pause: more cleanup

This commit is contained in:
somewhatlurker
2019-10-23 06:02:34 +11:00
parent 98a6fec7ac
commit 3ae348e966
2 changed files with 61 additions and 50 deletions
@@ -27,6 +27,25 @@ namespace TLAC::Components
InputState* Pause::inputState;
PlayerData* Pause::playerData;
JvsButtons Pause::filteredButtons;
std::vector<Pause::menuSet> Pause::menu = {
{
"PAUSED",
{
{ "RESUME", unpause, false },
//{ "RESTART", restart, false },
{ "SE VOLUME", sevolmenu, false },
{ "GIVE UP", giveup, false },
}
},
{
"SE VOLUME",
{
{ "+", sevolplus, true },
{ "XX", mainmenu, false },
{ "-", sevolminus, true },
}
},
};
Pause::Pause()
{
@@ -113,7 +132,11 @@ namespace TLAC::Components
if (inputState->Tapped.Buttons & JVS_SQUARE)
{
showUI = !showUI;
if (!showUI)
if (showUI)
{
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
}
else
{
// clear these from the screen too
destroyAetLayer(triangleAet);
@@ -278,9 +301,7 @@ namespace TLAC::Components
if (i == curMenuPos)
{
const int duration = 1500000000; // 1.5s
std::chrono::nanoseconds cyclePos = (std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration);
uint8_t alpha = (cosf(cyclePos.count() * 6.283185f / duration) * 0.15 + 0.85) * 255;
uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
dtParams.colour = 0x00ffff00 | (alpha << 24);
}
else
@@ -368,6 +389,32 @@ namespace TLAC::Components
playerData->act_slide_vol = playerData->act_vol;
}
void Pause::setMenuPos(menusets set, int pos)
{
if (set >= 0 && set < menu.size())
curMenuSet = set;
else
curMenuSet = MENUSET_MAIN;
if (pos < 0)
pos = menu[curMenuSet].items.size() - 1;
else if (pos >= menu[curMenuSet].items.size())
pos = 0;
curMenuPos = pos;
if (curMenuSet == MENUSET_MAIN)
mainMenuPos = curMenuPos;
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
}
float Pause::getMenuAnimPos()
{
const int duration = 1500000000; // 1.5s
return (float)((std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration)).count() / (float)duration;
}
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
@@ -64,9 +64,7 @@ namespace TLAC::Components
int squareAet;
int crossAet;
int circleAet;
static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
enum menusets
{
MENUSET_MAIN = 0,
@@ -94,59 +92,25 @@ namespace TLAC::Components
};
static int curMenuPos;
static int mainMenuPos; // syncs to menuPos when menuSet == menuset_main (used for restoring on back)
static int mainMenuPos; // syncs to curMenuPos when curMenuSet == MENUSET_MAIN (used for restoring on back)
static menusets curMenuSet;
static void mainmenu() { curMenuSet = MENUSET_MAIN; curMenuPos = mainMenuPos; menuItemMoveTime = std::chrono::high_resolution_clock::now(); };
static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
static void unpause() { pause = false; };
//static void restart() { *(uint8_t*)0x140d0b538 = 1; unpause(); }
static void giveup() { giveUp = true; };
static void sevolmenu() { curMenuSet = MENUSET_SEVOL; curMenuPos = 1; menuItemMoveTime = std::chrono::high_resolution_clock::now(); };
static void sevolmenu() { setMenuPos(MENUSET_SEVOL, 1); };
static void sevolplus() { setSEVolume(10); };
static void sevolminus() { setSEVolume(-10); };
// contents are in Pause.cpp because they can't be inline here for a static (const) array/vec
static std::vector<menuSet> menu;
// defined as an array now so submenus could be added
// not sure how to make this static for consistency so whatever
menuSet menu[2] = {
{
"PAUSED",
{
{ "RESUME", unpause, false },
//{ "RESTART", restart, false },
{ "SE VOLUME", sevolmenu, false },
{ "GIVE UP", giveup, false },
}
},
{
"SE VOLUME",
{
{ "+", sevolplus, true },
{ "XX", mainmenu, false },
{ "-", sevolminus, true },
}
},
};
static void setMenuPos(menusets set, int pos);
void setMenuPos(menusets set, int pos)
{
if (set >= 0 && set < _countof(menu))
curMenuSet = set;
else
curMenuSet = MENUSET_MAIN;
if (pos < 0)
pos = menu[curMenuSet].items.size() - 1;
else if (pos >= menu[curMenuSet].items.size())
pos = 0;
curMenuPos = pos;
if (curMenuSet == MENUSET_MAIN)
mainMenuPos = curMenuPos;
menuItemMoveTime = std::chrono::high_resolution_clock::now();
}
static float getMenuAnimPos();
};
}