Fixed crash on OBJECT TEST
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@@ -8,7 +8,7 @@
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Shadow** shadow_ptr = (Shadow**)0x000000014CC587B8;
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void(FASTCALL* sub_1405E8A20)(Shadow* shad, int32_t index, vec3* pos)
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= (void(FASTCALL*)(Shadow* shad, int32_t index, vec3 * pos))0x000000014063FA90;
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= (void(FASTCALL*)(Shadow* shad, int32_t index, vec3 * pos))0x00000001405E8A20;
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float_t Shadow::get_shadow_range() {
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return shadow_range * shadow_range_factor;
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