Commit Graph
82 Commits
Author SHA1 Message Date
korenkonder e097aa4e8c Fixed wrong AR with TLAC's scale component 2024-01-01 00:42:02 +03:00
korenkonder b5e522f75a Bump version 2023-12-29 17:06:32 +03:00
korenkonder 34f86955ad Forgot minor(s) 2023-12-29 17:02:42 +03:00
korenkonder d0f5a089ab Bump version 2023-12-28 02:34:07 +03:00
korenkonder 6af1a4d6f1 Added other EtcObj types 2023-12-28 02:32:23 +03:00
korenkonder 85033f28d8 Fix potential crash on sprite draw caused by null ref 2023-12-27 14:58:24 +03:00
korenkonder b41dd4cafa Finally fixed incorrect alpha on Glitter (and other stuff here too) 2023-12-27 14:57:38 +03:00
korenkonder 02638f6e80 Bump version 2023-12-27 05:49:06 +03:00
korenkonder f2654e4ef5 Fixed incorrect alpha on Glitter 2023-12-27 05:47:12 +03:00
korenkonder e250650ebb Bump version 2023-12-26 18:47:01 +03:00
korenkonder 887d7522a8 Fixed Auth3D's texture_transform 2023-12-26 18:46:11 +03:00
korenkonder dedebcbc12 Fixed incorrect Glitter disp 2023-12-26 17:45:03 +03:00
korenkonder a6911f18e4 Fixed incorrect sprite rendering 2023-12-26 16:23:40 +03:00
korenkonder 762ad7dac7 ... 2023-12-26 14:50:34 +03:00
korenkonder fe98083a7b Update version 2023-12-25 23:38:47 +03:00
korenkonder 9f4214986f Fixed warnings on AMD 2023-12-25 23:33:46 +03:00
korenkonder 1e76a816d6 Fixed incorrect sprite scaling at different resolution_mode 2023-12-25 18:09:54 +03:00
korenkonder 19b4ed9ce2 Why am I doing this? 2023-12-25 12:46:18 +03:00
korenkonder 1cdc843de0 Add some funcs with fast approximation for double as well
Actually all of them can be done with /fp:fast, but I don't bother enabling it
2023-12-25 08:04:53 +03:00
korenkonder b3b3ef9f64 Exposure fix 2023-12-25 06:53:57 +03:00
korenkonder 1013eb9d52 A bit better code for sss_filter 2023-12-25 04:07:21 +03:00
korenkonder ab8cd5cf13 Added samplers in render 2023-12-25 01:40:42 +03:00
korenkonder 1bce9427d4 ... 2023-12-24 17:15:21 +03:00
korenkonder a0a2b50367 Renamed some fields in Shadow 2023-12-24 16:49:02 +03:00
korenkonder 3776daddb8 Make screen_buffer smaller by halving it's type 2023-12-24 15:53:27 +03:00
korenkonder 80e3c58347 Fixed Alpha Test for shadows 2023-12-24 15:24:46 +03:00
korenkonder 75446927b5 Fixed not displaying stuff if there's no sprites 2023-12-24 15:08:07 +03:00
korenkonder 569737a071 No need to normalize already normalized vector 2023-12-24 15:03:08 +03:00
korenkonder e94db08c85 Better accuracy 2023-12-24 01:20:16 +03:00
korenkonder 2d7248b5dc Named some shader fields 2023-12-23 15:23:13 +03:00
korenkonder 2767382ece GL Debug Groups 2023-12-23 15:18:38 +03:00
korenkonder e5b52709f5 Lowered precision of camera stuff 2023-12-23 15:18:37 +03:00
korenkonder 02db9a4beb ... 2023-12-23 15:01:41 +03:00
korenkonder 172ba2ae0e Added samplers in post_process 2023-12-23 15:00:27 +03:00
korenkonder 5cf3d9ddba Moved some stuff a bit. Added const specifier 2023-12-23 14:58:39 +03:00
korenkonder 89b139a3cb Fixed broken photo mode screenshots after window resize 2023-12-23 14:56:56 +03:00
korenkonder 7632380c3c Fixed chara being too bright 2023-12-22 02:02:11 +03:00
korenkonder 128c48d818 Fix crash on Glitter draw 2023-12-21 11:03:50 +03:00
korenkonder aab75ee364 Added MapBufferRange 2023-12-21 11:03:22 +03:00
korenkonder 005f296692 Photo mode screenshots (broken after window resize) 2023-12-20 23:44:39 +03:00
korenkonder f7c5467a90 Why? 2023-12-20 23:07:10 +03:00
korenkonder 09b33d45d3 Better rob drawing handling 2023-12-20 15:05:44 +03:00
korenkonder f725d2450d Better handling of deleted data in vertex array cache 2023-12-20 14:30:46 +03:00
korenkonder 6eb44568ac Force bind buffers at vertex array cache update 2023-12-20 12:29:51 +03:00
korenkonder a1ef7cb405 Don't load invalid shader cache entries 2023-12-20 12:11:29 +03:00
korenkonder 47681b16f2 Compile Alpha Test variation as separate shader 2023-12-20 12:10:38 +03:00
korenkonder 8ad7f1ecd3 Redirect all object buffer creation and deletion calls 2023-12-20 10:54:19 +03:00
korenkonder 2e8e7f4c7f Redirect all texture creation calls 2023-12-20 10:47:53 +03:00
korenkonder 591e75c90f AMD fix 2023-12-19 23:13:09 +03:00
korenkonder 0973e810eb Changed GL context creation a bit 2023-12-19 21:37:47 +03:00