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Updated Known issues (markdown)
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@@ -118,18 +118,7 @@
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* If you see `F:afpu-heap: malloc failed size=428088.` then try increasing heap size with `-h 201326592`.
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### HH
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* If your game crashes with something like this:
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```
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I:avs-core: booting (using prop/avs-config.xml)
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I:avs-core: log level: disable
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W:signal: exception raised: EXCEPTION_BREAKPOINT
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I:stackwalker: 74664880 (libavs-win32): (unknown): XCd229cc000099
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```
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* ...
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* then you got the bad HH data from a certain site. You need to get better prop files. You can try to fix it yourself:
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* Open `prop\avs-config.xml`, and change `<enable_console __type="bool">0</enable_console>` `0` to `1`.
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* If your game crashes when you switch regions (changing `<spec>J</spec>` to A or K), it means you have the Japanese region data and therefore missing the region graphic files.
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* You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2`
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* If your game crashes when you switch regions (changing `<spec>J</spec>` to A or K), it means you have the Japanese region data and therefore missing the region graphic files. You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2`
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### VW
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* If your game freezes after carding in, make sure `dx9on12` / `9on12` options are OFF. VW causes 9on12 layer to crash or hang during certain screen transitions.
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