korenkonder
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c5d784a5d4
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...
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2026-08-09 09:30:33 +03:00 |
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korenkonder
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ac19bceaff
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Part 4 of ? of massive overhaul of Rob
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2026-08-09 00:55:49 +03:00 |
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korenkonder
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552d74a4b2
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Implemented tracing
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2026-07-12 22:09:39 +03:00 |
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korenkonder
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4ae4d24af3
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Separated Fcurve into it's own thing
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2026-07-12 17:12:06 +03:00 |
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korenkonder
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0ce2417316
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Fixed broken graphics on Intel
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2026-07-04 10:02:12 +03:00 |
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korenkonder
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ec2b6934cf
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Fixed searching of entries in DBs by name
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2026-06-28 01:45:27 +03:00 |
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korenkonder
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e081413073
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Fixed messed up rotation order in Camera
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2026-06-13 00:28:14 +03:00 |
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korenkonder
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8239ad3866
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Overhaul of Camera
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2026-06-12 18:49:01 +03:00 |
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korenkonder
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47ce6002ed
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Forgot to rename some fields in Cloth
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2026-06-06 19:02:19 +03:00 |
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korenkonder
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846fb30d9a
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Small correction in Render Texture's create_texture func
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2026-06-04 13:04:56 +03:00 |
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korenkonder
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33cdfb7232
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Small corrections that shouldn't affect anything
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2026-06-02 12:25:00 +03:00 |
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korenkonder
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2eddb9d451
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renderer: Don't include unnecessary headers
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2026-06-02 11:17:08 +03:00 |
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korenkonder
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b0c2261d70
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...
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2026-06-02 08:53:09 +03:00 |
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korenkonder
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f584e1d6e6
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Overhaul of rndr::Render class
Should be called PostProcess later
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2026-06-02 08:45:40 +03:00 |
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korenkonder
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1d09052a16
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When did it break?
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2026-06-01 20:48:08 +03:00 |
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korenkonder
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7653dd11f6
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X PV Bake: Fixed deletion of "removed" objects
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2026-05-29 15:25:28 +03:00 |
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korenkonder
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37f3600cfe
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Overhaul of renderer stuff
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2026-05-29 15:23:57 +03:00 |
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korenkonder
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f743d43ca8
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Fixed output when view resolution didn't match fb one
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2026-05-29 02:09:08 +03:00 |
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korenkonder
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bdc410f56b
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Renamed Uniforms
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2026-05-28 00:16:34 +03:00 |
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korenkonder
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267d1d60fc
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Enums, enums, enums...
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2026-05-27 19:24:59 +03:00 |
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korenkonder
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3f040b47d7
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Overhaul of Shadow system
Also fixed incorrect shadow with 3+ charas (Why it was like this?)
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2026-05-27 12:58:16 +03:00 |
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korenkonder
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bbe81c0710
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Added extra shaders for tangent generation (just in case)
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2026-05-27 00:42:20 +03:00 |
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korenkonder
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a877d6a267
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Generate tangents on object material patch
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2026-05-27 00:37:43 +03:00 |
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korenkonder
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1a8f2df085
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glTextureSubImage2D should be called via gl_rend_state
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2026-05-26 10:29:34 +03:00 |
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korenkonder
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aedc137865
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Added GL_ARB_debug_output and GL_EXT_debug_marker
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2026-05-25 03:00:26 +03:00 |
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korenkonder
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97ef131935
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This cast isn't needed
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2026-05-22 14:30:54 +03:00 |
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korenkonder
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ceedc3a3e9
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Moved begin and end of Query and writes to Buffer to GL State
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2026-05-22 14:13:15 +03:00 |
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korenkonder
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acd42f7bc1
|
Why it was here?
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2026-05-20 22:25:22 +03:00 |
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korenkonder
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f659bf1fb3
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Redid Render Texture
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2026-05-17 16:31:35 +03:00 |
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korenkonder
|
b58700fc52
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Overhaul of Object system
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2026-05-17 09:14:07 +03:00 |
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korenkonder
|
e16faa0fad
|
Overhaul of Auth3d system
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2026-05-11 15:02:12 +03:00 |
|
korenkonder
|
c5c8983a17
|
Fixed disabling of dw_gui Cursor
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2026-05-10 17:56:08 +03:00 |
|
korenkonder
|
acebc9f81c
|
Fixed UB access
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2026-05-10 17:51:10 +03:00 |
|
korenkonder
|
cc686883e0
|
Part 3 of ? of massive overhaul of Rob
|
2026-05-09 02:53:54 +03:00 |
|
korenkonder
|
5ed599a787
|
Fixed crash on exit
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2026-05-04 22:26:47 +03:00 |
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korenkonder
|
b4dc132eb2
|
Part 2 of ? of massive overhaul of Rob
|
2026-05-03 14:01:45 +03:00 |
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korenkonder
|
d13a7c8d1c
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Overhaul of Sprite system
Why Debug stuff is also here? Ah... It's interlinked
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2026-05-02 00:28:57 +03:00 |
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korenkonder
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fb848dbd18
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Redid Random
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2026-05-01 22:19:28 +03:00 |
|
korenkonder
|
772d928e16
|
Game State is actually Mode
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2026-04-30 16:48:03 +03:00 |
|
korenkonder
|
2462bd0179
|
Overhaul of Task system
|
2026-04-27 16:59:03 +03:00 |
|
korenkonder
|
eef24aed83
|
Part 1 of ? of massive overhaul of Rob
|
2026-04-27 01:43:32 +03:00 |
|
korenkonder
|
3c41f098cf
|
Start of massive overhaul of Rob
|
2026-04-20 17:34:18 +03:00 |
|
korenkonder
|
b45d0e99e2
|
Overhaul of Ex Data
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2026-04-19 23:37:03 +03:00 |
|
korenkonder
|
467b407373
|
Small overhaul of Auth 2D
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2026-04-19 01:39:26 +03:00 |
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korenkonder
|
a3f77521e9
|
Face Anim: Finally fixed positions and angles of skeleton
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2026-04-16 22:19:50 +03:00 |
|
korenkonder
|
3a484bb811
|
A3DA to MOT: Changed the way data is filled into MOT
|
2026-04-14 22:20:22 +03:00 |
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korenkonder
|
3068d95e51
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Moved A3DA to MOT code to a separate file
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2026-04-14 00:04:45 +03:00 |
|
korenkonder
|
51c59c46f1
|
Moved stuff away from main
|
2026-04-13 18:28:04 +03:00 |
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korenkonder
|
d2106aa323
|
A3DA to MOT: Added gblctr and j_kosi_wj
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2026-04-13 15:44:11 +03:00 |
|
korenkonder
|
0b4f5f7367
|
Fixed Culling of first rendered object
|
2026-04-02 15:36:50 +03:00 |
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