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changelog and guide
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All notable changes to this project will be documented in this file.
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## [2.0.9]
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- - lindbergh elf mostly redone to make the loader work as a stand alone mode.
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- lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).
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## [2.0.8]
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### Added
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@@ -224,3 +224,47 @@ flatpak install com.github.tchx84.Flatseal
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```
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Then, run Flatseal and grant Lindbergh Loader access to additional directories.
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### Stand alone mode
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Now, you have the option to run the games without copying any files to the game's folder.
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Your system's 32 bit library folder, your current folder and the game's folder will be added to LD_LIBRARY_PATH env variable,
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so you can han the loader libs in any of those locations.
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Passing -c option you can specify the location of the .conf file like this:
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```
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./lindbergh -c /my/custom/folder/myconfig.conf
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```
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## -g or --gamepath
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With this new option, you can specify the location of the game, where the game's ELF resides.
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```
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./lindbergh -g /my/custom/folder/hod4/elf
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```
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The loader will search for known elf files in that folder but you can also run it like this:
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```
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./lindbergh myCustom.elf -g /my/custom/folder/hod4/elf
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```
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The loader will load `myCustom.elf` inside the passed folder.
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## Passing a folder containing an elf
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With this option, you pass a full path, including an ELF name like this:
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```
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./lindbergh /my/custom/folder/hod4/elf/myCustom.elf
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```
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The loader will load the ELF in that folder.
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You can combine all options.
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You can have the needed libraries in the folder where `lindbergh` resides, in the system's 32 bit lib folder or in the game's folder.
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The loader will try to find the files.
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If by mistake, you pass both, a full path including an ELF and a path with -g option, the path passed with -g option will be omitted.
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Remember that if the path containg spaces, which is not recommended, pass the path inside double quotes or `\` before the space.
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