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8 Commits
8 changed files with 42 additions and 32 deletions
-3
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@@ -40,9 +40,6 @@ jobs:
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 )) NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
# - name: Display Updated Number
# run: echo "Updated Run Number: ${{ env.NEW_RUN_NUMBER }}"
- name: Create Preview Release - name: Create Preview Release
if: github.ref == 'refs/heads/master' if: github.ref == 'refs/heads/master'
uses: "marvinpinto/action-automatic-releases@latest" uses: "marvinpinto/action-automatic-releases@latest"
+4
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@@ -2,6 +2,10 @@
All notable changes to this project will be documented in this file. All notable changes to this project will be documented in this file.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
## [2.0.4] ## [2.0.4]
### Added ### Added
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley. - Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
+4
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@@ -90,6 +90,10 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types. - You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
### Hummer (all versions)
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
## Configuration File : lindbergh.conf ## Configuration File : lindbergh.conf
All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options. All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
+24 -18
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@@ -862,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
int controller = open(controllers->controller[i].path, O_RDONLY); int controller = open(controllers->controller[i].path, O_RDONLY);
if (controller < 0) if (controller < 0)
{ {
strcpy(controllers->controller[i].name, "Unknown"); strncpy(controllers->controller[i].name, "Unknown", SIZE);
continue; continue;
} }
@@ -912,13 +912,18 @@ static ControllerStatus listControllers(Controllers *controllers)
{ {
if (test_bit(code, bit[EV_KEY])) if (test_bit(code, bit[EV_KEY]))
{ {
if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
fprintf(stderr, "warning, maximum number of inputs reached !\n");
break;
}
controllers->controller[i].enabled = 1; controllers->controller[i].enabled = 1;
ControllerInput *controllerInput = ControllerInput *controllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++]; &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
controllerInput->evType = EV_KEY; controllerInput->evType = EV_KEY;
controllerInput->evCode = code; controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION; controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name); strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_"); strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_KEY, code)); strcat(controllerInput->inputName, codename(EV_KEY, code));
normaliseName(controllerInput->inputName); normaliseName(controllerInput->inputName);
@@ -926,7 +931,7 @@ static ControllerStatus listControllers(Controllers *controllers)
{ {
// hum ok, truncated value // hum ok, truncated value
} }
strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty) strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
} }
} }
} }
@@ -944,7 +949,7 @@ static ControllerStatus listControllers(Controllers *controllers)
controllerInput->evType = EV_ABS; controllerInput->evType = EV_ABS;
controllerInput->evCode = code; controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION; controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name); strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_"); strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_ABS, code)); strcat(controllerInput->inputName, codename(EV_ABS, code));
normaliseName(controllerInput->inputName); normaliseName(controllerInput->inputName);
@@ -962,7 +967,7 @@ static ControllerStatus listControllers(Controllers *controllers)
minControllerInput->evType = EV_ABS; minControllerInput->evType = EV_ABS;
minControllerInput->evCode = code; minControllerInput->evCode = code;
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN; minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
strcpy(minControllerInput->inputName, controllerInput->inputName); strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(minControllerInput->inputName, "_MIN"); strcat(minControllerInput->inputName, "_MIN");
if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024) if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
{ {
@@ -979,7 +984,7 @@ static ControllerStatus listControllers(Controllers *controllers)
maxControllerInput->evType = EV_ABS; maxControllerInput->evType = EV_ABS;
maxControllerInput->evCode = code; maxControllerInput->evCode = code;
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX; maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
strcpy(maxControllerInput->inputName, controllerInput->inputName); strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(maxControllerInput->inputName, "_MAX"); strcat(maxControllerInput->inputName, "_MAX");
if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024) if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
{ {
@@ -995,7 +1000,7 @@ static ControllerStatus listControllers(Controllers *controllers)
shakeControllerInput->evType = EV_ABS; shakeControllerInput->evType = EV_ABS;
shakeControllerInput->evCode = code; shakeControllerInput->evCode = code;
shakeControllerInput->specialFunction = ANALOGUE_SHAKE; shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
strcpy(shakeControllerInput->inputName, controllerInput->inputName); strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(shakeControllerInput->inputName, "_SHAKE"); strcat(shakeControllerInput->inputName, "_SHAKE");
if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >= if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
1024) 1024)
@@ -1007,6 +1012,7 @@ static ControllerStatus listControllers(Controllers *controllers)
ioctl(controller, EVIOCGABS(code), &absoluteFeatures); ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
controllers->controller[i].absMin[code] = absoluteFeatures.minimum; controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
controllers->controller[i].absMax[code] = absoluteFeatures.maximum; controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
} }
} }
} }
@@ -1294,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
{ {
if (strcmp(tempName, name) == 0) if (strcmp(tempName, name) == 0)
{ {
strcpy(input->name, arcadeInputs[index].name); strncpy(input->name, arcadeInputs[index].name, SIZE);
input->channel = arcadeInputs[index].channel; input->channel = arcadeInputs[index].channel;
input->player = arcadeInputs[index].player; input->player = arcadeInputs[index].player;
return CONTROLLER_STATUS_SUCCESS; return CONTROLLER_STATUS_SUCCESS;
@@ -1371,8 +1377,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel; input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name, strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name); input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player; input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1386,8 +1392,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
input.channel; input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName, strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name); input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
input.player; input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1401,8 +1407,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
input.channel; input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName, strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name); input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
input.player; input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1416,8 +1422,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1; controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
input.channel; input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName, strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name); input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer = controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
input.player; input.player;
} }
@@ -1434,8 +1440,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1; controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel = controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel; input.channel;
strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name, strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name); input.name, SIZE);
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player = controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player; input.player;
+5 -5
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@@ -2,9 +2,9 @@
#include <linux/input-event-codes.h> #include <linux/input-event-codes.h>
#define SIZE 128 #define SIZE 300
#define CONTROLLER_THREAD_MAX 256 #define CONTROLLER_THREAD_MAX 256
#define MAX_INPUTS 512
typedef struct typedef struct
{ {
@@ -69,12 +69,12 @@ typedef struct
typedef struct typedef struct
{ {
char name[SIZE]; char name[SIZE];
char path[320]; char path[SIZE];
char physicalLocation[128]; char physicalLocation[SIZE];
int absMax[ABS_MAX]; int absMax[ABS_MAX];
int absMin[ABS_MAX]; int absMin[ABS_MAX];
ControllerInput inputs[320]; ControllerInput inputs[MAX_INPUTS];
int inputCount; int inputCount;
ArcadeInput keyTriggers[KEY_MAX]; ArcadeInput keyTriggers[KEY_MAX];
+1 -1
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@@ -444,7 +444,7 @@ int main(int argc, char *argv[])
continue; continue;
} }
if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--ziink") == 0) if (strcmp(argv[i], "-z") == 0 || strcmp(argv[i], "--zink") == 0)
{ {
zink = 1; zink = 1;
continue; continue;
+2 -3
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@@ -159,7 +159,8 @@ void *readJVSFrameThread(void * arg)
ackSize = 0; ackSize = 0;
waitForEnd = 0; waitForEnd = 0;
do { do
{
// printf("SERIAL thread debug: trying to read byte.\n"); // printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0 // Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1); bytesRead = read(fd, &localBuffer[byteCount], 1);
@@ -194,7 +195,6 @@ void *readJVSFrameThread(void * arg)
} }
} while (waitForEnd); } while (waitForEnd);
// Lock the buffer while we write to it // Lock the buffer while we write to it
pthread_mutex_lock(&jvsBuffer_lock); pthread_mutex_lock(&jvsBuffer_lock);
memcpy(jvsFrameBuffer.buffer, localBuffer, byteCount); memcpy(jvsFrameBuffer.buffer, localBuffer, byteCount);
@@ -237,7 +237,6 @@ int startJVSFrameThread(int * fd) {
* @return * @return
*/ */
JVSFrame readJVSFrameFromThread() { JVSFrame readJVSFrameFromThread() {
JVSFrame frame; JVSFrame frame;
// Lock while reading/writing to shared frame // Lock while reading/writing to shared frame
pthread_mutex_lock(&jvsBuffer_lock); pthread_mutex_lock(&jvsBuffer_lock);
+2 -2
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@@ -370,8 +370,8 @@ int isTestMode()
void myGlBindTexture(GLenum target, GLuint texture) void myGlBindTexture(GLenum target, GLuint texture)
{ {
// const char *targetName = ""; curTarget = target;
// switch (target) curTextureID = texture;
void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture"); void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
_glBindTexture(target, texture); _glBindTexture(target, texture);