pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
might be something as simple as putting const in a few too many places
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@@ -327,35 +327,47 @@ namespace TLAC::Components
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fontInfo.setSize(18, 18);
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dtParams.originLoc = { 32, 720 - 40 };
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dtParams.currentLoc = dtParams.originLoc;
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const float spriteSize = 18;
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const float halfSpriteSize = spriteSize / 2;
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Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize };
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Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
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//const float spriteSize = 18;
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//const float halfSpriteSize = spriteSize / 2;
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//Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize };
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//Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move ");
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if (curMenuSet != MENUSET_MAIN)
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{
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xff80ff40;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"△");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
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}
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xffc080ff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"□");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xffff8040;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"×");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xff6040ff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"○");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
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}
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}
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