Updated Known issues (markdown)

bicarus
2026-05-12 01:21:46 -07:00
parent 2c241c6fd5
commit 358ea2f3f8
+1 -12
@@ -118,18 +118,7 @@
* If you see `F:afpu-heap: malloc failed size=428088.` then try increasing heap size with `-h 201326592`.
### HH
* If your game crashes with something like this:
```
I:avs-core: booting (using prop/avs-config.xml)
I:avs-core: log level: disable
W:signal: exception raised: EXCEPTION_BREAKPOINT
I:stackwalker: 74664880 (libavs-win32): (unknown): XCd229cc000099
```
* ...
* then you got the bad HH data from a certain site. You need to get better prop files. You can try to fix it yourself:
* Open `prop\avs-config.xml`, and change `<enable_console __type="bool">0</enable_console>` `0` to `1`.
* If your game crashes when you switch regions (changing `<spec>J</spec>` to A or K), it means you have the Japanese region data and therefore missing the region graphic files.
* You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2`
* If your game crashes when you switch regions (changing `<spec>J</spec>` to A or K), it means you have the Japanese region data and therefore missing the region graphic files. You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2`
### VW
* If your game freezes after carding in, make sure `dx9on12` / `9on12` options are OFF. VW causes 9on12 layer to crash or hang during certain screen transitions.