Fixed Culling of first rendered object

This commit is contained in:
korenkonder
2026-04-02 15:36:50 +03:00
parent 8bded3affd
commit 0b4f5f7367
+7 -1
View File
@@ -287,8 +287,10 @@ namespace mdl {
}
draw_object_vertex_attrib_set_default(rend_data_ctx, args);
if (args->material->material.attrib.m.double_sided)
if (material->material.attrib.m.double_sided)
rend_data_ctx.state.disable_cull_face();
else
rend_data_ctx.state.enable_cull_face();
GLuint tex_id = -1;
int32_t tex_index = 0;
@@ -579,6 +581,8 @@ static void draw_object_material_set_cheap(
const std::vector<GLuint>* textures = args->textures;
if (material->material.attrib.m.double_sided)
rend_data_ctx.state.disable_cull_face();
else
rend_data_ctx.state.enable_cull_face();
const obj_material_texture_data* texdata = material->material.texdata;
for (int32_t i = 0; i < 1; i++, texdata++) {
@@ -769,6 +773,8 @@ static void draw_object_material_set_default(render_data_context& rend_data_ctx,
if (!material->material.attrib.m.normal_dir_light)
rend_data_ctx.shader_flags.arr[U0B] = 1;
}
else
rend_data_ctx.state.enable_cull_face();
draw_object_chara_color_fog_set(rend_data_ctx, args, disable_fog);