mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-13 17:48:27 +03:00
Compare commits
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f677f1cd3f | ||
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6e751f16f0 |
@@ -40,9 +40,6 @@ jobs:
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NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
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echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
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# - name: Display Updated Number
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# run: echo "Updated Run Number: ${{ env.NEW_RUN_NUMBER }}"
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- name: Create Preview Release
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if: github.ref == 'refs/heads/master'
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uses: "marvinpinto/action-automatic-releases@latest"
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@@ -2,6 +2,10 @@
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All notable changes to this project will be documented in this file.
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## [2.0.5]
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### Fixed
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- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
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## [2.0.4]
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### Added
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- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
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@@ -90,6 +90,10 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
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- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
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### Hummer (all versions)
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The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
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## Configuration File : lindbergh.conf
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All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
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+24
-18
@@ -862,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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int controller = open(controllers->controller[i].path, O_RDONLY);
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if (controller < 0)
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{
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strcpy(controllers->controller[i].name, "Unknown");
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strncpy(controllers->controller[i].name, "Unknown", SIZE);
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continue;
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}
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@@ -912,13 +912,18 @@ static ControllerStatus listControllers(Controllers *controllers)
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{
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if (test_bit(code, bit[EV_KEY]))
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{
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if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
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fprintf(stderr, "warning, maximum number of inputs reached !\n");
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break;
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}
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controllers->controller[i].enabled = 1;
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ControllerInput *controllerInput =
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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controllerInput->evType = EV_KEY;
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controllerInput->evCode = code;
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controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
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strcpy(controllerInput->inputName, controllers->controller[i].name);
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strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, codename(EV_KEY, code));
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normaliseName(controllerInput->inputName);
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@@ -926,7 +931,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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{
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// hum ok, truncated value
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}
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strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
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strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
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}
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}
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}
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@@ -944,7 +949,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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controllerInput->evType = EV_ABS;
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controllerInput->evCode = code;
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controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
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strcpy(controllerInput->inputName, controllers->controller[i].name);
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strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, codename(EV_ABS, code));
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normaliseName(controllerInput->inputName);
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@@ -962,7 +967,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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minControllerInput->evType = EV_ABS;
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minControllerInput->evCode = code;
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minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
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strcpy(minControllerInput->inputName, controllerInput->inputName);
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strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
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strcat(minControllerInput->inputName, "_MIN");
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if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
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{
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@@ -979,7 +984,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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maxControllerInput->evType = EV_ABS;
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maxControllerInput->evCode = code;
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maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
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strcpy(maxControllerInput->inputName, controllerInput->inputName);
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strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
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strcat(maxControllerInput->inputName, "_MAX");
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if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
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{
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@@ -995,7 +1000,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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shakeControllerInput->evType = EV_ABS;
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shakeControllerInput->evCode = code;
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shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
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strcpy(shakeControllerInput->inputName, controllerInput->inputName);
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strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
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strcat(shakeControllerInput->inputName, "_SHAKE");
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if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
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1024)
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@@ -1007,6 +1012,7 @@ static ControllerStatus listControllers(Controllers *controllers)
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ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
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controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
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controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
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}
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}
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}
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@@ -1294,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
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{
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if (strcmp(tempName, name) == 0)
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{
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strcpy(input->name, arcadeInputs[index].name);
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strncpy(input->name, arcadeInputs[index].name, SIZE);
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input->channel = arcadeInputs[index].channel;
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input->player = arcadeInputs[index].player;
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return CONTROLLER_STATUS_SUCCESS;
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@@ -1371,8 +1377,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
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input.channel;
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strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
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input.name);
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strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
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input.name, SIZE);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
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input.player;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
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@@ -1386,8 +1392,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
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input.channel;
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strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
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input.name);
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strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
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input.name, SIZE);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
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input.player;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
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@@ -1401,8 +1407,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
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input.channel;
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strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
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input.name);
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strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
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input.name, SIZE);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
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input.player;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
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@@ -1416,8 +1422,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
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input.channel;
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strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
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input.name);
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strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
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input.name, SIZE);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
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input.player;
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}
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@@ -1434,8 +1440,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
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controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
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input.channel;
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strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
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input.name);
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strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
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input.name, SIZE);
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controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
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input.player;
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@@ -2,9 +2,9 @@
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#include <linux/input-event-codes.h>
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#define SIZE 128
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#define SIZE 300
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#define CONTROLLER_THREAD_MAX 256
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#define MAX_INPUTS 512
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typedef struct
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{
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@@ -69,12 +69,12 @@ typedef struct
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typedef struct
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{
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char name[SIZE];
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char path[320];
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char physicalLocation[128];
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char path[SIZE];
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char physicalLocation[SIZE];
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int absMax[ABS_MAX];
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int absMin[ABS_MAX];
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ControllerInput inputs[320];
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ControllerInput inputs[MAX_INPUTS];
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int inputCount;
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ArcadeInput keyTriggers[KEY_MAX];
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@@ -160,6 +160,10 @@ void *readJVSFrameThread(void * arg)
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waitForEnd = 0;
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do {
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while (jvsFrameBuffer.ready == 1)
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{
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usleep(1);
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}
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// printf("SERIAL thread debug: trying to read byte.\n");
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// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
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bytesRead = read(fd, &localBuffer[byteCount], 1);
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@@ -237,14 +241,13 @@ int startJVSFrameThread(int * fd) {
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* @return
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*/
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JVSFrame readJVSFrameFromThread() {
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JVSFrame frame;
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// Lock while reading/writing to shared frame
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pthread_mutex_lock(&jvsBuffer_lock);
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// Check if we have a valid frame
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if (jvsFrameBuffer.ready == 1) {
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frame = jvsFrameBuffer;
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memcpy(&frame, &jvsFrameBuffer, sizeof(JVSFrame));
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// It has been red, we disable this frame
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jvsFrameBuffer.ready = 0;
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} else {
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@@ -370,8 +370,8 @@ int isTestMode()
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void myGlBindTexture(GLenum target, GLuint texture)
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{
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// const char *targetName = "";
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// switch (target)
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curTarget = target;
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curTextureID = texture;
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void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
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_glBindTexture(target, texture);
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Reference in New Issue
Block a user