From e8e25818d8c8e5eeca07cb180426300e2afaf4d2 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 10 Jul 2026 20:16:04 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/Known-issues.md b/Known-issues.md index 84a46e6..13265c1 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -249,8 +249,6 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- * If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). * Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. * If you're using a touch screen to play, it must be set as the primary monitor. - - * RB cabinets use high-frequency polling of IR sensor grid. Which means: * You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology. * You can try using `-wintouch` option to work around issues with some touch screens (and make sure `Show Cursor (-c)` is off) - [Issue 100](https://github.com/spice2x/spice2x.github.io/issues/100)