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Cleanup + update guide.md
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@@ -36,7 +36,9 @@ The follow list of games are supported. It is worth noting that there are multip
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| Let's Go Jungle | SBLU | DVP-0011 | ✓ | ✓ | ✓ | |
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| Let's Go Jungle! Rev A | SBLU | DVP-0011A | ✓ | ✓ | ✓ | |
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| Let's Go Jungle Special | SBNR | DVP-0036 | ✓ | ✓ | ✓ | |
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| SEGA Network Taisen Mahjong MJ4 | SBPN | DVP-0049G | ✓ | ✓ | ✓ | ✓ |
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| SEGA Network Taisen Mahjong MJ4 Rev A | SBPN | DVP-0049A | ✓ | ✓ | ✓ | ✓ |
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| SEGA Network Taisen Mahjong MJ4 Rev F | SBPN | DVP-0049F | ✓ | ✓ | ✓ | ✓ |
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| SEGA Network Taisen Mahjong MJ4 Rev G | SBPN | DVP-0049G | ✓ | ✓ | ✓ | ✓ |
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| SEGA Network Taisen Mahjong MJ4 Evolution | SBTA | DVP-0081 | ✓ | ✓ | ✓ | ✓ |
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| Outrun 2 SP SDX | SBMB | DVP-0015 | ✓ | ✓ | ✓ | ✓ |
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| Outrun 2 SP SDX Rev A | SBMB | DVP-0015A | ✓ | ✓ | ✓ | ✓ |
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@@ -277,4 +279,4 @@ Remember that if the path containg spaces, which is not recommended, pass the pa
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./lindbergh --create --help
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```
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Will give you instructions on how to use the new commands.
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Will give you instructions on how to use the new commands.
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@@ -156,3 +156,4 @@ void blitStretch()
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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@@ -342,3 +342,4 @@ const char *getLindberghColourString(Colour lindberghColour);
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const char *getGameRegionString(GameRegion region);
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const char *getGpuTypeString(GpuType gpuType);
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extern SDL_Keycode getSDLKeycode(const char *input);
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@@ -1661,3 +1661,4 @@ struct tm *gmtime_r(const time_t *timep, struct tm *result)
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}
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return _gmtime_r(timep, result);
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}
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