Updated Known issues (markdown)

bicarus
2026-07-10 20:16:04 -07:00
parent 1d738c1162
commit e8e25818d8
-2
@@ -249,8 +249,6 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
* If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
* Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those.
* If you're using a touch screen to play, it must be set as the primary monitor.
* RB cabinets use high-frequency polling of IR sensor grid. Which means:
* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.
* You can try using `-wintouch` option to work around issues with some touch screens (and make sure `Show Cursor (-c)` is off) - [Issue 100](https://github.com/spice2x/spice2x.github.io/issues/100)