mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-03 20:28:10 +03:00
Moved Light Param data to it's file
This commit is contained in:
@@ -15,6 +15,7 @@
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#include "../KKdLib/str_utils.hpp"
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#include "rob/rob.hpp"
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#include "clear_color.hpp"
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#include "data.hpp"
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#include "effect.hpp"
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#include "object.hpp"
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#include "pv_db.hpp"
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@@ -8,6 +8,7 @@
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#include <map>
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#include <vector>
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#include "../KKdLib/default.hpp"
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#include "../KKdLib/database/auth_3d.hpp"
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#include "../KKdLib/database/object.hpp"
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#include "../KKdLib/database/texture.hpp"
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#include "../KKdLib/a3da.hpp"
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+602
-318
File diff suppressed because it is too large
Load Diff
+3
-37
@@ -29,47 +29,11 @@ enum light_param_data_storage_flags {
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LIGHT_PARAM_DATA_STORAGE_ALL = 0x3F,
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};
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struct light_param_data {
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std::string name;
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std::string paths[6];
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std::string files[6];
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bool pv;
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light_param_light light;
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light_param_fog fog;
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light_param_glow glow;
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light_param_ibl ibl;
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light_param_wind wind;
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light_param_face face;
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light_param_data();
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~light_param_data();
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};
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struct light_param_data_storage {
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GLuint textures[5];
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int32_t state;
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std::string name;
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int32_t stage_index;
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light_param_data default_light_param;
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std::map<int32_t, light_param_data> stage;
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std::map<int32_t, light_param_data>* default_stage_node;
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std::map<int32_t, light_param_data> pv_cut;
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std::map<int32_t, light_param_data>::iterator stage_light_param_iterator;
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p_file_handler file_handlers[6];
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p_file_handler farc_file_handler;
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int32_t pv_id;
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light_param_data_storage();
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~light_param_data_storage();
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static void load(data_struct* data);
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static void unload();
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};
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extern void light_param_data_storage_data_init();
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extern void light_param_data_storage_data_free_file_handlers();
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extern int32_t light_param_data_storage_data_get_pv_id();
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extern int32_t light_param_data_storage_data_get_stage_index();
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extern void light_param_data_storage_data_load();
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extern int32_t light_param_data_storage_data_load_file();
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extern void light_param_data_storage_data_load_stage(int32_t stage_index);
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extern void light_param_data_storage_data_load_stage(uint32_t stage_hash, stage_database* stage_data);
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@@ -79,9 +43,11 @@ extern void light_param_data_storage_data_load_stages(
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extern void light_param_data_storage_data_reset();
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extern void light_param_data_storage_data_set_default_light_param(
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light_param_data_storage_flags flags = LIGHT_PARAM_DATA_STORAGE_ALL);
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extern void light_param_data_storage_data_set_ibl();
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extern void light_param_data_storage_data_set_pv_id(int32_t pv_id);
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extern void light_param_data_storage_data_set_pv_cut(int32_t cut_id,
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light_param_data_storage_flags flags = LIGHT_PARAM_DATA_STORAGE_ALL);
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extern void light_param_data_storage_data_set_stage(int32_t stage_id,
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light_param_data_storage_flags flags = LIGHT_PARAM_DATA_STORAGE_ALL);
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extern void light_param_data_storage_data_unload();
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extern void light_param_data_storage_data_free();
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@@ -4,6 +4,7 @@
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*/
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#include "disp_manager.hpp"
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#include "../../KKdLib/database/stage.hpp"
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#include "../Glitter/glitter.hpp"
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#include "../render_context.hpp"
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#include "../shader_ft.hpp"
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@@ -6,6 +6,7 @@
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#include "pv_db.hpp"
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#include "../KKdLib/hash.hpp"
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#include "../KKdLib/str_utils.hpp"
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#include "data.hpp"
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#include "hand_item.hpp"
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#include "mdata_manager.hpp"
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#include "render_context.hpp"
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@@ -9,6 +9,7 @@
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#include "../KKdLib/hash.hpp"
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#include "../KKdLib/str_utils.hpp"
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#include "rob/rob.hpp"
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#include "data.hpp"
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#include "render_context.hpp"
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struct pv_expression_file {
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@@ -17,9 +17,6 @@ extern render_context* rctx_ptr;
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//extern void dw_gui_ctrl_disp();
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static void render_context_light_param_data_ibl_set_diffuse(light_param_ibl_diffuse* diffuse, int32_t level);
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static void render_context_light_param_data_ibl_set_specular(light_param_ibl_specular* specular);
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static const GLuint POSITION_INDEX = 0;
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static const GLuint BONE_WEIGHT_INDEX = 1;
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static const GLuint NORMAL_INDEX = 2;
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@@ -680,198 +677,6 @@ void render_context::init() {
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screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
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}
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void render_context::light_param_data_light_set(light_param_light * light) {
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for (int32_t i = LIGHT_SET_MAIN; i < LIGHT_SET_MAX; i++) {
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light_param_light_group* group = &light->group[i];
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::light_set* set = &light_set[i];
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for (int32_t j = LIGHT_CHARA; j < LIGHT_MAX; j++) {
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light_param_light_data* data = &group->data[j];
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light_data* light = &set->lights[j];
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if (data->has_type)
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light->set_type(data->type);
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if (data->has_ambient)
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light->set_ambient(data->ambient);
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if (data->has_diffuse)
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light->set_diffuse(data->diffuse);
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if (data->has_specular)
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light->set_specular(data->specular);
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if (data->has_position)
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light->set_position(data->position);
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if (data->has_spot_direction)
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light->set_spot_direction(data->spot_direction);
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if (data->has_spot_exponent)
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light->set_spot_exponent(data->spot_exponent);
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if (data->has_spot_cutoff)
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light->set_spot_cutoff(data->spot_cutoff);
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if (data->has_attenuation)
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light->set_attenuation(data->attenuation);
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light->set_clip_plane(data->clip_plane);
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if (data->has_tone_curve)
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light->set_tone_curve(data->tone_curve);
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}
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}
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}
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void render_context::light_param_data_fog_set(light_param_fog* f) {
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for (int32_t i = FOG_DEPTH; i < FOG_MAX; i++) {
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light_param_fog_group* group = &f->group[i];
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::fog* fog = &this->fog[i];
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if (group->has_type)
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fog->set_type(group->type);
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if (group->has_density)
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fog->set_density(group->density);
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if (group->has_linear) {
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fog->set_start(group->linear_start);
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fog->set_end(group->linear_end);
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}
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if (group->has_color)
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fog->set_color(group->color);
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}
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}
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void render_context::light_param_data_glow_set(light_param_glow* glow) {
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render.set_auto_exposure(true);
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render.set_tone_map(TONE_MAP_YCC_EXPONENT);
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render.reset_saturate_coeff(0, false);
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render.reset_scene_fade(0);
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render.reset_tone_trans(0);
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if (glow->has_exposure)
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render.set_exposure(glow->exposure);
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if (glow->has_gamma)
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render.set_gamma(glow->gamma);
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if (glow->has_saturate_power)
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render.set_saturate_power(glow->saturate_power);
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if (glow->has_saturate_coef)
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render.set_saturate_coeff(glow->saturate_coef, 0, false);
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if (glow->has_flare)
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render.set_lens(glow->flare);
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if (glow->has_sigma)
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render.set_radius(glow->sigma);
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if (glow->has_intensity)
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render.set_intensity(glow->intensity);
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if (glow->has_auto_exposure)
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render.set_auto_exposure(glow->auto_exposure);
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if (glow->has_tone_map_method)
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render.set_tone_map(glow->tone_map_method);
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if (glow->has_fade_color) {
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vec4 fade_color = glow->fade_color;
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render.set_scene_fade(fade_color, 0);
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render.set_scene_fade_blend_func(glow->fade_color_blend_func, 0);
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}
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if (glow->has_tone_transform)
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render.set_tone_trans(glow->tone_transform_start, glow->tone_transform_end, 0);
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}
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void render_context::light_param_data_ibl_set(
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light_param_ibl* ibl, light_param_data_storage* storage) {
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if (!ibl->ready)
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return;
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for (int32_t i = 0, j = -1; i < 5; i++, j++) {
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gl_state_bind_texture_cube_map(storage->textures[i]);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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if (!i) {
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 1);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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render_context_light_param_data_ibl_set_diffuse(&ibl->diffuse[0], 0);
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render_context_light_param_data_ibl_set_diffuse(&ibl->diffuse[1], 1);
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}
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else {
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, ibl->specular[j].max_level);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, 0.0f);
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render_context_light_param_data_ibl_set_specular(&ibl->specular[j]);
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}
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}
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gl_state_bind_texture_cube_map(0);
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::light_set* set = &light_set[LIGHT_SET_MAIN];
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set->set_irradiance(ibl->diff_coef[1][0], ibl->diff_coef[1][1], ibl->diff_coef[1][2]);
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float_t len;
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vec3 pos;
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light_data* l = &set->lights[LIGHT_CHARA];
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l->get_position(pos);
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len = vec3::length(pos);
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if (fabsf(len - 1.0f) < 0.02f)
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l->set_position(ibl->lit_dir[0]);
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l->set_ibl_color0(ibl->lit_col[0]);
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l->set_ibl_color1(ibl->lit_col[2]);
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l->set_ibl_direction(ibl->lit_dir[0]);
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l = &set->lights[LIGHT_STAGE];
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l->get_position(pos);
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len = vec3::length(pos);
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if (fabsf(len - 1.0f) < 0.02f)
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l->set_position(ibl->lit_dir[1]);
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l->set_ibl_color0(ibl->lit_col[1]);
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l->set_ibl_direction(ibl->lit_dir[1]);
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}
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void render_context::light_param_data_wind_set(light_param_wind* w) {
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wind* wind = task_wind->ptr;
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if (w->has_scale)
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wind->scale = w->scale;
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if (w->has_cycle)
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wind->cycle = w->cycle;
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if (w->has_rot) {
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wind->rot_y = w->rot_y;
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wind->rot_z = w->rot_z;
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}
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if (w->has_bias)
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wind->bias = w->bias;
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for (int32_t i = 0; i < 16; i++)
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if (w->has_spc[i]) {
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wind->spc[i].cos = w->spc[i].cos;
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wind->spc[i].sin = w->spc[i].sin;
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}
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}
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void render_context::light_param_data_face_set(light_param_face* face) {
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this->face.set_offset(face->offset);
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this->face.set_scale(face->scale);
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this->face.set_position(face->position);
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this->face.set_direction(face->direction);
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}
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void render_context::resize(int32_t render_width, int32_t render_height,
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int32_t sprite_width, int32_t sprite_height,
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int32_t screen_width, int32_t screen_height) {
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@@ -907,43 +712,3 @@ void render_context::resize(int32_t render_width, int32_t render_height,
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init();
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}
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}
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static void render_context_light_param_data_ibl_set_diffuse(light_param_ibl_diffuse* diffuse, int32_t level) {
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int32_t size = diffuse->size;
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size_t data_size = size;
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data_size = 4 * data_size * data_size;
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &diffuse->data[data_size * 0]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &diffuse->data[data_size * 1]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &diffuse->data[data_size * 2]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &diffuse->data[data_size * 3]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &diffuse->data[data_size * 4]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &diffuse->data[data_size * 5]);
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}
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static void render_context_light_param_data_ibl_set_specular(light_param_ibl_specular* specular) {
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int32_t size = specular->size;
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int32_t max_level = specular->max_level;
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for (int32_t i = 0; i <= max_level; i++, size /= 2) {
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std::vector<half_t>& data = specular->data[i];
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size_t data_size = size;
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data_size = 4 * data_size * data_size;
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, i, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &data[data_size * 0]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, i, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &data[data_size * 1]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, i, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &data[data_size * 2]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, i, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &data[data_size * 3]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, i, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &data[data_size * 4]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, i, GL_RGBA16F,
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size, size, 0, GL_RGBA, GL_HALF_FLOAT, &data[data_size * 5]);
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}
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}
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@@ -17,7 +17,6 @@
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#include "light_param/wind.hpp"
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#include "mdl/disp_manager.hpp"
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#include "camera.hpp"
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#include "light_param.hpp"
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#include "render.hpp"
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#include "render_manager.hpp"
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#include "render_texture.hpp"
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@@ -367,12 +366,6 @@ struct render_context {
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void disp();
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void free();
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void init();
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void light_param_data_light_set(light_param_light* light);
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void light_param_data_fog_set(light_param_fog* f);
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void light_param_data_glow_set(light_param_glow* glow);
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void light_param_data_ibl_set(light_param_ibl* ibl, light_param_data_storage* storage);
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void light_param_data_wind_set(light_param_wind* w);
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void light_param_data_face_set(light_param_face* face);
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void resize(int32_t render_width, int32_t render_height,
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int32_t sprite_width, int32_t sprite_height,
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int32_t screen_width, int32_t screen_height);
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@@ -12,6 +12,7 @@
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#include "clear_color.hpp"
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#include "effect.hpp"
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#include "gl_state.hpp"
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||||
#include "light_param.hpp"
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||||
#include "render.hpp"
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||||
#include "render_context.hpp"
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||||
#include "render_texture.hpp"
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@@ -45,7 +46,6 @@ static void blur_filter_apply(render_context* rctx, RenderTexture* dst, RenderTe
|
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static void render_manager_free_render_textures();
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||||
static void render_manager_init_render_textures(int32_t multisample);
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||||
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||||
extern light_param_data_storage* light_param_data_storage_data;
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||||
extern render_context* rctx_ptr;
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||||
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||||
namespace rndr {
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||||
@@ -262,18 +262,14 @@ namespace rndr {
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||||
}
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||||
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||||
void RenderManager::render_all() {
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||||
static const int32_t ibl_texture_index[] = {
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||||
9, 10, 11, 12, 13
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||||
};
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||||
light_param_data_storage_data_set_ibl();
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||||
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||||
render_context* rctx = rctx_ptr;
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||||
camera* cam = rctx->camera;
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||||
static const vec4 color_clear = 0.0f;
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||||
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||||
for (int32_t i = 0; i < 5; i++)
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||||
gl_state_active_bind_texture_cube_map(ibl_texture_index[i],
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light_param_data_storage_data->textures[i]);
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||||
gl_state_bind_framebuffer(0);
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||||
glClearBufferfv(GL_COLOR, 0, (float_t*)&color_clear);
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||||
|
||||
rctx->obj_scene.g_framebuffer_size = {
|
||||
rctx_ptr->obj_scene.g_framebuffer_size = {
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||||
1.0f / (float_t)render->render_width[0],
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||||
1.0f / (float_t)render->render_height[0],
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||||
(float_t)render->render_width[0],
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||||
@@ -300,7 +296,7 @@ namespace rndr {
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||||
RenderManager::render_single_pass((RenderPassID)i);
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||||
gl_state_end_event();
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||||
|
||||
rctx->disp_manager->check_vertex_arrays();
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||||
rctx_ptr->disp_manager->check_vertex_arrays();
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||||
gl_state_bind_vertex_array(0);
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||||
gl_state_disable_primitive_restart();
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||||
gl_state_bind_uniform_buffer_base(0, 0);
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||||
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||||
@@ -4,6 +4,7 @@
|
||||
*/
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||||
|
||||
#include "motion.hpp"
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||||
#include "../data.hpp"
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||||
|
||||
struct MotFile {
|
||||
const motion_set_info* mot_set_info;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "rob.hpp"
|
||||
#include "../../KKdLib/prj/algorithm.hpp"
|
||||
#include "../../KKdLib/str_utils.hpp"
|
||||
#include "../data.hpp"
|
||||
#include "../mdata_manager.hpp"
|
||||
#include "skin_param.hpp"
|
||||
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
*/
|
||||
|
||||
#include "object.hpp"
|
||||
#include "../../../CRE/object.hpp"
|
||||
#include "../../../CRE/render_context.hpp"
|
||||
#include "../../imgui_helper.hpp"
|
||||
#include <map>
|
||||
|
||||
extern int32_t width;
|
||||
extern int32_t height;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "texture.hpp"
|
||||
#include "../../../CRE/render_context.hpp"
|
||||
#include "../../imgui_helper.hpp"
|
||||
#include <map>
|
||||
|
||||
extern int32_t width;
|
||||
extern int32_t height;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
#include "post_process.hpp"
|
||||
#include "../../../CRE/light_param.hpp"
|
||||
#include "../../../CRE/render_context.hpp"
|
||||
#include "../../../CRE/stage.hpp"
|
||||
#include "../../imgui_helper.hpp"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "equip_test.hpp"
|
||||
#include "../../CRE/rob/rob.hpp"
|
||||
#include "../../CRE/data.hpp"
|
||||
#include "../dw.hpp"
|
||||
#include "auth_3d_test.hpp"
|
||||
#include "motion_test.hpp"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "../../CRE/rob/motion.hpp"
|
||||
#include "../../CRE/rob/skin_param.hpp"
|
||||
#include "../../CRE/clear_color.hpp"
|
||||
#include "../../CRE/data.hpp"
|
||||
#include "../../CRE/hand_item.hpp"
|
||||
#include "../../CRE/module_table.hpp"
|
||||
#include "../../CRE/pv_db.hpp"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
#include "dw.hpp"
|
||||
#include "../CRE/data.hpp"
|
||||
#include "input_state.hpp"
|
||||
#include "print_work.hpp"
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#if defined(ReDIVA_DEV)
|
||||
#include "../KKdLib/default.hpp"
|
||||
#include "../CRE/Glitter/glitter.hpp"
|
||||
#include "../CRE/data.hpp"
|
||||
#include "task_window.hpp"
|
||||
|
||||
enum glitter_editor_selected_enum {
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "print_work.hpp"
|
||||
#include "../KKdLib/str_utils.hpp"
|
||||
#include "../CRE/data.hpp"
|
||||
#include "../CRE/shader_ft.hpp"
|
||||
|
||||
namespace app {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
#include "game_2d.hpp"
|
||||
#include "../../CRE/data.hpp"
|
||||
#include "pv_game.hpp"
|
||||
|
||||
const char* spr_life_bonus[] = {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
#include "pv_game_play_data.hpp"
|
||||
#include "../../CRE/data.hpp"
|
||||
#include "../print_work.hpp"
|
||||
#include "game_2d.hpp"
|
||||
#include "player_data.hpp"
|
||||
|
||||
@@ -925,7 +925,8 @@ static render_context* render_context_load() {
|
||||
for (int32_t i = 0; i < ROB_CHARA_COUNT; i++)
|
||||
rob_chara_array_reset_pv_data(i);
|
||||
|
||||
light_param_data_storage::load(aft_data);
|
||||
light_param_data_storage_data_load();
|
||||
|
||||
auth_3d_data_load_auth_3d_db(aft_auth_3d_db);
|
||||
|
||||
cmn_set_id = aft_mot_db->get_motion_set_id("CMN");
|
||||
@@ -1157,12 +1158,6 @@ static void render_context_disp(render_context* rctx) {
|
||||
|
||||
glViewport(0, 0, internal_3d_res.x, internal_3d_res.y);
|
||||
|
||||
rctx->render.rend_texture[0].Bind();
|
||||
gl_state_set_depth_mask(GL_TRUE);
|
||||
glClearBufferfv(GL_COLOR, 0, (float_t*)&color_clear);
|
||||
glClearBufferfv(GL_DEPTH, 0, &depth_clear);
|
||||
gl_state_set_depth_mask(GL_FALSE);
|
||||
|
||||
cam->update();
|
||||
|
||||
rctx->disp();
|
||||
@@ -1258,7 +1253,7 @@ static void render_context_dispose(render_context* rctx) {
|
||||
render_timer->end_of_cycle();
|
||||
}
|
||||
|
||||
light_param_data_storage::unload();
|
||||
light_param_data_storage_data_unload();
|
||||
|
||||
x_pv_game_data_free();
|
||||
task_data_test_glitter_particle_free();
|
||||
|
||||
Reference in New Issue
Block a user