pause: more cleanup
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@@ -27,6 +27,25 @@ namespace TLAC::Components
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InputState* Pause::inputState;
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PlayerData* Pause::playerData;
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JvsButtons Pause::filteredButtons;
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std::vector<Pause::menuSet> Pause::menu = {
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{
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"PAUSED",
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{
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{ "RESUME", unpause, false },
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//{ "RESTART", restart, false },
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{ "SE VOLUME", sevolmenu, false },
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{ "GIVE UP", giveup, false },
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}
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},
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{
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"SE VOLUME",
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{
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{ "+", sevolplus, true },
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{ "XX", mainmenu, false },
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{ "-", sevolminus, true },
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}
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},
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};
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Pause::Pause()
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{
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@@ -113,7 +132,11 @@ namespace TLAC::Components
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if (inputState->Tapped.Buttons & JVS_SQUARE)
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{
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showUI = !showUI;
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if (!showUI)
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if (showUI)
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{
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menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
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}
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else
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{
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// clear these from the screen too
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destroyAetLayer(triangleAet);
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@@ -278,9 +301,7 @@ namespace TLAC::Components
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if (i == curMenuPos)
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{
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const int duration = 1500000000; // 1.5s
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std::chrono::nanoseconds cyclePos = (std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration);
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uint8_t alpha = (cosf(cyclePos.count() * 6.283185f / duration) * 0.15 + 0.85) * 255;
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uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
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dtParams.colour = 0x00ffff00 | (alpha << 24);
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}
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else
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@@ -368,6 +389,32 @@ namespace TLAC::Components
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playerData->act_slide_vol = playerData->act_vol;
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}
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void Pause::setMenuPos(menusets set, int pos)
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{
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if (set >= 0 && set < menu.size())
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curMenuSet = set;
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else
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curMenuSet = MENUSET_MAIN;
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if (pos < 0)
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pos = menu[curMenuSet].items.size() - 1;
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else if (pos >= menu[curMenuSet].items.size())
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pos = 0;
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curMenuPos = pos;
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if (curMenuSet == MENUSET_MAIN)
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mainMenuPos = curMenuPos;
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menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
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}
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float Pause::getMenuAnimPos()
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{
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const int duration = 1500000000; // 1.5s
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return (float)((std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration)).count() / (float)duration;
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}
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void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
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{
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const size_t byteCount = data.size() * sizeof(uint8_t);
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@@ -64,9 +64,7 @@ namespace TLAC::Components
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int squareAet;
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int crossAet;
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int circleAet;
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static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
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enum menusets
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{
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MENUSET_MAIN = 0,
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@@ -94,59 +92,25 @@ namespace TLAC::Components
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};
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static int curMenuPos;
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static int mainMenuPos; // syncs to menuPos when menuSet == menuset_main (used for restoring on back)
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static int mainMenuPos; // syncs to curMenuPos when curMenuSet == MENUSET_MAIN (used for restoring on back)
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static menusets curMenuSet;
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static void mainmenu() { curMenuSet = MENUSET_MAIN; curMenuPos = mainMenuPos; menuItemMoveTime = std::chrono::high_resolution_clock::now(); };
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static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
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static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
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static void unpause() { pause = false; };
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//static void restart() { *(uint8_t*)0x140d0b538 = 1; unpause(); }
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static void giveup() { giveUp = true; };
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static void sevolmenu() { curMenuSet = MENUSET_SEVOL; curMenuPos = 1; menuItemMoveTime = std::chrono::high_resolution_clock::now(); };
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static void sevolmenu() { setMenuPos(MENUSET_SEVOL, 1); };
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static void sevolplus() { setSEVolume(10); };
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static void sevolminus() { setSEVolume(-10); };
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// contents are in Pause.cpp because they can't be inline here for a static (const) array/vec
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static std::vector<menuSet> menu;
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// defined as an array now so submenus could be added
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// not sure how to make this static for consistency so whatever
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menuSet menu[2] = {
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{
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"PAUSED",
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{
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{ "RESUME", unpause, false },
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//{ "RESTART", restart, false },
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{ "SE VOLUME", sevolmenu, false },
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{ "GIVE UP", giveup, false },
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}
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},
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{
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"SE VOLUME",
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{
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{ "+", sevolplus, true },
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{ "XX", mainmenu, false },
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{ "-", sevolminus, true },
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}
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},
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};
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static void setMenuPos(menusets set, int pos);
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void setMenuPos(menusets set, int pos)
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{
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if (set >= 0 && set < _countof(menu))
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curMenuSet = set;
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else
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curMenuSet = MENUSET_MAIN;
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if (pos < 0)
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pos = menu[curMenuSet].items.size() - 1;
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else if (pos >= menu[curMenuSet].items.size())
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pos = 0;
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curMenuPos = pos;
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if (curMenuSet == MENUSET_MAIN)
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mainMenuPos = curMenuPos;
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menuItemMoveTime = std::chrono::high_resolution_clock::now();
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}
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static float getMenuAnimPos();
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};
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}
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