Don't load invalid shader cache entries
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@@ -577,7 +577,7 @@ void shader_set_data::load(farc* f, bool ignore_cache,
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frag_buf[frag_buf_pos + l] = (char)('0' + vec_frag_data[l]);
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}
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if (!bin || !shader_load_binary_shader(bin, &shaders[k].program)) {
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if (!bin || !bin->binary_format || !bin->length || !shader_load_binary_shader(bin, &shaders[k].program)) {
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bool vert_succ = shader::parse_define(vert_data, num_uniform,
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vec_vert_data, &temp_vert, &temp_vert_size);
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bool frag_succ = shader::parse_define(frag_data, num_uniform,
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@@ -618,7 +618,7 @@ void shader_set_data::load(farc* f, bool ignore_cache,
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strcat_s(vert_buf, sizeof(vert_buf), "..vert");
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strcat_s(frag_buf, sizeof(vert_buf), "..frag");
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if (!bin || !shader_load_binary_shader(bin, &shaders[0].program)) {
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if (!bin || !bin->binary_format || !bin->length || !shader_load_binary_shader(bin, &shaders[0].program)) {
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bool vert_succ = shader::parse_define(vert_data, &temp_vert, &temp_vert_size);
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bool frag_succ = shader::parse_define(frag_data, &temp_frag, &temp_frag_size);
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