip/MsgSkip.c
NIGHTDLL/NIGHTDLL.c
NIGHTDLL/nt_scenario.c
NIGHTDLL/sactcg.c
NIGHTDLL/sactstring.c
NIGHTDLL/sprite.c
NIGHTDLL/sprite_draw.c
NIGHTDLL/sprite_update.c
NIGHTDLL/sprite_eupdate.c
NIGHTDLL/nt_event.c
NIGHTDLL/nt_msg.c
NIGHTDLL/nt_sel.c
NIGHTDLL/nt_graph.c
NIGHTDLL/nt_sound.c
NightDemonDemo/NightDemonDemo.c
RandMT/RandMT.c
SACT/SACT.c
SACT/sactcg.c
SACT/sactsound.c
SACT/sactbgm.c
SACT/sacttimer.c
SACT/sactstring.c
SACT/sactcrypto.c
SACT/sactchart.c
SACT/sactamask.c
SACT/sactlog.c
SACT/sprite.c
SACT/sprite_event.c
SACT/sprite_tevent.c
SACT/sprite_move.c
SACT/sprite_anime.c
SACT/sprite_get.c
SACT/sprite_put.c
SACT/sprite_switch.c
SACT/sprite_sel.c
SACT/sprite_msg.c
SACT/sprite_draw.c
SACT/sprite_update.c
SACT/sprite_eupdate.c
SACT/sprite_quake.c
SACT/sprite_keywait.c
SACT/screen_quake.c
SACT/sprite_xmenu.c
ShArray/ShArray.c
ShCalc/ShCalc.c
ShGraph/ShGraph.c
ShPort/ShPort.c
ShSound/ShSound.c
ShString/ShString.c
dDemo/dDemo.c
eDemo/eDemo.c
eeDemo/eeDemo.c
lib/alk.c
lib/drawtext.c
lib/graph.c
lib/list.c
lib/surface.c
lib/cg.c
lib/graph_expandcolor_blend.c
lib/graph_fillrect.c
lib/graph_fillrect_amap.c
lib/graph_fillrect_acolor.c
lib/graph_rect.c
lib/graph_copy.c
lib/graph_copy_amap.c
lib/graph_copy_bright.c
lib/graph_copy_whiteout.c
lib/graph_blend_amap.c
lib/graph_blend_screen.c
lib/graph_saturadd_amap.c
lib/graph_draw_amap.c
lib/graph_stretch.c
lib/graph_cg.c
lib/graph_buller.c
lib/gre_blend_useamap.c
lib/gre_blend.c
lib/gre_blend_screen.c
nDEMO/nDEMO.c
nDEMOE/nDEMOE.c
oDEMO/oDEMO.c
oujimisc/oujimisc.c
tDemo/tDemo.c
)
target_include_directories(modules PUBLIC . lib)
if (NOT ANDROID AND NOT EMSCRIPTEN)
add_executable(modules_tests lib/list_test.c)
target_link_libraries(modules_tests PRIVATE modules)
add_test(NAME modules_tests COMMAND modules_tests)
endif()
include_directories(${CMAKE_SOURCE_DIR}/src)
target_compile_options(modules PRIVATE -Wno-pointer-sign)
add_subdirectory(lib)
if (EMSCRIPTEN)
set(LIBS
"SHELL:-s USE_ZLIB=1"
"SHELL:-s USE_LIBJPEG=1"
"SHELL:-s USE_SDL=2")
target_compile_options(modules PRIVATE ${LIBS})
target_link_options(modules PRIVATE ${LIBS})
elseif (ANDROID)
target_link_libraries(modules PRIVATE ${ndk_zlib})
if (SDL2MIXER_FOUND)
target_link_libraries(modules PRIVATE SDL2 SDL2_mixer)
endif()
else()
target_link_libraries(modules PRIVATE ZLIB::ZLIB)
if (SDL2MIXER_FOUND)
target_link_libraries(modules PRIVATE PkgConfig::SDL2MIXER)
endif()
endif()
add_subdirectory(AliceLogo)
add_subdirectory(Confirm)
add_subdirectory(Gpx)
add_subdirectory(Math)
add_subdirectory(MsgSkip)
add_subdirectory(NIGHTDLL)
add_subdirectory(NightDemonDemo)
add_subdirectory(RandMT)
add_subdirectory(SACT)
add_subdirectory(ShArray)
add_subdirectory(ShCalc)
add_subdirectory(ShGraph)
add_subdirectory(ShPort)
add_subdirectory(ShSound)
add_subdirectory(ShString)
add_subdirectory(dDemo)
add_subdirectory(eDemo)
add_subdirectory(eeDemo)
add_subdirectory(nDEMO)
add_subdirectory(nDEMOE)
add_subdirectory(oDEMO)
add_subdirectory(oujimisc)
add_subdirectory(tDemo)
if (HAVE_JPEG)
target_sources(modules PRIVATE
NightDemonDemo/ndd.c
NightDemonDemo/jpeg2surface.c
)
if (NOT EMSCRIPTEN)
target_link_libraries(modules PRIVATE JPEG::JPEG)
endif()
endif()
-3
View File
@@ -1,3 +0,0 @@
add_library(Confirm MODULE Confirm.c)
install(TARGETS Confirm DESTINATION lib/xsystem35)
+17 -7
View File
@@ -5,15 +5,16 @@
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
void Init() {
static void Init() {
int p1 = getCaliValue();
DEBUG_COMMAND_YET("Confirm.Init %d:\n", p1);
}
void ExistKeyFile() {
char *p1 = sys_getString(0);
static void ExistKeyFile() {
const char *p1 = sl_getString(0);
int *p2 = getCaliVariable();
int *var = getCaliVariable();
@@ -22,8 +23,8 @@ void ExistKeyFile() {
DEBUG_COMMAND_YET("Confirm.ExistKeyFile %s,%p,%p:\n",p1, p2, var);
}
void CheckProtectFile() {
char *p1 = sys_getString(0);
static void CheckProtectFile() {
const char *p1 = sl_getString(0);
int *p2 = getCaliVariable();
int *var = getCaliVariable();
@@ -32,8 +33,8 @@ void CheckProtectFile() {
DEBUG_COMMAND_YET("Confirm.CheckProtectFile %s,%p,%p:\n", p1,p2,var);
}
void CreateKeyFile() {
char *p1 = sys_getString(0);
static void CreateKeyFile() {
const char *p1 = sl_getString(0);
int *p2 = getCaliVariable();
int *var = getCaliVariable();
@@ -41,3 +42,12 @@ void CreateKeyFile() {
DEBUG_COMMAND_YET("Confirm.CreateKeyFile %s,%p,%p:\n", p1,p2,var);
}
static const ModuleFunc functions[] = {
{"CheckProtectFile", CheckProtectFile},
{"CreateKeyFile", CreateKeyFile},
{"ExistKeyFile", ExistKeyFile},
{"Init", Init},
};
const Module module_Confirm = {"Confirm", functions, sizeof(functions) / sizeof(ModuleFunc)};
-5
View File
@@ -1,5 +0,0 @@
add_library(Gpx MODULE Gpx.c effectcopy.c)
target_link_libraries(Gpx PRIVATE graph)
install(TARGETS Gpx DESTINATION lib/xsystem35)
+120 -75
View File
@@ -33,11 +33,11 @@
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "ags.h"
#include "cg.h"
#include "image.h"
#include "counter.h"
#include "input.h"
// #include "alpha_plane.h"
#include "surface.h"
@@ -64,7 +64,7 @@ static int find_null_surface() {
if (suf[i] == NULL) return i;
}
SYSERROR("no free surface\n");
SYSERROR("no free surface");
return 0;
}
@@ -119,13 +119,12 @@ static int load_cg_main(int no) {
sno = find_null_surface();
sf->no = sno;
suf[sno] = sf;
return sf->no;
return sno;
}
void Init() {
static void Init() {
/*
Gpx.Init(): Gpx
*/
@@ -140,7 +139,7 @@ void Init() {
DEBUG_COMMAND("Gpx.Init %d:\n", p1);
}
void Create() {
static void Create() {
/*
Gpx.Create(): surface (PixelとAlphaマップの両方)
@@ -164,14 +163,14 @@ void Create() {
*var = 0;
} else {
int no = find_null_surface();
*var = s->no = no;
*var = no;
suf[no] = s;
}
DEBUG_COMMAND("Gpx.Create %p,%d,%d,%d:\n", var, width, height, bpp);
}
void CreatePixelOnly() {
static void CreatePixelOnly() {
/*
Gpx.CreatePixelOnly(): surface (Pixelのみ)
@@ -192,14 +191,14 @@ void CreatePixelOnly() {
*var = 0;
} else {
int no = find_null_surface();
*var = s->no = no;
*var = no;
suf[no] = s;
}
DEBUG_COMMAND("Gpx.CreatePixelOnly %d,%d,%d,%d:\n", *var, width, height, bpp);
}
void CreateAMapOnly() {
static void CreateAMapOnly() {
/*
Gpx.CreateAMapOnly(): surface (AlphaMapのみ)
@@ -218,14 +217,14 @@ void CreateAMapOnly() {
*var = 0;
} else {
int no = find_null_surface();
*var = s->no = no;
*var = no;
suf[no] = s;
}
DEBUG_COMMAND("Gpx.CreateAMapOnly %p,%d,%d:\n", var, width, height);
}
void IsSurface() {
static void IsSurface() {
/*
Gpx.IsSurface(): surface surface
(pixel alpha )調
@@ -242,13 +241,13 @@ void IsSurface() {
if (s == NULL) {
*var = 0;
} else {
*var = (s->has_alpha && s->has_pixel) ? 1 : 0;
*var = (s->alpha && s->pixel) ? 1 : 0;
}
DEBUG_COMMAND("Gpx.IsSurface %d,%p:\n", p1, var);
}
void IsPixel() {
static void IsPixel() {
/*
Gpx.IsPixel(): surface pixelデータかどうかを調べる
@@ -264,13 +263,13 @@ void IsPixel() {
if (s == NULL) {
*var = 0;
} else {
*var = s->has_pixel ? 1 : 0;
*var = s->pixel ? 1 : 0;
}
DEBUG_COMMAND("Gpx.IsPixel %d,%p:\n", p1, var);
}
void IsAlpha() {
static void IsAlpha() {
/*
Gpx.IsAlpha(): surface alpha mapかどうかを調べる
@@ -286,13 +285,13 @@ void IsAlpha() {
if (s == NULL) {
*var = 0;
} else {
*var = s->has_alpha ? 1 : 0;
*var = s->alpha ? 1 : 0;
}
DEBUG_COMMAND("Gpx.IsAlpha %d,%p:\n", p1, var);
}
void GetWidth() {
static void GetWidth() {
/*
Gpx.GetWidth(): surface
@@ -314,7 +313,7 @@ void GetWidth() {
DEBUG_COMMAND("Gpx.GetWidth %d,%d:\n", p1, *var);
}
void GetHeight() {
static void GetHeight() {
/*
Gpx.GetWidth(): surface
@@ -336,13 +335,13 @@ void GetHeight() {
DEBUG_COMMAND("Gpx.GetHeight %d,%d:\n", p1, *var);
}
void GetCreatedSurface() { /* not used ? */
static void GetCreatedSurface() { /* not used ? */
int *var = getCaliVariable();
DEBUG_COMMAND_YET("Gpx.GetCreatedSurface %p:\n", var);
}
void LoadCG() {
static void LoadCG() {
/*
Gpx.LoadCG(): surface CG load
@@ -357,21 +356,21 @@ void LoadCG() {
DEBUG_COMMAND("Gpx.LoadCG %p,%d (%d):\n", var, p1, *var);
}
void GetCGPosX() { /* not useed ? */
static void GetCGPosX() { /* not useed ? */
int *var = getCaliVariable();
int p1 = getCaliValue();
DEBUG_COMMAND_YET("Gpx.GetCgPosX %p,%d:\n", var, p1);
}
void GetCGPosY() { /* not useed ? */
static void GetCGPosY() { /* not useed ? */
int *var = getCaliVariable();
int p1 = getCaliValue();
DEBUG_COMMAND_YET("Gpx.GetCgPosY %p,%d:\n", var, p1);
}
void Free() {
static void Free() {
/*
Gpx.Free(): surface
@@ -386,7 +385,7 @@ void Free() {
}
}
void FreeAll() {
static void FreeAll() {
/*
Gpx.FreeAll(): surface
*/
@@ -395,7 +394,7 @@ void FreeAll() {
DEBUG_COMMAND("Gpx.FreeAll:\n");
}
void Copy() {
static void Copy() {
/*
Gpx.Copy(): surface
@@ -420,13 +419,12 @@ void Copy() {
DEBUG_COMMAND("Gpx.Copy %d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, ss, sx, sy, sw, sh);
ags_sync();
src = sf_get(ss);
dst = sf_get(ds);
gr_copy(dst, dx, dy, src, sx, sy, sw, sh);
}
void CopyBright() { /* not used ? */
static void CopyBright() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -440,7 +438,7 @@ void CopyBright() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.CopyBright %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
void CopyAMap() {
static void CopyAMap() {
/*
Gpx.CopyAMap(): surface alpha map
@@ -465,13 +463,12 @@ void CopyAMap() {
DEBUG_COMMAND("Gpx.CopyAMap %d,%d,%d,%d,%d,%d,%d,%d:\n", da, dx, dy, sa, sx, sy, sw, sh);
ags_sync();
src = sf_get(sa);
dst = sf_get(da);
gr_copy_alpha_map(dst, dx, dy, src, sx, sy, sw, sh);
}
void Blend() { /* not used ? */
static void Blend() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -485,7 +482,7 @@ void Blend() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.Blend %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
void BlendSrcBright() { /* not used ? */
static void BlendSrcBright() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -500,7 +497,7 @@ void BlendSrcBright() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendSrcBright %d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
}
void BlendAddSatur() { /* not used ? */
static void BlendAddSatur() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -513,7 +510,7 @@ void BlendAddSatur() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAddStatur %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void BlendAMap() {
static void BlendAMap() {
/*
Gpx.BlendAMap(): alpha map alpha blend
@@ -538,13 +535,12 @@ void BlendAMap() {
DEBUG_COMMAND("Gpx.BlendAMap %d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, ss, sx, sy, sw, sh);
ags_sync();
src = sf_get(ss);
dst = sf_get(ds);
gr_blend_alpha_map(dst, dx, dy, src, sx, sy, sw, sh);
}
void BlendAMapSrcOnly() { /* not used ? */
static void BlendAMapSrcOnly() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -557,7 +553,7 @@ void BlendAMapSrcOnly() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAMapSrcOnly %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void BlendAMapColor() { /* not used ? */
static void BlendAMapColor() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -573,7 +569,7 @@ void BlendAMapColor() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAMapColor %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
}
void BlendAMapColorAlpha() { /* not used ? */
static void BlendAMapColorAlpha() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -590,7 +586,7 @@ void BlendAMapColorAlpha() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAMapColorAlpha %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12);
}
void BlendAMapAlpha() { /* not used ? */
static void BlendAMapAlpha() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -604,7 +600,7 @@ void BlendAMapAlpha() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAMapAlpha %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
void BlendAMapBright() { /* not used ? */
static void BlendAMapBright() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -618,7 +614,7 @@ void BlendAMapBright() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAMapBright %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
void BlendAMapAlphaSrcBright() { /* not used ? */
static void BlendAMapAlphaSrcBright() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -633,7 +629,7 @@ void BlendAMapAlphaSrcBright() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendAMapBright %d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
}
void BlendUseAMapColor() { /* not used ? */
static void BlendUseAMapColor() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -650,7 +646,7 @@ void BlendUseAMapColor() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendUseAMapColor %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12);
}
void BlendScreen() { /* not used ? */
static void BlendScreen() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -663,7 +659,7 @@ void BlendScreen() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendScreen %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void BlendMultiply() { /* not used ? */
static void BlendMultiply() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -676,7 +672,7 @@ void BlendMultiply() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendMultiply %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void BlendScreenAlpha() { /* not used ? */
static void BlendScreenAlpha() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -690,7 +686,7 @@ void BlendScreenAlpha() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.BlendScreenAlpha %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
void Fill() {
static void Fill() {
/*
Gpx.Fill():
@@ -715,12 +711,11 @@ void Fill() {
DEBUG_COMMAND("Gpx.Fill %d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, dw, dh, r, g, b);
ags_sync();
dst = sf_get(ds);
gr_fill(dst, dx, dy, dw, dh, r, g, b);
}
void FillAlphaColor() { /* not used ? */
static void FillAlphaColor() { /* not used ? */
int ds = getCaliValue();
int dx = getCaliValue();
int dy = getCaliValue();
@@ -734,12 +729,11 @@ void FillAlphaColor() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.FillAlphaColor %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, dw, dh, r, g, b, lv);
ags_sync();
dst = sf_get(ds);
gr_fill_alpha_color(dst, dx, dy, dw, dh, r, g, b, lv);
}
void FillAMap() { /* not used ? */
static void FillAMap() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -750,7 +744,7 @@ void FillAMap() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.FillAMap %d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6);
}
void FillAMapOverBorder() {
static void FillAMapOverBorder() {
/*
Gpx.FillAMapOverBorder(): alpha
alpha
@@ -772,13 +766,13 @@ void FillAMapOverBorder() {
int d = getCaliValue();
surface_t *dst;
DEBUG_COMMAND("Gpx.BlendAMapOverBorder %d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, dw, dh, s, d);
DEBUG_COMMAND("Gpx.FillAMapOverBorder %d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, dw, dh, s, d);
dst = sf_get(ds);
gr_fill_alpha_overborder(dst, dx, dy, dw, dh, s, d);
}
void FillAMapUnderBorder() { /* not used ? */
static void FillAMapUnderBorder() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -787,10 +781,10 @@ void FillAMapUnderBorder() { /* not used ? */
int p6 = getCaliValue();
int p7 = getCaliValue();
DEBUG_COMMAND_YET("Gpx.BlendAMapUnderBorder %d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7);
DEBUG_COMMAND_YET("Gpx.FillAMapUnderBorder %d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7);
}
void SaturDP_DPxSA() { /* not used ? */
static void SaturDP_DPxSA() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -803,7 +797,7 @@ void SaturDP_DPxSA() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.SaturDP_DPxSA %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void ScreenDA_DAxSA() { /* not used ? */
static void ScreenDA_DAxSA() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -816,7 +810,7 @@ void ScreenDA_DAxSA() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.ScreenDA_DAxSA %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void AddDA_DAxSA() { /* not used ? */
static void AddDA_DAxSA() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -829,7 +823,7 @@ void AddDA_DAxSA() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.AddDA_DAxSA %d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8);
}
void SpriteCopyAMap() {
static void SpriteCopyAMap() {
/*
Gpx.SpriteCopyAMap(): alpha alpha map
@@ -856,14 +850,13 @@ void SpriteCopyAMap() {
DEBUG_COMMAND("Gpx.SpriteCopyAMap %d,%d,%d,%d,%d,%d,%d,%d,%d:\n", da, dx, dy, sa, sx, sy, sw, sh, cl);
ags_sync();
src = sf_get(sa);
dst = sf_get(da);
gr_copy_alpha_map_sprite(dst, dx, dy, src, sx, sy, sw, sh, cl);
}
void BrightDestOnly() {
static void BrightDestOnly() {
/*
Gpx.BrightDestOnly():
@@ -884,13 +877,12 @@ void BrightDestOnly() {
DEBUG_COMMAND("Gpx.BrightDestOnly %d,%d,%d,%d,%d,%d:\n", ds, dx, dy, dw, dh, r);
ags_sync();
dst = sf_get(ds);
gr_bright_dst_only(dst, dx, dy, dw, dh, r);
}
void CopyTextureWrap() { /* not used ? */
static void CopyTextureWrap() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -907,7 +899,7 @@ void CopyTextureWrap() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.CopyTextureWrap %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12);
}
void CopyTextureWrapAlpha() { /* not used ? */
static void CopyTextureWrapAlpha() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -925,7 +917,7 @@ void CopyTextureWrapAlpha() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.CopyTextureWrapAlpha %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13);
}
void CopyStretch() {
static void CopyStretch() {
/*
Gpx.CopyStretch():
@@ -959,7 +951,7 @@ void CopyStretch() {
gr_copy_stretch(dst, dx, dy, dw, dh, src, sx, sy, sw, sh);
}
void CopyStretchBlend() { /* not used ? */
static void CopyStretchBlend() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -975,7 +967,7 @@ void CopyStretchBlend() { /* not used ? */
DEBUG_COMMAND_YET("Gpx.CopyStretchBlend %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
}
void CopyStretchBlendAMap() {
static void CopyStretchBlendAMap() {
/*
Gpx.CopyStretchBlendAMap(): alpha blend
@@ -1004,13 +996,12 @@ void CopyStretchBlendAMap() {
DEBUG_COMMAND("Gpx.CopyStretchBlendAMap %d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, dw, dh, ss, sx, sy, sw, sh);
ags_sync();
src = sf_get(ss);
dst = sf_get(ds);
gr_copy_stretch_blend_alpha_map(dst, dx, dy, dw, dh, src, sx, sy, sw, sh);
}
void StretchBlendScreen2x2() { /* not used ? */
static void StretchBlendScreen2x2() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -1024,7 +1015,7 @@ void StretchBlendScreen2x2() { /* not used ? */
}
void StretchBlendScreen2x2WDS() {
static void StretchBlendScreen2x2WDS() {
/*
Gpx.StretchBlenfScreen2x2WDS(): surface
alpha blend ()
@@ -1056,14 +1047,13 @@ void StretchBlendScreen2x2WDS() {
DEBUG_COMMAND("Gpx.StretchBlendScreen2x2WDS %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, ss1, sx1, sy1, ss2, sx2, sy2, sw, sh);
ags_sync();
src1 = sf_get(ss1);
src2 = sf_get(ss2);
dst = sf_get(ds);
gr_blend_alpha_wds_stretch2x2(src1, sx1, sy1, src2, sx2, sy2, sw, sh, dst, dx, dy);
}
void BlendScreenWDS() {
static void BlendScreenWDS() {
/*
Gpx.BlendScreenWDS(): alpha blend
@@ -1094,14 +1084,13 @@ void BlendScreenWDS() {
DEBUG_COMMAND("Gpx.BlendScreenWDS %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d:\n", ds, dx, dy, ss1, sx1, sy1, ss2, sx2, sy2, sw, sh);
ags_sync();
src1 = sf_get(ss1);
src2 = sf_get(ss2);
dst = sf_get(ds);
gr_blend_alpha_wds(src1, sx1, sy1, src2, sx2, sy2, sw, sh, dst, dx, dy);
}
void EffectCopy() {
static void EffectCopy() {
/*
Gpx.EffectCopy():
@@ -1161,7 +1150,6 @@ void EffectCopy() {
default:
DEBUG_COMMAND_YET("Gpx.EffectCopy %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%p:\n", no, dx, dy, ss1, sx1, sy1, ss2, sx2, sy2, sw, sh, time, var);
}
ags_sync();
dib = sf_get(0);
dst = sf_get(ss1);
src = sf_get(ss2);
@@ -1169,8 +1157,65 @@ void EffectCopy() {
}
void SetClickCancelFlag() { /* not used ? */
static void SetClickCancelFlag() { /* not used ? */
int p1 = getCaliValue();
DEBUG_COMMAND_YET("Gpx.SetClikCancelFlag %d:\n", p1);
}
static const ModuleFunc functions[] = {
{"AddDA_DAxSA", AddDA_DAxSA},
{"Blend", Blend},
{"BlendAMap", BlendAMap},
{"BlendAMapAlpha", BlendAMapAlpha},
{"BlendAMapAlphaSrcBright", BlendAMapAlphaSrcBright},
{"BlendAMapBright", BlendAMapBright},
{"BlendAMapColor", BlendAMapColor},
{"BlendAMapColorAlpha", BlendAMapColorAlpha},
{"BlendAMapSrcOnly", BlendAMapSrcOnly},
{"BlendAddSatur", BlendAddSatur},
{"BlendMultiply", BlendMultiply},
{"BlendScreen", BlendScreen},
{"BlendScreenAlpha", BlendScreenAlpha},
{"BlendScreenWDS", BlendScreenWDS},
{"BlendSrcBright", BlendSrcBright},
{"BlendUseAMapColor", BlendUseAMapColor},
{"BrightDestOnly", BrightDestOnly},
{"Copy", Copy},
{"CopyAMap", CopyAMap},
{"CopyBright", CopyBright},
{"CopyStretch", CopyStretch},
{"CopyStretchBlend", CopyStretchBlend},
{"CopyStretchBlendAMap", CopyStretchBlendAMap},
{"CopyTextureWrap", CopyTextureWrap},
{"CopyTextureWrapAlpha", CopyTextureWrapAlpha},
{"Create", Create},
{"CreateAMapOnly", CreateAMapOnly},
{"CreatePixelOnly", CreatePixelOnly},
{"EffectCopy", EffectCopy},
{"Fill", Fill},
{"FillAMap", FillAMap},
{"FillAMapOverBorder", FillAMapOverBorder},
{"FillAMapUnderBorder", FillAMapUnderBorder},
{"FillAlphaColor", FillAlphaColor},
{"Free", Free},
{"FreeAll", FreeAll},
{"GetCGPosX", GetCGPosX},
{"GetCGPosY", GetCGPosY},
{"GetCreatedSurface", GetCreatedSurface},
{"GetHeight", GetHeight},
{"GetWidth", GetWidth},
{"Init", Init},
{"IsAlpha", IsAlpha},
{"IsPixel", IsPixel},
{"IsSurface", IsSurface},
{"LoadCG", LoadCG},
{"SaturDP_DPxSA", SaturDP_DPxSA},
{"ScreenDA_DAxSA", ScreenDA_DAxSA},
{"SetClickCancelFlag", SetClickCancelFlag},
{"SpriteCopyAMap", SpriteCopyAMap},
{"StretchBlendScreen2x2", StretchBlendScreen2x2},
{"StretchBlendScreen2x2WDS", StretchBlendScreen2x2WDS},
};
const Module module_Gpx = {"Gpx", functions, sizeof(functions) / sizeof(ModuleFunc)};
+3 -22
View File
@@ -6,7 +6,7 @@
#include "system.h"
#include "surface.h"
// #include "gleffectcopy.h"
#include "counter.h"
#include "sdl_core.h"
#include "ags.h"
#include "input.h"
#include "graph.h"
@@ -53,10 +53,6 @@ static void ec11_prepare(void);
static void ec12_cb(int step);
static void ec13_cb(int step);
static int get_ecounter(void) {
return get_high_counter(SYSTEMCOUNTER_MSEC);
}
#if 0
void gle_set_check_clik() {
}
@@ -169,21 +165,6 @@ void sf_blend_white_level(surface_t *dst, int dx, int dy, surface_t *src, int sx
dp = GETOFFSET_PIXEL(dst, dx, dy);
switch(dst->depth) {
case 15:
{
WORD *yls, *yld;
for (y = 0; y < sh; y++) {
yls = (WORD *)(sp + y * src->bytes_per_line);
yld = (WORD *)(dp + y * dst->bytes_per_line);
for (x = 0; x < sw; x++) {
*yld = WHITELEVEL15(*yls, lv);
yls++; yld++;
}
}
break;
}
case 16:
{
WORD *yls, *yld;
@@ -270,13 +251,13 @@ static void ec5_cb(int step) {
#define EC_WAIT \
if ((key |= sys_getInputInfo()) && ecp.cancel) break; \
key = sys_keywait(cnt - get_ecounter(), ecp.cancel);
key = sys_keywait(cnt - sdl_getTicks(), ecp.cancel);
static void ec7_cb() {
int i, j, y, key = 0, cnt;
int waitcnt = ecp.time == 0 ? 40 : (ecp.time/60);
cnt = get_ecounter();
cnt = sdl_getTicks();
for (i = 0; i < ECA7_D + ecp.h / ECA7_D -1; i++) {
cnt += waitcnt;
for (j = 0; j < min(i + 1, ECA7_D); j++) {
-3
View File
@@ -1,3 +0,0 @@
add_library(Math MODULE Math.c)
install(TARGETS Math DESTINATION lib/xsystem35)
+14 -4
View File
@@ -28,12 +28,13 @@
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "randMT.h"
static int numtblmax;
void RandMTInit() {
static void RandMTInit() {
/*
( Mersenne Twister使用の)
@@ -44,7 +45,7 @@ void RandMTInit() {
DEBUG_COMMAND("Math.RandMTInit %d:\n", p1);
}
void RandMTGet() {
static void RandMTGet() {
/*
1 num
@@ -63,7 +64,7 @@ void RandMTGet() {
DEBUG_COMMAND("Math.RandMTGet %d,%p:\n", num, var);
}
void RandMTMakeNumTable() {
static void RandMTMakeNumTable() {
/*
@@ -76,7 +77,7 @@ void RandMTMakeNumTable() {
DEBUG_COMMAND("Math.RandMTMakeNumTable %d:\n", p1);
}
void RandMTGetNumTable() {
static void RandMTGetNumTable() {
/*
@@ -88,3 +89,12 @@ void RandMTGetNumTable() {
DEBUG_COMMAND("Math.RandMTGetNumTable %d:\n", *var);
}
static const ModuleFunc functions[] = {
{"RandMTGet", RandMTGet},
{"RandMTGetNumTable", RandMTGetNumTable},
{"RandMTInit", RandMTInit},
{"RandMTMakeNumTable", RandMTMakeNumTable},
};
const Module module_Math = {"Math", functions, sizeof(functions) / sizeof(ModuleFunc)};
-3
View File
@@ -1,3 +0,0 @@
add_library(MsgSkip MODULE MsgSkip.c)
install(TARGETS MsgSkip DESTINATION lib/xsystem35)
+65 -33
View File
@@ -1,69 +1,101 @@
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "portab.h"
#include "system.h"
#include "filecheck.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "message.h"
#include "msgskip.h"
#include "utfsjis.h"
static char *msgskipfile;
static boolean valid;
static int action;
void Init() {
int *p1 = getCaliVariable();
int p2 = getCaliValue(); /* ISys3x */
int p3 = getCaliValue();
int p4 = getCaliValue();
static void Init() {
int *p1 = getCaliVariable();
int p2 = getCaliValue(); /* ISys3x */
int p3 = getCaliValue();
int p4 = getCaliValue();
DEBUG_COMMAND_YET("MsgSkip.Init %p,%d,%d,%d:\n", p1, p2, p3, p4);
action = p3;
valid = true;
*p1 = 0;
DEBUG_COMMAND("MsgSkip.Init %p,%d,%d,%d:\n", p1, p2, p3, p4);
}
void Start() {
int *p1 = getCaliVariable();
int p2 = getCaliValue();
static void Start() {
int *p1 = getCaliVariable();
int p2 = getCaliValue();
msgskipfile = strdup(v_str(p2 -1));
DEBUG_COMMAND_YET("MsgSkip.Start %p,%d:\n", p1, p2);
char *fname_utf8 = sjis2utf(svar_get(p2));
char *path = fc_get_path(fname_utf8);
msgskip_init(path);
free(path);
free(fname_utf8);
DEBUG_COMMAND("MsgSkip.Start %p,%d:\n", p1, p2);
}
void SetValid() {
int p1 = getCaliValue();
static void SetValid() {
int p1 = getCaliValue();
valid = p1;
msgskip_pause(!valid);
DEBUG_COMMAND("MsgSkip.SetValid %d:\n", p1);
}
void GetValid() {
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("MsgSkip.GetValid %p:\n", p1);
static void GetValid() {
int *p1 = getCaliVariable();
*p1 = valid;
DEBUG_COMMAND("MsgSkip.GetValid %p:\n", p1);
}
void SetAction() {
int p1 = getCaliValue();
static void SetAction() {
int p1 = getCaliValue();
action = p1;
DEBUG_COMMAND("MsgSkip.SetAcion %d:\n", p1);
}
void GetAction() {
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("MsgSkip.GetAcion %p:\n", p1);
static void GetAction() {
int *p1 = getCaliVariable();
*p1 = action;
DEBUG_COMMAND("MsgSkip.GetAcion %p:\n", p1);
}
void PushStr() {
int p1 = getCaliValue();
static void PushStr() {
int p1 = getCaliValue();
DEBUG_COMMAND_YET("MsgSkip.PushStr %d:\n", p1);
}
void PopStr() {
int p1 = getCaliValue();
static void PopStr() {
int p1 = getCaliValue();
DEBUG_COMMAND_YET("MsgSkip.PopStr %d:\n", p1);
}
static const ModuleFunc functions[] = {
{"GetAction", GetAction},
{"GetValid", GetValid},
{"Init", Init},
{"PopStr", PopStr},
{"PushStr", PushStr},
{"SetAction", SetAction},
{"SetValid", SetValid},
{"Start", Start},
};
const Module module_MsgSkip = {"MsgSkip", functions, sizeof(functions) / sizeof(ModuleFunc)};
-21
View File
@@ -1,21 +0,0 @@
add_library(NIGHTDLL MODULE
NIGHTDLL.c
nt_scenario.c
sactcg.c
sactstring.c
sprite.c
sprite_draw.c
sprite_update.c
sprite_eupdate.c
nt_event.c
nt_msg.c
nt_sel.c
nt_graph.c
nt_sound.c
)
target_compile_options(NIGHTDLL PRIVATE -Wno-pointer-sign -Wno-invalid-source-encoding)
target_link_libraries(NIGHTDLL PRIVATE graph drawtext list)
install(TARGETS NIGHTDLL DESTINATION lib/xsystem35)
+143 -70
View File
@@ -5,6 +5,7 @@
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "night.h"
#include "nt_sound.h"
@@ -19,7 +20,7 @@
night_t nightprv;
void Init(void) { /* 0 */
static void Init(void) { /* 0 */
int *var = getCaliVariable();
int p1 = getCaliValue(); /* ISys3xCG */
int p2 = getCaliValue(); /* ISys3xDIB */
@@ -37,8 +38,8 @@ void Init(void) { /* 0 */
DEBUG_COMMAND_YET("NIGHTDLL.Init %p:\n", var);
}
void InitGame() { /* 1 */
nact->ags.font->antialiase_on = TRUE;
static void InitGame() { /* 1 */
ags_setAntialiasedStringMode(TRUE);
sys_setHankakuMode(2);
nact->msgout = ntmsg_add;
@@ -47,13 +48,13 @@ void InitGame() { /* 1 */
nt_gr_init();
ntmsg_init();
sstr_init();
nt_sstr_init();
DEBUG_COMMAND_YET("NIGHTDLL.InitGame:\n");
}
// メッセージの枠の表示
void SetMsgFrame() { /* 2 */
static void SetMsgFrame() { /* 2 */
int p1 = getCaliValue(); // 0=枠消去, 1=枠あり, 2=中央
ntmsg_set_frame(p1);
@@ -62,7 +63,7 @@ void SetMsgFrame() { /* 2 */
}
// メッセージの表示位置の設定
void SetMsgPlaceMethod(void) { /* 3 */
static void SetMsgPlaceMethod(void) { /* 3 */
int p1 = getCaliValue(); // 0=メッセージ枠内, 1=中央,
// 2=メッセージ枠+顔つき
ntmsg_set_place(p1);
@@ -71,21 +72,21 @@ void SetMsgPlaceMethod(void) { /* 3 */
}
// 未実装?
void SetMsgDrawEffect(void) { /* 4 */
static void SetMsgDrawEffect(void) { /* 4 */
int p1 = getCaliValue(); // 0, 1, 2, 3 (実際にはどれも機能しない?)
DEBUG_COMMAND_YET("NIGHTDLL.SetMsgDrawEffect %d:\n", p1);
}
// 未実装?
void SetMsgClearEffect(void) { /* 5 */
static void SetMsgClearEffect(void) { /* 5 */
int p1 = getCaliValue(); // 0, 1, 2, 4 (実際にはどれも機能しない?)
DEBUG_COMMAND_YET("NIGHTDLL.SetMsgClearEffect %d:\n", p1);
}
// 壁紙CGの設定
void SetWallPaper(void) { /* 6 */
static void SetWallPaper(void) { /* 6 */
int p1 = getCaliValue(); // 壁紙CG番号
nt_gr_set_wallpaper(p1);
@@ -94,7 +95,7 @@ void SetWallPaper(void) { /* 6 */
}
// 背景CGの設定
void SetScenery(void) { /* 7 */
static void SetScenery(void) { /* 7 */
int p1 = getCaliValue(); // 背景GC番号
nt_gr_set_scenery(p1);
@@ -103,7 +104,7 @@ void SetScenery(void) { /* 7 */
}
// 顔CGの設定
void SetFace(void) { /* 8 */
static void SetFace(void) { /* 8 */
int p1 = getCaliValue(); // 顔CG番号
nt_gr_set_face(p1);
@@ -112,7 +113,7 @@ void SetFace(void) { /* 8 */
}
// 立ち絵左の設定
void SetSpriteL(void) { /* 9 */
static void SetSpriteL(void) { /* 9 */
int p1 = getCaliValue(); // 左人物スプライト番号
nt_gr_set_spL(p1);
@@ -121,7 +122,7 @@ void SetSpriteL(void) { /* 9 */
}
// 立ち絵中央の設定
void SetSpriteM(void) { /* 10 */
static void SetSpriteM(void) { /* 10 */
int p1 = getCaliValue(); // 中央人物スプライト番号
nt_gr_set_spM(p1);
@@ -130,7 +131,7 @@ void SetSpriteM(void) { /* 10 */
}
// 立ち絵右の設定
void SetSpriteR(void) { /* 11 */
static void SetSpriteR(void) { /* 11 */
int p1 = getCaliValue(); // 右人物スプライト番号
nt_gr_set_spR(p1);
@@ -139,7 +140,7 @@ void SetSpriteR(void) { /* 11 */
}
// 立ち絵左の設定(季節違い?)
void SetSpriteSeasonL(void) { /* 12 */
static void SetSpriteSeasonL(void) { /* 12 */
int p1 = getCaliValue(); // 左人物スプライト番号
nt_gr_set_spsL(p1);
@@ -148,7 +149,7 @@ void SetSpriteSeasonL(void) { /* 12 */
}
// 立ち絵中央の設定(季節違い?)
void SetSpriteSeasonM(void) { /* 13 */
static void SetSpriteSeasonM(void) { /* 13 */
int p1 = getCaliValue(); // 中央人物スプライト番号
nt_gr_set_spM(p1);
@@ -157,7 +158,7 @@ void SetSpriteSeasonM(void) { /* 13 */
}
// 立ち絵右の設定(季節違い?)
void SetSpriteSeasonR(void) { /* 14 */
static void SetSpriteSeasonR(void) { /* 14 */
int p1 = getCaliValue(); // 右人物スプライト番号
nt_gr_set_spsR(p1);
@@ -166,14 +167,14 @@ void SetSpriteSeasonR(void) { /* 14 */
}
// 改行
void StartNewLine(void) { /* 15 */
static void StartNewLine(void) { /* 15 */
ntmsg_newline();
DEBUG_COMMAND_YET("NIGHTDLL.StartNewLine:\n");
}
// メッセージフォントサイズの設定
void SetFontSize(void) { /* 16 */
static void SetFontSize(void) { /* 16 */
int p1 = getCaliValue(); // メッセージフォントサイズ
night.fontsize = p1;
@@ -182,7 +183,7 @@ void SetFontSize(void) { /* 16 */
}
// フォントの種類の設定
void SetFont(void) { /* 17 */
static void SetFont(void) { /* 17 */
int p1 = getCaliValue(); // 0: ゴシック, 1: 明朝
night.fonttype = p1;
@@ -191,7 +192,7 @@ void SetFont(void) { /* 17 */
}
// 選択肢モード ON
void SetSelMode(void) { /* 18 */
static void SetSelMode(void) { /* 18 */
int p1 = getCaliValue(); // 0, 1(ほとんど0)
night.selmode = p1;
@@ -200,7 +201,7 @@ void SetSelMode(void) { /* 18 */
}
// キー入力待ち後、改ページ
void AnalyzeMessage(void) { /* 19 */
static void AnalyzeMessage(void) { /* 19 */
int *var = getCaliVariable(); // 入力されたキー
*var = ntmsg_ana();
@@ -209,7 +210,7 @@ void AnalyzeMessage(void) { /* 19 */
}
// ~DRAWの効果時間
void SetDrawTime(void) { /* 20 */
static void SetDrawTime(void) { /* 20 */
int p1 = getCaliValue(); // 効果時間 (未使用?)
nt_gr_set_drawtime(p1);
@@ -218,7 +219,7 @@ void SetDrawTime(void) { /* 20 */
}
// 効果つき画面更新
void Draw(void) { /* 21 */
static void Draw(void) { /* 21 */
int p1 = getCaliValue(); // 効果番号
nt_gr_draw(p1);
@@ -227,7 +228,7 @@ void Draw(void) { /* 21 */
}
// 音声データを再生
void SetVoice(void) { /* 22 */
static void SetVoice(void) { /* 22 */
int p1 = getCaliValue(); // ファイル番号
nt_voice_set(p1);
@@ -236,13 +237,13 @@ void SetVoice(void) { /* 22 */
}
// 未使用
void WaitKey(void) { /* 23 */
static void WaitKey(void) { /* 23 */
int p1 = getCaliValue(); //
DEBUG_COMMAND_YET("NIGHTDLL.WaitKey %d:\n", p1);
}
void AddFeeling(void) { /* 24 */
static void AddFeeling(void) { /* 24 */
int p1 = getCaliValue(); // person(1:新開,2:星川,3:百瀬,4:いずみ,5:鏡花,6:真言美,7:マコト
int p2 = getCaliValue(); // val
@@ -250,14 +251,14 @@ void AddFeeling(void) { /* 24 */
}
void SubFeeling(void) { /* 25 */
static void SubFeeling(void) { /* 25 */
int p1 = getCaliValue(); // person
int p2 = getCaliValue(); // val
DEBUG_COMMAND_YET("NIGHTDLL.SubFeeling %d:\n", p1);
}
void CallEvent(void) { /* 26 */
static void CallEvent(void) { /* 26 */
int p1 = getCaliValue(); // 1, 2 (Event Number)
nt_sco_callevent(p1);
@@ -265,7 +266,7 @@ void CallEvent(void) { /* 26 */
DEBUG_COMMAND_YET("NIGHTDLL.CallEvent %d:\n", p1);
}
void ScreenCG(void) { /* 27 */
static void ScreenCG(void) { /* 27 */
/*
CG surface0 BlendScreen
@@ -284,7 +285,7 @@ void ScreenCG(void) { /* 27 */
DEBUG_COMMAND_YET("NIGHTDLL.ScreenCG %d,%d,%d:\n", x, y, no);
}
void RunGameMain(void) { /* 28 */
static void RunGameMain(void) { /* 28 */
int *p1 = getCaliVariable(); // result
int p2 = getCaliValue(); // month
int p3 = getCaliValue(); // day
@@ -300,7 +301,7 @@ void RunGameMain(void) { /* 28 */
DEBUG_COMMAND_YET("NIGHTDLL.RunGameMain %p,%d,%d,%d,%d:\n", p1, p2, p3, p4, p5);
}
void CheckNewGame(void) { /* 29 */
static void CheckNewGame(void) { /* 29 */
int *p1 = getCaliVariable();
*p1 = 0;
@@ -308,21 +309,21 @@ void CheckNewGame(void) { /* 29 */
DEBUG_COMMAND_YET("NIGHTDLL.CheckNewGame %p:\n", p1);
}
void SaveStartData(void) { /* 30 */
static void SaveStartData(void) { /* 30 */
DEBUG_COMMAND_YET("NIGHTDLL.SaveStartData:\n");
}
void PrintExitSystem(void) { /* 31 */
static void PrintExitSystem(void) { /* 31 */
DEBUG_COMMAND_YET("NIGHTDLL.PrintExitSystem:\n");
}
void SetCalendar(void) { /* 32 */
static void SetCalendar(void) { /* 32 */
int p1 = getCaliValue(); // 0, 1, 2
DEBUG_COMMAND_YET("NIGHTDLL.SetCalendar %d:\n", p1);
}
void SetDate(void) { /* 33 */
static void SetDate(void) { /* 33 */
int p1 = getCaliValue(); // month
int p2 = getCaliValue(); // day
int p3 = getCaliValue(); // day of week
@@ -334,7 +335,7 @@ void SetDate(void) { /* 33 */
DEBUG_COMMAND_YET("NIGHTDLL.SetDate %d,%d,%d:\n", p1, p2, p3);
}
void GetDate(void) { /* 34 */
static void GetDate(void) { /* 34 */
int *p1 = getCaliVariable(); // month
int *p2 = getCaliVariable(); // day
int *p3 = getCaliVariable(); // day of weeek
@@ -346,11 +347,11 @@ void GetDate(void) { /* 34 */
DEBUG_COMMAND_YET("NIGHTDLL.GetDate %p,%p,%p:\n", p1, p2, p3);
}
void SelectGameLevel(void) { /* 35 */
static void SelectGameLevel(void) { /* 35 */
DEBUG_COMMAND_YET("NIGHTDLL.SelectGameLevel:\n");
}
void RunEventDungeon(void) { /* 36 */
static void RunEventDungeon(void) { /* 36 */
int *p1 = getCaliVariable();
int p2 = getCaliValue();
@@ -359,14 +360,14 @@ void RunEventDungeon(void) { /* 36 */
DEBUG_COMMAND_YET("NIGHTDLL.RunEventDungeon %p,%d:\n", p1, p2);
}
void RunEventBattle(void) { /* 37 */
static void RunEventBattle(void) { /* 37 */
int p1 = getCaliValue(); // 実際には機能しない?
DEBUG_COMMAND_YET("NIGHTDLL.RunEventBattle %d:\n", p1);
}
// CD再生開始
void CDPlay(void) { /* 38 */
static void CDPlay(void) { /* 38 */
int p1 = getCaliValue(); // no
nt_cd_play(p1);
@@ -375,7 +376,7 @@ void CDPlay(void) { /* 38 */
}
// CD再生停止
void CDStop(void) { /* 39 */
static void CDStop(void) { /* 39 */
int p1 = getCaliValue(); // time(msec)
nt_cd_stop(p1);
@@ -384,7 +385,7 @@ void CDStop(void) { /* 39 */
}
// CDのmute
void CDMute(void) { /* 40 */
static void CDMute(void) { /* 40 */
int p1 = getCaliValue(); // 0: mute off, 1: mute on
nt_cd_mute(p1 == 0 ? FALSE : TRUE);
@@ -393,7 +394,7 @@ void CDMute(void) { /* 40 */
}
// ch に効果音番号をセット
void SoundEffectSetWave(void) { /* 41 */
static void SoundEffectSetWave(void) { /* 41 */
int p1 = getCaliValue(); // ch
int p2 = getCaliValue(); // linkno
@@ -403,7 +404,7 @@ void SoundEffectSetWave(void) { /* 41 */
}
// ch にくり返し数をセット
void SoundEffectSetLoop(void) { /* 42 */
static void SoundEffectSetLoop(void) { /* 42 */
int p1 = getCaliValue(); // ch
int p2 = getCaliValue(); // numloop
@@ -413,7 +414,7 @@ void SoundEffectSetLoop(void) { /* 42 */
}
// ch に音量をセット
void SoundEffectSetVolume(void) { /* 43 */
static void SoundEffectSetVolume(void) { /* 43 */
int p1 = getCaliValue(); // ch
int p2 = getCaliValue(); // vol
@@ -423,7 +424,7 @@ void SoundEffectSetVolume(void) { /* 43 */
}
// 効果音の再生を終るまで待つか待たないか?
void SoundEffectSetSyncFlag(void) { /* 44 */
static void SoundEffectSetSyncFlag(void) { /* 44 */
int p1 = getCaliValue(); // ch
int p2 = getCaliValue(); // 0: 終るまで待たない, 1: 待つ
@@ -433,7 +434,7 @@ void SoundEffectSetSyncFlag(void) { /* 44 */
}
// ch の効果音を再生
void SoundEffectPlay(void) { /* 45 */
static void SoundEffectPlay(void) { /* 45 */
int p1 = getCaliValue(); // ch
nt_snd_play(p1);
@@ -442,7 +443,7 @@ void SoundEffectPlay(void) { /* 45 */
}
// ch の効果音を停止
void SoundEffectStop(void) { /* 46 */
static void SoundEffectStop(void) { /* 46 */
int p1 = getCaliValue(); // ch
int p2 = getCaliValue(); // time (止まるまでの時間)
@@ -452,7 +453,7 @@ void SoundEffectStop(void) { /* 46 */
}
// 全てのチャンネルの再生を停止
void SoundEffectStopAll(void) { /* 47 */
static void SoundEffectStopAll(void) { /* 47 */
int p1 = getCaliValue(); // time (止まるまでの時間)
nt_snd_stopall(p1);
@@ -460,86 +461,86 @@ void SoundEffectStopAll(void) { /* 47 */
DEBUG_COMMAND_YET("NIGHTDLL.SoundEffectStopAll %d:\n", p1);
}
void RunSoundMode(void) { /* 48 */
static void RunSoundMode(void) { /* 48 */
DEBUG_COMMAND_YET("NIGHTDLL.RunSoundMode:\n");
}
void RunMapEditor(void) { /* 49 */
static void RunMapEditor(void) { /* 49 */
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("NIGHTDLL.RunMapEditor %p:\n", p1);
}
void VisualListClear(void) { /* 50 */
static void VisualListClear(void) { /* 50 */
DEBUG_COMMAND_YET("NIGHTDLL.VisualListClear:\n");
}
void VisualListAdd(void) { /* 51 */
static void VisualListAdd(void) { /* 51 */
int p1 = getCaliValue();
DEBUG_COMMAND_YET("NIGHTDLL.VisualListAdd %d:\n", p1);
}
void GetLocalCountCG(void) { /* 52 */
static void GetLocalCountCG(void) { /* 52 */
int *p1 = getCaliVariable();
int p2 = getCaliValue();
DEBUG_COMMAND_YET("NIGHTDLL.GetLocalCountCG %p,%d:\n", p1, p2);
}
void PlayMemory(void) { /* 53 */
static void PlayMemory(void) { /* 53 */
int *p1 = getCaliVariable(); // 回想ページ
int *p2 = getCaliVariable(); // 回想RESULT
DEBUG_COMMAND_YET("NIGHTDLL.PlayMemory %p,%p:\n", p1, p2);
}
void GetEventFlagTotal(void) { /* 54 */
static void GetEventFlagTotal(void) { /* 54 */
int *p1 = getCaliVariable();
int p2 = getCaliValue();
DEBUG_COMMAND_YET("NIGHTDLL.GetEventFlagTotal %p,%d:\n", p1, p2);
}
void SetPlayerName(void) { /* 55 */
static void SetPlayerName(void) { /* 55 */
int p1 = getCaliValue();
DEBUG_COMMAND_YET("NIGHTDLL.SetPlayerName %d:\n", p1);
}
void GetPlayerName(void) { /* 56 */
static void GetPlayerName(void) { /* 56 */
int p1 = getCaliValue();
DEBUG_COMMAND_YET("NIGHTDLL.GetPlayerName %d:\n", p1);
}
void SaveGame(void) { /* 57 */
static void SaveGame(void) { /* 57 */
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("NIGHTDLL.SaveGame %p:\n", p1);
}
void LoadGame(void) { /* 58 */
static void LoadGame(void) { /* 58 */
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("NIGHTDLL.LoadGame %p:\n", p1);
}
void ExistSaveData(void) { /* 59 */
static void ExistSaveData(void) { /* 59 */
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("NIGHTDLL.ExistSaveData %p:\n", p1);
}
void ExistStartData(void) { /* 60 */
static void ExistStartData(void) { /* 60 */
int *p1 = getCaliVariable();
DEBUG_COMMAND_YET("NIGHTDLL.ExistStartData %p:\n", p1);
}
void SetAreaData(void) { /* 61 */
static void SetAreaData(void) { /* 61 */
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
@@ -547,27 +548,27 @@ void SetAreaData(void) { /* 61 */
DEBUG_COMMAND_YET("NIGHTDLL.SetAreaData %d,%d,%d:\n", p1, p2, p3);
}
void RunBattleTest(void) { /* 62 */
static void RunBattleTest(void) { /* 62 */
DEBUG_COMMAND_YET("NIGHTDLL.RunBattleTest:\n");
}
void RunTrainingTest(void) { /* 63 */
static void RunTrainingTest(void) { /* 63 */
DEBUG_COMMAND_YET("NIGHTDLL.RunTrainingTest:\n");
}
void TestEventCall(void) { /* 64 */
static void TestEventCall(void) { /* 64 */
DEBUG_COMMAND_YET("NIGHTDLL.TestEventCall:\n");
}
void Test(void) { /* 65 */
static void Test(void) { /* 65 */
DEBUG_COMMAND_YET("NIGHTDLL.Test:\n");
}
void DebugScenario(void) { /* 66 */
static void DebugScenario(void) { /* 66 */
DEBUG_COMMAND_YET("NIGHTDLL.DebugScenario:\n");
}
void GetDLLTime(void) { /* 67 */
static void GetDLLTime(void) { /* 67 */
int *p1 = getCaliVariable();
int *p2 = getCaliVariable();
int *p3 = getCaliVariable();
@@ -579,3 +580,75 @@ void GetDLLTime(void) { /* 67 */
DEBUG_COMMAND_YET("NIGHTDLL.GetDLLTime %p,%p,%p,%p,%p,%p,%p:\n", p1, p2, p3, p4, p5, p6, p7);
}
static const ModuleFunc functions[] = {
{"AddFeeling", AddFeeling},
{"AnalyzeMessage", AnalyzeMessage},
{"CDMute", CDMute},
{"CDPlay", CDPlay},
{"CDStop", CDStop},
{"CallEvent", CallEvent},
{"CheckNewGame", CheckNewGame},
{"DebugScenario", DebugScenario},
{"Draw", Draw},
{"ExistSaveData", ExistSaveData},
{"ExistStartData", ExistStartData},
{"GetDLLTime", GetDLLTime},
{"GetDate", GetDate},
{"GetEventFlagTotal", GetEventFlagTotal},
{"GetLocalCountCG", GetLocalCountCG},
{"GetPlayerName", GetPlayerName},
{"Init", Init},
{"InitGame", InitGame},
{"LoadGame", LoadGame},
{"PlayMemory", PlayMemory},
{"PrintExitSystem", PrintExitSystem},
{"RunBattleTest", RunBattleTest},
{"RunEventBattle", RunEventBattle},
{"RunEventDungeon", RunEventDungeon},
{"RunGameMain", RunGameMain},
{"RunMapEditor", RunMapEditor},
{"RunSoundMode", RunSoundMode},
{"RunTrainingTest", RunTrainingTest},
{"SaveGame", SaveGame},
{"SaveStartData", SaveStartData},
{"ScreenCG", ScreenCG},
{"SelectGameLevel", SelectGameLevel},
{"SetAreaData", SetAreaData},
{"SetCalendar", SetCalendar},
{"SetDate", SetDate},
{"SetDrawTime", SetDrawTime},
{"SetFace", SetFace},
{"SetFont", SetFont},
{"SetFontSize", SetFontSize},
{"SetMsgClearEffect", SetMsgClearEffect},
{"SetMsgDrawEffect", SetMsgDrawEffect},
{"SetMsgFrame", SetMsgFrame},
{"SetMsgPlaceMethod", SetMsgPlaceMethod},
{"SetPlayerName", SetPlayerName},
{"SetScenery", SetScenery},
{"SetSelMode", SetSelMode},
{"SetSpriteL", SetSpriteL},
{"SetSpriteM", SetSpriteM},
{"SetSpriteR", SetSpriteR},
{"SetSpriteSeasonL", SetSpriteSeasonL},
{"SetSpriteSeasonM", SetSpriteSeasonM},
{"SetSpriteSeasonR", SetSpriteSeasonR},
{"SetVoice", SetVoice},
{"SetWallPaper", SetWallPaper},
{"SoundEffectPlay", SoundEffectPlay},
{"SoundEffectSetLoop", SoundEffectSetLoop},
{"SoundEffectSetSyncFlag", SoundEffectSetSyncFlag},
{"SoundEffectSetVolume", SoundEffectSetVolume},
{"SoundEffectSetWave", SoundEffectSetWave},
{"SoundEffectStop", SoundEffectStop},
{"SoundEffectStopAll", SoundEffectStopAll},
{"StartNewLine", StartNewLine},
{"SubFeeling", SubFeeling},
{"Test", Test},
{"TestEventCall", TestEventCall},
{"VisualListAdd", VisualListAdd},
{"VisualListClear", VisualListClear},
{"WaitKey", WaitKey},
};
const Module module_NIGHTDLL = {"NIGHTDLL", functions, sizeof(functions) / sizeof(ModuleFunc)};
-1
View File
@@ -4,7 +4,6 @@
#include "portab.h"
#include "system.h"
#include "counter.h"
#include "menu.h"
#include "input.h"
#include "nact.h"
+34 -36
View File
@@ -39,8 +39,8 @@ void nt_gr_set_wallpaper(int no) {
sprite_t *sp = night.sp[SPNO_WALL];
if (sp) {
sp_remove_updatelist(sp);
sp_free(sp);
nt_sp_remove_updatelist(sp);
nt_sp_free(sp);
}
if (no == 1013 && nt_sco_is_natsu()) {
@@ -51,12 +51,12 @@ void nt_gr_set_wallpaper(int no) {
no = 1012;
}
sp = sp_new(SPNO_WALL, no, 0, 0, SPRITE_WP);
sp_add_updatelist(sp);
sp = nt_sp_new(SPNO_WALL, no, 0, 0, SPRITE_WP);
nt_sp_add_updatelist(sp);
if (no == 0) {
sp->cursize.width = sf0->width;
sp->cursize.height = sf0->height;
sp->update = sp_draw_wall;
sp->update = nt_sp_draw_wall;
}
night.sp[SPNO_WALL] = sp;
@@ -66,15 +66,15 @@ void nt_gr_set_scenery(int no) {
sprite_t *sp = night.sp[SPNO_SCENERY];
if (sp) {
sp_remove_updatelist(sp);
sp_free(sp);
nt_sp_remove_updatelist(sp);
nt_sp_free(sp);
sp = NULL;
}
if (no) {
sp = sp_new(SPNO_SCENERY, no, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp_set_loc(sp, SCENERY_LOC_X, SCENERY_LOC_Y);
sp = nt_sp_new(SPNO_SCENERY, no, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
nt_sp_set_loc(sp, SCENERY_LOC_X, SCENERY_LOC_Y);
}
night.sp[SPNO_SCENERY] = sp;
@@ -84,14 +84,14 @@ void nt_gr_set_face(int no) {
sprite_t *sp = night.sp[SPNO_FACE];
if (sp) {
sp_remove_updatelist(sp);
sp_free(sp);
nt_sp_remove_updatelist(sp);
nt_sp_free(sp);
sp = NULL;
}
if (no) {
sp = sp_new(SPNO_FACE, no, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp_set_loc(sp, FACE_LOC_X, FACE_LOC_Y);
sp = nt_sp_new(SPNO_FACE, no, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
nt_sp_set_loc(sp, FACE_LOC_X, FACE_LOC_Y);
night.msgplace = 2;
} else {
night.msgplace = 0;
@@ -103,14 +103,14 @@ void nt_gr_set_spL(int no) {
sprite_t *sp = night.sp[SPNO_TACHI_L];
if (sp) {
sp_remove_updatelist(sp);
sp_free(sp);
nt_sp_remove_updatelist(sp);
nt_sp_free(sp);
sp = NULL;
}
if (no) {
sp = sp_new(SPNO_TACHI_L, no, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp_set_loc(sp, TACHI_L_LOC_X, TACHI_L_LOC_Y);
sp = nt_sp_new(SPNO_TACHI_L, no, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
nt_sp_set_loc(sp, TACHI_L_LOC_X, TACHI_L_LOC_Y);
}
night.sp[SPNO_TACHI_L] = sp;
}
@@ -119,14 +119,14 @@ void nt_gr_set_spM(int no) {
sprite_t *sp = night.sp[SPNO_TACHI_M];
if (sp) {
sp_remove_updatelist(sp);
sp_free(sp);
nt_sp_remove_updatelist(sp);
nt_sp_free(sp);
sp = NULL;
}
if (no) {
sp = sp_new(SPNO_TACHI_M, no, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp_set_loc(sp, TACHI_M_LOC_X, TACHI_M_LOC_Y);
sp = nt_sp_new(SPNO_TACHI_M, no, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
nt_sp_set_loc(sp, TACHI_M_LOC_X, TACHI_M_LOC_Y);
}
night.sp[SPNO_TACHI_M] = sp;
}
@@ -135,14 +135,14 @@ void nt_gr_set_spR(int no) {
sprite_t *sp = night.sp[SPNO_TACHI_R];
if (sp) {
sp_remove_updatelist(sp);
sp_free(sp);
nt_sp_remove_updatelist(sp);
nt_sp_free(sp);
sp = NULL;
}
if (no) {
sp = sp_new(SPNO_TACHI_R, no, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp_set_loc(sp, TACHI_R_LOC_X, TACHI_R_LOC_Y);
sp = nt_sp_new(SPNO_TACHI_R, no, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
nt_sp_set_loc(sp, TACHI_R_LOC_X, TACHI_R_LOC_Y);
}
night.sp[SPNO_TACHI_R] = sp;
}
@@ -178,23 +178,21 @@ void nt_gr_draw(int effectno) {
// 全消し
break;
case 1:
sp_update_all(TRUE);
nt_sp_update_all(TRUE);
break;
default:
if (night.waitskiplv > 1) {
sp_update_all(TRUE);
nt_sp_update_all(TRUE);
break;
}
//sp_eupdate(effectno, effecttime, TRUE);
sp_eupdate(effectno, 1000, TRUE);
//nt_sp_eupdate(effectno, effecttime, TRUE);
nt_sp_eupdate(effectno, 1000, TRUE);
}
}
void nt_gr_screencg(int no, int x, int y) {
surface_t *sf;
ags_sync();
sf = sf_loadcg_no(no -1);
gre_BlendScreen(sf0, x, y, sf0, x, y, sf, 0, 0, sf->width, sf->height);
+54 -71
View File
@@ -6,7 +6,7 @@
#include "portab.h"
#include "system.h"
#include "counter.h"
#include "sdl_core.h"
#include "utfsjis.h"
#include "ags.h"
#include "nact.h"
@@ -17,12 +17,14 @@
#include "nt_msg.h"
#include "sprite.h"
#include "sactcg.h"
#include "sjisname.h"
#include "sactstring.h"
extern int ntsel_dosel(void);
#define SNAME_RYO "亮    "
#define SNAME_RYO_DEF "亮"
// 通常メッセージ表示位置と大きさ
#define MSGFRAME_0_X 6
#define MSGFRAME_0_Y 347
@@ -67,34 +69,34 @@ void ntmsg_init() {
sprite_t *sp;
// メッセージスプライト
sp = night.sp[SPNO_MSGFRAME_FG] = sp_msg_new(SPNO_MSGFRAME_FG, 0, 0, sf0->width, sf0->height);
sp_add_updatelist(sp);
sp = night.sp[SPNO_MSGFRAME_FG] = nt_sp_msg_new(SPNO_MSGFRAME_FG, 0, 0, sf0->width, sf0->height);
nt_sp_add_updatelist(sp);
// メッセージ背景用CG
sp = night.sp[SPNO_MSGFRAME_BG] = sp_new(SPNO_MSGFRAME_BG, CGNO_MSGFRAME_LCG, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp = night.sp[SPNO_MSGFRAME_BG] = nt_sp_new(SPNO_MSGFRAME_BG, CGNO_MSGFRAME_LCG, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
// 文字背景CG作成
scg_create(CGNO_MSGFR_BG,
nt_scg_create(CGNO_MSGFR_BG,
sf0->width, sf0->height,
0, 0, 0, 255);
// night.cg[CGNO_MSGFR_BG]->refcnt++;
// 文字背景CGのためのsprite
sp = night.sp[SPNO_MSGBG] = sp_new(SPNO_MSGBG, CGNO_MSGFR_BG, 0, 0, SPRITE_NORMAL);
sp_add_updatelist(sp);
sp = night.sp[SPNO_MSGBG] = nt_sp_new(SPNO_MSGBG, CGNO_MSGFR_BG, 0, 0, SPRITE_NORMAL);
nt_sp_add_updatelist(sp);
// キー入力アニメーションCG作成
scg_cut(CGNO_MSGHAK_1, CGNO_MSGHAK_LCG, 0, 0, 9, 9);
nt_scg_cut(CGNO_MSGHAK_1, CGNO_MSGHAK_LCG, 0, 0, 9, 9);
//night.cg[CGNO_MSGHAK_1]->refcnt++;
scg_cut(CGNO_MSGHAK_2, CGNO_MSGHAK_LCG, 0, 9, 9, 9);
nt_scg_cut(CGNO_MSGHAK_2, CGNO_MSGHAK_LCG, 0, 9, 9, 9);
//night.cg[CGNO_MSGHAK_2]->refcnt++;
sp = night.sp[SPNO_MSG_KEYANIM] = sp_new(SPNO_MSG_KEYANIM, CGNO_MSGHAK_1, CGNO_MSGHAK_2, 0, SPRITE_ANIME);
sp = night.sp[SPNO_MSG_KEYANIM] = nt_sp_new(SPNO_MSG_KEYANIM, CGNO_MSGHAK_1, CGNO_MSGHAK_2, 0, SPRITE_ANIME);
sp->u.anime.interval = HAKANIM_INTERVAL;
sp_add_updatelist(sp);
sp_set_loc(sp, HAKANIM_LOC_X, HAKANIM_LOC_Y);
sp_set_show(sp, FALSE);
sp->update = sp_draw_scg;
nt_sp_add_updatelist(sp);
nt_sp_set_loc(sp, HAKANIM_LOC_X, HAKANIM_LOC_Y);
nt_sp_set_show(sp, FALSE);
sp->update = nt_sp_draw_scg;
@@ -102,7 +104,7 @@ void ntmsg_init() {
// 主人公名前
sstr_regist_replace(SNAME_RYO, SNAME_RYO_DEF);
nt_sstr_regist_replace(fromUTF8(SNAME_RYO), fromUTF8(SNAME_RYO_DEF));
night.msg.cbmove = cb_mousemove;
night.msg.cbrelease = cb_keyrelease;
@@ -129,14 +131,14 @@ void ntmsg_set_frame(int type) {
switch(type) {
case 0:
sp_set_show(night.sp[SPNO_MSGBG], FALSE);
sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE);
sp_set_show(night.sp[SPNO_MSGFRAME_FG], FALSE);
nt_sp_set_show(night.sp[SPNO_MSGBG], FALSE);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], FALSE);
break;
case 1:
sp_set_show(night.sp[SPNO_MSGBG], TRUE);
sp_set_show(night.sp[SPNO_MSGFRAME_BG], TRUE);
sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE);
nt_sp_set_show(night.sp[SPNO_MSGBG], TRUE);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], TRUE);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE);
gr_fill(sf, MSGFRAME_0_X, MSGFRAME_0_Y,
MSGFRAME_0_WIDTH, MSGFRAME_0_HEIGHT,
@@ -144,12 +146,12 @@ void ntmsg_set_frame(int type) {
gr_fill_alpha_map(sf, MSGFRAME_0_X, MSGFRAME_0_Y,
MSGFRAME_0_WIDTH, MSGFRAME_0_HEIGHT, 192);
ntmsg_clear(SPNO_MSGFRAME_FG);
sp_update_all(TRUE);
nt_sp_update_all(TRUE);
break;
case 2:
sp_set_show(night.sp[SPNO_MSGBG], TRUE);
sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE);
sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE);
nt_sp_set_show(night.sp[SPNO_MSGBG], TRUE);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], FALSE);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], TRUE);
gr_fill(sf, MSGFRAME_1_X, MSGFRAME_1_Y,
MSGFRAME_1_WIDTH, MSGFRAME_1_HEIGHT,
@@ -157,7 +159,7 @@ void ntmsg_set_frame(int type) {
gr_fill_alpha_map(sf, MSGFRAME_1_X, MSGFRAME_1_Y,
MSGFRAME_1_WIDTH, MSGFRAME_1_HEIGHT, 128);
ntmsg_clear(SPNO_MSGFRAME_FG);
sp_update_all(TRUE);
nt_sp_update_all(TRUE);
break;
}
@@ -179,19 +181,13 @@ void ntmsg_newline() {
ntmsg_add(buf);
}
void ntmsg_add(char *msg) {
void ntmsg_add(const char *msg) {
int len;
WARNING("len = %d\n", strlen(msg));
SACT_DEBUG("len = %d\n", strlen(msg));
if (msg[0] == '\0') return;
if (0) {
char *b = sjis2lang(msg);
fprintf(stderr, "add msg '%s'\n", b);
free(b);
}
len = MSGBUFMAX - (int)strlen(night.msgbuf);
if (len < 0) {
WARNING("buf shortage (%d)\n", len);
@@ -210,12 +206,12 @@ int ntmsg_ana(void) {
} else {
// msg newpage
ntmsg_out(SPNO_MSGFRAME_FG, night.fontsize, 255, 255, 255, night.fonttype, 0, 2);
sp_update_clipped();
nt_sp_update_clipped();
ret = ntmsg_keywait();
// clear msgsprite
ntmsg_clear(SPNO_MSGFRAME_FG);
//sp_update_clipped();
//nt_sp_update_clipped();
}
night.selmode = -1;
@@ -234,7 +230,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
// shortcut
sp = night.sp[wNum];
msg = sstr_replacestr(night.msgbuf);
msg = nt_sstr_replacestr(night.msgbuf);
// 文字アラインメントの調整
set_align(msg, sp, wSize);
@@ -245,7 +241,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
char mbuf[20];
int cw, delta, wcnt;
wcnt = get_high_counter(SYSTEMCOUNTER_MSEC);
wcnt = sdl_getTicks();
mbuf[0] = '\0';
msg = get_char(msg, mbuf, sizeof(mbuf) -1);
@@ -258,12 +254,6 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
dt_setfont(wFont, wSize);
if (1) {
char *b = sjis2lang(mbuf);
fprintf(stderr, "msg '%s'\n", b);
free(b);
}
cw = dt_drawtext_col(sp->u.msg.canvas,
sp->u.msg.dspcur.x,
sp->u.msg.dspcur.y,
@@ -273,18 +263,18 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
needupdate = TRUE;
if (wSpeed > 0) {
sp_updateme_part(sp,
nt_sp_updateme_part(sp,
sp->u.msg.dspcur.x,
sp->u.msg.dspcur.y,
cw,
wSize);
sp_update_clipped();
nt_sp_update_clipped();
needupdate = FALSE;
// keywait
delta = get_high_counter(SYSTEMCOUNTER_MSEC) - wcnt;
delta = sdl_getTicks() - wcnt;
if (delta < wSpeed) {
if (sys_keywait(wSpeed - delta, FALSE)) {
if (sys_keywait(wSpeed - delta, KEYWAIT_NONCANCELABLE)) {
wSpeed = 0;
}
@@ -299,9 +289,9 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
// Waitなしの出力は最後にupdate
if (needupdate) {
uparea.width = sp->cursize.width;
uparea.height = min(sp->cursize.height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace);
sp_updateme_part(sp, uparea.x, uparea.y, uparea.width, uparea.height);
uparea.w = sp->cursize.width;
uparea.h = min(sp->cursize.height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace);
nt_sp_updateme_part(sp, uparea.x, uparea.y, uparea.w, uparea.h);
}
}
@@ -322,15 +312,15 @@ static int ntmsg_keywait() {
night.waittype = KEYWAIT_MESSAGE;
night.waitkey = -1;
while (night.waitkey == -1) {
int st = get_high_counter(SYSTEMCOUNTER_MSEC);
while (night.waitkey == -1 && !nact->is_quit) {
int st = sdl_getTicks();
int interval = 25;
if (!night.zhiding) {
interval = night.sp[SPNO_MSG_KEYANIM]->u.anime.interval;
hakanim(i++);
}
sys_keywait(interval - (get_high_counter(SYSTEMCOUNTER_MSEC) - st), FALSE);
sys_keywait(interval - (sdl_getTicks() - st), KEYWAIT_NONCANCELABLE);
}
night.waittype = KEYWAIT_NONE;
@@ -379,22 +369,15 @@ static void set_align(char *msg, sprite_t *sp, int wSize) {
}
static BYTE *get_char(BYTE *msg, char *mbuf, int bufmax) {
int c1;
// 改行
if (msg[0] == '\n') {
mbuf[0] = '\n';
mbuf[1] = '\0';
return msg +1;
}
c1 = *msg++;
*mbuf++ = c1;
if ((c1 >= 0x81 && c1 < 0xa0) || (c1 >= 0xe0 && c1 <= 0xee)) {
BYTE *p = advance_char(msg, nact->encoding);
while (msg < p)
*mbuf++ = *msg++;
}
*mbuf = '\0';
return msg;
@@ -455,8 +438,8 @@ static void hakanim(int i) {
sp->curcg = sp->cg2;
}
sp->show = TRUE;
sp_updateme(sp);
sp_update_clipped();
nt_sp_updateme(sp);
nt_sp_update_clipped();
sp->show = show;
}
@@ -469,8 +452,8 @@ int ntmsg_update(sprite_t *sp, MyRectangle *r) {
// -> 説明スプライトのように、SetShowされたときに対応できないからだめ
//if (sact.msgbufempty) return OK;
update.width = r->width;
update.height = r->height;
update.width = r->w;
update.height = r->h;
dx = sp->cur.x - r->x;
dy = sp->cur.y - r->y;
@@ -489,7 +472,7 @@ int ntmsg_update(sprite_t *sp, MyRectangle *r) {
gre_BlendUseAMap(sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate);
WARNING("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d\n",
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d\n",
sp->no, sx, sy, w, h, dx, dy);
return OK;
@@ -509,5 +492,5 @@ static void ntmsg_clear(int wNum) {
memset(sf->pixel, 0, sf->bytes_per_line * sf->height);
memset(sf->alpha, 0, sf->width * sf->height);
sp_updateme(sp);
nt_sp_updateme(sp);
}
+1 -1
View File
@@ -5,7 +5,7 @@ extern void ntmsg_init();
extern void ntmsg_set_frame(int type);
extern void ntmsg_set_place(int type);
extern void ntmsg_newline();
extern void ntmsg_add(char *msg);
extern void ntmsg_add(const char *msg);
extern int ntmsg_ana(void);
extern int ntmsg_update(sprite_t *sp, MyRectangle *r);

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