Commit Graph
85 Commits
Author SHA1 Message Date
korenkonder 8010830051 ... 2024-09-30 14:09:12 +03:00
korenkonder ca904f1c1a Reflect: Better Stencil test implementation 2024-09-29 18:05:39 +03:00
korenkonder a956f335cc Reflect: Disable Stencil as for now 2024-09-29 09:32:34 +03:00
korenkonder 925535d337 Reflect: Changed texture for NPR Contour 2024-09-29 09:29:39 +03:00
korenkonder c140a7bb64 Reflect: Added stencil test 2024-09-25 01:06:52 +03:00
korenkonder c9e2010a70 Better Reflect 2024-09-22 22:25:19 +03:00
korenkonder b9f697dc4f Fixed SSS sampled with Nearest instead of Linear when filtering 2024-09-15 17:53:23 +03:00
korenkonder 39ce631a3e Fixed reflect blur 2024-09-15 15:37:13 +03:00
korenkonder 77c58e3c9b ... 2024-08-31 19:23:42 +03:00
korenkonder 33547fed55 Don't write stuff when it not needed 2024-08-31 18:33:45 +03:00
korenkonder 6fa084f67c Update camera before draw 2024-08-29 08:58:27 +03:00
korenkonder cd7e2355c3 Experimental Vulkan support 2024-08-19 11:24:33 +03:00
korenkonder f1cfc9ed09 Added type def mdl::ObjList for std::list<mdl::ObjData*> 2024-08-04 00:44:53 +03:00
korenkonder 37b91cadd6 Restored bool for light_clip_plane 2024-07-11 17:37:18 +03:00
korenkonder 4e81ce6fa8 Use texture for empty textures 2024-06-26 13:39:33 +03:00
korenkonder 0cd4b4e0c4 Shader: total overhaul of permutations and shader flags 2024-06-25 22:47:08 +03:00
korenkonder 0e58a8b385 TAA fixes 2024-06-24 12:02:32 +03:00
korenkonder 4306cce645 Don't write Alpha when drawing NPR Contour 2024-06-24 01:49:58 +03:00
korenkonder 885da8ff9e Added some missing code for Liar Betty PV 2024-06-16 23:49:06 +03:00
korenkonder 0ce40e326d Replaced glScissor and glViewport with gl_state functions 2024-06-16 11:53:49 +03:00
korenkonder fe7e19637f Removed texture_param and associated functions 2024-06-09 14:07:53 +03:00
korenkonder 01d1aba103 Added more Event stuff 2024-06-09 13:49:01 +03:00
korenkonder 087babd7af Removed Dev suffix. Made Dev main thing 2024-05-30 09:05:31 +03:00
korenkonder 90987b1352 Fixed sampling of shadows 2024-05-10 21:54:07 +03:00
korenkonder dafb3e9db4 Adapt new findings about Texture 2024-04-13 17:42:27 +03:00
korenkonder b1af79b1dd Moved Light Param data to it's file 2024-04-12 23:06:47 +03:00
korenkonder bac08d7c7f Fixed formatting 2024-04-03 21:05:08 +03:00
korenkonder cd3eff7ec8 Sync codebase with DivaGL 2024-04-02 23:57:30 +03:00
korenkonder ac9c8be7c7 Renamed some uniforms 2024-02-06 21:51:14 +03:00
korenkonder 188ac959d2 Fixed shadows and Litproj 2024-01-12 07:31:27 +03:00
korenkonder 91511e2b12 Renamed translucent_no_shadow to translucent_sort_by_radius 2024-01-09 14:42:37 +03:00
korenkonder b1a3046f65 Replaced iterator declaration with auto where possible 2024-01-08 01:13:25 +03:00
korenkonder 20b87a510c Added other EtcObj types 2023-12-28 02:32:17 +03:00
korenkonder 3fed0963d6 ... 2023-12-27 05:47:18 +03:00
korenkonder 9da9c7459e Clear screen in Data Test 2023-12-26 18:46:36 +03:00
korenkonder b9387460e1 Fixed incorrect sprite rendering 2023-12-26 16:23:43 +03:00
korenkonder 497375d480 Why am I doing this? 2023-12-25 12:46:14 +03:00
korenkonder 1e6e7f5fa1 A bit better code for sss_filter 2023-12-25 03:47:26 +03:00
korenkonder 9c6645639e Added samplers in render 2023-12-25 01:40:40 +03:00
korenkonder 7b75e18d99 Renamed some fields in Shadow 2023-12-24 16:43:05 +03:00
korenkonder cab0823345 Named some shader fields 2023-12-23 15:22:55 +03:00
korenkonder 91ddd33343 Lowered precision of camera stuff 2023-12-23 15:11:07 +03:00
korenkonder 3b34814d67 ... 2023-12-23 15:01:37 +03:00
korenkonder 4ad02ed1c4 Always bind shadow textures 2023-12-19 16:17:48 +03:00
korenkonder 2685b4d318 Fixed some stupid errors 2023-12-19 04:23:39 +03:00
korenkonder 1c1b72bfec Changed std::vector<mdl::ObjData*> to std::list<mdl::ObjData*> 2023-12-19 04:22:08 +03:00
korenkonder 60949aca64 Splash effect 2023-12-17 23:43:32 +03:00
korenkonder d0f711924b Removed unnecessary clears 2023-12-09 09:02:29 +03:00
korenkonder e5c6200019 Added Alpha and Mat Center 2023-12-06 22:25:52 +03:00
korenkonder c4c895d750 Renamed one func 2023-12-05 16:20:24 +03:00