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Updated Audio modes demystified (markdown)
@@ -200,6 +200,8 @@ It's the same idea as shared WASAPI patches, except that this will result in mor
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* scratch buffer is used to prevent buffer overrun/underrun issues (reduced crackling noise)
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* instructs the OS to automatically perform sample rate / channel conversion (no need to change sample rate before booting up the game)
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This option can also be combined with low latency option.
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### Exclusive WASAPI -> ASIO conversion (-asioconvert)
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> [!IMPORTANT]
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