This fixes#83.
**CG_GRAPH checks the source CG's type before drawing, but
SACT.CG_QueryType only checked CGs already loaded into memory. The gauge
images had not been loaded yet, so they were reported as unused.
Check the ALD link table for unloaded CGs, then load them when querying
their dimensions.
Define a dedicated `vmvar_t` type for values stored in variable pages
and propagate it through interfaces that expose those values. Keep the
type as int for now so this commit does not change runtime behavior.
This separates VM storage from ordinary int buffers and makes a later
conversion to 16-bit storage mechanically checkable.
Consolidate the Android and Emscripten implementations of the string/
number input dialogs into input_modal.c, and split the input-dialog API
out of menu.h into input_modal.h.
With the blocking modal_run(), the game's main loop is frozen while a
menu is open, so the flag's input-suppression and VM-pause checks are
unreachable. Quit requested during a modal is now handled by closing the
modal and letting it propagate through the main loop.
Linux and macOS now both build the pure-SDL + microui menu. Remove GTK3
detection, the ENABLE_GTK build branches, and the GTK menu sources.
Decouple gettext NLS from ENABLE_GTK so menu labels stay translatable on all
desktop builds, and update i18n to the new sources (POTFILES.in, .pot, ja.po).
The font module kept a global "currently selected font" set by
font_select() and implicitly used when drawing. Make it stateless by
introducing a FontSpec {type, weight, size} that font_render_text() /
font_draw_text() and gfx_drawString() take directly.
Make FontWeight a two-valued enum and normalize the 1-9 weight to it
in commandZB().
Removes font_select(), ags_setFont() and ags_setFontWithWeight().
Instead of hardcoding "dDEMO.alk" / "tDEMO.alk", use the actual filename
stored in nact->files.alk[0] from the directory scan. This fixes loading
failures on case-sensitive filesystems where the actual file may be
named "dDemo.alk" or "tDemo.alk".
Also update gameresource.c to store .alk files without a numeric suffix
at index 0 (these games have only one .alk file).