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https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-10-08 22:49:49 +03:00
sprite_sel.c: Remove unnecessary variable
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@@ -41,9 +41,6 @@
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static int selected_item;
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static int selected_item_cur;
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// 選択肢を描画するsurface
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static surface_t *selcanvas;
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// 前のカーソルの状態
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static bool oldstate; // spriteの中か外か
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static int oldindex; // 何番目の要素か(0~)
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@@ -154,7 +151,7 @@ static void update_selwindow(sprite_t *sp) {
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// 選択されている要素
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if (selno && sact.sel.elem[selno] != NULL) {
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int w = selcanvas->width - 2 * sact.sel.frame_dot;
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int w = sact.sel.charcanvas->w - 2 * sact.sel.frame_dot;
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int h = sact.sel.font_size + sact.sel.linespace;
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int x = x0 + sact.sel.frame_dot;
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int y = y0 + sact.sel.frame_dot + (selno -1) * h;
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@@ -165,7 +162,7 @@ static void update_selwindow(sprite_t *sp) {
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// 選択肢文字列
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gr_expandcolor_blend(sf0, x0, y0,
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sact.sel.charcanvas, 0, 0,
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selcanvas->width, selcanvas->height, 255, 255, 255);
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sact.sel.charcanvas->w, sact.sel.charcanvas->h, 255, 255, 255);
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}
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// 選択ウィンドの準備
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@@ -173,11 +170,8 @@ static void setup_selwindow() {
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sprite_t *sp = sact.sp[sact.sel.spno];
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int i;
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//選択ウィンド作業 surfaceの生成
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selcanvas = sf_dup(sp->cg1->sf);
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// 選択肢文字用 canvas
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sact.sel.charcanvas = SDL_CreateRGBSurfaceWithFormat(0, selcanvas->width, selcanvas->height, 8, SDL_PIXELFORMAT_INDEX8);
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sact.sel.charcanvas = SDL_CreateRGBSurfaceWithFormat(0, sp->cg1->sf->width, sp->cg1->sf->height, 8, SDL_PIXELFORMAT_INDEX8);
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dt_setfont(sact.sel.font_type, sact.sel.font_size);
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@@ -223,8 +217,6 @@ static void remove_selwindow() {
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sp_update_clipped();
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// 作業用 surface の削除
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sf_free(selcanvas);
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selcanvas = NULL;
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if (sact.sel.charcanvas)
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SDL_FreeSurface(sact.sel.charcanvas);
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sact.sel.charcanvas = NULL;
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@@ -263,10 +255,6 @@ void ssel_init() {
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void ssel_reset(void) {
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ssel_clear();
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if (selcanvas) {
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sf_free(selcanvas);
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selcanvas = NULL;
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}
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if (sact.sel.charcanvas) {
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SDL_FreeSurface(sact.sel.charcanvas);
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sact.sel.charcanvas = NULL;
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