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27 Commits
Author SHA1 Message Date
dkeruza 988a9ee6e3 Merge pull request #86 from dkeruza-neo/master
libCg.so path, better folder redirection.
2025-04-06 04:31:52 -04:00
dkeruza-neo ea19a688cc Recompiled shaders redirectio, and lib path. 2025-04-06 04:30:09 -04:00
dkeruza c5fa5871d1 Merge pull request #85 from dkeruza-neo/master
changelog and guide.
2025-04-05 18:17:04 -04:00
dkeruza-neo 5be9aef4e0 changelog and guide 2025-04-05 18:16:04 -04:00
dkeruza f89f8e41ab Merge pull request #84 from dkeruza-neo/master
Stand alone lindbergh loader
2025-04-05 17:45:30 -04:00
dkeruza-neo ad085a1610 Stand alone lindbergh ELF. 2025-04-05 17:43:45 -04:00
dkeruza edba8bac7a Merge pull request #83 from dkeruza-neo/master
Preprocessos and HOD4-SP testome stretch.
2025-04-05 17:37:01 -04:00
dkeruza-neo 98c6b740fd Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
Test mode in HOD4 SP now stretches.
2025-04-05 17:34:07 -04:00
dkeruza 32d7347282 Merge pull request #82 from dkeruza-neo/master
Fixed passed game folders with spaces
2025-04-02 03:03:44 -04:00
dkeruza-neo d500a5b80d fixed again 2025-04-02 02:59:14 -04:00
dkeruza-neo e9390c85fa reverted main.yml 2025-04-02 02:58:14 -04:00
dkeruza-neo 412d19e5f9 Fixed passed game folders with spaces 2025-04-02 02:37:26 -04:00
dkeruza a374dec081 Merge pull request #80 from lindbergh-loader/neo-pr-test
Fixed main.yml
2025-04-01 18:51:38 -04:00
dkeruza-neo d1c98e6a7f Fixed main.yml 2025-04-01 18:48:05 -04:00
dkeruza 1ade940d2f Merge pull request #79 from lindbergh-loader/neo-pr-test
Improved Distro detection function.
2025-04-01 18:41:46 -04:00
dkeruza-neo 2e2a2b4052 lindbergh can run games in a different folder than current. 2025-04-01 18:39:49 -04:00
dkeruza-neo 23152f5788 Improved Distro detection function. 2025-04-01 16:42:43 -04:00
dkeruza efe34307e3 Merge pull request #78 from lindbergh-loader/neo-pr-test
Neo-pr-test
2025-03-30 21:44:06 -04:00
dkeruza-neo 11b657e961 Update changelog 2025-03-30 21:26:00 -04:00
dkeruza-neo 5ea59a05fd Fix Outrun 2 high scores. 2025-03-30 20:58:52 -04:00
dkeruza-neo 8d1f2764f3 Reverted passthough.c changes and fixed a typo in lindbergh.c 2025-03-29 15:37:45 -04:00
dkeruza f677f1cd3f Merge pull request #76 from nadenislamarre/fixevdevarrays
evdev: add array allocation checks on snprintf and for loops
2025-03-29 15:22:39 -04:00
Nicolas Adenis-Lamarre 3cd8e7019f evdev: add array allocation checks on snprintf and for loops
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 08:00:31 +01:00
Nicolas Adenis-Lamarre 38643436f2 Revert Reverted reverse axis and shake in evdev.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 07:59:11 +01:00
dkeruza-neo 527bdc418f Fixed LGJ, VT3 and ID4/ID5 JVS passthrough. 2025-03-25 15:36:26 -04:00
Bobby Dilley a3e3f51003 Attempt to fix LGJ with JVS 2025-03-25 18:50:16 +00:00
dkeruza-neo a96b1fcf30 Reverted reverse axis and shake in evdev. 2025-03-13 20:07:29 -04:00
45 changed files with 1595 additions and 868 deletions
+4 -3
View File
@@ -3,15 +3,19 @@ name: Automated Builds
on:
workflow_dispatch:
pull_request:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
push:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
jobs:
linux-build:
@@ -40,9 +44,6 @@ jobs:
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
# - name: Display Updated Number
# run: echo "Updated Run Number: ${{ env.NEW_RUN_NUMBER }}"
- name: Create Preview Release
if: github.ref == 'refs/heads/master'
uses: "marvinpinto/action-automatic-releases@latest"
+29
View File
@@ -1,7 +1,36 @@
# Changelog
All notable changes to this project will be documented in this file.
## [2.0.10]
### Added
- Config option to specify a path for the library libCg.so required for some shader compilation.
- Improved folder patching for recompiled shaders (2Spicy, Rambo, Harly and HOD-EX).
- Cleaned a bit of lindbergh elf.
## [2.0.9]
- lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).
## [2.0.8]
### Added
- Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
### Fixed
- Test mode in HOD4 SP now stretches.
## [2.0.7]
### Added
- Option -g | --gamepath to lindbergh to point to games in a different folder.
- lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
- Improved Distro detection function to inform that the Distro is not based on Debian.
## [2.0.6]
### Fixed
- Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
- Outrun 2 High Scores.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
## [2.0.4]
### Added
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
+48
View File
@@ -90,6 +90,10 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
### Hummer (all versions)
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
## Configuration File : lindbergh.conf
All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
@@ -220,3 +224,47 @@ flatpak install com.github.tchx84.Flatseal
```
Then, run Flatseal and grant Lindbergh Loader access to additional directories.
### Stand alone mode
Now, you have the option to run the games without copying any files to the game's folder.
Your system's 32 bit library folder, your current folder and the game's folder will be added to LD_LIBRARY_PATH env variable,
so you can han the loader libs in any of those locations.
Passing -c option you can specify the location of the .conf file like this:
```
./lindbergh -c /my/custom/folder/myconfig.conf
```
## -g or --gamepath
With this new option, you can specify the location of the game, where the game's ELF resides.
```
./lindbergh -g /my/custom/folder/hod4/elf
```
The loader will search for known elf files in that folder but you can also run it like this:
```
./lindbergh myCustom.elf -g /my/custom/folder/hod4/elf
```
The loader will load `myCustom.elf` inside the passed folder.
## Passing a folder containing an elf
With this option, you pass a full path, including an ELF name like this:
```
./lindbergh /my/custom/folder/hod4/elf/myCustom.elf
```
The loader will load the ELF in that folder.
You can combine all options.
You can have the needed libraries in the folder where `lindbergh` resides, in the system's 32 bit lib folder or in the game's folder.
The loader will try to find the files.
If by mistake, you pass both, a full path including an ELF and a path with -g option, the path passed with -g option will be omitted.
Remember that if the path containg spaces, which is not recommended, pass the path inside double quotes or `\` before the space.
+4
View File
@@ -72,6 +72,10 @@ EMULATE_CARDREADER AUTO
# Define the path to the eeprom.bin file
# EEPROM_PATH eeprom.bin
# If set, the library libCG.so needed for 2Spicy, Harley, Rambo and HOD-Ex shader recompilation
# will be loaded from the specifyied location. (include the name of file in the location)
# LIBCG_PATH /my/file/location/myLibCg.so
# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
# GPU_VENDOR 0
+149 -119
View File
@@ -1,73 +1,67 @@
app-id: com.github.lindberghloader
runtime: org.freedesktop.Platform
runtime-version: &runtime-version '24.08'
x-gl-version: &gl-version '1.4'
x-gl-versions: &gl-versions 24.08;1.4
x-gl-merge-dirs: &gl-merge-dirs vulkan/icd.d;glvnd/egl_vendor.d;egl/egl_external_platform.d;OpenCL/vendors;lib/dri;lib/d3d;lib/gbm;vulkan/explicit_layer.d;vulkan/implicit_layer.d
runtime-version: &runtime-version '24.08' # Define runtime version alias
sdk: org.freedesktop.Sdk
# Define reusable aliases
x-gl-versions: &gl-versions '24.08;1.4' # Define GL versions list alias
x-gl-merge-dirs: &gl-merge-dirs vulkan/icd.d;glvnd/egl_vendor.d;egl/egl_external_platform.d;OpenCL/vendors;lib/dri;lib/d3d;lib/gbm;vulkan/explicit_layer.d;vulkan/implicit_layer.d # Define GL merge dirs alias
x-i386-build-options: &i386-build-options # Define 32-bit build options alias
libdir: /app/lib32 # Default library install dir for autotools/meson etc.
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
LDFLAGS: "-L/app/lib32" # Add custom lib dir to linker search path during build
command: lindbergh
# SDK extensions needed for building 32-bit components
sdk-extensions:
- org.freedesktop.Sdk.Extension.toolchain-i386
- org.freedesktop.Sdk.Compat.i386
x-arch-build-options:
i386: &i386-build-options
libdir: /app/lib32
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
LDFLAGS: "-L/app/lib32"
# Runtime arguments and permissions
finish-args:
- --env=LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH
- --env=LDFLAGS="-L/app/lib32"
# Environment variables needed at runtime
- --env=LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH # Make custom 32-bit libs findable
- --env=PATH=/app/bin:/usr/bin
- --allow=multiarch
# Permissions
- --allow=multiarch # Needed for running 32-bit code
- --share=ipc
- --share=network
- --socket=x11
- --socket=wayland
- --device=all
- --socket=pulseaudio
# WARNING: --device=all grants broad hardware access. Consider using --device=dri and specific devices if possible.
- --device=all
# Filesystem access - adjust path as needed
- --filesystem=~/Games
# Runtime extensions automatically downloaded and installed with the app
add-extensions:
# 32-bit compatibility libraries from the runtime
org.freedesktop.Platform.Compat.i386:
directory: lib/i386-linux-gnu
version: *runtime-version
no-autodownload: true
org.freedesktop.Platform.Compat.i386.Debug:
directory: lib/debug/lib/i386-linux-gnu
version: *runtime-version
no-autodownload: true
version: *runtime-version # Match the main runtime version
# no-autodownload removed (or set to false) to ensure installation
# 32-bit graphics driver extension
org.freedesktop.Platform.GL32:
directory: lib/i386-linux-gnu/GL
version: *gl-version
versions: *gl-versions
versions: *gl-versions # Use defined GL versions list
subdirectories: true
no-autodownload: true
# no-autodownload removed (or set to false) to ensure installation
autodelete: false
add-ld-path: lib
merge-dirs: *gl-merge-dirs
merge-dirs: *gl-merge-dirs # Use defined merge dirs list
# Conditions for downloading and enabling the GL driver extension
download-if: active-gl-driver
enable-if: active-gl-driver
autoprune-unless: active-gl-driver
org.freedesktop.Platform.GL32.Debug:
directory: lib/debug/lib/i386-linux-gnu/GL
version: *gl-version
versions: *gl-versions
subdirectories: true
no-autodownload: true
merge-dirs: *gl-merge-dirs
enable-if: active-gl-driver
autoprune-unless: active-gl-driver
modules:
# Pre-built 32-bit library (if required)
- name: libstdcxx5
buildsystem: simple
build-commands:
@@ -77,96 +71,106 @@ modules:
- type: file
path: ./assets/libstdc++.so.5
# Build 32-bit libGLU
- name: libGLU
buildsystem: autotools
config-opts:
- --host=i686-unknown-linux-gnu
- --prefix=/app
- --host=i686-unknown-linux-gnu # Specify 32-bit target host
- --prefix=/app # Base install prefix
# --libdir=/app/lib32 should be handled by build-options->libdir
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options on 64-bit host
sources:
- type: archive
url: https://mesa.freedesktop.org/archive/glu/glu-9.0.2.tar.xz
sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
# Build 32-bit freeglut
- name: freeglut
buildsystem: cmake
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_INSTALL_PREFIX=/app # Base install prefix
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir for CMake
sources:
- type: archive
url: https://downloads.sourceforge.net/freeglut/freeglut-3.2.2.tar.gz
sha256: c5944a082df0bba96b5756dddb1f75d0cd72ce27b5395c6c1dde85c2ff297a50
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libFAudio (dynamic)
- name: libFAudio-Dynamic
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=Release
- -DCMAKE_INSTALL_PREFIX=/app
- -DBUILD_SDL3=off
- -DCMAKE_INSTALL_LIBDIR=/app/lib32
- -DBUILD_SDL3=off # Assuming SDL3 integration is not needed
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Specific flags needed for FAudio 32-bit build?
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -mstackrealign"
sources:
- type: git
url: https://github.com/FNA-XNA/FAudio.git
tag: "24.12"
tag: "24.12" # Using a specific tag
# Build 32-bit libXmu
- name: libxmu
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --with-shared
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --with-shared # Ensure shared library is built
sources:
- type: archive
url: https://xorg.freedesktop.org/releases/individual/lib/libXmu-1.2.1.tar.gz
sha256: bf0902583dd1123856c11e0a5085bd3c6e9886fbbd44954464975fd7d52eb599
build-options:
# arch:
# x86_64: *i386-build-options
env:
CC: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc
CXX: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-g++
LD: /usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ld
libdir: /app/lib32
arch:
x86_64: *i386-build-options # Apply 32-bit build options (Standardized)
# Build 32-bit libmd
- name: libmd
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
sources:
- type: archive
url: https://archive.hadrons.org/software/libmd/libmd-1.1.0.tar.xz
sha256: 1bd6aa42275313af3141c7cf2e5b964e8b1fd488025caf2f971f43b00776b332
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libbsd
- name: libbsd
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
sources:
- type: archive
url: https://libbsd.freedesktop.org/releases/libbsd-0.12.2.tar.xz
sha256: b88cc9163d0c652aaf39a99991d974ddba1c3a9711db8f1b5838af2a14731014
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit ncurses (very old version)
- name: ncurses
# WARNING: ncurses 5.9 is very old. Consider updating if possible.
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --with-shared
- --without-debug
sources:
@@ -174,60 +178,57 @@ modules:
url: https://ftp.gnu.org/pub/gnu/ncurses/ncurses-5.9.tar.gz
sha256: 9046298fb440324c9d4135ecea7879ffed8546dd1b58e59430ea07a4633f563b
- type: patch
path: ./assets/ncurses-5.9.patch
path: ./assets/ncurses-5.9.patch # Assuming this patch is necessary
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
CPPFLAGS: "-P"
CXXFLAGS: "-std=c++14"
CPPFLAGS: "-P" # Often needed for ncurses builds
CXXFLAGS: "-std=c++14" # Is C++14 really needed for ncurses build? Check this.
# Install pre-built 32-bit Nvidia Cg Toolkit (old)
- name: nvidia-cg-toolkit
# WARNING: Cg Toolkit is deprecated and old.
buildsystem: simple
build-commands:
- install -Dm755 usr/lib/libCg.so /app/lib32/libCg.so
- install -Dm755 usr/lib/libCgGL.so /app/lib32/libCgGL.so
sources:
- type: archive
# Consider hosting this locally or finding a more reliable source if possible
url: http://developer.download.nvidia.com/cg/Cg_3.1/Cg-3.1_April2012_x86.tgz
sha256: cef3591e436f528852db0e8c145d3842f920e0c89bcfb219c466797cb7b18879
# Build 32-bit libsndio (dynamic)
- name: libsndio-dynamic
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --enable-dynamic
- --enable-alsa
# --libdir=/app/lib32 should be handled by build-options->libdir
- --prefix=/app
- --enable-dynamic # Build shared library
# - --disable-static # Don't build static library
- --enable-alsa # Enable ALSA backend
sources:
- type: archive
url: https://www.sndio.org/sndio-1.10.0.tar.gz
sha256: bebd3bfd01c50c9376cf3e7814b9379bed9e17d0393b5113b7eb7a3d0d038c54
build-options:
arch:
x86_64: *i386-build-options
- name: libsndio-static
buildsystem: autotools
config-opts:
- --libdir=/app/lib32
- --enable-static
- --enable-alsa
sources:
- type: archive
url: https://www.sndio.org/sndio-1.10.0.tar.gz
sha256: bebd3bfd01c50c9376cf3e7814b9379bed9e17d0393b5113b7eb7a3d0d038c54
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
# Build 32-bit libopenal (old version)
- name: libopenal
# WARNING: OpenAL Soft 1.17.2 is quite old. Consider updating.
buildsystem: cmake
config-opts:
- -DCMAKE_INSTALL_LIBDIR=/app/lib32
- -DCMAKE_INSTALL_PREFIX=/app
- -DCMAKE_INSTALL_LIBDIR=/app/lib32 # Explicitly set library install dir
# Backend selection
- -DALSOFT_BACKEND_PULSEAUDIO=ON
- -DALSOFT_BACKEND_ALSA=ON
- -DALSOFT_BACKEND_JACK=OFF
- -DALSOFT_BACKEND_SNDIO=ON
- -DALSOFT_BACKEND_SNDIO=ON # Depends on libsndio-dynamic
# Point to the previously built sndio library/headers
- -DSOUNDIO_INCLUDE_DIR=/app/include
- -DSOUNDIO_LIBRARY=/app/lib32/libsndio.so
sources:
@@ -236,88 +237,117 @@ modules:
sha256: 11ea176f6cbf9763dbce0953dd77ab72d032b4ad95f07afffb91844abb174033
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Specific flags needed for OpenAL 32-bit build?
CFLAGS: "-m32 -mstackrealign"
CXXFLAGS: "-m32 -std=c++14 -mstackrealign"
CXXFLAGS: "-m32 -std=c++14 -mstackrealign" # Needs C++14?
# Build 32-bit OpenSSL (extremely old and insecure version)
- name: openssl
# CRITICAL WARNING: OpenSSL 0.9.7 is extremely old, unsupported, and has known vulnerabilities.
# This should be updated or removed if at all possible. Using it poses a security risk.
buildsystem: simple
build-commands:
# Configure for 32-bit Linux (pentium target), shared libs, install to /app
- ./Configure --prefix=/app --openssldir=/app/etc/ssl shared 386 no-asm no-krb5 linux-pentium
# Build using the 32-bit toolchain
# - make -j$(nproc) CC=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc RANLIB=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ranlib
- make CC=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-gcc RANLIB=/usr/lib/sdk/toolchain-i386/bin/i686-unknown-linux-gnu-ranlib
- mv libcrypto.* /app/lib32
- mv libssl.* /app/lib32
# Manually move built libraries to the target lib32 directory
- install -d /app/lib32
- mv libcrypto.so* /app/lib32/
- mv libssl.so* /app/lib32/
# Install headers (needed by other modules?) - will be cleaned later if not
# - make install_hdrs
sources:
- type: archive
url: https://github.com/openssl/openssl/archive/refs/tags/OpenSSL_0_9_7.tar.gz
sha256: 14e3a90f75994689e8c1bef098a97021f225a1a1623a7b8012079bd8b2eca1e8
# Build 32-bit libpcsclite
- name: libpcsclite
buildsystem: meson
config-opts:
- --libdir=/app/lib32
- -Dpolkit=false
- -Dlibsystemd=false
# --libdir=/app/lib32 should be handled by build-options->libdir
# - -Dprefix=/app
- -Dpolkit=false # Disable polkit integration
- -Dlibsystemd=false # Disable systemd integration
# -Dudevrulesdir=no # Might be needed if it tries to install udev rules
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options
env:
# Meson cross-compilation setup often requires explicit flags and paths
CFLAGS: "-m32"
CXXFLAGS: "-m32"
LDFLAGS: "-m32"
PKG_CONFIG_PATH: "/app/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig"
LD_LIBRARY_PATH: "/app/lib32:/usr/lib/i386-linux-gnu/pkgconfig:$LD_LIBRARY_PATH"
LDFLAGS: "-m32 -L/app/lib32" # Ensure LDFLAGS includes -L/app/lib32
# Point pkg-config to custom and SDK 32-bit locations
PKG_CONFIG_PATH: "/app/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/sdk/toolchain-i386/lib/pkgconfig"
# LD_LIBRARY_PATH might not be needed here if LDFLAGS is sufficient for linking stage
# LD_LIBRARY_PATH: "/app/lib32:/usr/lib/i386-linux-gnu/pkgconfig:$LD_LIBRARY_PATH"
sources:
- type: archive
url: https://pcsclite.apdu.fr/files/pcsc-lite-2.3.1.tar.xz
sha256: a641d44d57affe1edd8365dd75307afc307e7eefb4e7ad839f6f146baa41ed56
# Build the main application (lindbergh-loader)
- name: lindbergh-loader
buildsystem: simple
build-commands:
# Ensure make finds the libraries built in previous steps
- export LD_LIBRARY_PATH=/app/lib32:$LD_LIBRARY_PATH
- make
- mkdir -p /app/bin
- mkdir -p /app/lib/i386-linux-gnu
- mkdir -p /app/lib/i386-linux-gnu/GL
- make -j$(nproc) # Build the application
# Install application binary and required libraries/symlinks
- install -Dm755 ./build/lindbergh /app/bin/
- install -Dm755 ./build/lindbergh.so /app/lib32/
- install -Dm755 ./build/libsegaapi.so /app/lib32/
- install -Dm755 ./build/libkswapapi.so /app/lib32/
- install -Dm755 ./build/libposixtime.so /app/lib32/
# Install bundled library? Make sure this doesn't conflict with nvidia-cg-toolkit
- install -Dm755 ./libs/libCg.so /app/lib32/libCg2.so
- ln -s -f libposixtime.so /app/lib32/libposixtime.so.1
- ln -s -f libposixtime.so /app/lib32/libposixtime.so.2.4
- ln -s -f libopenal.so /app/lib32/libopenal.so.0
- ln -s -f libkswapapi.so /app/lib32/libGLcore.so.1
- ln -s -f libkswapapi.so /app/lib32/libnvidia-tls.so.1
# Create necessary symlinks in the lib32 directory
- ln -sf libposixtime.so /app/lib32/libposixtime.so.1
- ln -sf libposixtime.so /app/lib32/libposixtime.so.2.4
- ln -sf libopenal.so.1 /app/lib32/libopenal.so.0 # Link to correct openal versioned so
- ln -sf libkswapapi.so /app/lib32/libGLcore.so.1
- ln -sf libkswapapi.so /app/lib32/libnvidia-tls.so.1
- mv /app/lib/libopenal* /app/lib32/
build-options:
arch:
x86_64: *i386-build-options
x86_64: *i386-build-options # Apply 32-bit build options (for env vars mainly)
sources:
- type: dir
path: ../..
path: ../.. # Assumes source code is one level up from manifest directory
# Setup dynamic linker configuration
- name: bundle-setup
buildsystem: simple
build-commands:
# Install ld.so.conf to ensure /app/lib32 is searched by the dynamic linker
- install -Dm644 -t /app/etc ld.so.conf
sources:
- type: file
path: ./assets/ld.so.conf
path: ./assets/ld.so.conf # Assumes this file contains "/app/lib32"
# Cleanup unnecessary files to reduce final flatpak size
- name: cleanup
buildsystem: simple
build-commands:
- find /app/lib /app/lib32 -name '*.a' -type f -delete
- find /app/lib /app/lib32 -name '*.la' -type f -delete
- find /app/bin -mindepth 1 ! -name "lindbergh*" -exec rm -f {} \;
- rm -d /app/lib/terminfo
- rm -rf /app/lib/pkgconfig /app/lib32/pkgconfig /app/share/pkgconfig /app/lib32/cmake /app/lib/debug /app/include /app/man /app/share
- rm /app/lib32/libmenu.*
- rm /app/lib32/libform.*
- rm /app/lib32/libpanel.*
- rm /app/lib32/libXmuu.*
- rm /app/lib32/libbsd.so
# Remove static libraries and libtool archives
- find /app/lib32 -name '*.a' -type f -delete
- find /app/lib32 -name '*.la' -type f -delete
# Remove any executables other than the main command
#- find /app/bin -mindepth 1 ! -name "lindbergh" -exec rm -f {} \;
# Remove development/debugging/documentation files
#- rm -rf /app/lib/pkgconfig /app/lib32/pkgconfig /app/share/pkgconfig
#- rm -rf /app/lib32/cmake /app/lib/debug /app/include /app/man /app/share /app/etc/bash_completion.d
# Remove specific libraries if they are not needed at runtime
# (These were in the original, assuming they are safe to remove)
- rm -f /app/lib32/libmenu.so*
- rm -f /app/lib32/libform.so*
- rm -f /app/lib32/libpanel.so*
- rm -f /app/lib32/libXmuu.so*
#- rm -f /app/lib32/libbsd.so*
# Remove ncurses terminfo db if not needed
- rm -rf /app/lib/terminfo
-1
View File
@@ -2,7 +2,6 @@
#include <string.h> /* String function definitions */
#include <unistd.h> /* UNIX standard function definitions */
#include <fcntl.h> /* File control definitions */
#include <errno.h> /* Error number definitions */
#include <stdlib.h> /* Standard library functions like malloc, free, exit, and atoi */
#include <sys/select.h>
+1 -4
View File
@@ -1,6 +1,3 @@
#ifndef BORDER_H
#define BORDER_H
#pragma once
void drawGameBorder(int width, int height, float whiteBorderPercentage, float blackBorderPercentage);
#endif // BORDER_H
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef CARD_READER_H
#define CARD_READER_H
#pragma once
#include <stdint.h>
#include <sys/types.h>
@@ -32,5 +31,3 @@ int initCardReader();
size_t cardReaderWrite(int fd, const void *buf, size_t count);
size_t cardReaderRead(int fd, void *buf, size_t count);
void cardReaderSetFd(int serial, int fd, char *fName);
#endif
+4
View File
@@ -1113,6 +1113,9 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
else if (strcmp(command, "SRAM_PATH") == 0)
strcpy(config->sramPath, getNextToken(NULL, " ", &saveptr));
else if (strcmp(command, "LIBCG_PATH") == 0)
strcpy(config->libCgPath, getNextToken(NULL, " ", &saveptr));
else if (strcmp(command, "EMULATE_RIDEBOARD") == 0) {
int defaultValue = config->emulateRideboard;
config->emulateRideboard = getNextIntOrAuto(saveptr, defaultValue);
@@ -1529,6 +1532,7 @@ int initConfig(const char* configFilePath)
config.lindberghColour = YELLOW;
strcpy(config.eepromPath, "eeprom.bin");
strcpy(config.sramPath, "sram.bin");
strcpy(config.libCgPath, "");
strcpy(config.jvsPath, "/dev/ttyUSB0");
strcpy(config.serial1Path, "/dev/ttyS0");
strcpy(config.serial2Path, "/dev/ttyS1");
+2 -3
View File
@@ -1,5 +1,4 @@
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include <stdint.h>
#include <sys/types.h>
@@ -233,6 +232,7 @@ typedef struct
int fullscreen;
char eepromPath[MAX_PATH_LENGTH];
char sramPath[MAX_PATH_LENGTH];
char libCgPath[MAX_PATH_LENGTH];
char jvsPath[MAX_PATH_LENGTH];
char serial1Path[MAX_PATH_LENGTH];
char serial2Path[MAX_PATH_LENGTH];
@@ -300,4 +300,3 @@ const char *getLindberghColourString(Colour lindberghColour);
const char *getGameRegionString(GameRegion region);
const char *getGpuTypeString(GpuType gpuType);
#endif
+1 -3
View File
@@ -1,5 +1,4 @@
#ifndef CUSTOM_CURSORS_H
#define CUSTOM_CURSORS_H
// #pragma once
int loadNewCursor(const char *cursorFileName, void **cursor, int customWidth, int customHeight);
void loadCursors();
@@ -7,4 +6,3 @@ void setCursor(void *cursor);
void hideCursor();
void showCursor();
void showPhCursor();
#endif
+24 -18
View File
@@ -862,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
int controller = open(controllers->controller[i].path, O_RDONLY);
if (controller < 0)
{
strcpy(controllers->controller[i].name, "Unknown");
strncpy(controllers->controller[i].name, "Unknown", SIZE);
continue;
}
@@ -912,13 +912,18 @@ static ControllerStatus listControllers(Controllers *controllers)
{
if (test_bit(code, bit[EV_KEY]))
{
if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
fprintf(stderr, "warning, maximum number of inputs reached !\n");
break;
}
controllers->controller[i].enabled = 1;
ControllerInput *controllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
controllerInput->evType = EV_KEY;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_KEY, code));
normaliseName(controllerInput->inputName);
@@ -926,7 +931,7 @@ static ControllerStatus listControllers(Controllers *controllers)
{
// hum ok, truncated value
}
strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
}
}
}
@@ -944,7 +949,7 @@ static ControllerStatus listControllers(Controllers *controllers)
controllerInput->evType = EV_ABS;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_ABS, code));
normaliseName(controllerInput->inputName);
@@ -962,7 +967,7 @@ static ControllerStatus listControllers(Controllers *controllers)
minControllerInput->evType = EV_ABS;
minControllerInput->evCode = code;
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
strcpy(minControllerInput->inputName, controllerInput->inputName);
strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(minControllerInput->inputName, "_MIN");
if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
{
@@ -979,7 +984,7 @@ static ControllerStatus listControllers(Controllers *controllers)
maxControllerInput->evType = EV_ABS;
maxControllerInput->evCode = code;
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
strcpy(maxControllerInput->inputName, controllerInput->inputName);
strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(maxControllerInput->inputName, "_MAX");
if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
{
@@ -995,7 +1000,7 @@ static ControllerStatus listControllers(Controllers *controllers)
shakeControllerInput->evType = EV_ABS;
shakeControllerInput->evCode = code;
shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
strcpy(shakeControllerInput->inputName, controllerInput->inputName);
strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(shakeControllerInput->inputName, "_SHAKE");
if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
1024)
@@ -1007,6 +1012,7 @@ static ControllerStatus listControllers(Controllers *controllers)
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
}
}
}
@@ -1294,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
{
if (strcmp(tempName, name) == 0)
{
strcpy(input->name, arcadeInputs[index].name);
strncpy(input->name, arcadeInputs[index].name, SIZE);
input->channel = arcadeInputs[index].channel;
input->player = arcadeInputs[index].player;
return CONTROLLER_STATUS_SUCCESS;
@@ -1371,8 +1377,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1386,8 +1392,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1401,8 +1407,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1416,8 +1422,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
input.player;
}
@@ -1434,8 +1440,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
+5 -5
View File
@@ -2,9 +2,9 @@
#include <linux/input-event-codes.h>
#define SIZE 128
#define SIZE 300
#define CONTROLLER_THREAD_MAX 256
#define MAX_INPUTS 512
typedef struct
{
@@ -69,12 +69,12 @@ typedef struct
typedef struct
{
char name[SIZE];
char path[320];
char physicalLocation[128];
char path[SIZE];
char physicalLocation[SIZE];
int absMax[ABS_MAX];
int absMin[ABS_MAX];
ControllerInput inputs[320];
ControllerInput inputs[MAX_INPUTS];
int inputCount;
ArcadeInput keyTriggers[KEY_MAX];
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef FPS_LIMITER_H
#define FPS_LIMITER_H
#pragma once
typedef struct
{
@@ -13,5 +12,3 @@ typedef struct
long Clock_now();
void FpsLimiter(fps_limit *stats);
double calculateFps();
#endif
-4
View File
@@ -1,4 +0,0 @@
#ifndef GLUTHOOKS_H
#define GLUTHOOKS_H
#endif
+416 -29
View File
@@ -95,6 +95,12 @@ static int callback(struct dl_phdr_info *info, size_t size, void *data);
uint16_t basePortAddress = 0xFFFF;
/**
* @brief Signal handler for SIGSEGV.
*
* This function handles segmentation faults (SIGSEGV) and attempts to recover
* from certain types of memory access errors, particularly those related to I/O ports.
*/
/**
* Signal handler for the SIGSEGV signal, which is triggered when a process tries to access an illegal memory location.
* @param signal
@@ -177,34 +183,97 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
}
}
char *checkIDlike()
/**
* @brief Trims leading and trailing whitespace and quotes from a string.
*
* This function removes leading and trailing whitespace characters, as well as
* single and double quotes, from the input string.
* @param str The string to trim.
*/
char *trimOS_ID(char *str)
{
FILE *file = fopen("/etc/os-release", "r");
if (!file)
if (!str)
return str;
char *end;
while (isspace((unsigned char)*str) || *str == '"' || *str == '\'')
str++;
if (*str == 0)
return str;
end = str + strlen(str) - 1;
while (end > str && (isspace((unsigned char)*end) || *end == '"' || *end == '\''))
end--;
*(end + 1) = '\0';
return str;
}
/**
* @brief Checks if the operating system is Debian-based.
*
* This function reads the /etc/os-release file to determine if the current
* operating system is Debian or Ubuntu, or a derivative of them.
*/
bool checkOS_ID()
{
FILE *fp = fopen("/etc/os-release", "r");
if (!fp)
{
perror("Failed to open /etc/os-release");
return NULL;
return false;
}
char line[256];
char *result = NULL;
bool found = false;
while (fgets(line, sizeof(line), file))
while (fgets(line, sizeof(line), fp))
{
if (strncmp(line, "ID_LIKE=", 8) == 0)
if (strncmp(line, "ID=", 3) == 0)
{
char *id_like = strchr(line, '=');
if (id_like)
char *value = trimOS_ID(line + 3);
if (strcmp(value, "debian") == 0 || strcmp(value, "ubuntu") == 0)
{
result = strdup(id_like);
found = true;
break;
}
}
else if (strncmp(line, "ID_LIKE=", 8) == 0)
{
char value_part[256];
strncpy(value_part, line + 8, sizeof(value_part) - 1);
value_part[sizeof(value_part) - 1] = '\0';
char *value_trimmed = trimOS_ID(value_part);
char *token = strtok(value_trimmed, " \t\n");
while (token != NULL)
{
char *clean_token = trimOS_ID(token);
if (strcmp(clean_token, "debian") == 0 || strcmp(clean_token, "ubuntu") == 0)
{
found = true;
break;
}
token = strtok(NULL, " \t\n");
}
if (found)
break;
}
}
fclose(file);
return result;
fclose(fp);
return found;
}
/**
* @brief Initialization function for the hook library.
*
* This function is called automatically when the library is loaded. It sets up
* signal handlers, initializes configuration, and performs other setup tasks.
*/
void __attribute__((constructor)) hook_init()
{
// Get offsets of the Game's ELF and calculate CRC32.
@@ -221,12 +290,7 @@ void __attribute__((constructor)) hook_init()
gId = getConfig()->crc32;
char *id_like = checkIDlike();
if (id_like == NULL)
{
log_warn("Unable to get system info on current OS");
}
else if (strstr(id_like, "debian") == NULL)
if (!checkOS_ID())
{
log_warn("Seems like you're not in debian-like system. There might be unexpected issues.");
}
@@ -238,7 +302,6 @@ void __attribute__((constructor)) hook_init()
}
getGPUVendor();
if (initPatch() != 0)
exit(1);
@@ -321,6 +384,13 @@ void __attribute__((constructor)) hook_init()
}
}
/**
* @brief Hook for the opendir function.
*
* This function intercepts calls to opendir and redirects them to different
* directories based on the game ID.
* @param dirname The name of the directory to open.
*/
DIR *opendir(const char *dirname)
{
DIR *(*_opendir)(const char *dirname) = dlsym(RTLD_NEXT, "opendir");
@@ -337,9 +407,88 @@ DIR *opendir(const char *dirname)
return _opendir(dirname + 1);
}
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(dirname, "/home/disk1/rankingdata") == 0)
{
return _opendir("./rankingdata");
}
}
}
return _opendir(dirname);
}
/**
* @brief Hook for the remove function.
*
* This function intercepts calls to remove and redirects them to different
* paths based on the game ID.
* @param path The path to remove.
*/
int remove(const char *path)
{
int (*_remove)(const char *path) = dlsym(RTLD_NEXT, "remove");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata/%s") == 0)
{
return _remove("./rankingdata/%s");
}
}
}
return _remove(path);
}
/**
* @brief Hook for the mkdir function.
*
* This function intercepts calls to mkdir and redirects them to different
* paths based on the game ID.
* @param path The path to create.
*/
int mkdir(const char *path, mode_t mode)
{
int (*_mkdir)(const char *path, mode_t mode) = dlsym(RTLD_NEXT, "mkdir");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata") == 0)
{
return _mkdir("./rankingdata", mode);
}
}
}
return _mkdir(path, mode);
}
/**
* @brief Hook for the __xstat64 function.
*
* This function intercepts calls to __xstat64 and redirects them to different
* paths based on the game ID.
* @param path The path to stat.
*/
int __xstat64(int ver, const char *path, struct stat64 *stat_buf)
{
int (*___xstat64)(int ver, const char *path, struct stat64 *stat_buf) = dlsym(RTLD_NEXT, "__xstat64");
@@ -351,6 +500,13 @@ int __xstat64(int ver, const char *path, struct stat64 *stat_buf)
return ___xstat64(ver, path, stat_buf);
}
/**
* @brief Hook for the open function.
*
* This function intercepts calls to open and redirects them to different
* files or devices based on the pathname.
* @param pathname The path to open.
*/
int open(const char *pathname, int flags, ...)
{
va_list args;
@@ -437,6 +593,13 @@ int open(const char *pathname, int flags, ...)
return _open(pathname, flags, mode);
}
/**
* @brief Hook for the open64 function.
*
* This function intercepts calls to open64 and redirects them to different
* files or devices based on the pathname.
* @param pathname The path to open.
*/
int open64(const char *pathname, int flags, ...)
{
va_list args;
@@ -447,6 +610,13 @@ int open64(const char *pathname, int flags, ...)
return open(pathname, flags, mode);
}
/**
* @brief Hook for the fopen function.
*
* This function intercepts calls to fopen and redirects them to different
* files based on the pathname.
* @param pathname The path to open.
*/
FILE *fopen(const char *restrict pathname, const char *restrict mode)
{
FILE *(*_fopen)(const char *restrict pathname, const char *restrict mode) = dlsym(RTLD_NEXT, "fopen");
@@ -572,12 +742,27 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
pathname = newPathname;
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if ((newPathname = strstr(pathname, "/home/disk1")) != NULL)
{
pathname = newPathname + 12;
}
}
}
// This forces LGJ games and ID games to not use the pre-compiled shaders.
if ((strstr(pathname, "asm_lbg") != NULL) || (strstr(pathname, "asm_gl") != NULL))
{
return 0;
}
if (cachedShaderFilesLoaded)
{
void *addr = __builtin_return_address(0);
@@ -644,6 +829,13 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
return _fopen(pathname, mode);
}
/**
* @brief Hook for the fopen64 function.
*
* This function intercepts calls to fopen64 and redirects them to different
* files based on the pathname.
* @param pathname The path to open.
*/
FILE *fopen64(const char *pathname, const char *mode)
{
FILE *(*_fopen64)(const char *restrict pathname, const char *restrict mode) = dlsym(RTLD_NEXT, "fopen64");
@@ -744,6 +936,13 @@ FILE *fopen64(const char *pathname, const char *mode)
return _fopen64(pathname, mode);
}
/**
* @brief Hook for the fclose function.
*
* This function intercepts calls to fclose and performs cleanup operations
* for the file hooks.
* @param stream The file stream to close.
*/
int fclose(FILE *stream)
{
int (*_fclose)(FILE *stream) = dlsym(RTLD_NEXT, "fclose");
@@ -765,6 +964,14 @@ int fclose(FILE *stream)
}
return _fclose(stream);
}
/**
* @brief Hook for the openat function.
*
* This function intercepts calls to openat and redirects them to different
* files or devices based on the pathname.
* @param pathname The path to open.
*/
int openat(int dirfd, const char *pathname, int flags, ...)
{
int (*_openat)(int dirfd, const char *pathname, int flags) = dlsym(RTLD_NEXT, "openat");
@@ -779,6 +986,13 @@ int openat(int dirfd, const char *pathname, int flags, ...)
return _openat(dirfd, pathname, flags);
}
/**
* @brief Hook for the close function.
*
* This function intercepts calls to close and performs cleanup operations
* for the file hooks.
* @param fd The file descriptor to close.
*/
int close(int fd)
{
int (*_close)(int fd) = dlsym(RTLD_NEXT, "close");
@@ -795,6 +1009,13 @@ int close(int fd)
return _close(fd);
}
/**
* @brief Hook for the fgets function.
*
* This function intercepts calls to fgets and redirects them to different
* files based on the stream.
* @param stream The file stream to read from.
*/
char *fgets(char *str, int n, FILE *stream)
{
char *(*_fgets)(char *str, int n, FILE *stream) = dlsym(RTLD_NEXT, "fgets");
@@ -832,6 +1053,13 @@ char *fgets(char *str, int n, FILE *stream)
return _fgets(str, n, stream);
}
/**
* @brief Hook for the read function.
*
* This function intercepts calls to read and redirects them to different
* files or devices based on the file descriptor.
* @param fd The file descriptor to read from.
*/
ssize_t read(int fd, void *buf, size_t count)
{
int (*_read)(int fd, void *buf, size_t count) = dlsym(RTLD_NEXT, "read");
@@ -881,6 +1109,13 @@ ssize_t read(int fd, void *buf, size_t count)
return _read(fd, buf, count);
}
/**
* @brief Hook for the fread function.
*
* This function intercepts calls to fread and redirects them to different
* files based on the stream.
* @param stream The file stream to read from.
*/
size_t fread(void *buf, size_t size, size_t count, FILE *stream)
{
size_t (*_fread)(void *buf, size_t size, size_t count, FILE *stream) = dlsym(RTLD_NEXT, "fread");
@@ -933,6 +1168,13 @@ size_t fread(void *buf, size_t size, size_t count, FILE *stream)
return _fread(buf, size, count, stream);
}
/**
* @brief Hook for the ftell function.
*
* This function intercepts calls to ftell and redirects them to different
* files based on the stream.
* @param stream The file stream to get the position from.
*/
long int ftell(FILE *stream)
{
long int (*_ftell)(FILE *stream) = dlsym(RTLD_NEXT, "ftell");
@@ -954,6 +1196,13 @@ long int ftell(FILE *stream)
return _ftell(stream);
}
/**
* @brief Hook for the fseek function.
*
* This function intercepts calls to fseek and redirects them to different
* files based on the stream.
* @param stream The file stream to seek in.
*/
int fseek(FILE *stream, long int offset, int whence)
{
int (*_fseek)(FILE *stream, long int offset, int whence) = dlsym(RTLD_NEXT, "fseek");
@@ -977,6 +1226,13 @@ int fseek(FILE *stream, long int offset, int whence)
return _fseek(stream, offset, whence);
}
/**
* @brief Hook for the rewind function.
*
* This function intercepts calls to rewind and redirects them to different
* files based on the stream.
* @param stream The file stream to rewind.
*/
void rewind(FILE *stream)
{
void (*_rewind)(FILE *stream) = dlsym(RTLD_NEXT, "rewind");
@@ -990,6 +1246,13 @@ void rewind(FILE *stream)
_rewind(stream);
}
/**
* @brief Hook for the write function.
*
* This function intercepts calls to write and redirects them to different
* files or devices based on the file descriptor.
* @param fd The file descriptor to write to.
*/
ssize_t write(int fd, const void *buf, size_t count)
{
int (*_write)(int fd, const void *buf, size_t count) = dlsym(RTLD_NEXT, "write");
@@ -1028,6 +1291,13 @@ ssize_t write(int fd, const void *buf, size_t count)
return _write(fd, buf, count);
}
/**
* @brief Hook for the ioctl function.
*
* This function intercepts calls to ioctl and redirects them to different
* devices based on the file descriptor.
* @param fd The file descriptor to perform the ioctl on.
*/
int ioctl(int fd, unsigned int request, void *data)
{
int (*_ioctl)(int fd, int request, void *data) = dlsym(RTLD_NEXT, "ioctl");
@@ -1057,6 +1327,13 @@ int ioctl(int fd, unsigned int request, void *data)
return _ioctl(fd, request, data);
}
/**
* @brief Hook for the tcgetattr function.
*
* This function intercepts calls to tcgetattr and redirects them to different
* devices based on the file descriptor.
* @param fd The file descriptor to get the attributes from.
*/
int tcgetattr(int fd, struct termios *termios_p)
{
int (*_tcgetattr)(int fd, struct termios *termios_p) = dlsym(RTLD_NEXT, "tcgetattr");
@@ -1067,6 +1344,13 @@ int tcgetattr(int fd, struct termios *termios_p)
return _tcgetattr(fd, termios_p);
}
/**
* @brief Hook for the tcsetattr function.
*
* This function intercepts calls to tcsetattr and redirects them to different
* devices based on the file descriptor.
* @param fd The file descriptor to set the attributes on.
*/
int tcsetattr(int fd, int optional_actions, const struct termios *termios_p)
{
int (*_tcsetattr)(int fd, int optional_actions, const struct termios *termios_p) = dlsym(RTLD_NEXT, "tcsetattr");
@@ -1077,6 +1361,13 @@ int tcsetattr(int fd, int optional_actions, const struct termios *termios_p)
return _tcsetattr(fd, optional_actions, termios_p);
}
/**
* @brief Hook for the cfgetispeed function.
*
* This function intercepts calls to cfgetispeed and redirects them to different
* devices based on the file descriptor.
* @param termios_p The termios structure to get the input speed from.
*/
speed_t cfgetispeed(const struct termios *termios_p)
{
speed_t (*_cfgetispeed)(const struct termios *termios_p) = dlsym(RTLD_NEXT, "cfgetispeed");
@@ -1087,6 +1378,13 @@ speed_t cfgetispeed(const struct termios *termios_p)
return _cfgetispeed(termios_p);
}
/**
* @brief Hook for the cfgetospeed function.
*
* This function intercepts calls to cfgetospeed and redirects them to different
* devices based on the file descriptor.
* @param termios_p The termios structure to get the output speed from.
*/
speed_t cfgetospeed(const struct termios *termios_p)
{
speed_t (*_cfgetospeed)(const struct termios *termios_p) = dlsym(RTLD_NEXT, "cfgetospeed");
@@ -1097,6 +1395,13 @@ speed_t cfgetospeed(const struct termios *termios_p)
return _cfgetospeed(termios_p);
}
/**
* @brief Hook for the cfsetispeed function.
*
* This function intercepts calls to cfsetispeed and redirects them to different
* devices based on the file descriptor.
* @param termios_p The termios structure to set the input speed on.
*/
int cfsetispeed(struct termios *termios_p, speed_t speed)
{
int (*_cfsetispeed)(struct termios *termios_p, speed_t speed) = dlsym(RTLD_NEXT, "cfsetispeed");
@@ -1107,6 +1412,13 @@ int cfsetispeed(struct termios *termios_p, speed_t speed)
return _cfsetispeed(termios_p, speed);
}
/**
* @brief Hook for the cfsetospeed function.
*
* This function intercepts calls to cfsetospeed and redirects them to different
* devices based on the file descriptor.
* @param termios_p The termios structure to set the output speed on.
*/
int cfsetospeed(struct termios *termios_p, speed_t speed)
{
int (*_cfsetospeed)(struct termios *termios_p, speed_t speed) = dlsym(RTLD_NEXT, "cfsetospeed");
@@ -1117,6 +1429,14 @@ int cfsetospeed(struct termios *termios_p, speed_t speed)
return _cfsetospeed(termios_p, speed);
}
/**
* @brief Hook for the select function.
*
* This function intercepts calls to select and redirects them to different
* devices based on the file descriptor.
* @param nfds The highest file descriptor number plus one.
* @param readfds The file descriptors to check for readability.
*/
int select(int nfds, fd_set *restrict readfds, fd_set *restrict writefds, fd_set *restrict exceptfds,
struct timeval *restrict timeout)
{
@@ -1141,6 +1461,13 @@ int select(int nfds, fd_set *restrict readfds, fd_set *restrict writefds, fd_set
return _select(nfds, readfds, writefds, exceptfds, timeout);
}
/**
* @brief Hook for the system function.
*
* This function intercepts calls to system and redirects them to different
* commands based on the command string.
* @param command The command to execute.
*/
int system(const char *command)
{
int (*_system)(const char *command) = dlsym(RTLD_NEXT, "system");
@@ -1178,6 +1505,36 @@ int system(const char *command)
return _system(command);
}
/**
* @brief Hook for the strncpy function.
*
* This function intercepts calls to strncpy and redirects them to different
* strings based on the game ID.
* @param dest The destination string.
*/
char *strncpy(char *dest, const char *src, size_t n)
{
char *(*_strncpy)(char *dest, const char *src, size_t n) = dlsym(RTLD_NEXT, "strncpy");
switch (gId)
{
case HARLEY_DAVIDSON:
case RAMBO:
case THE_HOUSE_OF_THE_DEAD_EX:
case TOO_SPICY:
if (getConfig()->GPUVendor != NVIDIA_GPU && (strstr(src, "../fs/compiledshader") != NULL || strstr(src, "../fs/compiled") != NULL))
return _strncpy(dest, "../fs/compiledmesa", n);
}
return _strncpy(dest, src, n);
}
/**
* @brief Hook for the iopl function.
*
* This function intercepts calls to iopl and always returns 0.
* @param level The I/O privilege level to set.
* @return Always returns 0.
*/
int iopl(int level)
{
return 0;
@@ -1193,10 +1550,11 @@ void kswap_collect(void *p)
}
/**
* Hook for function used by Primevil
* @param base The number to raise to the exponent
* @param exp The exponent to raise the number to
* @return The result of raising the number to the exponent
* @brief Hook for the powf function.
*
* This function intercepts calls to powf and redirects them to pow.
* @param base The base number.
* @param exponent The exponent.
*/
float powf(float base, float exponent)
{
@@ -1211,6 +1569,13 @@ int sem_wait(sem_t *sem)
}
*/
/**
* @brief Gets the machine's IP address.
*
* This function retrieves the machine's IP address and stores it in the
* provided sockaddr_in structure.
* @param addr The sockaddr_in structure to store the IP address in.
*/
int get_machine_ip(struct sockaddr_in *addr)
{
struct ifaddrs *ifaddr, *ifa;
@@ -1283,7 +1648,11 @@ int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen)
}
/**
* Callback function to get the offset and size of the execution program in memory of the ELF we hook to.
* @brief Callback function for dl_iterate_phdr.
*
* This function is called for each program header in the loaded shared
* objects. It is used to calculate the CRC32 of the ELF file.
* @param info Information about the program header.
*/
static int callback(struct dl_phdr_info *info, size_t size, void *data)
{
@@ -1295,7 +1664,11 @@ static int callback(struct dl_phdr_info *info, size_t size, void *data)
}
/**
* Stop the game changing the DISPLAY environment variable
* @brief Hook for the setenv function.
*
* This function intercepts calls to setenv and prevents the game from
* changing the DISPLAY environment variable.
* @param name The name of the environment variable.
*/
int setenv(const char *name, const char *value, int overwrite)
{
@@ -1310,7 +1683,10 @@ int setenv(const char *name, const char *value, int overwrite)
}
/**
* Fake the TEA_DIR environment variable to games that require it to run
* @brief Hook for the getenv function.
*
* This function iFake the TEA_DIR environment variable to games that require it to run
* @param name The name of the environment variable.
*/
char *getenv(const char *name)
{
@@ -1357,7 +1733,11 @@ char *getenv(const char *name)
}
/**
* Stop the game unsetting the DISPLAY environment variable
* @brief Hook for the unsetenv function.
*
* This function intercepts calls to unsetenv and prevents the game from
* unsetting the DISPLAY environment variable.
* @param name The name of the environment variable.
*/
int unsetenv(const char *name)
{
@@ -1384,6 +1764,13 @@ char *__strdup(const char *string)
return ___strdup(string);
}
/**
* @brief Hook for the localtime_r function.
*
* This function intercepts calls to localtime_r and redirects them to different
* times based on the game ID.
* @param timep The time to convert.
*/
struct tm *localtime_r(const time_t *timep, struct tm *result)
{
struct tm *(*_localtime_r)(const time_t *, struct tm *) =
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef JVS_H_
#define JVS_H_
#pragma once
#include <stdio.h>
#include <stdlib.h>
@@ -242,5 +241,3 @@ JVSIO* getJVSIO();
int setSwitch(JVSPlayer player, JVSInput switchNumber, int value);
int incrementCoin(JVSPlayer player, int amount);
int setAnalogue(JVSInput channel, int value);
#endif // JVS_H_
+500 -147
View File
@@ -1,8 +1,14 @@
#include <dirent.h>
#include <libgen.h>
#include <linux/limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include "evdevinput.h"
#include "version.h"
@@ -11,9 +17,36 @@
#define LD_LIBRARY_PATH "LD_LIBRARY_PATH"
#define LD_PRELOAD "LD_PRELOAD"
#define PRELOAD_FILE_NAME "lindbergh.so"
#define PRELOAD_FILE_FLATPAK "/app/lib32/lindbergh.so"
#define TEAM "bobbydilley, retrofan, dkeruza-neo, doozer, francesco, rolel, caviar-x"
#define LINDBERGH_CONFIG_PATH "LINDBERGH_CONFIG_PATH"
#define LINDBERGH_LOADER_CURRENT_DIR "LINDBERGH_LOADER_CURRENT_DIR"
#define MAX_PATH_LEN 1024
/**
* @brief Calculates the CRC32 of a single byte.
*
* This function calculates the CRC32 value for a given byte of data.
*
* @param crc The current CRC32 value.
* @param data The byte of data to calculate the CRC32 for.
* @return The updated CRC32 value.
*/
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data; // No shift needed; working in LSB-first order
for (int i = 0; i < 8; i++)
{
if (crc & 1)
{
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
return crc;
}
uint32_t elf_crc = 0;
@@ -120,23 +153,14 @@ uint32_t cleanElfCRC32[] = {
int cleanElfCRC32Count = sizeof(cleanElfCRC32) / sizeof(uint32_t);
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data; // No shift needed; working in LSB-first order
for (int i = 0; i < 8; i++)
{
if (crc & 1)
{
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
return crc;
}
/**
* @brief Looks up a CRC value in the cleanElfCRC32 table.
*
* This function searches for a given CRC value within the cleanElfCRC32 array.
*
* @param crc The CRC value to look up.
* @return 1 if the CRC is found in the table, 0 otherwise.
*/
int lookupCrcTable(uint32_t crc)
{
for (int x = 0; x < cleanElfCRC32Count; x++)
@@ -147,23 +171,52 @@ int lookupCrcTable(uint32_t crc)
return 0;
}
void isCleanElf(char *command)
/**
* @brief Removes double quotes from a string.
*
* This function iterates through the input string and removes any double quote characters.
* It modifies the string in place.
*
* @param str The string to remove double quotes from.
*/
void removeDoubleQuotes(char *str)
{
const char *space_pos = strchr(command, ' ');
size_t length = space_pos ? (size_t)(space_pos - command) : strlen(command);
char elfName[256];
strncpy(elfName, command, length);
elfName[length] = '\0';
FILE *file = fopen(elfName, "rb");
if (!file)
if (str == NULL)
{
log_error("Could not calculate the Elf CRC32.");
return;
}
uint32_t crc = 0xFFFFFFFF;
int j = 0;
for (int i = 0; str[i] != '\0'; i++)
{
if (str[i] != '"')
{
str[j] = str[i];
j++;
}
}
str[j] = '\0';
}
/**
* @brief Calculates the CRC32 of a file.
*
* This function calculates the CRC32 of the specified file.
*
* @param filename The path to the file.
* @param crc The pointer to the variable that will contain the CRC32.
* @return 0 if the CRC32 was calculated successfully, -1 otherwise.
*/
int calculateFileCRC32(const char *filename, uint32_t *crc)
{
FILE *file = fopen(filename, "rb");
if (!file)
{
log_error("Could not open file to calculate the CRC32.");
return -1;
}
*crc = 0xFFFFFFFF;
uint8_t buffer[4096];
size_t bytesRead;
@@ -171,11 +224,52 @@ void isCleanElf(char *command)
{
for (size_t i = 0; i < bytesRead; i++)
{
crc = calcCrc32(crc, buffer[i]);
*crc = calcCrc32(*crc, buffer[i]);
}
}
fclose(file);
return 0;
}
bool hasSpaces(const char *str)
{
if (!str)
return false;
while (*str)
{
if (*str == ' ')
return true;
str++;
}
return false;
}
/**
* @brief Checks if the ELF file is clean based on its CRC32.
*
* This function calculates the CRC32 of the specified ELF file and compares it
* against a list of known clean ELF CRC32 values.
* @param command The command line string containing the path to the ELF file.
*/
void checkIfElfisClean(char *command)
{
char *last_space = strrchr(command, ' ');
size_t length;
if (last_space != NULL && strcmp(last_space, " -t") == 0)
length = (size_t)(last_space - command);
else
length = strlen(command);
char elfName[256];
strncpy(elfName, command, length);
elfName[length] = '\0';
removeDoubleQuotes(elfName);
uint32_t crc;
if (calculateFileCRC32(elfName, &crc) != 0)
return;
crc = crc ^ 0xFFFFFFFF;
if (!lookupCrcTable(crc))
@@ -196,34 +290,55 @@ void isCleanElf(char *command)
*/
void testModePath(char *name)
{
printf("name: %s\n", name);
char *pos;
// Check if a different testmode elf is used
if (strcmp(name, "./hod4M.elf") == 0)
pos = strstr(name, "hod4M.elf");
if (pos != NULL)
{
strcpy(name, "./hod4testM.elf");
strcpy(pos, "hod4testM.elf");
return;
}
if (strcmp(name, "./hodexRI.elf") == 0)
pos = strstr(name, "hodexRI.elf");
if (pos != NULL)
{
strcpy(name, "./hodextestR.elf");
strcpy(pos, "hodextestR.elf");
return;
}
if (strcmp(name, "./Jennifer") == 0)
pos = strstr(name, "/Jennifer/\"Jennifer");
if (pos != NULL)
{
strcpy(name, "../JenTest/JenTest");
strcpy(pos, "/Jennifer/\"../JenTest/JenTest");
return;
}
if (strcmp(name, "./apacheM.elf") == 0)
pos = strstr(name, "/Jennifer");
if (pos != NULL)
{
strcpy(name, "./apachetestM.elf");
strcpy(pos, "/../JenTest/JenTest");
return;
}
if (strcmp(name, "./vt3_Lindbergh") == 0)
pos = strstr(name, "apacheM.elf");
if (pos != NULL)
{
strcpy(name, "./vt3_testmode");
strcpy(pos, "apachetestM.elf");
return;
}
pos = strstr(name, "/vt3_Lindbergh/\"vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_Lindbergh/\"vt3_testmode");
return;
}
pos = strstr(name, "/vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_testmode");
return;
}
@@ -231,14 +346,139 @@ void testModePath(char *name)
strcat(name, " -t");
}
/**
* @brief Checks if a given path is a valid directory.
*
* This function uses the stat system call to determine if the provided path
* corresponds to a directory.
* @param path The path to check.
*/
bool isValidDirectory(const char *path)
{
struct stat statbuf;
if (stat(path, &statbuf) != 0)
return false;
return S_ISDIR(statbuf.st_mode);
}
/**
* @brief Finds a suitable 32-bit library folder.
*
* This function searches for a directory that is likely to contain 32-bit
* libraries, based on a predefined list of candidate paths.
* @return A dynamically allocated string containing the path to the found
* directory, or NULL if no suitable directory is found.
*/
char *find32bLibFolder(void)
{
const char *folderCandidates[] = {"/app/lib32", "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu", "/usr/lib32", "/usr/lib"};
int numCandidates = sizeof(folderCandidates) / sizeof(folderCandidates[0]);
char currentPath[PATH_MAX];
struct stat st;
char *resultPath = NULL;
for (int i = 0; i < numCandidates; ++i)
{
int written = snprintf(currentPath, sizeof(currentPath), "%s", folderCandidates[i]);
if (written < 0 || (size_t)written >= sizeof(currentPath))
continue;
if (stat(currentPath, &st) == 0 && S_ISDIR(st.st_mode))
{
size_t pathLen = strlen(currentPath);
resultPath = (char *)malloc(pathLen + 1);
if (resultPath == NULL)
{
log_fatal("Failed to allocate memory for result path.");
return NULL;
}
strcpy(resultPath, currentPath);
return resultPath;
}
}
return NULL;
}
/**
* @brief Finds the path to the LD_PRELOAD library.
*
* This function searches for the lindbergh.so library in various locations,
* including the current directory and system library folders.
* @return A dynamically allocated string containing the path to the library, or an empty string if not found.
*/
char *findLDPreloadLibrary()
{
char *foundPathPtr = NULL;
char *systemLibFolder = find32bLibFolder();
if (systemLibFolder == NULL || systemLibFolder[0] == '\0')
{
log_error("Error: library folder not found.\n");
return "";
}
char fullLibPath[PATH_MAX];
int lenWritten = snprintf(fullLibPath, sizeof(fullLibPath), "%s/%s", systemLibFolder, PRELOAD_FILE_NAME);
if (lenWritten < 0 || (size_t)lenWritten >= sizeof(fullLibPath))
{
log_error("Warning: Constructed path is too long or invalid: %s/%s\n", systemLibFolder, PRELOAD_FILE_NAME);
return "";
}
if (access(PRELOAD_FILE_NAME, F_OK) == 0) // lindbergh.so in current folder
{
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
return "";
size_t len = strlen(curDir) + strlen(PRELOAD_FILE_NAME) + 1;
foundPathPtr = (char *)malloc(len + 1);
if (foundPathPtr == NULL)
return "";
else
snprintf(foundPathPtr, len + 1, "%s/%s", curDir, PRELOAD_FILE_NAME);
}
else if (access(fullLibPath, F_OK) == 0) // lindbergh.so in system lib folder
{
foundPathPtr = (char *)malloc(strlen(fullLibPath) + 1);
if (foundPathPtr == NULL)
return "";
else
strcpy(foundPathPtr, fullLibPath);
}
else // lindbergh.so in the ELF folder.
{
return PRELOAD_FILE_NAME;
}
return foundPathPtr;
}
/**
* Makes sure the environment variables are set correctly
*
* This function sets the LD_LIBRARY_PATH and LD_PRELOAD environment variables
* to ensure that the game can find the necessary libraries and preload the
* lindbergh.so library.
*
* @param ldLibPath The path to the LD_PRELOAD library.
* @param curDir The current working directory.
* @param gameDir The directory where the game is located.
* @param zink Flag indicating whether to use Zink.
* @param nvidia Flag indicating whether to use NVIDIA GPU.
* to run the game.
*/
void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
void setEnvironmentVariables(char *ldLibPath, char *curDir, char *gameDir, int zink, int nvidia)
{
// Ensure the library path is set correctly
char libraryPath[128] = {0};
char libraryPath[MAX_PATH_LEN] = {0};
const char *currentLibraryPath = getenv(LD_LIBRARY_PATH);
if (currentLibraryPath != NULL)
@@ -249,13 +489,33 @@ void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
strcat(libraryPath, ".:lib:../lib");
char *tmpLibPath = dirname(strdup(ldLibPath));
if (strcmp(tmpLibPath, ".") != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, tmpLibPath);
}
if (curDir != NULL && curDir[0] != '\0' && strcmp(curDir, tmpLibPath) != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, curDir);
}
if (gameDir != NULL && gameDir[0] != '\0')
{
strcat(libraryPath, ":");
strcat(libraryPath, gameDir);
}
setenv(LD_LIBRARY_PATH, libraryPath, 1);
// Ensure the preload path is set correctly
if (!isFlatpak)
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
if (strcmp(ldLibPath, "") != 0)
setenv(LD_PRELOAD, ldLibPath, 1);
else
setenv(LD_PRELOAD, PRELOAD_FILE_FLATPAK, 1);
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1); // Should not reach here
if (zink)
setenv("MESA_LOADER_DRIVER_OVERRIDE", "zink", 1);
@@ -265,9 +525,15 @@ void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
setenv("__GLX_VENDOR_LIBRARY_NAME", "nvidia", 1);
setenv("__NV_PRIME_RENDER_OFFLOAD", "1", 1);
}
setenv("LINDBERGH_LOADER_CURRENT_DIR", curDir, 1);
}
/**
* @brief Prints the usage information for the Lindbergh loader.
*
* This function displays the command-line options and usage instructions for
* the Lindbergh loader.
* @param argv The command-line arguments array.
* Prints the usage for the loader
*/
void printUsage(char *argv[])
@@ -283,9 +549,16 @@ void printUsage(char *argv[])
printf(" --version Displays the version of the loader and team's names\n");
printf(" --help Displays this usage text\n");
printf(" --config | -c Specifies configuration path\n");
printf(" --gamepath | -g Specifies game path without ELF name\n");
}
/**
* @brief Lists available evdev controllers and their inputs.
*
* This function initializes the controller system and then iterates through
* the available controllers, printing their names and the names of their
* inputs.
* @return EXIT_SUCCESS on success, EXIT_FAILURE on failure.
* Lists available evdev controllers and their inputs
*/
int listControllers()
@@ -319,8 +592,10 @@ int listControllers()
}
/**
* Small utility to automatically detect the game and run it without
* having to type a long string in.
* @brief Prints the version information of the Lindbergh loader.
*
* This function displays the version number of the Lindbergh loader and the
* names of the team members.
*/
void printVersion() {
printf("Lindbergh Loader v%d.%d\n", MAJOR_VERSION, MINOR_VERSION);
@@ -333,60 +608,14 @@ void printVersion() {
*/
int main(int argc, char *argv[])
{
// Check for --version before directory operations
char gameELF[128] = {0};
char gameDir[MAX_PATH_LEN] = {0};
if (argc > 1 && strcmp(argv[1], "--version") == 0) {
printVersion();
return EXIT_SUCCESS;
}
// Look for the games
struct dirent *ent;
DIR *dir = opendir(".");
if (dir == NULL)
{
log_error("Could not list files in current directory.");
return EXIT_FAILURE;
}
char *game = NULL;
int lindberghSharedObjectFound = 0;
int isFlatpak = 0;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
if (strcmp(ent->d_name, PRELOAD_FILE_NAME) == 0)
{
lindberghSharedObjectFound = 1;
continue;
}
int index = 0;
while (game == NULL)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
game = games[index];
break;
}
index++;
}
if (game != NULL && lindberghSharedObjectFound)
break;
}
closedir(dir);
if (argc > 1 && strcmp(argv[1], "--help") == 0)
{
printUsage(argv);
@@ -397,62 +626,46 @@ int main(int argc, char *argv[])
{
return listControllers();
}
if (!lindberghSharedObjectFound)
{
FILE *file = fopen(PRELOAD_FILE_FLATPAK, "r");
if (file)
{
fclose(file);
isFlatpak = 1;
}
else
{
log_error("The preload object lindbergh.so was not found in this directory.");
return EXIT_FAILURE;
}
}
// Build up the command to start the game
int testMode = 0;
int gdb = 0;
int zink = 0;
int nvidia = 0;
int forceGame = 0;
int segaboot = 0;
char extConfigPath[PATH_MAX] = {0};
char forceGamePath[128] = {0};
int testMode = false;
int gdb = false;
int zink = false;
int nvidia = false;
int forceGame = false;
int segaboot = false;
char *extConfigPath = NULL;
char *passedGamePath = NULL;
char *forcedGamePath = NULL;
for (int i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-t") == 0 || strcmp(argv[i], "--test") == 0)
{
testMode = 1;
testMode = true;
continue;
}
if (strcmp(argv[i], "-s") == 0 || strcmp(argv[i], "--segaboot") == 0)
{
segaboot = 1;
segaboot = true;
continue;
}
if (strcmp(argv[i], "--gdb") == 0)
{
gdb = 1;
gdb = true;
continue;
}
if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--ziink") == 0)
if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--zink") == 0)
{
zink = 1;
zink = true;
continue;
}
if (strcmp(argv[i], "-n") == 0 || strcmp(argv[i], "--nvidia") == 0)
{
nvidia = 1;
nvidia = true;
continue;
}
@@ -462,42 +675,158 @@ int main(int argc, char *argv[])
{
break;
}
strncpy(extConfigPath, argv[i + 1], PATH_MAX);
extConfigPath = strdup(argv[i + 1]);
i += 1;
continue;
}
if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0)
{
if (i + 1 >= argc)
{
break;
}
passedGamePath = strdup(argv[i + 1]);
i += 1;
continue;
}
// Treat the argument as the game name
strcpy(forceGamePath, argv[i]);
forceGame = 1;
forcedGamePath = strdup(argv[i]);
forceGame = true;
}
// Ensure environment variables are set correctly
setEnvironmentVariables(isFlatpak, zink, nvidia);
// We save the current dir to return to it later
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
{
log_error("Error: could not get the current directory.");
return EXIT_FAILURE;
}
char command[128] = {0};
strcpy(command, "./");
if (hasSpaces(curDir))
{
log_warn("The current path contains spaces, this most likely will cause issues.");
log_warn("Please, make sure you don't use spaces in the path.");
}
char command[PATH_MAX] = {0};
char *forcedGameDir;
char *forcedGameElf;
if (forceGame)
{
strcat(command, forceGamePath);
}
else if (segaboot)
{
strcat(command, "segaboot -t");
if (forcedGamePath != NULL)
{
forcedGameDir = dirname(strdup(forcedGamePath));
forcedGameElf = basename(strdup(forcedGamePath));
if (strcmp(forcedGameDir, ".") == 0) // Only the ELF file name was passed.
{
if (passedGamePath[0] != '\0')
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
else
snprintf(gameDir, MAX_PATH_LEN, "./");
}
else
{
if (passedGamePath != NULL) // ELF with path and also -g option pointing to a folder
log_warn("Warning: elf passed with a path, and -g option enabled. Ignoring -g option.");
snprintf(gameDir, MAX_PATH_LEN, "%s", forcedGameDir);
}
if (strcmp(forcedGameElf, ".") != 0)
strcpy(gameELF, forcedGameElf);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
{
log_error("%s is not a valid directory here.", gameDir);
return EXIT_FAILURE;
}
}
}
else
{
if (game == NULL)
// Look for the game ELF's
struct dirent *ent;
DIR *dir;
if (passedGamePath != NULL && passedGamePath[0] != '\0')
{
log_error("No lindbergh game found in this directory.");
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
{
log_error("%s is not a valid directory.", gameDir);
return EXIT_FAILURE;
}
dir = opendir(gameDir);
}
else
{
snprintf(gameDir, MAX_PATH_LEN, "%s", curDir);
dir = opendir(curDir);
}
if (dir == NULL)
{
log_error("Could not list files in current directory.");
return EXIT_FAILURE;
}
strcat(command, game);
bool found = false;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
int index = 0;
while (!found)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
strcpy(gameELF, games[index]);
found = true;
break;
}
index++;
}
}
closedir(dir);
}
if (segaboot)
{
strcpy(gameELF, "segaboot");
testMode = true;
}
if (gameELF[0] == '\0')
{
log_error("No lindbergh game found in this directory.");
printUsage(argv);
return EXIT_FAILURE;
}
sprintf(command, "\"%s/\"%s", gameDir, gameELF);
char *ldPreloadLibrary = findLDPreloadLibrary();
if (strcmp(curDir, gameDir) == 0)
ldPreloadLibrary = PRELOAD_FILE_NAME;
// Ensure environment variables are set correctly
setEnvironmentVariables(ldPreloadLibrary, curDir, gameDir, zink, nvidia);
if (testMode)
testModePath(command);
isCleanElf(command);
checkIfElfisClean(command);
if (gdb)
{
@@ -507,12 +836,36 @@ int main(int argc, char *argv[])
strcpy(command, temp);
}
if (extConfigPath[0] != '\0')
if (extConfigPath != NULL && extConfigPath[0] != '\0')
{
if (hasSpaces(extConfigPath))
{
log_warn("The config path contains spaces, this most likely will cause issues.");
log_warn("Please, make sure you don't use spaces in the path.");
}
setenv(LINDBERGH_CONFIG_PATH, extConfigPath, 1);
}
log_info("Starting $ %s", command);
return system(command);
if (gameDir[0] != '\0')
{
if (chdir(gameDir) != 0)
{
log_error("Could not change to game path.");
return EXIT_FAILURE;
}
}
int sysCmd = system(command);
if (gameDir[0] != '\0')
{
if (chdir(curDir) != 0)
{
log_error("Could not return to the original directory.");
return EXIT_FAILURE;
}
}
return sysCmd;
}
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef LINDBERGH_LOADER_LOG_H
#define LINDBERGH_LOADER_LOG_H
#pragma once
#include <stdarg.h>
@@ -46,5 +45,3 @@ LogFormattedMessage logFormatMessage(const char *message, va_list args);
FILE* logGetStream();
void logInitTimer();
void logGetElapsedTime(long *seconds, long *milliseconds);
#endif //LINDBERGH_LOADER_LOG_H
+2 -3
View File
@@ -159,7 +159,8 @@ void *readJVSFrameThread(void * arg)
ackSize = 0;
waitForEnd = 0;
do {
do
{
// printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1);
@@ -194,7 +195,6 @@ void *readJVSFrameThread(void * arg)
}
} while (waitForEnd);
// Lock the buffer while we write to it
pthread_mutex_lock(&jvsBuffer_lock);
memcpy(jvsFrameBuffer.buffer, localBuffer, byteCount);
@@ -237,7 +237,6 @@ int startJVSFrameThread(int * fd) {
* @return
*/
JVSFrame readJVSFrameFromThread() {
JVSFrame frame;
// Lock while reading/writing to shared frame
pthread_mutex_lock(&jvsBuffer_lock);
+4 -11
View File
@@ -628,11 +628,9 @@ int initPatch()
if (GPUVendor != NVIDIA_GPU)
{
cacheModedShaderFiles();
loadLibCg();
cacheModedShaderFiles();
cacheNnstdshader();
patchMemory(0x082d4437, "9090909090"); // Stop the folder rename
patchMemory(0x088a6127, "66732f636f6d70696c65646d657361"); // Change folder to compiledshdmesa
patchMemory(0x082646b3, "01"); // Compile using CGC
replaceCallAtAddress(0x082d48ac, compileWithCGC);
replaceCallAtAddress(0x082d4b3b, compileWithCGC);
@@ -2059,12 +2057,9 @@ int initPatch()
{
loadLibCg();
cacheNnstdshader();
patchMemory(0x08200c17, "9090909090"); // Stop the folder rename
patchMemory(0x084173e7, "66732f636f6d70696c65646d657361"); // Change folder to compiledshdmesa
patchMemory(0x080b3d71, "01"); // Compile using CGC
replaceCallAtAddress(0x082015bf, compileWithCGC);
replaceCallAtAddress(0x082012c1, compileWithCGC);
// patchMemory(0x080b3d65, "00"); // Force recompile shaders
}
}
break;
@@ -2487,9 +2482,8 @@ int initPatch()
// Mesa Patches
if (GPUVendor != NVIDIA_GPU)
{
patchMemory(0x08503bfa, "6d657361"); // Rename compile folder to compmesa
cacheModedShaderFiles();
loadLibCg();
cacheModedShaderFiles();
cacheNnstdshader();
replaceCallAtAddress(0x08370aa7, compileWithCGC);
replaceCallAtAddress(0x08370bb6, compileWithCGC);
@@ -2550,10 +2544,9 @@ int initPatch()
if (GPUVendor != NVIDIA_GPU)
{
loadLibCg();
cacheNnstdshader();
patchMemory(0x081ef9d8, "01"); // Force the game to recompile the shaders using cgc
patchMemory(0x08413f04, "646d657361"); // Changes compiledshader folder to compiledshdmesa
cacheModedShaderFiles();
cacheNnstdshader();
patchMemory(0x081ef9d8, "01"); // Force the game to recompile the shaders using cgc
replaceCallAtAddress(0x08259fe5, compileWithCGC);
replaceCallAtAddress(0x0825a089, compileWithCGC);
}
+2 -3
View File
@@ -214,13 +214,12 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
break;
// case THE_HOUSE_OF_THE_DEAD_4_REVA:
// case THE_HOUSE_OF_THE_DEAD_4_REVB:
// case THE_HOUSE_OF_THE_DEAD_4_REVC:
case THE_HOUSE_OF_THE_DEAD_4_REVA_TEST:
case THE_HOUSE_OF_THE_DEAD_4_REVB_TEST:
case THE_HOUSE_OF_THE_DEAD_4_REVC_TEST:
case THE_HOUSE_OF_THE_DEAD_EX_TEST:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL_REVB_TEST:
case THE_HOUSE_OF_THE_DEAD_4_SPECIAL_TEST:
{
if (width == 640 && height == 480)
{
+86 -27
View File
@@ -1,7 +1,7 @@
#ifndef __i386__
#define __i386__
#include "shader_work/vf5.h"
#include "log.h"
#include <stdint.h>
#endif
#undef __x86_64__
@@ -23,6 +23,7 @@
#include "../libxdiff/xdiff/xdiff.h"
#include "config.h"
#include "patch.h"
#include "log.h"
#include "shader_work/2spicy.h"
#include "shader_work/abc.h"
@@ -93,8 +94,8 @@ char *replaceSubstring(const char *buffer, int start, int end, const char *searc
maxOccurrences++;
tmp += searchLen;
}
int maxNewLen = (bufferLen + (maxOccurrences * (replaceLen - searchLen))) +
15; // 15 instead of 1 because it crashes with SRTV for no reason??
int maxNewLen =
(bufferLen + (maxOccurrences * (replaceLen - searchLen))) + 15; // 15 instead of 1 because it crashes with SRTV for no reason??
char *newBuffer = malloc(maxNewLen);
memset(newBuffer, '\0', maxNewLen);
@@ -1542,41 +1543,99 @@ int parseCgcArgs(const char *input, const char ***compilerArgs, const char **out
return 0;
}
void loadLibCg()
char *findLibCg()
{
int isFlatpak = 0;
void *handle = dlopen("./libCg.so", RTLD_NOW);
if (!handle)
const char *foundPath = NULL;
FILE *libCgF = NULL;
char *pathsToCheck[] = {NULL, "/app/lib32/libCg2.so", "./libCg.so", NULL};
if (strcmp(getConfig()->libCgPath, "") != 0)
{
handle = dlopen("/app/lib32/libCg2.so", RTLD_NOW);
if (!handle)
pathsToCheck[0] = getConfig()->libCgPath;
}
const char *currentDir = getenv("LINDBERGH_LOADER_CURRENT_DIR");
if (currentDir != NULL)
{
size_t pathLen = strlen(currentDir) + strlen("/libCg.so") + 1;
pathsToCheck[3] = malloc(pathLen);
if (pathsToCheck[3] != NULL)
{
fprintf(stderr, "Error: Unable to load library libCg.so %s\n", dlerror());
fprintf(stderr, "Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
exit(1);
}
else
{
isFlatpak = 1;
snprintf(pathsToCheck[3], pathLen, "%s/%s", currentDir, "libCg.so");
}
}
char libCgVersion[9];
FILE *libF;
if (isFlatpak)
libF = fopen("/app/lib32/libCg2.so", "r");
else
libF = fopen("./libCg.so", "r");
for (int i = 0; i < 4; ++i)
{
if (pathsToCheck[i] == NULL)
continue;
fseek(libF, 0x226d84, SEEK_SET);
fread(libCgVersion, 9, 1, libF);
fclose(libF);
if (access(pathsToCheck[i], F_OK) == 0)
{
foundPath = pathsToCheck[i];
break;
}
}
if (foundPath != pathsToCheck[3] && pathsToCheck[3] != NULL)
{
free(pathsToCheck[3]);
}
if (foundPath == NULL)
{
log_error("Error: Unable to find library libCg.so\n");
log_error("Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
exit(EXIT_FAILURE);
}
char libCgVersion[9] = {0};
libCgF = fopen(foundPath, "rb");
if (libCgF == NULL)
{
log_error("Failed to open: %s\n", foundPath);
exit(EXIT_FAILURE);
}
fseek(libCgF, 0x226d84L, SEEK_SET);
if (fread(libCgVersion, 1, sizeof(libCgVersion) - 1, libCgF) != sizeof(libCgVersion) - 1)
{
log_error("Failed to read version from: %s\n", foundPath);
fclose(libCgF);
exit(EXIT_FAILURE);
}
fclose(libCgF);
if (strcmp(libCgVersion, "2.0.0.12") != 0)
{
printf("ERROR: Wrong libCg.so, version 2.0.0.12 is needed.\n");
exit(1);
log_error("ERROR: Wrong libCg.so version '%s', version 2.0.0.12 is needed.\n", libCgVersion);
exit(EXIT_FAILURE);
}
char *resultPath = strdup(foundPath);
if (resultPath == NULL)
{
log_error("Error allocating memory for result path");
exit(EXIT_FAILURE);
}
return resultPath;
}
void loadLibCg()
{
void *handle;
char *libCgFilePath = findLibCg();
handle = dlopen(libCgFilePath, RTLD_NOW);
if (!handle)
{
log_error("Error: Unable to find library libCg.so\n");
log_error("Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
exit(EXIT_FAILURE);
}
free(libCgFilePath);
dlerror();
char *error;
+307 -357
View File
@@ -1,36 +1,31 @@
#ifndef TWOSPICY_H
#define TWOSPICY_H
#include "common.h"
// File: average.frag
const char toospicyFileName_0[] = "average.frag";
const size_t toospicyPatchSize_0 = 271;
const unsigned char toospicyPatchBuffer_0[] = {
0xe4, 0x97, 0xac, 0x3a, 0x18, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x01, 0x2b,
0x76, 0x65, 0x63, 0x34, 0x20, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x5f, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x3b, 0x09,
0x0d, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x65, 0x78, 0x43,
0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x02, 0x69, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x01, 0x14, 0x66, 0x6c, 0x6f,
0x61, 0x74, 0x20, 0x63, 0x20, 0x3d, 0x20, 0x30, 0x2e, 0x30, 0x3b, 0x0d, 0x0a, 0x09, 0x76, 0x65, 0x63, 0x02, 0xac,
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// File: average.vert
const char toospicyFileName_1[] = "average.vert";
const size_t toospicyPatchSize_1 = 82;
const unsigned char toospicyPatchBuffer_1[] = {
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// File: DoF.frag
const char toospicyFileName_2[] = "DoF.frag";
@@ -46,146 +41,131 @@ const unsigned char toospicyPatchBuffer_2[] = {
const char toospicyFileName_3[] = "GaussH.frag";
const size_t toospicyPatchSize_3 = 241;
const unsigned char toospicyPatchBuffer_3[] = {
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// File: GaussH.vert
const char toospicyFileName_4[] = "GaussH.vert";
const size_t toospicyPatchSize_4 = 53;
const unsigned char toospicyPatchBuffer_4[] = {
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const unsigned char toospicyPatchBuffer_4[] = {0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a,
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// File: GaussH_Depth.frag
const char toospicyFileName_5[] = "GaussH_Depth.frag";
const size_t toospicyPatchSize_5 = 495;
const unsigned char toospicyPatchBuffer_5[] = {
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// File: GaussH_Depth.vert
const char toospicyFileName_6[] = "GaussH_Depth.vert";
const size_t toospicyPatchSize_6 = 53;
const unsigned char toospicyPatchBuffer_6[] = {
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const unsigned char toospicyPatchBuffer_6[] = {0xc1, 0x77, 0x6f, 0x38, 0x53, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3a,
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// File: GaussV.frag
const char toospicyFileName_7[] = "GaussV.frag";
const size_t toospicyPatchSize_7 = 281;
const unsigned char toospicyPatchBuffer_7[] = {
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// File: GaussV.vert
const char toospicyFileName_8[] = "GaussV.vert";
const size_t toospicyPatchSize_8 = 40;
const unsigned char toospicyPatchBuffer_8[] = {0x73, 0x83, 0x54, 0x8f, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00,
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const unsigned char toospicyPatchBuffer_8[] = {0x73, 0x83, 0x54, 0x8f, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x65,
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// File: GetBrightArea.frag
const char toospicyFileName_9[] = "GetBrightArea.frag";
const size_t toospicyPatchSize_9 = 63;
const unsigned char toospicyPatchBuffer_9[] = {
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// File: GlareCompose.frag
const char toospicyFileName_10[] = "GlareCompose.frag";
const size_t toospicyPatchSize_10 = 482;
const unsigned char toospicyPatchBuffer_10[] = {
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// File: gradate.frag
const char toospicyFileName_11[] = "gradate.frag";
const size_t toospicyPatchSize_11 = 101;
const unsigned char toospicyPatchBuffer_11[] = {
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// File: intensitytest.frag
const char toospicyFileName_12[] = "intensitytest.frag";
@@ -199,286 +179,256 @@ const unsigned char toospicyPatchBuffer_12[] = {0x2c, 0xe4, 0xe3, 0x09, 0x56, 0x
const char toospicyFileName_13[] = "Laplacian.frag";
const size_t toospicyPatchSize_13 = 152;
const unsigned char toospicyPatchBuffer_13[] = {
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// File: Monochrome.frag
const char toospicyFileName_14[] = "Monochrome.frag";
const size_t toospicyPatchSize_14 = 330;
const unsigned char toospicyPatchBuffer_14[] = {
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// File: Monochrome.vert
const char toospicyFileName_15[] = "Monochrome.vert";
const size_t toospicyPatchSize_15 = 121;
const unsigned char toospicyPatchBuffer_15[] = {
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// File: nnstdshader.vert
const char toospicyFileName_16[] = "nnstdshader.vert";
const size_t toospicyPatchSize_16 = 652;
const unsigned char toospicyPatchBuffer_16[] = {
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// File: Posterization.frag
const char toospicyFileName_17[] = "Posterization.frag";
const size_t toospicyPatchSize_17 = 59;
const unsigned char toospicyPatchBuffer_17[] = {0xc1, 0xb7, 0x73, 0x37, 0xa9, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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const unsigned char toospicyPatchBuffer_17[] = {0xc1, 0xb7, 0x73, 0x37, 0xa9, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01,
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// File: Sepia.frag
const char toospicyFileName_18[] = "Sepia.frag";
const size_t toospicyPatchSize_18 = 320;
const unsigned char toospicyPatchBuffer_18[] = {
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// File: Sepia.vert
const char toospicyFileName_19[] = "Sepia.vert";
const size_t toospicyPatchSize_19 = 68;
const unsigned char toospicyPatchBuffer_19[] = {
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const unsigned char toospicyPatchBuffer_19[] = {0xd1, 0x30, 0x7b, 0xf2, 0x9a, 0x00, 0x00, 0x00, 0x01, 0x31, 0x76, 0x61, 0x72, 0x79,
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// File: Solarization.frag
const char toospicyFileName_20[] = "Solarization.frag";
const size_t toospicyPatchSize_20 = 98;
const unsigned char toospicyPatchBuffer_20[] = {
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// File: Test0.frag
const char toospicyFileName_21[] = "Test0.frag";
const size_t toospicyPatchSize_21 = 907;
const unsigned char toospicyPatchBuffer_21[] = {
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// File: Test1.frag
const char toospicyFileName_22[] = "Test1.frag";
const size_t toospicyPatchSize_22 = 544;
const unsigned char toospicyPatchBuffer_22[] = {
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// File: YUVCompose.frag
const char toospicyFileName_23[] = "YUVCompose.frag";
const size_t toospicyPatchSize_23 = 507;
const unsigned char toospicyPatchBuffer_23[] = {
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0x0a};
ShaderFilesToPatch tooSpicyShaderPatches[] = {
{toospicyFileName_0, toospicyPatchSize_0, toospicyPatchBuffer_0, 0, ""},
{toospicyFileName_1, toospicyPatchSize_1, toospicyPatchBuffer_1, 0, ""},
{toospicyFileName_2, toospicyPatchSize_2, toospicyPatchBuffer_2, 0, ""},
{toospicyFileName_3, toospicyPatchSize_3, toospicyPatchBuffer_3, 0, ""},
{toospicyFileName_4, toospicyPatchSize_4, toospicyPatchBuffer_4, 0, ""},
{toospicyFileName_5, toospicyPatchSize_5, toospicyPatchBuffer_5, 0, ""},
{toospicyFileName_6, toospicyPatchSize_6, toospicyPatchBuffer_6, 0, ""},
{toospicyFileName_7, toospicyPatchSize_7, toospicyPatchBuffer_7, 0, ""},
{toospicyFileName_8, toospicyPatchSize_8, toospicyPatchBuffer_8, 0, ""},
{toospicyFileName_9, toospicyPatchSize_9, toospicyPatchBuffer_9, 0, ""},
{toospicyFileName_10, toospicyPatchSize_10, toospicyPatchBuffer_10, 0, ""},
{toospicyFileName_11, toospicyPatchSize_11, toospicyPatchBuffer_11, 0, ""},
{toospicyFileName_12, toospicyPatchSize_12, toospicyPatchBuffer_12, 0, ""},
{toospicyFileName_13, toospicyPatchSize_13, toospicyPatchBuffer_13, 0, ""},
{toospicyFileName_14, toospicyPatchSize_14, toospicyPatchBuffer_14, 0, ""},
{toospicyFileName_15, toospicyPatchSize_15, toospicyPatchBuffer_15, 0, ""},
{toospicyFileName_16, toospicyPatchSize_16, toospicyPatchBuffer_16, 0, ""},
{toospicyFileName_17, toospicyPatchSize_17, toospicyPatchBuffer_17, 0, ""},
{toospicyFileName_18, toospicyPatchSize_18, toospicyPatchBuffer_18, 0, ""},
{toospicyFileName_19, toospicyPatchSize_19, toospicyPatchBuffer_19, 0, ""},
{toospicyFileName_20, toospicyPatchSize_20, toospicyPatchBuffer_20, 0, ""},
{toospicyFileName_21, toospicyPatchSize_21, toospicyPatchBuffer_21, 0, ""},
{toospicyFileName_22, toospicyPatchSize_22, toospicyPatchBuffer_22, 0, ""},
{toospicyFileName_23, toospicyPatchSize_23, toospicyPatchBuffer_23, 0, ""}};
ShaderFilesToPatch tooSpicyShaderPatches[] = {{toospicyFileName_0, toospicyPatchSize_0, toospicyPatchBuffer_0, 0, ""},
{toospicyFileName_1, toospicyPatchSize_1, toospicyPatchBuffer_1, 0, ""},
{toospicyFileName_2, toospicyPatchSize_2, toospicyPatchBuffer_2, 0, ""},
{toospicyFileName_3, toospicyPatchSize_3, toospicyPatchBuffer_3, 0, ""},
{toospicyFileName_4, toospicyPatchSize_4, toospicyPatchBuffer_4, 0, ""},
{toospicyFileName_5, toospicyPatchSize_5, toospicyPatchBuffer_5, 0, ""},
{toospicyFileName_6, toospicyPatchSize_6, toospicyPatchBuffer_6, 0, ""},
{toospicyFileName_7, toospicyPatchSize_7, toospicyPatchBuffer_7, 0, ""},
{toospicyFileName_8, toospicyPatchSize_8, toospicyPatchBuffer_8, 0, ""},
{toospicyFileName_9, toospicyPatchSize_9, toospicyPatchBuffer_9, 0, ""},
{toospicyFileName_10, toospicyPatchSize_10, toospicyPatchBuffer_10, 0, ""},
{toospicyFileName_11, toospicyPatchSize_11, toospicyPatchBuffer_11, 0, ""},
{toospicyFileName_12, toospicyPatchSize_12, toospicyPatchBuffer_12, 0, ""},
{toospicyFileName_13, toospicyPatchSize_13, toospicyPatchBuffer_13, 0, ""},
{toospicyFileName_14, toospicyPatchSize_14, toospicyPatchBuffer_14, 0, ""},
{toospicyFileName_15, toospicyPatchSize_15, toospicyPatchBuffer_15, 0, ""},
{toospicyFileName_16, toospicyPatchSize_16, toospicyPatchBuffer_16, 0, ""},
{toospicyFileName_17, toospicyPatchSize_17, toospicyPatchBuffer_17, 0, ""},
{toospicyFileName_18, toospicyPatchSize_18, toospicyPatchBuffer_18, 0, ""},
{toospicyFileName_19, toospicyPatchSize_19, toospicyPatchBuffer_19, 0, ""},
{toospicyFileName_20, toospicyPatchSize_20, toospicyPatchBuffer_20, 0, ""},
{toospicyFileName_21, toospicyPatchSize_21, toospicyPatchBuffer_21, 0, ""},
{toospicyFileName_22, toospicyPatchSize_22, toospicyPatchBuffer_22, 0, ""},
{toospicyFileName_23, toospicyPatchSize_23, toospicyPatchBuffer_23, 0, ""}};
int tooSpicyShaderPatchesCount = sizeof(tooSpicyShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef ABC_H
#define ABC_H
#include "common.h"
// Fragment ABC
@@ -63,5 +61,3 @@ SearchReplace abcVsMesa[] = {{"OPTION NV_vertex_program3;", "#OPTION NV_vertex_p
{"skinning_end:", " "}};
int abcVsMesaCount = sizeof(abcVsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef GSEVO_H
#define GSEVO_H
#include "common.h"
ElfShaderOffsets gsevoElfShaderOffsets[] = {
@@ -1194,5 +1191,3 @@ ShaderFilesToPatch gsevoNvidiaShaderPatches[] = {
};
int gsevoShaderPatchesCount = 4;
#endif
-4
View File
@@ -1,5 +1,3 @@
#ifndef HARLEY_H
#define HARLEY_H
#include "common.h"
// File: 16box.frag
@@ -1191,5 +1189,3 @@ ShaderFilesToPatch harleyShaderPatches[] = {
};
int harleyShaderPatchesCount = sizeof(harleyShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
+1 -5
View File
@@ -1,6 +1,4 @@
#ifndef HOD4_H
#define HOD4_H
#pragma once
#include "common.h"
// File: DoF.dat1
@@ -324,5 +322,3 @@ ShaderFilesToPatch hod4ShaderPatches[] = {
};
int hod4ShaderPatchesCount = sizeof(hod4ShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef HOD4SP_H
#define HOD4SP_H
#include "common.h"
#include "hod4.h"
@@ -163,5 +160,3 @@ ShaderFilesToPatch hod4spShaderPatches[] = {
};
int hod4spShaderPatchesCount = sizeof(hod4spShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef HODEX_H
#define HODEX_H
#include "common.h"
// File: average.frag
@@ -286,5 +283,3 @@ ShaderFilesToPatch hodexShaderPatches[] = {
};
int hodexShaderPatchesCount = sizeof(hodexShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
+1 -5
View File
@@ -1,6 +1,3 @@
#ifndef HUMMER_H
#define HUMMER_H
#include "common.h"
int hummerExtremeShaderFileIndex;
@@ -43,5 +40,4 @@ SearchReplace hummerShaderReplaceFlicker[] = {
{"#pragma optionNV(fastmath on)", "#pragma optionNV(fastmath off)"},
{"#pragma optionNV(fastprecision on)", "#pragma optionNV(fastprecision off)"}};
int hummerShaderReplaceFlickerCount = sizeof(hummerShaderReplaceFlicker) / sizeof(SearchReplace);
#endif
int hummerShaderReplaceFlickerCount = sizeof(hummerShaderReplaceFlicker) / sizeof(SearchReplace);
-5
View File
@@ -1,6 +1,3 @@
#ifndef ID_H
#define ID_H
#include "common.h"
ShaderFilesToMod idShaderFilesToMod[] = {{"/shader/Cg/inc/es_shd_base.cg", 0, ""},
@@ -63,5 +60,3 @@ SearchReplace id5ShaderReplaceSetForSmoke[] = {
"0.5h);\nh4OutputColor.a = 0.2h;\n#else\nh4OutputColor.a = h4Color_ColorMap.a;\n#endif"}};
int id5ShaderReplaceSetForSmokeCount = sizeof(id5ShaderReplaceSetForSmoke) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef LGJ_H
#define LGJ_H
#include "common.h"
ShaderFilesToMod lgjShaderFilesToMod[] = {{"/shader/Cg/inc/es_shd_base.cg", 0, ""},
@@ -26,5 +23,3 @@ SearchReplace lgjCompiledShadersPatch[] = {
{"TEX R0.x, R0, texture[0], SHADOW2D;", "TEX R0.x, R0, texture[0], 2D;"}};
int lgjCompiledShadersPatchCount = sizeof(lgjCompiledShadersPatch) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef MJ4_H
#define MJ$_H
#include "common.h"
// Fragment
@@ -315,5 +312,3 @@ SearchReplace mj4VsMesa[] = {{"OPTION NV_vertex_program3;", "#OPTION NV_vertex_p
{"SEQC", "#SEQC "}};
int mj4VsMesaCount = sizeof(mj4VsMesa) / sizeof(SearchReplace);
#endif
-5
View File
@@ -1,6 +1,3 @@
#ifndef OR2_H
#define OR2_H
#include "common.h"
SearchReplace orFsMesa[] = {
@@ -123,5 +120,3 @@ SearchReplace orVsAti[] = {{"!!VP2.0\nBB1:\n",
{"v10", "vertex.attrib[10]"}};
int orVsAtiCount = sizeof(orVsAti) / sizeof(SearchReplace);
#endif
-5
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@@ -1,6 +1,3 @@
#ifndef PRIMEVAL_H
#define PRIMEVAL_H
#include "common.h"
// File: nnstdshader.frag
@@ -90,5 +87,3 @@ ShaderFilesToPatch phShaderPatches[] = {
};
int phShaderPatchesCount = sizeof(phShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-5
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@@ -1,6 +1,3 @@
#ifndef RAMBO_H
#define RAMBO_H
#include "common.h"
// File: 16box.frag
@@ -1661,5 +1658,3 @@ ShaderFilesToPatch ramboNvidiaShaderPatches[] = {
};
int ramboNvidiaShaderPatchesCount = sizeof(ramboNvidiaShaderPatches) / sizeof(ShaderFilesToPatch);
#endif
-4
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@@ -1,5 +1,3 @@
#ifndef RTUNED_H
#define RTUNED_H
#include "common.h"
// Fragment
@@ -155,5 +153,3 @@ SearchReplace rtunedVsMesa[] = {
{"DP3_SAT diff.w, normal_w, tmp;", "DP3 diff.w, normal_w, tmp;MAX diff.w, diff.w, 0.0;MIN diff.w, diff.w, 1.0;"}};
int rtunedVsMesaCount = sizeof(rtunedVsMesa) / sizeof(SearchReplace);
#endif
-20
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@@ -1,20 +0,0 @@
#pragma once
#include "2spicy.h"
#include "abc.h"
#include "gsevo.h"
#include "harley.h"
#include "hod4.h"
#include "hod4sp.h"
#include "hodex.h"
#include "hummer.h"
#include "id.h"
#include "lgj.h"
#include "mj4.h"
#include "or2.h"
#include "primeval.h"
#include "rambo.h"
#include "rtuned.h"
#include "srtv.h"
#include "vf5.h"
#include "vt3.h"
-5
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@@ -1,6 +1,3 @@
#ifndef SRTV_H
#define SRTV_H
#include "common.h"
ElfShaderOffsets srtvElfShaderOffsets[] = {
@@ -168,5 +165,3 @@ dec_retio_list_1[4] = nngluUserUniform[KL_USER_UNIFORM_INDEX_DIRT1].z;\r\n\t\t\t
dec_retio_list_1[5] = nngluUserUniform[KL_USER_UNIFORM_INDEX_DIRT1].w;\r\n"}};
int srtvVsMesaCount = sizeof(srtvVsMesa) / sizeof(SearchReplace);
#endif
-5
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@@ -1,7 +1,4 @@
#ifndef VF5_H
#define VF5_H
#include "common.h"
#include <stdbool.h>
// Fragment
SearchReplace vf5FsMesa[] = {
@@ -400,5 +397,3 @@ Vf5StagesList vf5StageList[] = {{"are", "Arena", true},
{"yuk", "Snow Mountain", false}};
int vf5StageListCount = sizeof(vf5StageList) / sizeof(Vf5StagesList);
#endif
-5
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@@ -1,6 +1,3 @@
#ifndef VT3_H
#define VT3_H
#include "common.h"
ShaderFilesToMod vt3ShaderFilesToMod[] = {{"/shader/baka.fx", 0, ""}, {"/shader/main_p.fx", 0, ""},
@@ -21,5 +18,3 @@ SearchReplace vt3ShaderReplaceSet2[] = {{"POSITION0", "ATTR0"}, {"COLOR", "ATT
{"BLENDWEIGHT", "ATTR1"}, {"BLENDINDICES", "ATTR7"}};
int vt3ShaderReplaceCount2 = sizeof(vt3ShaderReplaceSet2) / sizeof(SearchReplace);
#endif
+1 -4
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@@ -1,9 +1,6 @@
#ifndef TOUCHSCREEN_H
#define TOUCHSCREEN_H
#pragma once
#include <sys/types.h>
void phCoordinates(int x, int y, int w, int h, int button);
ssize_t phRead(int fd, void *buf, size_t count);
#endif
-5
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@@ -1,8 +1,3 @@
#ifndef VERSION_H
#define VERSION_H
// Common file to hold the version information
#define MAJOR_VERSION 2
#define MINOR_VERSION 0
#endif // VERSION_H
-4
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@@ -1,4 +0,0 @@
#ifndef X11_H
#define X11_H
#endif