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7 Commits
Author SHA1 Message Date
dkeruza f677f1cd3f Merge pull request #76 from nadenislamarre/fixevdevarrays
evdev: add array allocation checks on snprintf and for loops
2025-03-29 15:22:39 -04:00
Nicolas Adenis-Lamarre 3cd8e7019f evdev: add array allocation checks on snprintf and for loops
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 08:00:31 +01:00
Nicolas Adenis-Lamarre 38643436f2 Revert Reverted reverse axis and shake in evdev.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 07:59:11 +01:00
dkeruza-neo 527bdc418f Fixed LGJ, VT3 and ID4/ID5 JVS passthrough. 2025-03-25 15:36:26 -04:00
Bobby Dilley a3e3f51003 Attempt to fix LGJ with JVS 2025-03-25 18:50:16 +00:00
dkeruza-neo a96b1fcf30 Reverted reverse axis and shake in evdev. 2025-03-13 20:07:29 -04:00
dkeruza-neo 6e751f16f0 Fixed bug in ABC res patch after cleaning up code. 2025-03-09 16:19:41 -04:00
7 changed files with 44 additions and 30 deletions
-3
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@@ -40,9 +40,6 @@ jobs:
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
# - name: Display Updated Number
# run: echo "Updated Run Number: ${{ env.NEW_RUN_NUMBER }}"
- name: Create Preview Release
if: github.ref == 'refs/heads/master'
uses: "marvinpinto/action-automatic-releases@latest"
+4
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@@ -2,6 +2,10 @@
All notable changes to this project will be documented in this file.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
## [2.0.4]
### Added
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
+4
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@@ -90,6 +90,10 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
### Hummer (all versions)
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
## Configuration File : lindbergh.conf
All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
+24 -18
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@@ -862,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
int controller = open(controllers->controller[i].path, O_RDONLY);
if (controller < 0)
{
strcpy(controllers->controller[i].name, "Unknown");
strncpy(controllers->controller[i].name, "Unknown", SIZE);
continue;
}
@@ -912,13 +912,18 @@ static ControllerStatus listControllers(Controllers *controllers)
{
if (test_bit(code, bit[EV_KEY]))
{
if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
fprintf(stderr, "warning, maximum number of inputs reached !\n");
break;
}
controllers->controller[i].enabled = 1;
ControllerInput *controllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
controllerInput->evType = EV_KEY;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_KEY, code));
normaliseName(controllerInput->inputName);
@@ -926,7 +931,7 @@ static ControllerStatus listControllers(Controllers *controllers)
{
// hum ok, truncated value
}
strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
}
}
}
@@ -944,7 +949,7 @@ static ControllerStatus listControllers(Controllers *controllers)
controllerInput->evType = EV_ABS;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_ABS, code));
normaliseName(controllerInput->inputName);
@@ -962,7 +967,7 @@ static ControllerStatus listControllers(Controllers *controllers)
minControllerInput->evType = EV_ABS;
minControllerInput->evCode = code;
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
strcpy(minControllerInput->inputName, controllerInput->inputName);
strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(minControllerInput->inputName, "_MIN");
if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
{
@@ -979,7 +984,7 @@ static ControllerStatus listControllers(Controllers *controllers)
maxControllerInput->evType = EV_ABS;
maxControllerInput->evCode = code;
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
strcpy(maxControllerInput->inputName, controllerInput->inputName);
strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(maxControllerInput->inputName, "_MAX");
if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
{
@@ -995,7 +1000,7 @@ static ControllerStatus listControllers(Controllers *controllers)
shakeControllerInput->evType = EV_ABS;
shakeControllerInput->evCode = code;
shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
strcpy(shakeControllerInput->inputName, controllerInput->inputName);
strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(shakeControllerInput->inputName, "_SHAKE");
if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
1024)
@@ -1007,6 +1012,7 @@ static ControllerStatus listControllers(Controllers *controllers)
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
}
}
}
@@ -1294,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
{
if (strcmp(tempName, name) == 0)
{
strcpy(input->name, arcadeInputs[index].name);
strncpy(input->name, arcadeInputs[index].name, SIZE);
input->channel = arcadeInputs[index].channel;
input->player = arcadeInputs[index].player;
return CONTROLLER_STATUS_SUCCESS;
@@ -1371,8 +1377,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1386,8 +1392,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1401,8 +1407,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
@@ -1416,8 +1422,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
input.player;
}
@@ -1434,8 +1440,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
+5 -5
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@@ -2,9 +2,9 @@
#include <linux/input-event-codes.h>
#define SIZE 128
#define SIZE 300
#define CONTROLLER_THREAD_MAX 256
#define MAX_INPUTS 512
typedef struct
{
@@ -69,12 +69,12 @@ typedef struct
typedef struct
{
char name[SIZE];
char path[320];
char physicalLocation[128];
char path[SIZE];
char physicalLocation[SIZE];
int absMax[ABS_MAX];
int absMin[ABS_MAX];
ControllerInput inputs[320];
ControllerInput inputs[MAX_INPUTS];
int inputCount;
ArcadeInput keyTriggers[KEY_MAX];
+5 -2
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@@ -160,6 +160,10 @@ void *readJVSFrameThread(void * arg)
waitForEnd = 0;
do {
while (jvsFrameBuffer.ready == 1)
{
usleep(1);
}
// printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1);
@@ -237,14 +241,13 @@ int startJVSFrameThread(int * fd) {
* @return
*/
JVSFrame readJVSFrameFromThread() {
JVSFrame frame;
// Lock while reading/writing to shared frame
pthread_mutex_lock(&jvsBuffer_lock);
// Check if we have a valid frame
if (jvsFrameBuffer.ready == 1) {
frame = jvsFrameBuffer;
memcpy(&frame, &jvsFrameBuffer, sizeof(JVSFrame));
// It has been red, we disable this frame
jvsFrameBuffer.ready = 0;
} else {
+2 -2
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@@ -370,8 +370,8 @@ int isTestMode()
void myGlBindTexture(GLenum target, GLuint texture)
{
// const char *targetName = "";
// switch (target)
curTarget = target;
curTextureID = texture;
void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
_glBindTexture(target, texture);