Try to render like chihiro in 640x480

This commit is contained in:
Bobby Dilley
2026-02-24 21:51:47 +00:00
parent 973cfb7058
commit 510d13398e
+12 -1
View File
@@ -200,6 +200,11 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
height = 480;
}
}
// Force proper 4:3 rendering at 640x480 to match Chihiro Version of game
if(addr == (void *)0x804d8cb && width == 640) { width = 800; x = x - 40;}
if(addr == (void *)0x80f4082 && width == 640) { width = 800; x = x - 40;}
if(addr == (void *)0x80fff23 && width == 640) { width = 800;}
}
else if (gId == SEGA_RACE_TV)
{
@@ -295,7 +300,7 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width,
{
void (*_glTexImage2D)(unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format,
unsigned int type, const void *pixels) = dlsym(RTLD_NEXT, "glTexImage2D");
if (gGrp == GROUP_OUTRUN)
{
if (gWidth != 800 || gHeight != 480)
@@ -316,6 +321,12 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width,
height = 480;
}
}
// Force proper 4:3 rendering at 640x480 to match Chihiro Version of game
if(width == 640)
{
width = 800;
}
}
_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}