mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-22 22:48:08 +03:00
SACT: Honor message skip state
The following SACT functions now return immediately while message skipping is active: - DrawEffect - DrawEffectAlphaMap - MessageOutput - MessageOutputEx - QuakeSprite - TimerWait - Wait - SoundWaitKey - WaitKeyMessage
This commit is contained in:
+15
-8
@@ -287,8 +287,11 @@ static void DrawEffect() {
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if (sact.version >= 110) {
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wEffectkey = getCaliValue();
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}
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sp_eupdate(wType, wEffectTime, wEffectkey);
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if (sact.waitskiplv > 1 || msgskip_isSkipping())
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sp_update_all(true);
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else
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sp_eupdate(wType, wEffectTime, wEffectkey);
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TRACE("SACT.DrawEffect %d,%d,%d:", wType, wEffectTime, wEffectkey);
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}
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@@ -305,7 +308,10 @@ static void DrawEffectAlphaMap() {
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int wEffectTime = getCaliValue();
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int wEffectKey = getCaliValue();
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sp_eupdate_amap(nIndexAlphaMap, wEffectTime, wEffectKey);
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if (sact.waitskiplv > 1 || msgskip_isSkipping())
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sp_update_all(true);
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else
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sp_eupdate_amap(nIndexAlphaMap, wEffectTime, wEffectKey);
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TRACE("SACT.DrawEffectAlphaMap %d,%d,%d:", nIndexAlphaMap, wEffectTime, wEffectKey);
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}
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@@ -623,9 +629,10 @@ static void QuakeSprite() {
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if (sact.version >= 110) {
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nfKeyEnable = getCaliValue();
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}
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sp_quake_sprite(wType, wAmplitudeX, wAmplitudeY, wCount, nfKeyEnable);
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if (!msgskip_isSkipping())
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sp_quake_sprite(wType, wAmplitudeX, wAmplitudeY, wCount, nfKeyEnable);
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TRACE("SACT.QuakeSprite %d,%d,%d,%d:", wType, wAmplitudeX, wAmplitudeY, wCount);
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}
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@@ -1616,7 +1623,7 @@ static void TimerWait() {
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int msec = (wCount - stimer_get(wTimerID)) * 10;
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if (msec > 0)
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sys_keywait(msec, KEYWAIT_CTRL_CANCELABLE);
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sys_keywait(msec, KEYWAIT_CTRL_CANCELABLE | KEYWAIT_SKIPPABLE);
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TRACE("SACT.TimerWait %d,%d:", wTimerID, wCount);
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}
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@@ -1629,7 +1636,7 @@ static void TimerWait() {
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static void Wait() {
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int wCount = getCaliValue();
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sys_keywait(wCount * 10, KEYWAIT_CTRL_CANCELABLE);
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sys_keywait(wCount * 10, KEYWAIT_CTRL_CANCELABLE | KEYWAIT_SKIPPABLE);
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TRACE("SACT.Wait %d:", wCount);
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}
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@@ -30,6 +30,7 @@
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#include "system.h"
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#include "nact.h"
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#include "input.h"
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#include "msgskip.h"
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#include "sactsound.h"
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#include "music.h"
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#include "sact.h"
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@@ -120,7 +121,7 @@ void ssnd_waitkey(int no, vmvar_t *res) {
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return;
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}
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if (sact.waitskiplv > 1) {
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if (sact.waitskiplv > 1 || msgskip_isSkipping()) {
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*res = SYS35KEY_RET;
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return;
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}
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@@ -39,11 +39,6 @@
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@param cancel: キー抜け(0:なし, 1:あり)
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*/
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void sp_eupdate(int type, int time, int cancel) {
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if (sact.waitskiplv > 1) {
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sp_update_all(true);
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return;
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}
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sp_update_all(false);
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enum effect_type effect = from_sact_effect(type);
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@@ -30,9 +30,11 @@
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#include "portab.h"
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#include "system.h"
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#include "ags.h"
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#include "gfx.h"
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#include "nact.h"
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#include "variable.h"
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#include "input.h"
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#include "msgskip.h"
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#include "sact.h"
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#include "sprite.h"
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#include "drawtext.h"
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@@ -240,7 +242,8 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
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char *msg;
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sprite_t *sp;
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int len = 0; // 処理した文字数?
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bool needupdate = false;
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bool has_batched_output = false;
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bool flush_batched_output = wSpeed > 0;
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SDL_Rect uparea = {0,0,0,0};
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// wRSize == 0 -> ルビ無し(SACT.MessageOutputからの呼出)
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@@ -250,7 +253,7 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
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if (!is_messagesprite(wNum)) return;
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// MessageSkip中は文字送り速度を最大に
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if (sact.waitskiplv > 1) wSpeed = 0;
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if (sact.waitskiplv > 1 || msgskip_isSkipping()) wSpeed = 0;
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// shortcut
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sp = sact.sp[wNum];
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@@ -302,7 +305,7 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
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mbuf,
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wColorR, wColorG, wColorB);
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needupdate = true;
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has_batched_output = true;
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append_to_log(mbuf);
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@@ -313,7 +316,7 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
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cw,
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wSize + wRSize + wRLineSpace);
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sp_update_clipped();
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needupdate = false;
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has_batched_output = false;
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// keywait
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delta = sys_get_ticks() - wcnt;
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@@ -333,11 +336,17 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
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// バッファリング中の文字のクリア
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sact.msgbuf[0] = '\0';
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// Waitなしの出力は最後にupdate
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if (needupdate) {
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// Register the update area after rendering without waits.
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if (has_batched_output) {
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uparea.w = sp->width;
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uparea.h = min(sp->height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace + wRSize);
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uparea.h = min(sp->height - uparea.y,
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sp->u.msg.dspcur.y - uparea.y + wSize + wRSize + wRLineSpace);
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sp_updateme_part(sp, uparea.x, uparea.y, uparea.w, uparea.h);
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// Present now if waiting was skipped.
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if (flush_batched_output) {
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sp_update_clipped();
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gfx_updateScreen();
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}
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}
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// ????
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@@ -408,7 +417,7 @@ int smsg_keywait(int wNum1, int wNum2, int msglen) {
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struct markinfo minfo[6];
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int i = 0, j, maxstep;
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if (sact.waitskiplv > 0) {
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if (sact.waitskiplv > 0 || msgskip_isSkipping()) {
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sys_getInputInfo();
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return 0;
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}
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