mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-09 06:59:47 +03:00
Clear screen in Data Test
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@@ -208,6 +208,10 @@ namespace rndr {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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void RenderManager::set_clear(bool value) {
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clear = value;
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}
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void RenderManager::set_effect_texture(texture* value) {
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effect_texture = value;
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}
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@@ -95,6 +95,7 @@ namespace rndr {
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RenderTexture& get_render_texture(int32_t index);
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void reset();
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void resize(int32_t width, int32_t height);
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void set_clear(bool value);
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void set_effect_texture(texture* value);
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void set_multisample(bool value);
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void set_npr_param(int32_t value);
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@@ -972,6 +972,9 @@ bool GameState::Game::Dest() {
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}
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bool GameState::DataTest::Init() {
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rctx_ptr->render_manager->set_multisample(false);
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rctx_ptr->render_manager->set_clear(true);
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data_test_game_state_prev = game_state_get()->game_state_prev;
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task_rob_manager_add_task();
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return true;
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}
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@@ -987,12 +990,19 @@ bool GameState::DataTest::Ctrl() {
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}
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bool GameState::DataTest::Dest() {
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task_rob_manager_del_task();
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if (!task_rob_manager_del_task())
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return false;
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rctx_ptr->render_manager->set_multisample(true);
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rctx_ptr->render_manager->set_clear(false);
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return true;
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}
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bool GameState::TestMode::Init() {
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test_mode_set(true);
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sound_work_reset_all_se();
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for (int32_t i = 0; i < 3; i++)
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sound_work_release_stream(i++);
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return true;
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}
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@@ -1006,6 +1016,9 @@ bool GameState::TestMode::Dest() {
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}
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bool GameState::AppError::Init() {
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for (int32_t i = 0; i < 3; i++)
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sound_work_release_stream(i++);
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sound_work_reset_all_se();
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return true;
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}
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@@ -1305,6 +1318,8 @@ bool SubGameState::Selector::Dest() {
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}
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bool SubGameState::GameMain::Init() {
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sound_work_release_stream(0);
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rctx_ptr->render_manager->set_multisample(false);
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return true;
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}
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@@ -1322,11 +1337,20 @@ bool SubGameState::GameMain::Ctrl() {
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}
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bool SubGameState::GameMain::Dest() {
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bool res = task_pv_game_del_task();
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#if PV_DEBUG
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if (!pv_x)
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return pv_game_free();
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res = pv_game_free();
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else
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res = x_pv_game_free();
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#else
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res = x_pv_game_free();
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#endif
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return x_pv_game_free();
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if (!res)
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return false;
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rctx_ptr->render_manager->set_multisample(true);
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return true;
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}
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bool SubGameState::GameSel::Init() {
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@@ -1686,6 +1710,8 @@ bool SubGameState::DataTestModeMain::Dest() {
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#if defined(ReDIVA_DEV)
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bool SubGameState::GlitterEditor::Init() { // Added
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rctx_ptr->render_manager->set_multisample(false);
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camera* cam = rctx_ptr->camera;
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cam->reset();
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cam->set_view_point({ 0.0f, 1.4f, 1.0f });
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@@ -1701,6 +1727,7 @@ bool SubGameState::GlitterEditor::Ctrl() { // Added
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bool SubGameState::GlitterEditor::Dest() { // Added
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glitter_editor.del();
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rctx_ptr->render_manager->set_multisample(true);
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return true;
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}
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@@ -5981,6 +5981,7 @@ void task_pv_game_init_test_pv() {
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return;
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task_rob_manager_add_task();
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rctx_ptr->render_manager->set_multisample(true);
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TaskPvGame::Args args;
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args.init_data.pv_id = 999;
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args.init_data.difficulty = PV_DIFFICULTY_NORMAL;
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@@ -131,6 +131,7 @@ static bool system_startup_check_ready() {
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task_pv_game_del_task();
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if (!task_pv_game_check_task_ready()) {
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//task_mask_screen_fade_in(0.0f, 0);
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rctx_ptr->render_manager->set_multisample(true);
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if (task_rob_manager_del_task()) {
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system_startup.ready = true;
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return true;
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