From 358ea2f3f8dc565958ae8a85d1e3c1146ad45cd5 Mon Sep 17 00:00:00 2001
From: bicarus <202771338+bicarus-dev@users.noreply.github.com>
Date: Tue, 12 May 2026 01:21:46 -0700
Subject: [PATCH] Updated Known issues (markdown)
---
Known-issues.md | 13 +------------
1 file changed, 1 insertion(+), 12 deletions(-)
diff --git a/Known-issues.md b/Known-issues.md
index 7c6b246..aed6ca2 100644
--- a/Known-issues.md
+++ b/Known-issues.md
@@ -118,18 +118,7 @@
* If you see `F:afpu-heap: malloc failed size=428088.` then try increasing heap size with `-h 201326592`.
### HH
- * If your game crashes with something like this:
-```
-I:avs-core: booting (using prop/avs-config.xml)
-I:avs-core: log level: disable
-W:signal: exception raised: EXCEPTION_BREAKPOINT
-I:stackwalker: 74664880 (libavs-win32): (unknown): XCd229cc000099
-```
- * ...
- * then you got the bad HH data from a certain site. You need to get better prop files. You can try to fix it yourself:
- * Open `prop\avs-config.xml`, and change `0` `0` to `1`.
- * If your game crashes when you switch regions (changing `J` to A or K), it means you have the Japanese region data and therefore missing the region graphic files.
- * You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2`
+ * If your game crashes when you switch regions (changing `J` to A or K), it means you have the Japanese region data and therefore missing the region graphic files. You'll likely see this message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter2`
### VW
* If your game freezes after carding in, make sure `dx9on12` / `9on12` options are OFF. VW causes 9on12 layer to crash or hang during certain screen transitions.