diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 86ea3b4..7bf5b68 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -200,6 +200,8 @@ It's the same idea as shared WASAPI patches, except that this will result in mor * scratch buffer is used to prevent buffer overrun/underrun issues (reduced crackling noise) * instructs the OS to automatically perform sample rate / channel conversion (no need to change sample rate before booting up the game) +This option can also be combined with low latency option. + ### Exclusive WASAPI -> ASIO conversion (-asioconvert) > [!IMPORTANT]