-
DivaGL v0.8.1.1 Stable
released this
2025-07-09 11:47:08 +03:00 | 0 commits to master since this release- Fixed CLOTH with Aniso
- Changed logic for Fog calc in Vertex shader
Downloads
-
DivaGL v0.8.1.0 Stable
released this
2025-07-03 00:00:02 +03:00 | 2 commits to master since this release- Fixed issues with clashing graphics in long game runs
Downloads
-
DivaGL v0.8.0.0 Stable
released this
2025-06-23 00:04:42 +03:00 | 6 commits to master since this release- Separated SSS Param for 3D and Reflect
- Fixed Meiteki Cybernetics' missing Light Proj
- X PV: Don't mess up with original DSC load logic
- Fixed
texture_idlogic - Fixed issue with getting same texture for TaskMovie Player No Interop
- Fixed brightess issue when NPR is enabled
- Stage Effect: Don't map Particle vertex buffer when no particles found
- Sprite Draw: Fixed buffer update
- Fixed NPR Cloth and Hair being slightly off compared to original
- Fixed potential crash when using
frame_texture - Fixed issue when meshes could be too dark if using BLINN shader
Downloads
-
DivaGL v0.7.4.5 Stable
released this
2025-06-08 01:36:15 +03:00 | 21 commits to master since this release- Fixed NPR not applying properly
- Fixed ALPHA_ORDER messing up with depth
- Fixed SSS not being applied
Downloads
-
DivaGL v0.7.4.4 Stable
released this
2025-05-25 00:34:20 +03:00 | 32 commits to master since this release- Added TaskMovie Player No Interop
- Sprite Draw batching overhaul
- Added Shader cache invalidation at version change
Downloads
-
DivaGL v0.7.4.3 Stable
released this
2025-05-23 23:32:29 +03:00 | 36 commits to master since this release- Fixed Movie Texture rendering
- Fixed display of Stage Effect
- DOF variations
Downloads
-
DivaGL v0.7.4.2 Stable
released this
2025-05-21 21:05:20 +03:00 | 40 commits to master since this release- Glitter: Fixed particles not drawing
Downloads
-
DivaGL v0.7.4.1 Stable
released this
2025-05-21 05:27:41 +03:00 | 42 commits to master since this release- Fixed Chara parts not reflecting
Downloads
-
DivaGL v0.7.4.0 Stable
released this
2025-05-20 21:28:42 +03:00 | 44 commits to master since this release- Don't create shader cache file if it's said to ignore shader cache
- Fixed some GL inconsistencies and Lit Proj
- Added support for OpenGL 4.1 and 4.2
- Reduce number of GL calls when doing
gl_state_getif we can use DSA - Shared Storage/Uniform Buffer
- Use Shadow resolution from game
- Fixed AOTO_CAP behaviour
- OpenGL wrap overhaul
- Moved sprite vertex buffer preparation before draw
- Fixed DOF shader compilation on OpenGL 4.1 and 4.2
- Fixed DOF not working at very low Fuzzing Range values
- Fixed crash when trying to select Random module
- Added ScreenShot related funcs
- Fixed Sprite Lines display
- Fixed displaying of Sprite wire rectangle
- Texture Skinning Buffer
- Fixed crash on OpenGL 4.1 and 4.2 caused by SSBO
- Fixed crash when using AgeAge Again module
- Synced shader changes from ReDIVA
- Fixed infinite loop at closure
- Removed unnecessary GL functions assignment
- Fixed crash caused by missing WGL_NV_DX_interop2
- Replaced
GL_DYNAMIC_DRAWwithGL_STREAM_DRAW
Downloads
-
DivaGL v0.7.3.0 Stable
released this
2025-04-15 00:16:37 +03:00 | 75 commits to master since this release- Glitter: Fixed crash when trying to access freed memory
- Fixed Morph with FLOOR shader
- Fixed CHARA_ALPHA blacking out it's silhouette
- Removed unnecessary camera updates
- Synced shader changes from ReDIVA
- Fixed TAA blend
- Shadow Range Factor fix
- Fixed missing alpha test in SIL shader
- Fixed crash when trying to load Object with no meshes
- Support for PERFORMANCE TEST (why?)
- Support for ITEM TEST
Downloads