Instead of hardcoding "dDEMO.alk" / "tDEMO.alk", use the actual filename
stored in nact->files.alk[0] from the directory scan. This fixes loading
failures on case-sensitive filesystems where the actual file may be
named "dDemo.alk" or "tDemo.alk".
Also update gameresource.c to store .alk files without a numeric suffix
at index 0 (these games have only one .alk file).