Compare commits

..
Author SHA1 Message Date
Bobby Dilley 2dc358acda Test 2026-08-12 14:26:06 +01:00
dkeruza 0af606d845 Update Patreon link in README.md 2026-05-05 00:17:15 -04:00
Bobby Dilley 88e1628382 Merge branch 'bobby/outrun-chihiro' 2026-02-24 21:59:38 +00:00
Bobby Dilley 6918990746 Update changelog 2026-02-24 21:59:35 +00:00
Bobby Dilley 87dccf51a4 Undo changes to resolution 2026-02-24 21:51:47 +00:00
Bobby Dilley 81d9185227 Fix outrun 4:3 in a different way@ 2026-02-24 21:51:47 +00:00
Bobby Dilley 510d13398e Try to render like chihiro in 640x480 2026-02-24 21:51:47 +00:00
dkeruza-neo 973cfb7058 refactor: delegate strdup'd command string buffer freeing to compileShader and remove a redundant free. 2026-02-17 22:51:30 -05:00
dkeruza c47a4a6889 Merge pull request #115 from RoseGunsDays/master
Add support for MJ4 Rev. A, MJ4 Rev. F and MJ4 Evolution Rev. B
2026-02-17 22:44:16 -05:00
dkeruza 4d44d95397 Merge pull request #114 from Rolel/master
Fix a typo in config file
2026-02-16 22:15:41 -05:00
SBH da0316d5a6 Added support for MJ4 Evolution Rev. B 2026-02-16 14:29:45 -07:00
SBH 9179d0e282 Change MJ4 touch panel functions to use GROUP_MJ4 2026-02-16 14:15:14 -07:00
SBH d5e370240c Merge branch 'master' into master 2026-02-16 13:24:19 -07:00
dkeruza-neo 3b7d10514f Add all the code from Dev version. 2026-01-27 03:03:21 -05:00
SBH 01c2c5b765 Added MJ4 Rev. F patches to resolution.c 2026-01-05 05:18:21 -07:00
SBH a0e504c4c9 Cleanup for real this time oops 2026-01-05 04:56:06 -07:00
SBH 3ad93675e0 guide.md cleanup 2026-01-05 04:37:12 -07:00
SBH d09c6c72e1 Cleanup + update guide.md 2026-01-05 04:21:46 -07:00
SBH 32759cd01d Added support for MJ4 Rev. A and MJ4 Rev. F 2026-01-05 04:09:54 -07:00
Rolel 42 f0e9a22b24 Merge pull request #3 from Rolel/Rolel-config-typo-patch
Fix a typo in config description
2025-12-28 16:35:35 +01:00
Rolel 42 cf33403979 Fix a typo in config description 2025-12-28 16:35:06 +01:00
dkeruza ab20dd9420 Merge pull request #112 from moonbit5/docs-update-guides
Docs: Create CONTROLS.md and format documentation
2025-10-09 14:10:39 -03:00
google-labs-jules[bot] 96188c69f5 Docs: Create CONTROLS.md and format documentation
This commit introduces a new `CONTROLS.md` file, created by converting the content from `Controls-Guide.pdf` into a well-formatted Markdown document. The new file provides a clear and concise guide to configuring controls using the `controls.ini` file.

Additionally, the existing `docs/guide.md` has been reformatted to improve readability, using emojis for headings and specific language identifiers for code blocks.

Finally, a new 'Documentation' section has been added to the main `README.md` file, providing prominent links to both the new `CONTROLS.md` and the updated `guide.md`.
2025-10-07 19:50:36 +00:00
dkeruza-neo 73d2131c73 Added Discord bot. And a small fix. 2025-10-01 17:27:51 -04:00
dkeruza-neo 813ea1c49d A few bugs fixed and 2 additions. 2025-09-30 16:19:37 -04:00
dkeruza-neo 6c3c9a103e fixed ncurses like (wont download from gnu) 2025-09-15 16:41:54 -04:00
dkeruza-neo 85548fc01e fixed workflow 2025-09-15 16:19:54 -04:00
dkeruza aa44280724 Update main.yml 2025-09-15 17:14:44 -03:00
60 changed files with 3660 additions and 594 deletions
+1 -1
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@@ -129,7 +129,7 @@ IncludeIsMainRegex: '(Test)?$'
IncludeIsMainSourceRegex: ''
IndentAccessModifiers: false
IndentCaseBlocks: false
IndentCaseLabels: false
IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: true
IndentPPDirectives: None
+25 -1
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@@ -18,9 +18,23 @@ jobs:
name: version-file
path: src/lindbergh/
- name: Cache APT packages
uses: actions/cache@v4
with:
path: /var/cache/apt/archives
key: ${{ runner.os }}-apt-${{ hashFiles('**/install-packages.sh') }}
restore-keys: |
${{ runner.os }}-apt-
- name: Install Packages
run: scripts/appimage/install-packages.sh
- name: Pack ID Libs
run: scripts/appimage/id-libs.sh
- name: Install Kisak
run: scripts/appimage/install-kisak.sh
- name: Build Deps
run: scripts/appimage/build-deps.sh
@@ -33,6 +47,15 @@ jobs:
make
scripts/appimage/make-appimage.sh
- name: Compress build directory
run: tar -czvf build.tar.gz -C ./build .
- name: Upload build.tar.gz artifact
uses: actions/upload-artifact@v4
with:
name: "linux-build"
path: "build.tar.gz"
- name: Upload AppImage
uses: actions/upload-artifact@v4
with:
@@ -42,7 +65,8 @@ jobs:
- name: Upload SDL3 and FAudio
uses: actions/upload-artifact@v4
with:
name: SDL3-FAudio
name: SDL3-FAudio-ID
path: |
libs/libs.tar
libs/includes.tar
libs/lib32ID.tar
+1 -1
View File
@@ -26,7 +26,7 @@ jobs:
- name: Download SDL3 libs
uses: actions/download-artifact@v4
with:
name: SDL3-FAudio
name: SDL3-FAudio-ID
path: libs/
# Work around container ownership issue
+1 -1
View File
@@ -20,7 +20,7 @@ jobs:
- name: Download SDL3 libs
uses: actions/download-artifact@v4
with:
name: SDL3-FAudio
name: SDL3-FAudio-ID
path: libs/
# Set up Docker Buildx
+63 -32
View File
@@ -4,14 +4,14 @@ on:
workflow_dispatch:
pull_request:
branches:
- main
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
push:
branches:
- main
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
@@ -33,41 +33,30 @@ jobs:
run: |
CHANGELOG_FILE="./docs/changelog"
VERSION_FILE="src/lindbergh/version.h"
if [[ ! -f "$CHANGELOG_FILE" ]]; then
echo "Error: Changelog file '$CHANGELOG_FILE' not found."
exit 1
fi
VERSION=$(awk '/^## \[/ { match($0, /\[([^]]+)\]/, arr); print arr[1]; exit }' "$CHANGELOG_FILE")
# Check if a version was actually extracted
if [[ -z "$VERSION" ]]; then
echo "Error: Could not find version in '$CHANGELOG_FILE'. Expected format like '## [X.Y.Z]' near the top."
exit 1
fi
echo "Found version: $VERSION"
MAJOR=$(echo $VERSION | cut -d. -f1)
MINOR=$(echo $VERSION | cut -d. -f2)
UPDATE=$(echo $VERSION | cut -d. -f3)
if [ -z "$UPDATE" ]; then
UPDATE=0
fi
if [[ ! -f "$VERSION_FILE" ]]; then
echo "Error: Version file '$VERSION_FILE' not found."
exit 1
fi
sed -i "s/\(#define MAJOR_VERSION \).*/\1$MAJOR/" "$VERSION_FILE"
sed -i "s/\(#define MINOR_VERSION \).*/\1$MINOR/" "$VERSION_FILE"
sed -i "s/\(#define UPDATE_VERSION \).*/\1$UPDATE/" "$VERSION_FILE"
echo "Updated $VERSION_FILE with version $MAJOR.$MINOR.$UPDATE"
echo "RELEASE_VERSION=$VERSION" >> $GITHUB_OUTPUT
echo "RELEASE_TAG=v$VERSION" >> $GITHUB_OUTPUT
@@ -82,21 +71,15 @@ jobs:
needs: prepare-source
uses: "./.github/workflows/appimage-build.yml"
linux-build:
name: 💻 Linux
needs: [prepare-source, linux-appimage]
uses: "./.github/workflows/linux-build.yml"
linux-flatpak:
name: 📦 Linux Flatpak
needs: [prepare-source, linux-appimage]
uses: "./.github/workflows/flatpak-build.yml"
create-release:
name: 📤 Create Release
needs: [linux-build, linux-flatpak, linux-appimage, prepare-source]
name: 📤 Create Release and Notify
needs: [linux-flatpak, linux-appimage, prepare-source]
runs-on: ubuntu-22.04
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
steps:
- name: Checkout code
uses: actions/checkout@v4
@@ -107,18 +90,66 @@ jobs:
uses: actions/download-artifact@v4
with:
path: ./artifacts/
- name: Display Downloaded Artifacts
run: find ./artifacts/
- name: Create Release
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: ${{ needs.prepare-source.outputs.release_tag }}
prerelease: false
title: "Build ${{ needs.prepare-source.outputs.release_tag }}"
files: |
- name: Parse Changelog and Save to File
id: changelog
run: |
VERSION='${{ needs.prepare-source.outputs.release_version }}'
awk -v version="$VERSION" '
$0 ~ "^## \\[" version "\\]" { in_section=1; next }
/^## / && in_section { exit }
in_section { print }
' ./docs/changelog > RELEASENOTES.md
echo "notes_file=RELEASENOTES.md" >> $GITHUB_OUTPUT
- name: Create Release with GitHub CLI
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
gh release create ${{ needs.prepare-source.outputs.release_tag }} \
--title "Build ${{ needs.prepare-source.outputs.release_tag }}" \
--notes-file ${{ steps.changelog.outputs.notes_file }} \
./artifacts/linux-build/build.tar.gz \
./artifacts/linux-appimage/lindbergh-loader.AppImage \
./artifacts/linux-flatpak/lindbergh-loader.flatpak
./artifacts/linux-build/build.tar.gz
./artifacts/linux-appimage/lindbergh-loader.AppImage
- name: Notify Discord of New Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
# Fetch the asset details
ASSETS_JSON=$(gh release view ${{ needs.prepare-source.outputs.release_tag }} --json assets)
# Extract each URL
FLATPAK_URL=$(echo "$ASSETS_JSON" | jq -r '.assets[] | select(.name=="lindbergh-loader.flatpak") | .url')
APPIMAGE_URL=$(echo "$ASSETS_JSON" | jq -r '.assets[] | select(.name=="lindbergh-loader.AppImage") | .url')
TAR_URL=$(echo "$ASSETS_JSON" | jq -r '.assets[] | select(.name=="build.tar.gz") | .url')
# Get the changelog body (no need to escape it for jq)
CHANGELOG_BODY=$(cat ${{ steps.changelog.outputs.notes_file }} | head -c 2000)
# Use jq to build the JSON payload and pipe it to curl
jq -n \
--arg content "New lindbergh loader build **v${{ needs.prepare-source.outputs.release_version }}** has been released!" \
--arg changelog "$CHANGELOG_BODY" \
--arg flatpak_url "$FLATPAK_URL" \
--arg appimage_url "$APPIMAGE_URL" \
--arg tar_url "$TAR_URL" \
'{
"username": "Build Bot",
"content": $content,
"embeds": [{
"description": $changelog,
"color": 5814783,
"fields": [
{
"name": "Downloads",
"value": "[Flatpak](\($flatpak_url))\n[AppImage](\($appimage_url))\n[Build Tarball](\($tar_url))"
}
]
}]
}' | curl -X POST -H "Content-Type: application/json" -d @- "${{ secrets.DISCORD_WEBHOOK_URL }}"
+3 -2
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@@ -18,9 +18,10 @@ OBJS := $(filter-out src/lindbergh/lindbergh.o, $(OBJS))
all: lindbergh libxdiff.a lindbergh.so libsegaapi.so libkswapapi.so libposixtime.so
lindbergh: src/lindbergh/lindbergh.c src/lindbergh/iniParser.c src/lindbergh/sdlInput.c src/lindbergh/controlIniGen.c src/lindbergh/log.c src/lindbergh/jvs.c src/lindbergh/config.c src/lindbergh/evdevInput.c src/lindbergh/gameData.c src/lindbergh/configIni.c
lindbergh: src/lindbergh/lindbergh.c src/lindbergh/iniParser.c src/lindbergh/sdlInput.c src/lindbergh/controlIniGen.c src/lindbergh/log.c src/lindbergh/output.c src/lindbergh/jvs.c src/lindbergh/config.c src/lindbergh/evdevInput.c src/lindbergh/gameData.c src/lindbergh/configIni.c
mkdir -p $(BUILD)
$(CC) -m32 -DCOMPILING_LINDBERGH_ELF src/lindbergh/lindbergh.c src/lindbergh/iniParser.c src/lindbergh/sdlInput.c src/lindbergh/controlIniGen.c src/lindbergh/log.c src/lindbergh/jvs.c src/lindbergh/config.c src/lindbergh/evdevInput.c src/lindbergh/gameData.c src/lindbergh/configIni.c -o $(BUILD)/lindbergh -lm -lSDL3 -L/app/lib32
$(CC) -m32 -DCOMPILING_LINDBERGH_ELF src/lindbergh/lindbergh.c src/lindbergh/iniParser.c src/lindbergh/sdlInput.c src/lindbergh/controlIniGen.c src/lindbergh/log.c src/lindbergh/output.c src/lindbergh/jvs.c src/lindbergh/config.c src/lindbergh/evdevInput.c src/lindbergh/gameData.c src/lindbergh/configIni.c -o $(BUILD)/lindbergh -lm -lSDL3 -L/app/lib32
libxdiff.a: $(XDIFF_OBJS)
mkdir -p $(BUILD)
+8 -1
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@@ -4,7 +4,14 @@
This project emulates the SEGA Lindbergh, allowing games to run on modern Linux computers to be used as replacement hardware for broken Lindbergh systems in physical arcade machines. It supports both Intel and AMD CPUs as well as Intel, NVIDIA and AMD GPUs, surround sound audio, networking and JVS pass through.
If you'd like to support the development work of this emulator, see early development builds or get support from the authors please consider [becoming a patreon here](https://www.patreon.com/LindberghLoader).
## 📚 Documentation
For detailed information on configuration and controls, please see the following guides:
- [**🚀 General Guide**](docs/guide.md): Information on supported games, known issues, and general configuration.
- [**🎮 Controls Guide**](docs/CONTROLS.md): A detailed guide on how to customize your controls using the `controls.ini` file.
If you'd like to support the development work of this emulator, see early development builds or get support from the authors please consider [becoming a patreon here](https://www.patreon.com/c/LinuxLoader).
If you need any help please ask the community in the [arcade community discord](https://arcade.community). Please only submit issues if they are bugs with the software, ask in the arcade community discord if you're not sure if it's a bug or you're not setting something up properly!
+129
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@@ -0,0 +1,129 @@
# 🎮 Guide to Customizing controls.ini
This document explains how to configure your input devices by editing the `controls.ini` file. This file gives you full control over how your keyboard, mouse, joysticks, and gamepads are mapped to in-game actions.
## 📄 1. Generating the Default File
Before you start, it's highly recommended to generate a fresh, default `controls.ini` file. This gives you a complete template with all possible actions and recommended starting points for your controls.
To generate the file, run the application from your terminal with the `--create` flag, followed by the argument `controls`.
**Basic Command:**
This will create a file named `controls.ini` in the current directory.
```bash
./lindbergh --create controls
```
**Specifying a Path:**
You can also specify a path to create the file in a different location. The folder must already exist.
- **Create in a specific folder:**
```bash
./lindbergh --create controls ./my/folder/
```
- **Create with a custom name and location:**
```bash
./lindbergh --create controls ./my/path/to/mycontrols.ini
```
## 📂 2. Structure of the INI File
The file is organized into sections, each marked with a name in square brackets (e.g., `[Config]`). Under each section are key-value pairs, separated by an equals sign (`=`).
```ini
[SectionName]
Key = Value1, Value2, ...
```
- **Section:** A category of settings (e.g., `[Driving]`, `[Shooting]`). The game automatically loads the `[Common]` section plus one other section that matches the game's type.
- **Key:** The name of the logical in-game action you want to map (e.g., `P1_Start`, `Steer`, `Trigger`).
- **Value:** One or more physical input strings, separated by commas, that will trigger the action.
## ⚙️ 3. Configuration Sections
### [Config]
This section contains global settings that affect all input devices.
- **`<ActionName>_DeadZone`**: Sets a custom analog deadzone for a specific logical action. This gives you precise control over actions like steering and pedals. The value is from `0` (no deadzone) to `32767`. If not specified, a sensible default is used (a large deadzone for centering sticks, a small one for non-centering pedals/triggers).
- **Example:** `Steer_DeadZone = 7000`
- **Example for Player 2:** `P2_Gas_DeadZone = 500`
- **`ShakeIncreaseRate` / `ShakeDecayRate`**: Controls the gun shaking effect in games like *House of the Dead 4*.
### [ControllerGUIDs]
This section is managed automatically by the application to ensure your controllers are always assigned to the correct player.
- **`P<N>_GUID`**: Stores the unique hardware ID for the controller assigned to Player `<N>`. You should not need to edit this section manually.
- **Swapping Players**: If you have multiple controllers and want to change which one is Player 1 vs. Player 2, you can do so by swapping the GUID strings between the `P1_GUID` and `P2_GUID` keys.
- **Resetting Assignments**: If you want to reset all controller assignments, you can delete this entire section. The application will regenerate it on the next launch based on the order the controllers are detected.
### Game Type Sections
These sections contain the actual control mappings. The application will load `[Common]` and one other section based on the game being played.
- **`[Common]`**: For actions shared by all games (Test, Coin, Start, Service).
- **`[Digital]`**: For standard arcade games with an 8-way joystick and buttons.
- **`[Driving]`**: For racing games with analog steering, gas, and brake.
- **`[Shooting]`**: For lightgun games.
- **`[ABC]`**: For games with flight-stick style controls like *After Burner Climax*.
- **`[Mahjong]`**: For mahjong panel controls.
## 🕹️ 4. Understanding Controller Mappings (gamecontrollerdb.txt)
For the application to recognize your gamepad (like an Xbox or PlayStation controller) and allow you to use the simple `GC` bindings (e.g., `GC0_BUTTON_A`), it needs a database of controller mappings.
- **Built-in Mappings**: The application already includes a large, built-in database of mappings for hundreds of common controllers, so many devices will work out of the box.
- **Adding Custom Mappings**: If you have a rare controller or want to override the built-in behavior, you can provide an external mapping file. The file can have any name (though `gamecontrollerdb.txt` is standard) but must follow the SDL mapping format. You can load a custom file by running the application with the `--controllerdb` flag:
```bash
./lindbergh --controllerdb ./path/to/your_mappings.txt
```
The mappings from your file will be added to the existing built-in database.
- **Where to get mapping files**: You can find the community-sourced `gamecontrollerdb.txt` file, which is a great starting point for custom mappings, at the [official SDL GameControllerDB GitHub repository](https://github.com/gabomdq/SDL_GameControllerDB).
## ⌨️ 5. Binding String Syntax
The value for each key is a comma-separated list of physical input strings. Here is the format for each device type:
### Keyboard
- **Format**: `KEY_<ScanCodeName>`
- **Example**: `KEY_A, KEY_Space, KEY_ArrowUp`
- **Note**: The name is the SDL Scancode Name, not necessarily the character on the key.
### Mouse
- **Buttons**: `MOUSE_LEFT_BUTTON`, `MOUSE_RIGHT_BUTTON`, `MOUSE_MIDDLE_BUTTON`
- **Axes**: `MOUSE_AXIS_X`, `MOUSE_AXIS_Y`
### Generic Joysticks (JOY) and Standard Gamepads (GC)
- **Player Index `<N>`**: The number `<N>` after `JOY` or `GC` always refers to the player. The application uses the `[ControllerGUIDs]` section to determine which physical device is assigned to which player. `JOY0_` and `GC0_` will always be the controller assigned to Player 1, `JOY1_` and `GC1_` will be for Player 2, and so on.
- **Buttons**:
- `JOY<N>_BUTTON_<ButtonNumber>` (e.g., `JOY0_BUTTON_0`)
- `GC<N>_BUTTON_<ButtonName>` (e.g., `GC0_BUTTON_A`, `GC0_BUTTON_LEFTSHOULDER`)
- **Hats/D-Pads**: `JOY<N>_HAT<HatNumber>_<Direction>` (e.g., `JOY0_HAT0_UP`)
- **Axes**:
- `JOY<N>_AXIS_<AxisNumber>` (e.g., `JOY0_AXIS_0`)
- `GC<N>_AXIS_<AxisName>` (e.g., `GC0_AXIS_LEFTX`, `GC0_AXIS_TRIGGERRIGHT`)
### Axis Suffixes (for JOY and GC axes)
You can add suffixes to an axis string to change its behavior:
- **`_POSITIVE` / `_NEGATIVE`**: Treats one direction of an analog axis like a digital button press.
- **Example**: `P1_Right = GC0_AXIS_LEFTX_POSITIVE`
- **`_POSITIVE_HALF` / `_NEGATIVE_HALF`**: Used to map two different triggers or pedals to a single combined analog action (like a throttle).
- **Example**: `Throttle = JOY0_AXIS_5_POSITIVE_HALF, JOY0_AXIS_2_NEGATIVE_HALF`
- **`_INVERTED`**: Reverses the direction of an analog axis.
- **Example**: `Throttle = GC0_AXIS_RIGHTY_INVERTED`
### Example
Here is a complex mapping for Player 1's "Start" button:
```ini
P1_Start = KEY_1, GC0_BUTTON_START, JOY0_BUTTON_9
```
This means the action will be triggered by pressing the `'1'` key on the keyboard, the `'Start'` button on Player 1's gamepad, OR button number `9` on Player 1's generic joystick.
+44 -1
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@@ -2,6 +2,49 @@
All notable changes to this project will be documented in this file.
## [2.1.4]
### Added
- Force Outrun to render properly in 4:3 when resolution is set to 640x480
to match the chihiro version of the game for use on CRT cabinets.
## [2.1.3]
### Added
- MJ4 Rev. A, MJ4 Rev. F and MJ4 Evolution Rev. B support.
### Fixed
- Fixed a bug in the shader patching code that prevented the loader to compile shaders for non nVidia GPUs.
## [2.1.2]
### Added
- Virtual Card file support for ID4 and ID5 (read the documentation).
- Show / Hide crosshairs in parts of games like HOD4, HOD-SP and RAMBO should be hidden.
- WiiRemote support for lightgun games. (Needs Testing)
- Custom crosshairs for 2 players,rendered directly on-screen rather than replacing mouse cursor.
- Preliminary Forcefeedback support with game controllers. (No Steering wheels yet)
- Touch screen support for MJ4 and AxA games.
### Fixed
- Patched Outrun ELF at original resolution would not get fixed.
- Possible memory leak (Still nothing major, ABC has its own memory leaks).
- Fixed a bug in the resolution patch for 2Spicy.
## [2.1.1]
### Added
- HOD4 Boss battle targets should be fine now.
- Discord Bot.
- Zink support in appimage (fixes Zink in the Steam Deck).
- Change the Mesa version on the fly to fix ID games rendering issues in the appimage.
### Fixed
- A typo in the command to load custom gamecontrollerdb (--controllerdb) to match the guide.
- Disable SDL input when EvDev is selected.
- A fix to make the Maximize window button show.
### Missing from las changelog
- Harley network link support (up to 4 players)
- R-Tuned network link support (up to 4 players)
- Hummer network link support (up to 4 players)
- 2 Spicy network link support (up to 2 players)
- Sega Race TV network link support (up to 4 players)
- ID4 and ID5 network link support (up to 2 players)
## [2.1.0]
### Added
- Rambo DVP-0078 (China version) support.
@@ -138,4 +181,4 @@ All notable changes to this project will be documented in this file.
- Dynamic resolution patching allowing most games to scale properly in HD
- Original cabinet support with pass through of JVS and FFB
- Network play
- Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller
- Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller
+32 -31
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@@ -1,6 +1,6 @@
# Guide
# 🚀 Guide
## Supported Games
## 🎮 Supported Games
The follow list of games are supported. It is worth noting that there are multiple releases of these games, and some specific releases may not be supported.
@@ -36,8 +36,11 @@ The follow list of games are supported. It is worth noting that there are multip
| Let's Go Jungle | SBLU | DVP-0011 | ✓ | ✓ | ✓ | |
| Let's Go Jungle! Rev A | SBLU | DVP-0011A | ✓ | ✓ | ✓ | |
| Let's Go Jungle Special | SBNR | DVP-0036 | ✓ | ✓ | ✓ | |
| SEGA Network Taisen Mahjong MJ4 | SBPN | DVP-0049G | ✓ | ✓ | ✓ | ✓ |
| SEGA Network Taisen Mahjong MJ4 Rev A | SBPN | DVP-0049A | ✓ | ✓ | ✓ | ✓ |
| SEGA Network Taisen Mahjong MJ4 Rev F | SBPN | DVP-0049F | ✓ | ✓ | ✓ | ✓ |
| SEGA Network Taisen Mahjong MJ4 Rev G | SBPN | DVP-0049G | ✓ | ✓ | ✓ | ✓ |
| SEGA Network Taisen Mahjong MJ4 Evolution | SBTA | DVP-0081 | ✓ | ✓ | ✓ | ✓ |
| SEGA Network Taisen Mahjong MJ4 Evolution Rev B | SBTA | DVP-0081B | ✓ | ✓ | ✓ | ✓ |
| Outrun 2 SP SDX | SBMB | DVP-0015 | ✓ | ✓ | ✓ | ✓ |
| Outrun 2 SP SDX Rev A | SBMB | DVP-0015A | ✓ | ✓ | ✓ | ✓ |
| Primeval Hunt | SBPP | DVP-0048 | ✓ | ✓ | ✓ | ✓ |
@@ -68,19 +71,19 @@ The follow list of games are supported. It is worth noting that there are multip
| Virtua Tennis 3 Rev B | SBKX | DVP-0005B | ✓ | ✓ | ✓ | ✓ |
| Virtua Tennis 3 Rev C | SBKX | DVP-0005C | ✓ | ✓ | ✓ | ✓ |
## Game Issues & Fixes
## 🛠️ Game Issues & Fixes
### All Games: missing dependencies & libraries
Additional libraries that you might need to install to get all games running are listed here:
```
```bash
sudo apt install build-essential freeglut3:i386 freeglut3-dev:i386 libglew-dev xorg-dev libopenal1:i386 libopenal-dev:i386 libxmu6:i386 libstdc++5:i386 libsdl2-dev:i386 libfaudio0:i386 libfaudio-dev:i386 libncurses5:i386 libasound2-dev:i386 alsa-utils:i386 libasound2-plugins:i386
```
On Debian, `libglut` might not be found. Adding a symbolic link will fix it.
```
```bash
sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
```
@@ -96,7 +99,7 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
## Configuration File : lindbergh.ini
## ⚙️ Configuration File : lindbergh.ini
All configurable options are set and explained in the [`lindbergh.ini`](lindbergh.ini) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
@@ -120,26 +123,26 @@ In the second input mode, inputs are taken directly from the evdev library in li
To list the available inputs you should type:
```
```bash
./lindbergh --list-controllers
```
From there you will be able to see the controllers and all of the inputs support. Then in the config file you should map an arcade input to a controller input as follows.
```
```ini
PLAYER_1_BUTTON_UP XBOX_CONTROLLER_BTN_UP
ANALOGUE_1 XBOX_CONTROLLER_ABS_X
```
You can map digital controls to analogue controls. The analogue value will be set to the digital value, such that if the button isn't pressed it will be set to 0, and if the button is pressed it will be set to MAX. This is useful if your controller doesn't have analogue accelerator or break buttons.
```
```ini
ANALOGUE_0 XBOX_CONTROLLER_BUTTON_BR
```
You can map analogue controls to digital controls too. For each analogue input, there are 2 more inputs created ending in _MAX and _MIN. These are digital controls that will be triggered when the analogue input is either at the minimum or maximum value. This can be useful if you'd like to use an analogue stick to control a fighting game for example.
```
```ini
PLAYER_1_BUTTON_UP XBOX_CONTROLLER_ABS_Y_MAX
PLAYER_1_BUTTON_DOWN XBOX_CONTROLLER_ABS_Y_MIN
PLAYER_1_BUTTON_LEFT XBOX_CONTROLLER_ABS_X_MIN
@@ -148,7 +151,7 @@ PLAYER_1_BUTTON_RIGHT XBOX_CONTROLLER_ABS_X_MAX
You can set a deadzone for analogue axis. Each anaolgue input has 3 potential deadzones: start, middle, and end. The deadzone is a percentage of the range from the start, middle, or end that should snap to its respective extreme. This is useful for input devices that don't perfectly center, or pedals that don't perfectly return to 0. For instance.
```
```ini
ANALOGUE_DEADZONE_1 10 13 10
```
@@ -163,7 +166,7 @@ Will cause input on analogue input 1 to be clamped as follows:
There are currently no audio options that you can set. If you have a stereo sound card installed then the audio will be downmixed to stereo. If you have a 5.1 sound card installed and the game supports surround sound, each surround channel should be passed through properly and should play sound as it was originally intended.
## Installing and Running the Flatpak
## 📦 Installing and Running the Flatpak
### Prerequisites
@@ -173,19 +176,19 @@ Before installing the main package, ensure that Flatpak is set up on your system
Once downloaded, install Lindbergh Loader by running the following command in your terminal:
```
```bash
flatpak install lindbergh-loader-dev.flatpak
```
Additionally, install the required dependencies:
```
```bash
flatpak install org.freedesktop.Platform.Compat.i386//24.08
flatpak install org.freedesktop.Platform.GL32.default//24.08
```
Intel GPU Users (VAAPI Support):
```
```bash
flatpak install org.freedesktop.Platform.VAAPI.Intel.i386//24.08
```
@@ -194,12 +197,12 @@ NVIDIA GPU Users (Driver Support):
If your system uses an NVIDIA GPU, you need to install the matching NVIDIA driver package for your system.
To check your NVIDIA driver version, run:
```
```bash
nvidia-smi
```
Then, install the corresponding Flatpak package, replacing 570-86-16 with your actual driver version:
```
```bash
flatpak install org.freedesktop.Platform.GL32.nvidia-570-86-16
```
@@ -207,7 +210,7 @@ flatpak install org.freedesktop.Platform.GL32.nvidia-570-86-16
Once installed, launch the application with:
```
```bash
flatpak run com.github.lindberghloader.dev
```
@@ -221,7 +224,7 @@ By default, games should be added to:
If you need to add more locations, install Flatseal:
```
```bash
flatpak install com.github.tchx84.Flatseal
```
@@ -235,29 +238,29 @@ so you can han the loader libs in any of those locations.
Passing -c option you can specify the location of the .conf file like this:
```
```bash
./lindbergh -c /my/custom/folder/myconfig.conf
```
## -g or --gamepath
## 📂 -g or --gamepath
With this new option, you can specify the location of the game, where the game's ELF resides.
```
```bash
./lindbergh -g /my/custom/folder/hod4/elf
```
The loader will search for known elf files in that folder but you can also run it like this:
```
```bash
./lindbergh myCustom.elf -g /my/custom/folder/hod4/elf
```
The loader will load `myCustom.elf` inside the passed folder.
## Passing a folder containing an elf
## 📁 Passing a folder containing an elf
With this option, you pass a full path, including an ELF name like this:
```
```bash
./lindbergh /my/custom/folder/hod4/elf/myCustom.elf
```
@@ -271,12 +274,10 @@ The loader will try to find the files.
If by mistake, you pass both, a full path including an ELF and a path with -g option, the path passed with -g option will be omitted.
Remember that if the path containg spaces, which is not recommended, pass the path inside double quotes or `\` before the space.
## Creating lindbergh.ini or controls.ini
## 📝 Creating lindbergh.ini or controls.ini
```
```bash
./lindbergh --create --help
```
Will give you instructions on how to use the new commands.
Will give you instructions on how to use the new commands.
Submodule scripts/appimage/build-deps/FAudio added at e9e9d9478f
Submodule scripts/appimage/build-deps/SDL added at 129627068f
Submodule scripts/appimage/build-deps/SDL_image added at d516bc507f
Submodule scripts/appimage/build-deps/SDL_ttf added at 053bbc8951
+64
View File
@@ -0,0 +1,64 @@
#!/bin/bash
PACKAGES=(
"libdrm-amdgpu1:i386"
"libdrm-intel1:i386"
"libdrm-nouveau2:i386"
"libdrm-radeon1:i386"
"libgl1-mesa-dri:i386"
"libglx-mesa0:i386"
)
COMPRESSION_TARGET_PATH="ext/usr/lib/i386-linux-gnu"
cd libs
rm -rf deb_files
mkdir -p deb_files
cd deb_files
apt-get download "${PACKAGES[@]}"
mkdir -p ext
for deb_file in *.deb; do
dpkg-deb -x "$deb_file" ext
done
rm ext/usr/lib/i386-linux-gnu/dri/i915_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/i915_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/iris_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/iris_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/kms_swrast_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/kms_swrast_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/nouveau_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/nouveau_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/r300_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/r300_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/r600_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/r600_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/swrast_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/swrast_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/virtio_gpu_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/virtio_gpu_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/vmwgfx_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/vmwgfx_dri.so
rm ext/usr/lib/i386-linux-gnu/dri/zink_dri.so
ln -s -f crocus_dri.so ext/usr/lib/i386-linux-gnu/dri/zink_dri.so
# cp -d /usr/lib/i386-linux-gnu/libedit.so* ext/usr/lib/i386-linux-gnu
# cp -d /usr/lib/i386-linux-gnu/libglapi.so* ext/usr/lib/i386-linux-gnu
# cp -d /usr/lib/i386-linux-gnu/libLLVM-15.so* ext/usr/lib/i386-linux-gnu
# cp -d /usr/lib/i386-linux-gnu/libsensors.so* ext/usr/lib/i386-linux-gnu
tar -cf lib32ID.tar -C "$COMPRESSION_TARGET_PATH" .
mv lib32ID.tar ../
cd ..
rm -rf deb_files
+7
View File
@@ -0,0 +1,7 @@
#!/usr/bin/env bash
sudo snap refresh --hold=forever
sudo apt-mark hold linux-image-$(uname -r)
sudo apt-mark hold linux-headers-$(uname -r)
sudo add-apt-repository ppa:kisak/turtle -y
sudo apt update -y && sudo apt upgrade -y
+11
View File
@@ -0,0 +1,11 @@
#!/usr/bin/env bash
echo "Install Packages Running..."
sudo dpkg --add-architecture i386
sudo apt update # && sudo apt upgrade -y
sudo apt -y install --no-install-recommends \
build-essential gcc-multilib g++-multilib cmake fuse freeglut3-dev:i386 libvdpau1:i386 libstdc++5:i386 libxmu6:i386 \
libpcsclite1:i386 unzip libsndio-dev libsndio-dev:i386 pulseaudio-utils:i386 zlib1g:i386 libgpg-error0:i386 \
libfreetype6-dev:i386 libdbus-1-dev libpulse-dev libdbus-1-dev:i386 \
libudev-dev:i386 libxcursor-dev:i386 libxfixes-dev:i386 libxi-dev:i386 libxrandr-dev:i386 libxss-dev:i386 libxxf86vm-dev:i386 git libvulkan1:i386 \
mesa-vulkan-drivers:i386 libxtst-dev:i386
+3 -5
View File
@@ -2,12 +2,10 @@
echo "Install Packages Running..."
sudo dpkg --add-architecture i386
sudo apt update
sudo apt update # && sudo apt upgrade -y
sudo apt -y install --no-install-recommends \
build-essential gcc-multilib g++-multilib cmake fuse freeglut3-dev:i386 libvdpau1:i386 libstdc++5:i386 libxmu6:i386 \
libpcsclite1:i386 libncurses5:i386 unzip libsndio-dev libsndio-dev:i386 pulseaudio-utils:i386 zlib1g:i386 libgpg-error0:i386 \
libasound2 libasound2-dev libasound2:i386 libasound2-dev:i386 libfreetype6-dev:i386 libdbus-1-dev libpulse-dev libdbus-1-dev:i386 \
libudev-dev:i386 libxcursor-dev:i386 libxfixes-dev:i386 libxi-dev:i386 libxrandr-dev:i386 libxss-dev:i386 libxxf86vm-dev:i386 git
sudo add-apt-repository ppa:kisak/turtle -y
sudo apt update -y && sudo apt upgrade -y
libudev-dev:i386 libxcursor-dev:i386 libxfixes-dev:i386 libxi-dev:i386 libxrandr-dev:i386 libxss-dev:i386 libxxf86vm-dev:i386 git libvulkan1:i386 \
mesa-vulkan-drivers:i386 libxtst-dev:i386
+37 -3
View File
@@ -4,6 +4,7 @@ APPIMAGENAME=lindbergh-loader
APPIMAGEDIRNAME=lindbergh-loader.AppDir
declare -a ADDED_LIBS=(
"libasound.so.2"
"libfreetype.so.6"
"libOpenGL.so.0"
"libGLdispatch.so.0"
@@ -35,6 +36,15 @@ declare -a ADDED_LIBS=(
"libstdc++.so.6"
"libudev.so.1"
"libsndio.so.7"
"libvulkan.so.1"
"libVkLayer_INTEL_nullhw.so"
"libVkLayer_MESA_device_select.so"
"libVkLayer_MESA_overlay.so"
"libvulkan_intel_hasvk.so"
"libvulkan_intel.so"
"libvulkan_lvp.so"
"libvulkan_radeon.so"
"libvulkan_virtio.so"
)
set -e
@@ -63,13 +73,18 @@ ADDED_LIBS_ARGS+=("--library=/usr/lib/i386-linux-gnu/pulseaudio/libpulsedsp.so")
echo "Copying files into AppDir..."
mkdir -p "$OUTPUT_FOLDER/usr/bin"
mkdir -p "$OUTPUT_FOLDER/usr/lib"
mkdir -p "$OUTPUT_FOLDER/usr/lib32"
mkdir -p "$OUTPUT_FOLDER/usr/lib32/dri"
mkdir -p "$OUTPUT_FOLDER/usr/lib32ID"
mkdir -p "$OUTPUT_FOLDER/usr/share/vulkan/icd.d"
# We create the AppRun file
cat > "$OUTPUT_FOLDER/AppRun" << 'EOF'
#!/bin/bash
APP_IMG_ROOT="$(dirname "$(readlink -f "$0")")"
export APP_IMG_ROOT=$APP_IMG_ROOT
VK="/$APP_IMG_ROOT/usr/share/vulkan/icd.d"
export VK_ICD_FILENAMES="$VK/intel_hasvk_icd.i686.json:$VK/intel_icd.i686.json:$VK/lvp_icd.i686.json:$VK/radeon_icd.i686.json:$VK/virtio_icd.i686.json"
export LD_LIBRARY_PATH="$APP_IMG_ROOT/usr/lib32:$LD_LIBRARY_PATH"
exec "$APP_IMG_ROOT/usr/bin/lindbergh" "$@"
EOF
@@ -82,7 +97,11 @@ cp lindbergh.so $OUTPUT_FOLDER/usr/lib
cp libposixtime.so $OUTPUT_FOLDER/usr/lib
cp lindbergh $OUTPUT_FOLDER/usr/bin
mkdir -p $OUTPUT_FOLDER/usr/lib/dri
cp /usr/lib/i386-linux-gnu/dri/* $OUTPUT_FOLDER/usr/lib/dri
cp /usr/lib/i386-linux-gnu/dri/libdril_dri.so $OUTPUT_FOLDER/usr/lib/dri/libdril_dri.so
cp /usr/share/vulkan/icd.d/* $OUTPUT_FOLDER/usr/share/vulkan/icd.d
for file in $OUTPUT_FOLDER/usr/share/vulkan/icd.d/*; do
sed -i 's|/usr/lib/i386-linux-gnu/||' "$file"
done
cd ..
echo "Running linuxdeploy to create AppDir..."
@@ -94,18 +113,33 @@ mv $OUTPUT_FOLDER/usr/lib/libkswapapi.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libsegaapi.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/lindbergh.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libposixtime.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/dri $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/dri $OUTPUT_FOLDER/usr/lib32/
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/crocus_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/i915_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/iris_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/kms_swrast_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/nouveau_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/r300_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/r600_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/radeonsi_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/swrast_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/virtio_gpu_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/vmwgfx_dri.so
ln -s -f libdril_dri.so $OUTPUT_FOLDER/usr/lib32/dri/zink_dri.so
unzip libs/Cg-3.1.zip -d $OUTPUT_FOLDER/usr/lib32
cp libs/libCg.so $OUTPUT_FOLDER/usr/lib32/libCg2.so
cp libs/libopenal.so.0 $OUTPUT_FOLDER/usr/lib32/libopenal.so.0
cp libs/libcrypto.so.0.9.7 $OUTPUT_FOLDER/usr/lib32/libcrypto.so.0.9.7
cp libs/libssl.so.0.9.7 $OUTPUT_FOLDER/usr/lib32/libssl.so.0.9.7
tar -xf libs/lib32ID.tar -C $OUTPUT_FOLDER/usr/lib32ID
ln -s -f libposixtime.so $OUTPUT_FOLDER/usr/lib32/libposixtime.so.1
ln -s -f libposixtime.so $OUTPUT_FOLDER/usr/lib32/libposixtime.so.2.4
ln -s -f libkswapapi.so $OUTPUT_FOLDER/usr/lib32/libGLcore.so.1
ln -s -f libkswapapi.so $OUTPUT_FOLDER/usr/lib32/libnvidia-tls.so.1
ln -s -f libGLX.so $OUTPUT_FOLDER/usr/lib32/libGLX.so.0
rm -rf $OUTPUT_FOLDER/usr/share/doc
echo "Generating AppImage..."
rm -f "$APPIMAGENAME.AppImage"
+30 -58
View File
@@ -37,19 +37,18 @@ add-extensions:
org.freedesktop.Platform.Compat.i386:
directory: lib/i386-linux-gnu
version: *runtime-version
no-autodownload: true
org.freedesktop.Platform.Compat.i386.Debug:
directory: lib/debug/lib/i386-linux-gnu
version: *runtime-version
no-autodownload: true
# no-autodownload: true
org.freedesktop.Platform.GL32:
directory: lib/i386-linux-gnu/GL
version: *gl-version
versions: *gl-versions
subdirectories: true
no-autodownload: true
# no-autodownload: true
autodelete: false
add-ld-path: lib
merge-dirs: *gl-merge-dirs
@@ -61,8 +60,8 @@ add-extensions:
directory: lib/debug/lib/i386-linux-gnu/GL
version: *gl-version
versions: *gl-versions
subdirectories: true
no-autodownload: true
# subdirectories: true
# no-autodownload: true
merge-dirs: *gl-merge-dirs
enable-if: active-gl-driver
autoprune-unless: active-gl-driver
@@ -77,7 +76,7 @@ modules:
- type: file
path: ./assets/libstdc++.so.5
- name: SDL3-FAudio
- name: SDL3-FAudio-ID
buildsystem: simple
build-commands:
- tar -xf libs/libs.tar -C /app/lib32
@@ -105,10 +104,11 @@ modules:
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_POLICY_VERSION_MINIMUM=3.5
sources:
- type: archive
url: https://downloads.sourceforge.net/freeglut/freeglut-3.2.2.tar.gz
sha256: c5944a082df0bba96b5756dddb1f75d0cd72ce27b5395c6c1dde85c2ff297a50
- type: git
url: https://github.com/freeglut/freeglut.git
branch: master
build-options:
arch:
x86_64: *i386-build-options
@@ -141,27 +141,6 @@ modules:
arch:
x86_64: *i386-build-options
# - name: libFAudio-Static
# buildsystem: cmake-ninja
# config-opts:
# - -DCMAKE_BUILD_TYPE=Release
# - -DCMAKE_INSTALL_PREFIX=/app
# - -DBUILD_SHARED_LIBS=off
# - -DCMAKE_INSTALL_LIBDIR=/app/lib32
# build-options:
# arch:
# x86_64: *i386-build-options
# env:
# CFLAGS: "-m32 -mstackrealign"
# CXXFLAGS: "-m32 -mstackrealign"
# LDFLAGS: "-m32 -mstackrealign"
# PKG_CONFIG_PATH: "/app/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig"
# LD_LIBRARY_PATH: "/app/lib32:/usr/lib/i386-linux-gnu/pkgconfig:$LD_LIBRARY_PATH"
# sources:
# - type: git
# url: https://github.com/FNA-XNA/FAudio.git
# branch: "master"
- name: libxmu
buildsystem: autotools
config-opts:
@@ -172,11 +151,8 @@ modules:
url: https://xorg.freedesktop.org/releases/individual/lib/libXmu-1.2.1.tar.gz
sha256: bf0902583dd1123856c11e0a5085bd3c6e9886fbbd44954464975fd7d52eb599
build-options:
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
libdir: /app/lib32
arch:
x86_64: *i386-build-options
- name: libmd
buildsystem: autotools
@@ -202,25 +178,6 @@ modules:
arch:
x86_64: *i386-build-options
- name: ncurses
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --with-shared
- --without-debug
sources:
- type: archive
url: https://ftp.gnu.org/pub/gnu/ncurses/ncurses-5.9.tar.gz
sha256: 9046298fb440324c9d4135ecea7879ffed8546dd1b58e59430ea07a4633f563b
- type: patch
path: ./assets/ncurses-5.9.patch
build-options:
arch:
x86_64: *i386-build-options
env:
CPPFLAGS: "-P"
CXXFLAGS: "-std=c++14"
- name: nvidia-cg-toolkit
buildsystem: simple
build-commands:
@@ -251,6 +208,24 @@ modules:
url: https://pcsclite.apdu.fr/files/pcsc-lite-2.3.1.tar.xz
sha256: a641d44d57affe1edd8365dd75307afc307e7eefb4e7ad839f6f146baa41ed56
# Build 32-bit libFAudio (static)
- name: libFAudio-Static
buildsystem: cmake-ninja
config-opts:
- -DBUILD_SHARED_LIBS=off
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_INSTALL_LIBDIR=/app/lib32
build-options:
arch:
x86_64: *i386-build-options
env:
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -mstackrealign"
sources:
- type: git
url: https://github.com/FNA-XNA/FAudio.git
branch: master
- name: lindbergh-loader
buildsystem: simple
build-commands:
@@ -272,6 +247,7 @@ modules:
- ln -s -f libposixtime.so /app/lib32/libposixtime.so.2.4
- ln -s -f libkswapapi.so /app/lib32/libGLcore.so.1
- ln -s -f libkswapapi.so /app/lib32/libnvidia-tls.so.1
- ln -s -f /usr/lib/i386-linux-gnu/libncurses.so /app/lib32/libncurses.so.5
build-options:
arch:
x86_64: *i386-build-options
@@ -295,10 +271,6 @@ modules:
- find /app/lib /app/lib32 -name '*.a' -type f -delete
- find /app/lib /app/lib32 -name '*.la' -type f -delete
- find /app/bin -mindepth 1 ! -name "lindbergh*" -exec rm -f {} \;
- rm -d /app/lib/terminfo
- rm -rf /app/lib/pkgconfig /app/lib32/pkgconfig /app/share/pkgconfig /app/lib32/cmake /app/lib/debug /app/include /app/man /app/share
- rm /app/lib32/libmenu.*
- rm /app/lib32/libform.*
- rm /app/lib32/libpanel.*
- rm /app/lib32/libXmuu.*
- rm /app/lib32/libbsd.so
+38
View File
@@ -60,6 +60,7 @@ typedef struct Buffer
SynthParams synthParams[MOD_ENV_TO_FILTER_CUTOFF + 1];
int lastStatus;
int ownsData;
} Buffer;
@@ -940,17 +941,20 @@ int SEGAAPI_CreateBuffer(BufferConfig *pConfig, BufferCallback pCallback, unsign
if (dwFlags & ALLOC_USER_MEM)
{
buffer->data = (uint8_t *)pConfig->mapData.hBufferHdr;
buffer->ownsData = 0;
}
// Reuse buffer
else if (dwFlags & USE_MAPPED_MEM)
{
buffer->data = (uint8_t *)pConfig->mapData.hBufferHdr;
buffer->ownsData = 0;
}
// Allocate new buffer (caller will fill it later)
else
{
buffer->data = (uint8_t *)malloc(buffer->size);
memset(buffer->data, 0, buffer->size);
buffer->ownsData = 1;
}
pConfig->mapData.hBufferHdr = buffer->data;
@@ -1014,6 +1018,14 @@ int SEGAAPI_DestroyBuffer(void *hHandle)
FAudioVoice_DestroyVoice(buffer->fAudioSourceVoice);
if (buffer->fAudioVoiceCallback)
free(buffer->fAudioVoiceCallback);
if (buffer->ownsData && buffer->data)
free(buffer->data);
free(buffer);
// TODO: hHandle = NULL?
debug(1, "SEGAAPI_DestroyBuffer called\n");
@@ -1155,5 +1167,31 @@ int SEGAAPI_Exit(void)
{
debug(1, "SEGAAPI_Exit called\n");
pthread_mutex_lock(&fAudioMutex);
for (int i = 0; i < OUTPUT_CHANNELS; i++)
{
if (fAudioSubmixVoices[i])
{
FAudioVoice_DestroyVoice(fAudioSubmixVoices[i]);
fAudioSubmixVoices[i] = NULL;
}
}
if (fAudioMasteringVoice)
{
FAudioVoice_DestroyVoice(fAudioMasteringVoice);
fAudioMasteringVoice = NULL;
}
if (fAudio)
{
FAudio_Release(fAudio);
fAudio = NULL;
}
pthread_mutex_unlock(&fAudioMutex);
pthread_mutex_destroy(&fAudioMutex);
return SEGA_SUCCESS;
}
+156 -142
View File
@@ -83,26 +83,28 @@ int initBaseboard()
}
initJVSSerial(jvsFileDescriptor);
startJVSFrameThread(&jvsFileDescriptor);
}
strcpy(serialString, SERIAL_STRING);
time_t t = time(NULL); // Get current time
struct tm *tm_info = localtime(&t); // Convert to local time structure
time_t t = time(NULL); // Get current time
struct tm *tm_info = localtime(&t); // Convert to local time structure
int month = tm_info->tm_mon + 1; // tm_mon is 0-based (0 = Jan, 4 = May)
int day = tm_info->tm_mday; // tm_mday is the day of the month
if (month == 1 && day == 18) {
if (month == 1 && day == 18)
{
strcpy(serialString, "HAPPY BIRTHDAY!!");
}
if (month == 5 && day == 20) {
if (month == 5 && day == 20)
{
strcpy(serialString, "HAPPY BIRTHDAY!!");
}
if (month == 5 && day == 21) {
if (month == 5 && day == 21)
{
strcpy(serialString, "HAPPY BIRTHDAY!!");
}
@@ -132,171 +134,183 @@ int baseboardIoctl(int fd, unsigned long request, void *data)
switch (request)
{
case BASEBOARD_GET_VERSION:
{
uint8_t versionData[4] = {0x00, 0x19, 0x20, 0x07};
memcpy(data, versionData, 4);
return 0;
}
break;
case BASEBOARD_INIT:
{
// selectReply = -1; Considering adding this in
return 0;
}
break;
case BASEBOARD_READY: // Not sure if this is what it should be called
{
selectReply = 0;
return 0;
}
break;
case BASEBOARD_SEEK_SHM:
{
sharedMemoryIndex = (size_t)data;
return 0;
}
break;
case BASEBOARD_READ_SRAM:
{
readData_t *_data = data;
fseek(sram, _data->offset, SEEK_SET);
fread(_data->data, 1, _data->size, sram);
return 0;
}
break;
case BASEBOARD_WRITE_SRAM:
{
writeData_t *_data = data;
fseek(sram, _data->offset, SEEK_SET);
fwrite(_data->data, 1, _data->size, sram);
return 0;
}
break;
case BASEBOARD_REQUEST:
{
uint32_t *_data = data;
switch (_data[0])
case BASEBOARD_GET_VERSION:
{
case BASEBOARD_GET_SERIAL: // bcCmdSysInfoGetReq
{
serialCommand.destAddress = _data[1];
serialCommand.destSize = _data[2];
uint8_t versionData[4] = {0x00, 0x19, 0x20, 0x07};
memcpy(data, versionData, 4);
return 0;
}
break;
case BASEBOARD_WRITE_FLASH: // bcCmdSysFlashWrite
case BASEBOARD_INIT:
{
log_warn("The game attempted to write to the baseboard flash\n");
// selectReply = -1; Considering adding this in
return 0;
}
break;
case BASEBOARD_PROCESS_JVS:
case BASEBOARD_READY: // Not sure if this is what it should be called
{
jvsCommand.srcAddress = _data[1];
jvsCommand.srcSize = _data[2];
jvsCommand.destAddress = _data[3];
jvsCommand.destSize = _data[4];
memcpy(inputBuffer, &sharedMemory[jvsCommand.srcAddress], jvsCommand.srcSize);
selectReply = 0;
return 0;
}
break;
if (getConfig()->emulateJVS)
case BASEBOARD_SEEK_SHM:
{
sharedMemoryIndex = (size_t)data;
return 0;
}
break;
case BASEBOARD_READ_SRAM:
{
readData_t *_data = data;
fseek(sram, _data->offset, SEEK_SET);
fread(_data->data, 1, _data->size, sram);
return 0;
}
break;
case BASEBOARD_WRITE_SRAM:
{
writeData_t *_data = data;
fseek(sram, _data->offset, SEEK_SET);
fwrite(_data->data, 1, _data->size, sram);
return 0;
}
break;
case BASEBOARD_REQUEST:
{
uint32_t *_data = data;
switch (_data[0])
{
processPacket(&jvsPacketSize);
}
else if (jvsFileDescriptor >= 0)
{
for (int i = 0; i < jvsCommand.srcSize; i++)
case BASEBOARD_GET_SERIAL: // bcCmdSysInfoGetReq
{
write(jvsFileDescriptor, &inputBuffer[i], 1);
if (inputBuffer[i] == 0xF0)
serialCommand.destAddress = _data[1];
serialCommand.destSize = _data[2];
}
break;
case BASEBOARD_WRITE_FLASH: // bcCmdSysFlashWrite
{
log_warn("The game attempted to write to the baseboard flash\n");
}
break;
case BASEBOARD_PROCESS_JVS:
{
jvsCommand.srcAddress = _data[1];
jvsCommand.srcSize = _data[2];
jvsCommand.destAddress = _data[3];
jvsCommand.destSize = _data[4];
memcpy(inputBuffer, &sharedMemory[jvsCommand.srcAddress], jvsCommand.srcSize);
if (getConfig()->emulateJVS)
{
setSenseLine(3);
processPacket(&jvsPacketSize);
}
else if (inputBuffer[i] == 0xF1)
else if (jvsFileDescriptor >= 0)
{
setSenseLine(1);
write(jvsFileDescriptor, inputBuffer, jvsCommand.srcSize);
for (int i = 0; i < jvsCommand.srcSize; i++)
{
if (inputBuffer[i] == 0xF0)
{
setSenseLine(3);
}
else if (inputBuffer[i] == 0xF1)
{
setSenseLine(1);
}
}
}
}
break;
case BASEBOARD_GET_SENSE_LINE:
break;
default:
printf("Error: Unknown baseboard command %X\n", _data[0]);
}
// Acknowledge the command
_data[0] |= 0xF0000000;
return 0;
}
break;
case BASEBOARD_GET_SENSE_LINE:
break;
default:
printf("Error: Unknown baseboard command %X\n", _data[0]);
}
// Acknowledge the command
_data[0] |= 0xF0000000;
return 0;
}
break;
case BASEBOARD_RECEIVE:
{
uint32_t *_data = data;
switch (_data[0] & 0xFFF)
case BASEBOARD_RECEIVE:
{
uint32_t *_data = data;
case BASEBOARD_GET_SERIAL:
{
memcpy(&sharedMemory[serialCommand.destAddress + 96], serialString, strlen(serialString));
_data[1] = 1; // Set the status to success
}
break;
case BASEBOARD_GET_SENSE_LINE:
{
_data[2] = getSenseLine();
_data[1] = 1; // Set the status to success
}
break;
case BASEBOARD_PROCESS_JVS:
{
if (getConfig()->emulateJVS)
switch (_data[0] & 0xFFF)
{
memcpy(&sharedMemory[jvsCommand.destAddress], outputBuffer, jvsPacketSize);
_data[2] = jvsCommand.destAddress;
_data[3] = jvsPacketSize;
_data[1] = 1; // Set the status to success
}
else if (jvsFileDescriptor >= 0)
{
JVSFrame frame = readJVSFrameFromThread();
memcpy(&sharedMemory[jvsCommand.destAddress], frame.buffer, frame.size);
_data[2] = jvsCommand.destAddress;
_data[3] = frame.size;
_data[1] = frame.ready;
case BASEBOARD_GET_SERIAL:
{
memcpy(&sharedMemory[serialCommand.destAddress + 96], serialString, strlen(serialString));
_data[1] = 1; // Set the status to success
}
break;
case BASEBOARD_GET_SENSE_LINE:
{
_data[2] = getSenseLine();
_data[1] = 1; // Set the status to success
}
break;
case BASEBOARD_PROCESS_JVS:
{
if (getConfig()->emulateJVS)
{
memcpy(&sharedMemory[jvsCommand.destAddress], outputBuffer, jvsPacketSize);
_data[2] = jvsCommand.destAddress;
_data[3] = jvsPacketSize;
_data[1] = 1; // Set the status to success
}
else if (jvsFileDescriptor >= 0)
{
if(getSenseLine() == 3)
{
char errorMessage[5] = {0xE0, 0x00, 0x02, 0x01, 0x03};
memcpy(&sharedMemory[jvsCommand.destAddress], errorMessage, 5);
_data[2] = jvsCommand.destAddress;
_data[3] = 5;
_data[1] = 1;
} else {
JVSFrame frame = readJVSFrameFromThread(jvsFileDescriptor);
memcpy(&sharedMemory[jvsCommand.destAddress], frame.buffer, frame.size);
_data[2] = jvsCommand.destAddress;
_data[3] = frame.size;
_data[1] = frame.ready;
}
}
}
break;
default:
printf("Error: Unknown baseboard receive command %X\n", _data[0] & 0xFFF);
}
// Acknowledge the command
_data[0] |= 0xF0000000;
return 0;
}
break;
default:
printf("Error: Unknown baseboard receive command %X\n", _data[0] & 0xFFF);
}
// Acknowledge the command
_data[0] |= 0xF0000000;
return 0;
}
break;
default:
printf("Error: Unknown baseboard ioctl %lX\n", request);
printf("Error: Unknown baseboard ioctl %lX\n", request);
}
return 0;
+46 -9
View File
@@ -22,6 +22,8 @@ extern SDL_Window *sdlWindow;
int blitWidth = 0;
int blitHeight = 0;
int gameIsOutrunChihiroMode = 0;
int fboInitialized = false;
GLuint fboId = 0;
GLuint fboTextureId = 0;
@@ -36,6 +38,30 @@ void initBlitting()
blitSetWidthandHeightSize();
blitInitializeFbo();
dest.gameScale = 1.0f;
if(gGrp == GROUP_OUTRUN && getConfig()->width == 640)
gameIsOutrunChihiroMode = 1;
}
/**
* If the game is outrun in 640x480 mode we force the game to write to out temp framebuffer directly
* to avoid the framebuffer of the window being too small and the edges getting clipped off. So we
* hook glBindFramebuffer and if the game tries to bind the default framebuffer, we bind our FBO instead and
* set the viewport to 800x480 so the game renders to our FBO. Then in blitStretch we copy from our FBO to the
* screen with the correct aspect ratio.
*/
void glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
void (*_glBindFramebufferEXT)(GLenum target, GLuint framebuffer) = dlsym(RTLD_NEXT, "glBindFramebufferEXT");
if(target == GL_FRAMEBUFFER_EXT && framebuffer == 0 && fboInitialized && gameIsOutrunChihiroMode)
{
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
glViewport(0, 0, 800, 480);
glClear(GL_COLOR_BUFFER_BIT);
return;
}
_glBindFramebufferEXT(target, framebuffer);
}
void blitSetWidthandHeightSize()
@@ -58,7 +84,7 @@ void blitSetWidthandHeightSize()
blitWidth = 640;
blitHeight = 480;
}
else if (gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE || gId == MJ4_REVG || gId == MJ4_EVO)
else if (gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE || gGrp == GROUP_MJ4)
{
blitWidth = 1024;
blitHeight = 768;
@@ -121,14 +147,18 @@ void blitStretch()
if (fboInitialized && fboId > 0 && fboTextureId > 0 && sdlWindow)
{
SDL_GetWindowSizeInPixels(sdlWindow, &drawableW, &drawableH);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
glBlitFramebuffer(0, 0, blitWidth, blitHeight, 0, 0, blitWidth, blitHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
float gameAspect = (float)blitWidth / (float)blitHeight;
float windowAspect = (float)drawableW / (float)drawableH;
float gameAspect = 4.0 / 3.0;
if(!gameIsOutrunChihiroMode)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
glBlitFramebuffer(0, 0, blitWidth, blitHeight, 0, 0, blitWidth, blitHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
gameAspect = (float)blitWidth / (float)blitHeight;
}
dest.W = drawableW;
dest.H = drawableH;
@@ -142,7 +172,7 @@ void blitStretch()
dest.H = (GLsizei)(drawableW / gameAspect);
dest.Y = (drawableH - dest.H) / 2;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -151,7 +181,14 @@ void blitStretch()
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBlitFramebuffer(0, 0, blitWidth, blitHeight, dest.X, dest.Y, dest.X + dest.W, dest.Y + dest.H, GL_COLOR_BUFFER_BIT, GL_LINEAR);
if(gameIsOutrunChihiroMode)
{
glBlitFramebuffer(80, 0, blitWidth - 80, blitHeight, dest.X, dest.Y, dest.X + dest.W, dest.Y + dest.H, GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
else
{
glBlitFramebuffer(0, 0, blitWidth, blitHeight, dest.X, dest.Y, dest.X + dest.W, dest.Y + dest.H, GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
+155
View File
@@ -15,6 +15,8 @@ extern uint32_t gId;
extern int gGrp;
bool cardReaderInitialized = false;
void (*idWriteFileHeader)(void *) = NULL;
uint8_t cardHeader[] = {0x08, 0x00, 0x00, 0x00, 0x81, 0x00, 0x59, 0xda, 0x00, 0x00, 0x54, 0x4d, 0x50, 0x06, 0x03, 0x23, 0x10, 0x41, 0x62,
0xad, 0x00, 0x2b, 0x0b, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x95, 0x71, 0x52, 0x70, 0x00, 0x00,
0x00, 0x00, 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfd, 0xd2};
@@ -243,3 +245,156 @@ void cardReaderSetFd(int serial, int fd, char *fName)
log_info("Cardfile %s created.\n", fName);
}
}
void idPatchEject()
{
switch (gId)
{
case INITIALD_4_EXP_REVB:
{
patchMemoryFromString(0x082939f9, "84"); // tickInsertWait
patchMemoryFromString(0x08293a2b, "85");
patchMemoryFromString(0x0819251e, "eb"); // reqRead
}
break;
case INITIALD_4_EXP_REVC:
{
patchMemoryFromString(0x08293aa9, "84"); // tickInsertWait
patchMemoryFromString(0x08293adb, "85");
patchMemoryFromString(0x081925ce, "eb"); // reqRead
}
break;
case INITIALD_4_EXP_REVD:
{
patchMemoryFromString(0x08295479, "84"); // tickInsertWait
patchMemoryFromString(0x082954ab, "85");
patchMemoryFromString(0x0819349e, "eb"); // reqRead
}
break;
case INITIALD_4_REVA:
{
patchMemoryFromString(0x0828149d, "85"); // tickInsertWait
patchMemoryFromString(0x08281603, "85");
patchMemoryFromString(0x0817943e, "eb"); // reqRead
}
break;
case INITIALD_4_REVB:
{
patchMemoryFromString(0x082815c5, "85"); // tickInsertWait
patchMemoryFromString(0x0828172b, "85");
patchMemoryFromString(0x081793ce, "eb"); // reqRead
}
break;
case INITIALD_4_REVC:
{
patchMemoryFromString(0x08281ae9, "85"); // tickInsertWait
patchMemoryFromString(0x08281c51, "85");
patchMemoryFromString(0x0817990c, "eb"); // reqRead
}
break;
case INITIALD_4_REVD:
{
patchMemoryFromString(0x082833dd, "85"); // tickInsertWait
patchMemoryFromString(0x08283543, "85");
patchMemoryFromString(0x08179c1c, "eb"); // reqRead
}
break;
case INITIALD_4_REVG:
{
patchMemoryFromString(0x082a4ae5, "84"); // tickInsertWait
patchMemoryFromString(0x082a4b17, "85");
patchMemoryFromString(0x08190cbe, "eb"); // reqRead
}
break;
case INITIALD_5_EXP:
{
patchMemoryFromString(0x083e1eb9, "84"); // tickInsertWait
patchMemoryFromString(0x083e1eeb, "85");
}
break;
case INITIALD_5_EXP_20:
{
patchMemoryFromString(0x083ebd1b, "84"); // tickInsertWait
patchMemoryFromString(0x083ebd51, "85");
}
break;
case INITIALD_5_EXP_20A:
{
patchMemoryFromString(0x083ec07b, "84"); // tickInsertWait
patchMemoryFromString(0x083ec0b1, "85");
}
break;
case INITIALD_5_JAP_REVA:
{
patchMemoryFromString(0x083d92bd, "84"); // tickInsertWait
patchMemoryFromString(0x083d92f1, "85");
}
break;
case INITIALD_5_JAP_REVF:
{
patchMemoryFromString(0x083ec6b9, "84"); // tickInsertWait
patchMemoryFromString(0x083ec6eb, "85");
}
}
}
void idWriteFileHeaderTram(void *param1)
{
idPatchEject();
idWriteFileHeader(param1);
}
bool idCardFileExists(const char *folderPath, long expectedSize, bool twoDigits)
{
if (folderPath != NULL && strlen(folderPath) > 0)
{
struct stat buffer;
stat(folderPath, &buffer);
if (!S_ISDIR(buffer.st_mode))
{
log_error("ID Card Folder does not exist! Check the config file.");
exit(EXIT_FAILURE);
}
}
char fileName[20];
char currentFullPath[1024];
char *fmt;
int maxCards = 999;
char *cardFilename = "InidCrd%03d.crd";
if (twoDigits)
{
maxCards = 99;
cardFilename = "InidCard%02d.crd";
}
for (int i = 0; i <= maxCards; ++i)
{
fmt = "%s%s";
sprintf(fileName, cardFilename, i);
if (folderPath != NULL && strlen(folderPath) > 0)
{
char lastChar = folderPath[strlen(folderPath) - 1];
if (lastChar != '/')
fmt = "%s/%s";
}
if (snprintf(currentFullPath, sizeof(currentFullPath), fmt, folderPath, fileName) >= sizeof(currentFullPath))
{
fprintf(stderr, "Error: Constructed path for '%s' in folder '%s' is too long.\n", fileName, folderPath);
continue;
}
struct stat fileStat;
if (stat(currentFullPath, &fileStat) == 0)
{
if (fileStat.st_size == expectedSize)
{
return true;
}
}
}
return false;
}
+3
View File
@@ -33,3 +33,6 @@ int initCardReader();
size_t cardReaderWrite(int fd, const void *buf, size_t count);
size_t cardReaderRead(int fd, void *buf, size_t count);
void cardReaderSetFd(int serial, int fd, char *fName);
void idPatchEject();
void idWriteFileHeaderTram(void *param1);
bool idCardFileExists(const char *folderPath, long expectedSize, bool twoDigits);
+19 -2
View File
@@ -14,8 +14,6 @@ EmulatorConfig config = {0};
extern uint32_t elf_crc;
FILE *configFile = NULL;
#define CONFIG_PATH "lindbergh.ini"
#define MAX_LINE_LENGTH 1024
@@ -47,6 +45,7 @@ static int detectGame(uint32_t elf_crc)
config.emulateDriveboard = gameData->emulateDriveboard;
config.emulateMotionboard = gameData->emulateMotionboard;
config.emulateHW210CardReader = gameData->emulateHW210CardReader;
config.emulateIDCardReader = gameData->emulateIDCardReader;
config.emulateTouchscreen = gameData->emulateTouchscreen;
config.gameLindberghColour = gameData->gameLindberghColour;
return 0;
@@ -116,9 +115,12 @@ void setDefaultValues(EmulatorConfig *cfg)
cfg->emulateDriveboard = 0;
cfg->emulateMotionboard = 0;
cfg->emulateHW210CardReader = 0;
cfg->emulateIDCardReader = 0;
cfg->idCardFileAutoload = 1;
cfg->emulateTouchscreen = 0;
strcpy(cfg->cardFile1, "Card_01.crd");
strcpy(cfg->cardFile2, "Card_02.crd");
strcpy(cfg->idCardFolder, "");
cfg->emulateJVS = 1;
cfg->fullscreen = 0;
cfg->lindberghColour = YELLOW;
@@ -187,6 +189,11 @@ void setDefaultValues(EmulatorConfig *cfg)
cfg->whiteBorderPercentage = 0.02f;
cfg->blackBorderPercentage = 0.0f;
cfg->inputMode = 1;
cfg->enableCrosshairs = 0;
strcpy(cfg->p1CrossHairPath, "");
strcpy(cfg->p2CrossHairPath, "");
cfg->customCrossHairWidth = 64;
cfg->customCrossHairHeight = 64;
}
static const char *getValue(const IniConfig *ini, const char *sectionName, const char *key)
@@ -326,11 +333,14 @@ void applyIniConfig(EmulatorConfig *config, const IniConfig *ini)
config->emulateDriveboard = getInt(ini, "Emulation", "EMULATE_DRIVEBOARD", config->emulateDriveboard);
config->emulateMotionboard = getInt(ini, "Emulation", "EMULATE_MOTIONBOARD", config->emulateMotionboard);
config->emulateHW210CardReader = getInt(ini, "Emulation", "EMULATE_HW210_CARDREADER", config->emulateHW210CardReader);
config->emulateIDCardReader = getInt(ini, "Emulation", "EMULATE_ID_CARDREADER", config->emulateIDCardReader);
config->emulateTouchscreen = getInt(ini, "Emulation", "EMULATE_TOUCHSCREEN", config->emulateTouchscreen);
// [Cards]
config->idCardFileAutoload = getInt(ini, "Cards", "ID_CARDFILE_AUTOLOAD", config->idCardFileAutoload);
getString(ini, "Cards", "CARDFILE_01", config->cardFile1, MAX_PATH_LENGTH);
getString(ini, "Cards", "CARDFILE_02", config->cardFile2, MAX_PATH_LENGTH);
getString(ini, "Cards", "ID_CARDFOLDER", config->idCardFolder, MAX_PATH_LENGTH);
// [Paths]
getString(ini, "Paths", "JVS_PATH", config->jvsPath, MAX_PATH_LENGTH);
@@ -369,6 +379,13 @@ void applyIniConfig(EmulatorConfig *config, const IniConfig *ini)
config->id5ChineseLanguage = getInt(ini, "GameSpecific", "ID5_CHINESE_LANGUAGE", config->id5ChineseLanguage);
config->idSteeringPercentageReduction = getFloat(ini, "GameSpecific", "ID_STEERING_REDUCTION_PERCENTAGE", config->idSteeringPercentageReduction);
// [CrossHairs]
config->enableCrosshairs = getInt(ini, "CrossHairs", "ENABLE_CROSSHAIRS", config->enableCrosshairs);
getString(ini, "CrossHairs", "P1_CROSSHAIR_PATH", config->p1CrossHairPath, MAX_PATH_LENGTH);
getString(ini, "CrossHairs", "P2_CROSSHAIR_PATH", config->p2CrossHairPath, MAX_PATH_LENGTH);
config->customCrossHairWidth = getInt(ini, "CrossHairs", "CUSTOM_CROSSHAIRS_WIDTH", config->customCrossHairWidth);
config->customCrossHairHeight = getInt(ini, "CrossHairs", "CUSTOM_CROSSHAIRS_HEIGHT", config->customCrossHairHeight);
config->showDebugMessages = getInt(ini, "System", "DEBUG_MSGS", config->showDebugMessages);
const char *colourRaw = getValue(ini, "System", "LINDBERGH_COLOUR");
if (colourRaw)
+12
View File
@@ -37,8 +37,11 @@
#define LETS_GO_JUNGLE 0xb1c8c901 // DVP-0011
#define LETS_GO_JUNGLE_REVA 0xc697c4fb // DVP-0011A
#define LETS_GO_JUNGLE_SPECIAL 0x240beedc // DVP-0036A
#define MJ4_REVA 0x6eb2a533 // DVP-0049A
#define MJ4_REVF 0x220ac11 // DVP-0049F
#define MJ4_REVG 0x57813a7 // DVP-0049G
#define MJ4_EVO 0xb785a0e9 // DVP-0081
#define MJ4_EVO_REVB 0x7f11d214 // DVP-0081B
#define OUTRUN_2_SP_SDX 0x92c196d5 // DVP-0015
#define OUTRUN_2_SP_SDX_REVA 0x4debd5f0 // DVP-0015A
#define OUTRUN_2_SP_SDX_REVA_TEST 0x6b2d5c46 // DVP-0015A
@@ -133,6 +136,7 @@ typedef enum
GROUP_ID4_JAP,
GROUP_ID5,
GROUP_LGJ,
GROUP_MJ4,
GROUP_OUTRUN,
GROUP_OUTRUN_TEST,
GROUP_RAMBO,
@@ -248,9 +252,12 @@ typedef struct
int emulateDriveboard;
int emulateMotionboard;
int emulateHW210CardReader;
int emulateIDCardReader;
int idCardFileAutoload;
int emulateTouchscreen;
char cardFile1[MAX_PATH_LENGTH];
char cardFile2[MAX_PATH_LENGTH];
char idCardFolder[MAX_PATH_LENGTH];
int emulateJVS;
int fullscreen;
char eepromPath[MAX_PATH_LENGTH];
@@ -324,6 +331,11 @@ typedef struct
float whiteBorderPercentage;
float blackBorderPercentage;
int borderEnabled;
int enableCrosshairs;
char p1CrossHairPath[MAX_PATH_LENGTH];
char p2CrossHairPath[MAX_PATH_LENGTH];
int customCrossHairWidth;
int customCrossHairHeight;
} EmulatorConfig;
int initConfig(const char* configFilePath);
+19 -3
View File
@@ -12,7 +12,7 @@ void createDefaultIni(const char *filePath)
return;
}
EmulatorConfig defaults;
EmulatorConfig defaults = {0};
setDefaultValues(&defaults);
fprintf(file, "# SEGA Lindbergh Emulator Configuration File\n");
@@ -58,12 +58,16 @@ void createDefaultIni(const char *filePath)
fprintf(file, "# If this is set to false, then the emulator will route the traffic to one of the serial ports\n");
fprintf(file, "EMULATE_MOTIONBOARD = AUTO\n\n");
fprintf(file, "# Set to true to enable card reader emulation in Virtua Tennis 3 or R-Tuned\nEMULATE_HW210_CARDREADER = AUTO\n\n");
fprintf(file, "# Set to true to enable card reader emulation in ID4 and ID5 file \nEMULATE_ID_CARD READER = AUTO\n\n");
fprintf(file, "# Set to true to enable touchscreen emulation with the mouse\nEMULATE_TOUCHSCREEN = AUTO\n\n");
// [Cards]
fprintf(file, "[Cards]\n");
fprintf(file, "# Set to false to use a button to insert a card manually in ID4 or ID5.\n");
fprintf(file, "# Or true to make the loader auto load\nID_CARDFILE_AUTOLOAD = %s\n\n", defaults.idCardFileAutoload ? "true" : "false");
fprintf(file, "# Card File for reader 1 in VT3 or R-Tuned\nCARDFILE_01 = \"%s\"\n\n", defaults.cardFile1);
fprintf(file, "# Card File for reader 2 in VT3 or R-Tuned\nCARDFILE_02 = \"%s\"\n\n", defaults.cardFile2);
fprintf(file, "# Folder for ID Card files\nID_CARDFOLDER = \"%s\"\n\n", defaults.idCardFolder);
// [Paths]
fprintf(file, "[Paths]\n");
@@ -101,7 +105,7 @@ void createDefaultIni(const char *filePath)
fprintf(file, "CUSTOM_CURSOR = \"%s\"\n\n", defaults.customCursor);
fprintf(file, "# Set the width of the custom cursor\nCUSTOM_CURSOR_WIDTH = %d\n\n", defaults.customCursorWidth);
fprintf(file, "# Set the height of the custom cursor\nCUSTOM_CURSOR_HEIGHT = %d\n\n", defaults.customCursorHeight);
fprintf(file, "# Set a custom cursor for the touch screen in Primeval Hunt\n");
fprintf(file, "# Set a custom cursor for the touch screen in Primeval Hunt, MJ4 Games and AxA Games\n");
fprintf(file, "TOUCH_CURSOR = \"%s\"\n\n", defaults.touchCursor);
fprintf(file, "# Set the width of the custom cursor\nTOUCH_CURSOR_WIDTH = %d\n\n", defaults.touchCursorWidth);
fprintf(file, "# Set the height of the custom cursor\nTOUCH_CURSOR_HEIGHT = %d\n\n", defaults.touchCursorHeight);
@@ -120,13 +124,25 @@ void createDefaultIni(const char *filePath)
fprintf(file, "# Hacky way to make MJ4 and AxA work at prohibited times\nMJ4_ENABLED_ALL_THE_TIME = %s\n\n",
defaults.mj4EnabledAtT ? "true" : "false");
fprintf(file, "# House of the dead 4 speed fix, set the frequency of your CPU in Ghz\nCPU_FREQ_GHZ = %.1f\n\n", defaults.cpuFreqGhz);
fprintf(file, "# Set to true if you want to chnge the way the guns are show in Rambo\n");
fprintf(file, "# Set to true if you want to change the way the guns are show in Rambo\n");
fprintf(file, "RAMBO_GUNS_SWITCH = false\n\n");
fprintf(file, "# Set to true to set the language in Chinese for ID5 DVP-0084 and DVP-0084A\n");
fprintf(file, "ID5_CHINESE_LANGUAGE = %s\n\n", defaults.id5ChineseLanguage ? "true" : "false");
fprintf(file, "# Set the percentage of the steering wheel travel reduction\n");
fprintf(file, "ID_STEERING_REDUCTION_PERCENTAGE = %.1f\n\n", defaults.idSteeringPercentageReduction);
fprintf(file, "[CrossHairs]\n");
fprintf(file, "# Set to true to enable Crosshairs even when using GunLights\n");
fprintf(file, "ENABLE_CROSSHAIRS = %s\n\n", defaults.enableCrosshairs ? "true" : "false");
fprintf(file, "# Set the Crosshair image from a PNG file for Player 1\n");
fprintf(file, "P1_CROSSHAIR_PATH = \"%s\"\n\n", defaults.p1CrossHairPath);
fprintf(file, "# Set the Crosshair image from a PNG file for Player 2\n");
fprintf(file, "P2_CROSSHAIR_PATH = \"%s\"\n\n", defaults.p2CrossHairPath);
fprintf(file, "# Set the width of the Crosshair image\n");
fprintf(file, "CUSTOM_CROSSHAIRS_WIDTH = %d\n\n", defaults.customCrossHairWidth);
fprintf(file, "# Set the height of the Crosshair image\n");
fprintf(file, "CUSTOM_CROSSHAIRS_HEIGHT = %d\n\n", defaults.customCrossHairHeight);
// [System]
fprintf(file, "[System]\n");
fprintf(file, "# Set to true to see debug messages in the console\n");
+20 -4
View File
@@ -1,6 +1,7 @@
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "controlIniGen.h"
#include "iniParser.h"
@@ -211,6 +212,9 @@ const size_t gDefaultMahjongBindingsSize = sizeof(gDefaultMahjongBindings) / siz
char *toUpperCase(const char *str)
{
if (str == NULL)
return NULL;
char *result = (char *)malloc(strlen(str) + 1);
if (result == NULL)
@@ -269,9 +273,15 @@ static void getBindingString(const ControlBinding *binding, char *buffer, size_t
snprintf(temp_buffer, sizeof(temp_buffer), "JOY%d_HAT%d_RIGHT", binding->deviceIndex, binding->sdlId);
break;
case INPUT_TYPE_GAMEPAD_BUTTON:
snprintf(temp_buffer, sizeof(temp_buffer), "GC%d_BUTTON_%s", binding->deviceIndex,
toUpperCase(SDL_GetGamepadStringForButton(binding->sdlId)));
{
char *buttonName = toUpperCase(SDL_GetGamepadStringForButton(binding->sdlId));
if (buttonName)
{
snprintf(temp_buffer, sizeof(temp_buffer), "GC%d_BUTTON_%s", binding->deviceIndex, buttonName);
free(buttonName);
}
break;
}
case INPUT_TYPE_JOY_AXIS:
case INPUT_TYPE_GAMEPAD_AXIS:
{
@@ -279,8 +289,14 @@ static void getBindingString(const ControlBinding *binding, char *buffer, size_t
if (binding->type == INPUT_TYPE_JOY_AXIS)
snprintf(prefix, sizeof(prefix), "JOY%d_AXIS_%d", binding->deviceIndex, binding->sdlId);
else
snprintf(prefix, sizeof(prefix), "GC%d_AXIS_%s", binding->deviceIndex,
toUpperCase(SDL_GetGamepadStringForAxis(binding->sdlId)));
{
char *axisName = toUpperCase(SDL_GetGamepadStringForAxis(binding->sdlId));
if (axisName)
{
snprintf(prefix, sizeof(prefix), "GC%d_AXIS_%s", binding->deviceIndex, axisName);
free(axisName);
}
}
switch (binding->axisMode)
{
+555
View File
@@ -0,0 +1,555 @@
// #include <SDL3/SDL_timer.h>
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#define GL_GLEXT_PROTOTYPES
#include <dlfcn.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <pthread.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3_image/SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include "config.h"
#include "crossHair.h"
#include "resolution.h"
#define MAX_PLAYERS 2
#define INACTIVITY_TIMEOUT 3
extern uint32_t gId;
extern int gGrp;
extern int gWidth;
extern int gHeight;
extern int drawableW;
extern int drawableH;
extern int phX, phY, phW, phH;
extern int phX2, phY2, phW2, phH2;
static Crosshair crossHair[MAX_PLAYERS];
static GLuint gShaderProgram = 0;
static GLint gUProjectionLoc = -1;
static GLint gUTextureLoc = -1;
static pthread_t pollingThreadId = 0;
void (*real_glDrawArrays)(GLenum, GLint, GLsizei) = NULL;
bool p1CrossHairInitialized = false;
bool p2CrossHairInitialized = false;
bool testMode = false;
int textureIdIdxAdjust = 0;
static const char *vertex_shader_source = "#version 120\n"
"attribute vec2 a_pos;\n"
"attribute vec2 a_tex_coord;\n"
"varying vec2 v_tex_coord;\n"
"uniform mat4 u_projection;\n"
"void main() {\n"
" gl_Position = u_projection * vec4(a_pos.x, a_pos.y, 0.0, 1.0);\n"
" v_tex_coord = a_tex_coord;\n"
"}\n";
static const char *fragment_shader_source = "#version 120\n"
"varying vec2 v_tex_coord;\n"
"uniform sampler2D u_texture;\n"
"void main() {\n"
" gl_FragColor = texture2D(u_texture, v_tex_coord);\n"
"}\n";
GLuint compileShader(GLenum type, const char *source)
{
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success)
{
char infoLog[512];
glGetShaderInfoLog(shader, 512, NULL, infoLog);
fprintf(stderr, "ERROR: Shader compilation failed\n%s\n", infoLog);
glDeleteShader(shader);
return 0;
}
return shader;
}
GLuint createShaderProgram()
{
GLuint vert = compileShader(GL_VERTEX_SHADER, vertex_shader_source);
if (vert == 0)
return 0;
GLuint frag = compileShader(GL_FRAGMENT_SHADER, fragment_shader_source);
if (frag == 0)
{
glDeleteShader(vert);
return 0;
}
GLuint program = glCreateProgram();
glAttachShader(program, vert);
glAttachShader(program, frag);
glBindAttribLocation(program, 0, "a_pos");
glBindAttribLocation(program, 1, "a_tex_coord");
glLinkProgram(program);
GLint success;
glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success)
{
char infoLog[512];
glGetProgramInfoLog(program, 512, NULL, infoLog);
fprintf(stderr, "ERROR: Shader linking failed\n%s\n", infoLog);
}
glDeleteShader(vert);
glDeleteShader(frag);
return program;
}
void createCrosshairGeometry(Crosshair *ch)
{
float w = (float)ch->width;
float h = (float)ch->height;
float vertices[] = {0.0f, h, 0.0f, 1.0f, w, h, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
w, h, 1.0f, 1.0f, w, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
glGenVertexArrays(1, &ch->vao);
glGenBuffers(1, &ch->vbo);
glBindVertexArray(ch->vao);
glBindBuffer(GL_ARRAY_BUFFER, ch->vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void *)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void *)(2 * sizeof(float)));
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void initCrossHairs()
{
if (gShaderProgram == 0)
{
gShaderProgram = createShaderProgram();
gUProjectionLoc = glGetUniformLocation(gShaderProgram, "u_projection");
gUTextureLoc = glGetUniformLocation(gShaderProgram, "u_texture");
}
if (gShaderProgram == 0)
return;
if (loadCrosshairImage(0, getConfig()->p1CrossHairPath))
p1CrossHairInitialized = true;
if (loadCrosshairImage(1, getConfig()->p2CrossHairPath))
p2CrossHairInitialized = true;
if (isTestMode() || gGrp == GROUP_HOD4_TEST || gGrp == GROUP_HOD4_SP_TEST)
testMode = true;
if (!testMode && gId != PRIMEVAL_HUNT)
startPollingThread();
if (!real_glDrawArrays)
real_glDrawArrays = dlsym(RTLD_NEXT, "glDrawArrays");
textureIdIdxAdjust = p1CrossHairInitialized + p2CrossHairInitialized;
}
int loadCrosshairImage(int player, const char *filepath)
{
if (player < 0 || player >= MAX_PLAYERS)
return 0;
if (crossHair[player].surface)
{
SDL_DestroySurface(crossHair[player].surface);
crossHair[player].surface = NULL;
}
if (crossHair[player].texture)
{
glDeleteTextures(1, &crossHair[player].texture);
crossHair[player].texture = 0;
}
if (crossHair[player].vao)
{
glDeleteVertexArrays(1, &crossHair[player].vao);
crossHair[player].vao = 0;
}
if (crossHair[player].vbo)
{
glDeleteBuffers(1, &crossHair[player].vbo);
crossHair[player].vbo = 0;
}
SDL_Surface *surface = IMG_Load(filepath);
if (!surface)
{
fprintf(stderr, "Failed to load PNG for player %d: %s\n", player + 1, SDL_GetError());
return 0;
}
crossHair[player].surface = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
SDL_DestroySurface(surface);
crossHair[player].x = (int)(drawableW / 2.0f);
crossHair[player].y = (int)(drawableH / 2.0f);
crossHair[player].visible = false;
// crossHair[player].lastMovementTime = time(NULL);
crossHair[player].texture = 0;
crossHair[player].vao = 0;
crossHair[player].vbo = 0;
if (gId == GHOST_SQUAD_EVOLUTION)
{
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, crossHair[player].surface->w, crossHair[player].surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
crossHair[player].surface->pixels);
SDL_DestroySurface(crossHair[player].surface);
crossHair[player].width = getConfig()->customCrossHairWidth;
crossHair[player].height = getConfig()->customCrossHairHeight;
crossHair[player].texture = tex;
}
return 1;
}
void updateCrosshairPosition(int player, float normX, float normY)
{
if (player < 0 || player >= MAX_PLAYERS)
return;
crossHair[player].x = normX * drawableW;
crossHair[player].y = normY * drawableH;
// crossHair[player].lastMovementTime = time(NULL);
// crossHair[player].visible = true;
if (testMode || gId == PRIMEVAL_HUNT)
crossHair[player].visible = true;
}
void renderCrosshairs(void)
{
if (gId == PRIMEVAL_HUNT)
glViewport(phX, phY, phW, phH);
else if (gGrp == GROUP_HOD4_SP)
glViewport(0, 0, gWidth, gHeight);
GLint texFormat = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &texFormat);
if (texFormat == 0x1908 && gId == GHOST_SQUAD_EVOLUTION)
return;
GLint last_program, last_vao, last_vbo, last_active_texture, last_depth_func;
GLboolean last_blend_enabled, last_depth_enabled; //, last_srgb_enabled;
GLint last_blend_src, last_blend_dst;
glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vao);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vbo);
glGetIntegerv(GL_ACTIVE_TEXTURE, &last_active_texture);
last_blend_enabled = glIsEnabled(GL_BLEND);
last_depth_enabled = glIsEnabled(GL_DEPTH_TEST);
// last_srgb_enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
glGetIntegerv(GL_BLEND_SRC_RGB, &last_blend_src);
glGetIntegerv(GL_BLEND_DST_RGB, &last_blend_dst);
glGetIntegerv(GL_DEPTH_FUNC, &last_depth_func);
// if (last_srgb_enabled)
// glDisable(GL_FRAMEBUFFER_SRGB);
glDisable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(gShaderProgram);
glActiveTexture(GL_TEXTURE0);
glUniform1i(gUTextureLoc, 0);
time_t currentTime = time(NULL);
for (int i = 0; i < MAX_PLAYERS; ++i)
{
// if (difftime(currentTime, crossHair[i].lastMovementTime) > INACTIVITY_TIMEOUT)
// {
// crossHair[i].visible = false;
// }
if (!crossHair[i].visible)
continue;
if (crossHair[i].texture == 0 && crossHair[i].surface != NULL)
{
glGenTextures(1, &crossHair[i].texture);
glBindTexture(GL_TEXTURE_2D, crossHair[i].texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, crossHair[i].surface->w, crossHair[i].surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
crossHair[i].surface->pixels);
crossHair[i].width = getConfig()->customCrossHairWidth;
crossHair[i].height = getConfig()->customCrossHairHeight;
createCrosshairGeometry(&crossHair[i]);
SDL_DestroySurface(crossHair[i].surface);
crossHair[i].surface = NULL;
}
if (crossHair[i].texture != 0 && crossHair[i].vao != 0)
{
float x = crossHair[i].x - (crossHair[i].width / 2.0f);
float y = crossHair[i].y - (crossHair[i].height / 2.0f);
float projection[16] = {0.0f};
projection[0] = 2.0f / drawableW;
projection[5] = -2.0f / drawableH;
projection[10] = -1.0f;
projection[12] = -1.0f + (x * projection[0]);
projection[13] = 1.0f + (y * projection[5]);
projection[15] = 1.0f;
glUniformMatrix4fv(gUProjectionLoc, 1, GL_FALSE, projection);
glBindTexture(GL_TEXTURE_2D, crossHair[i].texture);
glBindVertexArray(crossHair[i].vao);
real_glDrawArrays(GL_TRIANGLES, 0, 6);
}
}
glBindVertexArray(last_vao);
glBindBuffer(GL_ARRAY_BUFFER, last_vbo);
glUseProgram(last_program);
glActiveTexture(last_active_texture);
glBlendFunc(last_blend_src, last_blend_dst);
if (last_blend_enabled)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
if (last_depth_enabled)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
glDepthFunc(last_depth_func);
// if (last_srgb_enabled)
// glEnable(GL_FRAMEBUFFER_SRGB);
}
void bindAndPosition(Crosshair *c)
{
if (!c->texture)
return;
;
float x = c->x - c->width / 2.0f;
float y = c->y - c->height / 2.0f;
glBindTexture(GL_TEXTURE_2D, c->texture);
glColor4f(1, 1, 1, 1);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(x, y);
glTexCoord2f(1, 0);
glVertex2f(x + c->width, y);
glTexCoord2f(1, 1);
glVertex2f(x + c->width, y + c->height);
glTexCoord2f(0, 1);
glVertex2f(x, y + c->height);
glEnd();
}
void renderGsEvoCrosshairs(void)
{
GLint texFormat = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &texFormat);
if (texFormat == 0x1908 && gId == GHOST_SQUAD_EVOLUTION)
return;
glPushAttrib(GL_ALL_ATTRIB_BITS);
glDisable(GL_DEPTH_TEST); // for HOD4
glDepthMask(GL_FALSE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, drawableW, drawableH, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
if (p1CrossHairInitialized && crossHair[0].visible)
bindAndPosition(&crossHair[0]);
if (p2CrossHairInitialized && crossHair[1].visible)
bindAndPosition(&crossHair[1]);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glPopAttrib();
}
void destroyCrosshairs(void)
{
stopPollingThread();
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (crossHair[i].texture)
glDeleteTextures(1, &crossHair[i].texture);
if (crossHair[i].vao)
glDeleteVertexArrays(1, &crossHair[i].vao);
if (crossHair[i].vbo)
glDeleteBuffers(1, &crossHair[i].vbo);
if (crossHair[i].surface)
SDL_DestroySurface(crossHair[i].surface);
}
if (gShaderProgram)
glDeleteProgram(gShaderProgram);
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
if (gId == GHOST_SQUAD_EVOLUTION)
{
GLint currentFBO = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &currentFBO);
renderGsEvoCrosshairs();
}
if (!real_glDrawArrays)
real_glDrawArrays = dlsym(RTLD_NEXT, "glDrawArrays");
real_glDrawArrays(mode, first, count);
}
typedef struct
{
bool keepRunning;
} PollingArgs;
PollingArgs gPollingArgs;
static void *gsevoPollingThreadFunc(void *arg)
{
PollingArgs *args = (PollingArgs *)arg;
while (args->keepRunning)
{
uint8_t p1Mode = *(uint8_t *)0x086617E8;
uint8_t p2Mode = *(uint8_t *)0x08661994;
if (p1Mode == 0x2)
crossHair[0].visible = true;
else
crossHair[0].visible = false;
if (p2Mode == 0x2)
crossHair[1].visible = true;
else
crossHair[1].visible = false;
SDL_Delay(10);
}
return NULL;
}
static void *pollingThreadFunc(void *arg)
{
PollingArgs *args = (PollingArgs *)arg;
uint32_t *pGunMgr;
uint32_t *pPlayerMgr;
if (gId == THE_HOUSE_OF_THE_DEAD_4_REVA)
{
pGunMgr = (uint32_t *)0x0a711758;
pPlayerMgr = (uint32_t *)0x0a7117a8;
}
else if (gId == THE_HOUSE_OF_THE_DEAD_4_REVB || gId == THE_HOUSE_OF_THE_DEAD_4_REVC)
{
pGunMgr = (uint32_t *)0x0a6f27a8;
pPlayerMgr = (uint32_t *)0x0a6f27f8;
}
else if (gId == RAMBO)
pPlayerMgr = (uint32_t *)0x0842fe9c;
else if (gId == RAMBO_CHINA)
pPlayerMgr = (uint32_t *)0x084304fc;
else if (gId == THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB)
pPlayerMgr = (uint32_t *)0x0A69F92C;
else
args->keepRunning = false;
while (args->keepRunning)
{
if (gGrp != GROUP_HOD4 || *pGunMgr != 0x0)
{
uint8_t *gameMode;
if (gGrp == GROUP_HOD4)
{
uint32_t *gameModeAddress = *(void **)pGunMgr + 0x2c;
gameMode = *(uint8_t **)gameModeAddress + 0x38;
}
if (gGrp != GROUP_HOD4 || *gameMode == 8)
{
if (*pPlayerMgr != 0x0)
{
uint32_t *p1ModeAddress = *(void **)pPlayerMgr + 0x34;
uint32_t *p2ModeAddress = *(void **)pPlayerMgr + 0x38;
if (*p1ModeAddress != 0x0)
{
uint8_t *p1Mode = *(uint8_t **)p1ModeAddress + 0x38;
if (*p1Mode == 3 || *p1Mode == 5)
crossHair[0].visible = true;
else
crossHair[0].visible = false;
}
if (*p2ModeAddress != 0x0)
{
uint8_t *p2Mode = *(uint8_t **)p2ModeAddress + 0x38;
if (*p2Mode == 3 || *p2Mode == 5)
crossHair[1].visible = true;
else
crossHair[1].visible = false;
}
}
}
}
SDL_Delay(10);
}
return NULL;
}
void startPollingThread()
{
if (gPollingArgs.keepRunning)
return;
gPollingArgs.keepRunning = true;
if (gId == GHOST_SQUAD_EVOLUTION)
{
pthread_create(&pollingThreadId, NULL, gsevoPollingThreadFunc, &gPollingArgs);
}
else
{
pthread_create(&pollingThreadId, NULL, pollingThreadFunc, &gPollingArgs);
}
}
void stopPollingThread()
{
if (gPollingArgs.keepRunning)
{
gPollingArgs.keepRunning = false;
if (pollingThreadId)
{
pthread_join(pollingThreadId, NULL);
pollingThreadId = 0;
}
}
}
+29
View File
@@ -0,0 +1,29 @@
#pragma once
#include <time.h>
#include <stdbool.h>
#include <SDL3/SDL_surface.h>
typedef struct
{
float x, y;
int width, height;
unsigned int texture;
unsigned int vao;
unsigned int vbo;
SDL_Surface *surface;
time_t lastMovementTime;
bool visible;
} Crosshair;
extern bool p1CrossHairInitialized;
extern bool p2CrossHairInitialized;
void initCrossHairs();
int loadCrosshairImage(int player, const char *filepath);
void updateCrosshairPosition(int player, float normX, float normY);
void renderCrosshairs(void);
void destroyCrosshairs(void);
void startPollingThread();
void stopPollingThread();
+187 -92
View File
@@ -1,131 +1,226 @@
#include "string.h"
#include <stdint.h>
#include <string.h>
#include "config.h"
#include "driveBoard.h"
#include "forceFeedback.h"
#include "hook.h"
#include "jvs.h"
#define DRIVEBOARD_READY 0x00
#define DRIVEBOARD_NOT_INIT 0x11
#define DRIVEBOARD_BUSY 0x44
int wheelTest = 0;
unsigned char response = DRIVEBOARD_READY;
extern uint32_t gId;
extern int gGrp;
extern DeviceType hooks[5];
double steerValue = 0.5;
double force = 0.00;
unsigned char response;
int wheelInitialized;
uint8_t buffer[64];
uint8_t bufferIdx = 0;
int initDriveboard()
{
wheelTest = 0;
response = DRIVEBOARD_NOT_INIT;
setAnalogue(ANALOGUE_1, steerValue);
wheelInitialized = 0;
return 0;
}
int enableRead = 0;
ssize_t driveboardRead(int fd, void *buf, size_t count)
{
memcpy(buf, &response, 1);
memset(buffer, '\0', 64);
if (enableRead)
{
char *mybuf = (char *)buf;
mybuf[0] = response;
enableRead = 0;
}
return 1;
}
ssize_t driveboardWrite(int fd, const void *buf, size_t count)
{
if (count != 4)
const uint8_t *bytes = (const uint8_t *)buf;
for (size_t i = 0; i < count; ++i)
{
//printf("Error: Drive board count not what expected\n");
return 1;
}
unsigned char *buffer = (unsigned char *)buf;
switch (buffer[0])
{
case 0xFF:
{
//printf("Driveboard: Drive board reset\n");
response = DRIVEBOARD_READY;
}
break;
case 0x81:
{
//printf("Driveboard: Drive board reset 2\n");
response = DRIVEBOARD_NOT_INIT;
}
break;
case 0xFC:
{
//printf("Driveboard: Start wheel bounds testing\n");
wheelTest = 1;
}
break;
case 0x80:
{
if (buffer[1] == 0 && buffer[2] == 0)
buffer[bufferIdx++] = bytes[i];
if (bufferIdx == 4)
{
force = 0;
// if (buffer[0] != 0xfd)// && buffer[0] != 0x00 && buffer[0] != 0xff && buffer[0] != 0x01 && buffer[0] != 0xfa)
// {
// printf("Write: fd: %d,count: %zu, bufferIdx: %d\n", fd, count, bufferIdx);
// for (int x = 0; x < 4; x++)
// {
// printf("0x%02x ", buffer[x]);
// }
// printf("\n");
// }
processDrivePacket(buffer, 1);
sdlFfbDriveboard(buffer, 4);
if (count != 7)
bufferIdx = 0;
}
if (buffer[1] == 1 && buffer[2] == 1)
else if (bufferIdx == 7)
{
if (steerValue >= 0.9 && force > 0)
break;
if (steerValue <= 0.1 && force < 0)
break;
steerValue += force;
setAnalogue(ANALOGUE_1, (int)(steerValue * 1024));
uint8_t player2Buffer[4];
player2Buffer[0] = buffer[0];
player2Buffer[1] = buffer[4];
player2Buffer[2] = buffer[5];
player2Buffer[3] = buffer[6];
processDrivePacket(player2Buffer, 2);
// if (player2Buffer[0] != 0xfd && player2Buffer[0] != 0x00 && player2Buffer[0] != 0xff && player2Buffer[0] != 0x01)
// {
// printf("Write P2: fd: %d,count: %zu, bufferIdx: %d\n", fd, count, bufferIdx);
// for (int x = 0; x < 4; x++)
// {
// printf("0x%02x ", player2Buffer[x]);
// }
// printf("\n");
// }
bufferIdx = 0;
}
//printf("Driveboard move %f %f\n", steerValue, force);
}
break;
return count;
}
case 0x9e:
case 0x84:
void processDrivePacket(uint8_t *buf, int player)
{
static int fcP1 = 0;
static int fcP2 = 0;
switch (buf[0])
{
response = DRIVEBOARD_READY;
if (buffer[1] == 1)
force = ((-1 * ((double)buffer[2] / 128.0)) * 2) / 100;
if (buffer[1] == 0)
force = ((1 - ((double)buffer[2] / 128.0)) * 2) / 100;
//printf("Driveboard set force%f %f\n", steerValue, force);
}
break;
case 0xFA:
case 0xFD:
{
//printf("Driveboard: auto turn wheel mode\n");
if (wheelTest)
case 0xFF:
{
// printf("Increment wheel until 0.9 -> %d\n", (int)(steerValue * 255));
steerValue += 0.09;
setAnalogue(ANALOGUE_1, (int)(steerValue * 1024));
response = DRIVEBOARD_BUSY;
if (steerValue >= 0.9)
printf("Driveboard: Drive board reset\n");
// response = 0x88;
response = DRIVEBOARD_READY;
}
break;
case 0x81:
{
printf("Driveboard: Drive board reset 2\n");
response = DRIVEBOARD_NOT_INIT;
}
break;
case 0xFC:
{
printf("Driveboard: Start wheel bounds testing\n");
if (player == 1)
{
wheelTest = 0;
response = DRIVEBOARD_READY;
if (fcP1 == 0)
{
response = DRIVEBOARD_BUSY;
fcP1++;
break;
}
}
else if (player == 2)
{
if (fcP2 == 0)
{
response = DRIVEBOARD_BUSY;
fcP2++;
break;
}
}
response = DRIVEBOARD_READY;
}
break;
case 0x80:
{
if ((buf[1] == 0x00 && buf[2] == 0x00 && buf[3] == 0x00) || (buf[1] == 0x01 && buf[2] == 0x00 && buf[3] == 0x01) ||
(buf[1] == 0x01 && buf[2] == 0x00 && buf[3] == 0x00))
wheelInitialized = 1;
response = DRIVEBOARD_READY;
}
break;
case 0x83:
case 0x86:
{
response = DRIVEBOARD_READY;
}
break;
case 0x9e:
{
response = DRIVEBOARD_READY;
}
break;
case 0x84:
{
response = DRIVEBOARD_READY;
if ((buf[1] == 0x01 && buf[2] == 0x00 && buf[3] == 0x05) && !wheelInitialized)
{
if (player == 1)
setAnalogue(ANALOGUE_1, (int)(0.5f * 1024.0f));
else
setAnalogue(ANALOGUE_5, (int)(0.5f * 1024.0f));
break;
}
uint8_t cmd1 = buf[1];
if (gGrp == GROUP_OUTRUN_TEST)
{
if (buf[4] != 0)
cmd1 = buf[4];
}
float scaled = 0.0f;
if (cmd1 == 1)
scaled = (128.0f - (buf[2] - 1)) / 256.0f;
if (cmd1 == 0)
scaled = (256.0f - (buf[2] + 1)) / 256.0f;
if (!wheelInitialized)
{
if (player == 1)
setAnalogue(ANALOGUE_1, (int)(scaled * 1024.0f));
else
setAnalogue(ANALOGUE_5, (int)(scaled * 1024.0f));
}
}
}
break;
default:
//printf("Driveboard: Unknown command received %X\n", buffer[0]);
break;
case 0xF1:
{
response = DRIVEBOARD_READY;
}
break;
case 0xFA:
case 0xFD:
{
response = DRIVEBOARD_READY;
}
break;
default:
// printf("Driveboard: Unknown command received %X\n", buffer[0]);
break;
}
return 0;
enableRead = 1;
}
int driveBoardioctl(int fd, unsigned int request, void *data)
{
if (enableRead)
{
uint8_t d = 1;
memcpy(data, &d, sizeof(uint8_t));
return 0;
}
return -1;
}
+3
View File
@@ -1,5 +1,8 @@
#include <stdint.h>
#include <stdio.h>
int initDriveboard();
void processDrivePacket(uint8_t *buf, int player);
ssize_t driveboardRead(int fd, void *buf, size_t count);
ssize_t driveboardWrite(int fd, const void *buf, size_t count);
int driveBoardioctl(int fd, unsigned int request, void *data);
+171 -3
View File
@@ -9,12 +9,14 @@
#include <dirent.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <linux/input-event-codes.h>
#include <linux/input.h>
#include <unistd.h>
#include <math.h>
#include "evdevInput.h"
#include "config.h"
#include "crossHair.h"
#include "jvs.h"
#include "log.h"
@@ -843,13 +845,138 @@ void normaliseName(char *string)
}
}
typedef struct
{
int fd;
struct ff_effect effect;
} FFBThreadData;
void *ffbEffectThread(void *arg)
{
FFBThreadData *data = (FFBThreadData *)arg;
int fd = data->fd;
struct ff_effect effect = data->effect;
// Trigger the effect
struct input_event ffb_event;
ffb_event.type = EV_FF;
ffb_event.code = effect.id;
ffb_event.value = 1;
if (write(fd, &ffb_event, sizeof(ffb_event)) == -1)
{
perror("Failed to trigger FFB effect");
}
else
{
printf("FFB effect triggered with ID %d\n", effect.id);
usleep(effect.replay.length * 1000);
}
// Erase FFB effect
if (ioctl(fd, EVIOCRMFF, effect.id) == -1)
{
perror("Failed to erase FFB effect");
}
else
{
printf("FFB effect with ID %d erased\n", effect.id);
}
close(fd);
free(data);
return NULL;
}
void initFFB(Controller *controller, uint16_t weak_magnitude, uint16_t strong_magnitude, uint16_t length)
{
if (!controller->hasFFB)
{
printf("Controller does not support FFB.\n");
return;
}
int fd = open(controller->path, O_RDWR);
if (fd < 0)
{
perror("Failed to open FFB device");
return;
}
struct ff_effect effect;
memset(&effect, 0, sizeof(effect));
// // Configure the FFB effect
// effect.type = FF_RUMBLE;
// effect.id = -1; // Let the system assign an ID
// effect.u.rumble.weak_magnitude = weak_magnitude;
// effect.u.rumble.strong_magnitude = strong_magnitude;
// effect.replay.length = length; // Duration
// effect.replay.delay = 0;
// Configure as periodic
effect.type = FF_PERIODIC;
effect.id = -1; // Let the system assign an ID
effect.u.periodic.waveform = FF_SINE; // FF_SINE/FF_SQUARE/FF_TRIANGLE
effect.u.periodic.magnitude = 0x100; // magnitude
effect.u.periodic.offset = 0;
effect.u.periodic.phase = 0;
effect.u.periodic.period = 100; // period between bumps
effect.u.periodic.envelope.attack_length = 100; // attack
effect.u.periodic.envelope.attack_level = 0;
effect.u.periodic.envelope.fade_length = 100; // fade
effect.u.periodic.envelope.fade_level = 0;
effect.replay.length = 500; // duration
effect.replay.delay = 0; // No delay
// Upload the effect
if (ioctl(fd, EVIOCSFF, &effect) == -1)
{
perror("Failed to upload FFB effect");
close(fd);
return;
}
printf("FFB effect initialized with ID %d\n", effect.id);
// Prepare thread data
FFBThreadData *threadData = malloc(sizeof(FFBThreadData));
if (!threadData)
{
perror("Failed to allocate thread data");
close(fd);
return;
}
threadData->fd = fd;
threadData->effect = effect;
// Start the thread
pthread_t thread;
if (pthread_create(&thread, NULL, ffbEffectThread, threadData) != 0)
{
perror("Failed to create FFB thread");
free(threadData);
close(fd);
}
else
{
pthread_detach(thread);
}
}
ControllerStatus loadEvdevControllers(Controllers *controllers)
{
struct dirent **namelist;
controllers->count = scandir("/dev/input", &namelist, isEventDevice, alphasort);
int count = scandir("/dev/input", &namelist, isEventDevice, alphasort);
if (count < 0)
{
return CONTROLLER_STATUS_ERROR;
}
controllers->count = count;
controllers->controller = malloc(sizeof(Controller) * controllers->count);
if (controllers == NULL)
if (controllers->controller == NULL)
{
for (int i = 0; i < controllers->count; i++)
{
@@ -1020,6 +1147,28 @@ ControllerStatus loadEvdevControllers(Controllers *controllers)
}
}
}
// Test if Controller support FFB
if (test_bit(EV_FF, bit[0]))
{
controllers->controller[i].hasFFB = 1;
printf("FFB is available on controller %s\n", controllers->controller[i].name);
// FFB effect
initFFB(&controllers->controller[i], 0xFFFF, 0xFFFF, 2000);
if (controllers->controller[i].ffbEffectId >= 0)
{
printf("FFB effect initialized with ID: %d\n", controllers->controller[i].ffbEffectId);
}
else
{
printf("Failed to initialize FFB effect on controller %s\n", controllers->controller[i].name);
}
}
else
{
controllers->controller[i].hasFFB = 0;
}
close(controller);
}
@@ -1111,7 +1260,6 @@ void *controllerThread(void *_args)
else
setSwitch(args->controller->keyTriggers[event.code].player, args->controller->keyTriggers[event.code].channel,
event.value == 0 ? 0 : 1);
}
break;
@@ -1168,6 +1316,26 @@ void *controllerThread(void *_args)
if(channel == ANALOGUE_1 && (gGrp == GROUP_ID4_EXP || gGrp == GROUP_ID4_JAP || gGrp == GROUP_ID5))
scaled = (scaled - 0.5f) * 0.35f + 0.5f;
if (channel == ANALOGUE_1 || channel == ANALOGUE_2)
{
args->controller->lastAnalogueValue[channel] = scaled;
double x_pos = (channel == ANALOGUE_1) ? scaled : args->controller->lastAnalogueValue[ANALOGUE_1];
double y_pos = (channel == ANALOGUE_2) ? scaled : args->controller->lastAnalogueValue[ANALOGUE_2];
updateCrosshairPosition(0, x_pos, y_pos);
}
if (channel == ANALOGUE_3 || channel == ANALOGUE_4)
{
args->controller->lastAnalogueValue[channel] = scaled;
double x_pos = (channel == ANALOGUE_3) ? scaled : args->controller->lastAnalogueValue[ANALOGUE_3];
double y_pos = (channel == ANALOGUE_4) ? scaled : args->controller->lastAnalogueValue[ANALOGUE_4];
updateCrosshairPosition(1, x_pos, y_pos);
}
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
}
else
+2
View File
@@ -82,6 +82,8 @@ typedef struct
int enabled;
int inUse;
int hasFFB;
int ffbEffectId;
double lastAnalogueValue[8];
} Controller;
+196
View File
@@ -0,0 +1,196 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_haptic.h>
#include <stdio.h>
#include <string.h>
#include "forceFeedback.h"
#include "sdlInput.h"
static int effect_id = -1;
extern SDLControllers sdlJoysticks;
void sdlFfbInit(void)
{
int i, num_haptics;
SDL_HapticID *haptics = SDL_GetHaptics(&num_haptics);
if (haptics)
{
for (i = 0; i < num_haptics; ++i)
{
SDL_HapticID instance_id = haptics[i];
SDL_Log("Haptic %" SDL_PRIu32 ": %s", instance_id, SDL_GetHapticNameForID(instance_id));
sdlJoysticks.haptics[i] = SDL_OpenHaptic(instance_id);
sdlFfbRumble(1.0, 1.0, 200);
}
SDL_free(haptics);
}
else {
SDL_Log("No haptic support!");
}
// int num_joysticks;
// SDL_JoystickID *joystics = SDL_GetJoysticks(&num_joysticks);
// if (joystics)
// {
// SDL_JoystickID instance_id;
// for (int i = 0; i < num_joysticks; ++i)
// {
// instance_id = joystics[i];
// // sdlJoysticks.haptics[i] = SDL_HapticOpenFromJoystick(sdlJoysticks.joysticks[i]);
// // sdlJoysticks.haptics[i] = SDL_OpenHapticFromJoystick(SDL_GetGamepadJoystick(sdlJoysticks.controllers[i]));
// sdlJoysticks.haptics[i] = SDL_OpenHaptic(instance_id);
// printf("JoyName: %s\n", SDL_GetJoystickNameForID(instance_id));
// if (sdlJoysticks.haptics[i] && SDL_GetHapticFeatures(sdlJoysticks.haptics[i]) & SDL_HAPTIC_LEFTRIGHT)
// {
// printf("Haptic initialized!\n");
// sdlFfbRumble(1.0, 1.0, 200);
// }
// else
// {
// printf("No haptic support!\n");
// sdlJoysticks.haptics[i] = NULL;
// }
// }
// }
}
void sdlFfbRumble(float left, float right, int duration_ms)
{
if (!sdlJoysticks.haptics[0])
return;
SDL_HapticEffect effect;
memset(&effect, 0, sizeof(effect));
effect.type = SDL_HAPTIC_LEFTRIGHT;
effect.leftright.length = duration_ms;
effect.leftright.large_magnitude = (Uint16)(left * 0xFFFF);
effect.leftright.small_magnitude = (Uint16)(right * 0xFFFF);
if (effect_id >= 0)
SDL_DestroyHapticEffect(sdlJoysticks.haptics[0], effect_id);
effect_id = SDL_CreateHapticEffect(sdlJoysticks.haptics[0], &effect);
SDL_RunHapticEffect(sdlJoysticks.haptics[0], effect_id, 1);
}
void sdlFfbShutdown(void)
{
if (sdlJoysticks.haptics[0])
{
SDL_CloseHaptic(sdlJoysticks.haptics[0]);
sdlJoysticks.haptics[0] = NULL;
}
}
void sdlFfbDriveboard(const unsigned char *buffer, size_t count)
{
// printf("FFB driveboard: count=%zu, data:", count);
// for (size_t i = 0; i < count; ++i) {
// printf(" 0x%02x", buffer[i]);
// }
// printf("\n");
switch (buffer[0])
{
case 0x80:
{ // power
if (buffer[2] == 0x01)
{
printf("0x80 command: Triggering full-power rumble\n");
// ffb_rumble(1.0f, 1.0f, 500);
}
break;
}
case 0x85:
{ // Rumble/vibrate
uint8_t speed = buffer[1];
uint8_t power = buffer[2];
float force = (float)power / 63.0f; // Map power 1-63 to 0.0-1.0
int duration = 100;
printf("Triggering rumble: force=%.2f, duration=%dms\n", force, duration);
sdlFfbRumble(force, force, duration);
break;
}
case 0x84:
{ // Movement command
uint8_t direction = buffer[1];
uint8_t value = buffer[2];
float left = 0.0f, right = 0.0f;
int duration = 100; // ms
if (direction == 0x00)
{ // right - value from 0x7F (min) to 0x01 (max)
right = (127.0f - (float)value) / 127.0f;
}
else if (direction == 0x01)
{ // left - value goes from 0x00 (min) to 0x7F (max)
left = (float)value / 127.0f;
}
printf("Triggering movement rumble: left=%.2f, right=%.2f, duration=%dms\n", left, right, duration);
// sdlFfbRumble(left, right, duration);
break;
}
case 0x86: // Friction
printf("Friction:");
printf(" Power: %d", buffer[1]);
printf(" / Percentage: %d\n", buffer[2]);
break;
case 0x8:
break;
case 0x87: // move and set target point
printf("Move and set target point\n");
break;
case 0x88: // move to current target point
printf("Move to current target point\n");
break;
case 0x8B: // centering strength
printf("Centering strength:");
printf(" param1: %d", buffer[1]);
printf(" / param2: %d\n", buffer[2]);
break;
case 0xFB:
{ // Playback sud package
uint8_t effect = buffer[2];
printf("Outrun FFB 0xFB effect: 0x%02x\n", effect);
if (effect == 0x02)
{
sdlFfbRumble(1.0f, 1.0f, 120);
}
else if (effect == 0x10 || effect == 0x0B || effect == 0x04)
{
sdlFfbRumble(0.0f, 1.0f, 120);
}
else if (effect == 0x00 || effect == 0x1B || effect == 0x14)
{
sdlFfbRumble(1.0f, 0.0f, 120);
}
break;
}
default:
break;
}
}
void ffb_output(const unsigned char *buffer, size_t count)
{
/* printf("FFB output: count=%zu, data:", count);
for (size_t i = 0; i < count; ++i)
printf(" 0x%02x", buffer[i]);
printf("\n"); */
if (count > 0)
{
if (buffer[0] & 0x40)
{
// printf("GPO: ABC Vibration triggered (bit 6 set)\n");
// sdlFfbRumble(1.0f, 1.0f, 120);
}
}
}
+12
View File
@@ -0,0 +1,12 @@
#ifndef FFB_H
#define FFB_H
#include <stddef.h>
void sdlFfbInit(void);
void sdlFfbDhutdown(void);
void sdlFfbRumble(float left, float right, int duration_ms);
void sdlFfbDriveboard(const unsigned char *buffer, size_t count);
void sdlFfbOutput(const unsigned char *buffer, size_t count);
#endif
+5 -2
View File
@@ -32,8 +32,11 @@ static const GameData gameData[] = {
{LETS_GO_JUNGLE, "Let's Go Jungle! Lost on the Island of Spice!", "lgj", "DVP-0011", "SBLU", "2006", "1360x768", WORKING, SEGA_TYPE_3, SHOOTING, 1360, 768, GROUP_LGJ, 0, 0, 0, 0, 0, 0, YELLOW},
{LETS_GO_JUNGLE_REVA, "Let's Go Jungle! Lost on the Island of Spice! Rev A", "lgj-rev-a", "DVP-0011A", "SBLU", "2006", "1360x768", WORKING, SEGA_TYPE_3, SHOOTING, 1360, 768, GROUP_LGJ, 0, 0, 0, 0, 0, 0, YELLOW},
{LETS_GO_JUNGLE_SPECIAL, "Let's Go Jungle! Special!", "lgj-sp", "DVP-0036", "SBNR", "2007", "1024x768", WORKING, SEGA_TYPE_3, SHOOTING, 1024, 768, GROUP_LGJ, 1, 0, 0, 0, 0, 0, YELLOW},
{MJ4_EVO, "SEGA Network Taisen Mahjong MJ4 Evolution", "mj4-evo", "DVP-0081", "SBTA", "2008", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, -1, 0, 0, 0, 0, 0, 1, YELLOW},
{MJ4_REVG, "SEGA Network Taisen Mahjong MJ4", "mj4-rev-g", "DVP-0049G", "SBPN", "2007", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, -1, 0, 0, 0, 0, 0, 1, YELLOW},
{MJ4_EVO, "SEGA Network Taisen Mahjong MJ4 Evolution", "mj4-evo", "DVP-0081", "SBTA", "2010", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, GROUP_MJ4, 0, 0, 0, 0, 0, 1, YELLOW},
{MJ4_EVO_REVB, "SEGA Network Taisen Mahjong MJ4 Evolution Rev B", "mj4-evo-rev-b", "DVP-0081B", "SBTA", "2010", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, GROUP_MJ4, 0, 0, 0, 0, 0, 1, YELLOW},
{MJ4_REVA, "SEGA Network Taisen Mahjong MJ4 Rev A", "mj4-rev-a", "DVP-0049A", "SBPN", "2007", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, GROUP_MJ4, 0, 0, 0, 0, 0, 1, YELLOW},
{MJ4_REVF, "SEGA Network Taisen Mahjong MJ4 Rev F", "mj4-rev-f", "DVP-0049F", "SBPN", "2007", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, GROUP_MJ4, 0, 0, 0, 0, 0, 1, YELLOW},
{MJ4_REVG, "SEGA Network Taisen Mahjong MJ4 Rev G", "mj4-rev-g", "DVP-0049G", "SBPN", "2007", "1024x768", WORKING, SEGA_TYPE_3, MAHJONG, 1024, 768, GROUP_MJ4, 0, 0, 0, 0, 0, 1, YELLOW},
{OUTRUN_2_SP_SDX, "Outrun 2 SP SDX", "outrun2", "DVP-0015", "SBMB", "2006", "800x480", WORKING, SEGA_TYPE_3, DRIVING, 800, 480, GROUP_OUTRUN, 0, 1, 1, 0, 0, 0, YELLOW},
{OUTRUN_2_SP_SDX_TEST, "Outrun 2 SP SDX", "outrun2", "DVP-0015", "SBMB", "2006", "800x480", WORKING, SEGA_TYPE_3, DRIVING, 800, 480, GROUP_OUTRUN_TEST, 0, 1, 1, 0, 0, 0, YELLOW},
{OUTRUN_2_SP_SDX_REVA, "Outrun 2 SP SDX Rev A", "outrun2-rev-a", "DVP-0015A", "SBMB", "2006", "800x480", WORKING, SEGA_TYPE_3, DRIVING, 800, 480, GROUP_OUTRUN, 0, 1, 1, 0, 0, 0, YELLOW},
+16 -2
View File
@@ -13,6 +13,7 @@
#include "blitStretching.h"
#include "border.h"
#include "config.h"
#include "crossHair.h"
#include "fpsLimiter.h"
#include "resolution.h"
#include "sdlCalls.h"
@@ -26,7 +27,7 @@ extern SDL_Window *sdlWindow;
extern Display *x11Display;
extern char sdlGameTitle[];
extern char current_text[256];
extern double local_fps;
extern double localFps;
bool winHidden = true;
void *displayFunc = NULL;
@@ -41,6 +42,8 @@ extern TTF_Font *font;
int penX = 0;
int penY = 0;
char windowTitle[512];
void FGAPIENTRY glutInit(int *argcp, char **argv)
{
void FGAPIENTRY (*_glutInit)(int *argcp, char **argv) = dlsym(RTLD_NEXT, "glutInit");
@@ -87,6 +90,9 @@ void FGAPIENTRY glutSwapBuffers(void)
}
}
if ((p1CrossHairInitialized || p2CrossHairInitialized) && gId != GHOST_SQUAD_EVOLUTION)
renderCrosshairs();
blitStretch();
if (config->borderEnabled)
@@ -97,9 +103,11 @@ void FGAPIENTRY glutSwapBuffers(void)
if (config->fpsLimiter)
frameTiming();
char windowTitle[512];
sprintf(windowTitle, "%s - FPS: %.2f", sdlGameTitle, calculateFps());
SDL_SetWindowTitle(sdlWindow, windowTitle);
if (gGrp == GROUP_MJ4)
mj4TouchHolding();
}
int FGAPIENTRY glutGet(GLenum type)
@@ -336,6 +344,12 @@ void glutBitmapCharacter(void *fontID, int character)
int pitch = (glyph->w + 7) / 8;
uint8_t *bitmap = malloc(pitch * glyph->h);
if (!bitmap)
{
printf("Failed to allocate memory for bitmap\n");
SDL_DestroySurface(glyph);
return;
}
convertSurfaceTo1Bit(glyph, bitmap, pitch);
GLint swbytes, lsbfirst, rowlen, skiprows, skippix, align;
+14 -6
View File
@@ -13,6 +13,7 @@
#include "blitStretching.h"
#include "border.h"
#include "config.h"
#include "crossHair.h"
#include "flowControl.h"
#include "fpsLimiter.h"
#include "sdlCalls.h"
@@ -25,11 +26,13 @@ extern SDL_Window *sdlWindow;
extern SDL_GLContext sdlContext;
extern Display *x11Display;
extern char sdlGameTitle[];
double local_fps = 0.0;
double localFps = 0.0;
bool createContextCalled = false;
int ctxCnt = 0;
extern char windowTitle[512];
void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
{
void (*_glXSwapBuffers)(Display *dpy, GLXDrawable drawable) = dlsym(RTLD_NEXT, "glXSwapBuffers");
@@ -39,6 +42,9 @@ void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
if (config->borderEnabled)
drawGameBorder(config->width, config->height, config->whiteBorderPercentage, config->blackBorderPercentage);
if (p1CrossHairInitialized || p2CrossHairInitialized)
renderCrosshairs();
blitStretch();
pollEvents();
@@ -48,10 +54,12 @@ void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
if (config->fpsLimiter)
frameTiming();
char windowTitle[512];
local_fps = calculateFps();
sprintf(windowTitle, "%s - FPS: %.2f", sdlGameTitle, local_fps);
localFps = calculateFps();
sprintf(windowTitle, "%s - FPS: %.2f", sdlGameTitle, localFps);
SDL_SetWindowTitle(sdlWindow, windowTitle);
if (gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE)
mj4TouchHolding();
}
GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct)
@@ -81,7 +89,8 @@ GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen, const int *attrib_list,
if (__NV_PRIME_RENDER_OFFLOAD == NULL)
__NV_PRIME_RENDER_OFFLOAD = " ";
if (gGrp == GROUP_HOD4 || gGrp == GROUP_HOD4_SP || gId == THE_HOUSE_OF_THE_DEAD_EX || gId == TOO_SPICY || gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE)
if (gGrp == GROUP_HOD4 || gGrp == GROUP_HOD4_SP || gId == THE_HOUSE_OF_THE_DEAD_EX || gId == TOO_SPICY || gId == QUIZ_AXA ||
gId == QUIZ_AXA_LIVE)
{
if (strcmp(__GLX_VENDOR_LIBRARY_NAME, "nvidia") == 0 && strcmp(__NV_PRIME_RENDER_OFFLOAD, "1") == 0)
{
@@ -112,7 +121,6 @@ void glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
GLXFBConfigSGIX *glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
{
int gId = getConfig()->crc32;
char *__GLX_VENDOR_LIBRARY_NAME = getenv("__GLX_VENDOR_LIBRARY_NAME");
char *__NV_PRIME_RENDER_OFFLOAD = getenv("__NV_PRIME_RENDER_OFFLOAD");
if (__GLX_VENDOR_LIBRARY_NAME == NULL)
-4
View File
@@ -1,4 +0,0 @@
#include <GL/glx.h>
void glXToSDLSwapBuffers(Display *dpy, GLXDrawable drawable);
int glxSDLmyCreateWindow(int *param1);
+2
View File
@@ -44,10 +44,12 @@ int getGPUVendorID()
if (!config->GPUVendorString)
{
fprintf(stderr, "Error: Could not get renderer string\n");
SDL_GL_DestroyContext(context);
SDL_DestroyWindow(window);
return ERROR_GPU;
}
gettingGPUVendor = false;
SDL_GL_DestroyContext(context);
SDL_DestroyWindow(window);
if (strstr(config->GPUVendorString, "NVIDIA") != NULL)
+100 -10
View File
@@ -64,6 +64,8 @@ extern bool cachedShaderFilesLoaded;
extern char vf5StageNameAbbr[5];
bool phShowCursorInGame = false;
extern bool mj4ResponseReady;
extern FpsLimit fpsLimit;
Controllers controllers = {0};
extern SDLControllers sdlJoysticks;
@@ -181,6 +183,31 @@ uint32_t getCrc32(const char *s, ssize_t n)
return ~crc;
}
int setConfigFolder()
{
char *home = getenv("HOME");
if (!home)
{
fprintf(stderr, "HOME environment variable not set.\n");
return 1;
}
char config_path[PATH_MAX];
snprintf(config_path, sizeof(config_path), "%s/.config/lindbergh-loader", home);
configFolder = strdup(config_path);
char config_base[PATH_MAX];
snprintf(config_base, sizeof(config_base), "%s/.config", home);
mkdir(config_base, 0755);
if (mkdir(config_path, 0755) == -1)
{
if (errno != EEXIST)
return 1;
}
return 0;
}
/**
* @brief Trims leading and trailing whitespace and quotes from a string.
*
@@ -282,10 +309,13 @@ void __attribute__((constructor)) hook_init()
// Implement SIGSEGV handler
struct sigaction act;
memset(&act, 0, sizeof(act));
act.sa_sigaction = handleSegfault;
act.sa_flags = SA_SIGINFO;
sigaction(SIGSEGV, &act, NULL);
// setConfigFolder();
char *envPath = getenv("LINDBERGH_CONFIG_PATH");
initConfig(envPath);
@@ -343,6 +373,11 @@ void __attribute__((constructor)) hook_init()
}
envPath = getenv("LINDBERGH_CONTROLS_PATH");
if (envPath == NULL)
{
envPath = "";
}
if (initSdlInput(envPath) != 0)
exit(1);
@@ -409,6 +444,20 @@ DIR *opendir(const char *dirname)
return _opendir(dirname + 1);
}
if (strcmp(getConfig()->idCardFolder, "") != 0 && strcmp(dirname, ".") == 0)
{
if (gGrp == GROUP_ID5 || gGrp == GROUP_ID4_EXP || gGrp == GROUP_ID4_JAP)
{
char *newDirName = getConfig()->idCardFolder;
char lastChar = newDirName[strlen(newDirName) - 1];
if (lastChar == '/')
{
newDirName[strlen(newDirName) - 1] = '\0';
}
return _opendir(newDirName);
}
}
// Fix for Outrun high scores
if (strcmp(dirname, "/home/disk1/rankingdata") == 0 && (gGrp == GROUP_OUTRUN || gGrp == GROUP_OUTRUN_TEST))
{
@@ -763,6 +812,28 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
return fopen(pathname + 1, mode);
}
if (strcmp(getConfig()->idCardFolder, "") != 0)
{
if (gGrp == GROUP_ID5 || gGrp == GROUP_ID4_EXP || gGrp == GROUP_ID4_JAP)
{
if (strncmp(pathname, "InidCrd", 7) == 0 || strncmp(pathname, "InidCard", 8) == 0)
{
char *fmt = "%s%s";
char newPathname[MAX_PATH_LENGTH];
int newPathnameLen = strlen(getConfig()->idCardFolder) + strlen(pathname) + 1;
char lastChar = getConfig()->idCardFolder[strlen(getConfig()->idCardFolder) - 1];
if (lastChar != '/')
{
fmt = "%s/%s";
newPathnameLen++;
}
snprintf(newPathname, newPathnameLen, fmt, getConfig()->idCardFolder, pathname);
return fopen(newPathname, mode);
}
}
}
if (gId == PRIMEVAL_HUNT)
{
if (strstr(pathname, "/data/lua/texture/start_stage") != NULL)
@@ -1041,6 +1112,11 @@ ssize_t read(int fd, void *buf, size_t count)
phRead(fd, buf, count);
return 1;
}
if ((gGrp == GROUP_MJ4 || gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE) && getConfig()->emulateTouchscreen == 1 &&
mj4ResponseReady)
{
return mj4ReadTouchPacket(buf, count);
}
return -1;
}
@@ -1217,6 +1293,11 @@ ssize_t write(int fd, const void *buf, size_t count)
return driveboardWrite(fd, buf, count);
}
if (fd == hooks[SERIAL1] && (gGrp == GROUP_MJ4 || gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE))
{
return mj4WriteTouchPacket(buf, count);
}
if ((fd == hooks[SERIAL0] || fd == hooks[SERIAL1]) && getConfig()->emulateHW210CardReader)
{
return cardReaderWrite(fd, buf, count);
@@ -1255,16 +1336,20 @@ int ioctl(int fd, unsigned long int request, ...)
if (fd == hooks[SERIAL0] || fd == hooks[SERIAL1])
{
if (request == 0x541b && (gId == R_TUNED) && fd == hooks[SERIAL1])
if (request == 0x541b && (gId == R_TUNED || gGrp == GROUP_MJ4) && fd == hooks[SERIAL1])
{
uint8_t d = 1;
memcpy(argp, &d, sizeof(uint8_t));
}
else if (getConfig()->emulateDriveboard)
{
return driveBoardioctl(fd, request, argp);
}
return 0;
}
// Replace "eth0" with your interface name set in the config file.
if ((gGrp == GROUP_ID4_EXP || gId == INITIALD_5_EXP_20 || gId == INITIALD_5_EXP_20A ) &&
if ((gGrp == GROUP_ID4_EXP || gId == INITIALD_5_EXP_20 || gId == INITIALD_5_EXP_20A) &&
(request == SIOCGIFFLAGS || request == SIOCGIFADDR) && getConfig()->enableNetworkPatches && strcmp(getConfig()->nicName, "") != 0)
{
struct ifreq *ifr = (struct ifreq *)argp;
@@ -1389,14 +1474,19 @@ int select(int nfds, fd_set *restrict readfds, fd_set *restrict writefds, fd_set
int (*_select)(int nfds, fd_set *restrict readfds, fd_set *restrict writefds, fd_set *restrict exceptfds,
struct timeval *restrict timeout) = dlsym(RTLD_NEXT, "select");
if (readfds != NULL && FD_ISSET(hooks[BASEBOARD], readfds))
{
return baseboardSelect(nfds, readfds, writefds, exceptfds, timeout);
}
int baseboardFd = hooks[BASEBOARD];
if (writefds != NULL && FD_ISSET(hooks[BASEBOARD], writefds))
if (baseboardFd >= 0 && baseboardFd < nfds)
{
return baseboardSelect(nfds, readfds, writefds, exceptfds, timeout);
if (readfds != NULL && FD_ISSET(hooks[BASEBOARD], readfds))
{
return baseboardSelect(nfds, readfds, writefds, exceptfds, timeout);
}
if (writefds != NULL && FD_ISSET(hooks[BASEBOARD], writefds))
{
return baseboardSelect(nfds, readfds, writefds, exceptfds, timeout);
}
}
if ((getConfig()->emulateHW210CardReader == 1 || getConfig()->emulateDriveboard == 1) &&
@@ -1640,7 +1730,7 @@ struct tm *localtime_r(const time_t *timep, struct tm *result)
{
struct tm *(*_gmtime_r)(const time_t *, struct tm *) = (struct tm * (*)(const time_t *, struct tm *)) dlsym(RTLD_NEXT, "gmtime_r");
if ((gId == MJ4_REVG || gId == MJ4_EVO) && getConfig()->mj4EnabledAtT == 1)
if ((gGrp == GROUP_MJ4) && getConfig()->mj4EnabledAtT == 1)
{
time_t target_time = 1735286445;
struct tm *res = _gmtime_r(&target_time, result);
@@ -1660,4 +1750,4 @@ struct tm *gmtime_r(const time_t *timep, struct tm *result)
return res;
}
return _gmtime_r(timep, result);
}
}
+27 -4
View File
@@ -44,7 +44,10 @@ IniConfig *iniLoad(const char *filename)
}
IniConfig *config = calloc(1, sizeof(IniConfig));
if (!config)
{
fclose(file);
return NULL;
}
char line[1024];
IniSection *currentSection = NULL;
while (fgets(line, sizeof(line), file))
@@ -54,7 +57,14 @@ IniConfig *iniLoad(const char *filename)
continue;
if (trimmedLine[0] == '[' && trimmedLine[strlen(trimmedLine) - 1] == ']')
{
config->sections = realloc(config->sections, (config->numSections + 1) * sizeof(IniSection));
IniSection *newSections = realloc(config->sections, (config->numSections + 1) * sizeof(IniSection));
if (!newSections)
{
iniFree(config);
fclose(file);
return NULL;
}
config->sections = newSections;
currentSection = &config->sections[config->numSections++];
currentSection->numPairs = 0;
currentSection->pairs = NULL;
@@ -70,7 +80,14 @@ IniConfig *iniLoad(const char *filename)
value++;
key = trimString(key);
value = trimString(value);
currentSection->pairs = realloc(currentSection->pairs, (currentSection->numPairs + 1) * sizeof(IniKeyValuePair));
IniKeyValuePair *newPairs = realloc(currentSection->pairs, (currentSection->numPairs + 1) * sizeof(IniKeyValuePair));
if (!newPairs)
{
iniFree(config);
fclose(file);
return NULL;
}
currentSection->pairs = newPairs;
IniKeyValuePair *pair = &currentSection->pairs[currentSection->numPairs++];
pair->key = strdup(key);
pair->value = strdup(value);
@@ -142,7 +159,10 @@ bool iniSetValue(IniConfig *config, const char *sectionName, const char *key, co
IniSection *section = iniGetSection(config, sectionName);
if (!section)
{
config->sections = realloc(config->sections, (config->numSections + 1) * sizeof(IniSection));
IniSection *newSections = realloc(config->sections, (config->numSections + 1) * sizeof(IniSection));
if (!newSections)
return false;
config->sections = newSections;
section = &config->sections[config->numSections++];
section->name = strdup(sectionName);
section->pairs = NULL;
@@ -162,7 +182,10 @@ bool iniSetValue(IniConfig *config, const char *sectionName, const char *key, co
}
// Key not found, add a new key-value pair.
section->pairs = realloc(section->pairs, (section->numPairs + 1) * sizeof(IniKeyValuePair));
IniKeyValuePair *newPairs = realloc(section->pairs, (section->numPairs + 1) * sizeof(IniKeyValuePair));
if (!newPairs)
return false;
section->pairs = newPairs;
IniKeyValuePair *pair = &section->pairs[section->numPairs++];
pair->key = strdup(key);
pair->value = strdup(value);
+1 -1
View File
@@ -488,7 +488,7 @@ JVSStatus processPacket(int *packetSize)
////printf("CMD_CONVEY_ID\n");
size = 1;
outputPacket.data[outputPacket.length++] = REPORT_SUCCESS;
char idData[100];
char idData[100] = {0};
for (int i = 1; i < 100; i++)
{
idData[i] = (char)inputPacket.data[index + i];
+83 -27
View File
@@ -8,6 +8,7 @@
#include <libgen.h>
#include <sys/stat.h>
#include "config.h"
#include "configIni.h"
#include "evdevInput.h"
#include "log.h"
@@ -93,7 +94,9 @@ uint32_t cleanElfCRC32[] = {
0xB0A96E34, // DVP-0043 | vf5
0xF99E5635, // DVP-0044 | drive.elf
0x4143F6B4, // DVP-0048A | main.exe
0x65489691, // DVP-0049 | mj4
0x93210094, // DVP-0049A | mj4
0x561DC942, // DVP-0049F | mj4
0x65489691, // DVP-0049G | mj4
0x653BC83B, // DVP-0057 | a.elf
0x04D88552, // DVP-0057B | a.elf
0x089D6051, // DVP-0060 | dsr
@@ -107,6 +110,7 @@ uint32_t cleanElfCRC32[] = {
0xDCC1f8E7, // DVP-0078 | ramboM.elf
0x05647A8E, // DVP-0079 | hummer_Master.elf
0x0AD7CF0F, // DVP-0081 | mj4
0xEE2D5861, // DVP-0081B | mj4
0x4442EA15, // DVP-0083 | hummer_Master.elf
0x8DF6BBF9, // DVP-0084 | id5.elf
0x2AF8004E, // DVP-0084A | id5.elf
@@ -122,6 +126,34 @@ uint32_t cleanElfCRC32[] = {
int cleanElfCRC32Count = sizeof(cleanElfCRC32) / sizeof(uint32_t);
bool isIDGame()
{
switch (elf_crc)
{
case 0x22905D60: // DVP-0019A | id4.elf
case 0x43582D48: // DVP-0019B | id4.elf
case 0x2D2A18C1: // DVP-0019C | id4.elf
case 0x9BFD0D98: // DVP-0019D | id4.elf
case 0x9CF9BBCC: // DVP-0019G | id4.elf
case 0xC345E213: // DVP-0030B | id4.elf
case 0x98E6A516: // DVP-0030C | id4.elf
case 0xF67365C9: // DVP-0030D | id4.elf
case 0xE4F202BB: // DVP-0070A | id5.elf
case 0x400C09CD: // DVP-0070C | id5.elf
case 0x2E6732A3: // DVP-0070F | id5.elf
case 0xF99A3CDB: // DVP-0075 | id5.elf
case 0x8DF6BBF9: // DVP-0084 | id5.elf
case 0x2AF8004E: // DVP-0084A | id5.elf
{
return true;
}
default:
{
return false;
}
}
}
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data;
@@ -204,12 +236,11 @@ void isCleanElf(char *command)
exit(EXIT_FAILURE);
}
uint32_t crc;
if (calculateCRC32inChunks(elfName, &crc) != 0)
if (calculateCRC32inChunks(elfName, &elf_crc) != 0)
return;
crc = crc ^ 0xFFFFFFFF;
if (!lookupCrcTable(crc))
elf_crc = elf_crc ^ 0xFFFFFFFF;
if (!lookupCrcTable(elf_crc))
{
printf("\033[1;31m");
printf("Warning: The ELF you are running is not Clean and might cause unwanted behavior.\n");
@@ -305,11 +336,20 @@ void setEnvironmentVariables(const char *ldLibPath, const char *originalDir, con
char *currentLibraryPath = getenv("LD_LIBRARY_PATH");
char newLdLibPath[MAX_PATH_LENGTH * 3] = "";
if (currentLibraryPath && strlen(currentLibraryPath) > 0)
snprintf(newLdLibPath, sizeof(newLdLibPath), "%s:", currentLibraryPath);
char *tmpLibPath = dirname(strdup(ldLibPath));
char *appImgRoot = getenv("APP_IMG_ROOT");
if (getenv("APP_IMG_ROOT") && isIDGame()) // If appimage and ID game.
{
strcat(newLdLibPath, appImgRoot);
strcat(newLdLibPath, "/usr/lib32ID:");
strcat(newLdLibPath, currentLibraryPath);
}
else if (currentLibraryPath && strlen(currentLibraryPath) > 0)
{
snprintf(newLdLibPath, sizeof(newLdLibPath), "%s", currentLibraryPath);
}
char *ldLibPathCopy = strdup(ldLibPath);
char *tmpLibPath = dirname(ldLibPathCopy);
if (strcmp(tmpLibPath, ".") != 0)
{
strcat(newLdLibPath, ":");
@@ -327,6 +367,8 @@ void setEnvironmentVariables(const char *ldLibPath, const char *originalDir, con
strcat(newLdLibPath, ":");
strcat(newLdLibPath, gameDir);
}
free(ldLibPathCopy);
strcat(newLdLibPath, ":.:lib:../lib");
@@ -343,7 +385,7 @@ void setEnvironmentVariables(const char *ldLibPath, const char *originalDir, con
log_error("The loader will use the default configuration.");
confFilePath = "";
}
else if(!fileExists(confFilePath))
else if (!fileExists(confFilePath))
{
log_error("The file \'%s\' does not exist, will be using default config.", confFilePath);
confFilePath = "";
@@ -395,6 +437,7 @@ void setEnvironmentVariables(const char *ldLibPath, const char *originalDir, con
if (zink)
{
setenv("LIBGL_KOPPER_DRI2", "1", 1);
setenv("MESA_LOADER_DRIVER_OVERRIDE", "zink", 1);
}
@@ -404,13 +447,17 @@ void setEnvironmentVariables(const char *ldLibPath, const char *originalDir, con
setenv("__NV_PRIME_RENDER_OFFLOAD", "1", 1);
}
char *appImgRoot = getenv("APP_IMG_ROOT");
char libglDriPath[MAX_PATH_LENGTH] = {0};
if (appImgRoot != NULL)
{
char libglDriPath[MAX_PATH_LENGTH];
sprintf(libglDriPath, "%s/usr/lib32/dri", appImgRoot);
setenv("LIBGL_DRIVERS_PATH", libglDriPath, 1);
if (isIDGame())
snprintf(libglDriPath, sizeof(libglDriPath), "%s/usr/lib32ID/dri", appImgRoot);
else
snprintf(libglDriPath, sizeof(libglDriPath), "%s/usr/lib32/dri", appImgRoot);
}
if (libglDriPath[0] != '\0')
setenv("LIBGL_DRIVERS_PATH", libglDriPath, 1);
}
void printUsage(char *programName)
@@ -428,7 +475,7 @@ void printUsage(char *programName)
printf(" --help | -h Displays this usage text\n");
printf(" --config | -c Specifies configuration ini file path\n");
printf(" --controls | -o Specifies controls ini file path\n");
printf(" --controlsdb | -d Specifies gamecontrollerdb.txt file path\n");
printf(" --controllerdb | -d Specifies gamecontrollerdb.txt file path\n");
printf(" --gamepath | -g Specifies game path without ELF name\n");
printf(" --create | -C Creates a default config or controls file. Use '--create --help' for more info.\n");
}
@@ -514,7 +561,7 @@ int main(int argc, char *argv[])
{
return listSdlControllers();
}
if (argc > 1 && (strcmp(argv[1], "--create") == 0 || strcmp(argv[1], "-C") == 0))
{
if (argc < 3)
@@ -536,7 +583,6 @@ int main(int argc, char *argv[])
char *argCopyForDirname = NULL;
char *argCopyForBasename = NULL;
if (strcmp(subOption, "config") != 0 && strcmp(subOption, "controls") != 0)
{
log_error("Invalid sub-option for --create: '%s'. Must be 'config' or 'controls'.\n", subOption);
@@ -576,8 +622,10 @@ int main(int argc, char *argv[])
if (!dot || strcmp(dot, ".ini") != 0)
{
log_error("Invalid filename: '%s'. Must have .ini extension.\n", filename);
if(argCopyForDirname) free(argCopyForDirname);
if(argCopyForBasename) free(argCopyForBasename);
if (argCopyForDirname)
free(argCopyForDirname);
if (argCopyForBasename)
free(argCopyForBasename);
return EXIT_FAILURE;
}
}
@@ -585,8 +633,10 @@ int main(int argc, char *argv[])
if (!dirExists(path))
{
log_error("Output directory does not exist: %s\n", path);
if(argCopyForDirname) free(argCopyForDirname);
if(argCopyForBasename) free(argCopyForBasename);
if (argCopyForDirname)
free(argCopyForDirname);
if (argCopyForBasename)
free(argCopyForBasename);
return EXIT_FAILURE;
}
@@ -613,8 +663,10 @@ int main(int argc, char *argv[])
log_info("Successfully created controls file at %s\n", finalPath);
}
if(argCopyForDirname) free(argCopyForDirname);
if(argCopyForBasename) free(argCopyForBasename);
if (argCopyForDirname)
free(argCopyForDirname);
if (argCopyForBasename)
free(argCopyForBasename);
return EXIT_SUCCESS;
}
@@ -687,7 +739,7 @@ int main(int argc, char *argv[])
continue;
}
if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "--controlsdb") == 0)
if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "--controllerdb") == 0)
{
if (i + 1 >= argc)
{
@@ -823,6 +875,7 @@ int main(int argc, char *argv[])
if (strcmp(libPath, "") == 0)
{
log_error("Error: %s not found in known locations.\n", PRELOAD_FILE_NAME);
free(libPath);
return 1;
}
@@ -835,9 +888,6 @@ int main(int argc, char *argv[])
printf("You might not get sound because libopenal.so.0 was not found.\n");
}
}
setEnvironmentVariables(libPath, originalDir, targetedGameDir, zink, nvidia, extConfigPath, extControlsPath, extControlsDbPath,
libOpenal);
if (segaboot)
{
@@ -857,6 +907,12 @@ int main(int argc, char *argv[])
isCleanElf(command);
setEnvironmentVariables(libPath, originalDir, targetedGameDir, zink, nvidia, extConfigPath, extControlsPath, extControlsDbPath,
libOpenal);
free(libPath);
if (libOpenal) free(libOpenal);
if (gdb)
{
char temp[128];
+34
View File
@@ -0,0 +1,34 @@
// Function to send a command
void send_command(int fd, char command)
{
// write(fd, &command, 1);
}
void processGPOpacket(unsigned char data)
{
for (int i = 7; i >= 4; i--)
{
int bit = (data >> i) & 1;
if (bit != 0)
{
// printf("bit = %d\n", i);
}
// printf("Bit %d: %d (0x%x)\n", i, bit, bit << i);
// if (i == 4)
// {
// printf("%c - bit: %d\n", bit ? 'a' : 'A', bit);
// send_command(fdHW210, bit ? 'a' : 'A');
// usleep(500);
// }
// else if (i == 6)
// {
// printf("%c - bit: %d\n", bit ? 'b' : 'B', bit);
// send_command(fdHW210, bit ? 'b' : 'B');
// usleep(500);
// }
}
}
+2
View File
@@ -0,0 +1,2 @@
void send_command(int fd, char command);
void processGPOpacket(unsigned char data);
+140 -30
View File
@@ -11,7 +11,15 @@
#include "passthrough.h"
#define TIMEOUT_SELECT 200
#define CTS_ON_RETRY 20
#define CTS_ON_RETRY 100
#define JVS_MAX_PACKET_SIZE 255
#define SYNC 0xE0
#define ESCAPE 0xD0
#define BROADCAST 0xFF
#define BUS_MASTER 0x00
#define DEVICE_ADDR_START 0x01
// Used to read JVS frame in a non-blocking way
JVSFrame jvsFrameBuffer;
@@ -23,12 +31,14 @@ pthread_mutex_t jvsBuffer_lock = PTHREAD_MUTEX_INITIALIZER;
* @param jvsPath The serial port path. Ex: "/dev/ttyS3"
* @return A file descriptor
*/
int openJVSSerial(char *jvsPath) {
int openJVSSerial(char *jvsPath)
{
int jvsFileDescriptor = -1;
// TODO: check O_NOCTTY declaration
jvsFileDescriptor = open(jvsPath, O_RDWR | O_NOCTTY);
if (jvsFileDescriptor < 0) {
if (jvsFileDescriptor < 0)
{
printf("Failed to open '%s' for JVS.\n", jvsPath);
}
@@ -41,7 +51,8 @@ int openJVSSerial(char *jvsPath) {
* @param fd
* @return 0|1
*/
int initJVSSerial(int fd) {
int initJVSSerial(int fd)
{
struct termios options;
int status;
@@ -92,9 +103,9 @@ int initJVSSerial(int fd) {
// Block until either VMIN characters have been received or VTIME **after first character** has been received
options.c_cc[VMIN] = 0;
options.c_cc[VTIME] = 1;
options.c_cc[VTIME] = 2; // 200ms
// options.c_cflag |= CREAD; // Turn on READ, let ctrl lines work
tcsetattr(fd, TCSANOW, &options);
/* No use ? Save it for later
@@ -108,22 +119,26 @@ int initJVSSerial(int fd) {
/**
* The DCD (Data Carrier Detect) status of a serial port indicates whether a carrier is present on the line, meaning that a connection has been established with another device.
* The DCD (Data Carrier Detect) status of a serial port indicates whether a carrier is present on the line, meaning that a connection has
* been established with another device.
* @param fd File descriptor of JVS (serial) port
* @return 0|1 According to control line status
*/
int getDCD(int fd) {
int getDCD(int fd)
{
int status;
ioctl(fd, TIOCMGET, &status);
return (status & TIOCM_CAR) != 0;
}
/**
* The DSR (Data Set Ready) status of a serial port indicates whether the device at the other end of the connection is ready to receive data.
* The DSR (Data Set Ready) status of a serial port indicates whether the device at the other end of the connection is ready to receive
* data.
* @param fd File descriptor of JVS (serial) port
* @return 0|1 According to control line status
*/
int getDSR(int fd) {
int getDSR(int fd)
{
int status;
ioctl(fd, TIOCMGET, &status);
return (status & TIOCM_DSR) != 0;
@@ -134,7 +149,8 @@ int getDSR(int fd) {
* @param fd File descriptor of JVS (serial) port
* @return 0|1 According to control line status
*/
int getCTS(int fd) {
int getCTS(int fd)
{
int status;
ioctl(fd, TIOCMGET, &status);
return (status & TIOCM_CTS) != 0;
@@ -164,7 +180,7 @@ void *readJVSFrameThread(void * arg)
// printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1);
// If nothing on serial and CTS is ON, we try to read "CTS_ON_RETRY" times
ctsRetry = CTS_ON_RETRY;
while (bytesRead < 1 && --ctsRetry > 0 && jvsFrameBuffer.ready == 0) {
@@ -216,6 +232,8 @@ int startJVSFrameThread(int *fd)
{
printf("SERIAL: starting thread.\n");
return 0;
// Clean shared JVS frame buffer
jvsFrameBuffer.ready = 0;
jvsFrameBuffer.size = 0;
@@ -232,30 +250,122 @@ int startJVSFrameThread(int *fd)
return 0;
}
typedef struct
{
unsigned char destination;
unsigned char length;
unsigned char data[JVS_MAX_PACKET_SIZE];
} JVSPacket;
/**
* Return a JVSFrame structure with empty or full data, no in between
* @return
*/
JVSFrame readJVSFrameFromThread()
JVSFrame readJVSFrameFromThread(int fd)
{
JVSFrame frame;
// Lock while reading/writing to shared frame
pthread_mutex_lock(&jvsBuffer_lock);
// Check if we have a valid frame
if (jvsFrameBuffer.ready == 1)
{
frame = jvsFrameBuffer;
// It has been read, we disable this frame
jvsFrameBuffer.ready = 0;
}
else
{
frame.ready = 0;
frame.size = 0;
memset(frame.buffer, 0, JVSBUFFER_SIZE);
}
pthread_mutex_unlock(&jvsBuffer_lock);
JVSFrame frame;
JVSPacket packet = {0};
frame.size = 0;
frame.ready = 1;
int bytesAvailable = 0, escape = 0, phase = 0, index = 0, dataIndex = 0, finished = 0;
unsigned char checksum = 0x00;
int timeout = 3;
unsigned char inputBuffer[JVS_MAX_PACKET_SIZE];
while (!finished)
{
int bytesRead = read(fd, inputBuffer + bytesAvailable, JVS_MAX_PACKET_SIZE - bytesAvailable);
if(bytesRead > 0) {
timeout = 3;
} else {
timeout = timeout - 1;
}
if(timeout == 0) {
return frame;
}
if (bytesRead < 0)
return frame;
bytesAvailable += bytesRead;
while ((index < bytesAvailable) && !finished)
{
/* If we encounter a SYNC start again */
if (!escape && (inputBuffer[index] == SYNC))
{
phase = 0;
dataIndex = 0;
packet.data[dataIndex++] = inputBuffer[index];
index++;
continue;
}
/* If we encounter an ESCAPE byte escape the next byte */
if (!escape && inputBuffer[index] == ESCAPE)
{
escape = 1;
index++;
continue;
}
/* Escape next byte by adding 1 to it */
if (escape)
{
inputBuffer[index]++;
escape = 0;
}
/* Deal with the main bulk of the data */
switch (phase)
{
case 0: // If we have not yet got the address
packet.data[dataIndex++] = inputBuffer[index];
packet.destination = inputBuffer[index];
checksum = packet.destination & 0xFF;
phase++;
break;
case 1: // If we have not yet got the length
packet.length = inputBuffer[index];
packet.data[dataIndex++] = inputBuffer[index];
checksum = (checksum + packet.length) & 0xFF;
phase++;
break;
case 2: // If there is still data to read
if (dataIndex == (packet.length + 2))
{
if (checksum != inputBuffer[index]) {
printf("CHEKCSUM ERROR\n");
return frame; // Checksum error, return empty frame
}
packet.data[dataIndex++] = checksum;
finished = 1;
break;
}
packet.data[dataIndex++] = inputBuffer[index];
checksum = (checksum + inputBuffer[index]) & 0xFF;
break;
default:
return frame;
}
index++;
}
}
frame.size = dataIndex;
memcpy(frame.buffer, packet.data, dataIndex);
frame.ready = 1;
return frame;
}
+1 -1
View File
@@ -11,7 +11,7 @@ int getDCD(int fd);
int getDSR(int fd);
int getCTS(int fd);
JVSFrame readJVSFrameFromThread();
JVSFrame readJVSFrameFromThread(int fd);
int startJVSFrameThread(int * fd);
void * readJVSFrameThread(void * arg);
+304
View File
@@ -11,6 +11,7 @@
#include <GL/glext.h>
#include <sys/stat.h>
#include "cardReader.h"
#include "config.h"
#include "resolution.h"
#include "securityBoard.h"
@@ -31,6 +32,8 @@ extern void *customCursor;
extern void *touchCursor;
extern void *blankCursor;
extern void (*idWriteFileHeader)(void *);
int amDongleInit()
{
return 0;
@@ -212,6 +215,21 @@ int patchedPuts(char *s)
return ret;
}
extern bool gTriggerInsertKey;
int idCardSize = 0;
bool idTwoDigitsCardCount = false;
bool checkTrgOn(int param_1, long param_2)
{
if (param_2 == 0x1000 && (gTriggerInsertKey || getConfig()->idCardFileAutoload))
{
if (idCardFileExists(getConfig()->idCardFolder, idCardSize, idTwoDigitsCardCount))
return true;
return false;
}
return false;
}
int initPatch()
{
EmulatorConfig *config = getConfig();
@@ -576,6 +594,10 @@ int initPatch()
// Set IPs
hummerSetIPs(0x09c2fe90);
// Forces FFB command output
if (getConfig()->emulateDriveboard)
detourFunction(0x080cffb4, stubRetZero);
}
break;
case HUMMER_EXTREME_MDX: // DVP-0083
@@ -641,6 +663,10 @@ int initPatch()
// Set IPs
hummerSetIPs(0x09c435b0);
// Forces FFB command output
if (getConfig()->emulateDriveboard)
detourFunction(0x080d1348, stubRetZero);
}
break;
case HUMMER_SDLX: // DVP-0057
@@ -699,6 +725,10 @@ int initPatch()
// Set IPs
hummerSetIPs(0x09b30258);
// Forces FFB command output
if (getConfig()->emulateDriveboard)
detourFunction(0x082cdd1a, stubRetZero);
}
break;
case INITIALD_4_EXP_REVB:
@@ -767,6 +797,15 @@ int initPatch()
setVariable(0x08235a5d, ipSeat1);
setVariable(0x08235a55, ipSeat2);
}
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0820716e, "48d479"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_4_EXP_REVC:
@@ -835,6 +874,16 @@ int initPatch()
setVariable(0x08235b2d, ipSeat1);
setVariable(0x08235b25, ipSeat2);
}
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0820722e, "c8d179"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_4_EXP_REVD:
@@ -903,6 +952,16 @@ int initPatch()
setVariable(0x08236c5d, ipSeat1);
setVariable(0x08236c55, ipSeat2);
}
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x082082e8, "88fa79"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_4_REVA:
@@ -959,6 +1018,16 @@ int initPatch()
}
patchMemoryFromString(0x08548cb3, "31C090"); // cgCreateProgram args argument to 0;
detourFunction(0x0825637a, stubRetOne); // isExistNewerSource (forces shader recompilation)
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x081f1e27, "28c777"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = true;
}
}
break;
case INITIALD_4_REVB:
@@ -1015,6 +1084,16 @@ int initPatch()
}
patchMemoryFromString(0x08548ef3, "31C090"); // cgCreateProgram args argument to 0;
detourFunction(0x0825653a, stubRetOne); // isExistNewerSource (forces shader recompilation)
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x081f1f67, "e8c977"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = true;
}
}
break;
case INITIALD_4_REVC:
@@ -1071,6 +1150,16 @@ int initPatch()
}
patchMemoryFromString(0x08551763, "31C090"); // cgCreateProgram args argument to 0;
detourFunction(0x08256ff4, stubRetOne); // isExistNewerSource (forces shader recompilation)
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x081f27be, "485278"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_4_REVD:
@@ -1127,6 +1216,16 @@ int initPatch()
}
patchMemoryFromString(0x0854ee03, "31C090"); // cgCreateProgram args argument to 0;
detourFunction(0x08257470, stubRetOne); // isExistNewerSource (forces shader recompilation)
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x081f2c2e, "e82878"); // RealCard --> FileCard
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1824;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_4_REVG:
@@ -1183,6 +1282,17 @@ int initPatch()
}
patchMemoryFromString(0x08588f73, "31C090"); // cgCreateProgram args argument to 0;
detourFunction(0x08271cec, stubRetOne); // isExistNewerSource (forces shader recompilation)
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0820a911, "a8a07c"); // RealCard --> FileCard
patchMemoryFromString(0x081909a3, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1828;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_5_EXP:
@@ -1241,6 +1351,17 @@ int initPatch()
detourFunction(0x08389544, stubRetOne); // isExistNewerSource
detourFunction(0x0807b370, gl_XGetProcAddressARB);
patchMemoryFromString(0x08744f2e, "00"); // Fix cutscenes
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0828573a, "489c9b"); // RealCard --> FileCard
patchMemoryFromString(0x081cf8c3, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1354;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_5_EXP_20:
@@ -1319,6 +1440,17 @@ int initPatch()
setVariable(0x0833e2e3, ipSeat1);
setVariable(0x0833e2db, ipSeat2);
}
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x082923ad, "48519e"); // RealCard --> FileCard 089e5144
patchMemoryFromString(0x081d6ae3, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1354;
idTwoDigitsCardCount = false;
}
if (getConfig()->id5ChineseLanguage)
{
securityBoardSetDipSwitch(1, 1);
@@ -1402,6 +1534,17 @@ int initPatch()
setVariable(0x0833e473, ipSeat1);
setVariable(0x0833e46b, ipSeat2);
}
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0829254d, "88539e"); // RealCard --> FileCard 089e5144
patchMemoryFromString(0x081d6c83, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1354;
idTwoDigitsCardCount = false;
}
if (getConfig()->id5ChineseLanguage)
{
securityBoardSetDipSwitch(1, 1);
@@ -1465,6 +1608,17 @@ int initPatch()
detourFunction(0x08388cb4, stubRetOne); // isExistNewerSource
detourFunction(0x0807b370, gl_XGetProcAddressARB);
patchMemoryFromString(0x0874433e, "00"); // Fix cutscenes
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0828471a, "889b9b"); // RealCard --> FileCard 089e5144
patchMemoryFromString(0x081ce9a3, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1354;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_5_JAP_REVC: // ID5 - DVP-0070C
@@ -1523,6 +1677,17 @@ int initPatch()
detourFunction(0x08389594, stubRetOne); // isExistNewerSource
detourFunction(0x0807b370, gl_XGetProcAddressARB);
patchMemoryFromString(0x08744d5e, "00"); // Fix cutscenes
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x0828575a, "a8a5"); // RealCard --> FileCard 089e5144
patchMemoryFromString(0x081cf903, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1354;
idTwoDigitsCardCount = false;
}
}
break;
case INITIALD_5_JAP_REVF: // ID5 - DVP-0070F
@@ -1588,6 +1753,17 @@ int initPatch()
detourFunction(0x08397aa4, stubRetOne); // isExistNewerSource
detourFunction(0x0807b3bc, gl_XGetProcAddressARB);
patchMemoryFromString(0x0875e1ae, "00"); // Fix cutscenes
// Patch for Card Reader to use files instead
if (getConfig()->emulateIDCardReader)
{
patchMemoryFromString(0x08292860, "28f29d"); // RealCard --> FileCard 089e5144
patchMemoryFromString(0x081d7023, "eb"); // Fixes crash in findCardFiles
patchMemoryFromString((size_t)findStaticFnAddr("_ZN11cFileCardIF9emulationEv") + 0x21, "74");
detourFunction((size_t)findStaticFnAddr("_ZN11_sInterface10checkTrgOnENS_11PORT_NUMBEREm"), checkTrgOn);
idCardSize = 1354;
idTwoDigitsCardCount = false;
}
}
break;
case LETS_GO_JUNGLE:
@@ -1774,6 +1950,134 @@ int initPatch()
}
}
break;
case MJ4_EVO_REVB:
{
detourFunction(0x08841fbd, amDongleInit);
detourFunction(0x08840849, amDongleIsAvailable);
detourFunction(0x08840866, amDongleIsDevelop);
detourFunction(0x0884136a, amDongleUpdate);
// Fixes and patches to bypss network check
amDipswContextAddr = (void *)0x0af9513c; // Address of amDipswContext
detourFunction(0x088405dc, amDipswInit);
detourFunction(0x08840660, amDipswExit);
detourFunction(0x088406d5, amDipswGetData);
detourFunction(0x0884074b, amDipswSetLed);
patchMemoryFromString(0x080ea0f5, "909090909090");
detourFunction(0x080e327c, stubRetZero); // skip checks
detourFunction(0x080ee51e, stubRetZero);
patchMemoryFromString(0x080ea0e3, "75");
patchMemoryFromString(0x08c065b8, "00");
patchMemoryFromString(0x080eac5c, "01");
patchMemoryFromString(0x08c64e00, "ffffffff");
patchMemoryFromString(0x080e9346, "90909090909090909090");
patchMemoryFromString(0x080eaca6, "90909090909090909090");
patchMemoryFromString(0x0885d08d, "2e2f72616d2f746f2e74787400"); // Patch /home/disk2 folder
patchMemoryFromString(0x0885d0a4, "2e2f72616d2f66726f6d2e74787400"); // Patch /home/disk2 folder
patchMemoryFromString(0x0885d0bd, "2e2f72616d2f2e746d7000"); // Patch /home/disk2 folder
patchMemoryFromString(0x0885d10d, "2e2f72616d00"); // Patch /home/disk2 folder
patchMemoryFromString(0x0885d11d, "2e2f666f6f3100"); // Patch /home/disk2 folder
patchMemoryFromString(0x0885d12e, "2e2f666f6f3200"); // Patch /home/disk2 folder
patchMemoryFromString(0x08860885, "2e2f72616d2f746d7000"); // Patch /home/disk2 folder
patchMemoryFromString(0x08863fef, "2e2f00"); // Patch /home/disk2 folder
if (GPUVendor != NVIDIA_GPU)
{
detourFunction(0x08051314, gl_ProgramStringARB);
}
}
break;
case MJ4_REVA:
{
setVariable(0x0a250914, 2);
setVariable(0x0a250910, 2);
setVariable(0x0a25090c, 2);
setVariable(0x0a250908, 2);
setVariable(0x0a250900, 2);
setVariable(0x0a2508fc, 2);
// Security
detourFunction(0x085c9d64, amDongleInit);
detourFunction(0x085c881d, amDongleIsAvailable);
detourFunction(0x085c883a, amDongleIsDevelop);
detourFunction(0x085c9213, amDongleUpdate);
// Fixes and patches to bypss network check
amDipswContextAddr = (void *)0x0a27a81c; // Address of amDipswContext
detourFunction(0x085c85b0, amDipswInit);
detourFunction(0x085c8634, amDipswExit);
detourFunction(0x085c86a9, amDipswGetData);
detourFunction(0x085c8720, amDipswSetLed);
detourFunction(0x080e209c, stubRetZero); // skip checks
detourFunction(0x080ed218, stubRetZero);
patchMemoryFromString(0x080e8e81, "75");
patchMemoryFromString(0x0887ce98, "00");
patchMemoryFromString(0x080e8e93, "909090909090"); // test skip countdown
patchMemoryFromString(0x085e43ad, "2e2f72616d2f746f2e74787400"); // Patch /home/disk2 folder
patchMemoryFromString(0x085e43c4, "2e2f72616d2f66726f6d2e74787400"); // Patch /home/disk2 folder
patchMemoryFromString(0x085e43dd, "2e2f72616d2f2e746d7000"); // Patch /home/disk2 folder
patchMemoryFromString(0x085e442d, "2e2f72616d00"); // Patch /home/disk2 folder
patchMemoryFromString(0x085e443d, "2e2f666f6f3100"); // Patch /home/disk2 folder
patchMemoryFromString(0x085e444e, "2e2f666f6f3200"); // Patch /home/disk2 folder
patchMemoryFromString(0x085e7b03, "2e2f72616d2f746d7000"); // Patch /home/disk2 folder
patchMemoryFromString(0x085eb1c7, "2e2f00"); // Patch /home/disk2 folder
// Mesa Patches
if (GPUVendor != NVIDIA_GPU)
{
detourFunction(0x08050b44, gl_ProgramStringARB);
}
}
break;
case MJ4_REVF:
{
setVariable(0x0a2d3654, 2);
setVariable(0x0a2d3650, 2);
setVariable(0x0a2d364c, 2);
setVariable(0x0a2d3648, 2);
setVariable(0x0a2d3640, 2);
setVariable(0x0a2d363c, 2);
// Security
detourFunction(0x0860533a, amDongleInit);
detourFunction(0x08603df5, amDongleIsAvailable);
detourFunction(0x08603e12, amDongleIsDevelop);
detourFunction(0x086047eb, amDongleUpdate);
// Fixes and patches to bypss network check
amDipswContextAddr = (void *)0x0a2fd57c; // Address of amDipswContext
detourFunction(0x08603b88, amDipswInit);
detourFunction(0x08603c0c, amDipswExit);
detourFunction(0x08603c81, amDipswGetData);
detourFunction(0x08603cf7, amDipswSetLed);
detourFunction(0x080e24fc, stubRetZero); // skip checks
detourFunction(0x080ed74c, stubRetZero);
patchMemoryFromString(0x080e9339, "75");
patchMemoryFromString(0x088d2f38, "00");
patchMemoryFromString(0x080e934b, "909090909090"); // test skip countdown
patchMemoryFromString(0x0862036d, "2e2f72616d2f746f2e74787400"); // Patch /home/disk2 folder
patchMemoryFromString(0x08620384, "2e2f72616d2f66726f6d2e74787400"); // Patch /home/disk2 folder
patchMemoryFromString(0x0862039d, "2e2f72616d2f2e746d7000"); // Patch /home/disk2 folder
patchMemoryFromString(0x086203ed, "2e2f72616d00"); // Patch /home/disk2 folder
patchMemoryFromString(0x086203fd, "2e2f666f6f3100"); // Patch /home/disk2 folder
patchMemoryFromString(0x0862040e, "2e2f666f6f3200"); // Patch /home/disk2 folder
patchMemoryFromString(0x08623ae3, "2e2f72616d2f746d7000"); // Patch /home/disk2 folder
patchMemoryFromString(0x086275b3, "2e2f00"); // Patch /home/disk2 folder
// Mesa Patches
if (GPUVendor != NVIDIA_GPU)
{
detourFunction(0x08050d50, gl_ProgramStringARB);
}
}
break;
case MJ4_REVG:
{
setVariable(0x0acf85d4, 2);
+152 -30
View File
@@ -5,6 +5,7 @@
#include <SDL3/SDL_video.h>
#include <fcntl.h>
#include <stdbool.h>
#include <stdint.h>
#include <unistd.h>
#include "config.h"
@@ -68,6 +69,8 @@ static void (*idDrawBallonOri)(void *, void *, float, float, float, float, float
float newHeightLGJ, newWidth2LGJ, newWidthHLGJ, newWidthSLGJ;
extern int textureIdIdxAdjust;
bool myEnableScaling = false;
int hummerRespatch()
@@ -188,6 +191,15 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
height = gHeight;
}
}
// Patches the Resolution even tho is not needed to fix patched ELFs.
else if (gWidth == 800 && gHeight == 480)
{
if (width == 1280 && height == 768)
{
width = 800;
height = 480;
}
}
}
else if (gId == SEGA_RACE_TV)
{
@@ -284,9 +296,9 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width,
void (*_glTexImage2D)(unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format,
unsigned int type, const void *pixels) = dlsym(RTLD_NEXT, "glTexImage2D");
if (gWidth != 800 || gHeight != 480)
if (gGrp == GROUP_OUTRUN)
{
if (gGrp == GROUP_OUTRUN)
if (gWidth != 800 || gHeight != 480)
{
void *addr = __builtin_return_address(0);
if ((width >= 800) && (width != 1024) && (addr != (void *)0x80d78d5) && (addr != (void *)0x080d7941))
@@ -295,6 +307,15 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width,
height = gHeight;
}
}
// Patches the Resolution even tho is not needed to fix patched ELFs.
else if (gWidth == 800 && gHeight == 480)
{
if (width == 1280 && height == 768)
{
width = 800;
height = 480;
}
}
}
_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
@@ -347,7 +368,9 @@ void myGlBindTexture(GLenum target, GLuint texture)
{
curTarget = target;
curTextureID = texture;
curTextureID--;
curTextureID--; // We adjust for the added blitting texture
curTextureID -= textureIdIdxAdjust; // We also adjust for the crosshair textures.
void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
_glBindTexture(target, texture);
@@ -1127,7 +1150,7 @@ void glVertex3fHOD4(GLfloat x, GLfloat y, GLfloat z)
else if (z == -1.510000f)
{ // logo 2d elemtents target
if (curTextureID != 262) // target boss fight // Added 2 because of the crosshairs.
if (curTextureID != 260) // target boss fight
{
x += OffsetX;
y -= OffsetY;
@@ -1218,7 +1241,6 @@ void glVertex3fHOD4(GLfloat x, GLfloat y, GLfloat z)
}
else
{
if (curTextureID != 26)
{ // gun effect
if (z > -1.8f && z < -1.0f)
@@ -1279,6 +1301,77 @@ void glVertex3f2SP(GLfloat x, GLfloat y, GLfloat z)
if (z == -1.000000f)
{ // 3d
// printf("All x values: %.10f\n", x);
// printf("All y values: %.10f\n", y);
}
else if (z == -1.3099999428f)
{
if ((x == 0.1838379353f && y == -0.0376717076f) || (x == -0.1838379353f && y == 0.0376717076f) ||
(x == 0.1838379353f && y == 0.0376717076f) || (x == -0.1838379353f && y == -0.0376717076f) ||
(x == -0.1819543540f && y == -0.0380484276f) || (x == 0.1819543540f && y == -0.0380484276f) ||
(x == 0.1819543540f && y == -0.1126384139f) || (x == -0.1819543540f && y == -0.1126384139f))
{
// if (curTextureID == 499 || curTextureID == 500){ //500 reload - 499 hide and reload
x *= scaleX;
y *= scaleY;
}
else
{
x += AdjOffsetX;
y -= AdjOffsetY;
x *= scaleX;
y *= scaleY;
}
}
else if (z == -1.5099999905f)
{
if ((curTextureID >= 479 && curTextureID < 489) || curTextureID == 504 || curTextureID == 505 || curTextureID == 506)
{ // Enemy portraits in the HUD
if (x < 0.0f)
{
x += AdjOffsetX;
y -= AdjOffsetY;
x *= scaleX;
y *= scaleY;
}
else
{
x -= OffsetX;
y -= OffsetY;
x *= scaleX;
y *= scaleY;
}
}
else if (curTextureID == 497) // right
{
x -= OffsetX;
y -= OffsetY;
x *= scaleX;
y *= scaleY;
}
else if (curTextureID == 498)
{ // deadend
}
else
{
x += AdjOffsetX;
y -= AdjOffsetY;
x *= scaleX;
y *= scaleY;
}
}
else if (z == -1.2100000381f)
{
x += AdjOffsetX;
y -= AdjOffsetY;
x *= scaleX;
y *= scaleY;
}
else if (z == -3.000000f)
{ // videos
@@ -1292,7 +1385,7 @@ void glVertex3f2SP(GLfloat x, GLfloat y, GLfloat z)
y *= scaleY;
}
else if (z == -1.510000f)
{ // logo - coin/start - 2D
{ // logo - coin/start - 2D
if (curTextureID == 497) // right
{
x -= OffsetX;
@@ -2439,6 +2532,20 @@ int initResolutionPatches()
setVariable(addressC + 0x8, (size_t)newWidthSPtrLGJ);
}
break;
case MJ4_REVA:
{
patchMemoryFromString(0x080520b1, "01"); // Enable Anti Alias
patchMemoryFromString(0x080520aa, "03"); // Force 1024x768
patchMemoryFromString(0x080531fa, "b803000000"); // Skips resolution set by the Dip Switches.
}
break;
case MJ4_REVF:
{
patchMemoryFromString(0x080522e1, "01"); // Enable Anti Alias
patchMemoryFromString(0x080522da, "03"); // Force 1024x768
patchMemoryFromString(0x0805346a, "b803000000"); // Skips resolution set by the Dip Switches.
}
break;
case MJ4_REVG:
{
patchMemoryFromString(0x080524a1, "01"); // Enable Anti Alias
@@ -2453,6 +2560,13 @@ int initResolutionPatches()
patchMemoryFromString(0x08053b24, "b803000000"); // Skips resolution set by the Dip Switches.
}
break;
case MJ4_EVO_REVB:
{
patchMemoryFromString(0x08052961, "01"); // Enable Anti Alias
patchMemoryFromString(0x0805295a, "03"); // Force 1024x768
patchMemoryFromString(0x08053b24, "b803000000"); // Skips resolution set by the Dip Switches.
}
break;
case OUTRUN_2_SP_SDX:
{
if (gWidth <= 800 && gHeight <= 480)
@@ -2486,24 +2600,11 @@ int initResolutionPatches()
break;
case OUTRUN_2_SP_SDX_REVA:
{
if (gWidth <= 800 && gHeight <= 480)
break;
// If resolution is not the native of the game this patch kind of fix the Sun when the LensGlare effect is
// shown.
if ((gWidth > 800) && (gHeight > 480))
{
patchMemoryFromString(0x080e8e06, "9090909090"); // removes a call to a light function
patchMemoryFromString(0x080e8e17, "9090909090"); // removes a call to a light function
if (!getConfig()->outrunLensGlareEnabled)
{
detourFunction(0x080e8ac8, stubReturn); // Completely disables the lens glare effect
}
}
setVariable(0x080b913a, 0x44200000);
setVariable(0x081dada8, 0x44200000);
setVariable(0x081dadb0, 0x44200000);
// Clean patched elf floating around
// Fixes patched ELFs
patchMemoryFromString(0x080b912e, "f043");
patchMemoryFromString(0x080f39de, "c0ef43");
patchMemoryFromString(0x080f3aa6, "2048");
@@ -2519,6 +2620,20 @@ int initResolutionPatches()
setVariable(0x081dadbc, 0x43f00000);
patchMemoryFromString(0x081e7b3e, "7e");
patchMemoryFromString(0x081e7b46, "89");
if (gWidth <= 800 && gHeight <= 480)
break;
// If resolution is not the native of the game this patch kind of fix the Sun when the LensGlare effect is
// shown.
if ((gWidth > 800) && (gHeight > 480))
{
patchMemoryFromString(0x080e8e06, "9090909090"); // removes a call to a light function
patchMemoryFromString(0x080e8e17, "9090909090"); // removes a call to a light function
if (!getConfig()->outrunLensGlareEnabled)
{
detourFunction(0x080e8ac8, stubReturn); // Completely disables the lens glare effect
}
}
}
break;
case OUTRUN_2_SP_SDX_REVA_TEST:
@@ -2572,6 +2687,7 @@ int initResolutionPatches()
{
case 0:
{
if (sdlDisplayId) SDL_free(sdlDisplayId);
return 0;
}
case 1: // No touch screen
@@ -2630,17 +2746,16 @@ int initResolutionPatches()
}
break;
}
setVariable(0x0805b104, phX); // X 1st screen
setVariable(0x0805b0fd, phY); // Y 1st screen
setVariable(0x0805b0f5, phW); // Width 1st screen
setVariable(0x0805b0ed, phH); // Height 1st screen
setVariable(0x0805afa2, phX2); // X 2nd screen
setVariable(0x0805af9b, phY2); // Y 2st screen
setVariable(0x0805af93, phW2); // Width 2nd screen
setVariable(0x0805af8b, phH2); // Height 2nd screen
setVariable(0x0805b104, phX); // X 1st screen
setVariable(0x0805b0fd, phY); // Y 1st screen
setVariable(0x0805b0f5, phW); // Width 1st screen
setVariable(0x0805b0ed, phH); // Height 1st screen
setVariable(0x0805afa2, phX2); // X 2nd screen
setVariable(0x0805af9b, phY2); // Y 2st screen
setVariable(0x0805af93, phW2); // Width 2nd screen
setVariable(0x0805af8b, phH2); // Height 2nd screen
// patchMemoryFromString(0x08052cc4, "0000"); // swap screens
detourFunction(0x0804c628, glClearColorPH);
// Test Menu
if (isTestMode())
@@ -2757,6 +2872,7 @@ int initResolutionPatches()
{
if (getConfig()->boostRenderRes)
setVariable(0x084c9dbc, 1280);
if (sdlDisplayId) SDL_free(sdlDisplayId);
return 0;
}
else if (gWidth == 640 && gHeight == 480)
@@ -2786,6 +2902,7 @@ int initResolutionPatches()
{
if (getConfig()->boostRenderRes)
setVariable(0x084c3a9c, 1280);
if (sdlDisplayId) SDL_free(sdlDisplayId);
return 0;
}
else if (gWidth == 640 && gHeight == 480)
@@ -2815,6 +2932,7 @@ int initResolutionPatches()
{
if (getConfig()->boostRenderRes)
setVariable(0x084c3a9c, 1280);
if (sdlDisplayId) SDL_free(sdlDisplayId);
return 0;
}
else if (gWidth == 640 && gHeight == 480)
@@ -2928,8 +3046,10 @@ int initResolutionPatches()
break;
case VIRTUA_FIGHTER_5:
{
if ((gWidth == 640 && gHeight == 480) || (gWidth == 1280 && gHeight == 768))
if ((gWidth == 640 && gHeight == 480) || (gWidth == 1280 && gHeight == 768)) {
if (sdlDisplayId) SDL_free(sdlDisplayId);
return 0;
}
patchMemoryFromString(0x08054057, "b80a000000"); // Skips resolution set by the Dip Switches.
setVariable(0x0847cf58, gWidth);
setVariable(0x0847cf5c, gHeight);
@@ -3153,5 +3273,7 @@ int initResolutionPatches()
default:
break;
}
if (sdlDisplayId)
SDL_free(sdlDisplayId);
return 0;
}
+62 -15
View File
@@ -15,12 +15,14 @@
#include "blitStretching.h"
#include "config.h"
#include "crossHair.h"
#include "customCursor.h"
#include "sdlInput.h"
#include "jvs.h"
#include "resources/LiberationMono-Regular.h"
#include "log.h"
#include "sdlCalls.h"
#include "wiimoteEvdev.h"
extern uint32_t gId;
extern int gGrp;
@@ -35,6 +37,7 @@ SDL_GLContext sdlContext = NULL;
Display *x11Display = NULL;
Window x11Window;
char sdlGameTitle[256] = {0};
bool sdlInputInitialized = false;
extern SDL_Cursor *customCursor;
extern SDL_Cursor *touchCursor;
@@ -99,6 +102,7 @@ void startSDL(int *argcp, char **argv)
log_warn("More than 1 display detected, will use the first one.\n");
const SDL_DisplayMode *displayMode = SDL_GetCurrentDisplayMode(sdlDisplayId[0]);
SDL_free(sdlDisplayId);
if (displayMode == NULL)
{
log_error("SDL_GetCurrentDisplayMode Error: %s\n", SDL_GetError());
@@ -117,7 +121,7 @@ void startSDL(int *argcp, char **argv)
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
if (gGrp == GROUP_ABC || gGrp == GROUP_VF5 || gId == R_TUNED || gId == GHOST_SQUAD_EVOLUTION || gId == SEGA_RACE_TV ||
gId == MJ4_REVG || gId == MJ4_EVO)
gGrp == GROUP_MJ4 )
{
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
}
@@ -126,11 +130,18 @@ void startSDL(int *argcp, char **argv)
strcat(sdlGameTitle, getGameName());
int windowWidth = gWidth;
if(gGrp == GROUP_OUTRUN && getConfig()->width == 640)
{
gWidth = 800;
}
// Hacky way to make AxA games render the characters properly
if (gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE)
sdlWindow = SDL_CreateWindow(sdlGameTitle, 1024, 768, windowFlags);
else
sdlWindow = SDL_CreateWindow(sdlGameTitle, gWidth, gHeight, windowFlags);
sdlWindow = SDL_CreateWindow(sdlGameTitle, windowWidth, gHeight, windowFlags);
if (!sdlWindow)
{
@@ -139,7 +150,7 @@ void startSDL(int *argcp, char **argv)
exit(EXIT_FAILURE);
}
if (gId == GHOST_SQUAD_EVOLUTION || gId == MJ4_EVO || gId == MJ4_REVG)
if (gId == GHOST_SQUAD_EVOLUTION || gGrp == GROUP_MJ4)
SDL_SetWindowSize(sdlWindow, gWidth, gHeight + 1);
x11Display = (Display *)SDL_GetPointerProperty(SDL_GetWindowProperties(sdlWindow), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
@@ -168,11 +179,11 @@ void startSDL(int *argcp, char **argv)
// If games are any of the LGJ or Primeval Hunt, we prevent the window to resize.
if ((gGrp == GROUP_LGJ || gId == PRIMEVAL_HUNT) && !getConfig()->fullscreen)
SDL_SetWindowMaximumSize(sdlWindow, gWidth, gHeight);
SDL_SetWindowMaximumSize(sdlWindow, windowWidth, gHeight);
else if (gGrp != GROUP_LGJ)
SDL_SetWindowMaximumSize(sdlWindow, displayMode->w, displayMode->h);
SDL_SetWindowMinimumSize(sdlWindow, gWidth, gHeight);
SDL_SetWindowMinimumSize(sdlWindow, windowWidth, gHeight);
// Hacky way to make AxA games render the characters properly
if (gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE)
@@ -187,6 +198,9 @@ void startSDL(int *argcp, char **argv)
initBlitting();
if (gId != PRIMEVAL_HUNT && gGrp != GROUP_LGJ)
SDL_SetWindowResizable(sdlWindow, true);
SDL_ShowWindow(sdlWindow);
Uint64 startTime = SDL_GetTicks();
@@ -199,13 +213,9 @@ void startSDL(int *argcp, char **argv)
running = 0;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(sdlWindow);
}
if (gId != PRIMEVAL_HUNT)
SDL_SetWindowResizable(sdlWindow, true);
creatingWindow = false;
printf(" RESOLUTION: %dx%d\n", gWidth, gHeight);
@@ -214,7 +224,12 @@ void startSDL(int *argcp, char **argv)
if (customCursor)
setCursor(customCursor);
if ((gId == MJ4_REVG || gId == MJ4_EVO || gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE) && strcmp(getConfig()->touchCursor, "") != 0 &&
if (getConfig()->enableCrosshairs &&
(gGrp == GROUP_HOD4 || gGrp == GROUP_HOD4_TEST || gGrp == GROUP_HOD4_SP || gGrp == GROUP_HOD4_SP_TEST || gGrp == GROUP_RAMBO ||
gId == GHOST_SQUAD_EVOLUTION || gId == PRIMEVAL_HUNT))
initCrossHairs();
if ((gGrp == GROUP_MJ4 || gId == QUIZ_AXA || gId == QUIZ_AXA_LIVE) && strcmp(getConfig()->touchCursor, "") != 0 &&
getConfig()->emulateTouchscreen)
setCursor(touchCursor);
else if (getConfig()->hideCursor)
@@ -227,7 +242,33 @@ void sdlQuit()
usleep(50000);
setSwitch(SYSTEM, BUTTON_TEST, 0);
usleep(50000);
SDL_DestroyWindow(sdlWindow);
if (TTF_WasInit())
{
if (font)
{
TTF_CloseFont(font);
font = NULL;
}
TTF_Quit();
}
if (fontRenderer)
{
SDL_DestroyRenderer(fontRenderer);
fontRenderer = NULL;
}
if (sdlContext)
{
SDL_GL_DestroyContext(sdlContext);
sdlContext = NULL;
}
if (sdlWindow)
{
SDL_DestroyWindow(sdlWindow);
sdlWindow = NULL;
}
SDL_Quit();
exit(0);
}
@@ -237,6 +278,9 @@ void pollEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_WIIMOTION_EVENT)
processSdlEvent(&event);
switch (event.type)
{
case SDL_EVENT_KEY_DOWN:
@@ -309,8 +353,11 @@ void pollEvents()
break;
}
}
if (gGrp == GROUP_HOD4 || gGrp == GROUP_HOD4_TEST)
updateGunShake();
updateCombinedAxes();
processChangedActions();
if (sdlInputInitialized)
{
if (gGrp == GROUP_HOD4 || gGrp == GROUP_HOD4_TEST)
updateGunShake();
updateCombinedAxes();
processChangedActions();
}
}
+111 -6
View File
@@ -6,6 +6,7 @@
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_scancode.h>
#include <libgen.h>
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
@@ -15,12 +16,15 @@
#include "blitStretching.h"
#include "config.h"
#include "crossHair.h"
#include "forceFeedback.h"
#include "gameControllerMappings.h"
#include "iniParser.h"
#include "sdlInput.h"
#include "jvs.h"
#include "log.h"
#include "touchScreen.h"
#include "wiimoteEvdev.h"
// --- GLOBAL STATE AND MAPPINGS ---
ActionState gActionStates[MAX_ENTITIES][NUM_LOGICAL_ACTIONS] = {0};
@@ -50,6 +54,7 @@ ControlBinding gJoyButtonBindings[MAX_JOYSTICKS][MAX_JOY_BUTTONS] = {0};
BindingPair gControllerAxisBindings[MAX_JOYSTICKS][SDL_GAMEPAD_AXIS_COUNT] = {0};
ControlBinding gControllerButtonBindings[MAX_JOYSTICKS][SDL_GAMEPAD_BUTTON_COUNT] = {0};
HatBinding gJoyHatBindings[MAX_JOYSTICKS][MAX_JOY_HATS] = {0};
bool gTriggerInsertKey = false;
extern uint32_t gId;
extern int gGrp;
@@ -58,14 +63,21 @@ extern int gHeight;
int widthOri;
int heightOri;
extern SDL_Window *sdlWindow;
extern bool sdlInputInitialized;
extern Dest dest;
extern int phX, phY, phW, phH;
int phIsDragging = 0;
extern bool mj4MousePressed;
int mj4MouseX = 0;
int mj4MouseY = 0;
extern int drawableW;
extern int drawableH;
extern bool mj4TouchedInsideScreen;
extern bool gTriggerInsertKey;
int jvsAnalogueMaxValue;
int jvsAnalogueCenterValue;
@@ -201,7 +213,7 @@ int initSdlInput(char *controlsPath)
if (envDbPath)
{
SDL_AddGamepadMappingsFromFile(envDbPath);
printf("%s, as a controller database.\n", envDbPath);
printf("%s loaded as a controller database.\n", basename(envDbPath));
}
gameType = getConfig()->gameType;
@@ -366,8 +378,17 @@ int initSdlInput(char *controlsPath)
}
}
}
SDL_free(joystics);
}
if (sdlJoysticks.joysticksCount > 0)
{
sdlFfbInit();
}
findAndOpenWiiMotes(&sdlJoysticks);
startWiimoteThreads();
// Save any new GUID assignments back to the INI file.
if (isProfileLoaded)
saveGuidsToIni();
@@ -378,6 +399,7 @@ int initSdlInput(char *controlsPath)
// Apply any final game-specific mapping overrides.
remapPerGame();
sdlInputInitialized = true;
return 0;
}
@@ -1227,6 +1249,48 @@ void addActionToDirtyList(JVSPlayer player, LogicalAction action)
*/
void processSdlEvent(const SDL_Event *e)
{
// Make sure to use the variable, not the macro name
if (e->type == SDL_WIIMOTION_EVENT)
{
int controllerIndex = e->user.code;
int irX = (intptr_t)e->user.data1;
int irY = (intptr_t)e->user.data2;
if (irX == 0 || irX == 1023 || irY == 0 || irY == 767)
{
gActionStates[controllerIndex + 1][LA_Reload].isActive = true;
addActionToDirtyList(controllerIndex + 1, LA_Reload);
}
else
{
gActionStates[controllerIndex + 1][LA_Reload].isActive = false;
addActionToDirtyList(controllerIndex + 1, LA_Reload);
}
// The Wii Remote IR gives 0-1023 for X and 0-767 for Y.
// We can normalize this to 0.0 - 1.0 to behave like our mouse input.
float posX = 1.0f - (irX / 1023.0f);
float posY = irY / 767.0f;
// printf("idx: %d, x: %f, y: %f\n", controller_index, posX, posY);
ActionState *stateX = &gActionStates[controllerIndex + 1][LA_GunX];
if (fabs(stateX->analogValue - posX) > 0.001f)
{
stateX->analogValue = posX;
addActionToDirtyList(controllerIndex + 1, LA_GunX);
}
ActionState *stateY = &gActionStates[controllerIndex + 1][LA_GunY];
if (fabs(stateY->analogValue - posY) > 0.001f)
{
stateY->analogValue = posY;
addActionToDirtyList(controllerIndex + 1, LA_GunY);
}
return; // Event handled
}
switch (e->type)
{
case SDL_EVENT_KEY_DOWN:
@@ -1517,14 +1581,16 @@ void processSdlEvent(const SDL_Event *e)
}
}
}
if (gameType == MAHJONG && getConfig()->emulateTouchscreen)
handleMahjongTouch(e, drawableW, drawableH);
}
}
break;
case SDL_EVENT_MOUSE_MOTION:
{
double mX = e->motion.x;
double mY = e->motion.y;
float posX, posY;
float mX = e->motion.x;
float mY = e->motion.y;
float posX = 0.0f, posY = 0.0f;
if (gId == PRIMEVAL_HUNT)
{
@@ -1534,8 +1600,8 @@ void processSdlEvent(const SDL_Event *e)
int motX = mX, motY = mY;
phTouchScreenCursor(mX, mY, &motX, &motY);
posX = ((double)(motX - phX) / (double)phW);
posY = ((double)(motY - phY) / (double)phH);
posX = ((float)(motX - phX) / (float)phW);
posY = ((float)(motY - phY) / (float)phH);
}
else
{
@@ -1774,6 +1840,14 @@ void processChangedActions()
switch (map->call_type)
{
case JVS_CALL_SWITCH:
if ((gGrp == GROUP_ID4_EXP || gGrp == GROUP_ID4_JAP || gGrp == GROUP_ID5) && actionId == LA_CardInsert)
{
if (state->isActive)
gTriggerInsertKey = true;
else
gTriggerInsertKey = false;
break;
}
setSwitch(player, map->jvsInput, state->isActive);
break;
case JVS_CALL_ANALOGUE:
@@ -1802,6 +1876,36 @@ void processChangedActions()
(gGrp == GROUP_ID4_EXP || gGrp == GROUP_ID4_JAP || gGrp == GROUP_ID5))
state->analogValue = (state->analogValue - 0.5f) * (getConfig()->idSteeringPercentageReduction / 100.0f) + 0.5f;
if (p1CrossHairInitialized && (map->jvsInput == ANALOGUE_1 || map->jvsInput == ANALOGUE_2))
{
static float lastAnalogue1 = 0.0f;
static float lastAnalogue2 = 0.0f;
if (map->jvsInput == ANALOGUE_1)
lastAnalogue1 = state->analogValue;
else
lastAnalogue2 = state->analogValue;
float xPos = map->jvsInput == ANALOGUE_1 ? state->analogValue : lastAnalogue1;
float yPos = map->jvsInput == ANALOGUE_2 ? state->analogValue : lastAnalogue2;
updateCrosshairPosition(player - 1, xPos, yPos);
}
if (p2CrossHairInitialized && (map->jvsInput == ANALOGUE_3 || map->jvsInput == ANALOGUE_4))
{
static float lastAnalogue3 = 0.0f;
static float lastAnalogue4 = 0.0f;
if (map->jvsInput == ANALOGUE_3)
lastAnalogue3 = state->analogValue;
else
lastAnalogue4 = state->analogValue;
float xPos = map->jvsInput == ANALOGUE_3 ? state->analogValue : lastAnalogue3;
float yPos = map->jvsInput == ANALOGUE_4 ? state->analogValue : lastAnalogue4;
updateCrosshairPosition(player - 1, xPos, yPos);
}
setAnalogue(map->jvsInput, (int)(state->analogValue * jvsAnalogueMaxValue));
break;
case JVS_CALL_COIN:
@@ -2049,6 +2153,7 @@ int listSdlControllers(void)
}
printf("\n");
}
SDL_free(joysticks);
}
SDL_Quit();
return 0;
+4
View File
@@ -799,6 +799,10 @@ void cacheModedShaderFiles()
memcpy((void *)shaderFilesToPatch[x].shaderBuffer, buff, patchedFile.fsize);
free(buff);
}
xdl_free_mmfile(&oriFile);
xdl_free_mmfile(&patch);
xdl_free_mmfile(&patchedFile);
}
if (getConfig()->showDebugMessages)
+85 -63
View File
@@ -157,6 +157,10 @@ char *replaceInBlock(char *source, SearchReplace *searchReplace, int searchRepla
char *new_result = replaceSubstring(result, start_index, end_index, target, replacement);
if (new_result != NULL)
{
if (result != source)
{
free(result);
}
result = new_result;
}
}
@@ -328,8 +332,15 @@ void gsEvoElfShaderPatcher()
newProgram = replaceInBlock(tmpProgram, gsevoElf, gsevoElfCount, "", "");
char *prevProgram = newProgram;
newProgram = replaceInBlock(newProgram, gsevoElfMesa, gsevoElfCountMesa, "", "");
if (prevProgram != tmpProgram && prevProgram != newProgram)
free(prevProgram);
prevProgram = newProgram;
newProgram = replaceInBlock(newProgram, gsevoSet1, gsevoSetCount1, "", "");
if (prevProgram != tmpProgram && prevProgram != newProgram)
free(prevProgram);
int newProgramLen = strlen(newProgram);
@@ -342,6 +353,9 @@ void gsEvoElfShaderPatcher()
}
memcpy((void *)(size_t)gsevoElfShaderOffsets[i].startOffset, newProgram, newProgramLen);
if (newProgram != tmpProgram)
free(newProgram);
}
}
@@ -419,13 +433,18 @@ void srtvElfShaderPatcher()
cleanShaderString(newProgram);
char *prevProgram = newProgram;
newProgram = replaceInBlock(newProgram, srtvElf2, srtvElfCount2, "", "");
if (prevProgram != tmpProgram && prevProgram != newProgram)
free(prevProgram);
int newProgramLen = strlen(newProgram);
newProgram[newProgramLen] = '\0';
memcpy((void *)(size_t)srtvElfShaderOffsets[i].startOffset, newProgram, newProgramLen);
if (newProgram != tmpProgram)
free(newProgram);
}
}
@@ -464,28 +483,23 @@ char *cgGetProgramString(char *program, int e)
*/
void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *program)
{
char *newProgram;
char *newProgram = program;
char *program_to_free = NULL;
int newProgramLen;
void *addr = __builtin_return_address(0);
if(gId == GHOST_SQUAD_EVOLUTION)
if (gId == GHOST_SQUAD_EVOLUTION)
{
if (addr == (void *)0x8179fab)
{
newProgram = replaceInBlock(program, gsevoSet1, gsevoSetCount1, "", "");
int newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
}
else if(gGrp == GROUP_LGJ)
else if (gGrp == GROUP_LGJ)
{
newProgram = replaceInBlock(program, lgjCompiledShadersPatch, lgjCompiledShadersPatchCount, "", "");
newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
else if(gGrp == GROUP_ABC)
else if (gGrp == GROUP_ABC)
{
if (target == GL_VERTEX_PROGRAM_ARB)
{
@@ -495,11 +509,8 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
{
newProgram = replaceInBlock(program, abcFsMesa, abcFsMesaCount, "", "");
}
newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
else if(gGrp == GROUP_OUTRUN)
else if (gGrp == GROUP_OUTRUN)
{
if (target == GL_VERTEX_PROGRAM_ARB)
{
@@ -517,9 +528,6 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
else
newProgram = replaceInBlock(program, orFsMesa, orFsMesaCount, "", "");
}
newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
else if (gGrp == GROUP_VF5)
{
@@ -531,7 +539,10 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
if (gId == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA || gId == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB ||
gId == VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000)
{
char *prevProgram = newProgram;
newProgram = replaceInBlock(newProgram, vf5VsAtifs, vf5VsAtifsCount, "", "");
if (prevProgram != program && prevProgram != newProgram)
free(prevProgram);
}
}
else
@@ -546,9 +557,6 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
else
newProgram = replaceInBlock(program, vf5FsMesa, vf5FsMesaCount, "", "");
}
newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
else if (gId == R_TUNED)
{
@@ -560,11 +568,8 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
{
newProgram = replaceInBlock(program, rtunedFsMesa, rtunedFsMesaCount, "", "");
}
newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
else if (gId == MJ4_REVG || gId == MJ4_EVO)
else if (gGrp == GROUP_MJ4)
{
if (target == GL_VERTEX_PROGRAM_ARB)
{
@@ -574,11 +579,13 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
{
newProgram = replaceInBlock(program, mj4FsMesa, mj4FsMesaCount, "", "");
}
newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
}
glProgramStringARB(target, program_fmt, program_len, program);
if (newProgram != program)
program_to_free = newProgram;
newProgramLen = strlen(newProgram);
glProgramStringARB(target, program_fmt, newProgramLen, newProgram);
if (gGrp == GROUP_VF5)
{
@@ -587,12 +594,11 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
int err = glGetError();
if (err == 1282)
{
char *newProgram;
newProgram = replaceInBlock(program, vf5VsAti2, vf5VsAtiCount2, "", "");
int newProgramLen = strlen(newProgram);
program = newProgram;
program_len = newProgramLen;
glProgramStringARB(target, program_fmt, program_len, program);
char *newProgram2 = replaceInBlock(newProgram, vf5VsAti2, vf5VsAtiCount2, "", "");
int newProgramLen2 = strlen(newProgram2);
glProgramStringARB(target, program_fmt, newProgramLen2, newProgram2);
if (newProgram2 != newProgram)
free(newProgram2);
}
}
}
@@ -616,9 +622,9 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
FILE *f;
sprintf(filename, "%s/Error-%d.prg", dir_only, idxError);
// sprintf(filename, "%s/%s", dir_only, fname);
printf("Size: %d\n", program_len);
printf("Size: %d\n", newProgramLen);
f = fopen(filename, "w+");
fwrite(program, sizeof(char), program_len, f);
fwrite(newProgram, sizeof(char), newProgramLen, f);
fclose(f);
idxError++;
}
@@ -638,6 +644,8 @@ void gl_ProgramStringARB(int target, int program_fmt, int program_len, char *pro
}
}
}
if (program_to_free)
free(program_to_free);
return;
}
@@ -710,16 +718,20 @@ char *cgCreateProgram(uint32_t context, int program_type, const char *program, i
void gl_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **const string, const GLint *length)
{
if(gGrp != GROUP_HUMMER && gId != SEGA_RACE_TV)
if (gGrp != GROUP_HUMMER && gId != SEGA_RACE_TV)
{
glShaderSourceARB(shaderObj, count, string, length);
return;
}
char *newProgram = malloc(250000);
char *program_to_free = NULL;
const GLcharARB *final_string = *string;
GLint final_length = (length ? *length : 0);
if(gId == SEGA_RACE_TV)
if (gId == SEGA_RACE_TV)
{
char *newProgram = NULL;
char tmp[250000];
void *addr = __builtin_return_address(0);
if (addr <= (void *)0x82fd823)
{
@@ -729,35 +741,43 @@ void gl_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **
{
if (getConfig()->GPUVendor != NVIDIA_GPU)
{
sprintf(newProgram, "#version 120\r\n%s", *string);
newProgram = replaceInBlock(newProgram, srtvVsMesa, srtvVsMesaCount, "", "");
sprintf(tmp, "#version 120\r\n%s", *string);
newProgram = replaceInBlock(tmp, srtvVsMesa, srtvVsMesaCount, "", "");
}
else
{
sprintf(newProgram, "%s", *string);
newProgram = replaceInBlock(newProgram, srtvVsNvidia, srtvVsNvidiaCount, "", "");
sprintf(tmp, "%s", *string);
newProgram = replaceInBlock(tmp, srtvVsNvidia, srtvVsNvidiaCount, "", "");
}
}
else if (addr == (void *)0x084bc06b)
{
if (getConfig()->GPUVendor != NVIDIA_GPU)
{
sprintf(newProgram, "#version 120\r\n%s", *string);
newProgram = replaceInBlock(newProgram, srtvFsMesa, srtvFsMesaCount, "", "");
sprintf(tmp, "#version 120\r\n%s", *string);
newProgram = replaceInBlock(tmp, srtvFsMesa, srtvFsMesaCount, "", "");
}
else
{
newProgram = strdup(*string);
}
}
if (newProgram)
{
final_string = newProgram;
program_to_free = newProgram;
}
}
else if (gGrp == GROUP_HUMMER)
{
void *addr = __builtin_return_address(0);
if ((addr != (void *)0x830a501) && (addr != (void *)0x830a485) && (addr != (void *)0x08319841) && (addr != (void *)0x083197c5) &&
(addr != (void *)0x83af939) && (addr != (void *)0x83af9b3) && (addr != (void *)0x83b0515) && (addr != (void *)0x83b058f))
if ((addr != (void *)0x830a501) && (addr != (void *)0x830a485) && (addr != (void *)0x08319841) &&
(addr != (void *)0x083197c5) && (addr != (void *)0x83af939) && (addr != (void *)0x83af9b3) &&
(addr != (void *)0x83b0515) && (addr != (void *)0x83b058f))
{
sprintf(newProgram, "%s", hummerShaderFilesToMod[hummerExtremeShaderFileIndex].shaderBuffer);
final_string = strdup(hummerShaderFilesToMod[hummerExtremeShaderFileIndex].shaderBuffer);
program_to_free = (char *)final_string;
}
else
{
@@ -765,26 +785,26 @@ void gl_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **
return;
}
}
else
else
{
glShaderSourceARB(shaderObj, count, string, length);
return;
}
const char *newString = malloc(250000);
memset((void *)newString, '\0', 250000);
newString = strdup(newProgram);
if (length != NULL)
{
const int newLength = hummerShaderFilesToMod[hummerExtremeShaderFileIndex].shaderBufferSize;
glShaderSourceARB(shaderObj, count, &newString, &newLength);
final_length = strlen(final_string);
glShaderSourceARB(shaderObj, count, &final_string, &final_length);
}
else
{
glShaderSourceARB(shaderObj, count, &newString, length);
glShaderSourceARB(shaderObj, count, &final_string, NULL);
}
if (program_to_free)
{
free(program_to_free);
}
free((void *)newString);
free(newProgram);
}
/**
@@ -956,9 +976,11 @@ void glBindTexture(GLenum target, GLuint texture)
}
}
int parseCgcArgs(const char *input, const char ***compilerArgs, const char **outputFileName)
int parseCgcArgs(const char *input, const char ***compilerArgs, const char **outputFileName, char **bufferToFree)
{
char *token = strtok(strdup(input), " ");
char *inputCopy = strdup(input);
*bufferToFree = inputCopy;
char *token = strtok(inputCopy, " ");
char **args = malloc(256 * sizeof(char *));
int count = 0;
char *profile;
@@ -1021,7 +1043,7 @@ char *findLibCg()
if (currentDir != NULL)
{
size_t pathLen = strlen(currentDir) + strlen("/libCg.so") + 1;
pathsToCheck[3] = malloc(pathLen);
pathsToCheck[4] = malloc(pathLen);
if (pathsToCheck[4] != NULL)
{
snprintf(pathsToCheck[4], pathLen, "%s/%s", currentDir, "libCg.so");
@@ -1192,9 +1214,9 @@ int compileWithCGC(char *command)
{
const char **compilerArgs = NULL;
const char *outputFileName = NULL;
char *argsBuffer = NULL;
int profile = parseCgcArgs(command, &compilerArgs, &outputFileName);
int profile = parseCgcArgs(command, &compilerArgs, &outputFileName, &argsBuffer);
size_t *ctx = _cgCreateContext();
char *program = NULL;
@@ -1225,7 +1247,7 @@ int compileWithCGC(char *command)
fprintf(outputFile, "%s", compiledSource);
fclose(outputFile);
free(argsBuffer);
_cgDestroyProgram(program);
_cgDestroyContext(ctx);
return 0;
+188 -1
View File
@@ -23,6 +23,14 @@ extern bool phShowCursorInGame;
#define TOUCH_TOUCHING 0x82
#define TOUCH_END 0x84
#define MJ4_PACKET_SIZE 10
uint8_t mj4ResponseBuf[MJ4_PACKET_SIZE] = {0};
bool mj4MousePressed = false;
extern int mj4MouseX;
extern int mj4MouseY;
bool mj4ResponseReady = false;
bool mj4TouchedInsideScreen = false;
void phCoordinates(int x, int y, int w, int h, int button)
{
coordX = (float)x / ((float)w * 0.0002441406);
@@ -169,11 +177,190 @@ bool phIsInsideTouchScreen(int mX, int mY, int *x, int *y)
}
void phTouchClick(int x, int y, int type)
{
{
if (type == SDL_EVENT_MOUSE_BUTTON_DOWN)
phCoordinates(x, y, phW2, phH2, SDL_EVENT_MOUSE_BUTTON_DOWN);
else if (type == SDL_EVENT_MOUSE_BUTTON_UP)
phCoordinates(x, y, phW2, phH2, SDL_EVENT_MOUSE_BUTTON_UP);
else if (type == SDL_EVENT_MOUSE_MOTION)
phCoordinates(x, y, phW2, phH2, SDL_EVENT_MOUSE_MOTION);
}
void handleMahjongTouch(const SDL_Event *e, int drawableW, int drawableH)
{
mj4MousePressed = 0;
mj4MouseX = e->button.x;
mj4MouseY = drawableH - e->button.y;
if (e->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
mj4MousePressed = 1;
float winAspect = (float)drawableW / drawableH;
float gameAspect = 1024.0f / 768.0f;
int viewportX, viewportY, viewportW, viewportH;
if (winAspect > gameAspect)
{
viewportH = drawableH;
viewportW = (int)(drawableH * gameAspect);
viewportX = (drawableW - viewportW) / 2;
viewportY = 0;
}
else
{
viewportW = drawableW;
viewportH = (int)(drawableW / gameAspect);
viewportX = 0;
viewportY = (drawableH - viewportH) / 2;
}
if (mj4MouseX < viewportX || mj4MouseX >= viewportX + viewportW || mj4MouseY < viewportY || mj4MouseY >= viewportY + viewportH)
{
mj4TouchedInsideScreen = false;
return;
}
else
{
mj4TouchedInsideScreen = true;
float normalizedX = (mj4MouseX - viewportX) / (float)viewportW;
float normalizedY = (mj4MouseY - viewportY) / (float)viewportH;
mj4MouseX = normalizedX * 1024.0f;
mj4MouseY = normalizedY * 768.0f;
}
mj4BuildResponsePacket(0x54, mj4MouseX, mj4MouseY, mj4MousePressed);
}
uint8_t mj4CalcChecksum(uint8_t *packet)
{
uint8_t sum = 0;
for (int i = 0; i < MJ4_PACKET_SIZE - 1; ++i)
sum += packet[i];
return (sum + 0xAA) & 0xFF;
}
void mj4BuildResponsePacket(uint8_t cmd, int pckA, int pckB, int pckC)
{
uint8_t *packet = mj4ResponseBuf;
packet[0] = 0x55;
packet[1] = cmd;
if (cmd == 0x54)
{
packet[2] = pckC; // & 0xFF;
packet[3] = pckA & 0xFF;
packet[4] = (pckA >> 8) & 0xFF;
packet[5] = pckB & 0xFF;
packet[6] = (pckB >> 8) & 0xFF;
}
else
{
packet[2] = pckA & 0xFF;
packet[3] = pckB & 0xFF;
packet[4] = pckC & 0xFF;
packet[5] = 0x00;
packet[6] = 0x00;
}
packet[7] = 0x00;
packet[8] = 0x00;
packet[9] = mj4CalcChecksum(packet);
mj4ResponseReady = true;
}
int mj4WriteTouchPacket(const void *buf, size_t count)
{
static uint8_t packetBuf[10];
static int packetPos = 0;
bool degugMsg = getConfig()->showDebugMessages;
for (size_t i = 0; i < count; ++i)
{
uint8_t b = ((uint8_t *)buf)[i];
if (packetPos == 0 && b != 0x55)
continue;
packetBuf[packetPos++] = b;
if (packetPos == MJ4_PACKET_SIZE)
{
if (degugMsg)
{
printf("Serial1 FULL PACKET: ");
for (int j = 0; j < MJ4_PACKET_SIZE; ++j)
printf("%02X ", packetBuf[j]);
printf("\n");
}
uint8_t cmd = packetBuf[1];
switch (cmd)
{
case 0x52:
if (degugMsg)
printf("MJ4: Init/handshake? (0x52)\n");
// mj4_send_response(0x52, 0xff, 0xff);
// start_streaming = 1;
break;
case 0x50:
if (degugMsg)
printf("MJ4: Config/setup (baud) (0x50)\n");
// mj4_send_response(0x50, 0x00, 0x00);
break;
case 0x70:
if (degugMsg)
printf("MJ4: Status check/reply? (0x70)\n");
mj4BuildResponsePacket(0x50, 0x30, 0x06, 0x04);
break;
case 0x42:
if (degugMsg)
printf(" (0x42)\n");
mj4BuildResponsePacket(0x41, 0x03, 0x01, 0x00);
break;
case 0x62:
if (degugMsg)
printf(" (0x62)\n");
mj4BuildResponsePacket(0x42, 0x03, 0x01, 0x00);
break;
case 0x6D:
if (degugMsg)
printf(" (0x6D)\n");
mj4BuildResponsePacket(0x4D, 0x00, 0x00, 0x00);
break;
case 0x4D:
if (degugMsg)
printf(" (0x6D)\n");
mj4BuildResponsePacket(0x41, 0x03, 0x01, 0x00);
break;
default:
if (degugMsg)
printf("MJ4: Unknown command %02X\n", cmd);
mj4ResponseReady = false;
break;
}
packetPos = 0;
}
}
return count;
}
int mj4ReadTouchPacket(uint8_t *buf, size_t count)
{
if (mj4ResponseReady && count >= MJ4_PACKET_SIZE)
{
memcpy(buf, mj4ResponseBuf, MJ4_PACKET_SIZE);
mj4ResponseReady = false;
return MJ4_PACKET_SIZE;
}
return 0;
}
void mj4TouchHolding()
{
if (mj4MousePressed && mj4TouchedInsideScreen)
mj4BuildResponsePacket(0x54, mj4MouseX, mj4MouseY, 2);
}
+5
View File
@@ -9,3 +9,8 @@ ssize_t phRead(int fd, void *buf, size_t count);
void phTouchScreenCursor(int mX, int mY, int *motX, int *motY);
bool phIsInsideTouchScreen(int mX, int mY, int *x, int *y);
void phTouchClick(int x, int y, int type);
void handleMahjongTouch(const SDL_Event *e, int drawableW, int drawableH);
void mj4BuildResponsePacket(uint8_t cmd, int pckA, int pckB, int pckC);
int mj4ReadTouchPacket(uint8_t *buf, size_t max_len);
int mj4WriteTouchPacket(const void *buf, size_t count);
void mj4TouchHolding();
+229
View File
@@ -0,0 +1,229 @@
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_joystick.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <libudev.h>
#include <linux/input.h>
#include <pthread.h>
#include <libgen.h>
#include "wiimoteEvdev.h"
typedef struct
{
int sdlPlayerIndex;
char mac[18];
int fd;
pthread_t threadId;
int running;
} WiiMoteDevice;
static WiiMoteDevice gWiiMotes[MAX_JOYSTICKS];
static int gWiiMoteCount = 0;
Uint32 SDL_WIIMOTION_EVENT = 0;
static void *wiimoteThreadFunc(void *arg)
{
WiiMoteDevice *wiimote = (WiiMoteDevice *)arg;
struct input_event ev;
int irX = 0;
int irY = 0;
printf("Started IR thread for WiiMote P%d\n", wiimote->sdlPlayerIndex + 1);
while (wiimote->running)
{
if (read(wiimote->fd, &ev, sizeof(ev)) > 0)
{
if (ev.type == EV_ABS)
{
if (ev.code == ABS_HAT0X)
{
irX = ev.value;
}
else if (ev.code == ABS_HAT0Y)
{
irY = ev.value;
}
}
else if (ev.type == EV_SYN && ev.code == SYN_REPORT)
{
SDL_Event event;
SDL_zero(event);
event.type = SDL_WIIMOTION_EVENT;
event.user.code = wiimote->sdlPlayerIndex;
event.user.data1 = (void *)(intptr_t)irX;
event.user.data2 = (void *)(intptr_t)irY;
SDL_PushEvent(&event);
}
}
usleep(1000);
}
printf("Exiting IR thread for WiiMote P%d\n", wiimote->sdlPlayerIndex + 1);
close(wiimote->fd);
return NULL;
}
static int getMacFromSyspath(struct udev *udev, const char *syspath, char *macBuffer, size_t len)
{
int ret = -1;
struct udev_device *dev = udev_device_new_from_syspath(udev, syspath);
if (!dev)
{
return -1;
}
struct udev_device *parent = udev_device_get_parent_with_subsystem_devtype(dev, "hid", NULL);
if (parent)
{
const char *uniq = udev_device_get_property_value(parent, "HID_UNIQ");
if (uniq)
{
strncpy(macBuffer, uniq, len - 1);
macBuffer[len - 1] = '\0';
ret = 0;
}
}
udev_device_unref(dev);
return ret;
}
int findAndOpenWiiMotes(SDLControllers *sdlControllers)
{
struct udev *udev = udev_new();
if (!udev)
{
fprintf(stderr, "Failed to create udev context.\n");
return 0;
}
for (int i = 0; i < MAX_JOYSTICKS; i++)
{
SDL_Joystick *joy = NULL;
if (sdlControllers->controllers[i])
joy = SDL_GetGamepadJoystick(sdlControllers->controllers[i]);
else if (sdlControllers->joysticks[i])
joy = sdlControllers->joysticks[i];
if (joy && strstr(SDL_GetJoystickName(joy), "Nintendo Wii Remote"))
{
const char *sdlDevPath = SDL_GetJoystickPathForID(i);
if (!sdlDevPath)
{
fprintf(stderr, "Couldn't get device path for joystick %d\n", i);
continue;
}
char *devPathCopy = strdup(sdlDevPath);
if (!devPathCopy)
continue;
struct udev_device *dev = udev_device_new_from_subsystem_sysname(udev, "input", basename(devPathCopy));
free(devPathCopy);
if (dev)
{
const char *syspath = udev_device_get_syspath(dev);
if (syspath)
{
if (getMacFromSyspath(udev, syspath, gWiiMotes[gWiiMoteCount].mac, sizeof(gWiiMotes[gWiiMoteCount].mac)) == 0)
{
gWiiMotes[gWiiMoteCount].sdlPlayerIndex = i;
printf("Found WiiMote P%d with MAC: %s\n", i + 1, gWiiMotes[gWiiMoteCount].mac);
gWiiMoteCount++;
}
}
udev_device_unref(dev);
}
}
}
if (gWiiMoteCount == 0)
{
printf("No Wii Remotes found by SDL.\n");
udev_unref(udev);
return 0;
}
struct udev_enumerate *enumerate = udev_enumerate_new(udev);
udev_enumerate_add_match_subsystem(enumerate, "input");
udev_enumerate_scan_devices(enumerate);
struct udev_list_entry *devices = udev_enumerate_get_list_entry(enumerate);
struct udev_list_entry *devListEntry;
udev_list_entry_foreach(devListEntry, devices)
{
const char *path = udev_list_entry_get_name(devListEntry);
struct udev_device *dev = udev_device_new_from_syspath(udev, path);
if (!dev)
continue;
const char *devnode = udev_device_get_devnode(dev);
if (devnode && strstr(devnode, "/dev/input/event"))
{
struct udev_device *parent = udev_device_get_parent_with_subsystem_devtype(dev, "input", NULL);
if (parent)
{
const char *name = udev_device_get_sysattr_value(parent, "name");
if (name && strstr(name, "Nintendo Wii Remote IR"))
{
char macFromHid[18] = {0};
if (getMacFromSyspath(udev, path, macFromHid, sizeof(macFromHid)) == 0)
{
for (int j = 0; j < gWiiMoteCount; j++)
{
if (strcmp(macFromHid, gWiiMotes[j].mac) == 0)
{
gWiiMotes[j].fd = open(devnode, O_RDONLY | O_NONBLOCK);
int flags = fcntl(gWiiMotes[j].fd, F_GETFL, 0);
fcntl(gWiiMotes[j].fd, F_SETFL, flags | O_NONBLOCK);
if (gWiiMotes[j].fd > 0)
{
printf("Successfully associated WiiMote P%d with IR device %s\n", gWiiMotes[j].sdlPlayerIndex + 1,
devnode);
}
break;
}
}
}
}
}
}
udev_device_unref(dev);
}
udev_enumerate_unref(enumerate);
udev_unref(udev);
return gWiiMoteCount;
}
void startWiimoteThreads()
{
for (int i = 0; i < gWiiMoteCount; i++)
{
if (gWiiMotes[i].fd > 0)
{
gWiiMotes[i].running = 1;
pthread_create(&gWiiMotes[i].threadId, NULL, wiimoteThreadFunc, &gWiiMotes[i]);
}
}
}
void cleanupWiiMoteThreads()
{
for (int i = 0; i < gWiiMoteCount; i++)
{
if (gWiiMotes[i].running)
{
gWiiMotes[i].running = 0;
pthread_join(gWiiMotes[i].threadId, NULL);
}
}
}
+9
View File
@@ -0,0 +1,9 @@
#pragma once
#include "sdlInput.h"
extern Uint32 SDL_WIIMOTION_EVENT;
int findAndOpenWiiMotes(SDLControllers *sdl_controllers);
void startWiimoteThreads();
void cleanupWiiMoteThreads();