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https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-14 09:59:08 +03:00
Compare commits
| Author | SHA1 | Date | |
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6e751f16f0 | ||
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03ccfd3449 |
+43
-41
@@ -922,11 +922,11 @@ static ControllerStatus listControllers(Controllers *controllers)
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, codename(EV_KEY, code));
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strcat(controllerInput->inputName, codename(EV_KEY, code));
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normaliseName(controllerInput->inputName);
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normaliseName(controllerInput->inputName);
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// if(snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path,
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if (snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path, code) >= 1024)
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// code) >= 1024) {
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{
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// // hum ok, truncated value
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// hum ok, truncated value
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// }
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}
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// strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
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strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
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}
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}
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}
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}
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}
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}
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@@ -948,14 +948,14 @@ static ControllerStatus listControllers(Controllers *controllers)
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, codename(EV_ABS, code));
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strcat(controllerInput->inputName, codename(EV_ABS, code));
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normaliseName(controllerInput->inputName);
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normaliseName(controllerInput->inputName);
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// if(snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path,
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if (snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path, code) >= 1024)
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// code) >= 1024) {
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{
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// // hum ok, truncated value
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// hum ok, truncated value
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// }
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}
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// if(snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i",
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if (snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i", controllers->controller[i].path, code) >= 1024)
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// controllers->controller[i].path, code) >= 1024) {
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{
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// // hum ok, truncated value
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// hum ok, truncated value
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// }
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}
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ControllerInput *minControllerInput =
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ControllerInput *minControllerInput =
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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@@ -964,14 +964,15 @@ static ControllerStatus listControllers(Controllers *controllers)
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minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
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minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
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strcpy(minControllerInput->inputName, controllerInput->inputName);
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strcpy(minControllerInput->inputName, controllerInput->inputName);
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strcat(minControllerInput->inputName, "_MIN");
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strcat(minControllerInput->inputName, "_MIN");
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// if(snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN",
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if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
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// controllers->controller[i].path, code) >= 1024) {
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{
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// // hum ok, truncated value
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// hum ok, truncated value
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// }
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}
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// if(snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN",
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if (snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN", controllers->controller[i].path, code) >=
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// controllers->controller[i].path, code) >= 1024) {
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1024)
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// // hum ok, truncated value
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{
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// }
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// hum ok, truncated value
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}
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ControllerInput *maxControllerInput =
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ControllerInput *maxControllerInput =
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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@@ -980,27 +981,28 @@ static ControllerStatus listControllers(Controllers *controllers)
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maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
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maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
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strcpy(maxControllerInput->inputName, controllerInput->inputName);
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strcpy(maxControllerInput->inputName, controllerInput->inputName);
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strcat(maxControllerInput->inputName, "_MAX");
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strcat(maxControllerInput->inputName, "_MAX");
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// if(snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX",
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if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
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// controllers->controller[i].path, code) >= 1024) {
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{
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// // hum ok, truncated value
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// hum ok, truncated value
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// }
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}
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// if(snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX",
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if (snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX", controllers->controller[i].path, code) >=
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// controllers->controller[i].path, code) >= 1024) {
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1024)
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// // hum ok, truncated value
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{
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// }
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// hum ok, truncated value
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}
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ControllerInput *shakeControllerInput = &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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shakeControllerInput->evType = EV_ABS;
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shakeControllerInput->evCode = code;
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shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
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strcpy(shakeControllerInput->inputName, controllerInput->inputName);
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strcat(shakeControllerInput->inputName, "_SHAKE");
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if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
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1024)
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{
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// hum ok, truncated value
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}
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// ControllerInput *shakeControllerInput =
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// &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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// shakeControllerInput->evType = EV_ABS;
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// shakeControllerInput->evCode = code;
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// shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
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// strcpy(shakeControllerInput->inputName, controllerInput->inputName);
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// strcat(shakeControllerInput->inputName, "_SHAKE");
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// if(snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE",
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// controllers->controller[i].path, code) >= 1024) {
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// // hum ok, truncated value
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// }
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//
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struct input_absinfo absoluteFeatures;
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struct input_absinfo absoluteFeatures;
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ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
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ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
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controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
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controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
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@@ -621,10 +621,13 @@ void sdlEventShooting(SDL_Event *event)
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setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
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setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
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else if (event->key.keysym.sym == SDLK_x)
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else if (event->key.keysym.sym == SDLK_x)
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setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
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setSwitch(PLAYER_2, BUTTON_2, event->type == SDL_KEYDOWN);
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else if (event->key.keysym.sym == SDLK_c)
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else if (event->key.keysym.sym == SDLK_c)
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setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
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setSwitch(PLAYER_2, BUTTON_3, event->type == SDL_KEYDOWN);
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else if (event->key.keysym.sym == SDLK_v)
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setSwitch(PLAYER_2, BUTTON_4, event->type == SDL_KEYDOWN);
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else if (event->key.keysym.sym == SDLK_u)
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else if (event->key.keysym.sym == SDLK_u)
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setSwitch(PLAYER_2, BUTTON_UP, event->type == SDL_KEYDOWN);
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setSwitch(PLAYER_2, BUTTON_UP, event->type == SDL_KEYDOWN);
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@@ -370,8 +370,8 @@ int isTestMode()
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void myGlBindTexture(GLenum target, GLuint texture)
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void myGlBindTexture(GLenum target, GLuint texture)
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{
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{
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// const char *targetName = "";
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curTarget = target;
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// switch (target)
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curTextureID = texture;
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void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
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void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
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_glBindTexture(target, texture);
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_glBindTexture(target, texture);
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