Fixed output when view resolution didn't match fb one

This commit is contained in:
korenkonder
2026-05-29 02:09:08 +03:00
parent bdc410f56b
commit f743d43ca8
2 changed files with 8 additions and 4 deletions
+1 -2
View File
@@ -1881,8 +1881,7 @@ namespace rndr {
taa_buffer[2].begin_render(rend_data_ctx.state);
shaders_ft.set(rend_data_ctx.state, rend_data_ctx.shader_flags, SHADER_FT_TONEMAP);
rend_data_ctx.state.bind_uniform_buffer_base(1, rctx->tone_map_ubo);
rend_data_ctx.state.bind_vertex_array(rctx->common_vao);
rend_data_ctx.state.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
draw_quad(rend_data_ctx, width, height, v35, v36, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
rend_data_ctx.state.active_bind_texture_2d(2, 0);
}
+7 -2
View File
@@ -46,8 +46,13 @@ void sss_data::apply_filter(struct render_data_context& rend_data_ctx) {
rend_data_ctx.state.active_texture(0);
if (downsample) {
textures[0].begin_render(rend_data_ctx.state);
rend_data_ctx.state.set_viewport(0, 0, 640, 360);
rndr::Render* rend = &rctx->render;
float_t render_width;
float_t render_height;
float_t render_post_width;
float_t render_post_height;
rend->get_render_resolution(&render_width, &render_height, &render_post_width, &render_post_height);
rend_data_ctx.state.set_viewport(0, 0, 640, 360);
rend_data_ctx.shader_flags.arr[U_REDUCE_TEX] = 0;
shaders_ft.set(rend_data_ctx.state, rend_data_ctx.shader_flags, SHADER_FT_REDUCE);
RenderTexture& rt = reflect_draw
@@ -56,7 +61,7 @@ void sss_data::apply_filter(struct render_data_context& rend_data_ctx) {
rend_data_ctx.state.bind_texture_2d(rt.get_texture_glid());
rend_data_ctx.state.bind_sampler(0, rctx->render_samplers[0]);
sss_draw_quad(rend_data_ctx, rt.get_width(), rt.get_height(),
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f);
render_width / render_post_width, render_height / render_post_height, 1.0f, 1.0f, 1.0f, 1.0f);
}
textures[2].begin_render(rend_data_ctx.state);