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19 Commits
Author SHA1 Message Date
dkeruza c5fa5871d1 Merge pull request #85 from dkeruza-neo/master
changelog and guide.
2025-04-05 18:17:04 -04:00
dkeruza-neo 5be9aef4e0 changelog and guide 2025-04-05 18:16:04 -04:00
dkeruza f89f8e41ab Merge pull request #84 from dkeruza-neo/master
Stand alone lindbergh loader
2025-04-05 17:45:30 -04:00
dkeruza-neo ad085a1610 Stand alone lindbergh ELF. 2025-04-05 17:43:45 -04:00
dkeruza edba8bac7a Merge pull request #83 from dkeruza-neo/master
Preprocessos and HOD4-SP testome stretch.
2025-04-05 17:37:01 -04:00
dkeruza-neo 98c6b740fd Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
Test mode in HOD4 SP now stretches.
2025-04-05 17:34:07 -04:00
dkeruza 32d7347282 Merge pull request #82 from dkeruza-neo/master
Fixed passed game folders with spaces
2025-04-02 03:03:44 -04:00
dkeruza-neo d500a5b80d fixed again 2025-04-02 02:59:14 -04:00
dkeruza-neo e9390c85fa reverted main.yml 2025-04-02 02:58:14 -04:00
dkeruza-neo 412d19e5f9 Fixed passed game folders with spaces 2025-04-02 02:37:26 -04:00
dkeruza a374dec081 Merge pull request #80 from lindbergh-loader/neo-pr-test
Fixed main.yml
2025-04-01 18:51:38 -04:00
dkeruza-neo d1c98e6a7f Fixed main.yml 2025-04-01 18:48:05 -04:00
dkeruza 1ade940d2f Merge pull request #79 from lindbergh-loader/neo-pr-test
Improved Distro detection function.
2025-04-01 18:41:46 -04:00
dkeruza-neo 2e2a2b4052 lindbergh can run games in a different folder than current. 2025-04-01 18:39:49 -04:00
dkeruza-neo 23152f5788 Improved Distro detection function. 2025-04-01 16:42:43 -04:00
dkeruza efe34307e3 Merge pull request #78 from lindbergh-loader/neo-pr-test
Neo-pr-test
2025-03-30 21:44:06 -04:00
dkeruza-neo 11b657e961 Update changelog 2025-03-30 21:26:00 -04:00
dkeruza-neo 5ea59a05fd Fix Outrun 2 high scores. 2025-03-30 20:58:52 -04:00
dkeruza-neo 8d1f2764f3 Reverted passthough.c changes and fixed a typo in lindbergh.c 2025-03-29 15:37:45 -04:00
40 changed files with 1157 additions and 801 deletions
+4
View File
@@ -3,15 +3,19 @@ name: Automated Builds
on:
workflow_dispatch:
pull_request:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
push:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
jobs:
linux-build:
+20
View File
@@ -2,6 +2,26 @@
All notable changes to this project will be documented in this file.
## [2.0.9]
- lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).
## [2.0.8]
### Added
- Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
### Fixed
- Test mode in HOD4 SP now stretches.
## [2.0.7]
### Added
- Option -g | --gamepath to lindbergh to point to games in a different folder.
- lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
- Improved Distro detection function to inform that the Distro is not based on Debian.
## [2.0.6]
### Fixed
- Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
- Outrun 2 High Scores.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
+44
View File
@@ -224,3 +224,47 @@ flatpak install com.github.tchx84.Flatseal
```
Then, run Flatseal and grant Lindbergh Loader access to additional directories.
### Stand alone mode
Now, you have the option to run the games without copying any files to the game's folder.
Your system's 32 bit library folder, your current folder and the game's folder will be added to LD_LIBRARY_PATH env variable,
so you can han the loader libs in any of those locations.
Passing -c option you can specify the location of the .conf file like this:
```
./lindbergh -c /my/custom/folder/myconfig.conf
```
## -g or --gamepath
With this new option, you can specify the location of the game, where the game's ELF resides.
```
./lindbergh -g /my/custom/folder/hod4/elf
```
The loader will search for known elf files in that folder but you can also run it like this:
```
./lindbergh myCustom.elf -g /my/custom/folder/hod4/elf
```
The loader will load `myCustom.elf` inside the passed folder.
## Passing a folder containing an elf
With this option, you pass a full path, including an ELF name like this:
```
./lindbergh /my/custom/folder/hod4/elf/myCustom.elf
```
The loader will load the ELF in that folder.
You can combine all options.
You can have the needed libraries in the folder where `lindbergh` resides, in the system's 32 bit lib folder or in the game's folder.
The loader will try to find the files.
If by mistake, you pass both, a full path including an ELF and a path with -g option, the path passed with -g option will be omitted.
Remember that if the path containg spaces, which is not recommended, pass the path inside double quotes or `\` before the space.
+149 -119
View File
@@ -1,73 +1,67 @@
app-id: com.github.lindberghloader
runtime: org.freedesktop.Platform
runtime-version: &runtime-version '24.08'
x-gl-version: &gl-version '1.4'
x-gl-versions: &gl-versions 24.08;1.4
x-gl-merge-dirs: &gl-merge-dirs vulkan/icd.d;glvnd/egl_vendor.d;egl/egl_external_platform.d;OpenCL/vendors;lib/dri;lib/d3d;lib/gbm;vulkan/explicit_layer.d;vulkan/implicit_layer.d
runtime-version: &runtime-version '24.08' # Define runtime version alias
sdk: org.freedesktop.Sdk
# Define reusable aliases
x-gl-versions: &gl-versions '24.08;1.4' # Define GL versions list alias
x-gl-merge-dirs: &gl-merge-dirs vulkan/icd.d;glvnd/egl_vendor.d;egl/egl_external_platform.d;OpenCL/vendors;lib/dri;lib/d3d;lib/gbm;vulkan/explicit_layer.d;vulkan/implicit_layer.d # Define GL merge dirs alias
x-i386-build-options: &i386-build-options # Define 32-bit build options alias
libdir: /app/lib32 # Default library install dir for autotools/meson etc.
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
LDFLAGS: "-L/app/lib32" # Add custom lib dir to linker search path during build
command: lindbergh
# SDK extensions needed for building 32-bit components
sdk-extensions:
- org.freedesktop.Sdk.Extension.toolchain-i386
- org.freedesktop.Sdk.Compat.i386
x-arch-build-options:
i386: &i386-build-options
libdir: /app/lib32
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
LDFLAGS: "-L/app/lib32"
# Runtime arguments and permissions
finish-args:
- --env=LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH
- --env=LDFLAGS="-L/app/lib32"
# Environment variables needed at runtime
- --env=LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH # Make custom 32-bit libs findable
- --env=PATH=/app/bin:/usr/bin
- --allow=multiarch
# Permissions
- --allow=multiarch # Needed for running 32-bit code
- --share=ipc
- --share=network
- --socket=x11
- --socket=wayland
- --device=all
- --socket=pulseaudio
# WARNING: --device=all grants broad hardware access. Consider using --device=dri and specific devices if possible.
- --device=all
# Filesystem access - adjust path as needed
- --filesystem=~/Games
# Runtime extensions automatically downloaded and installed with the app
add-extensions:
# 32-bit compatibility libraries from the runtime
org.freedesktop.Platform.Compat.i386:
directory: lib/i386-linux-gnu
version: *runtime-version
no-autodownload: true
org.freedesktop.Platform.Compat.i386.Debug:
directory: lib/debug/lib/i386-linux-gnu
version: *runtime-version
no-autodownload: true
version: *runtime-version # Match the main runtime version
# no-autodownload removed (or set to false) to ensure installation
# 32-bit graphics driver extension
org.freedesktop.Platform.GL32:
directory: lib/i386-linux-gnu/GL
version: *gl-version
versions: *gl-versions
versions: *gl-versions # Use defined GL versions list
subdirectories: true
no-autodownload: true
# no-autodownload removed (or set to false) to ensure installation
autodelete: false
add-ld-path: lib
merge-dirs: *gl-merge-dirs
merge-dirs: *gl-merge-dirs # Use defined merge dirs list
# Conditions for downloading and enabling the GL driver extension
download-if: active-gl-driver
enable-if: active-gl-driver
autoprune-unless: active-gl-driver
org.freedesktop.Platform.GL32.Debug:
directory: lib/debug/lib/i386-linux-gnu/GL
version: *gl-version
versions: *gl-versions
subdirectories: true
no-autodownload: true
merge-dirs: *gl-merge-dirs
enable-if: active-gl-driver
autoprune-unless: active-gl-driver
modules:
# Pre-built 32-bit library (if required)
- name: libstdcxx5
buildsystem: simple
build-commands:
@@ -77,96 +71,106 @@ modules:
- type: file
path: ./assets/libstdc++.so.5
# Build 32-bit libGLU
- name: libGLU
buildsystem: autotools
config-opts:
- --host=i686-unknown-linux-gnu
- --prefix=/app
- --host=i686-unknown-linux-gnu # Specify 32-bit target host
- --prefix=/app # Base install prefix
# --libdir=/app/lib32 should be handled by build-options->libdir
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options on 64-bit host
sources:
- type: archive
url: https://mesa.freedesktop.org/archive/glu/glu-9.0.2.tar.xz
sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
# Build 32-bit freeglut
- name: freeglut
buildsystem: cmake
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_INSTALL_PREFIX=/app # Base install prefix
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir for CMake
sources:
- type: archive
url: https://downloads.sourceforge.net/freeglut/freeglut-3.2.2.tar.gz
sha256: c5944a082df0bba96b5756dddb1f75d0cd72ce27b5395c6c1dde85c2ff297a50
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libFAudio (dynamic)
- name: libFAudio-Dynamic
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app
- -DBUILD_SDL3=off
- -DCMAKE_INSTALL_LIBDIR=/app/lib32
- -DBUILD_SDL3=off # Assuming SDL3 integration is not needed
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Specific flags needed for FAudio 32-bit build?
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -mstackrealign"
sources:
- type: git
url: https://github.com/FNA-XNA/FAudio.git
tag: "24.12"
tag: "24.12" # Using a specific tag
# Build 32-bit libXmu
- name: libxmu
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --with-shared
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --with-shared # Ensure shared library is built
sources:
- type: archive
url: https://xorg.freedesktop.org/releases/individual/lib/libXmu-1.2.1.tar.gz
sha256: bf0902583dd1123856c11e0a5085bd3c6e9886fbbd44954464975fd7d52eb599
build-options:
# arch:
# x86_64: *i386-build-options
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
libdir: /app/lib32
arch:
x86_64: *i386-build-options # Apply 32-bit build options (Standardized)
# Build 32-bit libmd
- name: libmd
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
sources:
- type: archive
url: https://archive.hadrons.org/software/libmd/libmd-1.1.0.tar.xz
sha256: 1bd6aa42275313af3141c7cf2e5b964e8b1fd488025caf2f971f43b00776b332
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libbsd
- name: libbsd
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
sources:
- type: archive
url: https://libbsd.freedesktop.org/releases/libbsd-0.12.2.tar.xz
sha256: b88cc9163d0c652aaf39a99991d974ddba1c3a9711db8f1b5838af2a14731014
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit ncurses (very old version)
- name: ncurses
# WARNING: ncurses 5.9 is very old. Consider updating if possible.
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --with-shared
- --without-debug
sources:
@@ -174,60 +178,57 @@ modules:
url: https://ftp.gnu.org/pub/gnu/ncurses/ncurses-5.9.tar.gz
sha256: 9046298fb440324c9d4135ecea7879ffed8546dd1b58e59430ea07a4633f563b
- type: patch
path: ./assets/ncurses-5.9.patch
path: ./assets/ncurses-5.9.patch # Assuming this patch is necessary
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
CPPFLAGS: "-P"
CXXFLAGS: "-std=c++14"
CPPFLAGS: "-P" # Often needed for ncurses builds
CXXFLAGS: "-std=c++14" # Is C++14 really needed for ncurses build? Check this.
# Install pre-built 32-bit Nvidia Cg Toolkit (old)
- name: nvidia-cg-toolkit
# WARNING: Cg Toolkit is deprecated and old.
buildsystem: simple
build-commands:
- install -Dm755 usr/lib/libCg.so /app/lib32/libCg.so
- install -Dm755 usr/lib/libCgGL.so /app/lib32/libCgGL.so
sources:
- type: archive
# Consider hosting this locally or finding a more reliable source if possible
url: http://developer.download.nvidia.com/cg/Cg_3.1/Cg-3.1_April2012_x86.tgz
sha256: cef3591e436f528852db0e8c145d3842f920e0c89bcfb219c466797cb7b18879
# Build 32-bit libsndio (dynamic)
- name: libsndio-dynamic
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --enable-dynamic
- --enable-alsa
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --enable-dynamic # Build shared library
# - --disable-static # Don't build static library
- --enable-alsa # Enable ALSA backend
sources:
- type: archive
url: https://www.sndio.org/sndio-1.10.0.tar.gz
sha256: bebd3bfd01c50c9376cf3e7814b9379bed9e17d0393b5113b7eb7a3d0d038c54
build-options:
arch:
x86_64: *i386-build-options
- name: libsndio-static
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --enable-static
- --enable-alsa
sources:
- type: archive
url: https://www.sndio.org/sndio-1.10.0.tar.gz
sha256: bebd3bfd01c50c9376cf3e7814b9379bed9e17d0393b5113b7eb7a3d0d038c54
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libopenal (old version)
- name: libopenal
# WARNING: OpenAL Soft 1.17.2 is quite old. Consider updating.
buildsystem: cmake
config-opts:
- -DCMAKE_INSTALL_LIBDIR=/app/lib32
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir
# Backend selection
- -DALSOFT_BACKEND_PULSEAUDIO=ON
- -DALSOFT_BACKEND_ALSA=ON
- -DALSOFT_BACKEND_JACK=OFF
- -DALSOFT_BACKEND_SNDIO=ON
- -DALSOFT_BACKEND_SNDIO=ON # Depends on libsndio-dynamic
# Point to the previously built sndio library/headers
- -DSOUNDIO_INCLUDE_DIR=/app/include
- -DSOUNDIO_LIBRARY=/app/lib32/libsndio.so
sources:
@@ -236,88 +237,117 @@ modules:
sha256: 11ea176f6cbf9763dbce0953dd77ab72d032b4ad95f07afffb91844abb174033
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Specific flags needed for OpenAL 32-bit build?
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -std=c++14 -mstackrealign"
CXXFLAGS: "-m32 -std=c++14 -mstackrealign" # Needs C++14?
# Build 32-bit OpenSSL (extremely old and insecure version)
- name: openssl
# CRITICAL WARNING: OpenSSL 0.9.7 is extremely old, unsupported, and has known vulnerabilities.
# This should be updated or removed if at all possible. Using it poses a security risk.
buildsystem: simple
build-commands:
# Configure for 32-bit Linux (pentium target), shared libs, install to /app
- ./Configure --prefix=/app --openssldir=/app/etc/ssl shared 386 no-asm no-krb5 linux-pentium
# Build using the 32-bit toolchain
# - make -j$(nproc) CC=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc RANLIB=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ranlib
- make CC=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc RANLIB=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ranlib
- mv libcrypto.* /app/lib32
- mv libssl.* /app/lib32
# Manually move built libraries to the target lib32 directory
- install -d /app/lib32
- mv libcrypto.so* /app/lib32/
- mv libssl.so* /app/lib32/
# Install headers (needed by other modules?) - will be cleaned later if not
# - make install_hdrs
sources:
- type: archive
url: https://github.com/openssl/openssl/archive/refs/tags/OpenSSL_0_9_7.tar.gz
sha256: 14e3a90f75994689e8c1bef098a97021f225a1a1623a7b8012079bd8b2eca1e8
# Build 32-bit libpcsclite
- name: libpcsclite
buildsystem: meson
config-opts:
- --libdir=/app/lib32
- -Dpolkit=false
- -Dlibsystemd=false
# --libdir=/app/lib32 should be handled by build-options->libdir
# - -Dprefix=/app
- -Dpolkit=false # Disable polkit integration
- -Dlibsystemd=false # Disable systemd integration
# -Dudevrulesdir=no # Might be needed if it tries to install udev rules
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Meson cross-compilation setup often requires explicit flags and paths
CFLAGS: "-m32"
CXXFLAGS: "-m32"
LDFLAGS: "-m32"
PKG_CONFIG_PATH: "/app/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig"
LD_LIBRARY_PATH: "/app/lib32:/usr/lib/i386-linux-gnu/pkgconfig:$LD_LIBRARY_PATH"
LDFLAGS: "-m32 -L/app/lib32" # Ensure LDFLAGS includes -L/app/lib32
# Point pkg-config to custom and SDK 32-bit locations
PKG_CONFIG_PATH: "/app/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/sdk/toolchain-i386/lib/pkgconfig"
# LD_LIBRARY_PATH might not be needed here if LDFLAGS is sufficient for linking stage
# LD_LIBRARY_PATH: "/app/lib32:/usr/lib/i386-linux-gnu/pkgconfig:$LD_LIBRARY_PATH"
sources:
- type: archive
url: https://pcsclite.apdu.fr/files/pcsc-lite-2.3.1.tar.xz
sha256: a641d44d57affe1edd8365dd75307afc307e7eefb4e7ad839f6f146baa41ed56
# Build the main application (lindbergh-loader)
- name: lindbergh-loader
buildsystem: simple
build-commands:
# Ensure make finds the libraries built in previous steps
- export LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH
- make
- mkdir -p /app/bin
- mkdir -p /app/lib/i386-linux-gnu
- mkdir -p /app/lib/i386-linux-gnu/GL
- make -j$(nproc) # Build the application
# Install application binary and required libraries/symlinks
- install -Dm755 ./build/lindbergh /app/bin/
- install -Dm755 ./build/lindbergh.so /app/lib32/
- install -Dm755 ./build/libsegaapi.so /app/lib32/
- install -Dm755 ./build/libkswapapi.so /app/lib32/
- install -Dm755 ./build/libposixtime.so /app/lib32/
# Install bundled library? Make sure this doesn't conflict with nvidia-cg-toolkit
- install -Dm755 ./libs/libCg.so /app/lib32/libCg2.so
- ln -s -f libposixtime.so /app/lib32/libposixtime.so.1
- ln -s -f libposixtime.so /app/lib32/libposixtime.so.2.4
- ln -s -f libopenal.so /app/lib32/libopenal.so.0
- ln -s -f libkswapapi.so /app/lib32/libGLcore.so.1
- ln -s -f libkswapapi.so /app/lib32/libnvidia-tls.so.1
# Create necessary symlinks in the lib32 directory
- ln -sf libposixtime.so /app/lib32/libposixtime.so.1
- ln -sf libposixtime.so /app/lib32/libposixtime.so.2.4
- ln -sf libopenal.so.1 /app/lib32/libopenal.so.0 # Link to correct openal versioned so
- ln -sf libkswapapi.so /app/lib32/libGLcore.so.1
- ln -sf libkswapapi.so /app/lib32/libnvidia-tls.so.1
- mv /app/lib/libopenal* /app/lib32/
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options (for env vars mainly)
sources:
- type: dir
path: ../..
path: ../.. # Assumes source code is one level up from manifest directory
# Setup dynamic linker configuration
- name: bundle-setup
buildsystem: simple
build-commands:
# Install ld.so.conf to ensure /app/lib32 is searched by the dynamic linker
- install -Dm644 -t /app/etc ld.so.conf
sources:
- type: file
path: ./assets/ld.so.conf
path: ./assets/ld.so.conf # Assumes this file contains "/app/lib32"
# Cleanup unnecessary files to reduce final flatpak size
- name: cleanup
buildsystem: simple
build-commands:
- find /app/lib /app/lib32 -name '*.a' -type f -delete
- find /app/lib /app/lib32 -name '*.la' -type f -delete
- find /app/bin -mindepth 1 ! -name "lindbergh*" -exec rm -f {} \;
- rm -d /app/lib/terminfo
- rm -rf /app/lib/pkgconfig /app/lib32/pkgconfig /app/share/pkgconfig /app/lib32/cmake /app/lib/debug /app/include /app/man /app/share
- rm /app/lib32/libmenu.*
- rm /app/lib32/libform.*
- rm /app/lib32/libpanel.*
- rm /app/lib32/libXmuu.*
- rm /app/lib32/libbsd.so
# Remove static libraries and libtool archives
- find /app/lib32 -name '*.a' -type f -delete
- find /app/lib32 -name '*.la' -type f -delete
# Remove any executables other than the main command
#- find /app/bin -mindepth 1 ! -name "lindbergh" -exec rm -f {} \;
# Remove development/debugging/documentation files
#- rm -rf /app/lib/pkgconfig /app/lib32/pkgconfig /app/share/pkgconfig
#- rm -rf /app/lib32/cmake /app/lib/debug /app/include /app/man /app/share /app/etc/bash_completion.d
# Remove specific libraries if they are not needed at runtime
# (These were in the original, assuming they are safe to remove)
- rm -f /app/lib32/libmenu.so*
- rm -f /app/lib32/libform.so*
- rm -f /app/lib32/libpanel.so*
- rm -f /app/lib32/libXmuu.so*
#- rm -f /app/lib32/libbsd.so*
# Remove ncurses terminfo db if not needed
- rm -rf /app/lib/terminfo
-1
View File
@@ -2,7 +2,6 @@
#include <string.h> /* String function definitions */
#include <unistd.h> /* UNIX standard function definitions */
#include <fcntl.h> /* File control definitions */
#include <errno.h> /* Error number definitions */
#include <stdlib.h> /* Standard library functions like malloc, free, exit, and atoi */
#include <sys/select.h>
+1 -4
View File
@@ -1,6 +1,3 @@
#ifndef BORDER_H
#define BORDER_H
#pragma once
void drawGameBorder(int width, int height, float whiteBorderPercentage, float blackBorderPercentage);
#endif // BORDER_H
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef CARD_READER_H
#define CARD_READER_H
#pragma once
#include <stdint.h>
#include <sys/types.h>
@@ -32,5 +31,3 @@ int initCardReader();
size_t cardReaderWrite(int fd, const void *buf, size_t count);
size_t cardReaderRead(int fd, void *buf, size_t count);
void cardReaderSetFd(int serial, int fd, char *fName);
#endif
+1 -3
View File
@@ -1,5 +1,4 @@
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include <stdint.h>
#include <sys/types.h>
@@ -300,4 +299,3 @@ const char *getLindberghColourString(Colour lindberghColour);
const char *getGameRegionString(GameRegion region);
const char *getGpuTypeString(GpuType gpuType);
#endif
+1 -3
View File
@@ -1,5 +1,4 @@
#ifndef CUSTOM_CURSORS_H
#define CUSTOM_CURSORS_H
// #pragma once
int loadNewCursor(const char *cursorFileName, void **cursor, int customWidth, int customHeight);
void loadCursors();
@@ -7,4 +6,3 @@ void setCursor(void *cursor);
void hideCursor();
void showCursor();
void showPhCursor();
#endif
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef FPS_LIMITER_H
#define FPS_LIMITER_H
#pragma once
typedef struct
{
@@ -13,5 +12,3 @@ typedef struct
long Clock_now();
void FpsLimiter(fps_limit *stats);
double calculateFps();
#endif
-4
View File
@@ -1,4 +0,0 @@
#ifndef GLUTHOOKS_H
#define GLUTHOOKS_H
#endif
+132 -19
View File
@@ -177,32 +177,76 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
}
}
char *checkIDlike()
char *trimOS_ID(char *str)
{
FILE *file = fopen("/etc/os-release", "r");
if (!file)
if (!str)
return str;
char *end;
while (isspace((unsigned char)*str) || *str == '"' || *str == '\'')
str++;
if (*str == 0)
return str;
end = str + strlen(str) - 1;
while (end > str && (isspace((unsigned char)*end) || *end == '"' || *end == '\''))
end--;
*(end + 1) = '\0';
return str;
}
bool checkOS_ID()
{
FILE *fp = fopen("/etc/os-release", "r");
if (!fp)
{
perror("Failed to open /etc/os-release");
return NULL;
return false;
}
char line[256];
char *result = NULL;
bool found = false;
while (fgets(line, sizeof(line), file))
while (fgets(line, sizeof(line), fp))
{
if (strncmp(line, "ID_LIKE=", 8) == 0)
if (strncmp(line, "ID=", 3) == 0)
{
char *id_like = strchr(line, '=');
if (id_like)
char *value = trimOS_ID(line + 3);
if (strcmp(value, "debian") == 0 || strcmp(value, "ubuntu") == 0)
{
result = strdup(id_like);
found = true;
break;
}
}
else if (strncmp(line, "ID_LIKE=", 8) == 0)
{
char value_part[256];
strncpy(value_part, line + 8, sizeof(value_part) - 1);
value_part[sizeof(value_part) - 1] = '\0';
char *value_trimmed = trimOS_ID(value_part);
char *token = strtok(value_trimmed, " \t\n");
while (token != NULL)
{
char *clean_token = trimOS_ID(token);
if (strcmp(clean_token, "debian") == 0 || strcmp(clean_token, "ubuntu") == 0)
{
found = true;
break;
}
token = strtok(NULL, " \t\n");
}
if (found)
break;
}
}
fclose(file);
return result;
fclose(fp);
return found;
}
void __attribute__((constructor)) hook_init()
@@ -221,12 +265,7 @@ void __attribute__((constructor)) hook_init()
gId = getConfig()->crc32;
char *id_like = checkIDlike();
if (id_like == NULL)
{
log_warn("Unable to get system info on current OS");
}
else if (strstr(id_like, "debian") == NULL)
if (!checkOS_ID())
{
log_warn("Seems like you're not in debian-like system. There might be unexpected issues.");
}
@@ -337,9 +376,67 @@ DIR *opendir(const char *dirname)
return _opendir(dirname + 1);
}
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(dirname, "/home/disk1/rankingdata") == 0)
{
return _opendir("./rankingdata");
}
}
}
return _opendir(dirname);
}
int remove(const char *path)
{
int (*_remove)(const char *path) = dlsym(RTLD_NEXT, "remove");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata/%s") == 0)
{
return _remove("./rankingdata/%s");
}
}
}
return _remove(path);
}
int mkdir(const char *path, mode_t mode)
{
int (*_mkdir)(const char *path, mode_t mode) = dlsym(RTLD_NEXT, "mkdir");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata") == 0)
{
return _mkdir("./rankingdata", mode);
}
}
}
return _mkdir(path, mode);
}
int __xstat64(int ver, const char *path, struct stat64 *stat_buf)
{
int (*___xstat64)(int ver, const char *path, struct stat64 *stat_buf) = dlsym(RTLD_NEXT, "__xstat64");
@@ -572,6 +669,22 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
pathname = newPathname;
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if ((newPathname = strstr(pathname, "/home/disk1")) != NULL)
{
pathname = newPathname + 12;
}
}
}
// This forces LGJ games and ID games to not use the pre-compiled shaders.
if ((strstr(pathname, "asm_lbg") != NULL) || (strstr(pathname, "asm_gl") != NULL))
{
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef JVS_H_
#define JVS_H_
#pragma once
#include <stdio.h>
#include <stdlib.h>
@@ -242,5 +241,3 @@ JVSIO* getJVSIO();
int setSwitch(JVSPlayer player, JVSInput switchNumber, int value);
int incrementCoin(JVSPlayer player, int amount);
int setAnalogue(JVSInput channel, int value);
#endif // JVS_H_
+484 -147
View File
@@ -1,8 +1,14 @@
#include <dirent.h>
#include <libgen.h>
#include <linux/limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include "evdevinput.h"
#include "version.h"
@@ -11,9 +17,35 @@
#define LD_LIBRARY_PATH "LD_LIBRARY_PATH"
#define LD_PRELOAD "LD_PRELOAD"
#define PRELOAD_FILE_NAME "lindbergh.so"
#define PRELOAD_FILE_FLATPAK "/app/lib32/lindbergh.so"
#define TEAM "bobbydilley, retrofan, dkeruza-neo, doozer, francesco, rolel, caviar-x"
#define LINDBERGH_CONFIG_PATH "LINDBERGH_CONFIG_PATH"
#define MAX_PATH_LEN 1024
/**
* @brief Calculates the CRC32 of a single byte.
*
* This function calculates the CRC32 value for a given byte of data.
*
* @param crc The current CRC32 value.
* @param data The byte of data to calculate the CRC32 for.
* @return The updated CRC32 value.
*/
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data; // No shift needed; working in LSB-first order
for (int i = 0; i < 8; i++)
{
if (crc & 1)
{
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
return crc;
}
uint32_t elf_crc = 0;
@@ -120,23 +152,14 @@ uint32_t cleanElfCRC32[] = {
int cleanElfCRC32Count = sizeof(cleanElfCRC32) / sizeof(uint32_t);
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data; // No shift needed; working in LSB-first order
for (int i = 0; i < 8; i++)
{
if (crc & 1)
{
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
return crc;
}
/**
* @brief Looks up a CRC value in the cleanElfCRC32 table.
*
* This function searches for a given CRC value within the cleanElfCRC32 array.
*
* @param crc The CRC value to look up.
* @return 1 if the CRC is found in the table, 0 otherwise.
*/
int lookupCrcTable(uint32_t crc)
{
for (int x = 0; x < cleanElfCRC32Count; x++)
@@ -147,23 +170,52 @@ int lookupCrcTable(uint32_t crc)
return 0;
}
void isCleanElf(char *command)
/**
* @brief Removes double quotes from a string.
*
* This function iterates through the input string and removes any double quote characters.
* It modifies the string in place.
*
* @param str The string to remove double quotes from.
*/
void removeDoubleQuotes(char *str)
{
const char *space_pos = strchr(command, ' ');
size_t length = space_pos ? (size_t)(space_pos - command) : strlen(command);
char elfName[256];
strncpy(elfName, command, length);
elfName[length] = '\0';
FILE *file = fopen(elfName, "rb");
if (!file)
if (str == NULL)
{
log_error("Could not calculate the Elf CRC32.");
return;
}
uint32_t crc = 0xFFFFFFFF;
int j = 0;
for (int i = 0; str[i] != '\0'; i++)
{
if (str[i] != '"')
{
str[j] = str[i];
j++;
}
}
str[j] = '\0';
}
/**
* @brief Calculates the CRC32 of a file.
*
* This function calculates the CRC32 of the specified file.
*
* @param filename The path to the file.
* @param crc The pointer to the variable that will contain the CRC32.
* @return 0 if the CRC32 was calculated successfully, -1 otherwise.
*/
int calculateFileCRC32(const char *filename, uint32_t *crc)
{
FILE *file = fopen(filename, "rb");
if (!file)
{
log_error("Could not open file to calculate the CRC32.");
return -1;
}
*crc = 0xFFFFFFFF;
uint8_t buffer[4096];
size_t bytesRead;
@@ -171,11 +223,39 @@ void isCleanElf(char *command)
{
for (size_t i = 0; i < bytesRead; i++)
{
crc = calcCrc32(crc, buffer[i]);
*crc = calcCrc32(*crc, buffer[i]);
}
}
fclose(file);
return 0;
}
/**
* @brief Checks if the ELF file is clean based on its CRC32.
*
* This function calculates the CRC32 of the specified ELF file and compares it
* against a list of known clean ELF CRC32 values.
* @param command The command line string containing the path to the ELF file.
*/
void isCleanElf(char *command)
{
char *last_space = strrchr(command, ' ');
size_t length;
if (last_space != NULL && strcmp(last_space, " -t") == 0)
length = (size_t)(last_space - command);
else
length = strlen(command);
char elfName[256];
strncpy(elfName, command, length);
elfName[length] = '\0';
removeDoubleQuotes(elfName);
uint32_t crc;
if (calculateFileCRC32(elfName, &crc) != 0)
return;
crc = crc ^ 0xFFFFFFFF;
if (!lookupCrcTable(crc))
@@ -196,34 +276,55 @@ void isCleanElf(char *command)
*/
void testModePath(char *name)
{
printf("name: %s\n", name);
char *pos;
// Check if a different testmode elf is used
if (strcmp(name, "./hod4M.elf") == 0)
pos = strstr(name, "hod4M.elf");
if (pos != NULL)
{
strcpy(name, "./hod4testM.elf");
strcpy(pos, "hod4testM.elf");
return;
}
if (strcmp(name, "./hodexRI.elf") == 0)
pos = strstr(name, "hodexRI.elf");
if (pos != NULL)
{
strcpy(name, "./hodextestR.elf");
strcpy(pos, "hodextestR.elf");
return;
}
if (strcmp(name, "./Jennifer") == 0)
pos = strstr(name, "/Jennifer/\"Jennifer");
if (pos != NULL)
{
strcpy(name, "../JenTest/JenTest");
strcpy(pos, "/Jennifer/\"../JenTest/JenTest");
return;
}
if (strcmp(name, "./apacheM.elf") == 0)
pos = strstr(name, "/Jennifer");
if (pos != NULL)
{
strcpy(name, "./apachetestM.elf");
strcpy(pos, "/../JenTest/JenTest");
return;
}
if (strcmp(name, "./vt3_Lindbergh") == 0)
pos = strstr(name, "apacheM.elf");
if (pos != NULL)
{
strcpy(name, "./vt3_testmode");
strcpy(pos, "apachetestM.elf");
return;
}
pos = strstr(name, "/vt3_Lindbergh/\"vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_Lindbergh/\"vt3_testmode");
return;
}
pos = strstr(name, "/vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_testmode");
return;
}
@@ -231,14 +332,139 @@ void testModePath(char *name)
strcat(name, " -t");
}
/**
* @brief Checks if a given path is a valid directory.
*
* This function uses the stat system call to determine if the provided path
* corresponds to a directory.
* @param path The path to check.
*/
bool isValidDirectory(const char *path)
{
struct stat statbuf;
if (stat(path, &statbuf) != 0)
return false;
return S_ISDIR(statbuf.st_mode);
}
/**
* @brief Finds a suitable 32-bit library folder.
*
* This function searches for a directory that is likely to contain 32-bit
* libraries, based on a predefined list of candidate paths.
* @return A dynamically allocated string containing the path to the found
* directory, or NULL if no suitable directory is found.
*/
char *find32bLibFolder(void)
{
const char *folderCandidates[] = {"/app/lib32", "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu", "/usr/lib32", "/usr/lib"};
int numCandidates = sizeof(folderCandidates) / sizeof(folderCandidates[0]);
char currentPath[PATH_MAX];
struct stat st;
char *resultPath = NULL;
for (int i = 0; i < numCandidates; ++i)
{
int written = snprintf(currentPath, sizeof(currentPath), "%s", folderCandidates[i]);
if (written < 0 || (size_t)written >= sizeof(currentPath))
continue;
if (stat(currentPath, &st) == 0 && S_ISDIR(st.st_mode))
{
size_t pathLen = strlen(currentPath);
resultPath = (char *)malloc(pathLen + 1);
if (resultPath == NULL)
{
log_fatal("Failed to allocate memory for result path.");
return NULL;
}
strcpy(resultPath, currentPath);
return resultPath;
}
}
return NULL;
}
/**
* @brief Finds the path to the LD_PRELOAD library.
*
* This function searches for the lindbergh.so library in various locations,
* including the current directory and system library folders.
* @return A dynamically allocated string containing the path to the library, or an empty string if not found.
*/
char *findLDPreloadLibrary()
{
char *foundPathPtr = NULL;
char *systemLibFolder = find32bLibFolder();
if (systemLibFolder == NULL || systemLibFolder[0] == '\0')
{
log_error("Error: library folder not found.\n");
return "";
}
char fullLibPath[PATH_MAX];
int lenWritten = snprintf(fullLibPath, sizeof(fullLibPath), "%s/%s", systemLibFolder, PRELOAD_FILE_NAME);
if (lenWritten < 0 || (size_t)lenWritten >= sizeof(fullLibPath))
{
log_error("Warning: Constructed path is too long or invalid: %s/%s\n", systemLibFolder, PRELOAD_FILE_NAME);
return "";
}
if (access(PRELOAD_FILE_NAME, F_OK) == 0) // lindbergh.so in current folder
{
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
return "";
size_t len = strlen(curDir) + strlen(PRELOAD_FILE_NAME) + 1;
foundPathPtr = (char *)malloc(len + 1);
if (foundPathPtr == NULL)
return "";
else
snprintf(foundPathPtr, len + 1, "%s/%s", curDir, PRELOAD_FILE_NAME);
}
else if (access(fullLibPath, F_OK) == 0) // lindbergh.so in system lib folder
{
foundPathPtr = (char *)malloc(strlen(fullLibPath) + 1);
if (foundPathPtr == NULL)
return "";
else
strcpy(foundPathPtr, fullLibPath);
}
else // lindbergh.so in the ELF folder.
{
return PRELOAD_FILE_NAME;
}
return foundPathPtr;
}
/**
* Makes sure the environment variables are set correctly
*
* This function sets the LD_LIBRARY_PATH and LD_PRELOAD environment variables
* to ensure that the game can find the necessary libraries and preload the
* lindbergh.so library.
*
* @param ldLibPath The path to the LD_PRELOAD library.
* @param curDir The current working directory.
* @param gameDir The directory where the game is located.
* @param zink Flag indicating whether to use Zink.
* @param nvidia Flag indicating whether to use NVIDIA GPU.
* to run the game.
*/
void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
void setEnvironmentVariables(char *ldLibPath, char *curDir, char *gameDir, int zink, int nvidia)
{
// Ensure the library path is set correctly
char libraryPath[128] = {0};
char libraryPath[MAX_PATH_LEN] = {0};
const char *currentLibraryPath = getenv(LD_LIBRARY_PATH);
if (currentLibraryPath != NULL)
@@ -249,13 +475,33 @@ void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
strcat(libraryPath, ".:lib:../lib");
char *tmpLibPath = dirname(strdup(ldLibPath));
if (strcmp(tmpLibPath, ".") != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, tmpLibPath);
}
if (curDir != NULL && curDir[0] != '\0' && strcmp(curDir, tmpLibPath) != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, curDir);
}
if (gameDir != NULL && gameDir[0] != '\0')
{
strcat(libraryPath, ":");
strcat(libraryPath, gameDir);
}
setenv(LD_LIBRARY_PATH, libraryPath, 1);
// Ensure the preload path is set correctly
if (!isFlatpak)
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
if (strcmp(ldLibPath, "") != 0)
setenv(LD_PRELOAD, ldLibPath, 1);
else
setenv(LD_PRELOAD, PRELOAD_FILE_FLATPAK, 1);
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1); // Should not reach here
if (zink)
setenv("MESA_LOADER_DRIVER_OVERRIDE", "zink", 1);
@@ -268,6 +514,11 @@ void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
}
/**
* @brief Prints the usage information for the Lindbergh loader.
*
* This function displays the command-line options and usage instructions for
* the Lindbergh loader.
* @param argv The command-line arguments array.
* Prints the usage for the loader
*/
void printUsage(char *argv[])
@@ -283,9 +534,16 @@ void printUsage(char *argv[])
printf(" --version Displays the version of the loader and team's names\n");
printf(" --help Displays this usage text\n");
printf(" --config | -c Specifies configuration path\n");
printf(" --gamepath | -g Specifies game path without ELF name\n");
}
/**
* @brief Lists available evdev controllers and their inputs.
*
* This function initializes the controller system and then iterates through
* the available controllers, printing their names and the names of their
* inputs.
* @return EXIT_SUCCESS on success, EXIT_FAILURE on failure.
* Lists available evdev controllers and their inputs
*/
int listControllers()
@@ -319,8 +577,10 @@ int listControllers()
}
/**
* Small utility to automatically detect the game and run it without
* having to type a long string in.
* @brief Prints the version information of the Lindbergh loader.
*
* This function displays the version number of the Lindbergh loader and the
* names of the team members.
*/
void printVersion() {
printf("Lindbergh Loader v%d.%d\n", MAJOR_VERSION, MINOR_VERSION);
@@ -333,60 +593,14 @@ void printVersion() {
*/
int main(int argc, char *argv[])
{
// Check for --version before directory operations
char gameELF[128] = {0};
char gameDir[MAX_PATH_LEN] = {0};
if (argc > 1 && strcmp(argv[1], "--version") == 0) {
printVersion();
return EXIT_SUCCESS;
}
// Look for the games
struct dirent *ent;
DIR *dir = opendir(".");
if (dir == NULL)
{
log_error("Could not list files in current directory.");
return EXIT_FAILURE;
}
char *game = NULL;
int lindberghSharedObjectFound = 0;
int isFlatpak = 0;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
if (strcmp(ent->d_name, PRELOAD_FILE_NAME) == 0)
{
lindberghSharedObjectFound = 1;
continue;
}
int index = 0;
while (game == NULL)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
game = games[index];
break;
}
index++;
}
if (game != NULL && lindberghSharedObjectFound)
break;
}
closedir(dir);
if (argc > 1 && strcmp(argv[1], "--help") == 0)
{
printUsage(argv);
@@ -397,62 +611,46 @@ int main(int argc, char *argv[])
{
return listControllers();
}
if (!lindberghSharedObjectFound)
{
FILE *file = fopen(PRELOAD_FILE_FLATPAK, "r");
if (file)
{
fclose(file);
isFlatpak = 1;
}
else
{
log_error("The preload object lindbergh.so was not found in this directory.");
return EXIT_FAILURE;
}
}
// Build up the command to start the game
int testMode = 0;
int gdb = 0;
int zink = 0;
int nvidia = 0;
int forceGame = 0;
int segaboot = 0;
char extConfigPath[PATH_MAX] = {0};
char forceGamePath[128] = {0};
int testMode = false;
int gdb = false;
int zink = false;
int nvidia = false;
int forceGame = false;
int segaboot = false;
char *extConfigPath = NULL;
char *passedGamePath = NULL;
char *forcedGamePath = NULL;
for (int i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-t") == 0 || strcmp(argv[i], "--test") == 0)
{
testMode = 1;
testMode = true;
continue;
}
if (strcmp(argv[i], "-s") == 0 || strcmp(argv[i], "--segaboot") == 0)
{
segaboot = 1;
segaboot = true;
continue;
}
if (strcmp(argv[i], "--gdb") == 0)
{
gdb = 1;
gdb = true;
continue;
}
if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--ziink") == 0)
if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--zink") == 0)
{
zink = 1;
zink = true;
continue;
}
if (strcmp(argv[i], "-n") == 0 || strcmp(argv[i], "--nvidia") == 0)
{
nvidia = 1;
nvidia = true;
continue;
}
@@ -462,41 +660,161 @@ int main(int argc, char *argv[])
{
break;
}
strncpy(extConfigPath, argv[i + 1], PATH_MAX);
extConfigPath = strdup(argv[i + 1]);
i += 1;
continue;
}
if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0)
{
if (i + 1 >= argc)
{
break;
}
passedGamePath = strdup(argv[i + 1]);
i += 1;
continue;
}
// Treat the argument as the game name
strcpy(forceGamePath, argv[i]);
forceGame = 1;
forcedGamePath = strdup(argv[i]);
forceGame = true;
}
// Ensure environment variables are set correctly
setEnvironmentVariables(isFlatpak, zink, nvidia);
// We save the current dir to return to it later
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
{
log_error("Error: could not get the current directory.");
return EXIT_FAILURE;
}
char command[128] = {0};
strcpy(command, "./");
char command[PATH_MAX] = {0};
char *forcedGameDir;
char *forcedGameElf;
if (forceGame)
{
strcat(command, forceGamePath);
}
else if (segaboot)
{
strcat(command, "segaboot -t");
if (forcedGamePath != NULL)
{
forcedGameDir = dirname(strdup(forcedGamePath));
forcedGameElf = basename(strdup(forcedGamePath));
if (strcmp(forcedGameDir, ".") == 0) // Only the ELF file name was passed.
{
if (passedGamePath[0] != '\0')
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
else
snprintf(gameDir, MAX_PATH_LEN, "./");
}
else
{
if (passedGamePath != NULL) // ELF with path and also -g option pointing to a folder
log_warn("Warning: elf passed with a path, and -g option enabled. Ignoring -g option.");
snprintf(gameDir, MAX_PATH_LEN, "%s", forcedGameDir);
}
if (strcmp(forcedGameElf, ".") != 0)
strcpy(gameELF, forcedGameElf);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
{
log_error("%s is not a valid directory here.", gameDir);
return EXIT_FAILURE;
}
}
}
else
{
if (game == NULL)
// Look for the game ELF's
struct dirent *ent;
DIR *dir;
if (passedGamePath != NULL && passedGamePath[0] != '\0')
{
log_error("No lindbergh game found in this directory.");
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
{
log_error("%s is not a valid directory.", gameDir);
return EXIT_FAILURE;
}
dir = opendir(gameDir);
}
else
{
snprintf(gameDir, MAX_PATH_LEN, "%s", curDir);
dir = opendir(curDir);
}
if (dir == NULL)
{
log_error("Could not list files in current directory.");
return EXIT_FAILURE;
}
strcat(command, game);
bool found = false;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
int index = 0;
while (!found)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
strcpy(gameELF, games[index]);
found = true;
break;
}
index++;
}
}
closedir(dir);
}
if (segaboot)
{
strcpy(gameELF, "segaboot");
testMode = true;
}
if (gameELF[0] == '\0')
{
log_error("No lindbergh game found in this directory.");
printUsage(argv);
return EXIT_FAILURE;
}
sprintf(command, "\"%s/\"%s", gameDir, gameELF);
char *ldPreloadLibrary = findLDPreloadLibrary();
if (strcmp(ldPreloadLibrary, PRELOAD_FILE_NAME) == 0)
{
char lindberghSoPath[MAX_PATH_LEN];
if (gameDir[0] != '\0')
snprintf(lindberghSoPath, strlen(gameDir) + sizeof(PRELOAD_FILE_NAME) + 1, "%s/%s", gameDir, PRELOAD_FILE_NAME);
if (access(lindberghSoPath, F_OK) != 0)
{
log_error("The preload object lindbergh.so was not found.");
return EXIT_FAILURE;
}
ldPreloadLibrary = strdup(lindberghSoPath);
}
// Ensure environment variables are set correctly
setEnvironmentVariables(ldPreloadLibrary, curDir, gameDir, zink, nvidia);
if (testMode)
testModePath(command);
isCleanElf(command);
if (gdb)
@@ -507,12 +825,31 @@ int main(int argc, char *argv[])
strcpy(command, temp);
}
if (extConfigPath[0] != '\0')
if (extConfigPath != NULL && extConfigPath[0] != '\0')
{
setenv(LINDBERGH_CONFIG_PATH, extConfigPath, 1);
}
log_info("Starting $ %s", command);
return system(command);
if (gameDir[0] != '\0')
{
if (chdir(gameDir) != 0)
{
log_error("Could not change to game path.");
return EXIT_FAILURE;
}
}
int sysCmd = system(command);
if (gameDir[0] != '\0')
{
if (chdir(curDir) != 0)
{
log_error("Could not return to the original directory.");
return EXIT_FAILURE;
}
}
return sysCmd;
}
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef LINDBERGH_LOADER_LOG_H
#define LINDBERGH_LOADER_LOG_H
#pragma once
#include <stdarg.h>
@@ -46,5 +45,3 @@ LogFormattedMessage logFormatMessage(const char *message, va_list args);
FILE* logGetStream();
void logInitTimer();
void logGetElapsedTime(long *seconds, long *milliseconds);
#endif //LINDBERGH_LOADER_LOG_H
+3 -7
View File
@@ -159,11 +159,8 @@ void *readJVSFrameThread(void * arg)
ackSize = 0;
waitForEnd = 0;
do {
while (jvsFrameBuffer.ready == 1)
{
usleep(1);
}
do
{
// printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1);
@@ -198,7 +195,6 @@ void *readJVSFrameThread(void * arg)
}
} while (waitForEnd);
// Lock the buffer while we write to it
pthread_mutex_lock(&jvsBuffer_lock);
memcpy(jvsFrameBuffer.buffer, localBuffer, byteCount);
@@ -247,7 +243,7 @@ JVSFrame readJVSFrameFromThread() {
// Check if we have a valid frame
if (jvsFrameBuffer.ready == 1) {
memcpy(&frame, &jvsFrameBuffer, sizeof(JVSFrame));
frame = jvsFrameBuffer;
// It has been red, we disable this frame
jvsFrameBuffer.ready = 0;
} else {
+2 -3
View File
@@ -214,13 +214,12 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
break;
// case THE_HOUSE_OF_THE_DEAD_4_REVA:
// case THE_HOUSE_OF_THE_DEAD_4_REVB:
// case THE_HOUSE_OF_THE_DEAD_4_REVC:
case THE_HOUSE_OF_THE_DEAD_4_REVA_TEST:
case THE_HOUSE_OF_THE_DEAD_4_REVB_TEST:
case THE_HOUSE_OF_THE_DEAD_4_REVC_TEST:
case THE_HOUSE_OF_THE_DEAD_EX_TEST:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB_TEST:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL_TEST:
{
if (width == 640 && height == 480)
{
+2 -3
View File
@@ -1,7 +1,6 @@
#ifndef __i386__
#define __i386__
#include "shader_work/vf5.h"
#include <stdint.h>
#endif
#undef __x86_64__
@@ -93,8 +92,8 @@ char *replaceSubstring(const char *buffer, int start, int end, const char *searc
maxOccurrences++;
tmp += searchLen;
}
int maxNewLen = (bufferLen + (maxOccurrences * (replaceLen - searchLen))) +
15; // 15 instead of 1 because it crashes with SRTV for no reason??
int maxNewLen =
(bufferLen + (maxOccurrences * (replaceLen - searchLen))) + 15; // 15 instead of 1 because it crashes with SRTV for no reason??
char *newBuffer = malloc(maxNewLen);
memset(newBuffer, '\0', maxNewLen);
+307 -357
View File
@@ -1,36 +1,31 @@
#ifndef TWOSPICY_H
#define TWOSPICY_H
#include "common.h"
// File: average.frag
const char toospicyFileName_0[] = "average.frag";
const size_t toospicyPatchSize_0 = 271;
const unsigned char toospicyPatchBuffer_0[] = {
0xe4, 0x97, 0xac, 0x3a, 0x18, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x01, 0x2b,
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0x00, 0x2d, 0x00, 0x00, 0x00};
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0x38, 0x2e, 0x30, 0x29, 0x3b, 0x0d, 0x0a, 0x09, 0x09, 0x09, 0x63, 0x72, 0x64, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78,
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x2e, 0x79, 0x20, 0x2b, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x28, 0x64, 0x79, 0x29, 0x02,
0x8d, 0x01, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x01, 0x2a, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x28, 0x53, 0x69, 0x7a, 0x65, 0x50,
0x6f, 0x77, 0x65, 0x72, 0x29, 0x3b, 0x0d, 0x0a, 0x09, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x63, 0x29, 0x02, 0xeb, 0x01, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00};
// File: average.vert
const char toospicyFileName_1[] = "average.vert";
const size_t toospicyPatchSize_1 = 82;
const unsigned char toospicyPatchBuffer_1[] = {
0x07, 0x35, 0xa3, 0xe1, 0xa8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
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0x43, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x02, 0x1b, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x02,
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0x6f, 0x6f, 0x72, 0x64, 0x3d, 0x02, 0x6d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00};
0x07, 0x35, 0xa3, 0xe1, 0xa8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x15, 0x61, 0x72,
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0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x02, 0x2f, 0x2f, 0x02, 0x5b, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x01,
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// File: DoF.frag
const char toospicyFileName_2[] = "DoF.frag";
@@ -46,146 +41,131 @@ const unsigned char toospicyPatchBuffer_2[] = {
const char toospicyFileName_3[] = "GaussH.frag";
const size_t toospicyPatchSize_3 = 241;
const unsigned char toospicyPatchBuffer_3[] = {
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// File: GaussH.vert
const char toospicyFileName_4[] = "GaussH.vert";
const size_t toospicyPatchSize_4 = 53;
const unsigned char toospicyPatchBuffer_4[] = {
0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x01, 0x00, 0x00, 0x01,
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const unsigned char toospicyPatchBuffer_4[] = {0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a,
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// File: GaussH_Depth.frag
const char toospicyFileName_5[] = "GaussH_Depth.frag";
const size_t toospicyPatchSize_5 = 495;
const unsigned char toospicyPatchBuffer_5[] = {
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// File: GaussH_Depth.vert
const char toospicyFileName_6[] = "GaussH_Depth.vert";
const size_t toospicyPatchSize_6 = 53;
const unsigned char toospicyPatchBuffer_6[] = {
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const unsigned char toospicyPatchBuffer_6[] = {0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a,
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// File: GaussV.frag
const char toospicyFileName_7[] = "GaussV.frag";
const size_t toospicyPatchSize_7 = 281;
const unsigned char toospicyPatchBuffer_7[] = {
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// File: GaussV.vert
const char toospicyFileName_8[] = "GaussV.vert";
const size_t toospicyPatchSize_8 = 40;
const unsigned char toospicyPatchBuffer_8[] = {0x73, 0x83, 0x54, 0x8f, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00,
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const unsigned char toospicyPatchBuffer_8[] = {0x73, 0x83, 0x54, 0x8f, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x65,
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// File: GetBrightArea.frag
const char toospicyFileName_9[] = "GetBrightArea.frag";
const size_t toospicyPatchSize_9 = 63;
const unsigned char toospicyPatchBuffer_9[] = {
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// File: GlareCompose.frag
const char toospicyFileName_10[] = "GlareCompose.frag";
const size_t toospicyPatchSize_10 = 482;
const unsigned char toospicyPatchBuffer_10[] = {
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// File: gradate.frag
const char toospicyFileName_11[] = "gradate.frag";
const size_t toospicyPatchSize_11 = 101;
const unsigned char toospicyPatchBuffer_11[] = {
0xa4, 0x99, 0x62, 0x6c, 0x21, 0x02, 0x00, 0x00, 0x01, 0x52, 0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65,
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// File: intensitytest.frag
const char toospicyFileName_12[] = "intensitytest.frag";
@@ -199,286 +179,256 @@ const unsigned char toospicyPatchBuffer_12[] = {0x2c, 0xe4, 0xe3, 0x09, 0x56, 0x
const char toospicyFileName_13[] = "Laplacian.frag";
const size_t toospicyPatchSize_13 = 152;
const unsigned char toospicyPatchBuffer_13[] = {
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// File: Monochrome.frag
const char toospicyFileName_14[] = "Monochrome.frag";
const size_t toospicyPatchSize_14 = 330;
const unsigned char toospicyPatchBuffer_14[] = {
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// File: Monochrome.vert
const char toospicyFileName_15[] = "Monochrome.vert";
const size_t toospicyPatchSize_15 = 121;
const unsigned char toospicyPatchBuffer_15[] = {
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// File: nnstdshader.vert
const char toospicyFileName_16[] = "nnstdshader.vert";
const size_t toospicyPatchSize_16 = 652;
const unsigned char toospicyPatchBuffer_16[] = {
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// File: Posterization.frag
const char toospicyFileName_17[] = "Posterization.frag";
const size_t toospicyPatchSize_17 = 59;
const unsigned char toospicyPatchBuffer_17[] = {0xc1, 0xb7, 0x73, 0x37, 0xa9, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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const unsigned char toospicyPatchBuffer_17[] = {0xc1, 0xb7, 0x73, 0x37, 0xa9, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01,
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// File: Sepia.frag
const char toospicyFileName_18[] = "Sepia.frag";
const size_t toospicyPatchSize_18 = 320;
const unsigned char toospicyPatchBuffer_18[] = {
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// File: Sepia.vert
const char toospicyFileName_19[] = "Sepia.vert";
const size_t toospicyPatchSize_19 = 68;
const unsigned char toospicyPatchBuffer_19[] = {
0xd1, 0x30, 0x7b, 0xf2, 0x9a, 0x00, 0x00, 0x00, 0x01, 0x31, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67,
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const unsigned char toospicyPatchBuffer_19[] = {0xd1, 0x30, 0x7b, 0xf2, 0x9a, 0x00, 0x00, 0x00, 0x01, 0x31, 0x76, 0x61, 0x72, 0x79,
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// File: Solarization.frag
const char toospicyFileName_20[] = "Solarization.frag";
const size_t toospicyPatchSize_20 = 98;
const unsigned char toospicyPatchBuffer_20[] = {
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// File: Test0.frag
const char toospicyFileName_21[] = "Test0.frag";
const size_t toospicyPatchSize_21 = 907;
const unsigned char toospicyPatchBuffer_21[] = {
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// File: Test1.frag
const char toospicyFileName_22[] = "Test1.frag";
const size_t toospicyPatchSize_22 = 544;
const unsigned char toospicyPatchBuffer_22[] = {
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// File: YUVCompose.frag
const char toospicyFileName_23[] = "YUVCompose.frag";
const size_t toospicyPatchSize_23 = 507;
const unsigned char toospicyPatchBuffer_23[] = {
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0x01, 0x2e, 0x23, 0x69, 0x66, 0x09, 0x30, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x59, 0x43, 0x62, 0x43, 0x72, 0x41, 0x2d, 0x3d, 0x68, 0x61,
0x6c, 0x66, 0x34, 0x28, 0x31, 0x36, 0x2e, 0x30, 0x2f, 0x32, 0x35, 0x35, 0x2e, 0x30, 0x2c, 0x30, 0x2e, 0x35, 0x2c, 0x30, 0x2e, 0x35,
0x2c, 0x30, 0x29, 0x3b, 0x02, 0x2d, 0x04, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x01, 0x8c, 0x23, 0x65, 0x6c, 0x73, 0x65, 0x0d, 0x0a,
0x20, 0x20, 0x20, 0x59, 0x43, 0x62, 0x43, 0x72, 0x41, 0x2e, 0x72, 0x67, 0x62, 0x2d, 0x3d, 0x68, 0x61, 0x6c, 0x66, 0x33, 0x28, 0x31,
0x36, 0x2e, 0x30, 0x2f, 0x32, 0x35, 0x35, 0x2e, 0x30, 0x2c, 0x30, 0x2e, 0x35, 0x2c, 0x30, 0x2e, 0x35, 0x29, 0x3b, 0x0d, 0x0a, 0x20,
0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x72, 0x67, 0x62, 0x20, 0x3d, 0x20, 0x59,
0x43, 0x62, 0x43, 0x72, 0x32, 0x52, 0x47, 0x42, 0x4d, 0x61, 0x74, 0x72, 0x69, 0x78, 0x20, 0x2a, 0x20, 0x59, 0x43, 0x62, 0x43, 0x72,
0x41, 0x2e, 0x72, 0x67, 0x62, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f,
0x72, 0x2e, 0x61, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0d, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, 0x66, 0x0d, 0x0a, 0x7d, 0x0d,
0x0a};
ShaderFilesToPatch tooSpicyShaderPatches[] = {
{toospicyFileName_0, toospicyPatchSize_0, toospicyPatchBuffer_0, 0, ""},
{toospicyFileName_1, toospicyPatchSize_1, toospicyPatchBuffer_1, 0, ""},
{toospicyFileName_2, toospicyPatchSize_2, toospicyPatchBuffer_2, 0, ""},
{toospicyFileName_3, toospicyPatchSize_3, toospicyPatchBuffer_3, 0, ""},
{toospicyFileName_4, toospicyPatchSize_4, toospicyPatchBuffer_4, 0, ""},
{toospicyFileName_5, toospicyPatchSize_5, toospicyPatchBuffer_5, 0, ""},
{toospicyFileName_6, toospicyPatchSize_6, toospicyPatchBuffer_6, 0, ""},
{toospicyFileName_7, toospicyPatchSize_7, toospicyPatchBuffer_7, 0, ""},
{toospicyFileName_8, toospicyPatchSize_8, toospicyPatchBuffer_8, 0, ""},
{toospicyFileName_9, toospicyPatchSize_9, toospicyPatchBuffer_9, 0, ""},
{toospicyFileName_10, toospicyPatchSize_10, toospicyPatchBuffer_10, 0, ""},
{toospicyFileName_11, toospicyPatchSize_11, toospicyPatchBuffer_11, 0, ""},
{toospicyFileName_12, toospicyPatchSize_12, toospicyPatchBuffer_12, 0, ""},
{toospicyFileName_13, toospicyPatchSize_13, toospicyPatchBuffer_13, 0, ""},
{toospicyFileName_14, toospicyPatchSize_14, toospicyPatchBuffer_14, 0, ""},
{toospicyFileName_15, toospicyPatchSize_15, toospicyPatchBuffer_15, 0, ""},
{toospicyFileName_16, toospicyPatchSize_16, toospicyPatchBuffer_16, 0, ""},
{toospicyFileName_17, toospicyPatchSize_17, toospicyPatchBuffer_17, 0, ""},
{toospicyFileName_18, toospicyPatchSize_18, toospicyPatchBuffer_18, 0, ""},
{toospicyFileName_19, toospicyPatchSize_19, toospicyPatchBuffer_19, 0, ""},
{toospicyFileName_20, toospicyPatchSize_20, toospicyPatchBuffer_20, 0, ""},
{toospicyFileName_21, toospicyPatchSize_21, toospicyPatchBuffer_21, 0, ""},
{toospicyFileName_22, toospicyPatchSize_22, toospicyPatchBuffer_22, 0, ""},
{toospicyFileName_23, toospicyPatchSize_23, toospicyPatchBuffer_23, 0, ""}};
ShaderFilesToPatch tooSpicyShaderPatches[] = {{toospicyFileName_0, toospicyPatchSize_0, toospicyPatchBuffer_0, 0, ""},
{toospicyFileName_1, toospicyPatchSize_1, toospicyPatchBuffer_1, 0, ""},
{toospicyFileName_2, toospicyPatchSize_2, toospicyPatchBuffer_2, 0, ""},
{toospicyFileName_3, toospicyPatchSize_3, toospicyPatchBuffer_3, 0, ""},
{toospicyFileName_4, toospicyPatchSize_4, toospicyPatchBuffer_4, 0, ""},
{toospicyFileName_5, toospicyPatchSize_5, toospicyPatchBuffer_5, 0, ""},
{toospicyFileName_6, toospicyPatchSize_6, toospicyPatchBuffer_6, 0, ""},
{toospicyFileName_7, toospicyPatchSize_7, toospicyPatchBuffer_7, 0, ""},
{toospicyFileName_8, toospicyPatchSize_8, toospicyPatchBuffer_8, 0, ""},
{toospicyFileName_9, toospicyPatchSize_9, toospicyPatchBuffer_9, 0, ""},
{toospicyFileName_10, toospicyPatchSize_10, toospicyPatchBuffer_10, 0, ""},
{toospicyFileName_11, toospicyPatchSize_11, toospicyPatchBuffer_11, 0, ""},
{toospicyFileName_12, toospicyPatchSize_12, toospicyPatchBuffer_12, 0, ""},
{toospicyFileName_13, toospicyPatchSize_13, toospicyPatchBuffer_13, 0, ""},
{toospicyFileName_14, toospicyPatchSize_14, toospicyPatchBuffer_14, 0, ""},
{toospicyFileName_15, toospicyPatchSize_15, toospicyPatchBuffer_15, 0, ""},
{toospicyFileName_16, toospicyPatchSize_16, toospicyPatchBuffer_16, 0, ""},
{toospicyFileName_17, toospicyPatchSize_17, toospicyPatchBuffer_17, 0, ""},
{toospicyFileName_18, toospicyPatchSize_18, toospicyPatchBuffer_18, 0, ""},
{toospicyFileName_19, toospicyPatchSize_19, toospicyPatchBuffer_19, 0, ""},
{toospicyFileName_20, toospicyPatchSize_20, toospicyPatchBuffer_20, 0, ""},
{toospicyFileName_21, toospicyPatchSize_21, toospicyPatchBuffer_21, 0, ""},
{toospicyFileName_22, toospicyPatchSize_22, toospicyPatchBuffer_22, 0, ""},
{toospicyFileName_23, toospicyPatchSize_23, toospicyPatchBuffer_23, 0, ""}};
int tooSpicyShaderPatchesCount = sizeof(tooSpicyShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef ABC_H
#define ABC_H
#include "common.h"
// Fragment ABC
@@ -63,5 +61,3 @@ SearchReplace abcVsMesa[] = {{"OPTION NV_vertex_program3;", "#OPTION NV_vertex_p
{"skinning_end:", " "}};
int abcVsMesaCount = sizeof(abcVsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef GSEVO_H
#define GSEVO_H
#include "common.h"
ElfShaderOffsets gsevoElfShaderOffsets[] = {
@@ -1194,5 +1191,3 @@ ShaderFilesToPatch gsevoNvidiaShaderPatches[] = {
};
int gsevoShaderPatchesCount = 4;
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef HARLEY_H
#define HARLEY_H
#include "common.h"
// File: 16box.frag
@@ -1191,5 +1189,3 @@ ShaderFilesToPatch harleyShaderPatches[] = {
};
int harleyShaderPatchesCount = sizeof(harleyShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
+1 -5
View File
@@ -1,6 +1,4 @@
#ifndef HOD4_H
#define HOD4_H
#pragma once
#include "common.h"
// File: DoF.dat1
@@ -324,5 +322,3 @@ ShaderFilesToPatch hod4ShaderPatches[] = {
};
int hod4ShaderPatchesCount = sizeof(hod4ShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef HOD4SP_H
#define HOD4SP_H
#include "common.h"
#include "hod4.h"
@@ -163,5 +160,3 @@ ShaderFilesToPatch hod4spShaderPatches[] = {
};
int hod4spShaderPatchesCount = sizeof(hod4spShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef HODEX_H
#define HODEX_H
#include "common.h"
// File: average.frag
@@ -286,5 +283,3 @@ ShaderFilesToPatch hodexShaderPatches[] = {
};
int hodexShaderPatchesCount = sizeof(hodexShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
+1 -5
View File
@@ -1,6 +1,3 @@
#ifndef HUMMER_H
#define HUMMER_H
#include "common.h"
int hummerExtremeShaderFileIndex;
@@ -43,5 +40,4 @@ SearchReplace hummerShaderReplaceFlicker[] = {
{"#pragma optionNV(fastmath on)", "#pragma optionNV(fastmath off)"},
{"#pragma optionNV(fastprecision on)", "#pragma optionNV(fastprecision off)"}};
int hummerShaderReplaceFlickerCount = sizeof(hummerShaderReplaceFlicker) / sizeof(SearchReplace);
#endif
int hummerShaderReplaceFlickerCount = sizeof(hummerShaderReplaceFlicker) / sizeof(SearchReplace);
-5
View File
@@ -1,6 +1,3 @@
#ifndef ID_H
#define ID_H
#include "common.h"
ShaderFilesToMod idShaderFilesToMod[] = {{"/shader/Cg/inc/es_shd_base.cg", 0, ""},
@@ -63,5 +60,3 @@ SearchReplace id5ShaderReplaceSetForSmoke[] = {
"0.5h);\nh4OutputColor.a = 0.2h;\n#else\nh4OutputColor.a = h4Color_ColorMap.a;\n#endif"}};
int id5ShaderReplaceSetForSmokeCount = sizeof(id5ShaderReplaceSetForSmoke) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef LGJ_H
#define LGJ_H
#include "common.h"
ShaderFilesToMod lgjShaderFilesToMod[] = {{"/shader/Cg/inc/es_shd_base.cg", 0, ""},
@@ -26,5 +23,3 @@ SearchReplace lgjCompiledShadersPatch[] = {
{"TEX R0.x, R0, texture[0], SHADOW2D;", "TEX R0.x, R0, texture[0], 2D;"}};
int lgjCompiledShadersPatchCount = sizeof(lgjCompiledShadersPatch) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef MJ4_H
#define MJ$_H
#include "common.h"
// Fragment
@@ -315,5 +312,3 @@ SearchReplace mj4VsMesa[] = {{"OPTION NV_vertex_program3;", "#OPTION NV_vertex_p
{"SEQC", "#SEQC "}};
int mj4VsMesaCount = sizeof(mj4VsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef OR2_H
#define OR2_H
#include "common.h"
SearchReplace orFsMesa[] = {
@@ -123,5 +120,3 @@ SearchReplace orVsAti[] = {{"!!VP2.0\nBB1:\n",
{"v10", "vertex.attrib[10]"}};
int orVsAtiCount = sizeof(orVsAti) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef PRIMEVAL_H
#define PRIMEVAL_H
#include "common.h"
// File: nnstdshader.frag
@@ -90,5 +87,3 @@ ShaderFilesToPatch phShaderPatches[] = {
};
int phShaderPatchesCount = sizeof(phShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef RAMBO_H
#define RAMBO_H
#include "common.h"
// File: 16box.frag
@@ -1661,5 +1658,3 @@ ShaderFilesToPatch ramboNvidiaShaderPatches[] = {
};
int ramboNvidiaShaderPatchesCount = sizeof(ramboNvidiaShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef RTUNED_H
#define RTUNED_H
#include "common.h"
// Fragment
@@ -155,5 +153,3 @@ SearchReplace rtunedVsMesa[] = {
{"DP3_SAT diff.w, normal_w, tmp;", "DP3 diff.w, normal_w, tmp;MAX diff.w, diff.w, 0.0;MIN diff.w, diff.w, 1.0;"}};
int rtunedVsMesaCount = sizeof(rtunedVsMesa) / sizeof(SearchReplace);
#endif
-20
View File
@@ -1,20 +0,0 @@
#pragma once
#include "2spicy.h"
#include "abc.h"
#include "gsevo.h"
#include "harley.h"
#include "hod4.h"
#include "hod4sp.h"
#include "hodex.h"
#include "hummer.h"
#include "id.h"
#include "lgj.h"
#include "mj4.h"
#include "or2.h"
#include "primeval.h"
#include "rambo.h"
#include "rtuned.h"
#include "srtv.h"
#include "vf5.h"
#include "vt3.h"
-5
View File
@@ -1,6 +1,3 @@
#ifndef SRTV_H
#define SRTV_H
#include "common.h"
ElfShaderOffsets srtvElfShaderOffsets[] = {
@@ -168,5 +165,3 @@ dec_retio_list_1[4] = nngluUserUniform[KL_USER_UNIFORM_INDEX_DIRT1].z;\r\n\t\t\t
dec_retio_list_1[5] = nngluUserUniform[KL_USER_UNIFORM_INDEX_DIRT1].w;\r\n"}};
int srtvVsMesaCount = sizeof(srtvVsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,7 +1,4 @@
#ifndef VF5_H
#define VF5_H
#include "common.h"
#include <stdbool.h>
// Fragment
SearchReplace vf5FsMesa[] = {
@@ -400,5 +397,3 @@ Vf5StagesList vf5StageList[] = {{"are", "Arena", true},
{"yuk", "Snow Mountain", false}};
int vf5StageListCount = sizeof(vf5StageList) / sizeof(Vf5StagesList);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef VT3_H
#define VT3_H
#include "common.h"
ShaderFilesToMod vt3ShaderFilesToMod[] = {{"/shader/baka.fx", 0, ""}, {"/shader/main_p.fx", 0, ""},
@@ -21,5 +18,3 @@ SearchReplace vt3ShaderReplaceSet2[] = {{"POSITION0", "ATTR0"}, {"COLOR", "ATT
{"BLENDWEIGHT", "ATTR1"}, {"BLENDINDICES", "ATTR7"}};
int vt3ShaderReplaceCount2 = sizeof(vt3ShaderReplaceSet2) / sizeof(SearchReplace);
#endif
+1 -4
View File
@@ -1,9 +1,6 @@
#ifndef TOUCHSCREEN_H
#define TOUCHSCREEN_H
#pragma once
#include <sys/types.h>
void phCoordinates(int x, int y, int w, int h, int button);
ssize_t phRead(int fd, void *buf, size_t count);
#endif
-5
View File
@@ -1,8 +1,3 @@
#ifndef VERSION_H
#define VERSION_H
// Common file to hold the version information
#define MAJOR_VERSION 2
#define MINOR_VERSION 0
#endif // VERSION_H
-4
View File
@@ -1,4 +0,0 @@
#ifndef X11_H
#define X11_H
#endif