somewhatlurker
b5b0af0e15
pause: pause on focus lost (+ some minor cleanup)
2019-10-23 11:17:58 +11:00
somewhatlurker
0f5745cde1
pause: use cross to leave sub-menu instead of triangle
2019-10-23 11:11:16 +11:00
somewhatlurker
bb20f55e1c
tlac: rename some text drawing stuff to be more correct
2019-10-23 11:06:56 +11:00
somewhatlurker
d5b184414a
pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
2019-10-23 08:26:27 +11:00
somewhatlurker
6bbc1fce5f
pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
...
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker
01a089d1f4
pause: add slider input filtering
2019-10-23 07:32:19 +11:00
somewhatlurker
3ae348e966
pause: more cleanup
2019-10-23 06:02:34 +11:00
somewhatlurker
98a6fec7ac
pause: menu code cleanup
2019-10-23 05:36:27 +11:00
somewhatlurker
d7ca0637f5
pause: better input filtering
...
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker
942de967ce
pause: fix button icons remaining when UI is hidden
2019-10-22 05:42:52 +11:00
somewhatlurker
6acaed6f3a
pause disable broken restart button
2019-10-22 05:39:37 +11:00
somewhatlurker
68c03689c0
pause: don't click the restart button. I warned you.
2019-10-22 03:50:17 +11:00
somewhatlurker
84352bbbfa
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
a90ae09e11
tlac drawing: lots of const on pointers
2019-10-21 21:53:26 +11:00
somewhatlurker
c7d1982dbe
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
6899c278f4
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
7c308c1f24
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
b017382580
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
59c8d164ad
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
b4ee82a643
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
af7140b9e5
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
783f768650
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
39d2f18c3f
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
f7076adcb8
pause: add missing string include
2019-10-21 01:39:21 +11:00
somewhatlurker
487c63a632
shaderpatch: fix crashing(?)
2019-10-21 01:33:59 +11:00
somewhatlurker
8edbf92649
pause: add SE volume submenu, improve some state management
2019-10-21 01:20:44 +11:00
somewhatlurker
cc183348e4
pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped
2019-10-20 19:58:09 +11:00
somewhatlurker
d8ac3bbd67
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
3c7768c147
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
d768fa40f3
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
030850a6dd
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00
somewhatlurker
41f8aa6d3c
Merge branch 'master' of somewhatlurker/PD-Loader into master
2019-10-18 08:06:22 +00:00
somewhatlurker
3ee6484bb0
score saver: fix insurance update check
2019-10-18 19:05:20 +11:00
somewhatlurker
f99769e6e9
score_saver: don't block game loading when scores aren't loaded -- just delay score loading
2019-10-16 10:58:27 +11:00
somewhatlurker
400c17573c
score saver: detect SUB_GAME_SEL as in pv menu for update
2019-10-16 10:27:47 +11:00
somewhatlurker
384a34e78c
sync DivaSound (ASIO config UI)
2019-10-16 10:13:01 +11:00
somewhatlurker
d95fc70b2d
remove 32 bit configurations, re-enable exception handling but with FH4 disabled
...
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
2019-10-16 09:19:43 +11:00
lybxlpsv
8304a6d43d
[TLAC] Add dllexport to change current window handle
2019-10-16 00:01:11 +07:00
nastys
8edf8c9175
No more VCRUNTIME140_1.dll
2019-10-15 17:42:56 +02:00
nastys
f81b7bd67a
Add readme
2019-10-15 17:12:28 +02:00
nastys
0cef838a8f
Reduce DivaMovie debugging info
2019-10-15 15:40:23 +02:00
nastys
c01c189677
Detect Wine
2019-10-14 22:19:42 +02:00
somewhatlurker
ca79d4aa87
move render resolution into render (from TLAC), change some internal resolution options, add "match window" internal resolution option, add "match screen" window resolution option
2019-10-15 06:50:43 +11:00
nastys
fba0ce6d09
New launcher background
2019-10-13 22:57:19 +02:00
somewhatlurker
57e7392b8d
move disable debug cursor patch to patches
...
now it doesn't rely on checking for a separate patch that could change (break things)
2019-10-14 02:37:09 +11:00
nastys
b730916e62
Separate menu D-Pad bindings
2019-10-13 17:32:19 +02:00
nastys
6295d4a238
Update PSEUDO patch
2019-10-13 15:31:09 +02:00
nastys
798d57d860
Add partial PSEUDO unlock patch
2019-10-13 15:12:45 +02:00
nastys
5b0e662e6b
Disable debug cursor if the system one is enabled (thanks to somewhatlurker)
2019-10-13 02:35:02 +02:00
nastys
42bee2ffaf
Timer patches
2019-10-13 02:10:42 +02:00