Commit Graph
207 Commits
Author SHA1 Message Date
somewhatlurker b5b0af0e15 pause: pause on focus lost (+ some minor cleanup) 2019-10-23 11:17:58 +11:00
somewhatlurker 0f5745cde1 pause: use cross to leave sub-menu instead of triangle 2019-10-23 11:11:16 +11:00
somewhatlurker bb20f55e1c tlac: rename some text drawing stuff to be more correct 2019-10-23 11:06:56 +11:00
somewhatlurker d5b184414a pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing) 2019-10-23 08:26:27 +11:00
somewhatlurker 6bbc1fce5f pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker 01a089d1f4 pause: add slider input filtering 2019-10-23 07:32:19 +11:00
somewhatlurker 3ae348e966 pause: more cleanup 2019-10-23 06:02:34 +11:00
somewhatlurker 98a6fec7ac pause: menu code cleanup 2019-10-23 05:36:27 +11:00
somewhatlurker d7ca0637f5 pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker 942de967ce pause: fix button icons remaining when UI is hidden 2019-10-22 05:42:52 +11:00
somewhatlurker 6acaed6f3a pause disable broken restart button 2019-10-22 05:39:37 +11:00
somewhatlurker 68c03689c0 pause: don't click the restart button. I warned you. 2019-10-22 03:50:17 +11:00
somewhatlurker 84352bbbfa tlac: rename DrawSprites stuff to Draw2D, use a better hook for it 2019-10-22 00:56:45 +11:00
somewhatlurker a90ae09e11 tlac drawing: lots of const on pointers 2019-10-21 21:53:26 +11:00
somewhatlurker c7d1982dbe pause: floats in createAetLayer calls? 2019-10-21 21:48:46 +11:00
somewhatlurker 6899c278f4 pause: use nullptr instead of 0 in createAetLayer args 2019-10-21 21:39:57 +11:00
somewhatlurker 7c308c1f24 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker b017382580 tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker 59c8d164ad tlac: add three parameter drawRectangle (implemented the same as sega uses) 2019-10-21 17:24:35 +11:00
somewhatlurker b4ee82a643 pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker af7140b9e5 pause: ? 2019-10-21 14:10:40 +11:00
somewhatlurker 783f768650 use proper syntax for accessing vector data 2019-10-21 13:55:25 +11:00
somewhatlurker 39d2f18c3f pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00
somewhatlurker f7076adcb8 pause: add missing string include 2019-10-21 01:39:21 +11:00
somewhatlurker 487c63a632 shaderpatch: fix crashing(?) 2019-10-21 01:33:59 +11:00
somewhatlurker 8edbf92649 pause: add SE volume submenu, improve some state management 2019-10-21 01:20:44 +11:00
somewhatlurker cc183348e4 pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped 2019-10-20 19:58:09 +11:00
somewhatlurker d8ac3bbd67 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker 3c7768c147 add pause menu (with one option)
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker d768fa40f3 placeholder pause UI 2019-10-19 18:10:51 +11:00
somewhatlurker 030850a6dd significant work on Pause component (not ready yet, but feel free to test) 2019-10-19 15:29:07 +11:00
somewhatlurker 41f8aa6d3c Merge branch 'master' of somewhatlurker/PD-Loader into master 2019-10-18 08:06:22 +00:00
somewhatlurker 3ee6484bb0 score saver: fix insurance update check 2019-10-18 19:05:20 +11:00
somewhatlurker f99769e6e9 score_saver: don't block game loading when scores aren't loaded -- just delay score loading 2019-10-16 10:58:27 +11:00
somewhatlurker 400c17573c score saver: detect SUB_GAME_SEL as in pv menu for update 2019-10-16 10:27:47 +11:00
somewhatlurker 384a34e78c sync DivaSound (ASIO config UI) 2019-10-16 10:13:01 +11:00
somewhatlurker d95fc70b2d remove 32 bit configurations, re-enable exception handling but with FH4 disabled
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
2019-10-16 09:19:43 +11:00
lybxlpsv 8304a6d43d [TLAC] Add dllexport to change current window handle 2019-10-16 00:01:11 +07:00
nastys 8edf8c9175 No more VCRUNTIME140_1.dll 2019-10-15 17:42:56 +02:00
nastys f81b7bd67a Add readme 2019-10-15 17:12:28 +02:00
nastys 0cef838a8f Reduce DivaMovie debugging info 2019-10-15 15:40:23 +02:00
nastys c01c189677 Detect Wine 2019-10-14 22:19:42 +02:00
somewhatlurker ca79d4aa87 move render resolution into render (from TLAC), change some internal resolution options, add "match window" internal resolution option, add "match screen" window resolution option 2019-10-15 06:50:43 +11:00
nastys fba0ce6d09 New launcher background 2019-10-13 22:57:19 +02:00
somewhatlurker 57e7392b8d move disable debug cursor patch to patches
now it doesn't rely on checking for a separate patch that could change (break things)
2019-10-14 02:37:09 +11:00
nastys b730916e62 Separate menu D-Pad bindings 2019-10-13 17:32:19 +02:00
nastys 6295d4a238 Update PSEUDO patch 2019-10-13 15:31:09 +02:00
nastys 798d57d860 Add partial PSEUDO unlock patch 2019-10-13 15:12:45 +02:00
nastys 5b0e662e6b Disable debug cursor if the system one is enabled (thanks to somewhatlurker) 2019-10-13 02:35:02 +02:00
nastys 42bee2ffaf Timer patches 2019-10-13 02:10:42 +02:00