pause: add SE volume submenu, improve some state management

This commit is contained in:
somewhatlurker
2019-10-21 01:20:44 +11:00
parent cc183348e4
commit 8edbf92649
3 changed files with 150 additions and 76 deletions
@@ -237,13 +237,13 @@ namespace TLAC::Components
{
JvsButtons buttons = JVS_NONE;
if ((Pause::isPaused || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
if ((Pause::pause || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
buttonTestFunc(MenuLBinding))
{
buttons |= JVS_L;
return buttons;
}
if ((Pause::isPaused || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
if ((Pause::pause || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
buttonTestFunc(MenuRBinding))
{
buttons |= JVS_R;
@@ -11,10 +11,13 @@
namespace TLAC::Components
{
bool Pause::pause = false;
bool Pause::isPaused = false;
bool Pause::giveUp = false;
bool Pause::showUI = true;
unsigned int Pause::menuPos = 0;
unsigned int Pause::mainMenuPos = 0;
unsigned int Pause::menuSet = menuset_main;
std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemSelectTime;
std::vector<uint8_t> Pause::origAetMovOp;
std::vector<uint8_t> Pause::origFramespeedOp;
@@ -55,12 +58,41 @@ namespace TLAC::Components
void Pause::UpdatePostInput()
{
if (isPaused)
if (pause)
{
// enter pause mode on state transition
if (!isPaused)
{
((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);;
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
streamPlayStates[i] = *playstate;
else
streamPlayStates.push_back(*playstate);
*playstate = 0;
}
menuPos = 0;
menuSet = menuset_main;
showUI = true;
menuItemSelectTime = std::chrono::high_resolution_clock::now();
isPaused = true;
}
// always exit pause if key is tapped or no longer in game somehow
if (isPauseKeyTapped() || *(GameState*)CURRENT_GAME_STATE_ADDRESS != GS_GAME || *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS != SUB_GAME_MAIN)
{
setPaused(false);
pause = false;
}
else
{
@@ -84,15 +116,39 @@ namespace TLAC::Components
menuItemSelectTime = std::chrono::high_resolution_clock::now();
}
menuPos %= menuItems.size();
if (inputState->Tapped.Buttons & JVS_TRIANGLE)
{
if (menuSet != menuset_main)
{
menuSet = menuset_main;
menuPos = mainMenuPos;
menuItemSelectTime = std::chrono::high_resolution_clock::now();
}
}
menuPos %= menuItems[menuSet].size();
if (menuSet == menuset_main)
mainMenuPos = menuPos;
// use released when unpausing from X so it doesn't trigger input
if (inputState->Released.Buttons & JVS_CROSS)
setPaused(false);
pause = false;
// use released because this can trigger an unpause too
if (inputState->Released.Buttons & JVS_CIRCLE)
menuItems[menuPos].second();
menuItems[menuSet][menuPos].second();
if (menuSet == menuset_sevol)
{
PlayerData* playerdata = (PlayerData*)PLAYER_DATA_ADDRESS;
const char volformat[] = "%d";
size_t size = snprintf(nullptr, 0, volformat, playerdata->act_vol) + 1;
char* buf = new char[size];
snprintf(buf, size, volformat, playerdata->act_vol);
menuItems[menuset_sevol][1].first = buf;
delete[] buf;
}
}
@@ -107,12 +163,33 @@ namespace TLAC::Components
}
else
{
// exit pause mode on state transition
if (isPaused)
{
((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, origAetMovOp);
InjectCode(framespeedPatchAddress, origFramespeedOp);
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);;
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
*playstate = streamPlayStates[i];
}
isPaused = false;
}
// only enter pause if in game
if (*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)
{
if (isPauseKeyTapped())
{
setPaused(true);
pause = true;
}
}
}
@@ -159,7 +236,7 @@ namespace TLAC::Components
// selection cursor
int selectBoxOrigin = menuY - menuItemHeight * (menuItems.size() / 2.0) - (menuItemHeight - menuTextSize) / 2;
int selectBoxOrigin = menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0) - (menuItemHeight - menuTextSize) / 2;
int selectBoxPos = selectBoxOrigin + menuItemHeight * menuPos;
const float selectBoxWidth = 200;
const float selectBoxHeight = menuItemHeight;
@@ -189,11 +266,11 @@ namespace TLAC::Components
fontInfo.setSize(menuTextSize, menuTextSize);
dtParams.xBegin = menuX;
dtParams.yBegin = menuY - menuItemHeight * (menuItems.size() / 2.0);
dtParams.yBegin = menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0);
for (int i = 0; i < menuItems.size(); i++)
for (int i = 0; i < menuItems[menuSet].size(); i++)
{
std::pair<std::string, void(*)()> &item = menuItems[i];
std::pair<std::string, void(*)()> &item = menuItems[menuSet][i];
if (i == menuPos)
{
@@ -223,18 +300,25 @@ namespace TLAC::Components
dtParams.yCurrent = dtParams.yBegin;
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move ");
dtParams.colour = 0xff4040ff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select ");
dtParams.colour = 0xffff8000;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"×");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
if (menuSet != menuset_main)
{
dtParams.colour = 0xff40ff40;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
}
dtParams.colour = 0xffc0c0ff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu");
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
dtParams.colour = 0xffff8020;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"×");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
dtParams.colour = 0xff4040ff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
}
}
@@ -243,71 +327,34 @@ namespace TLAC::Components
return ((InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS))->Tapped.Buttons & JVS_START;
}
void Pause::setPaused(bool pause)
{
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);;
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
if (pause)
{
((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
streamPlayStates[i] = *playstate;
else
streamPlayStates.push_back(*playstate);
*playstate = 0;
}
menuPos = 0;
showUI = true;
menuItemSelectTime = std::chrono::high_resolution_clock::now();
}
else
{
((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, origAetMovOp);
InjectCode(framespeedPatchAddress, origFramespeedOp);
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
*playstate = streamPlayStates[i];
}
}
isPaused = pause;
}
bool Pause::hookedGiveUpFunc(void* cls)
{
if (giveUp)
{
giveUp = false;
setPaused(false);
pause = false;
return true;
}
else
{
if (divaGiveUpFunc(cls))
{
setPaused(false);
pause = false;
return true;
}
}
return false;
}
void Pause::setSEVolume(int amount)
{
PlayerData* playerdata = (PlayerData*)PLAYER_DATA_ADDRESS;
playerdata->act_vol += amount;
if (playerdata->act_vol < 0) playerdata->act_vol = 0;
if (playerdata->act_vol > 100) playerdata->act_vol = 100;
playerdata->act_slide_vol = playerdata->act_vol;
}
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
@@ -1,6 +1,7 @@
#pragma once
#include "../Constants.h"
#include "EmulatorComponent.h"
#include "PlayerData.h"
#include <vector>
#include <chrono>
@@ -19,15 +20,16 @@ namespace TLAC::Components
virtual void UpdatePostInput() override;
virtual void UpdateDrawSprites() override;
static bool isPaused;
static bool giveUp;
static void setPaused(bool pause);
static bool pause; // set pause to change pause state
static bool giveUp; // set give up to end current song
private:
// this is a mess of static so that menuItems can work
static bool isPauseKeyTapped();
static std::vector<bool> streamPlayStates;
static void InjectCode(void* address, const std::vector<uint8_t> data);
static bool isPaused; // tracks internal state
static std::vector<uint8_t> origAetMovOp;
static constexpr uint8_t* aetMovPatchAddress = (uint8_t*)0x1401703b3;
@@ -36,6 +38,8 @@ namespace TLAC::Components
static bool hookedGiveUpFunc(void* cls);
static void setSEVolume(int amount);
static const int menuX = 640;
static const int menuY = 360;
static const int menuItemHeight = 36;
@@ -43,15 +47,38 @@ namespace TLAC::Components
static bool showUI;
static unsigned int menuPos;
static unsigned int mainMenuPos; // syncs to menuPos when menuSet == menuset_main (used for restoring on back)
static unsigned int menuSet;
static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemSelectTime;
static void unpause() { setPaused(false); };
enum menusets
{
menuset_main = 0,
menuset_sevol = 1,
};
static void mainmenu() { menuSet = menuset_main; menuPos = mainMenuPos; menuItemSelectTime = std::chrono::high_resolution_clock::now(); };
static void unpause() { pause = false; };
static void giveup() { giveUp = true; };
std::vector<std::pair<std::string, void(*)()>> menuItems = {
std::pair<std::string, void(*)()>(std::string("RESUME"), &unpause),
std::pair<std::string, void(*)()>(std::string("GIVE UP"), &giveup),
static void sevolmenu() { menuSet = menuset_sevol; menuPos = 1; menuItemSelectTime = std::chrono::high_resolution_clock::now(); };
static void sevolplus() { setSEVolume(10); };
static void sevolminus() { setSEVolume(-10); };
// defined as an array now so submenus could be added
std::vector<std::pair<std::string, void(*)()>> menuItems[2] = {
{
std::pair<std::string, void(*)()>(std::string("RESUME"), &unpause),
std::pair<std::string, void(*)()>(std::string("SE VOLUME"), &sevolmenu),
std::pair<std::string, void(*)()>(std::string("GIVE UP"), &giveup),
},
{
std::pair<std::string, void(*)()>(std::string("+"), &sevolplus),
std::pair<std::string, void(*)()>(std::string("XX"), &mainmenu),
std::pair<std::string, void(*)()>(std::string("-"), &sevolminus),
}
};
};
}