Updated Known issues (markdown)

bicarus
2026-07-10 20:15:54 -07:00
parent e9d9bdde47
commit 1d738c1162
+7 -5
@@ -245,10 +245,12 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
### Touch issues
* It is strongly recommended that you play on a 16:9 monitor.
* If your touchscreen is not 16:9, turn on `-wintouch` option to fix touch coordinates not matching up with the screen. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). This may or may not work, depending on what graphics scaling option is in use.
* There is **no** way for a game on Windows to figure out if you set your GPU to stretch or maintain aspect ratio, so we can't magically fix up your coordinates.
* Using wintouch instead of rawtouch will result in poorer touch latency; double taps may be ignored, swipes may be delayed, etc. Look up online how to improve Windows touch latency if you care.
* It is strongly recommend that you stick to a 16:9 monitor.
* If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
* Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those.
* If you're using a touch screen to play, it must be set as the primary monitor.
* RB cabinets use high-frequency polling of IR sensor grid. Which means:
* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.
* You can try using `-wintouch` option to work around issues with some touch screens (and make sure `Show Cursor (-c)` is off) - [Issue 100](https://github.com/spice2x/spice2x.github.io/issues/100)
@@ -267,7 +269,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
### Touch issues
* It is strongly recommend that you stick to a 16:9 monitor.
* If your touchscreen is not 16:9, then the game will not fit perfectly, and touch coordinates will be off. You **MUST ENSURE** to turn on `-wintouch` option to fix this. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
* If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
* Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those.
* If you're using a touch screen to play, it must be set as the primary monitor.