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Author SHA1 Message Date
dkeruza c5fa5871d1 Merge pull request #85 from dkeruza-neo/master
changelog and guide.
2025-04-05 18:17:04 -04:00
dkeruza-neo 5be9aef4e0 changelog and guide 2025-04-05 18:16:04 -04:00
dkeruza f89f8e41ab Merge pull request #84 from dkeruza-neo/master
Stand alone lindbergh loader
2025-04-05 17:45:30 -04:00
dkeruza-neo ad085a1610 Stand alone lindbergh ELF. 2025-04-05 17:43:45 -04:00
dkeruza edba8bac7a Merge pull request #83 from dkeruza-neo/master
Preprocessos and HOD4-SP testome stretch.
2025-04-05 17:37:01 -04:00
dkeruza-neo 98c6b740fd Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
Test mode in HOD4 SP now stretches.
2025-04-05 17:34:07 -04:00
dkeruza 32d7347282 Merge pull request #82 from dkeruza-neo/master
Fixed passed game folders with spaces
2025-04-02 03:03:44 -04:00
dkeruza-neo d500a5b80d fixed again 2025-04-02 02:59:14 -04:00
dkeruza-neo e9390c85fa reverted main.yml 2025-04-02 02:58:14 -04:00
dkeruza-neo 412d19e5f9 Fixed passed game folders with spaces 2025-04-02 02:37:26 -04:00
dkeruza a374dec081 Merge pull request #80 from lindbergh-loader/neo-pr-test
Fixed main.yml
2025-04-01 18:51:38 -04:00
dkeruza-neo d1c98e6a7f Fixed main.yml 2025-04-01 18:48:05 -04:00
dkeruza 1ade940d2f Merge pull request #79 from lindbergh-loader/neo-pr-test
Improved Distro detection function.
2025-04-01 18:41:46 -04:00
dkeruza-neo 2e2a2b4052 lindbergh can run games in a different folder than current. 2025-04-01 18:39:49 -04:00
dkeruza-neo 23152f5788 Improved Distro detection function. 2025-04-01 16:42:43 -04:00
dkeruza efe34307e3 Merge pull request #78 from lindbergh-loader/neo-pr-test
Neo-pr-test
2025-03-30 21:44:06 -04:00
dkeruza-neo 11b657e961 Update changelog 2025-03-30 21:26:00 -04:00
dkeruza-neo 5ea59a05fd Fix Outrun 2 high scores. 2025-03-30 20:58:52 -04:00
dkeruza-neo 8d1f2764f3 Reverted passthough.c changes and fixed a typo in lindbergh.c 2025-03-29 15:37:45 -04:00
dkeruza f677f1cd3f Merge pull request #76 from nadenislamarre/fixevdevarrays
evdev: add array allocation checks on snprintf and for loops
2025-03-29 15:22:39 -04:00
Nicolas Adenis-Lamarre 3cd8e7019f evdev: add array allocation checks on snprintf and for loops
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 08:00:31 +01:00
Nicolas Adenis-Lamarre 38643436f2 Revert Reverted reverse axis and shake in evdev.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 07:59:11 +01:00
dkeruza-neo 527bdc418f Fixed LGJ, VT3 and ID4/ID5 JVS passthrough. 2025-03-25 15:36:26 -04:00
Bobby Dilley a3e3f51003 Attempt to fix LGJ with JVS 2025-03-25 18:50:16 +00:00
dkeruza-neo a96b1fcf30 Reverted reverse axis and shake in evdev. 2025-03-13 20:07:29 -04:00
dkeruza-neo 6e751f16f0 Fixed bug in ABC res patch after cleaning up code. 2025-03-09 16:19:41 -04:00
dkeruza-neo 03ccfd3449 Forgot to uncomment code. 2025-03-09 03:42:05 -04:00
dkeruza-neo 4e82f6fdef Again 2025-03-09 01:53:29 -05:00
dkeruza-neo ccf54ab6ad Fix release number? 2025-03-09 01:50:41 -05:00
dkeruza-neo 1fb45a1e5c Fixed autobuild script. 2025-03-09 00:49:25 -05:00
dkeruza-neo 9bbc0f983e Check the changelog. 2025-03-09 00:44:55 -05:00
dkeruza cc500aa7ef Merge pull request #62 from nadenislamarre/evdev-keys
evdev: add technical input values
2025-03-08 16:00:54 -05:00
dkeruza cafd6276c3 Workaround 6 2025-02-27 16:26:25 -05:00
dkeruza a2dbf1cbda Workaround 5 2025-02-27 15:43:56 -05:00
dkeruza 74d61985ec Workaround 4 2025-02-27 15:41:17 -05:00
dkeruza 4d0996b905 Workaround 3 2025-02-27 15:29:33 -05:00
dkeruza 52cb3eaf6b Workaround 2 2025-02-27 14:42:30 -05:00
dkeruza 8b6604efc5 Workaround - Ups2 2025-02-27 00:13:27 -05:00
dkeruza 7b426f0d11 Workaround - Ups 2025-02-27 00:11:06 -05:00
dkeruza 442d03b144 Update lindbergh.cWorkaround 2025-02-26 22:14:11 -05:00
dkeruza 50a1a35f7f Workaround 2025-02-26 22:05:53 -05:00
dkeruza 728c308835 Workaround 2025-02-17 22:14:12 -05:00
dkeruza 543ebe4817 Workaround 2025-02-17 22:12:40 -05:00
dkeruza 3c3f0f5eb5 Update ci.yml 2025-02-03 16:05:21 -05:00
dkeruza-neo fe2c749bb0 Fixes. Added ELF clean checker. 2025-02-02 17:51:24 +01:00
Nicolas Adenis-Lamarre 1f20a51aba evdev: add abs to key mapping
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-02-01 10:24:22 +01:00
Nicolas Adenis-Lamarre 8347b61468 evdev: add shake special event
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-01-27 21:47:52 +01:00
Nicolas Adenis-Lamarre 3642e2392b evdev: add technical input values
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-01-24 22:35:38 +01:00
70 changed files with 7458 additions and 5258 deletions
-73
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@@ -1,73 +0,0 @@
name: Build and Release Lindbergh
on:
push:
branches:
- master
pull_request:
branches:
- master
permissions:
contents: write
jobs:
build-and-release:
runs-on: ubuntu-latest
steps:
# Checkout the repository
- name: Checkout repository
uses: actions/checkout@v3
# Set up Docker Buildx
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
# Build the Docker image
- name: Build Docker image
run: |
docker build --target lindbergh-build -t lindbergh-loader .
# Extract build artifacts
- name: Extract build artifacts
run: |
docker create --name lindbergh-builder lindbergh-loader
docker cp lindbergh-builder:/output ./build
docker rm lindbergh-builder
# Compress the build directory
- name: Compress build directory
run: tar -czvf build.tar.gz -C ./build .
# Archive the build directory as an artifact for debugging
- name: Archive build directory
uses: actions/upload-artifact@v3
with:
name: build-output
path: ./build
# Create a GitHub release and capture the upload URL (only on push events)
- name: Create Release
if: github.event_name == 'push'
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: v${{ github.run_number }}
release_name: "Build v${{ github.run_number }}"
draft: false
prerelease: false
# Upload the compressed build artifact to the release (only on push events)
- name: Upload Release Asset
if: github.event_name == 'push'
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build.tar.gz
asset_name: build.tar.gz
asset_content_type: application/gzip
+44
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@@ -0,0 +1,44 @@
name: 📦 Linux Flatpak
on:
workflow_call:
workflow_dispatch:
jobs:
linux-flatpak-build:
name: "Build"
runs-on: ubuntu-latest
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.8
options: --privileged
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
set-safe-directory: ${{ env.GITHUB_WORKSPACE }}
# Work around container ownership issue
- name: Set Safe Directory
shell: bash
run: git config --global --add safe.directory "*"
- name: Build Flatpak
uses: flathub-infra/flatpak-github-actions/flatpak-builder@master
with:
bundle: lindbergh-loader.flatpak
upload-artifact: false
manifest-path: scripts/flatpak/com.github.lindberghloader.yml
build-bundle: true
verbose: true
branch: stable
cache: true
restore-cache: true
cache-key: flatpak-${{ hashFiles('scripts/flatpak/*.yaml') }}
- name: Upload Flatpak
uses: actions/upload-artifact@v4
with:
name: "linux-flatpak"
path: "lindbergh-loader.flatpak"
+45
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@@ -0,0 +1,45 @@
name: Build and Release Lindbergh
on:
workflow_call:
workflow_dispatch:
permissions:
contents: write
jobs:
build-and-release:
runs-on: ubuntu-latest
steps:
# Checkout the repository
- name: Checkout repository
uses: actions/checkout@v3
# Set up Docker Buildx
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
# Build the Docker image
- name: Build Docker image
run: |
docker build --target lindbergh-build -t lindbergh-loader .
# Extract build artifacts
- name: Extract build artifacts
run: |
docker create --name lindbergh-builder lindbergh-loader
docker cp lindbergh-builder:/output ./build
docker rm lindbergh-builder
# Compress the build directory
- name: Compress build directory
run: tar -czvf build.tar.gz -C ./build .
# Archive the build directory as an artifact for debugging
- name: Archive build directory
uses: actions/upload-artifact@v4
with:
name: linux-build
path: build.tar.gz
+57
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@@ -0,0 +1,57 @@
name: Automated Builds
on:
workflow_dispatch:
pull_request:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
push:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
jobs:
linux-build:
name: 💻 Linux
uses: "./.github/workflows/linux-build.yml"
linux-flatpak:
name: 📦 Linux Flatpak
uses: "./.github/workflows/flatpak-build.yml"
create-release:
name: 📤 Create Release
needs: [linux-build, linux-flatpak]
runs-on: ubuntu-22.04
if: github.ref == 'refs/heads/master'
steps:
- name: Download Artifacts
uses: actions/download-artifact@v4
with:
path: ./artifacts/
- name: Display Downloaded Artifacts
run: find ./artifacts/
- name: Add 161 to github.run_number
run: |
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
- name: Create Preview Release
if: github.ref == 'refs/heads/master'
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: v${{ env.NEW_RUN_NUMBER }}
prerelease: false
title: "Build v${{ env.NEW_RUN_NUMBER }}"
files: |
./artifacts/linux-flatpak/lindbergh-loader.flatpak
./artifacts/linux-build/build.tar.gz
+10 -9
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@@ -1,7 +1,8 @@
CC = gcc -m32 -pthread
CFLAGS = -g -fPIC -m32 -Wall -Werror -Wno-misleading-indentation -Wno-unused-but-set-variable -Wno-unused-variable -Wno-unused-function -D_GNU_SOURCE -Wno-char-subscripts
LD = g++ -m32
LDFLAGS = -Wl,-z,defs -rdynamic -static-libgcc -lc -ldl -lGL -lglut -lX11 -lSDL2 -lm -lpthread -shared -nostdlib -lasound -L./src/libxdiff -lxdiff
CC ?= gcc
CFLAGS = -g -fPIC -m32 -pthread -Wall -Werror -Wno-misleading-indentation -Wno-unused-but-set-variable -Wno-unused-variable -Wno-unused-function -D_GNU_SOURCE -Wno-char-subscripts
CXX ?= g++
LD = $(CXX)
LDFLAGS = -m32 -Wl,-z,defs -rdynamic -static-libgcc -lc -ldl -lGL -lglut -lX11 -lXcursor -lSDL2 -lm -lpthread -shared -nostdlib -lasound -L./src/libxdiff -lxdiff -L/app/lib32
BUILD = build
@@ -17,14 +18,14 @@ all: lindbergh libxdiff.a lindbergh.so libsegaapi.so libkswapapi.so libposixtime
lindbergh: src/lindbergh/lindbergh.c src/lindbergh/log.c src/lindbergh/log.h src/lindbergh/jvs.c src/lindbergh/jvs.h src/lindbergh/config.h src/lindbergh/config.c src/lindbergh/evdevinput.h src/lindbergh/evdevinput.c
mkdir -p $(BUILD)
$(CC) src/lindbergh/lindbergh.c src/lindbergh/log.h src/lindbergh/log.c src/lindbergh/jvs.h src/lindbergh/jvs.c src/lindbergh/config.h src/lindbergh/config.c src/lindbergh/evdevinput.c src/lindbergh/evdevinput.h -o $(BUILD)/lindbergh -lm
$(CC) -m32 src/lindbergh/lindbergh.c src/lindbergh/log.h src/lindbergh/log.c src/lindbergh/jvs.h src/lindbergh/jvs.c src/lindbergh/config.h src/lindbergh/config.c src/lindbergh/evdevinput.c src/lindbergh/evdevinput.h -o $(BUILD)/lindbergh -lm
libxdiff.a: $(XDIFF_OBJS)
mkdir -p $(BUILD)
ar rcs src/libxdiff/libxdiff.a $(XDIFF_OBJS)
src/libxdiff/xdiff/%.o: src/libxdiff/xdiff/%.c
$(CC) -DHAVE_CONFIG_H -fPIC -c $< -o $@
$(CC) -m32 -DHAVE_CONFIG_H -fPIC -c $< -o $@
lindbergh.so: $(OBJS)
mkdir -p $(BUILD)
@@ -34,13 +35,13 @@ lindbergh.so: $(OBJS)
$(CC) $(CFLAGS) -c $< -o $@
libsegaapi.so: src/libsegaapi/libsegaapi.o
gcc -m32 -O0 -g src/libsegaapi/libsegaapi.c -lFAudio -fPIC -shared -o $(BUILD)/libsegaapi.so
$(CC) -m32 -O0 -g src/libsegaapi/libsegaapi.c -lFAudio -L/app/lib32 -fPIC -shared -o $(BUILD)/libsegaapi.so
libkswapapi.so: src/libkswapapi/libkswapapi.o
$(CC) src/libkswapapi/libkswapapi.o -fPIC -shared -o $(BUILD)/libkswapapi.so
$(CC) -m32 src/libkswapapi/libkswapapi.o -fPIC -shared -o $(BUILD)/libkswapapi.so
libposixtime.so:
$(CC) src/libposixtime/libposixtime.c src/libposixtime/libposixtime.h -m32 -shared -o $(BUILD)/libposixtime.so
$(CC) -m32 src/libposixtime/libposixtime.c src/libposixtime/libposixtime.h -m32 -shared -o $(BUILD)/libposixtime.so
ln -s -f libposixtime.so $(BUILD)/libposixtime.so.1
ln -s -f libposixtime.so $(BUILD)/libposixtime.so.2.4
+51 -1
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@@ -2,7 +2,57 @@
All notable changes to this project will be documented in this file.
## [2.0.2]
## [2.0.9]
- lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).
## [2.0.8]
### Added
- Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
### Fixed
- Test mode in HOD4 SP now stretches.
## [2.0.7]
### Added
- Option -g | --gamepath to lindbergh to point to games in a different folder.
- lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
- Improved Distro detection function to inform that the Distro is not based on Debian.
## [2.0.6]
### Fixed
- Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
- Outrun 2 High Scores.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
## [2.0.4]
### Added
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
- Flatpak build as a bundle. (For installation, read the guide in docs folder.)
- Add COINS with evdev for player 2.
- Merged code that adds support for COINS with evdev.
- Makefile, lindbergh.c and shader_patches.c changes to support Flatpak.
- "--zink" option in lindbergh elf to run the games using Zink.
- "--nvidia" option in lindbergh elf to force the secondary nVidia GPU in laptops.
- Click and drag in PH touchscreen.
- Hide custom crosshair cursor in PH when not needed.
- Custom mouse cursors working with X11, GLX and Glut.
- Custom mouse cursor in Primeval Hunt TouchScreen.
- TouchScreen emulation fro Primeval Hunt
- Display a warning if the distro you are running is not based on Debian.
- Cleaned up most of the code changing Ifs to Switch and sorting Alphabetically.
- Let's go Jungle and Let's go Jungle Special resolution patches.
## [2.0.3] 2025-02-02
### Added
- Display a warning when loading an Elf that is not clean.
- Added to the lib folder, common libraries that are usually missing.
### Fixed
- Missing patch in HOD-EX.
- Alows to run a game that does not support Card reader if option enabled in conf file.
## [2.0.2] 2025-01-27
### Added
- InitialD 5 SBRY added.
- HOD4 SP CPU Frequency fix.
+173 -40
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@@ -4,31 +4,67 @@
The follow list of games are supported. It is worth noting that there are multiple releases of these games, and some specific releases may not be supported.
| Game Name | Game ID | DVP | NVidia | Intel (Mesa) | AMD (Mesa) | AMD (proprietary) |
|---------------------------------|---------|----------|--------|--------------|------------|-------------------|
| 2 Spicy | SBMV | DVP-0027 | ✓ | ✓ | ✓ | ✓ |
| After Burner Climax | SBLR | DVP-0009 | ✓ | ✓ | ✓ | |
| Ghost Squad Evolution | SBNJ | DVP-0029 | ✓ | ✓ | ✓ | ✓ |
| Harley Davidson | SBRG | DVP-5007 | ✓ | ✓ | ✓ | ✓ |
| Hummer Extreme | SBST | DVP-0079 | ✓ | ✓ | ✓ | ✓ |
| Hummer | SBQN | DVP-0057 | ✓ | ✓ | ✓ | ✓ |
| Let's Go Jungle | SBLU | DVP-0011 | ✓ | ✓ | ✓ | |
| Let's Go Jungle Special | SBNR | DVP-0036 | ✓ | ✓ | ✓ | |
| Outrun 2 SP SDX | SBMB | DVP-0015 | ✓ | ✓ | ✓ | ✓ |
| R-Tuned | SBQW | DVP-0060 | ✓ | ✓ | ✓ | ✓ |
| Race TV | SBPF | DVP-0044 | ✓ | ✓ | ✓ | ✓ |
| Rambo | SBQL | DVP-0069 | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 | SBLC | DVP-0003 | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 Special | SBLS | DVP-0010 | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead Ex | SBRC | DVP-0063 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 | SBLM | DVP-0008 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 R | SBQU | DVP-5004 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 FS | SBUV | DVP-5019 | ✓ | ✓ | ✓ | ✓ |
| Initial D 4 | SBNK | DVP-0030 | ✓ | ✓ | ✓ | ✓ |
| Initial D 5 | SBTS | DVP-0075 | ✓ | ✓ | ✓ | |
| Virtua Tennis 3 | SBKX | DVP-0005 | ✓ | ✓ | ✓ | ✓ |
| Primeval Hunt | SBPP | DVP-0048 | ✓ | ✓ | ✓ | ✓ |
| Game Name | Game ID | DVP | NVidia | Intel (Mesa) | AMD (Mesa) | AMD (proprietary) |
|--------------------------------------------------|---------|-----------|--------|--------------|------------|-------------------|
| After Burner Climax | SBLR | DVP-0009 | ✓ | ✓ | ✓ | |
| After Burner Climax Rev A | SBLR | DVP-0009A | ✓ | ✓ | ✓ | |
| After Burner Climax Rev B | SBLR | DVP-0009B | ✓ | ✓ | ✓ | |
| After Burner Climax SDX | SBMN | DVP-0018 | ✓ | ✓ | ✓ | |
| After Burner Climax SDX Rev A | SBMN | DVP-0018A | ✓ | ✓ | ✓ | |
| After Burner Climax SE | SBLR | DVP-0031 | ✓ | ✓ | ✓ | |
| After Burner Climax SE Rev A | SBLR | DVP-0031A | ✓ | ✓ | ✓ | |
| Ghost Squad Evolution | SBNJ | DVP-0029 | ✓ | ✓ | ✓ | ✓ |
| Harley Davidson | SBRG | DVP-5007 | ✓ | ✓ | ✓ | ✓ |
| Hummer | SBQN | DVP-0057B | ✓ | ✓ | ✓ | ✓ |
| Hummer SDLX | SBST | DVP-0057 | ✓ | ✓ | ✓ | ✓ |
| Hummer Extreme | SBST | DVP-0079 | ✓ | ✓ | ✓ | ✓ |
| Hummer Extreme MDX | SBST | DVP-0083 | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Rev A | SBML | DVP-0019A | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Rev B | SBML | DVP-0019B | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Rev C | SBML | DVP-0019C | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Rev D | SBML | DVP-0019D | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Rev G | SBML | DVP-0019G | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Export Rev B | SBNK | DVP-0030B | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Export Rev C | SBNK | DVP-0030C | ✓ | ✓ | ✓ | ✓ |
| Initial D Arcade Stage 4 Export Rev D | SBNK | DVP-0030D | ✓ | ✓ | ✓ | ✓ |
| Initial D 5 EXP | SBRY | DVP-0075 | ✓ | ✓ | ✓ | |
| Initial D 5 EXP 2.0 | SBTS | DVP-0084 | ✓ | ✓ | ✓ | |
| Initial D 5 EXP 2.0 Rev A | SBQN | DVP-0084A | ✓ | ✓ | ✓ | |
| Initial D Arcade Stage 5 Rev A | SBQZ | DVP-0070A | ✓ | ✓ | ✓ | |
| Initial D Arcade Stage 5 Rev F | SBQZ | DVP-0070F | ✓ | ✓ | ✓ | |
| Let's Go Jungle | SBLU | DVP-0011 | ✓ | ✓ | ✓ | |
| Let's Go Jungle! Rev A | SBLU | DVP-0011A | ✓ | ✓ | ✓ | |
| Let's Go Jungle Special | SBNR | DVP-0036 | ✓ | ✓ | ✓ | |
| SEGA Network Taisen Mahjong MJ4 | SBPN | DVP-0049G | ✓ | ✓ | ✓ | ✓ |
| SEGA Network Taisen Mahjong MJ4 Evolution | SBTA | DVP-0081 | ✓ | ✓ | ✓ | ✓ |
| Outrun 2 SP SDX | SBMB | DVP-0015 | ✓ | ✓ | ✓ | ✓ |
| Outrun 2 SP SDX Rev A | SBMB | DVP-0015A | ✓ | ✓ | ✓ | ✓ |
| Primeval Hunt | SBPP | DVP-0048 | ✓ | ✓ | ✓ | ✓ |
| Rambo | SBQL | DVP-0069 | ✓ | ✓ | ✓ | ✓ |
| R-Tuned | SBQW | DVP-0060 | ✓ | ✓ | ✓ | ✓ |
| Sega Race TV | SBPF | DVP-0044 | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 Rev A | SBLC | DVP-0003A | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 Rev B | SBLC | DVP-0003B | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 Rev C | SBLC | DVP-0003C | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 Special | SBLS | DVP-0010 | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead 4 Special Rev B | SBLS | DVP-0010B | ✓ | ✓ | ✓ | ✓ |
| The House of the Dead Ex | SBRC | DVP-0063 | ✓ | ✓ | ✓ | ✓ |
| Too Spicy | SBMV | DVP-0027 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 | SBLM | DVP-0008 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Rev A | SBLM | DVP-0008A | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Rev B | SBLM | DVP-0008B | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Rev E (Public Version C) | SBLM | DVP-0008E | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Export | SBLM | DVP-0043 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Final Showdown REV A | SBUV | DVP-5019 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Final Showdown REV B | SBXX | DVP-5020 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 Final Showdown REV B ver 6.0000 | SBXX | DVP-5020 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 R | SBQU | DVP-5004 | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 R Rev D | SBQU | DVP-5004D | ✓ | ✓ | ✓ | ✓ |
| Virtua Fighter 5 R Rev G | SBQU | DVP-5004G | ✓ | ✓ | ✓ | ✓ |
| Virtua Tennis 3 | SBKX | DVP-0005 | ✓ | ✓ | ✓ | ✓ |
| Virtua Tennis 3 Rev A | SBKX | DVP-0005A | ✓ | ✓ | ✓ | ✓ |
| Virtua Tennis 3 Rev B | SBKX | DVP-0005B | ✓ | ✓ | ✓ | ✓ |
| Virtua Tennis 3 Rev C | SBKX | DVP-0005C | ✓ | ✓ | ✓ | ✓ |
## Game Issues & Fixes
@@ -48,26 +84,15 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
### Let's Go Jungle Rev A
The game must be run in export mode to have the stereo sound option.
- The game must be run in export mode to have the stereo sound option.
### Outrun 2 SP SDX
You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
### Ghost Squad / 2Spicy
### Hummer (all versions)
You may have sound issues such as the game complaining that the system cannot open `/dev[/sound]/dsp`. You **must not** use the `libopenal.so.0` files that came with the game, please delete those if you've moved them into your game folder. Do the following:
```
sudo apt install pipewire-audio-client-libraries:i386
sudo cp /usr/share/doc/pipewire/examples/alsa.conf.d/99-pipewire-default.conf /etc/alsa/conf.d/
```
Then in the game folder you must create a symlink to the `libopenal.so.1` library installed on your system:
```
ln -s /usr/lib/i386-linux-gnu/libopenal.so.1 libopenal.so.0
```
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
## Configuration File : lindbergh.conf
@@ -135,3 +160,111 @@ Will cause input on analogue input 1 to be clamped as follows:
There are currently no audio options that you can set. If you have a stereo sound card installed then the audio will be downmixed to stereo. If you have a 5.1 sound card installed and the game supports surround sound, each surround channel should be passed through properly and should play sound as it was originally intended.
## Installing and Running the Flatpak
### Prerequisites
Before installing the main package, ensure that Flatpak is set up on your system. If Flatpak is not installed, follow the official [Flatpak setup guide](https://flatpak.org/setup/).
### Installation
Once downloaded, install Lindbergh Loader by running the following command in your terminal:
```
flatpak install lindbergh-loader-dev.flatpak
```
Additionally, install the required dependencies:
```
flatpak install org.freedesktop.Platform.Compat.i386//24.08
flatpak install org.freedesktop.Platform.GL32.default//24.08
```
Intel GPU Users (VAAPI Support):
```
flatpak install org.freedesktop.Platform.VAAPI.Intel.i386//24.08
```
NVIDIA GPU Users (Driver Support):
If your system uses an NVIDIA GPU, you need to install the matching NVIDIA driver package for your system.
To check your NVIDIA driver version, run:
```
nvidia-smi
```
Then, install the corresponding Flatpak package, replacing 570-86-16 with your actual driver version:
```
flatpak install org.freedesktop.Platform.GL32.nvidia-570-86-16
```
### Running Lindbergh Loader
Once installed, launch the application with:
```
flatpak run com.github.lindberghloader.dev
```
### Managing Game Locations
By default, games should be added to:
```
~/Games
```
If you need to add more locations, install Flatseal:
```
flatpak install com.github.tchx84.Flatseal
```
Then, run Flatseal and grant Lindbergh Loader access to additional directories.
### Stand alone mode
Now, you have the option to run the games without copying any files to the game's folder.
Your system's 32 bit library folder, your current folder and the game's folder will be added to LD_LIBRARY_PATH env variable,
so you can han the loader libs in any of those locations.
Passing -c option you can specify the location of the .conf file like this:
```
./lindbergh -c /my/custom/folder/myconfig.conf
```
## -g or --gamepath
With this new option, you can specify the location of the game, where the game's ELF resides.
```
./lindbergh -g /my/custom/folder/hod4/elf
```
The loader will search for known elf files in that folder but you can also run it like this:
```
./lindbergh myCustom.elf -g /my/custom/folder/hod4/elf
```
The loader will load `myCustom.elf` inside the passed folder.
## Passing a folder containing an elf
With this option, you pass a full path, including an ELF name like this:
```
./lindbergh /my/custom/folder/hod4/elf/myCustom.elf
```
The loader will load the ELF in that folder.
You can combine all options.
You can have the needed libraries in the folder where `lindbergh` resides, in the system's 32 bit lib folder or in the game's folder.
The loader will try to find the files.
If by mistake, you pass both, a full path including an ELF and a path with -g option, the path passed with -g option will be omitted.
Remember that if the path containg spaces, which is not recommended, pass the path inside double quotes or `\` before the space.
+48 -30
View File
@@ -1,5 +1,5 @@
# SEGA Lindbergh Emulator Configuration File
# By the Lindbergh Development Team
# By the Lindbergh Development Team 2024-2025
# Set the requested dip switch width here
WIDTH AUTO
@@ -7,28 +7,31 @@ WIDTH AUTO
# Set the requested dip switch height here
HEIGHT AUTO
# Boost render resolution in HOD4/2Spicy/Harley/Rambo/HOD-EX/ID4/ID5 and LGJ
# BOOST_RENDER_RES 1
# Set if the emulator should go full screen
FULLSCREEN 0
# FULLSCREEN 0
# Sets the Input Mode
# Mode 0: will use both SDL/X11 and EVDEV inputs (default)
# Mode 1: will use SDL/X11 inputs only
# Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file
INPUT_MODE 0
# INPUT_MODE 0
# Set to 1 if you want to disable SDL (Fixes SRTV boost bar)
NO_SDL 0
# NO_SDL 0
# Set the Region ( JP/US/EX )
REGION EX
# REGION EX
# Set if you want the game to be Free Play
FREEPLAY 1
# FREEPLAY 1
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in JVS_PATH if it has been defined.
EMULATE_JVS 1
# EMULATE_JVS 1
# Set if the emulator should emulate the rideboard used in the special games here
# If this is set to 0, then the emulator will route the traffic to one of the serial ports
@@ -41,8 +44,12 @@ EMULATE_DRIVEBOARD AUTO
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
# If this is set to 0, then the emulator will route the traffic to one of the serial ports
EMULATE_MOTIONBOARD AUTO
# Set if the loader should emulate the card reader in Virtua Tenis 3
# EMULATE_CARDREADER 1
EMULATE_CARDREADER AUTO
# Set to 1 if the loader should emulate the touchscreen with the mouse in PH.
# EMULATE_TOUCHSCREEN 1
# Card File for reader 1
# CARDFILE_01 Card_01.crd
@@ -51,7 +58,7 @@ EMULATE_MOTIONBOARD AUTO
# CARDFILE_02 Card_02.crd
# Define the path to pass the JVS packets to if JVS is not being emulated.
JVS_PATH /dev/ttyUSB0
# JVS_PATH /dev/ttyUSB0
# Define the path to pass the first serial port to if it's not being emulated.
# SERIAL_1_PATH /dev/ttyUSB0
@@ -60,47 +67,47 @@ JVS_PATH /dev/ttyUSB0
# SERIAL_2_PATH /dev/ttyUSB0
# Define the path to the sram.bin file
SRAM_PATH sram.bin
# SRAM_PATH sram.bin
# Define the path to the eeprom.bin file
EEPROM_PATH eeprom.bin
# EEPROM_PATH eeprom.bin
# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
GPU_VENDOR 0
# GPU_VENDOR 0
# Set if you want to see debug messages in the console
DEBUG_MSGS 0
# DEBUG_MSGS 0
# Set if you'd like to add a border for optical light gun tracking
BORDER_ENABLED 0
# BORDER_ENABLED 0
# Set the thickness of the white border as a percentage of the width of the screen
WHITE_BORDER_PERCENTAGE 2
# WHITE_BORDER_PERCENTAGE 2
# Set the thickness of the black border which sits around the
# white border as a percentage of the width of the screen
BLACK_BORDER_PERCENTAGE 0
# BLACK_BORDER_PERCENTAGE 0
# Set to true if you experience flickering in hummer
HUMMER_FLICKER_FIX 0
# HUMMER_FLICKER_FIX 0
# Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt
KEEP_ASPECT_RATIO 0
# KEEP_ASPECT_RATIO 0
# Set to 0 if you want to disable the Glare effect in OutRun
OUTRUN_LENS_GLARE_ENABLED 1
# OUTRUN_LENS_GLARE_ENABLED 1
# Set to 1 to bypass cabinet checks including drive board and tower in Outrun 2 SP SDX
SKIP_OUTRUN_CABINET_CHECK 0
# SKIP_OUTRUN_CABINET_CHECK 0
# Set to 1 if you want to limit the FPS in games that are not limited like OutRun2
FPS_LIMITER_ENABLED 0
# FPS_LIMITER_ENABLED 0
# Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1)
FPS_TARGET 60
# FPS_TARGET 60
# Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches)
LGJ_RENDER_WITH_MESA 1
# LGJ_RENDER_WITH_MESA 1
# Set the Primeval Hunt mode
# Mode 0: Default (Side by Side)
@@ -108,37 +115,48 @@ LGJ_RENDER_WITH_MESA 1
# Mode 2: Side by Side
# Mode 3: 3ds mode 1 (Touch screen to the right)
# Mode 4: 3ds mode 2 (Touch screen to the bottom)
PRIMEVAL_HUNT_MODE 1
# PRIMEVAL_HUNT_MODE 1
# Disble to use the original fonts instead of the built in font in the loader
DISABLE_BUILTIN_FONT 0
# DISABLE_BUILTIN_FONT 0
# Disble to use the original logos instead of the built in logos in the loader
DISABLE_BUILTIN_LOGOS 0
# DISABLE_BUILTIN_LOGOS 0
# Set to 0 to enable the mouse pointer/Cursor
HIDE_CURSOR 1
# HIDE_CURSOR 1
# Set the custom mouse pointer from a PNG file (Usefull for shooting games)
# CUSTOM_CURSOR myCustomCursor.png
# Set the width of the custom cursor
CUSTOM_CURSOR_WIDTH 32
# CUSTOM_CURSOR_WIDTH 32
# Set the height of the custom cursor
CUSTOM_CURSOR_HEIGHT 32
# CUSTOM_CURSOR_HEIGHT 32
# Set a custom cursor for the touch screen in Primeval Hunt
# PH_TOUCH_CURSOR myCustomHandCursor.png
# Set the width of the custom cursor
# PH_TOUCH_CURSOR_WIDTH 32
# Set the height of the custom cursor
# PH_TOUCH_CURSOR_HEIGHT 32
# Hacky way to make MJ4 work at prohibited times?
# MJ4_ENABLED_ALL_THE_TIME 1
# Sets the IP address in the eeprom for Outrun link (you have to put your NIC ip)
# OR2_IP 192.168.1.2
# OR2_NETMASK 255.255.255.0
# House of the dead 4 speed fix set the frequency of your CPU in Ghz (The speed reported by the manufacturer)
# CPU_FREQ_GHZ 4.0
# Set the colour of the lindbergh to change the Segaboot logo
# Possible colours are: YELLOW, RED, BLUE, SILVER, REDEX
LINDBERGH_COLOUR YELLOW
# LINDBERGH_COLOUR YELLOW
# X11 MODE (Input Mode 1)
# To find the value pairs for these run `xev` on linux
BIN
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Binary file not shown.
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+4
View File
@@ -0,0 +1,4 @@
.flatpak-builder/
build/
repo/
*.flatpak
+4
View File
@@ -0,0 +1,4 @@
# We just make any GL32 extension have higher priority
include /run/flatpak/ld.so.conf.d/app-*-org.freedesktop.Platform.GL32.*.conf
/app/lib32
/app/lib/i386-linux-gnu
Binary file not shown.
+36
View File
@@ -0,0 +1,36 @@
diff --color -ruN ncurses-5.9.orig/c++/cursesf.h ncurses-5.9/c++/cursesf.h
--- ncurses-5.9.orig/c++/cursesf.h 2005-08-13 20:08:24.000000000 +0200
+++ ncurses-5.9/c++/cursesf.h 2025-02-21 14:45:57.002814632 +0100
@@ -703,7 +703,7 @@
virtual ~NCursesUserForm() {
};
- inline T* UserData (void) const {
+ inline T* UserData (void) {
return reinterpret_cast<T*>(get_user ());
};
diff --color -ruN ncurses-5.9.orig/c++/cursesm.h ncurses-5.9/c++/cursesm.h
--- ncurses-5.9.orig/c++/cursesm.h 2005-08-13 20:10:36.000000000 +0200
+++ ncurses-5.9/c++/cursesm.h 2025-02-21 14:47:21.238076003 +0100
@@ -659,7 +659,7 @@
virtual ~NCursesUserMenu() {
};
- inline T* UserData (void) const {
+ inline T* UserData (void) {
return reinterpret_cast<T*>(get_user ());
};
diff --color -ruN ncurses-5.9.orig/c++/cursesp.h ncurses-5.9/c++/cursesp.h
--- ncurses-5.9.orig/c++/cursesp.h 2008-08-16 19:20:23.000000000 +0200
+++ ncurses-5.9/c++/cursesp.h 2025-02-21 14:45:19.718735744 +0100
@@ -251,7 +251,7 @@
virtual ~NCursesUserPanel() {};
- T* UserData (void) const
+ T* UserData (void)
{
return reinterpret_cast<T*>(get_user ());
};
@@ -0,0 +1,353 @@
app-id: com.github.lindberghloader
runtime: org.freedesktop.Platform
runtime-version: &runtime-version '24.08' # Define runtime version alias
sdk: org.freedesktop.Sdk
# Define reusable aliases
x-gl-versions: &gl-versions '24.08;1.4' # Define GL versions list alias
x-gl-merge-dirs: &gl-merge-dirs vulkan/icd.d;glvnd/egl_vendor.d;egl/egl_external_platform.d;OpenCL/vendors;lib/dri;lib/d3d;lib/gbm;vulkan/explicit_layer.d;vulkan/implicit_layer.d # Define GL merge dirs alias
x-i386-build-options: &i386-build-options # Define 32-bit build options alias
libdir: /app/lib32 # Default library install dir for autotools/meson etc.
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
LDFLAGS: "-L/app/lib32" # Add custom lib dir to linker search path during build
command: lindbergh
# SDK extensions needed for building 32-bit components
sdk-extensions:
- org.freedesktop.Sdk.Extension.toolchain-i386
- org.freedesktop.Sdk.Compat.i386
# Runtime arguments and permissions
finish-args:
# Environment variables needed at runtime
- --env=LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH # Make custom 32-bit libs findable
- --env=PATH=/app/bin:/usr/bin
# Permissions
- --allow=multiarch # Needed for running 32-bit code
- --share=ipc
- --share=network
- --socket=x11
- --socket=wayland
- --socket=pulseaudio
# WARNING: --device=all grants broad hardware access. Consider using --device=dri and specific devices if possible.
- --device=all
# Filesystem access - adjust path as needed
- --filesystem=~/Games
# Runtime extensions automatically downloaded and installed with the app
add-extensions:
# 32-bit compatibility libraries from the runtime
org.freedesktop.Platform.Compat.i386:
directory: lib/i386-linux-gnu
version: *runtime-version # Match the main runtime version
# no-autodownload removed (or set to false) to ensure installation
# 32-bit graphics driver extension
org.freedesktop.Platform.GL32:
directory: lib/i386-linux-gnu/GL
versions: *gl-versions # Use defined GL versions list
subdirectories: true
# no-autodownload removed (or set to false) to ensure installation
autodelete: false
add-ld-path: lib
merge-dirs: *gl-merge-dirs # Use defined merge dirs list
# Conditions for downloading and enabling the GL driver extension
download-if: active-gl-driver
enable-if: active-gl-driver
autoprune-unless: active-gl-driver
modules:
# Pre-built 32-bit library (if required)
- name: libstdcxx5
buildsystem: simple
build-commands:
- mkdir -p /app/lib32
- install -Dm644 libstdc++.so.5 /app/lib32/libstdc++.so.5
sources:
- type: file
path: ./assets/libstdc++.so.5
# Build 32-bit libGLU
- name: libGLU
buildsystem: autotools
config-opts:
- --host=i686-unknown-linux-gnu # Specify 32-bit target host
- --prefix=/app # Base install prefix
# --libdir=/app/lib32 should be handled by build-options->libdir
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options on 64-bit host
sources:
- type: archive
url: https://mesa.freedesktop.org/archive/glu/glu-9.0.2.tar.xz
sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
# Build 32-bit freeglut
- name: freeglut
buildsystem: cmake
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app # Base install prefix
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir for CMake
sources:
- type: archive
url: https://downloads.sourceforge.net/freeglut/freeglut-3.2.2.tar.gz
sha256: c5944a082df0bba96b5756dddb1f75d0cd72ce27b5395c6c1dde85c2ff297a50
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libFAudio (dynamic)
- name: libFAudio-Dynamic
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app
- -DBUILD_SDL3=off # Assuming SDL3 integration is not needed
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Specific flags needed for FAudio 32-bit build?
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -mstackrealign"
sources:
- type: git
url: https://github.com/FNA-XNA/FAudio.git
tag: "24.12" # Using a specific tag
# Build 32-bit libXmu
- name: libxmu
buildsystem: autotools
config-opts:
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --with-shared # Ensure shared library is built
sources:
- type: archive
url: https://xorg.freedesktop.org/releases/individual/lib/libXmu-1.2.1.tar.gz
sha256: bf0902583dd1123856c11e0a5085bd3c6e9886fbbd44954464975fd7d52eb599
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options (Standardized)
# Build 32-bit libmd
- name: libmd
buildsystem: autotools
config-opts:
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
sources:
- type: archive
url: https://archive.hadrons.org/software/libmd/libmd-1.1.0.tar.xz
sha256: 1bd6aa42275313af3141c7cf2e5b964e8b1fd488025caf2f971f43b00776b332
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libbsd
- name: libbsd
buildsystem: autotools
config-opts:
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
sources:
- type: archive
url: https://libbsd.freedesktop.org/releases/libbsd-0.12.2.tar.xz
sha256: b88cc9163d0c652aaf39a99991d974ddba1c3a9711db8f1b5838af2a14731014
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit ncurses (very old version)
- name: ncurses
# WARNING: ncurses 5.9 is very old. Consider updating if possible.
buildsystem: autotools
config-opts:
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --with-shared
- --without-debug
sources:
- type: archive
url: https://ftp.gnu.org/pub/gnu/ncurses/ncurses-5.9.tar.gz
sha256: 9046298fb440324c9d4135ecea7879ffed8546dd1b58e59430ea07a4633f563b
- type: patch
path: ./assets/ncurses-5.9.patch # Assuming this patch is necessary
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
env:
CPPFLAGS: "-P" # Often needed for ncurses builds
CXXFLAGS: "-std=c++14" # Is C++14 really needed for ncurses build? Check this.
# Install pre-built 32-bit Nvidia Cg Toolkit (old)
- name: nvidia-cg-toolkit
# WARNING: Cg Toolkit is deprecated and old.
buildsystem: simple
build-commands:
- install -Dm755 usr/lib/libCg.so /app/lib32/libCg.so
- install -Dm755 usr/lib/libCgGL.so /app/lib32/libCgGL.so
sources:
- type: archive
# Consider hosting this locally or finding a more reliable source if possible
url: http://developer.download.nvidia.com/cg/Cg_3.1/Cg-3.1_April2012_x86.tgz
sha256: cef3591e436f528852db0e8c145d3842f920e0c89bcfb219c466797cb7b18879
# Build 32-bit libsndio (dynamic)
- name: libsndio-dynamic
buildsystem: autotools
config-opts:
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --enable-dynamic # Build shared library
# - --disable-static # Don't build static library
- --enable-alsa # Enable ALSA backend
sources:
- type: archive
url: https://www.sndio.org/sndio-1.10.0.tar.gz
sha256: bebd3bfd01c50c9376cf3e7814b9379bed9e17d0393b5113b7eb7a3d0d038c54
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libopenal (old version)
- name: libopenal
# WARNING: OpenAL Soft 1.17.2 is quite old. Consider updating.
buildsystem: cmake
config-opts:
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir
# Backend selection
- -DALSOFT_BACKEND_PULSEAUDIO=ON
- -DALSOFT_BACKEND_ALSA=ON
- -DALSOFT_BACKEND_JACK=OFF
- -DALSOFT_BACKEND_SNDIO=ON # Depends on libsndio-dynamic
# Point to the previously built sndio library/headers
- -DSOUNDIO_INCLUDE_DIR=/app/include
- -DSOUNDIO_LIBRARY=/app/lib32/libsndio.so
sources:
- type: archive
url: https://github.com/kcat/openal-soft/archive/refs/tags/openal-soft-1.17.2.tar.gz
sha256: 11ea176f6cbf9763dbce0953dd77ab72d032b4ad95f07afffb91844abb174033
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Specific flags needed for OpenAL 32-bit build?
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -std=c++14 -mstackrealign" # Needs C++14?
# Build 32-bit OpenSSL (extremely old and insecure version)
- name: openssl
# CRITICAL WARNING: OpenSSL 0.9.7 is extremely old, unsupported, and has known vulnerabilities.
# This should be updated or removed if at all possible. Using it poses a security risk.
buildsystem: simple
build-commands:
# Configure for 32-bit Linux (pentium target), shared libs, install to /app
- ./Configure --prefix=/app --openssldir=/app/etc/ssl shared 386 no-asm no-krb5 linux-pentium
# Build using the 32-bit toolchain
# - make -j$(nproc) CC=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc RANLIB=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ranlib
- make CC=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc RANLIB=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ranlib
# Manually move built libraries to the target lib32 directory
- install -d /app/lib32
- mv libcrypto.so* /app/lib32/
- mv libssl.so* /app/lib32/
# Install headers (needed by other modules?) - will be cleaned later if not
# - make install_hdrs
sources:
- type: archive
url: https://github.com/openssl/openssl/archive/refs/tags/OpenSSL_0_9_7.tar.gz
sha256: 14e3a90f75994689e8c1bef098a97021f225a1a1623a7b8012079bd8b2eca1e8
# Build 32-bit libpcsclite
- name: libpcsclite
buildsystem: meson
config-opts:
# --libdir=/app/lib32 should be handled by build-options->libdir
# - -Dprefix=/app
- -Dpolkit=false # Disable polkit integration
- -Dlibsystemd=false # Disable systemd integration
# -Dudevrulesdir=no # Might be needed if it tries to install udev rules
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Meson cross-compilation setup often requires explicit flags and paths
CFLAGS: "-m32"
CXXFLAGS: "-m32"
LDFLAGS: "-m32 -L/app/lib32" # Ensure LDFLAGS includes -L/app/lib32
# Point pkg-config to custom and SDK 32-bit locations
PKG_CONFIG_PATH: "/app/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/sdk/toolchain-i386/lib/pkgconfig"
# LD_LIBRARY_PATH might not be needed here if LDFLAGS is sufficient for linking stage
# LD_LIBRARY_PATH: "/app/lib32:/usr/lib/i386-linux-gnu/pkgconfig:$LD_LIBRARY_PATH"
sources:
- type: archive
url: https://pcsclite.apdu.fr/files/pcsc-lite-2.3.1.tar.xz
sha256: a641d44d57affe1edd8365dd75307afc307e7eefb4e7ad839f6f146baa41ed56
# Build the main application (lindbergh-loader)
- name: lindbergh-loader
buildsystem: simple
build-commands:
# Ensure make finds the libraries built in previous steps
- export LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH
- make -j$(nproc) # Build the application
# Install application binary and required libraries/symlinks
- install -Dm755 ./build/lindbergh /app/bin/
- install -Dm755 ./build/lindbergh.so /app/lib32/
- install -Dm755 ./build/libsegaapi.so /app/lib32/
- install -Dm755 ./build/libkswapapi.so /app/lib32/
- install -Dm755 ./build/libposixtime.so /app/lib32/
# Install bundled library? Make sure this doesn't conflict with nvidia-cg-toolkit
- install -Dm755 ./libs/libCg.so /app/lib32/libCg2.so
# Create necessary symlinks in the lib32 directory
- ln -sf libposixtime.so /app/lib32/libposixtime.so.1
- ln -sf libposixtime.so /app/lib32/libposixtime.so.2.4
- ln -sf libopenal.so.1 /app/lib32/libopenal.so.0 # Link to correct openal versioned so
- ln -sf libkswapapi.so /app/lib32/libGLcore.so.1
- ln -sf libkswapapi.so /app/lib32/libnvidia-tls.so.1
- mv /app/lib/libopenal* /app/lib32/
build-options:
arch:
x86_64: *i386-build-options # Apply 32-bit build options (for env vars mainly)
sources:
- type: dir
path: ../.. # Assumes source code is one level up from manifest directory
# Setup dynamic linker configuration
- name: bundle-setup
buildsystem: simple
build-commands:
# Install ld.so.conf to ensure /app/lib32 is searched by the dynamic linker
- install -Dm644 -t /app/etc ld.so.conf
sources:
- type: file
path: ./assets/ld.so.conf # Assumes this file contains "/app/lib32"
# Cleanup unnecessary files to reduce final flatpak size
- name: cleanup
buildsystem: simple
build-commands:
# Remove static libraries and libtool archives
- find /app/lib32 -name '*.a' -type f -delete
- find /app/lib32 -name '*.la' -type f -delete
# Remove any executables other than the main command
#- find /app/bin -mindepth 1 ! -name "lindbergh" -exec rm -f {} \;
# Remove development/debugging/documentation files
#- rm -rf /app/lib/pkgconfig /app/lib32/pkgconfig /app/share/pkgconfig
#- rm -rf /app/lib32/cmake /app/lib/debug /app/include /app/man /app/share /app/etc/bash_completion.d
# Remove specific libraries if they are not needed at runtime
# (These were in the original, assuming they are safe to remove)
- rm -f /app/lib32/libmenu.so*
- rm -f /app/lib32/libform.so*
- rm -f /app/lib32/libpanel.so*
- rm -f /app/lib32/libXmuu.so*
#- rm -f /app/lib32/libbsd.so*
# Remove ncurses terminfo db if not needed
- rm -rf /app/lib/terminfo
-1
View File
@@ -2,7 +2,6 @@
#include <string.h> /* String function definitions */
#include <unistd.h> /* UNIX standard function definitions */
#include <fcntl.h> /* File control definitions */
#include <errno.h> /* Error number definitions */
#include <stdlib.h> /* Standard library functions like malloc, free, exit, and atoi */
#include <sys/select.h>
+1 -4
View File
@@ -1,6 +1,3 @@
#ifndef BORDER_H
#define BORDER_H
#pragma once
void drawGameBorder(int width, int height, float whiteBorderPercentage, float blackBorderPercentage);
#endif // BORDER_H
+30 -16
View File
@@ -1,7 +1,6 @@
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <unistd.h>
@@ -11,6 +10,8 @@
#define BLOCKSIZE 8
extern uint32_t gId;
uint8_t cardHeader[] = {0x08, 0x00, 0x00, 0x00, 0x81, 0x00, 0x59, 0xda, 0x00, 0x00, 0x54, 0x4d, 0x50, 0x06, 0x03, 0x23, 0x10, 0x41, 0x62,
0xad, 0x00, 0x2b, 0x0b, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x95, 0x71, 0x52, 0x70, 0x00, 0x00,
0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfd, 0xd2};
@@ -38,25 +39,38 @@ void initWriteCmd(int fdIdx)
int initCardReader()
{
EmulatorConfig *config = getConfig();
switch (gId)
{
case R_TUNED:
case VIRTUA_TENNIS_3:
case VIRTUA_TENNIS_3_TEST:
case VIRTUA_TENNIS_3_REVA:
case VIRTUA_TENNIS_3_REVA_TEST:
case VIRTUA_TENNIS_3_REVB:
case VIRTUA_TENNIS_3_REVB_TEST:
case VIRTUA_TENNIS_3_REVC:
case VIRTUA_TENNIS_3_REVC_TEST:
// Code for supported games
break;
default:
printf("Warning: This Game does not support Card Reader, I will disable the card reader for you.\n");
config->emulateCardreader = 0;
return 0;
}
if (getConfig()->emulateCardreader && getConfig()->emulateDriveboard && gId != R_TUNED)
{
printf("Warning: This Game does not support Card Reader and Driver Board emulation enabled at the same time.\n");
printf("Please disable Drive Board emulations in the config file.\n");
return -1;
}
initReadCmd(0);
initReadCmd(1);
initWriteCmd(0);
initWriteCmd(1);
uint32_t gId = getConfig()->crc32;
if (gId != VIRTUA_TENNIS_3 && gId != VIRTUA_TENNIS_3_TEST && gId != VIRTUA_TENNIS_3_REVA && gId != VIRTUA_TENNIS_3_REVA_TEST &&
gId != VIRTUA_TENNIS_3_REVB && gId != VIRTUA_TENNIS_3_REVB_TEST && gId != VIRTUA_TENNIS_3_REVC &&
gId != VIRTUA_TENNIS_3_REVC_TEST && gId != R_TUNED)
{
printf("Game does not support Card Reader, please disable the card reader emulation in the config file.\n");
return -1;
}
if (getConfig()->emulateCardreader && getConfig()->emulateDriveboard && gId != R_TUNED)
{
printf("Game does not support Card Reader and Driver Board emulation enabled at the same time.\n");
printf("Please disable Drive Board emulations in the config file.\n");
return -1;
}
return 0;
}
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef CARD_READER_H
#define CARD_READER_H
#pragma once
#include <stdint.h>
#include <sys/types.h>
@@ -32,5 +31,3 @@ int initCardReader();
size_t cardReaderWrite(int fd, const void *buf, size_t count);
size_t cardReaderRead(int fd, void *buf, size_t count);
void cardReaderSetFd(int serial, int fd, char *fName);
#endif
+695 -659
View File
File diff suppressed because it is too large Load Diff
+11 -5
View File
@@ -1,7 +1,7 @@
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include <stdint.h>
#include <sys/types.h>
#define MAX_PATH_LENGTH 1024
#define INPUT_STRING_LENGTH 256
@@ -71,7 +71,6 @@
#define VIRTUA_FIGHTER_5_REVB 0x8953bd52 // DVP-0008B
#define VIRTUA_FIGHTER_5_REVE 0x4c2edbf6 // DVP-0008E
#define VIRTUA_FIGHTER_5_EXPORT 0xec474630 // DVP-0043
#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN 0x48 // DVP-5019 or does not exist
#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA 0xbae2be62 // DVP-5019A
#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB 0x7cee1d81 // DVP-5020
#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000 0x34c0d02 // DVP-5020 ver 6.00 (Weird public version)
@@ -183,6 +182,7 @@ typedef struct {
char player1_button_8[INPUT_STRING_LENGTH];
char player1_button_9[INPUT_STRING_LENGTH];
char player1_button_10[INPUT_STRING_LENGTH];
char player1_coin[INPUT_STRING_LENGTH];
// Player 2 controls
char player2_button_start[INPUT_STRING_LENGTH];
@@ -201,7 +201,8 @@ typedef struct {
char player2_button_8[INPUT_STRING_LENGTH];
char player2_button_9[INPUT_STRING_LENGTH];
char player2_button_10[INPUT_STRING_LENGTH];
char player2_coin[INPUT_STRING_LENGTH];
// Analogue inputs
char analogue_1[INPUT_STRING_LENGTH];
char analogue_2[INPUT_STRING_LENGTH];
@@ -224,6 +225,7 @@ typedef struct
int emulateDriveboard;
int emulateMotionboard;
int emulateCardreader;
int emulateTouchscreen;
char cardFile1[MAX_PATH_LENGTH];
char cardFile2[MAX_PATH_LENGTH];
int emulateJVS;
@@ -235,6 +237,7 @@ typedef struct
char serial2Path[MAX_PATH_LENGTH];
int width;
int height;
int boostRenderRes;
Colour lindberghColour;
GameStatus gameStatus;
GameType gameType;
@@ -267,6 +270,9 @@ typedef struct
char customCursor[MAX_PATH_LENGTH];
int customCursorWidth;
int customCursorHeight;
char phTouchCursor[MAX_PATH_LENGTH];
int phTouchCursorWidth;
int phTouchCursorHeight;
int mj4EnabledAtT;
char or2IP[16];
char or2Netmask[16];
@@ -279,6 +285,7 @@ typedef struct
int borderEnabled;
} EmulatorConfig;
uint32_t get_crc32(const char *s, ssize_t n);
KeyMapping getDefaultKeymap();
int initConfig(const char* configFilePath);
EmulatorConfig *getConfig();
@@ -292,4 +299,3 @@ const char *getLindberghColourString(Colour lindberghColour);
const char *getGameRegionString(GameRegion region);
const char *getGpuTypeString(GpuType gpuType);
#endif
+229
View File
@@ -0,0 +1,229 @@
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mouse.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define STBI_ONLY_PNG
#define STBI_SUPPORT_ZLIB
#define STBI_NO_SIMD
#include <SDL2/SDL.h>
#include <X11/Xlib.h>
#include <X11/Xcursor/Xcursor.h>
#include "config.h"
extern Display *x11Display;
extern Window window;
void *customCursor;
void *phTouchCursor;
void *blankCursor;
SDL_Surface *createSurfaceFromStb(unsigned char *data, int width, int height, int channels)
{
Uint32 rmask, gmask, bmask, amask;
if (channels == 4)
{
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0xFF000000;
}
else if (channels == 3)
{
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0;
}
else
{
fprintf(stderr, "Unsupported image format with %d channels.\n", channels);
return NULL;
}
return SDL_CreateRGBSurfaceFrom(data, width, height, channels * 8, width * channels, rmask, gmask, bmask, amask);
}
int loadNewCursor(const char *cursorFileName, void **cursor, int customWidth, int customHeight)
{
int width, height, channels;
unsigned char *imageData = stbi_load(cursorFileName, &width, &height, &channels, 0);
if (!imageData)
{
fprintf(stderr, "Failed to load image: %s\n", cursorFileName);
return 0;
}
SDL_Surface *originalSurface = createSurfaceFromStb(imageData, width, height, channels);
if (!originalSurface)
{
stbi_image_free(imageData);
return 0;
}
SDL_Surface *resizedSurface =
SDL_CreateRGBSurface(0, customWidth, customHeight, originalSurface->format->BitsPerPixel, originalSurface->format->Rmask,
originalSurface->format->Gmask, originalSurface->format->Bmask, originalSurface->format->Amask);
if (!resizedSurface)
{
fprintf(stderr, "SDL_CreateRGBSurface Error: %s\n", SDL_GetError());
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
return 0;
}
SDL_Rect srcRect = {0, 0, originalSurface->w, originalSurface->h};
SDL_Rect destRect = {0, 0, customWidth, customHeight};
if (SDL_BlitScaled(originalSurface, &srcRect, resizedSurface, &destRect) != 0)
{
fprintf(stderr, "SDL_BlitScaled Error: %s\n", SDL_GetError());
SDL_FreeSurface(resizedSurface);
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
return 0;
}
if (getConfig()->noSDL == 0)
{
*cursor = SDL_CreateColorCursor(resizedSurface, customWidth / 2, customHeight / 2);
if (!*cursor)
{
fprintf(stderr, "SDL_CreateColorCursor Error: %s\n", SDL_GetError());
SDL_FreeSurface(resizedSurface);
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
return 0;
}
SDL_FreeSurface(resizedSurface);
SDL_FreeSurface(originalSurface);
}
else
{
XcursorImage *xcursor = XcursorImageCreate(resizedSurface->w, resizedSurface->h);
if (!xcursor)
return None;
xcursor->xhot = customWidth / 2;
xcursor->yhot = customHeight / 2;
xcursor->width = resizedSurface->w;
xcursor->height = resizedSurface->h;
// Convert SDL surface to Xcursor format (32-bit ARGB)
for (int y = 0; y < resizedSurface->h; ++y)
{
for (int x = 0; x < resizedSurface->w; ++x)
{
Uint32 pixel = ((Uint32 *)resizedSurface->pixels)[y * resizedSurface->w + x];
Uint8 r, g, b, a;
SDL_GetRGBA(pixel, resizedSurface->format, &r, &g, &b, &a);
xcursor->pixels[y * resizedSurface->w + x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
*cursor = (void*)XcursorImageLoadCursor(x11Display, xcursor);
XcursorImageDestroy(xcursor);
}
return 1;
}
void loadCursors()
{
if (strcmp(getConfig()->customCursor, "") != 0)
{
if (!loadNewCursor(getConfig()->customCursor, (void *)&customCursor, getConfig()->customCursorWidth,
getConfig()->customCursorHeight))
{
fprintf(stderr, "Custom cursor could not be loaded!\n");
exit(1);
}
}
if (strcmp(getConfig()->phTouchCursor, "") != 0)
{
if (!loadNewCursor(getConfig()->phTouchCursor, (void *)&phTouchCursor, getConfig()->phTouchCursorWidth,
getConfig()->phTouchCursorHeight))
{
fprintf(stderr, "Custom cursor could not be loaded!\n");
exit(1);
}
}
if(getConfig()->noSDL)
{
XColor dummyColor;
Pixmap blankPixmap;
blankPixmap = XCreatePixmap(x11Display, window, 1, 1, 1);
if (!blankPixmap)
{
fprintf(stderr, "Failed to create blank pixmap\n");
}
blankCursor = (void*)XCreatePixmapCursor(x11Display, blankPixmap, blankPixmap, &dummyColor, &dummyColor, 0, 0);
if (!blankCursor)
{
fprintf(stderr, "Failed to create blank cursor\n");
XFreePixmap(x11Display, blankPixmap);
}
}
}
void setCursor(void *cursor)
{
if (getConfig()->noSDL == 0)
{
if (SDL_GetCursor() != NULL)
SDL_SetCursor(cursor);
}
else
{
XDefineCursor(x11Display, window, (Cursor)cursor);
XFlush(x11Display);
}
}
void hideCursor()
{
if (getConfig()->noSDL == 0)
{
SDL_ShowCursor(SDL_DISABLE);
}
else
{
XDefineCursor(x11Display, window, (Cursor)blankCursor);
XFlush(x11Display);
}
}
void showCursor()
{
if (getConfig()->noSDL == 0)
{
SDL_ShowCursor(SDL_ENABLE);
}
else
{
XDefineCursor(x11Display, window, (Cursor)customCursor);
XFlush(x11Display);
}
}
void showPhCursor()
{
if (getConfig()->noSDL == 0)
{
SDL_ShowCursor(SDL_ENABLE);
}
else
{
XDefineCursor(x11Display, window, (Cursor)phTouchCursor);
XFlush(x11Display);
}
}
+8
View File
@@ -0,0 +1,8 @@
// #pragma once
int loadNewCursor(const char *cursorFileName, void **cursor, int customWidth, int customHeight);
void loadCursors();
void setCursor(void *cursor);
void hideCursor();
void showCursor();
void showPhCursor();
+22 -16
View File
@@ -16,6 +16,8 @@
#define I2C_SEEK 2
#define I2C_WRITE 3
extern uint32_t gId;
union i2c_smbus_data {
uint8_t byte;
uint16_t word;
@@ -68,36 +70,40 @@ int initEeprom()
setFreeplay(eeprom, getConfig()->freeplay);
}
if ((getConfig()->crc32 == LETS_GO_JUNGLE_SPECIAL) || (getConfig()->crc32 == THE_HOUSE_OF_THE_DEAD_EX) ||
(getConfig()->crc32 == THE_HOUSE_OF_THE_DEAD_4_SPECIAL) ||
(getConfig()->crc32 == THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB))
switch (gId)
{
case LETS_GO_JUNGLE_SPECIAL:
case THE_HOUSE_OF_THE_DEAD_EX:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB:
if (fixCreditSection(eeprom) != 0)
{
printf("Error initializing eeprom settings.");
fclose(eeprom);
return 1;
}
}
if (getConfig()->crc32 == HUMMER || getConfig()->crc32 == HUMMER_SDLX || getConfig()->crc32 == HUMMER_EXTREME ||
getConfig()->crc32 == HUMMER_EXTREME_MDX)
{
break;
case HUMMER:
case HUMMER_SDLX:
case HUMMER_EXTREME:
case HUMMER_EXTREME_MDX:
if (fixCoinAssignmentsHummer(eeprom) != 0)
{
printf("Error initializing eeprom settings.");
fclose(eeprom);
return 1;
}
}
if ((getConfig()->crc32 == OUTRUN_2_SP_SDX || getConfig()->crc32 == OUTRUN_2_SP_SDX_REVA) && strcmp(getConfig()->or2IP, "") != 0)
{
if (setIP(eeprom, getConfig()->or2IP, getConfig()->or2Netmask) != 0)
break;
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
if (strcmp(getConfig()->or2IP, "") != 0)
{
printf("Error setting the new IP address.");
fclose(eeprom);
return 1;
if (setIP(eeprom, getConfig()->or2IP, getConfig()->or2Netmask) != 0)
{
printf("Error setting the new IP address.");
fclose(eeprom);
return 1;
}
}
}
-1
View File
@@ -3,7 +3,6 @@
#include <stdlib.h>
#include <string.h>
#include "config.h"
#include "eeprom_settings.h"
uint32_t crc32_table[255];
+175 -32
View File
@@ -41,6 +41,7 @@ ArcadeInput arcadeInputs[] = {{"TEST_BUTTON", 0, BUTTON_TEST, 1},
{"PLAYER_1_BUTTON_8", 1, BUTTON_8, 1},
{"PLAYER_1_BUTTON_9", 1, BUTTON_9, 1},
{"PLAYER_1_BUTTON_10", 1, BUTTON_10, 1},
{"PLAYER_1_COIN", 1, COIN, 1},
{"PLAYER_2_BUTTON_START", 2, BUTTON_START, 1},
{"PLAYER_2_BUTTON_SERVICE", 2, BUTTON_SERVICE, 1},
@@ -58,6 +59,7 @@ ArcadeInput arcadeInputs[] = {{"TEST_BUTTON", 0, BUTTON_TEST, 1},
{"PLAYER_2_BUTTON_8", 2, BUTTON_8, 1},
{"PLAYER_2_BUTTON_9", 2, BUTTON_9, 1},
{"PLAYER_2_BUTTON_10", 2, BUTTON_10, 1},
{"PLAYER_2_COIN", 2, COIN, 1},
{"ANALOGUE_1", 0, ANALOGUE_1, 1},
{"ANALOGUE_2", 0, ANALOGUE_2, 1},
@@ -860,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
int controller = open(controllers->controller[i].path, O_RDONLY);
if (controller < 0)
{
strcpy(controllers->controller[i].name, "Unknown");
strncpy(controllers->controller[i].name, "Unknown", SIZE);
continue;
}
@@ -910,16 +912,26 @@ static ControllerStatus listControllers(Controllers *controllers)
{
if (test_bit(code, bit[EV_KEY]))
{
if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
fprintf(stderr, "warning, maximum number of inputs reached !\n");
break;
}
controllers->controller[i].enabled = 1;
ControllerInput *controllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
controllerInput->evType = EV_KEY;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_KEY, code));
normaliseName(controllerInput->inputName);
if (snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
}
}
}
@@ -937,31 +949,70 @@ static ControllerStatus listControllers(Controllers *controllers)
controllerInput->evType = EV_ABS;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_ABS, code));
normaliseName(controllerInput->inputName);
if (snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
if (snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
ControllerInput *minControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
minControllerInput->evType = EV_ABS;
minControllerInput->evCode = code;
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
strcpy(minControllerInput->inputName, controllerInput->inputName);
strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(minControllerInput->inputName, "_MIN");
if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
if (snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN", controllers->controller[i].path, code) >=
1024)
{
// hum ok, truncated value
}
ControllerInput *maxControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
maxControllerInput->evType = EV_ABS;
maxControllerInput->evCode = code;
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
strcpy(maxControllerInput->inputName, controllerInput->inputName);
strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(maxControllerInput->inputName, "_MAX");
if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
if (snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX", controllers->controller[i].path, code) >=
1024)
{
// hum ok, truncated value
}
ControllerInput *shakeControllerInput = &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
shakeControllerInput->evType = EV_ABS;
shakeControllerInput->evCode = code;
shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(shakeControllerInput->inputName, "_SHAKE");
if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
1024)
{
// hum ok, truncated value
}
struct input_absinfo absoluteFeatures;
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
}
}
}
@@ -1048,8 +1099,13 @@ void *controllerThread(void *_args)
continue;
}
setSwitch(args->controller->keyTriggers[event.code].player,
args->controller->keyTriggers[event.code].channel, event.value == 0 ? 0 : 1);
if(args->controller->keyTriggers[event.code].isCoin == 1) {
if(event.value == 1)
incrementCoin(args->controller->keyTriggers[event.code].player, 1);
} else
setSwitch(args->controller->keyTriggers[event.code].player,
args->controller->keyTriggers[event.code].channel, event.value == 0 ? 0 : 1);
}
break;
@@ -1059,31 +1115,67 @@ void *controllerThread(void *_args)
((double)event.value - (double)args->controller->absMin[event.code]) /
((double)args->controller->absMax[event.code] - (double)args->controller->absMin[event.code]);
if(args->controller->absTriggers[event.code].isNeg == 1) {
scaled = 1.0 - scaled;
}
if (args->controller->absTriggers[event.code].enabled)
{
int channel = args->controller->absTriggers[event.code].channel;
// Deadzone handling
if (scaled < analogue_deadzones[channel].start_max)
if (args->controller->absTriggers[event.code].isAnalogue) {
// Deadzone handling
if (scaled < analogue_deadzones[channel].start_max)
scaled = 0.0;
if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
scaled = 0.5;
if (scaled > analogue_deadzones[channel].end_min)
if (scaled > analogue_deadzones[channel].end_min)
scaled = 1.0;
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
} else {
setSwitch(args->controller->absTriggers[event.code].player,
args->controller->absTriggers[event.code].channel, scaled < 0.8 ? 0 : 1);
}
}
if (args->controller->absTriggers[event.code].minEnabled)
{
setSwitch(args->controller->absTriggers[event.code].minPlayer,
args->controller->absTriggers[event.code].minChannel, scaled < 0.2);
if(event.value <= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
if (args->controller->absTriggers[event.code].minEnabled)
{
int channel = args->controller->absTriggers[event.code].minChannel;
if (args->controller->absTriggers[event.code].isAnalogue) {
setAnalogue(channel, scaled < 0.2 ? 0.0 : pow(2, jvsBits) * 1.0);
} else {
setSwitch(args->controller->absTriggers[event.code].minPlayer,
args->controller->absTriggers[event.code].minChannel, scaled < 0.2 ? 1 : 0);
}
}
}
if (args->controller->absTriggers[event.code].maxEnabled)
{
setSwitch(args->controller->absTriggers[event.code].maxPlayer,
args->controller->absTriggers[event.code].maxChannel, scaled > 0.8);
if(event.value >= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
if (args->controller->absTriggers[event.code].maxEnabled)
{
int channel = args->controller->absTriggers[event.code].maxChannel;
if (args->controller->absTriggers[event.code].isAnalogue) {
setAnalogue(channel, scaled > 0.8 ? pow(2, jvsBits) : 0.0);
} else {
setSwitch(args->controller->absTriggers[event.code].maxPlayer,
args->controller->absTriggers[event.code].maxChannel, scaled > 0.8 ? 1 : 0);
}
}
}
if (args->controller->absTriggers[event.code].shakeEnabled)
{
int channel = args->controller->absTriggers[event.code].shakeChannel;
if( (scaled > args->controller->absTriggers[event.code].shakePreviousScaled && scaled - args->controller->absTriggers[event.code].shakePreviousScaled > 0.1) ||
(scaled < args->controller->absTriggers[event.code].shakePreviousScaled && -scaled + args->controller->absTriggers[event.code].shakePreviousScaled > 0.1)) {
setAnalogue(channel, 0);
} else {
setAnalogue(channel, pow(2, jvsBits) / 2);
}
args->controller->absTriggers[event.code].shakePreviousScaled = scaled;
}
}
break;
@@ -1106,6 +1198,10 @@ char *getMapping(char *mapping)
// Test button
if (strcmp(mapping, config->arcadeInputs.test) == 0)
return "TEST_BUTTON";
if (strcmp(mapping, config->arcadeInputs.player1_coin) == 0)
return "PLAYER_1_COIN";
if (strcmp(mapping, config->arcadeInputs.player2_coin) == 0)
return "PLAYER_2_COIN";
// Player 1 controls
if (strcmp(mapping, config->arcadeInputs.player1_button_start) == 0)
@@ -1204,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
{
if (strcmp(tempName, name) == 0)
{
strcpy(input->name, arcadeInputs[index].name);
strncpy(input->name, arcadeInputs[index].name, SIZE);
input->channel = arcadeInputs[index].channel;
input->player = arcadeInputs[index].player;
return CONTROLLER_STATUS_SUCCESS;
@@ -1232,19 +1328,35 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[j].enabled = 0;
controllers->controller[i].absTriggers[j].minEnabled = 0;
controllers->controller[i].absTriggers[j].maxEnabled = 0;
controllers->controller[i].absTriggers[j].shakeEnabled = 0;
controllers->controller[i].absTriggers[j].isNeg = 0;
controllers->controller[i].absTriggers[j].isAnalogue = 1;
}
for (int j = 0; j < KEY_MAX; j++)
{
controllers->controller[i].keyTriggers[j].enabled = 0;
controllers->controller[i].keyTriggers[j].isAnalogue = 0;
controllers->controller[i].keyTriggers[j].isCoin = 0;
}
for (int j = 0; j < controllers->controller[i].inputCount; j++)
{
char *mapping = getMapping(controllers->controller[i].inputs[j].inputName);
if (mapping == NULL)
continue;
int negabs = 0;
if (mapping == NULL) {
// give a 2nd chance with a techninal mapping
mapping = getMapping(controllers->controller[i].inputs[j].inputTechName);
if (mapping == NULL) {
// give a 3rd change with negativ technical mapping
mapping = getMapping(controllers->controller[i].inputs[j].inputTechNegName);
negabs = 1;
if (mapping == NULL) {
continue;
}
}
}
ArcadeInput input = {0};
ControllerStatus status = getArcadeInputByName(mapping, &input);
@@ -1265,10 +1377,13 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
@@ -1277,10 +1392,13 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
@@ -1289,10 +1407,25 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
case ANALOGUE_SHAKE:
{
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
input.channel;
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
input.player;
}
break;
@@ -1307,13 +1440,23 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
if (strstr(input.name, "ANALOGUE") != NULL)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 1;
if (strcmp(input.name, "PLAYER_1_COIN") == 0)
{
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isCoin = 1;
}
if (strcmp(input.name, "PLAYER_2_COIN") == 0)
{
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isCoin = 1;
}
}
break;
+16 -4
View File
@@ -2,9 +2,9 @@
#include <linux/input-event-codes.h>
#define SIZE 1024
#define SIZE 300
#define CONTROLLER_THREAD_MAX 256
#define MAX_INPUTS 512
typedef struct
{
@@ -31,6 +31,15 @@ typedef struct
int maxEnabled;
int isAnalogue;
int isNeg; // reversed axis
char shakeName[SIZE];
int shakeChannel;
int shakeEnabled;
int shakePlayer;
double shakePreviousScaled;
int isCoin;
} ArcadeInput;
typedef enum
@@ -43,12 +52,15 @@ typedef enum {
NO_SPECIAL_FUNCTION = 0,
ANALOGUE_TO_DIGITAL_MAX,
ANALOGUE_TO_DIGITAL_MIN,
DIGITAL_TO_ANALOGUE
DIGITAL_TO_ANALOGUE,
ANALOGUE_SHAKE
} SpecialFunction;
typedef struct
{
char inputName[SIZE];
char inputTechName[SIZE];
char inputTechNegName[SIZE];
int evType;
int evCode;
SpecialFunction specialFunction;
@@ -62,7 +74,7 @@ typedef struct
int absMax[ABS_MAX];
int absMin[ABS_MAX];
ControllerInput inputs[SIZE];
ControllerInput inputs[MAX_INPUTS];
int inputCount;
ArcadeInput keyTriggers[KEY_MAX];
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef FPS_LIMITER_H
#define FPS_LIMITER_H
#pragma once
typedef struct
{
@@ -13,5 +12,3 @@ typedef struct
long Clock_now();
void FpsLimiter(fps_limit *stats);
double calculateFps();
#endif
+24 -8
View File
@@ -24,6 +24,7 @@
#include "border.h"
#include "resolution.h"
extern uint32_t gId;
extern SDL_Window *SDLwindow;
extern char SDLgameTitle[];
extern fps_limit fpsLimit;
@@ -36,7 +37,9 @@ void *idleFunc = NULL;
void FGAPIENTRY glutInit(int *argcp, char **argv)
{
if (*argcp > 1 && getConfig()->crc32 == SEGA_RACE_TV)
void FGAPIENTRY (*_glutInit)(int *argcp, char **argv) = dlsym(RTLD_NEXT, "glutInit");
if (*argcp > 1 && gId == SEGA_RACE_TV)
{
if (isTestMode())
{
@@ -45,8 +48,14 @@ void FGAPIENTRY glutInit(int *argcp, char **argv)
printf("Forced to use SDL to make Test mode render fine.\n");
}
}
GLUTGame = true;
if (getConfig()->noSDL)
{
_glutInit(argcp, argv);
return;
}
GLUTGame = true;
initSDL(argcp, argv);
}
@@ -102,10 +111,13 @@ void FGAPIENTRY glutSwapBuffers(void)
return;
}
int gId = config->crc32;
if (gId == OUTRUN_2_SP_SDX || gId == OUTRUN_2_SP_SDX_REVA || gId == OUTRUN_2_SP_SDX_REVA_TEST || gId == OUTRUN_2_SP_SDX_REVA_TEST2 ||
gId == OUTRUN_2_SP_SDX_TEST)
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
case OUTRUN_2_SP_SDX_TEST:
pollEvents();
}
@@ -174,11 +186,15 @@ void FGAPIENTRY glutSetCursor(int glutCursor)
if (getConfig()->noSDL)
{
void FGAPIENTRY (*_glutSetCursor)(int glutCursor) = dlsym(RTLD_NEXT, "glutSetCursor");
_glutSetCursor(glutCursor);
if(strcmp(getConfig()->customCursor, "") == 0)
_glutSetCursor(glutCursor);
return;
}
SDL_Cursor *cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
SDL_SetCursor(cursor);
if (strcmp(getConfig()->customCursor, "") == 0)
{
SDL_Cursor *cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
SDL_SetCursor(cursor);
}
}
void FGAPIENTRY glutDisplayFunc(void (*callback)(void))
-4
View File
@@ -1,4 +0,0 @@
#ifndef GLUTHOOKS_H
#define GLUTHOOKS_H
#endif
+56 -27
View File
@@ -1,4 +1,3 @@
#include <complex.h>
#define GL_GLEXT_PROTOTYPES
#ifndef __i386__
#define __i386__
@@ -20,6 +19,7 @@
#include <dlfcn.h>
#include <SDL2/SDL.h>
#include <sys/time.h>
#include <stdio.h>
#include "fps_limiter.h"
#include "sdlcalls.h"
@@ -28,11 +28,12 @@
#include "border.h"
bool sdlGame = false;
extern uint32_t gId;
extern SDL_Window *SDLwindow;
extern SDL_GLContext SDLcontext;
extern char SDLgameTitle[];
extern fps_limit fpsLimit;
extern Window win;
extern Window window;
void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
{
@@ -43,14 +44,22 @@ void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
if (config->borderEnabled)
drawGameBorder(config->width, config->height, config->whiteBorderPercentage, config->blackBorderPercentage);
int gId = getConfig()->crc32;
if (getConfig()->noSDL && (gId == OUTRUN_2_SP_SDX || gId == OUTRUN_2_SP_SDX_REVA || gId == OUTRUN_2_SP_SDX_REVA_TEST ||
gId == OUTRUN_2_SP_SDX_REVA_TEST2 || gId == OUTRUN_2_SP_SDX_TEST))
if (getConfig()->noSDL)
{
XEvent event;
while (XPending(dpy))
switch (gId)
{
XNextEvent(dpy, &event);
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
case OUTRUN_2_SP_SDX_TEST:
{
XEvent event;
while (XPending(dpy))
{
XNextEvent(dpy, &event);
}
}
}
}
else
@@ -76,7 +85,7 @@ void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
if (getConfig()->noSDL)
{
XStoreName(dpy, win, "");
XStoreName(dpy, window, "");
return;
}
char windowTitle[512];
@@ -229,28 +238,37 @@ GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen, const int *attrib_list,
GLXFBConfig *(*_glXChooseFBConfig)(Display *dpy, int screen, const int *attrib_list, int *nelements) =
dlsym(RTLD_NEXT, "glXChooseFBConfig");
int gId = getConfig()->crc32;
char *__GLX_VENDOR_LIBRARY_NAME = getenv("__GLX_VENDOR_LIBRARY_NAME");
char *__NV_PRIME_RENDER_OFFLOAD = getenv("__NV_PRIME_RENDER_OFFLOAD");
if (__GLX_VENDOR_LIBRARY_NAME == NULL)
__GLX_VENDOR_LIBRARY_NAME = " ";
if (__NV_PRIME_RENDER_OFFLOAD == NULL)
__NV_PRIME_RENDER_OFFLOAD = " ";
if ((strcmp(__GLX_VENDOR_LIBRARY_NAME, "nvidia") == 0) && (strcmp(__NV_PRIME_RENDER_OFFLOAD, "1") == 0) &&
((gId == THE_HOUSE_OF_THE_DEAD_4_REVA) || (gId == THE_HOUSE_OF_THE_DEAD_4_REVB) ||
(gId == THE_HOUSE_OF_THE_DEAD_4_REVC) || (gId == THE_HOUSE_OF_THE_DEAD_4_SPECIAL) ||
(gId == THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB) || (gId == THE_HOUSE_OF_THE_DEAD_EX) || (gId == TOO_SPICY)))
switch (gId)
{
for (int i = 0; attrib_list[i] != None; i += 2)
case THE_HOUSE_OF_THE_DEAD_4_REVA:
case THE_HOUSE_OF_THE_DEAD_4_REVB:
case THE_HOUSE_OF_THE_DEAD_4_REVC:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB:
case THE_HOUSE_OF_THE_DEAD_EX:
case TOO_SPICY:
{
if (strcmp(__GLX_VENDOR_LIBRARY_NAME, "nvidia") == 0 && strcmp(__NV_PRIME_RENDER_OFFLOAD, "1") == 0)
{
if (attrib_list[i] == GLX_DOUBLEBUFFER)
for (int i = 0; attrib_list[i] != None; i += 2)
{
int *ptr = (int *)&attrib_list[i + 1];
patchMemory((intptr_t)ptr, "01");
setVariable((intptr_t)ptr, GLX_DONT_CARE);
if (attrib_list[i] == GLX_DOUBLEBUFFER)
{
int *ptr = (int *)&attrib_list[i + 1];
patchMemory((intptr_t)ptr, "01");
setVariable((intptr_t)ptr, GLX_DONT_CARE);
}
}
}
}
}
return _glXChooseFBConfig(dpy, screen, attrib_list, nelements);
}
@@ -306,20 +324,31 @@ GLXFBConfigSGIX *glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_lis
__GLX_VENDOR_LIBRARY_NAME = " ";
if (__NV_PRIME_RENDER_OFFLOAD == NULL)
__NV_PRIME_RENDER_OFFLOAD = " ";
if ((strcmp(__GLX_VENDOR_LIBRARY_NAME, "nvidia") == 0) && (strcmp(__NV_PRIME_RENDER_OFFLOAD, "1") == 0) &&
((gId == INITIALD_4_REVA) || (gId == INITIALD_4_REVB) || (gId == INITIALD_4_REVC) || (gId == INITIALD_4_REVD) ||
(gId == INITIALD_4_REVG) || (gId == INITIALD_4_EXP_REVB) || (gId == INITIALD_4_EXP_REVC) ||
gId == INITIALD_4_EXP_REVD))
switch (gId)
{
for (int i = 0; attrib_list[i] != None; i += 2)
case INITIALD_4_REVA:
case INITIALD_4_REVB:
case INITIALD_4_REVC:
case INITIALD_4_REVD:
case INITIALD_4_REVG:
case INITIALD_4_EXP_REVB:
case INITIALD_4_EXP_REVC:
case INITIALD_4_EXP_REVD:
{
if (strcmp(__GLX_VENDOR_LIBRARY_NAME, "nvidia") == 0 && strcmp(__NV_PRIME_RENDER_OFFLOAD, "1") == 0)
{
if (attrib_list[i] == GLX_DOUBLEBUFFER)
for (int i = 0; attrib_list[i] != None; i += 2)
{
int *ptr = (int *)&attrib_list[i + 1];
patchMemory((intptr_t)ptr, "01");
if (attrib_list[i] == GLX_DOUBLEBUFFER)
{
int *ptr = (int *)&attrib_list[i + 1];
patchMemory((intptr_t)ptr, "01");
}
}
}
}
}
return glXChooseFBConfig(dpy, screen, attrib_list, nelements);
}
+282 -105
View File
@@ -30,8 +30,6 @@
#include <ifaddrs.h>
#include <dirent.h>
#include "hook.h"
#include "baseboard.h"
#include "config.h"
#include "driveboard.h"
@@ -48,6 +46,7 @@
#include "fps_limiter.h"
#include "evdevinput.h"
#include "card_reader.h"
#include "touchscreen.h"
#include "log.h"
#include "resources/font.h"
#include "resources/logo.h"
@@ -82,9 +81,12 @@ int logoTGAidx = 0;
uint32_t elf_crc = 0;
uint32_t gId = 0;
extern int hummerExtremeShaderFileIndex;
extern bool cachedShaderFilesLoaded;
extern char vf5StageNameAbbr[5];
bool phShowCursorInGame = false;
extern fps_limit fpsLimit;
Controllers controllers = {0};
@@ -104,7 +106,9 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
ucontext_t *ctx = ptr;
// Get the address of the instruction causing the segfault
uint8_t *code = (uint8_t *)ctx->uc_mcontext.gregs[REG_EIP];
// uint8_t *code = (uint8_t *)ctx->uc_mcontext.gregs[REG_EIP];
greg_t eip_value = ctx->uc_mcontext.gregs[REG_EIP];
uint8_t *code = (uint8_t *)(uintptr_t)eip_value; // Use uintptr_t to ensure proper alignment
switch (*code)
{
@@ -173,9 +177,80 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
}
}
char *trimOS_ID(char *str)
{
if (!str)
return str;
char *end;
while (isspace((unsigned char)*str) || *str == '"' || *str == '\'')
str++;
if (*str == 0)
return str;
end = str + strlen(str) - 1;
while (end > str && (isspace((unsigned char)*end) || *end == '"' || *end == '\''))
end--;
*(end + 1) = '\0';
return str;
}
bool checkOS_ID()
{
FILE *fp = fopen("/etc/os-release", "r");
if (!fp)
{
return false;
}
char line[256];
bool found = false;
while (fgets(line, sizeof(line), fp))
{
if (strncmp(line, "ID=", 3) == 0)
{
char *value = trimOS_ID(line + 3);
if (strcmp(value, "debian") == 0 || strcmp(value, "ubuntu") == 0)
{
found = true;
break;
}
}
else if (strncmp(line, "ID_LIKE=", 8) == 0)
{
char value_part[256];
strncpy(value_part, line + 8, sizeof(value_part) - 1);
value_part[sizeof(value_part) - 1] = '\0';
char *value_trimmed = trimOS_ID(value_part);
char *token = strtok(value_trimmed, " \t\n");
while (token != NULL)
{
char *clean_token = trimOS_ID(token);
if (strcmp(clean_token, "debian") == 0 || strcmp(clean_token, "ubuntu") == 0)
{
found = true;
break;
}
token = strtok(NULL, " \t\n");
}
if (found)
break;
}
}
fclose(fp);
return found;
}
void __attribute__((constructor)) hook_init()
{
// Get offsets of the Game's ELF and calculate CRC32.
dl_iterate_phdr(callback, NULL);
@@ -185,15 +260,22 @@ void __attribute__((constructor)) hook_init()
act.sa_flags = SA_SIGINFO;
sigaction(SIGSEGV, &act, NULL);
char *(*_getenv)(const char *name) = dlsym(RTLD_NEXT, "getenv");
char* envPath = _getenv("LINDBERGH_CONFIG_PATH");
char *envPath = getenv("LINDBERGH_CONFIG_PATH");
initConfig(envPath);
gId = getConfig()->crc32;
if (!checkOS_ID())
{
log_warn("Seems like you're not in debian-like system. There might be unexpected issues.");
}
if (getConfig()->fpsLimiter == 1)
{
fpsLimit.targetFrameTime = 1000000 / getConfig()->fpsTarget;
fpsLimit.frameEnd = Clock_now();
}
getGPUVendor();
if (initPatch() != 0)
@@ -238,8 +320,6 @@ void __attribute__((constructor)) hook_init()
if (initControllers(&controllers) != 0)
exit(1);
securityBoardSetDipResolution(getConfig()->width, getConfig()->height);
printf("\nSEGA Lindbergh Emulator\nBy the Lindbergh Development Team 2025\n\n");
@@ -257,16 +337,26 @@ void __attribute__((constructor)) hook_init()
}
printf("\n");
if (getConfig()->GPUVendor == ATI_GPU &&
((getConfig()->crc32 == LETS_GO_JUNGLE) || (getConfig()->crc32 == LETS_GO_JUNGLE_REVA) ||
(getConfig()->crc32 == LETS_GO_JUNGLE_SPECIAL) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX) ||
(getConfig()->crc32 == AFTER_BURNER_CLIMAX_REVA) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_REVB) ||
(getConfig()->crc32 == AFTER_BURNER_CLIMAX_SDX) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_SDX_REVA) ||
(getConfig()->crc32 == AFTER_BURNER_CLIMAX_SE) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_SE_REVA) ||
(getConfig()->crc32 == INITIALD_5_JAP_REVA) || (getConfig()->crc32 == INITIALD_5_JAP_REVF) ||
(getConfig()->crc32 == INITIALD_5_EXP_20) || (getConfig()->crc32 == INITIALD_5_EXP_20A)))
switch (gId)
{
printf("WARNING: Game %s is unsupported in AMD GPU with ATI driver\n", getGameName());
case LETS_GO_JUNGLE:
case LETS_GO_JUNGLE_REVA:
case LETS_GO_JUNGLE_SPECIAL:
case AFTER_BURNER_CLIMAX:
case AFTER_BURNER_CLIMAX_REVA:
case AFTER_BURNER_CLIMAX_REVB:
case AFTER_BURNER_CLIMAX_SDX:
case AFTER_BURNER_CLIMAX_SDX_REVA:
case AFTER_BURNER_CLIMAX_SE:
case AFTER_BURNER_CLIMAX_SE_REVA:
case INITIALD_5_JAP_REVA:
case INITIALD_5_JAP_REVF:
case INITIALD_5_EXP_20:
case INITIALD_5_EXP_20A:
if (getConfig()->GPUVendor == ATI_GPU)
{
printf("WARNING: Game %s is unsupported in AMD GPU with ATI driver\n", getGameName());
}
}
}
@@ -274,17 +364,79 @@ DIR *opendir(const char *dirname)
{
DIR *(*_opendir)(const char *dirname) = dlsym(RTLD_NEXT, "opendir");
int gId = getConfig()->crc32;
if (gId == INITIALD_5_EXP || gId == INITIALD_5_EXP_20 || gId == INITIALD_5_EXP_20A || gId == INITIALD_5_JAP_REVA || gId == INITIALD_5_JAP_REVF)
switch (gId)
{
case INITIALD_5_EXP:
case INITIALD_5_EXP_20:
case INITIALD_5_EXP_20A:
case INITIALD_5_JAP_REVA:
case INITIALD_5_JAP_REVF:
if (strcmp(dirname, "/tmp/") == 0)
{
return _opendir(dirname + 1);
}
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(dirname, "/home/disk1/rankingdata") == 0)
{
return _opendir("./rankingdata");
}
}
}
return _opendir(dirname);
}
int remove(const char *path)
{
int (*_remove)(const char *path) = dlsym(RTLD_NEXT, "remove");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata/%s") == 0)
{
return _remove("./rankingdata/%s");
}
}
}
return _remove(path);
}
int mkdir(const char *path, mode_t mode)
{
int (*_mkdir)(const char *path, mode_t mode) = dlsym(RTLD_NEXT, "mkdir");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata") == 0)
{
return _mkdir("./rankingdata", mode);
}
}
}
return _mkdir(path, mode);
}
int __xstat64(int ver, const char *path, struct stat64 *stat_buf)
{
int (*___xstat64)(int ver, const char *path, struct stat64 *stat_buf) = dlsym(RTLD_NEXT, "__xstat64");
@@ -305,15 +457,6 @@ int open(const char *pathname, int flags, ...)
int (*_open)(const char *pathname, int flags, ...) = dlsym(RTLD_NEXT, "open");
// Attempt to open /dev/dsp and /dev/dsp1
if (strcmp(pathname, "/dev/dsp") == 0) {
int dspFileDescriptor = _open("/dev/dsp", flags, mode);
if(dspFileDescriptor != -1)
return dspFileDescriptor;
return _open("/dev/dsp1", flags, mode);
}
if (strcmp(pathname, "/dev/lbb") == 0)
{
hooks[BASEBOARD] = _open(HOOK_FILE_NAME, flags, mode);
@@ -328,10 +471,11 @@ int open(const char *pathname, int flags, ...)
if (strcmp(pathname, "/dev/ttyS0") == 0 || strcmp(pathname, "/dev/tts/0") == 0)
{
if (getConfig()->emulateDriveboard == 0 && getConfig()->emulateRideboard == 0 && getConfig()->emulateCardreader == 0)
if (getConfig()->emulateDriveboard == 0 && getConfig()->emulateRideboard == 0 && getConfig()->emulateCardreader == 0 &&
getConfig()->emulateTouchscreen == 0)
return _open(getConfig()->serial1Path, flags, mode);
if (hooks[SERIAL0] != -1 && getConfig()->emulateCardreader && getConfig()->crc32 != R_TUNED)
if (hooks[SERIAL0] != -1 && getConfig()->emulateCardreader && gId != R_TUNED)
{
return hooks[SERIAL0];
}
@@ -339,7 +483,7 @@ int open(const char *pathname, int flags, ...)
hooks[SERIAL0] = _open(HOOK_FILE_NAME, flags, mode);
printf("Warning: SERIAL0 Opened %d\n", hooks[SERIAL0]);
if (getConfig()->emulateCardreader == 1 && getConfig()->crc32 != R_TUNED)
if (getConfig()->emulateCardreader == 1 && gId != R_TUNED)
cardReaderSetFd(0, hooks[SERIAL0], getConfig()->cardFile1);
return hooks[SERIAL0];
@@ -350,7 +494,7 @@ int open(const char *pathname, int flags, ...)
if (getConfig()->emulateDriveboard == 0 && getConfig()->emulateMotionboard == 0 && getConfig()->emulateCardreader == 0)
return _open(getConfig()->serial2Path, flags, mode);
if (hooks[SERIAL1] != -1 && getConfig()->emulateCardreader && getConfig()->crc32 != R_TUNED)
if (hooks[SERIAL1] != -1 && getConfig()->emulateCardreader && gId != R_TUNED)
{
return hooks[SERIAL1];
}
@@ -404,6 +548,11 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
{
FILE *(*_fopen)(const char *restrict pathname, const char *restrict mode) = dlsym(RTLD_NEXT, "fopen");
if (strcmp(pathname, "/proc/net/route") == 0)
{
return NULL;
}
if (strcmp(pathname, "/root/lindbergrc") == 0)
{
return _fopen("lindbergrc", mode);
@@ -520,19 +669,28 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
pathname = newPathname;
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if ((newPathname = strstr(pathname, "/home/disk1")) != NULL)
{
pathname = newPathname + 12;
}
}
}
// This forces LGJ games and ID games to not use the pre-compiled shaders.
if ((strstr(pathname, "asm_lbg") != NULL) || (strstr(pathname, "asm_gl") != NULL))
{
return 0;
}
if (strcmp("./../fs/data/cse_credit.bnk", pathname) == 0)
{
void *addr = __builtin_return_address(0);
fileHooks[FILE_HARLEY] = _fopen(pathname, mode);
return fileHooks[FILE_HARLEY];
}
if (cachedShaderFilesLoaded)
{
void *addr = __builtin_return_address(0);
@@ -565,15 +723,35 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
}
}
int gId = getConfig()->crc32;
if (gId == INITIALD_5_EXP || gId == INITIALD_5_EXP_20 || gId == INITIALD_5_EXP_20A || gId == INITIALD_5_JAP_REVA || gId == INITIALD_5_JAP_REVF)
switch (gId)
{
case INITIALD_5_EXP:
case INITIALD_5_EXP_20:
case INITIALD_5_EXP_20A:
case INITIALD_5_JAP_REVA:
case INITIALD_5_JAP_REVF:
if (strncmp(pathname, "/tmp/", 5) == 0)
{
return fopen(pathname + 1, mode);
}
}
if (gId == PRIMEVAL_HUNT)
{
if (strstr(pathname, "/data/lua/texture/start_stage") != NULL)
phShowCursorInGame = true;
else if (strstr(pathname, "/data/texture/weapon_select/") != NULL)
phShowCursorInGame = false;
else if (strstr(pathname, "/data/texture/stage_select/") != NULL)
phShowCursorInGame = false;
else if (strstr(pathname, "/data/texture/name_entry/") != NULL)
phShowCursorInGame = false;
else if (strstr(pathname, "/data/texture/game_end/") != NULL)
phShowCursorInGame = false;
else if (strstr(pathname, "/data/lua/stage/bonus_0") != NULL)
phShowCursorInGame = true;
}
// printf("Path= %s\n", pathname);
return _fopen(pathname, mode);
@@ -647,28 +825,31 @@ FILE *fopen64(const char *pathname, const char *mode)
}
}
if ((getConfig()->crc32 == HUMMER) || (getConfig()->crc32 == HUMMER_SDLX) ||
(getConfig()->crc32 == HUMMER_EXTREME) || (getConfig()->crc32 == HUMMER_EXTREME_MDX))
int idx;
switch (gId)
{
int idx;
case HUMMER:
case HUMMER_SDLX:
case HUMMER_EXTREME:
case HUMMER_EXTREME_MDX:
if (shaderFileInList(pathname, &idx))
{
hummerExtremeShaderFileIndex = idx;
}
}
if ((getConfig()->crc32 == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA || getConfig()->crc32 == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB ||
getConfig()->crc32 == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000) &&
(getConfig()->GPUVendor != NVIDIA_GPU && getConfig()->GPUVendor != ATI_GPU))
{
char *filename = basename((char *)pathname);
if (strstr(filename, "light_") || strstr(filename, "glow_"))
break;
case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA:
case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB:
case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000:
if (getConfig()->GPUVendor != NVIDIA_GPU && getConfig()->GPUVendor != ATI_GPU)
{
printf("Stage: %s\n", filename);
char *start = strchr(filename, '_') + 1;
char *end = strstr(filename, ".txt");
strncpy(vf5StageNameAbbr, start, end - start);
vf5StageNameAbbr[end - start] = '\0';
char *filename = basename((char *)pathname);
if (strstr(filename, "light_") || strstr(filename, "glow_"))
{
char *start = strchr(filename, '_') + 1;
char *end = strstr(filename, ".txt");
strncpy(vf5StageNameAbbr, start, end - start);
vf5StageNameAbbr[end - start] = '\0';
}
}
}
@@ -796,6 +977,11 @@ ssize_t read(int fd, void *buf, size_t count)
// If we don't hook the serial just reply with nothing
if (fd == hooks[SERIAL0] || fd == hooks[SERIAL1])
{
if (gId == PRIMEVAL_HUNT && getConfig()->emulateTouchscreen == 1)
{
phRead(fd, buf, count);
return 1;
}
return -1;
}
@@ -828,10 +1014,10 @@ size_t fread(void *buf, size_t size, size_t count, FILE *stream)
return freadReplace(buf, size, count, fileRead[FILE_RW2]);
}
if (stream == fileHooks[FILE_HARLEY])
{
return harleyFreadReplace(buf, size, count, fileHooks[FILE_HARLEY]);
}
// if (stream == fileHooks[FILE_HARLEY])
// {
// return harleyFreadReplace(buf, size, count, fileHooks[FILE_HARLEY]);
// }
if (stream == fileHooks[FILE_FONT_ABC])
{
@@ -937,7 +1123,7 @@ ssize_t write(int fd, const void *buf, size_t count)
return driveboardWrite(fd, buf, count);
}
if (fd == hooks[SERIAL1] && getConfig()->emulateDriveboard && getConfig()->crc32 != R_TUNED)
if (fd == hooks[SERIAL1] && getConfig()->emulateDriveboard && gId != R_TUNED)
{
return driveboardWrite(fd, buf, count);
}
@@ -971,10 +1157,9 @@ int ioctl(int fd, unsigned int request, void *data)
return baseboardIoctl(fd, request, data);
}
// Just accept any IOCTL on serial ports and ignore it
if (fd == hooks[SERIAL0] || fd == hooks[SERIAL1])
{
if (request == 0x541b && getConfig()->crc32 == R_TUNED && fd == hooks[SERIAL1])
if (request == 0x541b && gId == R_TUNED && fd == hooks[SERIAL1])
{
uint8_t d = 1;
memcpy(data, &d, sizeof(uint8_t));
@@ -1210,28 +1395,6 @@ int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen)
return _connect(sockfd, addr, addrlen);
}
/**
* Function to calculate CRC32 checksum in memory.
*/
uint32_t get_crc32(const char *s, size_t n)
{
uint32_t crc = 0xFFFFFFFF;
for (size_t i = 0; i < n; i++)
{
char ch = s[i];
for (size_t j = 0; j < 8; j++)
{
uint32_t b = (ch ^ crc) & 1;
crc >>= 1;
if (b)
crc = crc ^ 0xEDB88320;
ch >>= 1;
}
}
return ~crc;
}
/**
* Callback function to get the offset and size of the execution program in memory of the ELF we hook to.
*/
@@ -1265,26 +1428,40 @@ int setenv(const char *name, const char *value, int overwrite)
char *getenv(const char *name)
{
char *(*_getenv)(const char *name) = dlsym(RTLD_NEXT, "getenv");
int gId = getConfig()->crc32;
if ((strcmp(name, "TEA_DIR") == 0) &&
((gId == VIRTUA_TENNIS_3) || (gId == VIRTUA_TENNIS_3_TEST) || (gId == VIRTUA_TENNIS_3_REVA) ||
(gId == VIRTUA_TENNIS_3_REVA_TEST) || (gId == VIRTUA_TENNIS_3_REVB) || (gId == VIRTUA_TENNIS_3_REVB_TEST) ||
(gId == VIRTUA_TENNIS_3_REVC) || (gId == VIRTUA_TENNIS_3_REVC_TEST) || ((gId == RAMBO)) || (gId == TOO_SPICY)))
if (strcmp(name, "TEA_DIR") == 0)
{
if (getcwd(envpath, 100) == NULL)
return "";
char *ptr = strrchr(envpath, '/');
if (ptr == NULL)
return "";
*ptr = '\0';
return envpath;
}
else if (strcmp(name, "TEA_DIR") == 0)
{
if (getcwd(envpath, 100) == NULL)
return "";
return envpath;
switch (gId)
{
case VIRTUA_TENNIS_3:
case VIRTUA_TENNIS_3_TEST:
case VIRTUA_TENNIS_3_REVA:
case VIRTUA_TENNIS_3_REVA_TEST:
case VIRTUA_TENNIS_3_REVB:
case VIRTUA_TENNIS_3_REVB_TEST:
case VIRTUA_TENNIS_3_REVC:
case VIRTUA_TENNIS_3_REVC_TEST:
case RAMBO:
case TOO_SPICY:
{
if (getcwd(envpath, 100) == NULL)
return "";
char *ptr = strrchr(envpath, '/');
if (ptr == NULL)
return "";
*ptr = '\0';
return envpath;
}
break;
default:
{
if (getcwd(envpath, 100) == NULL)
return "";
return envpath;
}
}
}
if (strcmp(name, "__GL_SYNC_TO_VBLANK") == 0)
{
return "";
@@ -1325,7 +1502,7 @@ struct tm *localtime_r(const time_t *timep, struct tm *result)
struct tm *(*_localtime_r)(const time_t *, struct tm *) =
(struct tm * (*)(const time_t *, struct tm *)) dlsym(RTLD_NEXT, "localtime_r");
if ((getConfig()->crc32 == MJ4_REVG || getConfig()->crc32 == MJ4_EVO) && getConfig()->mj4EnabledAtT == 1)
if ((gId == MJ4_REVG || gId == MJ4_EVO) && getConfig()->mj4EnabledAtT == 1)
{
time_t target_time = 1735286445;
struct tm *res = _localtime_r(&target_time, result);
-4
View File
@@ -1,4 +0,0 @@
#include <stdint.h>
#include <stddef.h>
uint32_t get_crc32(const char *s, size_t n);
+154 -24
View File
@@ -1,11 +1,15 @@
#ifndef __i386__
#define __i386__
#include "customcursor.h"
#endif
#undef __x86_64__
#include <SDL2/SDL.h>
#include "jvs.h"
#include "config.h"
#include "customcursor.h"
#include "patch.h"
#include "touchscreen.h"
#include <GL/freeglut.h>
#include <GL/glx.h>
@@ -20,6 +24,12 @@
GameType gameType = SHOOTING;
int jvsAnalogueInBits = 10;
extern int phX, phY, phW, phH;
extern int phX2, phY2, phW2, phH2;
int phIsDragging = 0;
extern void *customCursor;
extern void *phTouchCursor;
extern bool phShowCursorInGame;
int initInput()
{
@@ -35,6 +45,105 @@ int initInput()
return 0;
}
void phTouchScreenCursor(int mX, int mY, int *motX, int *motY)
{
if (getConfig()->emulateTouchscreen)
{
switch (getConfig()->phMode)
{
case 0:
case 2:
case 3:
if ((mX >= phX2 && mX <= (phX2 + phW2) && mY >= phY2 && mY <= (phY2 + phH2)) && getConfig()->hideCursor == 0)
{
setCursor(phTouchCursor);
showPhCursor();
}
else if (getConfig()->hideCursor == 1 || phShowCursorInGame == false)
{
hideCursor();
}
else if (phShowCursorInGame && getConfig()->hideCursor == 0)
{
setCursor(customCursor);
showCursor();
}
break;
case 4:
if ((mX >= phX2 && mX <= (phX2 + phW2) && mY >= (phY2 + phH) && mY <= (phY2 + (phH2 + phH))) && getConfig()->hideCursor == 0)
{
setCursor(phTouchCursor);
showPhCursor();
}
else if (getConfig()->hideCursor == 1 || phShowCursorInGame == false)
{
hideCursor();
}
else if (phShowCursorInGame && getConfig()->hideCursor == 0)
{
setCursor(customCursor);
showCursor();
}
}
}
if (mX < phX)
*motX = phX;
if (mX > (phW + phX))
*motX = (phW + phX) - 1;
if (mY > phH + phY)
*motY = (phH + phY) - 1;
if (mY < phY)
*motY = phY;
}
void phTouchClick(int mX, int mY, int type)
{
int x, y;
bool insideTouchScreen = false;
switch (getConfig()->phMode)
{
case 0:
case 2:
case 3:
if (mX >= phX2 && mX <= (phX2 + phW2) && mY >= phY2 && mY <= (phY2 + phH2))
{
x = mX - phW;
y = mY - phY2;
insideTouchScreen = true;
}
break;
case 4:
if (mX >= phX2 && mX <= (phX2 + phW2) && mY >= (phY2 + phH) && mY <= (phY2 + (phH2 + phH)))
{
x = mX - phX2;
y = mY - phH;
insideTouchScreen = true;
}
}
if (insideTouchScreen)
{
if (type == ButtonPress)
phCoordinates(x, y, phW2, phH2, ButtonPress);
else if (type == SDL_MOUSEBUTTONDOWN)
phCoordinates(x, y, phW2, phH2, SDL_MOUSEBUTTONDOWN);
else if (type == ButtonRelease)
phCoordinates(x, y, phW2, phH2, ButtonRelease);
else if (type == SDL_MOUSEBUTTONUP)
phCoordinates(x, y, phW2, phH2, SDL_MOUSEBUTTONUP);
else if (type == MotionNotify)
phCoordinates(x, y, phW2, phH2, MotionNotify);
else if (type == SDL_MOUSEMOTION)
phCoordinates(x, y, phW2, phH2, SDL_MOUSEMOTION);
}
else
{
if (getConfig()->noSDL)
setSwitch(PLAYER_1, BUTTON_1, type == ButtonPress);
else
setSwitch(PLAYER_1, BUTTON_1, type == SDL_MOUSEBUTTONDOWN);
}
}
/**
* Button mapping used for driving games
*/
@@ -281,16 +390,15 @@ int XNextEventShooting(Display *display, XEvent *event_return, int returnValue)
{
int mX = event_return->xmotion.x;
int mY = event_return->xmotion.y;
if (mX < phX)
mX = phX;
if (mX > (phW + phX))
mX = (phW + phX) - 1;
if (mY > phH + phY)
mY = (phH + phY) - 1;
if (mY < phY)
mY = phY;
setAnalogue(ANALOGUE_1, ((double)(mX - phX) / (double)phW) * pow(2, jvsAnalogueInBits));
setAnalogue(ANALOGUE_2, ((double)(mY - phY) / (double)phH) * pow(2, jvsAnalogueInBits));
if (phIsDragging)
phTouchClick(mX, mY, event_return->type);
int motX = mX, motY = mY;
phTouchScreenCursor(mX, mY, &motX, &motY);
setAnalogue(ANALOGUE_1, ((double)(motX - phX) / (double)phW) * pow(2, jvsAnalogueInBits));
setAnalogue(ANALOGUE_2, ((double)(motY - phY) / (double)phH) * pow(2, jvsAnalogueInBits));
}
else
{
@@ -335,7 +443,17 @@ int XNextEventShooting(Display *display, XEvent *event_return, int returnValue)
{
if (event_return->xbutton.button == 1) // Trigger
{
setSwitch(PLAYER_1, BUTTON_1, event_return->type == ButtonPress);
if (getConfig()->crc32 == PRIMEVAL_HUNT && getConfig()->emulateTouchscreen)
{
int mX = event_return->xmotion.x;
int mY = event_return->xmotion.y;
phTouchClick(mX, mY, event_return->type);
phIsDragging = (event_return->type == ButtonPress ? 1 : 0);
}
else
{
setSwitch(PLAYER_1, BUTTON_1, event_return->type == ButtonPress);
}
}
else if (event_return->xbutton.button == 3) // Reload
{
@@ -503,10 +621,13 @@ void sdlEventShooting(SDL_Event *event)
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
else if (event->key.keysym.sym == SDLK_x)
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
setSwitch(PLAYER_2, BUTTON_2, event->type == SDL_KEYDOWN);
else if (event->key.keysym.sym == SDLK_c)
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
setSwitch(PLAYER_2, BUTTON_3, event->type == SDL_KEYDOWN);
else if (event->key.keysym.sym == SDLK_v)
setSwitch(PLAYER_2, BUTTON_4, event->type == SDL_KEYDOWN);
else if (event->key.keysym.sym == SDLK_u)
setSwitch(PLAYER_2, BUTTON_UP, event->type == SDL_KEYDOWN);
@@ -534,16 +655,15 @@ void sdlEventShooting(SDL_Event *event)
{
int mX = event->motion.x;
int mY = event->motion.y;
if (mX < phX)
mX = phX;
if (mX > (phW + phX))
mX = (phW + phX) - 1;
if (mY > phH + phY)
mY = (phH + phY) - 1;
if (mY < phY)
mY = phY;
setAnalogue(ANALOGUE_1, ((double)(mX - phX) / (double)phW) * pow(2, jvsAnalogueInBits));
setAnalogue(ANALOGUE_2, ((double)(mY - phY) / (double)phH) * pow(2, jvsAnalogueInBits));
if (phIsDragging)
phTouchClick(mX, mY, event->type);
int motX = mX, motY = mY;
phTouchScreenCursor(mX, mY, &motX, &motY);
setAnalogue(ANALOGUE_1, ((double)(motX - phX) / (double)phW) * pow(2, jvsAnalogueInBits));
setAnalogue(ANALOGUE_2, ((double)(motY - phY) / (double)phH) * pow(2, jvsAnalogueInBits));
}
else
{
@@ -587,7 +707,17 @@ void sdlEventShooting(SDL_Event *event)
{
if (event->button.button == SDL_BUTTON_LEFT) // Trigger
{
setSwitch(PLAYER_1, BUTTON_1, event->type == SDL_MOUSEBUTTONDOWN);
if (getConfig()->crc32 == PRIMEVAL_HUNT && getConfig()->emulateTouchscreen)
{
int mX = event->motion.x;
int mY = event->motion.y;
phTouchClick(mX, mY, event->type);
phIsDragging = (event->type == SDL_MOUSEBUTTONDOWN ? 1 : 0);
}
else
{
setSwitch(PLAYER_1, BUTTON_1, event->type == SDL_MOUSEBUTTONDOWN);
}
}
else if (event->button.button == SDL_BUTTON_RIGHT) // Reload
{
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef JVS_H_
#define JVS_H_
#pragma once
#include <stdio.h>
#include <stdlib.h>
@@ -242,5 +241,3 @@ JVSIO* getJVSIO();
int setSwitch(JVSPlayer player, JVSInput switchNumber, int value);
int incrementCoin(JVSPlayer player, int amount);
int setAnalogue(JVSInput channel, int value);
#endif // JVS_H_
+626 -100
View File
@@ -1,9 +1,14 @@
#include <dirent.h>
#include <limits.h>
#include <libgen.h>
#include <linux/limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include "evdevinput.h"
#include "version.h"
@@ -14,6 +19,33 @@
#define PRELOAD_FILE_NAME "lindbergh.so"
#define TEAM "bobbydilley, retrofan, dkeruza-neo, doozer, francesco, rolel, caviar-x"
#define LINDBERGH_CONFIG_PATH "LINDBERGH_CONFIG_PATH"
#define MAX_PATH_LEN 1024
/**
* @brief Calculates the CRC32 of a single byte.
*
* This function calculates the CRC32 value for a given byte of data.
*
* @param crc The current CRC32 value.
* @param data The byte of data to calculate the CRC32 for.
* @return The updated CRC32 value.
*/
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data; // No shift needed; working in LSB-first order
for (int i = 0; i < 8; i++)
{
if (crc & 1)
{
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
return crc;
}
uint32_t elf_crc = 0;
@@ -41,6 +73,201 @@ char *games[] = {"main.exe",
"a.elf",
"END"};
/**
* An array containin clean games elf's CRC32
*/
uint32_t cleanElfCRC32[] = {
0x51C4D2F6, // DVP-0003A | hod4M.elf
0x1348BCA8, // DVP-0003A | hod4testM.elf
0x0AAE384E, // DVP-0003B | hod4M.elf
0x352AA797, // DVP-0003B | hod4testM.elf
0x42EED61A, // DVP-0003C | hod4M.elf
0x6DA6E511, // DVP-0003C | hod4testM.elf
0x0E4BF4B1, // DVP-0005 | vt3_Lindbergh
0x9E48AB5B, // DVP-0005 | vt3_testmode
0xE4C64D01, // DVP-0005A | vt3_Lindbergh
0x9C0E77E5, // DVP-0005A | vt3_testmode
0xA4BDB9E2, // DVP-0005B | vt3_Lindbergh
0x74E25472, // DVP-0005B | vt3_testmode
0x987AE3FF, // DVP-0005C | vt3_Lindbergh
0x1E4271A4, // DVP-0005C | vt3_testmode
0xD409B70C, // DVP-0008 | vf5
0x08EBC0DB, // DVP-0008A | vf5
0xA47FBA2D, // DVP-0008B | vf5
0x8CA46167, // DVP-0008C | vf5
0x75946796, // DVP-0008E | vf5
0x2C8F5D57, // DVP-0009 | abc
0x13D90755, // DVP-0009A | abc
0x633AD6FB, // DVP-0009B | abc
0xD39825A8, // DVP-0010 | hod4M.elf
0x0745CF0A, // DVP-0010 | hod4testM.elf
0x13E59583, // DVP-0010B | hod4M.elf
0x302FEB00, // DVP-0010B | hod4testM.elf
0x04E08C99, // DVP-0011 | lgj_final
0x0C3D3CC3, // DVP-0011A | lgj_final
0xD9660B2E, // DVP-0015 | JenTest
0x821C3404, // DVP-0015 | Jennifer
0x13AF8581, // DVP-0015A | JenTest
0xB2CE9B23, // DVP-0015A | Jennifer
0xCC32DEAE, // DVP-0018 | abc
0x17114BC1, // DVP-0018A | abc
0x22905D60, // DVP-0019A | id4.elf
0x43582D48, // DVP-0019B | id4.elf
0x2D2A18C1, // DVP-0019C | id4.elf
0x9BFD0D98, // DVP-0019D | id4.elf
0x9CF9BBCC, // DVP-0019G | id4.elf
0xFA0F6AB0, // DVP-0027A | apacheM.elf
0x5A7F315E, // DVP-0027A | apachetestM.elf
0x9D414D18, // DVP-0029A | vsg
0xC345E213, // DVP-0030B | id4.elf
0x98E6A516, // DVP-0030C | id4.elf
0xF67365C9, // DVP-0030D | id4.elf
0x8BDD31BA, // DVP-0031 | abc
0x3DF37873, // DVP-0031A | abc
0xDD8BB792, // DVP-0036A | lgjsp_app
0xB0A96E34, // DVP-0043 | vf5
0xF99E5635, // DVP-0044 | drive.elf
0x4143F6B4, // DVP-0048A | main.exe
0x653BC83B, // DVP-0057 | a.elf
0x04D88552, // DVP-0057B | a.elf
0x089D6051, // DVP-0060 | dsr
0x317F3B90, // DVP-0063 | hodexRI.elf
0x3A5EEC69, // DVP-0063 | hodextestR.elf
0x81E02850, // DVP-0069 | ramboM.elf
0xE4F202BB, // DVP-0070A | id5.elf
0x2E6732A3, // DVP-0070F | id5.elf
0xF99A3CDB, // DVP-0075 | id5.elf
0x05647A8E, // DVP-0079 | hummer_Master.elf
0x4442EA15, // DVP-0083 | hummer_Master.elf
0x8DF6BBF9, // DVP-0084 | id5.elf
0x2AF8004E, // DVP-0084A | id5.elf
0xB95528F4, // DVP-5004 | vf5
0x012E4898, // DVP-5004D | vf5
0x74465F9F, // DVP-5004G | vf5
0x75B48E22, // DVP-5007 | chopperM.elf
0xFCB9D941, // DVP-5019A | vf5
0xAB70901C, // DVP-5020 | vf5
0x6BAA510D, // DVP-5020 | vf5 | Ver 6.000
};
int cleanElfCRC32Count = sizeof(cleanElfCRC32) / sizeof(uint32_t);
/**
* @brief Looks up a CRC value in the cleanElfCRC32 table.
*
* This function searches for a given CRC value within the cleanElfCRC32 array.
*
* @param crc The CRC value to look up.
* @return 1 if the CRC is found in the table, 0 otherwise.
*/
int lookupCrcTable(uint32_t crc)
{
for (int x = 0; x < cleanElfCRC32Count; x++)
{
if (cleanElfCRC32[x] == crc)
return 1;
}
return 0;
}
/**
* @brief Removes double quotes from a string.
*
* This function iterates through the input string and removes any double quote characters.
* It modifies the string in place.
*
* @param str The string to remove double quotes from.
*/
void removeDoubleQuotes(char *str)
{
if (str == NULL)
{
return;
}
int j = 0;
for (int i = 0; str[i] != '\0'; i++)
{
if (str[i] != '"')
{
str[j] = str[i];
j++;
}
}
str[j] = '\0';
}
/**
* @brief Calculates the CRC32 of a file.
*
* This function calculates the CRC32 of the specified file.
*
* @param filename The path to the file.
* @param crc The pointer to the variable that will contain the CRC32.
* @return 0 if the CRC32 was calculated successfully, -1 otherwise.
*/
int calculateFileCRC32(const char *filename, uint32_t *crc)
{
FILE *file = fopen(filename, "rb");
if (!file)
{
log_error("Could not open file to calculate the CRC32.");
return -1;
}
*crc = 0xFFFFFFFF;
uint8_t buffer[4096];
size_t bytesRead;
while ((bytesRead = fread(buffer, 1, sizeof(buffer), file)) > 0)
{
for (size_t i = 0; i < bytesRead; i++)
{
*crc = calcCrc32(*crc, buffer[i]);
}
}
fclose(file);
return 0;
}
/**
* @brief Checks if the ELF file is clean based on its CRC32.
*
* This function calculates the CRC32 of the specified ELF file and compares it
* against a list of known clean ELF CRC32 values.
* @param command The command line string containing the path to the ELF file.
*/
void isCleanElf(char *command)
{
char *last_space = strrchr(command, ' ');
size_t length;
if (last_space != NULL && strcmp(last_space, " -t") == 0)
length = (size_t)(last_space - command);
else
length = strlen(command);
char elfName[256];
strncpy(elfName, command, length);
elfName[length] = '\0';
removeDoubleQuotes(elfName);
uint32_t crc;
if (calculateFileCRC32(elfName, &crc) != 0)
return;
crc = crc ^ 0xFFFFFFFF;
if (!lookupCrcTable(crc))
{
printf("\033[1;31m");
printf("Warning: The ELF you are running is not Clean and might cause unwanted behavior.\n");
printf(" Make sure you ELF and game dump are clean before reporting issues.\n");
printf(" If you are sure the ELF is clean, please report it to us.\n");
printf("\033[0m");
}
}
/**
* Tests if the game uses a seperate elf for test mode
* and updates the command line to this elf.
@@ -49,34 +276,55 @@ char *games[] = {"main.exe",
*/
void testModePath(char *name)
{
printf("name: %s\n", name);
char *pos;
// Check if a different testmode elf is used
if (strcmp(name, "./hod4M.elf") == 0)
pos = strstr(name, "hod4M.elf");
if (pos != NULL)
{
strcpy(name, "./hod4testM.elf");
strcpy(pos, "hod4testM.elf");
return;
}
if (strcmp(name, "./hodexRI.elf") == 0)
pos = strstr(name, "hodexRI.elf");
if (pos != NULL)
{
strcpy(name, "./hodextestR.elf");
strcpy(pos, "hodextestR.elf");
return;
}
if (strcmp(name, "./Jennifer") == 0)
pos = strstr(name, "/Jennifer/\"Jennifer");
if (pos != NULL)
{
strcpy(name, "../JenTest/JenTest");
strcpy(pos, "/Jennifer/\"../JenTest/JenTest");
return;
}
if (strcmp(name, "./apacheM.elf") == 0)
pos = strstr(name, "/Jennifer");
if (pos != NULL)
{
strcpy(name, "./apacheTestM.elf");
strcpy(pos, "/../JenTest/JenTest");
return;
}
if (strcmp(name, "./vt3_Lindbergh") == 0)
pos = strstr(name, "apacheM.elf");
if (pos != NULL)
{
strcpy(name, "./vt3_testmode");
strcpy(pos, "apachetestM.elf");
return;
}
pos = strstr(name, "/vt3_Lindbergh/\"vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_Lindbergh/\"vt3_testmode");
return;
}
pos = strstr(name, "/vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_testmode");
return;
}
@@ -84,14 +332,139 @@ void testModePath(char *name)
strcat(name, " -t");
}
/**
* @brief Checks if a given path is a valid directory.
*
* This function uses the stat system call to determine if the provided path
* corresponds to a directory.
* @param path The path to check.
*/
bool isValidDirectory(const char *path)
{
struct stat statbuf;
if (stat(path, &statbuf) != 0)
return false;
return S_ISDIR(statbuf.st_mode);
}
/**
* @brief Finds a suitable 32-bit library folder.
*
* This function searches for a directory that is likely to contain 32-bit
* libraries, based on a predefined list of candidate paths.
* @return A dynamically allocated string containing the path to the found
* directory, or NULL if no suitable directory is found.
*/
char *find32bLibFolder(void)
{
const char *folderCandidates[] = {"/app/lib32", "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu", "/usr/lib32", "/usr/lib"};
int numCandidates = sizeof(folderCandidates) / sizeof(folderCandidates[0]);
char currentPath[PATH_MAX];
struct stat st;
char *resultPath = NULL;
for (int i = 0; i < numCandidates; ++i)
{
int written = snprintf(currentPath, sizeof(currentPath), "%s", folderCandidates[i]);
if (written < 0 || (size_t)written >= sizeof(currentPath))
continue;
if (stat(currentPath, &st) == 0 && S_ISDIR(st.st_mode))
{
size_t pathLen = strlen(currentPath);
resultPath = (char *)malloc(pathLen + 1);
if (resultPath == NULL)
{
log_fatal("Failed to allocate memory for result path.");
return NULL;
}
strcpy(resultPath, currentPath);
return resultPath;
}
}
return NULL;
}
/**
* @brief Finds the path to the LD_PRELOAD library.
*
* This function searches for the lindbergh.so library in various locations,
* including the current directory and system library folders.
* @return A dynamically allocated string containing the path to the library, or an empty string if not found.
*/
char *findLDPreloadLibrary()
{
char *foundPathPtr = NULL;
char *systemLibFolder = find32bLibFolder();
if (systemLibFolder == NULL || systemLibFolder[0] == '\0')
{
log_error("Error: library folder not found.\n");
return "";
}
char fullLibPath[PATH_MAX];
int lenWritten = snprintf(fullLibPath, sizeof(fullLibPath), "%s/%s", systemLibFolder, PRELOAD_FILE_NAME);
if (lenWritten < 0 || (size_t)lenWritten >= sizeof(fullLibPath))
{
log_error("Warning: Constructed path is too long or invalid: %s/%s\n", systemLibFolder, PRELOAD_FILE_NAME);
return "";
}
if (access(PRELOAD_FILE_NAME, F_OK) == 0) // lindbergh.so in current folder
{
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
return "";
size_t len = strlen(curDir) + strlen(PRELOAD_FILE_NAME) + 1;
foundPathPtr = (char *)malloc(len + 1);
if (foundPathPtr == NULL)
return "";
else
snprintf(foundPathPtr, len + 1, "%s/%s", curDir, PRELOAD_FILE_NAME);
}
else if (access(fullLibPath, F_OK) == 0) // lindbergh.so in system lib folder
{
foundPathPtr = (char *)malloc(strlen(fullLibPath) + 1);
if (foundPathPtr == NULL)
return "";
else
strcpy(foundPathPtr, fullLibPath);
}
else // lindbergh.so in the ELF folder.
{
return PRELOAD_FILE_NAME;
}
return foundPathPtr;
}
/**
* Makes sure the environment variables are set correctly
*
* This function sets the LD_LIBRARY_PATH and LD_PRELOAD environment variables
* to ensure that the game can find the necessary libraries and preload the
* lindbergh.so library.
*
* @param ldLibPath The path to the LD_PRELOAD library.
* @param curDir The current working directory.
* @param gameDir The directory where the game is located.
* @param zink Flag indicating whether to use Zink.
* @param nvidia Flag indicating whether to use NVIDIA GPU.
* to run the game.
*/
void setEnvironmentVariables()
void setEnvironmentVariables(char *ldLibPath, char *curDir, char *gameDir, int zink, int nvidia)
{
// Ensure the library path is set correctly
char libraryPath[128] = {0};
char libraryPath[MAX_PATH_LEN] = {0};
const char *currentLibraryPath = getenv(LD_LIBRARY_PATH);
if (currentLibraryPath != NULL)
@@ -102,13 +475,50 @@ void setEnvironmentVariables()
strcat(libraryPath, ".:lib:../lib");
char *tmpLibPath = dirname(strdup(ldLibPath));
if (strcmp(tmpLibPath, ".") != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, tmpLibPath);
}
if (curDir != NULL && curDir[0] != '\0' && strcmp(curDir, tmpLibPath) != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, curDir);
}
if (gameDir != NULL && gameDir[0] != '\0')
{
strcat(libraryPath, ":");
strcat(libraryPath, gameDir);
}
setenv(LD_LIBRARY_PATH, libraryPath, 1);
// Ensure the preload path is set correctly
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
if (strcmp(ldLibPath, "") != 0)
setenv(LD_PRELOAD, ldLibPath, 1);
else
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1); // Should not reach here
if (zink)
setenv("MESA_LOADER_DRIVER_OVERRIDE", "zink", 1);
if (nvidia)
{
setenv("__GLX_VENDOR_LIBRARY_NAME", "nvidia", 1);
setenv("__NV_PRIME_RENDER_OFFLOAD", "1", 1);
}
}
/**
* @brief Prints the usage information for the Lindbergh loader.
*
* This function displays the command-line options and usage instructions for
* the Lindbergh loader.
* @param argv The command-line arguments array.
* Prints the usage for the loader
*/
void printUsage(char *argv[])
@@ -117,14 +527,23 @@ void printUsage(char *argv[])
printf("Options:\n");
printf(" --test | -t Runs the test mode\n");
printf(" --segaboot | -s Runs segaboot\n");
printf(" --zink | -z Runs with Zink\n");
printf(" --nvidia | -n Runs with nVidia GPU when is as a secondary GPU in a laptop\n");
printf(" --gdb Runs with GDB\n");
printf(" --list-controllers Lists available controllers and inputs\n");
printf(" --version Displays the version of the loader and team's names\n");
printf(" --help Displays this usage text\n");
printf(" --config | -c Specifies configuration path\n");
printf(" --gamepath | -g Specifies game path without ELF name\n");
}
/**
* @brief Lists available evdev controllers and their inputs.
*
* This function initializes the controller system and then iterates through
* the available controllers, printing their names and the names of their
* inputs.
* @return EXIT_SUCCESS on success, EXIT_FAILURE on failure.
* Lists available evdev controllers and their inputs
*/
int listControllers()
@@ -158,8 +577,10 @@ int listControllers()
}
/**
* Small utility to automatically detect the game and run it without
* having to type a long string in.
* @brief Prints the version information of the Lindbergh loader.
*
* This function displays the version number of the Lindbergh loader and the
* names of the team members.
*/
void printVersion() {
printf("Lindbergh Loader v%d.%d\n", MAJOR_VERSION, MINOR_VERSION);
@@ -172,62 +593,14 @@ void printVersion() {
*/
int main(int argc, char *argv[])
{
// Ensure environment variables are set correctly
setEnvironmentVariables();
char gameELF[128] = {0};
char gameDir[MAX_PATH_LEN] = {0};
// Check for --version before directory operations
if (argc > 1 && strcmp(argv[1], "--version") == 0) {
printVersion();
return EXIT_SUCCESS;
}
// Look for the games
struct dirent *ent;
DIR *dir = opendir(".");
if (dir == NULL)
{
log_error("Could not list files in current directory.");
return EXIT_FAILURE;
}
char *game = NULL;
int lindberghSharedObjectFound = 0;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
if (strcmp(ent->d_name, PRELOAD_FILE_NAME) == 0)
{
lindberghSharedObjectFound = 1;
continue;
}
int index = 0;
while (game == NULL)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
game = games[index];
break;
}
index++;
}
if (game != NULL && lindberghSharedObjectFound)
break;
}
closedir(dir);
if (argc > 1 && strcmp(argv[1], "--help") == 0)
{
printUsage(argv);
@@ -238,78 +611,211 @@ int main(int argc, char *argv[])
{
return listControllers();
}
if (!lindberghSharedObjectFound)
{
log_error("The preload object lindbergh.so was not found in this directory.");
return EXIT_FAILURE;
}
// Build up the command to start the game
int testMode = 0;
int gdb = 0;
int forceGame = 0;
int segaboot = 0;
char extConfigPath[PATH_MAX] = {0};
char forceGamePath[128] = {0};
int testMode = false;
int gdb = false;
int zink = false;
int nvidia = false;
int forceGame = false;
int segaboot = false;
char *extConfigPath = NULL;
char *passedGamePath = NULL;
char *forcedGamePath = NULL;
for (int i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-t") == 0 || strcmp(argv[i], "--test") == 0)
{
testMode = 1;
testMode = true;
continue;
}
if (strcmp(argv[i], "-s") == 0 || strcmp(argv[i], "--segaboot") == 0)
{
segaboot = 1;
segaboot = true;
continue;
}
if (strcmp(argv[i], "--gdb") == 0)
{
gdb = 1;
gdb = true;
continue;
}
if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--zink") == 0)
{
zink = true;
continue;
}
if (strcmp(argv[i], "-n") == 0 || strcmp(argv[i], "--nvidia") == 0)
{
nvidia = true;
continue;
}
if (strcmp(argv[i], "-c") == 0 || strcmp(argv[i], "--config") == 0)
{
if (i+1 >= argc)
if (i + 1 >= argc)
{
break;
}
strncpy(extConfigPath, argv[i+1], PATH_MAX);
extConfigPath = strdup(argv[i + 1]);
i += 1;
continue;
}
if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0)
{
if (i + 1 >= argc)
{
break;
}
passedGamePath = strdup(argv[i + 1]);
i += 1;
continue;
}
// Treat the argument as the game name
strcpy(forceGamePath, argv[i]);
forceGame = 1;
forcedGamePath = strdup(argv[i]);
forceGame = true;
}
char command[128] = {0};
strcpy(command, "./");
// We save the current dir to return to it later
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
{
log_error("Error: could not get the current directory.");
return EXIT_FAILURE;
}
char command[PATH_MAX] = {0};
char *forcedGameDir;
char *forcedGameElf;
if (forceGame)
{
strcat(command, forceGamePath);
}
else if (segaboot)
{
strcat(command, "segaboot -t");
if (forcedGamePath != NULL)
{
forcedGameDir = dirname(strdup(forcedGamePath));
forcedGameElf = basename(strdup(forcedGamePath));
if (strcmp(forcedGameDir, ".") == 0) // Only the ELF file name was passed.
{
if (passedGamePath[0] != '\0')
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
else
snprintf(gameDir, MAX_PATH_LEN, "./");
}
else
{
if (passedGamePath != NULL) // ELF with path and also -g option pointing to a folder
log_warn("Warning: elf passed with a path, and -g option enabled. Ignoring -g option.");
snprintf(gameDir, MAX_PATH_LEN, "%s", forcedGameDir);
}
if (strcmp(forcedGameElf, ".") != 0)
strcpy(gameELF, forcedGameElf);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
{
log_error("%s is not a valid directory here.", gameDir);
return EXIT_FAILURE;
}
}
}
else
{
if (game == NULL)
// Look for the game ELF's
struct dirent *ent;
DIR *dir;
if (passedGamePath != NULL && passedGamePath[0] != '\0')
{
log_error("No lindbergh game found in this directory.");
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
{
log_error("%s is not a valid directory.", gameDir);
return EXIT_FAILURE;
}
dir = opendir(gameDir);
}
else
{
snprintf(gameDir, MAX_PATH_LEN, "%s", curDir);
dir = opendir(curDir);
}
if (dir == NULL)
{
log_error("Could not list files in current directory.");
return EXIT_FAILURE;
}
strcat(command, game);
bool found = false;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
int index = 0;
while (!found)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
strcpy(gameELF, games[index]);
found = true;
break;
}
index++;
}
}
closedir(dir);
}
if (segaboot)
{
strcpy(gameELF, "segaboot");
testMode = true;
}
if (gameELF[0] == '\0')
{
log_error("No lindbergh game found in this directory.");
printUsage(argv);
return EXIT_FAILURE;
}
sprintf(command, "\"%s/\"%s", gameDir, gameELF);
char *ldPreloadLibrary = findLDPreloadLibrary();
if (strcmp(ldPreloadLibrary, PRELOAD_FILE_NAME) == 0)
{
char lindberghSoPath[MAX_PATH_LEN];
if (gameDir[0] != '\0')
snprintf(lindberghSoPath, strlen(gameDir) + sizeof(PRELOAD_FILE_NAME) + 1, "%s/%s", gameDir, PRELOAD_FILE_NAME);
if (access(lindberghSoPath, F_OK) != 0)
{
log_error("The preload object lindbergh.so was not found.");
return EXIT_FAILURE;
}
ldPreloadLibrary = strdup(lindberghSoPath);
}
// Ensure environment variables are set correctly
setEnvironmentVariables(ldPreloadLibrary, curDir, gameDir, zink, nvidia);
if (testMode)
testModePath(command);
isCleanElf(command);
if (gdb)
{
@@ -318,12 +824,32 @@ int main(int argc, char *argv[])
strcat(temp, command);
strcpy(command, temp);
}
if (extConfigPath[0] != '\0')
if (extConfigPath != NULL && extConfigPath[0] != '\0')
{
setenv(LINDBERGH_CONFIG_PATH,extConfigPath,1);
setenv(LINDBERGH_CONFIG_PATH, extConfigPath, 1);
}
log_info("Starting $ %s", command);
return system(command);
if (gameDir[0] != '\0')
{
if (chdir(gameDir) != 0)
{
log_error("Could not change to game path.");
return EXIT_FAILURE;
}
}
int sysCmd = system(command);
if (gameDir[0] != '\0')
{
if (chdir(curDir) != 0)
{
log_error("Could not return to the original directory.");
return EXIT_FAILURE;
}
}
return sysCmd;
}
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef LINDBERGH_LOADER_LOG_H
#define LINDBERGH_LOADER_LOG_H
#pragma once
#include <stdarg.h>
@@ -46,5 +45,3 @@ LogFormattedMessage logFormatMessage(const char *message, va_list args);
FILE* logGetStream();
void logInitTimer();
void logGetElapsedTime(long *seconds, long *milliseconds);
#endif //LINDBERGH_LOADER_LOG_H
+2 -3
View File
@@ -159,7 +159,8 @@ void *readJVSFrameThread(void * arg)
ackSize = 0;
waitForEnd = 0;
do {
do
{
// printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1);
@@ -194,7 +195,6 @@ void *readJVSFrameThread(void * arg)
}
} while (waitForEnd);
// Lock the buffer while we write to it
pthread_mutex_lock(&jvsBuffer_lock);
memcpy(jvsFrameBuffer.buffer, localBuffer, byteCount);
@@ -237,7 +237,6 @@ int startJVSFrameThread(int * fd) {
* @return
*/
JVSFrame readJVSFrameFromThread() {
JVSFrame frame;
// Lock while reading/writing to shared frame
pthread_mutex_lock(&jvsBuffer_lock);
+1802 -1796
View File
File diff suppressed because it is too large Load Diff
+1543 -1294
View File
File diff suppressed because it is too large Load Diff
+53 -134
View File
@@ -14,13 +14,9 @@
#include "input.h"
#include "sdlcalls.h"
#include "fps_limiter.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define STBI_ONLY_PNG
#define STBI_SUPPORT_ZLIB
#define STBI_NO_SIMD
#include "customcursor.h"
extern uint32_t gId;
bool SDLWindowCreated = false;
extern bool GLUTGame;
SDL_Window *SDLwindow;
@@ -30,6 +26,11 @@ Window x11Window;
char SDLgameTitle[256] = {0};
extern fps_limit fpsLimit;
extern void *customCursor;
extern void *phTouchCursor;
int glutInitialized = 0;
void GLAPIENTRY openglDebugCallback2(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, const void *userParam)
{
@@ -50,125 +51,32 @@ void GLAPIENTRY openglDebugCallback2(GLenum source, GLenum type, GLuint id, GLen
}
}
SDL_Surface *createSurfaceFromStb(unsigned char *data, int width, int height, int channels)
{
Uint32 rmask, gmask, bmask, amask;
if (channels == 4)
{ // RGBA
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0xFF000000;
}
else if (channels == 3)
{ // RGB
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0;
}
else
{
fprintf(stderr, "Unsupported image format with %d channels.\n", channels);
return NULL;
}
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(data, width, height, channels * 8, width * channels, rmask, gmask, bmask, amask);
if (!surface)
{
fprintf(stderr, "SDL_CreateRGBSurfaceFrom Error: %s\n", SDL_GetError());
}
return surface;
}
int loadNewCursor(char *cursorFileName)
{
int width, height, channels;
unsigned char *imageData = stbi_load(cursorFileName, &width, &height, &channels, 0);
if (!imageData)
{
fprintf(stderr, "Failed to load image: %s\n", cursorFileName);
SDL_Quit();
return 0;
}
SDL_Surface *originalSurface = createSurfaceFromStb(imageData, width, height, channels);
if (!originalSurface)
{
stbi_image_free(imageData);
SDL_Quit();
return 0;
}
int newWidth = getConfig()->customCursorWidth;
int newHeight = getConfig()->customCursorHeight;
SDL_Surface *resizedSurface =
SDL_CreateRGBSurface(0, newWidth, newHeight, originalSurface->format->BitsPerPixel, originalSurface->format->Rmask,
originalSurface->format->Gmask, originalSurface->format->Bmask, originalSurface->format->Amask);
if (!resizedSurface)
{
fprintf(stderr, "SDL_CreateRGBSurface Error: %s\n", SDL_GetError());
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
SDL_Quit();
return 0;
}
SDL_Rect srcRect = {0, 0, originalSurface->w, originalSurface->h};
SDL_Rect destRect = {0, 0, newWidth, newHeight};
if (SDL_BlitScaled(originalSurface, &srcRect, resizedSurface, &destRect) != 0)
{
fprintf(stderr, "SDL_BlitScaled Error: %s\n", SDL_GetError());
SDL_FreeSurface(resizedSurface);
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
SDL_Quit();
return 0;
}
SDL_Cursor *customCursor = SDL_CreateColorCursor(resizedSurface, newWidth / 2, newHeight / 2);
if (!customCursor)
{
fprintf(stderr, "SDL_CreateColorCursor Error: %s\n", SDL_GetError());
SDL_FreeSurface(resizedSurface);
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
SDL_Quit();
return 0;
}
SDL_SetCursor(customCursor);
SDL_FreeSurface(resizedSurface);
SDL_FreeSurface(originalSurface);
stbi_image_free(imageData);
return 1;
}
void initSDL(int *argcp, char **argv)
{
int gId = getConfig()->crc32;
void FGAPIENTRY (*_glutInit)(int *argcp, char **argv) = dlsym(RTLD_NEXT, "glutInit");
if (getConfig()->noSDL && GLUTGame)
switch (gId)
{
_glutInit(argcp, argv);
return;
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
if (!glutInitialized)
{
glutInitialized = 1;
_glutInit(argcp, argv);
return;
}
}
if ((gId == OUTRUN_2_SP_SDX_TEST || gId == OUTRUN_2_SP_SDX_REVA_TEST || gId == OUTRUN_2_SP_SDX_REVA_TEST2) && GLUTGame)
{
_glutInit(argcp, argv);
}
if ((gId == AFTER_BURNER_CLIMAX) || (gId == AFTER_BURNER_CLIMAX_REVA) || (gId == AFTER_BURNER_CLIMAX_REVB) ||
(gId == AFTER_BURNER_CLIMAX_SDX) || (gId == AFTER_BURNER_CLIMAX_SDX_REVA) || (gId == AFTER_BURNER_CLIMAX_SE) ||
(gId == AFTER_BURNER_CLIMAX_SE_REVA))
switch (gId)
{
case AFTER_BURNER_CLIMAX:
case AFTER_BURNER_CLIMAX_REVA:
case AFTER_BURNER_CLIMAX_REVB:
case AFTER_BURNER_CLIMAX_SDX:
case AFTER_BURNER_CLIMAX_SDX_REVA:
case AFTER_BURNER_CLIMAX_SE:
case AFTER_BURNER_CLIMAX_SE_REVA:
setenv("SDL_VIDEODRIVER", "x11", 1);
}
@@ -183,14 +91,31 @@ void initSDL(int *argcp, char **argv)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // Double buffering
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 1); // 24-bit depth buffer
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); // Set the alpha size to 8 bits
if (gId == AFTER_BURNER_CLIMAX || gId == AFTER_BURNER_CLIMAX_REVA || gId == AFTER_BURNER_CLIMAX_REVB ||
gId == AFTER_BURNER_CLIMAX_SDX || gId == AFTER_BURNER_CLIMAX_SDX_REVA || gId == AFTER_BURNER_CLIMAX_SE ||
gId == AFTER_BURNER_CLIMAX_SE_REVA || gId == R_TUNED || gId == VIRTUA_FIGHTER_5 || gId == VIRTUA_FIGHTER_5_REVA ||
gId == VIRTUA_FIGHTER_5_REVB || gId == VIRTUA_FIGHTER_5_REVE || gId == VIRTUA_FIGHTER_5_EXPORT || gId == VIRTUA_FIGHTER_5_R ||
gId == VIRTUA_FIGHTER_5_R_REVD || gId == VIRTUA_FIGHTER_5_R_REVG || gId == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA ||
gId == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB || gId == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000 || gId == GHOST_SQUAD_EVOLUTION ||
gId == SEGA_RACE_TV || gId == MJ4_REVG || gId == MJ4_EVO)
switch (gId)
{
case AFTER_BURNER_CLIMAX:
case AFTER_BURNER_CLIMAX_REVA:
case AFTER_BURNER_CLIMAX_REVB:
case AFTER_BURNER_CLIMAX_SDX:
case AFTER_BURNER_CLIMAX_SDX_REVA:
case AFTER_BURNER_CLIMAX_SE:
case AFTER_BURNER_CLIMAX_SE_REVA:
case R_TUNED:
case VIRTUA_FIGHTER_5:
case VIRTUA_FIGHTER_5_REVA:
case VIRTUA_FIGHTER_5_REVB:
case VIRTUA_FIGHTER_5_REVE:
case VIRTUA_FIGHTER_5_EXPORT:
case VIRTUA_FIGHTER_5_R:
case VIRTUA_FIGHTER_5_R_REVD:
case VIRTUA_FIGHTER_5_R_REVG:
case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA:
case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB:
case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000:
case GHOST_SQUAD_EVOLUTION:
case SEGA_RACE_TV:
case MJ4_REVG:
case MJ4_EVO:
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
}
@@ -236,18 +161,12 @@ void initSDL(int *argcp, char **argv)
if (getConfig()->fullscreen)
{
SDL_SetWindowFullscreen(SDLwindow, SDL_WINDOW_FULLSCREEN);
}
if (strcmp(getConfig()->customCursor, "") != 0)
{
if (!loadNewCursor(getConfig()->customCursor))
{
fprintf(stderr, "Custom cursor could not be loaded!\n");
exit(1);
}
}
if (getConfig()->hideCursor)
loadCursors();
setCursor(customCursor);
if (getConfig()->hideCursor || gId == PRIMEVAL_HUNT)
SDL_ShowCursor(SDL_DISABLE);
}
+1 -1
View File
@@ -1,8 +1,8 @@
#include <stdio.h>
#include "config.h"
#include "securityboard.h"
#include "log.h"
#include "config.h"
#define SECURITY_BOARD_FRONT_PANEL 0x38
#define SECURITY_BOARD_FRONT_PANEL_NON_ROOT 0x1038
File diff suppressed because it is too large Load Diff
+307 -357
View File
@@ -1,36 +1,31 @@
#ifndef TWOSPICY_H
#define TWOSPICY_H
#include "common.h"
// File: average.frag
const char toospicyFileName_0[] = "average.frag";
const size_t toospicyPatchSize_0 = 271;
const unsigned char toospicyPatchBuffer_0[] = {
0xe4, 0x97, 0xac, 0x3a, 0x18, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x01, 0x2b,
0x76, 0x65, 0x63, 0x34, 0x20, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x5f, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x3b, 0x09,
0x0d, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x43,
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// File: average.vert
const char toospicyFileName_1[] = "average.vert";
const size_t toospicyPatchSize_1 = 82;
const unsigned char toospicyPatchBuffer_1[] = {
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// File: DoF.frag
const char toospicyFileName_2[] = "DoF.frag";
@@ -46,146 +41,131 @@ const unsigned char toospicyPatchBuffer_2[] = {
const char toospicyFileName_3[] = "GaussH.frag";
const size_t toospicyPatchSize_3 = 241;
const unsigned char toospicyPatchBuffer_3[] = {
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// File: GaussH.vert
const char toospicyFileName_4[] = "GaussH.vert";
const size_t toospicyPatchSize_4 = 53;
const unsigned char toospicyPatchBuffer_4[] = {
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const unsigned char toospicyPatchBuffer_4[] = {0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a,
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// File: GaussH_Depth.frag
const char toospicyFileName_5[] = "GaussH_Depth.frag";
const size_t toospicyPatchSize_5 = 495;
const unsigned char toospicyPatchBuffer_5[] = {
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// File: GaussH_Depth.vert
const char toospicyFileName_6[] = "GaussH_Depth.vert";
const size_t toospicyPatchSize_6 = 53;
const unsigned char toospicyPatchBuffer_6[] = {
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const unsigned char toospicyPatchBuffer_6[] = {0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a,
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// File: GaussV.frag
const char toospicyFileName_7[] = "GaussV.frag";
const size_t toospicyPatchSize_7 = 281;
const unsigned char toospicyPatchBuffer_7[] = {
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// File: GaussV.vert
const char toospicyFileName_8[] = "GaussV.vert";
const size_t toospicyPatchSize_8 = 40;
const unsigned char toospicyPatchBuffer_8[] = {0x73, 0x83, 0x54, 0x8f, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00,
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const unsigned char toospicyPatchBuffer_8[] = {0x73, 0x83, 0x54, 0x8f, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x65,
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// File: GetBrightArea.frag
const char toospicyFileName_9[] = "GetBrightArea.frag";
const size_t toospicyPatchSize_9 = 63;
const unsigned char toospicyPatchBuffer_9[] = {
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// File: GlareCompose.frag
const char toospicyFileName_10[] = "GlareCompose.frag";
const size_t toospicyPatchSize_10 = 482;
const unsigned char toospicyPatchBuffer_10[] = {
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// File: gradate.frag
const char toospicyFileName_11[] = "gradate.frag";
const size_t toospicyPatchSize_11 = 101;
const unsigned char toospicyPatchBuffer_11[] = {
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// File: intensitytest.frag
const char toospicyFileName_12[] = "intensitytest.frag";
@@ -199,286 +179,256 @@ const unsigned char toospicyPatchBuffer_12[] = {0x2c, 0xe4, 0xe3, 0x09, 0x56, 0x
const char toospicyFileName_13[] = "Laplacian.frag";
const size_t toospicyPatchSize_13 = 152;
const unsigned char toospicyPatchBuffer_13[] = {
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// File: Monochrome.frag
const char toospicyFileName_14[] = "Monochrome.frag";
const size_t toospicyPatchSize_14 = 330;
const unsigned char toospicyPatchBuffer_14[] = {
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// File: Monochrome.vert
const char toospicyFileName_15[] = "Monochrome.vert";
const size_t toospicyPatchSize_15 = 121;
const unsigned char toospicyPatchBuffer_15[] = {
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// File: nnstdshader.vert
const char toospicyFileName_16[] = "nnstdshader.vert";
const size_t toospicyPatchSize_16 = 652;
const unsigned char toospicyPatchBuffer_16[] = {
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// File: Posterization.frag
const char toospicyFileName_17[] = "Posterization.frag";
const size_t toospicyPatchSize_17 = 59;
const unsigned char toospicyPatchBuffer_17[] = {0xc1, 0xb7, 0x73, 0x37, 0xa9, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x61, 0x74, 0x02, 0x1a, 0x02, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00};
const unsigned char toospicyPatchBuffer_17[] = {0xc1, 0xb7, 0x73, 0x37, 0xa9, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01,
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// File: Sepia.frag
const char toospicyFileName_18[] = "Sepia.frag";
const size_t toospicyPatchSize_18 = 320;
const unsigned char toospicyPatchBuffer_18[] = {
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// File: Sepia.vert
const char toospicyFileName_19[] = "Sepia.vert";
const size_t toospicyPatchSize_19 = 68;
const unsigned char toospicyPatchBuffer_19[] = {
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const unsigned char toospicyPatchBuffer_19[] = {0xd1, 0x30, 0x7b, 0xf2, 0x9a, 0x00, 0x00, 0x00, 0x01, 0x31, 0x76, 0x61, 0x72, 0x79,
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// File: Solarization.frag
const char toospicyFileName_20[] = "Solarization.frag";
const size_t toospicyPatchSize_20 = 98;
const unsigned char toospicyPatchBuffer_20[] = {
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// File: Test0.frag
const char toospicyFileName_21[] = "Test0.frag";
const size_t toospicyPatchSize_21 = 907;
const unsigned char toospicyPatchBuffer_21[] = {
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// File: Test1.frag
const char toospicyFileName_22[] = "Test1.frag";
const size_t toospicyPatchSize_22 = 544;
const unsigned char toospicyPatchBuffer_22[] = {
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// File: YUVCompose.frag
const char toospicyFileName_23[] = "YUVCompose.frag";
const size_t toospicyPatchSize_23 = 507;
const unsigned char toospicyPatchBuffer_23[] = {
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0x0a};
ShaderFilesToPatch tooSpicyShaderPatches[] = {
{toospicyFileName_0, toospicyPatchSize_0, toospicyPatchBuffer_0, 0, ""},
{toospicyFileName_1, toospicyPatchSize_1, toospicyPatchBuffer_1, 0, ""},
{toospicyFileName_2, toospicyPatchSize_2, toospicyPatchBuffer_2, 0, ""},
{toospicyFileName_3, toospicyPatchSize_3, toospicyPatchBuffer_3, 0, ""},
{toospicyFileName_4, toospicyPatchSize_4, toospicyPatchBuffer_4, 0, ""},
{toospicyFileName_5, toospicyPatchSize_5, toospicyPatchBuffer_5, 0, ""},
{toospicyFileName_6, toospicyPatchSize_6, toospicyPatchBuffer_6, 0, ""},
{toospicyFileName_7, toospicyPatchSize_7, toospicyPatchBuffer_7, 0, ""},
{toospicyFileName_8, toospicyPatchSize_8, toospicyPatchBuffer_8, 0, ""},
{toospicyFileName_9, toospicyPatchSize_9, toospicyPatchBuffer_9, 0, ""},
{toospicyFileName_10, toospicyPatchSize_10, toospicyPatchBuffer_10, 0, ""},
{toospicyFileName_11, toospicyPatchSize_11, toospicyPatchBuffer_11, 0, ""},
{toospicyFileName_12, toospicyPatchSize_12, toospicyPatchBuffer_12, 0, ""},
{toospicyFileName_13, toospicyPatchSize_13, toospicyPatchBuffer_13, 0, ""},
{toospicyFileName_14, toospicyPatchSize_14, toospicyPatchBuffer_14, 0, ""},
{toospicyFileName_15, toospicyPatchSize_15, toospicyPatchBuffer_15, 0, ""},
{toospicyFileName_16, toospicyPatchSize_16, toospicyPatchBuffer_16, 0, ""},
{toospicyFileName_17, toospicyPatchSize_17, toospicyPatchBuffer_17, 0, ""},
{toospicyFileName_18, toospicyPatchSize_18, toospicyPatchBuffer_18, 0, ""},
{toospicyFileName_19, toospicyPatchSize_19, toospicyPatchBuffer_19, 0, ""},
{toospicyFileName_20, toospicyPatchSize_20, toospicyPatchBuffer_20, 0, ""},
{toospicyFileName_21, toospicyPatchSize_21, toospicyPatchBuffer_21, 0, ""},
{toospicyFileName_22, toospicyPatchSize_22, toospicyPatchBuffer_22, 0, ""},
{toospicyFileName_23, toospicyPatchSize_23, toospicyPatchBuffer_23, 0, ""}};
ShaderFilesToPatch tooSpicyShaderPatches[] = {{toospicyFileName_0, toospicyPatchSize_0, toospicyPatchBuffer_0, 0, ""},
{toospicyFileName_1, toospicyPatchSize_1, toospicyPatchBuffer_1, 0, ""},
{toospicyFileName_2, toospicyPatchSize_2, toospicyPatchBuffer_2, 0, ""},
{toospicyFileName_3, toospicyPatchSize_3, toospicyPatchBuffer_3, 0, ""},
{toospicyFileName_4, toospicyPatchSize_4, toospicyPatchBuffer_4, 0, ""},
{toospicyFileName_5, toospicyPatchSize_5, toospicyPatchBuffer_5, 0, ""},
{toospicyFileName_6, toospicyPatchSize_6, toospicyPatchBuffer_6, 0, ""},
{toospicyFileName_7, toospicyPatchSize_7, toospicyPatchBuffer_7, 0, ""},
{toospicyFileName_8, toospicyPatchSize_8, toospicyPatchBuffer_8, 0, ""},
{toospicyFileName_9, toospicyPatchSize_9, toospicyPatchBuffer_9, 0, ""},
{toospicyFileName_10, toospicyPatchSize_10, toospicyPatchBuffer_10, 0, ""},
{toospicyFileName_11, toospicyPatchSize_11, toospicyPatchBuffer_11, 0, ""},
{toospicyFileName_12, toospicyPatchSize_12, toospicyPatchBuffer_12, 0, ""},
{toospicyFileName_13, toospicyPatchSize_13, toospicyPatchBuffer_13, 0, ""},
{toospicyFileName_14, toospicyPatchSize_14, toospicyPatchBuffer_14, 0, ""},
{toospicyFileName_15, toospicyPatchSize_15, toospicyPatchBuffer_15, 0, ""},
{toospicyFileName_16, toospicyPatchSize_16, toospicyPatchBuffer_16, 0, ""},
{toospicyFileName_17, toospicyPatchSize_17, toospicyPatchBuffer_17, 0, ""},
{toospicyFileName_18, toospicyPatchSize_18, toospicyPatchBuffer_18, 0, ""},
{toospicyFileName_19, toospicyPatchSize_19, toospicyPatchBuffer_19, 0, ""},
{toospicyFileName_20, toospicyPatchSize_20, toospicyPatchBuffer_20, 0, ""},
{toospicyFileName_21, toospicyPatchSize_21, toospicyPatchBuffer_21, 0, ""},
{toospicyFileName_22, toospicyPatchSize_22, toospicyPatchBuffer_22, 0, ""},
{toospicyFileName_23, toospicyPatchSize_23, toospicyPatchBuffer_23, 0, ""}};
int tooSpicyShaderPatchesCount = sizeof(tooSpicyShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef ABC_H
#define ABC_H
#include "common.h"
// Fragment ABC
@@ -63,5 +61,3 @@ SearchReplace abcVsMesa[] = {{"OPTION NV_vertex_program3;", "#OPTION NV_vertex_p
{"skinning_end:", " "}};
int abcVsMesaCount = sizeof(abcVsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef GSEVO_H
#define GSEVO_H
#include "common.h"
ElfShaderOffsets gsevoElfShaderOffsets[] = {
@@ -1194,5 +1191,3 @@ ShaderFilesToPatch gsevoNvidiaShaderPatches[] = {
};
int gsevoShaderPatchesCount = 4;
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef HARLEY_H
#define HARLEY_H
#include "common.h"
// File: 16box.frag
@@ -1191,5 +1189,3 @@ ShaderFilesToPatch harleyShaderPatches[] = {
};
int harleyShaderPatchesCount = sizeof(harleyShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
+1 -5
View File
@@ -1,6 +1,4 @@
#ifndef HOD4_H
#define HOD4_H
#pragma once
#include "common.h"
// File: DoF.dat1
@@ -324,5 +322,3 @@ ShaderFilesToPatch hod4ShaderPatches[] = {
};
int hod4ShaderPatchesCount = sizeof(hod4ShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef HOD4SP_H
#define HOD4SP_H
#include "common.h"
#include "hod4.h"
@@ -163,5 +160,3 @@ ShaderFilesToPatch hod4spShaderPatches[] = {
};
int hod4spShaderPatchesCount = sizeof(hod4spShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef HODEX_H
#define HODEX_H
#include "common.h"
// File: average.frag
@@ -286,5 +283,3 @@ ShaderFilesToPatch hodexShaderPatches[] = {
};
int hodexShaderPatchesCount = sizeof(hodexShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
+1 -5
View File
@@ -1,6 +1,3 @@
#ifndef HUMMER_H
#define HUMMER_H
#include "common.h"
int hummerExtremeShaderFileIndex;
@@ -43,5 +40,4 @@ SearchReplace hummerShaderReplaceFlicker[] = {
{"#pragma optionNV(fastmath on)", "#pragma optionNV(fastmath off)"},
{"#pragma optionNV(fastprecision on)", "#pragma optionNV(fastprecision off)"}};
int hummerShaderReplaceFlickerCount = sizeof(hummerShaderReplaceFlicker) / sizeof(SearchReplace);
#endif
int hummerShaderReplaceFlickerCount = sizeof(hummerShaderReplaceFlicker) / sizeof(SearchReplace);
-5
View File
@@ -1,6 +1,3 @@
#ifndef ID_H
#define ID_H
#include "common.h"
ShaderFilesToMod idShaderFilesToMod[] = {{"/shader/Cg/inc/es_shd_base.cg", 0, ""},
@@ -63,5 +60,3 @@ SearchReplace id5ShaderReplaceSetForSmoke[] = {
"0.5h);\nh4OutputColor.a = 0.2h;\n#else\nh4OutputColor.a = h4Color_ColorMap.a;\n#endif"}};
int id5ShaderReplaceSetForSmokeCount = sizeof(id5ShaderReplaceSetForSmoke) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef LGJ_H
#define LGJ_H
#include "common.h"
ShaderFilesToMod lgjShaderFilesToMod[] = {{"/shader/Cg/inc/es_shd_base.cg", 0, ""},
@@ -26,5 +23,3 @@ SearchReplace lgjCompiledShadersPatch[] = {
{"TEX R0.x, R0, texture[0], SHADOW2D;", "TEX R0.x, R0, texture[0], 2D;"}};
int lgjCompiledShadersPatchCount = sizeof(lgjCompiledShadersPatch) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef MJ4_H
#define MJ$_H
#include "common.h"
// Fragment
@@ -315,5 +312,3 @@ SearchReplace mj4VsMesa[] = {{"OPTION NV_vertex_program3;", "#OPTION NV_vertex_p
{"SEQC", "#SEQC "}};
int mj4VsMesaCount = sizeof(mj4VsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef OR2_H
#define OR2_H
#include "common.h"
SearchReplace orFsMesa[] = {
@@ -123,5 +120,3 @@ SearchReplace orVsAti[] = {{"!!VP2.0\nBB1:\n",
{"v10", "vertex.attrib[10]"}};
int orVsAtiCount = sizeof(orVsAti) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef PRIMEVAL_H
#define PRIMEVAL_H
#include "common.h"
// File: nnstdshader.frag
@@ -90,5 +87,3 @@ ShaderFilesToPatch phShaderPatches[] = {
};
int phShaderPatchesCount = sizeof(phShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef RAMBO_H
#define RAMBO_H
#include "common.h"
// File: 16box.frag
@@ -1661,5 +1658,3 @@ ShaderFilesToPatch ramboNvidiaShaderPatches[] = {
};
int ramboNvidiaShaderPatchesCount = sizeof(ramboNvidiaShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef RTUNED_H
#define RTUNED_H
#include "common.h"
// Fragment
@@ -155,5 +153,3 @@ SearchReplace rtunedVsMesa[] = {
{"DP3_SAT diff.w, normal_w, tmp;", "DP3 diff.w, normal_w, tmp;MAX diff.w, diff.w, 0.0;MIN diff.w, diff.w, 1.0;"}};
int rtunedVsMesaCount = sizeof(rtunedVsMesa) / sizeof(SearchReplace);
#endif
-20
View File
@@ -1,20 +0,0 @@
#pragma once
#include "2spicy.h"
#include "abc.h"
#include "gsevo.h"
#include "harley.h"
#include "hod4.h"
#include "hod4sp.h"
#include "hodex.h"
#include "hummer.h"
#include "id.h"
#include "lgj.h"
#include "mj4.h"
#include "or2.h"
#include "primeval.h"
#include "rambo.h"
#include "rtuned.h"
#include "srtv.h"
#include "vf5.h"
#include "vt3.h"
-5
View File
@@ -1,6 +1,3 @@
#ifndef SRTV_H
#define SRTV_H
#include "common.h"
ElfShaderOffsets srtvElfShaderOffsets[] = {
@@ -168,5 +165,3 @@ dec_retio_list_1[4] = nngluUserUniform[KL_USER_UNIFORM_INDEX_DIRT1].z;\r\n\t\t\t
dec_retio_list_1[5] = nngluUserUniform[KL_USER_UNIFORM_INDEX_DIRT1].w;\r\n"}};
int srtvVsMesaCount = sizeof(srtvVsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,7 +1,4 @@
#ifndef VF5_H
#define VF5_H
#include "common.h"
#include <stdbool.h>
// Fragment
SearchReplace vf5FsMesa[] = {
@@ -400,5 +397,3 @@ Vf5StagesList vf5StageList[] = {{"are", "Arena", true},
{"yuk", "Snow Mountain", false}};
int vf5StageListCount = sizeof(vf5StageList) / sizeof(Vf5StagesList);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef VT3_H
#define VT3_H
#include "common.h"
ShaderFilesToMod vt3ShaderFilesToMod[] = {{"/shader/baka.fx", 0, ""}, {"/shader/main_p.fx", 0, ""},
@@ -21,5 +18,3 @@ SearchReplace vt3ShaderReplaceSet2[] = {{"POSITION0", "ATTR0"}, {"COLOR", "ATT
{"BLENDWEIGHT", "ATTR1"}, {"BLENDINDICES", "ATTR7"}};
int vt3ShaderReplaceCount2 = sizeof(vt3ShaderReplaceSet2) / sizeof(SearchReplace);
#endif
+8 -8
View File
@@ -702,14 +702,14 @@ static int stbi__sse2_available()
static int stbi__sse2_available()
{
#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later
// GCC 4.8+ has a nice way to do this
return __builtin_cpu_supports("sse2");
#else
// portable way to do this, preferably without using GCC inline ASM?
// just bail for now.
return 0;
#endif
// #if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later
// // GCC 4.8+ has a nice way to do this
// return __builtin_cpu_supports("sse2");
// #else
// portable way to do this, preferably without using GCC inline ASM?
// just bail for now.
return 0;
// #endif
}
#endif
#endif
+85
View File
@@ -0,0 +1,85 @@
#include <SDL2/SDL_events.h>
#include <X11/X.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <sys/types.h>
char phSendBuf[10];
bool phBufferFilled = false;
int phCommand = 1;
int phCommandByte = 0;
uint16_t coordX;
uint16_t coordY;
#define TOUCH_START 0x81
#define TOUCH_TOUCHING 0x82
#define TOUCH_END 0x84
void phCoordinates(int x, int y, int w, int h, int button)
{
coordX = (float)x / ((float)w * 0.0002441406);
coordY = (float)y / ((float)h * 0.0002441406);
memset(phSendBuf, 0, sizeof(phSendBuf));
if (button == SDL_MOUSEBUTTONDOWN || button == ButtonPress)
{
phSendBuf[2] = TOUCH_START;
phCommand = 1;
}
else if (button == SDL_MOUSEBUTTONUP || button == ButtonRelease)
{
phSendBuf[2] = TOUCH_END;
phCommand = 3;
}
else if (button == SDL_MOUSEMOTION || button == MotionNotify)
{
phSendBuf[2] = TOUCH_TOUCHING;
phCommand = 2;
}
phSendBuf[0] = 0x55;
phSendBuf[1] = 0x54;
phSendBuf[3] = (char)(coordX & 0xFF);
phSendBuf[4] = (char)((coordX >> 8) & 0xff);
phSendBuf[5] = (char)(coordY & 0xFF);
phSendBuf[6] = (char)((coordY >> 8) & 0xff);
phBufferFilled = true;
}
uint8_t phCalcChecksum()
{
int8_t checksum = -0x56;
for (int x = 0; x < 9;x++)
{
checksum += phSendBuf[x];
}
return (uint8_t)(checksum & 0xff);
}
ssize_t phRead(int fd, void *buf, size_t count)
{
if(!phBufferFilled)
return 0;
if(phCommandByte == 9)
{
switch (phCommand)
{
case 1:
phCommand = 2;
break;
case 2:
phSendBuf[2] = TOUCH_TOUCHING;
break;
case 3:
phBufferFilled = false;
}
phSendBuf[9] = phCalcChecksum();
}
memcpy(buf, &phSendBuf[phCommandByte], sizeof(char));
phCommandByte++;
if (phCommandByte == 10)
phCommandByte = 0;
return 1;
}
+6
View File
@@ -0,0 +1,6 @@
#pragma once
#include <sys/types.h>
void phCoordinates(int x, int y, int w, int h, int button);
ssize_t phRead(int fd, void *buf, size_t count);
-5
View File
@@ -1,8 +1,3 @@
#ifndef VERSION_H
#define VERSION_H
// Common file to hold the version information
#define MAJOR_VERSION 2
#define MINOR_VERSION 0
#endif // VERSION_H
+25 -47
View File
@@ -19,6 +19,7 @@
#include "securityboard.h"
#include "fps_limiter.h"
#include "sdlcalls.h"
#include "customcursor.h"
extern bool SDLWindowCreated;
extern bool gettingGPUVendor;
@@ -26,11 +27,14 @@ extern bool GLUTGame;
bool creatingWindow = false;
Window win;
Window window;
extern Display *x11Display;
extern Window x11Window;
extern void *customCursor;
extern void *phTouchCursor;
/**
* Stop the house of the dead games turning keyboard repeating off.
*/
@@ -42,12 +46,17 @@ int XAutoRepeatOff(Display *display)
Display *XOpenDisplay(const char *display_name)
{
Display *(*_XOpenDisplay)(const char *display_name) = dlsym(RTLD_NEXT, "XOpenDisplay");
if (SDLWindowCreated || gettingGPUVendor || GLUTGame || getConfig()->noSDL)
return _XOpenDisplay(display_name);
creatingWindow = true;
initSDL(0, 0);
creatingWindow = false;
if (SDLWindowCreated || gettingGPUVendor || getConfig()->noSDL)
{
x11Display = _XOpenDisplay(display_name);
}
else
{
creatingWindow = true;
initSDL(0, 0);
creatingWindow = false;
}
return x11Display;
}
@@ -61,19 +70,16 @@ Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int
if ((gettingGPUVendor || creatingWindow) || (GLUTGame && getConfig()->noSDL == 0))
{
Window window = _XCreateWindow(display, parent, x, y, width, height, border_width, depth, class, visual,
valueMask, attributes);
return window;
window = _XCreateWindow(display, parent, x, y, width, height, border_width, depth, class, visual, valueMask, attributes);
}
if (getConfig()->noSDL)
else if (getConfig()->noSDL)
{
width = getConfig()->width;
height = getConfig()->height;
attributes->event_mask = attributes->event_mask | KeyPressMask | KeyReleaseMask | PointerMotionMask;
Window window = _XCreateWindow(display, parent, x, y, width, height, border_width, depth, class, visual, valueMask, attributes);
window = _XCreateWindow(display, parent, x, y, width, height, border_width, depth, class, visual, valueMask, attributes);
printf(" X11 RESOLUTION: %dx%d\n\n", width, height);
if (getConfig()->fullscreen)
@@ -82,13 +88,17 @@ Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true);
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
}
win = window;
x11Window = window;
loadCursors();
setCursor(customCursor);
if (getConfig()->hideCursor)
hideCursor();
}
else
{
win = x11Window;
window = x11Window;
}
return win;
return window;
}
int XGrabPointer(Display *display, Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode,
@@ -203,38 +213,6 @@ int XF86VidModeGetAllModeLines(Display *display, int screen, int *modecount_retu
return true;
}
// Cursor XCreatePixmapCursor(Display *display, Pixmap source, Pixmap mask, XColor *fg, XColor *bg, unsigned int x,
// unsigned int y)
// {
// int (*_XCreatePixmapCursor)(Display *display, Pixmap source, Pixmap mask, XColor *fg, XColor *bg, unsigned int x,
// unsigned int y) = dlsym(RTLD_NEXT, "XCreatePixmapCursor");
// if (SDLGame)
// return 0;
// return _XCreatePixmapCursor(display, source, mask, fg, bg, x, y);
// }
// int XFreePixmap(Display *display, Pixmap pixmap)
// {
// int (*_XFreePixmap)(Display *display, Pixmap pixmap) = dlsym(RTLD_NEXT, "XFreePixmap");
// if (SDLGame)
// return 0;
// return _XFreePixmap(display, pixmap);
// }
// Pixmap XCreateBitmapFromData(Display *display, Drawable drawable, const char *data, unsigned int x, unsigned int y)
// {
// Pixmap (*_XCreateBitmapFromData)(Display *display, Drawable drawable, const char *data, unsigned int x,
// unsigned int y) = dlsym(RTLD_NEXT, "XCreateBitmapFromData");
// if (SDLGame)
// return 0;
// return _XCreateBitmapFromData(display, drawable, data, x, y);
// }
// int XDefineCursor(Display *display, Window w, Cursor cursor)
// {
// return 0;
// }
typedef unsigned int uint;
void glGenFencesNV(int n, uint *fences)
-4
View File
@@ -1,4 +0,0 @@
#ifndef X11_H
#define X11_H
#endif