468 Commits
Author SHA1 Message Date
somewhatlurker a7e5034649 pause: add up/down to key legend 2019-10-26 00:22:20 +11:00
somewhatlurker b15e840e7c pause: touch panel support 2019-10-26 00:16:40 +11:00
somewhatlurker 0b8207131a bad copypaste in project conf 2019-10-25 23:10:26 +11:00
somewhatlurker ebc5baa132 tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause 2019-10-25 23:04:28 +11:00
somewhatlurker 02967e7e03 pause: make the cursor and items look nicer
(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker 4da730261f pause: improve layout and add some lines as decoration
partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker 000065ed14 tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects 2019-10-24 18:58:30 +11:00
somewhatlurker bb683c2252 tlac drawing: proper support for different aet files 2019-10-24 17:35:47 +11:00
somewhatlurker 501135cc20 tlac drawing: add drawText functions for strings with formatting/sprite escapes 2019-10-23 22:21:25 +11:00
somewhatlurker 9e800103f9 pause: add heading text to submenus 2019-10-23 22:20:11 +11:00
somewhatlurker 73c3af7bc0 pause: support all aspect ratios 2019-10-23 12:28:29 +11:00
somewhatlurker b5b0af0e15 pause: pause on focus lost (+ some minor cleanup) 2019-10-23 11:17:58 +11:00
somewhatlurker 0f5745cde1 pause: use cross to leave sub-menu instead of triangle 2019-10-23 11:11:16 +11:00
somewhatlurker bb20f55e1c tlac: rename some text drawing stuff to be more correct 2019-10-23 11:06:56 +11:00
somewhatlurker d5b184414a pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing) 2019-10-23 08:26:27 +11:00
somewhatlurker 6bbc1fce5f pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker 01a089d1f4 pause: add slider input filtering 2019-10-23 07:32:19 +11:00
somewhatlurker 3ae348e966 pause: more cleanup 2019-10-23 06:02:34 +11:00
somewhatlurker 98a6fec7ac pause: menu code cleanup 2019-10-23 05:36:27 +11:00
somewhatlurker d7ca0637f5 pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker 942de967ce pause: fix button icons remaining when UI is hidden 2019-10-22 05:42:52 +11:00
somewhatlurker 6acaed6f3a pause disable broken restart button 2019-10-22 05:39:37 +11:00
somewhatlurker 68c03689c0 pause: don't click the restart button. I warned you. 2019-10-22 03:50:17 +11:00
somewhatlurker 84352bbbfa tlac: rename DrawSprites stuff to Draw2D, use a better hook for it 2019-10-22 00:56:45 +11:00
somewhatlurker a90ae09e11 tlac drawing: lots of const on pointers 2019-10-21 21:53:26 +11:00
somewhatlurker c7d1982dbe pause: floats in createAetLayer calls? 2019-10-21 21:48:46 +11:00
somewhatlurker 6899c278f4 pause: use nullptr instead of 0 in createAetLayer args 2019-10-21 21:39:57 +11:00
somewhatlurker 7c308c1f24 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker b017382580 tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker 59c8d164ad tlac: add three parameter drawRectangle (implemented the same as sega uses) 2019-10-21 17:24:35 +11:00
somewhatlurker b4ee82a643 pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker af7140b9e5 pause: ? 2019-10-21 14:10:40 +11:00
somewhatlurker 783f768650 use proper syntax for accessing vector data 2019-10-21 13:55:25 +11:00
somewhatlurker 39d2f18c3f pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00
somewhatlurker f7076adcb8 pause: add missing string include 2019-10-21 01:39:21 +11:00
somewhatlurker 487c63a632 shaderpatch: fix crashing(?) 2019-10-21 01:33:59 +11:00
somewhatlurker 8edbf92649 pause: add SE volume submenu, improve some state management 2019-10-21 01:20:44 +11:00
somewhatlurker cc183348e4 pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped 2019-10-20 19:58:09 +11:00
somewhatlurker d8ac3bbd67 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker 3c7768c147 add pause menu (with one option)
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker d768fa40f3 placeholder pause UI 2019-10-19 18:10:51 +11:00
somewhatlurker 030850a6dd significant work on Pause component (not ready yet, but feel free to test) 2019-10-19 15:29:07 +11:00
somewhatlurker 41f8aa6d3c Merge branch 'master' of somewhatlurker/PD-Loader into master 2019-10-18 08:06:22 +00:00
somewhatlurker 3ee6484bb0 score saver: fix insurance update check 2019-10-18 19:05:20 +11:00
somewhatlurker f99769e6e9 score_saver: don't block game loading when scores aren't loaded -- just delay score loading 2019-10-16 10:58:27 +11:00
somewhatlurker 400c17573c score saver: detect SUB_GAME_SEL as in pv menu for update 2019-10-16 10:27:47 +11:00
somewhatlurker 384a34e78c sync DivaSound (ASIO config UI) 2019-10-16 10:13:01 +11:00
somewhatlurker d95fc70b2d remove 32 bit configurations, re-enable exception handling but with FH4 disabled
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
2019-10-16 09:19:43 +11:00
lybxlpsv 8304a6d43d [TLAC] Add dllexport to change current window handle 2019-10-16 00:01:11 +07:00
nastys 8edf8c9175 No more VCRUNTIME140_1.dll 2019-10-15 17:42:56 +02:00