Merge pull request #62 from nadenislamarre/evdev-keys

evdev: add technical input values
This commit is contained in:
dkeruza
2025-03-08 16:00:54 -05:00
committed by GitHub
4 changed files with 154 additions and 21 deletions
+2
View File
@@ -1339,6 +1339,8 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
strncpy(config->arcadeInputs.player1_button_9, getNextToken(NULL, " ", &saveptr), INPUT_STRING_LENGTH - 1);
else if (strcmp(command, "PLAYER_1_BUTTON_10") == 0)
strncpy(config->arcadeInputs.player1_button_10, getNextToken(NULL, " ", &saveptr), INPUT_STRING_LENGTH - 1);
else if (strcmp(command, "PLAYER_1_COIN") == 0)
strncpy(config->arcadeInputs.player1_coin, getNextToken(NULL, " ", &saveptr), INPUT_STRING_LENGTH - 1);
// Player 2 controls
else if (strcmp(command, "PLAYER_2_BUTTON_START") == 0)
+1
View File
@@ -183,6 +183,7 @@ typedef struct {
char player1_button_8[INPUT_STRING_LENGTH];
char player1_button_9[INPUT_STRING_LENGTH];
char player1_button_10[INPUT_STRING_LENGTH];
char player1_coin[INPUT_STRING_LENGTH];
// Player 2 controls
char player2_button_start[INPUT_STRING_LENGTH];
+138 -20
View File
@@ -41,6 +41,7 @@ ArcadeInput arcadeInputs[] = {{"TEST_BUTTON", 0, BUTTON_TEST, 1},
{"PLAYER_1_BUTTON_8", 1, BUTTON_8, 1},
{"PLAYER_1_BUTTON_9", 1, BUTTON_9, 1},
{"PLAYER_1_BUTTON_10", 1, BUTTON_10, 1},
{"PLAYER_1_COIN", 1, COIN, 1},
{"PLAYER_2_BUTTON_START", 2, BUTTON_START, 1},
{"PLAYER_2_BUTTON_SERVICE", 2, BUTTON_SERVICE, 1},
@@ -920,14 +921,18 @@ static ControllerStatus listControllers(Controllers *controllers)
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_KEY, code));
normaliseName(controllerInput->inputName);
if(snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
}
}
}
if (test_bit(EV_ABS, bit[0]))
{
ioctl(controller, EVIOCGBIT(EV_ABS, KEY_MAX), bit[EV_ABS]);
for (int code = 0; code < KEY_MAX; code++)
ioctl(controller, EVIOCGBIT(EV_ABS, ABS_MAX), bit[EV_ABS]);
for (int code = 0; code < ABS_MAX; code++)
{
if (test_bit(code, bit[EV_ABS]))
{
@@ -941,6 +946,12 @@ static ControllerStatus listControllers(Controllers *controllers)
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_ABS, code));
normaliseName(controllerInput->inputName);
if(snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
if(snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
ControllerInput *minControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
@@ -949,6 +960,12 @@ static ControllerStatus listControllers(Controllers *controllers)
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
strcpy(minControllerInput->inputName, controllerInput->inputName);
strcat(minControllerInput->inputName, "_MIN");
if(snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
if(snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
ControllerInput *maxControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
@@ -957,6 +974,23 @@ static ControllerStatus listControllers(Controllers *controllers)
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
strcpy(maxControllerInput->inputName, controllerInput->inputName);
strcat(maxControllerInput->inputName, "_MAX");
if(snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
if(snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
ControllerInput *shakeControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
shakeControllerInput->evType = EV_ABS;
shakeControllerInput->evCode = code;
shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
strcpy(shakeControllerInput->inputName, controllerInput->inputName);
strcat(shakeControllerInput->inputName, "_SHAKE");
if(snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >= 1024) {
// hum ok, truncated value
}
struct input_absinfo absoluteFeatures;
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
@@ -1048,8 +1082,13 @@ void *controllerThread(void *_args)
continue;
}
setSwitch(args->controller->keyTriggers[event.code].player,
args->controller->keyTriggers[event.code].channel, event.value == 0 ? 0 : 1);
if(args->controller->keyTriggers[event.code].isCoin == 1) {
if(event.value == 1)
incrementCoin(args->controller->keyTriggers[event.code].player, 1);
} else
setSwitch(args->controller->keyTriggers[event.code].player,
args->controller->keyTriggers[event.code].channel, event.value == 0 ? 0 : 1);
}
break;
@@ -1059,31 +1098,67 @@ void *controllerThread(void *_args)
((double)event.value - (double)args->controller->absMin[event.code]) /
((double)args->controller->absMax[event.code] - (double)args->controller->absMin[event.code]);
if(args->controller->absTriggers[event.code].isNeg == 1) {
scaled = 1.0 - scaled;
}
if (args->controller->absTriggers[event.code].enabled)
{
int channel = args->controller->absTriggers[event.code].channel;
// Deadzone handling
if (scaled < analogue_deadzones[channel].start_max)
if (args->controller->absTriggers[event.code].isAnalogue) {
// Deadzone handling
if (scaled < analogue_deadzones[channel].start_max)
scaled = 0.0;
if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
scaled = 0.5;
if (scaled > analogue_deadzones[channel].end_min)
if (scaled > analogue_deadzones[channel].end_min)
scaled = 1.0;
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
} else {
setSwitch(args->controller->absTriggers[event.code].player,
args->controller->absTriggers[event.code].channel, scaled < 0.8 ? 0 : 1);
}
}
if (args->controller->absTriggers[event.code].minEnabled)
{
setSwitch(args->controller->absTriggers[event.code].minPlayer,
args->controller->absTriggers[event.code].minChannel, scaled < 0.2);
if(event.value <= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
if (args->controller->absTriggers[event.code].minEnabled)
{
int channel = args->controller->absTriggers[event.code].minChannel;
if (args->controller->absTriggers[event.code].isAnalogue) {
setAnalogue(channel, scaled < 0.2 ? 0.0 : pow(2, jvsBits) * 1.0);
} else {
setSwitch(args->controller->absTriggers[event.code].minPlayer,
args->controller->absTriggers[event.code].minChannel, scaled < 0.2 ? 1 : 0);
}
}
}
if (args->controller->absTriggers[event.code].maxEnabled)
{
setSwitch(args->controller->absTriggers[event.code].maxPlayer,
args->controller->absTriggers[event.code].maxChannel, scaled > 0.8);
if(event.value >= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
if (args->controller->absTriggers[event.code].maxEnabled)
{
int channel = args->controller->absTriggers[event.code].maxChannel;
if (args->controller->absTriggers[event.code].isAnalogue) {
setAnalogue(channel, scaled > 0.8 ? pow(2, jvsBits) : 0.0);
} else {
setSwitch(args->controller->absTriggers[event.code].maxPlayer,
args->controller->absTriggers[event.code].maxChannel, scaled > 0.8 ? 1 : 0);
}
}
}
if (args->controller->absTriggers[event.code].shakeEnabled)
{
int channel = args->controller->absTriggers[event.code].shakeChannel;
if( (scaled > args->controller->absTriggers[event.code].shakePreviousScaled && scaled - args->controller->absTriggers[event.code].shakePreviousScaled > 0.1) ||
(scaled < args->controller->absTriggers[event.code].shakePreviousScaled && -scaled + args->controller->absTriggers[event.code].shakePreviousScaled > 0.1)) {
setAnalogue(channel, 0);
} else {
setAnalogue(channel, pow(2, jvsBits) / 2);
}
args->controller->absTriggers[event.code].shakePreviousScaled = scaled;
}
}
break;
@@ -1106,6 +1181,8 @@ char *getMapping(char *mapping)
// Test button
if (strcmp(mapping, config->arcadeInputs.test) == 0)
return "TEST_BUTTON";
if (strcmp(mapping, config->arcadeInputs.player1_coin) == 0)
return "PLAYER_1_COIN";
// Player 1 controls
if (strcmp(mapping, config->arcadeInputs.player1_button_start) == 0)
@@ -1232,19 +1309,35 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[j].enabled = 0;
controllers->controller[i].absTriggers[j].minEnabled = 0;
controllers->controller[i].absTriggers[j].maxEnabled = 0;
controllers->controller[i].absTriggers[j].shakeEnabled = 0;
controllers->controller[i].absTriggers[j].isNeg = 0;
controllers->controller[i].absTriggers[j].isAnalogue = 1;
}
for (int j = 0; j < KEY_MAX; j++)
{
controllers->controller[i].keyTriggers[j].enabled = 0;
controllers->controller[i].keyTriggers[j].isAnalogue = 0;
controllers->controller[i].keyTriggers[j].isCoin = 0;
}
for (int j = 0; j < controllers->controller[i].inputCount; j++)
{
char *mapping = getMapping(controllers->controller[i].inputs[j].inputName);
if (mapping == NULL)
continue;
int negabs = 0;
if (mapping == NULL) {
// give a 2nd chance with a techninal mapping
mapping = getMapping(controllers->controller[i].inputs[j].inputTechName);
if (mapping == NULL) {
// give a 3rd change with negativ technical mapping
mapping = getMapping(controllers->controller[i].inputs[j].inputTechNegName);
negabs = 1;
if (mapping == NULL) {
continue;
}
}
}
ArcadeInput input = {0};
ControllerStatus status = getArcadeInputByName(mapping, &input);
@@ -1269,6 +1362,9 @@ ControllerStatus startControllerThreads(Controllers *controllers)
input.name);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
@@ -1281,6 +1377,9 @@ ControllerStatus startControllerThreads(Controllers *controllers)
input.name);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
@@ -1293,6 +1392,21 @@ ControllerStatus startControllerThreads(Controllers *controllers)
input.name);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
case ANALOGUE_SHAKE:
{
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
input.player;
}
break;
@@ -1314,6 +1428,10 @@ ControllerStatus startControllerThreads(Controllers *controllers)
if (strstr(input.name, "ANALOGUE") != NULL)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 1;
if (strcmp(input.name, "PLAYER_1_COIN") == 0) {
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isCoin = 1;
}
}
break;
+13 -1
View File
@@ -31,6 +31,15 @@ typedef struct
int maxEnabled;
int isAnalogue;
int isNeg; // reversed axis
char shakeName[SIZE];
int shakeChannel;
int shakeEnabled;
int shakePlayer;
double shakePreviousScaled;
int isCoin;
} ArcadeInput;
typedef enum
@@ -43,12 +52,15 @@ typedef enum {
NO_SPECIAL_FUNCTION = 0,
ANALOGUE_TO_DIGITAL_MAX,
ANALOGUE_TO_DIGITAL_MIN,
DIGITAL_TO_ANALOGUE
DIGITAL_TO_ANALOGUE,
ANALOGUE_SHAKE
} SpecialFunction;
typedef struct
{
char inputName[SIZE];
char inputTechName[SIZE];
char inputTechNegName[SIZE];
int evType;
int evCode;
SpecialFunction specialFunction;