somewhatlurker
a7e5034649
pause: add up/down to key legend
2019-10-26 00:22:20 +11:00
somewhatlurker
b15e840e7c
pause: touch panel support
2019-10-26 00:16:40 +11:00
somewhatlurker
0b8207131a
bad copypaste in project conf
2019-10-25 23:10:26 +11:00
somewhatlurker
ebc5baa132
tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause
2019-10-25 23:04:28 +11:00
somewhatlurker
02967e7e03
pause: make the cursor and items look nicer
...
(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker
4da730261f
pause: improve layout and add some lines as decoration
...
partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker
000065ed14
tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects
2019-10-24 18:58:30 +11:00
somewhatlurker
bb683c2252
tlac drawing: proper support for different aet files
2019-10-24 17:35:47 +11:00
somewhatlurker
501135cc20
tlac drawing: add drawText functions for strings with formatting/sprite escapes
2019-10-23 22:21:25 +11:00
somewhatlurker
9e800103f9
pause: add heading text to submenus
2019-10-23 22:20:11 +11:00
somewhatlurker
73c3af7bc0
pause: support all aspect ratios
2019-10-23 12:28:29 +11:00
somewhatlurker
b5b0af0e15
pause: pause on focus lost (+ some minor cleanup)
2019-10-23 11:17:58 +11:00
somewhatlurker
0f5745cde1
pause: use cross to leave sub-menu instead of triangle
2019-10-23 11:11:16 +11:00
somewhatlurker
bb20f55e1c
tlac: rename some text drawing stuff to be more correct
2019-10-23 11:06:56 +11:00
somewhatlurker
d5b184414a
pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
2019-10-23 08:26:27 +11:00
somewhatlurker
6bbc1fce5f
pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
...
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker
01a089d1f4
pause: add slider input filtering
2019-10-23 07:32:19 +11:00
somewhatlurker
3ae348e966
pause: more cleanup
2019-10-23 06:02:34 +11:00
somewhatlurker
98a6fec7ac
pause: menu code cleanup
2019-10-23 05:36:27 +11:00
somewhatlurker
d7ca0637f5
pause: better input filtering
...
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker
942de967ce
pause: fix button icons remaining when UI is hidden
2019-10-22 05:42:52 +11:00
somewhatlurker
6acaed6f3a
pause disable broken restart button
2019-10-22 05:39:37 +11:00
somewhatlurker
68c03689c0
pause: don't click the restart button. I warned you.
2019-10-22 03:50:17 +11:00
somewhatlurker
84352bbbfa
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
a90ae09e11
tlac drawing: lots of const on pointers
2019-10-21 21:53:26 +11:00
somewhatlurker
c7d1982dbe
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
6899c278f4
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
7c308c1f24
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
b017382580
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
59c8d164ad
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
b4ee82a643
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
af7140b9e5
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
783f768650
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
39d2f18c3f
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
f7076adcb8
pause: add missing string include
2019-10-21 01:39:21 +11:00
somewhatlurker
487c63a632
shaderpatch: fix crashing(?)
2019-10-21 01:33:59 +11:00
somewhatlurker
8edbf92649
pause: add SE volume submenu, improve some state management
2019-10-21 01:20:44 +11:00
somewhatlurker
cc183348e4
pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped
2019-10-20 19:58:09 +11:00
somewhatlurker
d8ac3bbd67
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
3c7768c147
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
d768fa40f3
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
030850a6dd
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00
somewhatlurker
41f8aa6d3c
Merge branch 'master' of somewhatlurker/PD-Loader into master
2019-10-18 08:06:22 +00:00
somewhatlurker
3ee6484bb0
score saver: fix insurance update check
2019-10-18 19:05:20 +11:00
somewhatlurker
f99769e6e9
score_saver: don't block game loading when scores aren't loaded -- just delay score loading
2019-10-16 10:58:27 +11:00
somewhatlurker
400c17573c
score saver: detect SUB_GAME_SEL as in pv menu for update
2019-10-16 10:27:47 +11:00
somewhatlurker
384a34e78c
sync DivaSound (ASIO config UI)
2019-10-16 10:13:01 +11:00
somewhatlurker
d95fc70b2d
remove 32 bit configurations, re-enable exception handling but with FH4 disabled
...
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
2019-10-16 09:19:43 +11:00
lybxlpsv
8304a6d43d
[TLAC] Add dllexport to change current window handle
2019-10-16 00:01:11 +07:00
nastys
8edf8c9175
No more VCRUNTIME140_1.dll
2019-10-15 17:42:56 +02:00