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Fixed bug in ABC res patch after cleaning up code.
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@@ -370,8 +370,8 @@ int isTestMode()
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void myGlBindTexture(GLenum target, GLuint texture)
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{
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// const char *targetName = "";
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// switch (target)
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curTarget = target;
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curTextureID = texture;
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void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
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_glBindTexture(target, texture);
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