Clear screen in Data Test

This commit is contained in:
korenkonder
2023-12-26 18:46:36 +03:00
parent 1f0f7dbb91
commit 9da9c7459e
5 changed files with 37 additions and 3 deletions
+4
View File
@@ -208,6 +208,10 @@ namespace rndr {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
void RenderManager::set_clear(bool value) {
clear = value;
}
void RenderManager::set_effect_texture(texture* value) {
effect_texture = value;
}
+1
View File
@@ -95,6 +95,7 @@ namespace rndr {
RenderTexture& get_render_texture(int32_t index);
void reset();
void resize(int32_t width, int32_t height);
void set_clear(bool value);
void set_effect_texture(texture* value);
void set_multisample(bool value);
void set_npr_param(int32_t value);
+30 -3
View File
@@ -972,6 +972,9 @@ bool GameState::Game::Dest() {
}
bool GameState::DataTest::Init() {
rctx_ptr->render_manager->set_multisample(false);
rctx_ptr->render_manager->set_clear(true);
data_test_game_state_prev = game_state_get()->game_state_prev;
task_rob_manager_add_task();
return true;
}
@@ -987,12 +990,19 @@ bool GameState::DataTest::Ctrl() {
}
bool GameState::DataTest::Dest() {
task_rob_manager_del_task();
if (!task_rob_manager_del_task())
return false;
rctx_ptr->render_manager->set_multisample(true);
rctx_ptr->render_manager->set_clear(false);
return true;
}
bool GameState::TestMode::Init() {
test_mode_set(true);
sound_work_reset_all_se();
for (int32_t i = 0; i < 3; i++)
sound_work_release_stream(i++);
return true;
}
@@ -1006,6 +1016,9 @@ bool GameState::TestMode::Dest() {
}
bool GameState::AppError::Init() {
for (int32_t i = 0; i < 3; i++)
sound_work_release_stream(i++);
sound_work_reset_all_se();
return true;
}
@@ -1305,6 +1318,8 @@ bool SubGameState::Selector::Dest() {
}
bool SubGameState::GameMain::Init() {
sound_work_release_stream(0);
rctx_ptr->render_manager->set_multisample(false);
return true;
}
@@ -1322,11 +1337,20 @@ bool SubGameState::GameMain::Ctrl() {
}
bool SubGameState::GameMain::Dest() {
bool res = task_pv_game_del_task();
#if PV_DEBUG
if (!pv_x)
return pv_game_free();
res = pv_game_free();
else
res = x_pv_game_free();
#else
res = x_pv_game_free();
#endif
return x_pv_game_free();
if (!res)
return false;
rctx_ptr->render_manager->set_multisample(true);
return true;
}
bool SubGameState::GameSel::Init() {
@@ -1686,6 +1710,8 @@ bool SubGameState::DataTestModeMain::Dest() {
#if defined(ReDIVA_DEV)
bool SubGameState::GlitterEditor::Init() { // Added
rctx_ptr->render_manager->set_multisample(false);
camera* cam = rctx_ptr->camera;
cam->reset();
cam->set_view_point({ 0.0f, 1.4f, 1.0f });
@@ -1701,6 +1727,7 @@ bool SubGameState::GlitterEditor::Ctrl() { // Added
bool SubGameState::GlitterEditor::Dest() { // Added
glitter_editor.del();
rctx_ptr->render_manager->set_multisample(true);
return true;
}
+1
View File
@@ -5981,6 +5981,7 @@ void task_pv_game_init_test_pv() {
return;
task_rob_manager_add_task();
rctx_ptr->render_manager->set_multisample(true);
TaskPvGame::Args args;
args.init_data.pv_id = 999;
args.init_data.difficulty = PV_DIFFICULTY_NORMAL;
+1
View File
@@ -131,6 +131,7 @@ static bool system_startup_check_ready() {
task_pv_game_del_task();
if (!task_pv_game_check_task_ready()) {
//task_mask_screen_fade_in(0.0f, 0);
rctx_ptr->render_manager->set_multisample(true);
if (task_rob_manager_del_task()) {
system_startup.ready = true;
return true;