diff --git a/Known-issues.md b/Known-issues.md index 7c6b246..aed6ca2 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -118,18 +118,7 @@ * If you see `F:afpu-heap: malloc failed size=428088.` then try increasing heap size with `-h 201326592`. ### HH - * If your game crashes with something like this: -``` -I:avs-core: booting (using prop/avs-config.xml) -I:avs-core: log level: disable -W:signal: exception raised: EXCEPTION_BREAKPOINT -I:stackwalker: 74664880 (libavs-win32): (unknown): XCd229cc000099 -``` - * ... - * then you got the bad HH data from a certain site. You need to get better prop files. You can try to fix it yourself: - * Open `prop\avs-config.xml`, and change `0` `0` to `1`. - * If your game crashes when you switch regions (changing `J` to A or K), it means you have the Japanese region data and therefore missing the region graphic files. - * You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2` + * If your game crashes when you switch regions (changing `J` to A or K), it means you have the Japanese region data and therefore missing the region graphic files. You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2` ### VW * If your game freezes after carding in, make sure `dx9on12` / `9on12` options are OFF. VW causes 9on12 layer to crash or hang during certain screen transitions.