From 0de461dc971e5d74f504d15215de77ebe9cce774 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Mon, 15 Jun 2026 11:08:42 -0700 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 86ea3b4..7bf5b68 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -200,6 +200,8 @@ It's the same idea as shared WASAPI patches, except that this will result in mor * scratch buffer is used to prevent buffer overrun/underrun issues (reduced crackling noise) * instructs the OS to automatically perform sample rate / channel conversion (no need to change sample rate before booting up the game) +This option can also be combined with low latency option. + ### Exclusive WASAPI -> ASIO conversion (-asioconvert) > [!IMPORTANT]