Adapt new findings about Texture

This commit is contained in:
korenkonder
2024-04-13 17:42:27 +03:00
parent e9e3f6c249
commit dafb3e9db4
20 changed files with 225 additions and 199 deletions
+2 -2
View File
@@ -866,9 +866,9 @@ namespace Glitter {
for (size_t l = 0; l < eff_group->resources_count; l++) {
if (k->data.tex_hash == eff_group->resource_hashes[l])
k->data.texture = eff_group->resources[l]->tex;
k->data.texture = eff_group->resources[l]->glid;
if (k->data.mask_tex_hash == eff_group->resource_hashes[l])
k->data.mask_texture = eff_group->resources[l]->tex;
k->data.mask_texture = eff_group->resources[l]->glid;
}
}
}
+1 -1
View File
@@ -6397,7 +6397,7 @@ static void auth_3d_object_disp(auth_3d_object* o, auth_3d* auth, render_context
for (auth_3d_object_texture_transform& i : o->texture_transform) {
if (tex_trans_count >= TEXTURE_TRANSFORM_COUNT || i.texture_id == -1
|| !texture_storage_get_texture(i.texture_id))
|| !texture_manager_get_texture(i.texture_id))
continue;
tex_trans[tex_trans_count].id = i.texture_id;
-1
View File
@@ -15,4 +15,3 @@ void clear_color_set_gl() {
color = clear_color;
glClearColor(color.x, color.y, color.z, color.w);
}
+19 -19
View File
@@ -1261,7 +1261,7 @@ void leaf_particle_draw() {
|| !leaf_particle_enable || !stage_param_data_leaf_set)
return;
texture* tex = texture_storage_get_texture(leaf_particle_tex_id);
texture* tex = texture_manager_get_texture(leaf_particle_tex_id);
if (!tex)
return;
@@ -1286,7 +1286,7 @@ void leaf_particle_draw() {
shader_data.g_lit_luce = rctx_ptr->obj_scene.g_light_chara_luce;
leaf_particle_scene_ubo.WriteMemory(shader_data);
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(0, tex->glid);
shaders_ft.set(SHADER_FT_LEAF_PT);
leaf_particle_scene_ubo.Bind(0);
gl_state_bind_vertex_array(leaf_ptcl_vao);
@@ -1298,7 +1298,7 @@ void rain_particle_draw() {
if (!stage_param_data_rain_current || !rain_particle_enable || !stage_param_data_rain_set)
return;
texture* tex = texture_storage_get_texture(rain_particle_tex_id);
texture* tex = texture_manager_get_texture(rain_particle_tex_id);
if (!tex)
return;
@@ -1329,7 +1329,7 @@ void rain_particle_draw() {
gl_state_set_blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_state_enable_depth_test();
gl_state_set_depth_mask(GL_FALSE);
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(0, tex->glid);
shaders_ft.set(SHADER_FT_RAIN);
float_t tangent_sign = -rain->psize.x;
@@ -1403,7 +1403,7 @@ void snow_particle_draw() {
if (!stage_param_data_snow_current || !snow_particle_enable || !stage_param_data_snow_set)
return;
texture* tex = texture_storage_get_texture(snow_particle_tex_id);
texture* tex = texture_manager_get_texture(snow_particle_tex_id);
if (!tex)
return;
@@ -1446,7 +1446,7 @@ void snow_particle_draw() {
snow_batch.start_vertex_location.x = 0;
snow_particle_batch_ubo.WriteMemory(snow_batch);
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(0, tex->glid);
gl_state_active_bind_texture_2d(1, rctx_ptr->render.rend_texture[0].GetDepthTex());
gl_state_bind_vertex_array(rctx_ptr->common_vao);
@@ -3296,14 +3296,14 @@ void EffectRipple::sub_1403584A0(RenderTexture* rt) {
if (ripple_tex_id == -1)
return;
texture* ripple_tex = texture_storage_get_texture(ripple_tex_id);
texture* ripple_tex = texture_manager_get_texture(ripple_tex_id);
if (!ripple_tex)
return;
field_BB8.SetColorDepthTextures(ripple_tex->tex);
field_BB8.SetColorDepthTextures(ripple_tex->glid);
field_BB8.Bind();
image_filter_scale(ripple_tex->tex, rt->GetColorTex(), 1.0f);
image_filter_scale(ripple_tex->glid, rt->GetColorTex(), 1.0f);
gl_state_bind_framebuffer(0);
}
@@ -4090,9 +4090,9 @@ void water_particle::draw(mat4* mat) {
gl_state_bind_vertex_array(rctx_ptr->common_vao);
water_particle_scene_ubo.Bind(4);
ssbo.Bind(0);
texture* tex = texture_storage_get_texture(splash_tex_id);
texture* tex = texture_manager_get_texture(splash_tex_id);
if (tex)
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(0, tex->glid);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, count * 6);
gl_state_bind_vertex_array(0);
@@ -5044,7 +5044,7 @@ void star_catalog_milky_way::draw(const mat4& vp, const mat4& mat, texture* tex,
gl_state_enable_cull_face();
gl_state_disable_blend();
gl_state_set_depth_mask(GL_FALSE);
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(0, tex->glid);
gl_state_bind_sampler(0, sampler);
gl_state_enable_primitive_restart();
gl_state_set_primitive_restart_index(restart_index);
@@ -5095,8 +5095,8 @@ void star_catalog::draw() {
if (!stage_param_data_ptr || !enable)
return;
texture* star_tex = texture_storage_get_texture(this->star_tex);
texture* star_b_tex = texture_storage_get_texture(this->star_b_tex);
texture* star_tex = texture_manager_get_texture(this->star_tex);
texture* star_b_tex = texture_manager_get_texture(this->star_b_tex);
if (!star_tex || !star_b_tex)
return;
@@ -5121,7 +5121,7 @@ void star_catalog::draw() {
mat4 vp;
mat4_mul(&rctx_ptr->view_mat, &proj, &vp);
texture* milky_way_tex = texture_storage_get_texture(milky_way_tex_id);
texture* milky_way_tex = texture_manager_get_texture(milky_way_tex_id);
if (milky_way_tex)
milky_way.draw(vp, model, milky_way_tex, scene_ubo);
@@ -5160,11 +5160,11 @@ void star_catalog::draw() {
batch_ubo.Bind(1);
stars_ssbo.Bind(0);
if (i) {
gl_state_active_bind_texture_2d(0, star_b_tex->tex);
gl_state_active_bind_texture_2d(0, star_b_tex->glid);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, star_b_count * 6);
}
else {
gl_state_active_bind_texture_2d(0, star_tex->tex);
gl_state_active_bind_texture_2d(0, star_tex->glid);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, star_count * 6);
}
}
@@ -5587,9 +5587,9 @@ static void draw_fog_particle(EffectFogRing* data, mat4* mat) {
shaders_ft.set(SHADER_FT_FOGPTCL);
gl_state_enable_blend();
texture* tex = texture_storage_get_texture(data->tex_id);
texture* tex = texture_manager_get_texture(data->tex_id);
if (tex)
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(0, tex->glid);
gl_state_bind_vertex_array(rctx_ptr->common_vao);
data->ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, data->num_vtx);
+12 -12
View File
@@ -459,9 +459,9 @@ namespace mdl {
if (texture_id != -1) {
for (int32_t j = 0; j < args->texture_pattern_count; j++)
if (args->texture_pattern_array[j].src == ::texture_id(0, texture_id)) {
texture* tex = texture_storage_get_texture(args->texture_pattern_array[j].dst);
texture* tex = texture_manager_get_texture(args->texture_pattern_array[j].dst);
if (tex)
tex_id = tex->tex;
tex_id = tex->glid;
break;
}
@@ -469,7 +469,7 @@ namespace mdl {
tex_id = (*textures)[texdata->texture_index];
if (tex_id == -1)
tex_id = 0;
tex_id = rctx->empty_texture_2d;;
gl_state_active_bind_texture_2d(tex_index, tex_id);
@@ -489,7 +489,7 @@ namespace mdl {
else
wrap_t = 0;
texture* tex = texture_storage_get_texture(::texture_id(0, texture_id));
texture* tex = texture_manager_get_texture(::texture_id(0, texture_id));
gl_state_bind_sampler(tex_index, rctx->samplers[(wrap_t * 3 + wrap_s) * 2
+ (!tex || tex->max_mipmap_level > 0 ? 1 : 0)]);
}
@@ -684,9 +684,9 @@ static void draw_object_material_set_default(render_context* rctx, const mdl::Ob
uint32_t texture_id = texdata->tex_index;
for (int32_t j = 0; j < args->texture_pattern_count; j++)
if (args->texture_pattern_array[j].src == ::texture_id(0, texture_id)) {
texture* tex = texture_storage_get_texture(args->texture_pattern_array[j].dst);
texture* tex = texture_manager_get_texture(args->texture_pattern_array[j].dst);
if (tex)
tex_id = tex->tex;
tex_id = tex->glid;
break;
}
@@ -745,7 +745,7 @@ static void draw_object_material_set_default(render_context* rctx, const mdl::Ob
else
wrap_t = 0;
texture* tex = texture_storage_get_texture(::texture_id(0, texture_id));
texture* tex = texture_manager_get_texture(::texture_id(0, texture_id));
gl_state_bind_sampler(tex_index, rctx->samplers[(wrap_t * 3 + wrap_s) * 2
+ (!tex || tex->max_mipmap_level > 0 ? 1 : 0)]);
}
@@ -755,7 +755,7 @@ static void draw_object_material_set_default(render_context* rctx, const mdl::Ob
if (tex_index == 1)
uni_type = U_TEX_1_TYPE;
texture* tex = texture_storage_get_texture(texdata->tex_index);
texture* tex = texture_manager_get_texture(texdata->tex_index);
if (!tex)
uniform_value[uni_type] = 1;
else if (tex->internal_format == GL_COMPRESSED_RED_RGTC1_EXT)
@@ -917,9 +917,9 @@ static void draw_object_material_set_reflect(render_context* rctx, const mdl::Ob
GLuint tex_id = -1;
for (int32_t j = 0; j < args->texture_pattern_count; j++)
if (args->texture_pattern_array[j].src == ::texture_id(0, texture_id)) {
texture* tex = texture_storage_get_texture(args->texture_pattern_array[j].dst);
texture* tex = texture_manager_get_texture(args->texture_pattern_array[j].dst);
if (tex)
tex_id = tex->tex;
tex_id = tex->glid;
break;
}
@@ -927,7 +927,7 @@ static void draw_object_material_set_reflect(render_context* rctx, const mdl::Ob
tex_id = (*textures)[texdata->texture_index];
if (tex_id == -1)
tex_id = 0;
tex_id = rctx->empty_texture_2d;;
gl_state_active_bind_texture_2d(i, tex_id);
@@ -947,7 +947,7 @@ static void draw_object_material_set_reflect(render_context* rctx, const mdl::Ob
else
wrap_t = 0;
texture* tex = texture_storage_get_texture(::texture_id(0, texture_id));
texture* tex = texture_manager_get_texture(::texture_id(0, texture_id));
gl_state_bind_sampler(i, rctx->samplers[(wrap_t * 3 + wrap_s) * 2
+ (!tex || tex->max_mipmap_level > 0 ? 1 : 0)]);
}
+2 -2
View File
@@ -2409,7 +2409,7 @@ static bool ObjsetInfo_load_textures(ObjsetInfo* info, const void* data, bool bi
texture** tex_data = info->tex_data;
for (uint32_t i = 0; i < tex_num; i++) {
info->tex_id_data.push_back(tex_id_data[i], i);
info->gentex.push_back(tex_data[i]->tex);
info->gentex.push_back(tex_data[i]->glid);
}
info->tex_id_data.sort();
return false;
@@ -2438,7 +2438,7 @@ static bool ObjsetInfo_load_textures_modern(ObjsetInfo* info,
texture** tex_data = info->tex_data;
for (uint32_t i = 0; i < tex_num; i++) {
info->tex_id_data.push_back(tex_id_data[i], i);
info->gentex.push_back(tex_data[i]->tex);
info->gentex.push_back(tex_data[i]->glid);
}
info->tex_id_data.sort();
return false;
+41 -41
View File
@@ -118,7 +118,7 @@ namespace rndr {
Render::~Render() {
if (aet_back_tex)
texture_free(aet_back_tex);
texture_release(aet_back_tex);
if (dof) {
delete dof;
@@ -165,7 +165,7 @@ namespace rndr {
uniform_value[U_REDUCE] = 0;
glViewport(0, 0, t->width, t->height);
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[2]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[0]);
shaders_ft.set(SHADER_FT_REDUCE);
draw_quad(render_post_width[0], render_post_height[0],
@@ -174,14 +174,14 @@ namespace rndr {
}
copy_to_frame_texture(rend_texture[0].GetColorTex(),
render_width[0], render_height[0], taa_tex[2]->tex);
render_width[0], render_height[0], taa_tex[2]->glid);
frame_texture_reset_capture();
rctx->screen_buffer.Bind();
glViewport(0, 0, rctx->sprite_width, rctx->sprite_height);
if (ssaa) {
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[2]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[0]);
uniform_value[U_ALPHA_MASK] = ss_alpha_mask ? 1 : 0;
uniform_value[U_REDUCE] = 0;
@@ -192,7 +192,7 @@ namespace rndr {
uniform_value[U_ALPHA_MASK] = 0;
}
else {
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[2]->glid);
if (mag_filter == MAG_FILTER_NEAREST)
gl_state_bind_sampler(0, rctx->render_samplers[1]);
else
@@ -596,7 +596,7 @@ namespace rndr {
for (Render::FrameTextureData& i : frame_texture[slot].data)
if (!i.texture) {
i.render_texture.SetColorDepthTextures(tex->tex);
i.render_texture.SetColorDepthTextures(tex->glid);
i.texture = tex;
i.type = type;
return (int32_t)(&i - frame_texture[slot].data);
@@ -645,7 +645,7 @@ namespace rndr {
for (int32_t i = 0; i < 1; i++)
if (transparency_tex[i]) {
texture_free(transparency_tex[i]);
texture_release(transparency_tex[i]);
transparency_tex[i] = 0;
texture_counter--;
}
@@ -665,7 +665,7 @@ namespace rndr {
taa_buffer[i].Free();
if (taa_tex[i]) {
texture_free(taa_tex[i]);
texture_release(taa_tex[i]);
taa_tex[i] = 0;
texture_counter--;
}
@@ -674,7 +674,7 @@ namespace rndr {
aet_back_texture.Free();
if (aet_back_tex) {
texture_free(aet_back_tex);
texture_release(aet_back_tex);
aet_back_tex = 0;
texture_counter--;
}
@@ -692,13 +692,13 @@ namespace rndr {
for (int32_t i = 0; i < 5; i++)
if (reduce_tex[i]) {
texture_free(reduce_tex[i]);
texture_release(reduce_tex[i]);
reduce_tex[i] = 0;
texture_counter--;
}
if (exposure_history) {
texture_free(exposure_history);
texture_release(exposure_history);
exposure_history = 0;
texture_counter--;
}
@@ -887,12 +887,12 @@ namespace rndr {
for (int32_t i = 0; i < 3; i++) {
taa_tex[i] = texture_load_tex_2d(texture_id(0x25, texture_counter++),
GL_RGBA8, render_post_width[0], render_post_height[0], 0, 0, 0);
taa_buffer[i].SetColorDepthTextures(taa_tex[i]->tex, 0, rend_texture[0].GetDepthTex());
taa_buffer[i].SetColorDepthTextures(taa_tex[i]->glid, 0, rend_texture[0].GetDepthTex());
}
aet_back_tex = texture_load_tex_2d(texture_id(0x25, texture_counter++),
GL_RGBA8, render_post_width[0], render_post_height[0], 0, 0, 0);
aet_back_texture.SetColorDepthTextures(aet_back_tex->tex, 0, rend_texture[0].GetDepthTex());
aet_back_texture.SetColorDepthTextures(aet_back_tex->glid, 0, rend_texture[0].GetDepthTex());
mlaa_buffer.Init(render_post_width[0], render_post_height[0], 0, GL_RGBA8, GL_DEPTH_COMPONENT24);
temp_buffer.Init(render_post_width[0], render_post_height[0], 0, GL_RGBA8, GL_ZERO);
@@ -925,7 +925,7 @@ namespace rndr {
transparency_tex[i] = texture_load_tex_2d(texture_id(0x25, texture_counter++),
GL_RGBA16F, render_post_width[0], render_post_height[0], 0, 0, 0);
transparency = new renderer::Transparency(transparency_tex[0]->tex,
transparency = new renderer::Transparency(transparency_tex[0]->glid,
rend_texture[0].GetDepthTex(), render_post_width[0], render_post_height[0]);
}
@@ -933,7 +933,7 @@ namespace rndr {
for (int32_t i = 0; i < 5; i++) {
reduce_tex[i] = texture_load_tex_2d(texture_id(0x25, texture_counter++),
GL_RGBA16F, reduce_width[i], reduce_height[i], 0, 0, 0);
gl_state_bind_texture_2d(reduce_tex[i]->tex);
gl_state_bind_texture_2d(reduce_tex[i]->glid);
const vec4 border_color = 0.0f;
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, (GLfloat*)&border_color);
@@ -941,7 +941,7 @@ namespace rndr {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
}
reduce_texture[0].SetColorDepthTextures(reduce_tex[0]->tex);
reduce_texture[0].SetColorDepthTextures(reduce_tex[0]->glid);
exposure_history = texture_load_tex_2d(texture_id(0x25, texture_counter++),
GL_RGBA16F, 32, 2, 0, 0, 0);
@@ -996,7 +996,7 @@ namespace rndr {
return -1;
movie_textures_data[index] = movie_texture;
movie_textures[index].SetColorDepthTextures(movie_texture->tex);
movie_textures[index].SetColorDepthTextures(movie_texture->glid);
return index;
}
@@ -1026,7 +1026,7 @@ namespace rndr {
return -1;
render_textures_data[index] = render_texture;
render_textures[index].SetColorDepthTextures(render_texture->tex);
render_textures[index].SetColorDepthTextures(render_texture->glid);
return index;
}
@@ -1106,17 +1106,17 @@ namespace rndr {
for (int32_t i = 0; i < 3; i++) {
texture_id id = taa_tex[i]->id;
texture_free(taa_tex[i]);
texture_release(taa_tex[i]);
taa_tex[i] = texture_load_tex_2d(id, GL_RGBA8,
render_post_width[0], render_post_height[0], 0, 0, 0);
taa_buffer[i].SetColorDepthTextures(taa_tex[i]->tex, 0, rend_texture[0].GetDepthTex());
taa_buffer[i].SetColorDepthTextures(taa_tex[i]->glid, 0, rend_texture[0].GetDepthTex());
}
texture_id aet_back_tex_id = aet_back_tex->id;
texture_free(aet_back_tex);
texture_release(aet_back_tex);
aet_back_tex = texture_load_tex_2d(aet_back_tex_id, GL_RGBA8,
render_post_width[0], render_post_height[0], 0, 0, 0);
aet_back_texture.SetColorDepthTextures(aet_back_tex->tex, 0, rend_texture[0].GetDepthTex());
aet_back_texture.SetColorDepthTextures(aet_back_tex->glid, 0, rend_texture[0].GetDepthTex());
mlaa_buffer.Init(render_post_width[0], render_post_height[0], 0, GL_RGBA8, GL_DEPTH_COMPONENT24);
temp_buffer.Init(render_post_width[0], render_post_height[0], 0, GL_RGBA8, GL_ZERO);
@@ -1136,12 +1136,12 @@ namespace rndr {
for (int32_t i = 0; i < 1; i++) {
texture_id id = transparency_tex[i]->id;
texture_free(transparency_tex[i]);
texture_release(transparency_tex[i]);
transparency_tex[i] = texture_load_tex_2d(id, GL_RGBA16F,
render_post_width[0], render_post_height[0], 0, 0, 0);
}
transparency->resize(transparency_tex[0]->tex, rend_texture[0].GetDepthTex(),
transparency->resize(transparency_tex[0]->glid, rend_texture[0].GetDepthTex(),
render_post_width[0], render_post_height[0]);
}
@@ -1344,7 +1344,7 @@ namespace rndr {
0.0f, 0.0f, 1.0f, 1.1f, 1.1f, 1.1f, 0.0f);
downsample_texture.Bind();
gl_state_active_bind_texture_2d(0, reduce_tex[0]->tex);
gl_state_active_bind_texture_2d(0, reduce_tex[0]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
for (int32_t i = 1; i < 5; i++) {
float_t scale;
@@ -1363,7 +1363,7 @@ namespace rndr {
glViewport(0, 0, reduce_width[i], reduce_height[i]);
draw_quad(reduce_width[i - 1], reduce_height[i - 1],
1.0f, 1.0f, 0.0f, 0.0f, scale, 1.0f, 1.0f, 1.0f, 1.0f);
gl_state_active_bind_texture_2d(0, reduce_tex[i]->tex);
gl_state_active_bind_texture_2d(0, reduce_tex[i]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, reduce_width[i], reduce_height[i]);
}
@@ -1454,7 +1454,7 @@ namespace rndr {
gl_state_begin_event("PostProcess::mlaa");
mlaa_buffer.Bind();
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[2]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[1]);
uniform_value[U_MLAA] = 0;
shaders_ft.set(SHADER_FT_MLAA);
@@ -1476,7 +1476,7 @@ namespace rndr {
RenderTexture& buf_texture = rctx->render_buffer;
buf_texture.Bind();
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[2]->glid);
gl_state_active_bind_texture_2d(1, temp_buffer.GetColorTex());
gl_state_bind_sampler(0, rctx->render_samplers[1]);
gl_state_bind_sampler(1, rctx->render_samplers[1]);
@@ -1526,12 +1526,12 @@ namespace rndr {
gl_state_bind_sampler(6, rctx->render_samplers[2]);
if (aet_back) {
gl_state_active_bind_texture_2d(6, aet_back_tex->tex);
gl_state_active_bind_texture_2d(6, aet_back_tex->glid);
uniform_value[U_AET_BACK] = 1;
}
if (light_proj_tex) {
gl_state_active_bind_texture_2d(6, light_proj_tex->tex);
gl_state_active_bind_texture_2d(6, light_proj_tex->glid);
uniform_value[U_LIGHT_PROJ] = 1;
}
@@ -1750,14 +1750,14 @@ namespace rndr {
uniform_value[U_EXPOSURE] = 1;
shaders_ft.set(SHADER_FT_EXPOSURE);
rctx->exposure_measure_ubo.Bind(1);
gl_state_active_bind_texture_2d(0, reduce_tex[4]->tex);
gl_state_active_bind_texture_2d(1, reduce_tex[2]->tex);
gl_state_active_bind_texture_2d(0, reduce_tex[4]->glid);
gl_state_active_bind_texture_2d(1, reduce_tex[2]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
gl_state_bind_sampler(1, rctx->render_samplers[2]);
draw_quad(1, 1, 1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
gl_state_active_bind_texture_2d(0, exposure_history->tex);
gl_state_active_bind_texture_2d(0, exposure_history->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
if (reset_exposure)
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 32, 1);
@@ -1770,7 +1770,7 @@ namespace rndr {
exposure_texture.Bind();
uniform_value[U_EXPOSURE] = 2;
shaders_ft.set(SHADER_FT_EXPOSURE);
gl_state_active_bind_texture_2d(0, exposure_history->tex);
gl_state_active_bind_texture_2d(0, exposure_history->glid);
gl_state_bind_sampler(0, rctx->render_samplers[0]);
draw_quad(1, 1, 1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
@@ -1985,7 +1985,7 @@ namespace rndr {
downsample_texture.Bind();
for (int32_t i = 1; i < 4; i++) {
glViewport(0, 0, reduce_width[i], reduce_height[i]);
gl_state_active_bind_texture_2d(0, reduce_tex[i]->tex);
gl_state_active_bind_texture_2d(0, reduce_tex[i]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
draw_quad(reduce_width[i], reduce_height[i],
1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f);
@@ -1994,7 +1994,7 @@ namespace rndr {
for (int32_t i = 1; i < 4; i++) {
glViewport(0, 0, reduce_width[i], reduce_height[i]);
gl_state_active_bind_texture_2d(0, reduce_tex[i]->tex);
gl_state_active_bind_texture_2d(0, reduce_tex[i]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
draw_quad(reduce_width[i], reduce_height[i],
1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
@@ -2005,7 +2005,7 @@ namespace rndr {
shaders_ft.set(SHADER_FT_GAUSS);
glViewport(0, 0, reduce_width[0], reduce_height[0]);
gl_state_active_bind_texture_2d(0, reduce_tex[0]->tex);
gl_state_active_bind_texture_2d(0, reduce_tex[0]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
draw_quad(reduce_width[0], reduce_height[0],
1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
@@ -2017,16 +2017,16 @@ namespace rndr {
glViewport(0, 0, reduce_width[0], reduce_height[0]);
reduce_texture[0].Bind();
gl_state_active_bind_texture_2d(0, downsample_texture.GetColorTex());
gl_state_active_bind_texture_2d(1, reduce_tex[1]->tex);
gl_state_active_bind_texture_2d(2, reduce_tex[2]->tex);
gl_state_active_bind_texture_2d(3, reduce_tex[3]->tex);
gl_state_active_bind_texture_2d(1, reduce_tex[1]->glid);
gl_state_active_bind_texture_2d(2, reduce_tex[2]->glid);
gl_state_active_bind_texture_2d(3, reduce_tex[3]->glid);
gl_state_bind_sampler(0, rctx->render_samplers[2]);
gl_state_bind_sampler(1, rctx->render_samplers[2]);
gl_state_bind_sampler(2, rctx->render_samplers[2]);
gl_state_bind_sampler(3, rctx->render_samplers[2]);
draw_quad(reduce_width[3], reduce_height[3],
1.0f, 1.0f, 0.0f, 0.0f, 0.25f, 0.15f, 0.25f, 0.25f, 0.25f);
reduce_tex_draw = reduce_tex[0]->tex;
reduce_tex_draw = reduce_tex[0]->glid;
}
void Render::update_tone_map_lut() {
+5 -5
View File
@@ -789,7 +789,7 @@ namespace rndr {
rctx->obj_scene_ubo.WriteMemory(rctx->obj_scene);
if (effect_texture)
gl_state_active_bind_texture_2d(14, effect_texture->tex);
gl_state_active_bind_texture_2d(14, effect_texture->glid);
else
gl_state_active_bind_texture_2d(14, rctx->empty_texture_2d);
@@ -1008,7 +1008,7 @@ namespace rndr {
if (litproj && litproj->enable) {
light_set* set = &rctx->light_set[LIGHT_SET_MAIN];
if (set->lights[LIGHT_PROJECTION].get_type() == LIGHT_SPOT
&& texture_storage_get_texture(litproj->texture_id))
&& texture_manager_get_texture(litproj->texture_id))
light_proj_tex = litproj->draw_texture.color_texture;
}
@@ -1088,7 +1088,7 @@ namespace rndr {
shaders_ft.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
if (effect_texture)
gl_state_active_bind_texture_2d(14, effect_texture->tex);
gl_state_active_bind_texture_2d(14, effect_texture->glid);
else
gl_state_active_bind_texture_2d(14, rctx->empty_texture_2d);
gl_state_bind_sampler(14, rctx->render_samplers[0]);
@@ -1403,7 +1403,7 @@ static bool draw_pass_shadow_litproj(light_proj* litproj) {
if (!litproj)
return false;
texture* tex = texture_storage_get_texture(litproj->texture_id);
texture* tex = texture_manager_get_texture(litproj->texture_id);
if (!tex)
return false;
@@ -1421,7 +1421,7 @@ static bool draw_pass_shadow_litproj(light_proj* litproj) {
render_context* rctx = rctx_ptr;
rctx->draw_state->shader_index = SHADER_FT_LITPROJ;
gl_state_active_bind_texture_2d(17, tex->tex);
gl_state_active_bind_texture_2d(17, tex->glid);
gl_state_bind_sampler(17, rctx->render_samplers[2]);
gl_state_active_bind_texture_2d(18, litproj->shadow_texture[0].GetColorTex());
gl_state_bind_sampler(18, rctx->render_samplers[2]);
+2 -2
View File
@@ -39,12 +39,12 @@ int32_t RenderTexture::Bind(int32_t index) {
void RenderTexture::Free() {
if (depth_texture) {
texture_free(depth_texture);
texture_release(depth_texture);
depth_texture = 0;
}
if (color_texture) {
texture_free(color_texture);
texture_release(color_texture);
color_texture = 0;
}
+2 -2
View File
@@ -28,11 +28,11 @@ struct RenderTexture {
int32_t max_level = 0, GLuint depth_texture = 0, bool stencil = false);
inline GLuint GetColorTex() {
return color_texture->tex;
return color_texture->glid;
};
inline GLuint GetDepthTex() {
return depth_texture->tex;
return depth_texture->glid;
};
inline int32_t GetHeight() {
+6 -20
View File
@@ -13608,20 +13608,6 @@ float_t rob_chara_item_cos_data::get_max_face_depth() {
return max_face_depth;
}
static int32_t item_cos_tex_chg_counter = 0;
static texture_id item_cos_tex_chg_counter_get(texture_id id) {
if (id != texture_id(0x30, 0))
return id;
texture_id tex_id = texture_id(0x30, item_cos_tex_chg_counter);
if (item_cos_tex_chg_counter < 0xFFFFFFF)
item_cos_tex_chg_counter++;
else
item_cos_tex_chg_counter = 0;
return tex_id;
}
static void sub_140526FD0(rob_chara_item_cos_data* item_cos_data,
int32_t item_no, const item_table_item* item) {
if (!(item->attr & 0x0C))
@@ -13631,8 +13617,8 @@ static void sub_140526FD0(rob_chara_item_cos_data* item_cos_data,
std::vector<item_cos_texture_change_tex> tex_chg_vec;
for (const item_table_item_data_tex& i : item->data.tex) {
item_cos_texture_change_tex chg_tex;
chg_tex.org = texture_storage_get_texture(i.org);
chg_tex.chg = texture_storage_get_texture(i.chg);
chg_tex.org = texture_manager_get_texture(i.org);
chg_tex.chg = texture_manager_get_texture(i.chg);
chg_tex.changed = false;
tex_chg_vec.push_back(chg_tex);
}
@@ -13654,7 +13640,7 @@ static void sub_140526FD0(rob_chara_item_cos_data* item_cos_data,
size_t index = 0;
for (int32_t& i : chg_tex_ids) {
size_t j = &i - chg_tex_ids.data();
texture* tex = texture_storage_get_texture(i);
texture* tex = texture_manager_get_texture(i);
if (!tex) {
index++;
continue;
@@ -13662,13 +13648,13 @@ static void sub_140526FD0(rob_chara_item_cos_data* item_cos_data,
bool changed = false;
if (item->data.col[j].flag & 0x01) {
tex = texture_copy(item_cos_tex_chg_counter_get(texture_id(0x30, 0)), tex);
tex = texture_copy(texture_manager_get_copy_id(0x30), tex);
texture_apply_color_tone(tex, tex, &item->data.col[j].col_tone);
changed = true;
}
item_cos_texture_change_tex chg_tex;
chg_tex.org = texture_storage_get_texture(item->data.col[j].tex_id);
chg_tex.org = texture_manager_get_texture(item->data.col[j].tex_id);
chg_tex.chg = tex;
chg_tex.changed = changed;
tex_chg_vec.push_back(chg_tex);
@@ -14199,7 +14185,7 @@ void rob_chara_item_cos_data::texture_change_clear() {
for (auto i : texture_change)
for (item_cos_texture_change_tex& j : i.second)
if (j.changed) {
texture_free(j.chg);
texture_release(j.chg);
j.chg = 0;
}
texture_change.clear();
+4 -4
View File
@@ -861,7 +861,7 @@ namespace spr {
rctx->sprite_scene_ubo.Bind(0);
gl_state_active_bind_texture_2d(7, tex->tex);
gl_state_active_bind_texture_2d(7, tex->glid);
gl_state_bind_vertex_array(render_data.vao);
for (sprite_draw_param& j : render_data.draw_param_buffer) {
@@ -1615,7 +1615,7 @@ namespace spr {
}
break;
case 1:
draw_param.texture[0] = tex_param[0].texture ? tex_param[0].texture->tex : 0;
draw_param.texture[0] = tex_param[0].texture ? tex_param[0].texture->glid : 0;
draw_param.sampler = rctx->sprite_samplers[0];
if (args.num_vertex) {
@@ -1758,8 +1758,8 @@ namespace spr {
return;
}
draw_param.texture[0] = tex_param[0].texture ? tex_param[0].texture->tex : 0;
draw_param.texture[1] = tex_param[1].texture ? tex_param[1].texture->tex : 0;
draw_param.texture[0] = tex_param[0].texture ? tex_param[0].texture->glid : 0;
draw_param.texture[1] = tex_param[1].texture ? tex_param[1].texture->glid : 0;
draw_param.sampler = rctx->sprite_samplers[2];
sprite_draw_vertex spr_vtx[4] = {};
+4 -4
View File
@@ -567,11 +567,11 @@ static void stage_free(stage* s) {
rndr::RenderManager* render_manager = rctx_ptr->render_manager;
if (s->stage_data->render_texture != -1)
rctx_ptr->render.render_texture_free(
texture_storage_get_texture(s->stage_data->render_texture), 0);
texture_manager_get_texture(s->stage_data->render_texture), 0);
if (s->stage_data->movie_texture != -1)
rctx_ptr->render.movie_texture_free(
texture_storage_get_texture(s->stage_data->movie_texture));
texture_manager_get_texture(s->stage_data->movie_texture));
render_manager->set_shadow_true();
rctx_ptr->render.set_cam_blur(0);
@@ -627,11 +627,11 @@ static void stage_load(stage* s) {
if (s->stage_data->render_texture != -1)
rctx_ptr->render.render_texture_set(
texture_storage_get_texture(s->stage_data->render_texture), 0);
texture_manager_get_texture(s->stage_data->render_texture), 0);
if (s->stage_data->movie_texture != -1)
rctx_ptr->render.movie_texture_set(
texture_storage_get_texture(s->stage_data->movie_texture));
texture_manager_get_texture(s->stage_data->movie_texture));
s->state = 6;
}
}
+4 -4
View File
@@ -565,11 +565,11 @@ static void stage_modern_free(stage_modern* s) {
rndr::RenderManager* render_manager = rctx_ptr->render_manager;
if (s->stage_data->render_texture != -1 && s->stage_data->render_texture != hash_murmurhash_empty)
rctx_ptr->render.render_texture_free(
texture_storage_get_texture(s->stage_data->render_texture), 0);
texture_manager_get_texture(s->stage_data->render_texture), 0);
if (s->stage_data->movie_texture != -1 && s->stage_data->movie_texture != hash_murmurhash_empty)
rctx_ptr->render.movie_texture_free(
texture_storage_get_texture(s->stage_data->movie_texture));
texture_manager_get_texture(s->stage_data->movie_texture));
render_manager->set_shadow_true();
rctx_ptr->render.set_cam_blur(0);
@@ -620,11 +620,11 @@ static void stage_modern_load(stage_modern* s, void* data, object_database* obj_
if (s->stage_data->render_texture != -1 && s->stage_data->render_texture != hash_murmurhash_empty)
rctx_ptr->render.render_texture_set(
texture_storage_get_texture(s->stage_data->render_texture), 0);
texture_manager_get_texture(s->stage_data->render_texture), 0);
if (s->stage_data->movie_texture != -1 && s->stage_data->movie_texture != hash_murmurhash_empty)
rctx_ptr->render.movie_texture_set(
texture_storage_get_texture(s->stage_data->movie_texture));
texture_manager_get_texture(s->stage_data->movie_texture));
s->state = 6;
}
}
+84 -57
View File
@@ -8,8 +8,6 @@
#include "../KKdLib/txp.hpp"
#include "gl_state.hpp"
#include "static_var.hpp"
#include <map>
#include <vector>
static void texture_bind(GLenum target, GLuint texture);
static void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* format, GLenum* type);
@@ -25,10 +23,10 @@ static texture* texture_load_tex(texture_id id, GLenum target,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy);
static GLenum texture_txp_get_gl_internal_format(txp* t);
std::map<texture_id, texture> texture_storage;
texture_manager* texture_manager_work_ptr;
texture::texture() : init_count(), flags(), width(), height(),
tex(), target(), internal_format(), max_mipmap_level(), size() {
texture::texture() : ref_count(), flags(), width(), height(),
glid(), target(), internal_format(), max_mipmap_level(), size_texmem() {
}
@@ -46,8 +44,26 @@ uint32_t texture::get_width_align_mip_level(uint8_t mip_level) {
return max_def((uint32_t)width >> mip_level, 1u);
}
texture* texture_init(texture_id id) {
return texture_storage_create_texture(id);
texture_manager::texture_manager() : entry_count(), alloc_count(), texmem_now_size(),
texmem_peak_size(), texmem_now_size_by_type(), texmem_peak_size_by_type(), copy_count() {
}
texture_manager::~texture_manager() {
}
texture* texture_alloc(texture_id id) {
auto elem = texture_manager_work_ptr->textures.find(id);
if (elem != texture_manager_work_ptr->textures.end()) {
elem->second.ref_count++;
return &elem->second;
}
texture* tex = &texture_manager_work_ptr->textures.insert({ id, {} }).first->second;
tex->ref_count = 1;
tex->id = id;
return tex;
}
void texture_apply_color_tone(texture* chg_tex,
@@ -68,25 +84,25 @@ void texture_apply_color_tone(texture* chg_tex,
int32_t width_align = org_tex->get_width_align_mip_level(i);
int32_t height_align = org_tex->get_height_align_mip_level(i);
if (org_tex->flags & TEXTURE_BLOCK_COMPRESSION) {
texture_bind(org_tex->target, org_tex->tex);
texture_bind(org_tex->target, org_tex->glid);
glGetCompressedTexImage(org_tex->target, i, data);
if (org_tex->internal_format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
dxt1_image_apply_color_tone(width_align, height_align, size, (dxt1_block*)data, col_tone);
else
dxt5_image_apply_color_tone(width_align, height_align, size, (dxt5_block*)data, col_tone);
texture_bind(chg_tex->target, chg_tex->tex);
texture_bind(chg_tex->target, chg_tex->glid);
uint32_t width = texture_get_width_mip_level(org_tex, i);
uint32_t height = texture_get_width_mip_level(org_tex, i);
glCompressedTexSubImage2D(chg_tex->target, i, 0, 0, width, height,
chg_tex->internal_format, size, data);
}
else if (org_tex->internal_format == GL_RGB5) {
texture_bind(org_tex->target, org_tex->tex);
texture_bind(org_tex->target, org_tex->glid);
glGetTexImage(org_tex->target, i, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
rgb565_image_apply_color_tone(width_align, height_align, size, (rgb565*)data, col_tone);
texture_bind(chg_tex->target, chg_tex->tex);
texture_bind(chg_tex->target, chg_tex->glid);
uint32_t width = texture_get_width_mip_level(org_tex, i);
uint32_t height = texture_get_width_mip_level(org_tex, i);
glTexSubImage2D(chg_tex->target, i, 0, 0, width, height,
@@ -102,7 +118,7 @@ texture* texture_copy(texture_id id, texture* org_tex) {
if (org_tex->target != GL_TEXTURE_2D)
return 0;
texture_bind(org_tex->target, org_tex->tex);
texture_bind(org_tex->target, org_tex->glid);
std::vector<void*> vec_data;
for (int32_t i = 0; i <= org_tex->max_mipmap_level; i++) {
void* data = force_malloc(texture_get_size_mip_level(org_tex, i));
@@ -243,7 +259,7 @@ void texture_txp_store(texture* tex, txp* t) {
gl_state_get_error();
};
texture_bind(tex->target, tex->tex);
texture_bind(tex->target, tex->glid);
int32_t size = 0;
if (t->has_cube_map)
for (int32_t i = 0; i < 6; i++)
@@ -263,8 +279,20 @@ void texture_txp_store(texture* tex, txp* t) {
texture_bind(tex->target, 0);
}
void texture_free(texture* tex) {
texture_storage_delete_texture(tex->id);
void texture_release(texture* tex) {
if (tex->ref_count > 1) {
tex->ref_count--;
return;
}
if (tex->glid) {
glDeleteTextures(1, &tex->glid);
tex->glid = 0;
}
texture_manager_work_ptr->texmem_now_size -= tex->size_texmem;
texture_manager_work_ptr->texmem_now_size_by_type[tex->id.id >> 4] -= tex->size_texmem;
texture_manager_work_ptr->textures.erase(tex->id);
}
void texture_array_free(texture** arr) {
@@ -272,7 +300,7 @@ void texture_array_free(texture** arr) {
return;
for (texture** i = arr; *i; i++)
texture_free(*i);
texture_release(*i);
free_def(arr);
}
@@ -366,55 +394,44 @@ bool texture_txp_set_load(txp_set* t, texture*** texs, texture_id* ids) {
return true;
}
inline void texture_storage_init() {
texture_storage = {};
inline void texture_manager_init() {
texture_manager_work_ptr = new texture_manager;
}
inline texture* texture_storage_create_texture(texture_id id) {
auto elem = texture_storage.find(id);
if (elem != texture_storage.end()) {
elem->second.init_count++;
return &elem->second;
}
inline texture_id texture_manager_get_copy_id(uint32_t id) {
if (!texture_manager_work_ptr || id != 0x30)
return texture_id(-1, -1);
int32_t& copy_count = texture_manager_work_ptr->copy_count;
texture_id tex_id(0x30, copy_count);
if (copy_count < 0x0FFFFFFF)
copy_count++;
else
copy_count = 0;
return tex_id;
texture tex;
tex.init_count = 1;
tex.id = id;
return &texture_storage.insert({ id, tex }).first->second;
}
inline texture* texture_storage_get_texture(uint32_t id) {
auto elem = texture_storage.find(texture_id(0x00, id));
if (elem != texture_storage.end())
inline texture* texture_manager_get_texture(uint32_t id) {
auto elem = texture_manager_work_ptr->textures.find(texture_id(0x00, id));
if (elem != texture_manager_work_ptr->textures.end())
return &elem->second;
return 0;
}
inline texture* texture_storage_get_texture(texture_id id) {
auto elem = texture_storage.find(id);
if (elem != texture_storage.end())
inline texture* texture_manager_get_texture(texture_id id) {
auto elem = texture_manager_work_ptr->textures.find(id);
if (elem != texture_manager_work_ptr->textures.end())
return &elem->second;
return 0;
}
inline void texture_storage_delete_texture(texture_id id) {
auto elem = texture_storage.find(id);
if (elem == texture_storage.end())
return;
inline void texture_manager_free() {
for (auto& i : texture_manager_work_ptr->textures)
glDeleteTextures(1, &i.second.glid);
texture* tex = &elem->second;
if (tex->init_count > 1) {
tex->init_count--;
return;
}
texture_storage.erase(elem);
}
inline void texture_storage_free() {
for (auto& i : texture_storage)
glDeleteTextures(1, &i.second.tex);
texture_storage.clear();
delete texture_manager_work_ptr;
texture_manager_work_ptr = 0;
}
inline static void texture_bind(GLenum target, GLuint texture) {
@@ -640,12 +657,12 @@ static int32_t texture_load(GLenum target, GLenum internal_format,
static texture* texture_load_tex(texture_id id, GLenum target,
GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy) {
texture* tex = texture_init(id);
if (tex->init_count > 1)
texture* tex = texture_alloc(id);
if (tex->ref_count > 1)
return tex;
glGenTextures(1, &tex->tex);
texture_bind(target, tex->tex);
glGenTextures(1, &tex->glid);
texture_bind(target, tex->glid);
texture_set_params(target, max_mipmap_level, use_high_anisotropy);
GLint swizzle[4];
@@ -733,7 +750,7 @@ static texture* texture_load_tex(texture_id id, GLenum target,
tex->target = target;
tex->width = (int16_t)width;
tex->height = (int16_t)height;
tex->size = size;
tex->size_texmem = size;
tex->internal_format = internal_format;
tex->max_mipmap_level = max_mipmap_level;
@@ -747,11 +764,21 @@ static texture* texture_load_tex(texture_id id, GLenum target,
enum_or(tex->flags, TEXTURE_BLOCK_COMPRESSION);
break;
}
texture_manager_work_ptr->texmem_now_size += tex->size_texmem;
texture_manager_work_ptr->texmem_peak_size = max_def(
texture_manager_work_ptr->texmem_peak_size,
texture_manager_work_ptr->texmem_now_size);
texture_manager_work_ptr->texmem_now_size_by_type[id.id >> 4] += tex->size_texmem;
texture_manager_work_ptr->texmem_peak_size_by_type[id.id >> 4] = max_def(
texture_manager_work_ptr->texmem_peak_size_by_type[id.id >> 4],
texture_manager_work_ptr->texmem_now_size_by_type[id.id >> 4]);
return tex;
fail:
texture_bind(target, 0);
texture_free(tex);
texture_release(tex);
return 0;
}
+25 -11
View File
@@ -9,6 +9,7 @@
#include "../KKdLib/image.hpp"
#include "../KKdLib/txp.hpp"
#include <glad/glad.h>
#include <map>
enum texture_flags {
TEXTURE_BLOCK_COMPRESSION = 0x01,
@@ -55,16 +56,16 @@ inline bool operator !=(const texture_id& left, const texture_id& right) {
}
struct texture {
int32_t init_count;
int32_t ref_count;
texture_id id;
texture_flags flags;
int16_t width;
int16_t height;
GLuint tex;
GLuint glid;
GLenum target;
GLenum internal_format;
int32_t max_mipmap_level;
int32_t size;
int32_t size_texmem;
texture();
@@ -72,12 +73,26 @@ struct texture {
uint32_t get_width_align_mip_level(uint8_t mip_level = 0);
};
struct texture_manager {
std::map<texture_id, texture> textures;
int16_t entry_count;
int16_t alloc_count;
int32_t texmem_now_size;
int32_t texmem_peak_size;
int32_t texmem_now_size_by_type[4];
int32_t texmem_peak_size_by_type[4];
int32_t copy_count;
texture_manager();
~texture_manager();
};
struct texture_param {
GLint width;
GLint height;
};
extern texture* texture_init(texture_id id);
extern texture* texture_alloc(texture_id id);
extern void texture_apply_color_tone(texture* chg_tex,
texture* org_tex, const color_tone* col_tone);
extern texture* texture_copy(texture_id id, texture* org_tex);
@@ -87,7 +102,7 @@ extern texture* texture_load_tex_cube_map(texture_id id, GLenum internal_format,
int32_t max_mipmap_level, void** data_ptr);
extern texture* texture_txp_load(txp* t, texture_id id);
extern void texture_txp_store(texture* tex, txp* t);
extern void texture_free(texture* tex);
extern void texture_release(texture* tex);
extern void texture_array_free(texture** arr);
@@ -101,9 +116,8 @@ extern void texture_params_restore(texture_param* tex_0_param = 0,
extern bool texture_txp_set_load(txp_set* t, texture*** texs, uint32_t* ids);
extern bool texture_txp_set_load(txp_set* t, texture*** texs, texture_id* ids);
extern void texture_storage_init();
extern texture* texture_storage_create_texture(texture_id id);
extern texture* texture_storage_get_texture(uint32_t id);
extern texture* texture_storage_get_texture(texture_id id);
extern void texture_storage_delete_texture(texture_id id);
extern void texture_storage_free();
extern void texture_manager_init();
extern texture_id texture_manager_get_copy_id(uint32_t id);
extern texture* texture_manager_get_texture(uint32_t id);
extern texture* texture_manager_get_texture(texture_id id);
extern void texture_manager_free();
+4 -4
View File
@@ -48,16 +48,16 @@ void data_view_texture_imgui(class_data* data) {
return;
}
extern std::map<texture_id, texture> texture_storage;
for (auto& i : texture_storage) {
extern texture_manager* texture_manager_work_ptr;
for (auto& i : texture_manager_work_ptr->textures) {
texture* tex = &i.second;
if (tex->id.id)
continue;
ImGui::PushID(tex->id.index);
char buf[0x1000];
sprintf_s(buf, sizeof(buf), "ID: 0x%08X; Init Count: %3d; Width: %5d; Height: %5d; Mipmap Count: %2d",
tex->id.index, tex->init_count, tex->width, tex->height, tex->max_mipmap_level + 1);
sprintf_s(buf, sizeof(buf), "ID: 0x%08X; Ref Count: %3d; Width: %5d; Height: %5d; Mipmap Count: %2d",
tex->id.index, tex->ref_count, tex->width, tex->height, tex->max_mipmap_level + 1);
ImGui::Selectable(buf);
ImGui::PopID();
}
+4 -4
View File
@@ -2933,7 +2933,7 @@ static void glitter_editor_resources(GlitterEditor* glt_edt) {
ImGui::BeginTooltip();
ImGui::Text("Tex Size: %dx%d", rtm->width, rtm->height);
ImGui::Image((void*)(size_t)r[i]->tex, size,
ImGui::Image((void*)(size_t)r[i]->glid, size,
{ 0, 0 }, { 1, 1 }, tint_col, border_col);
ImGui::EndTooltip();
}
@@ -4695,7 +4695,7 @@ static bool glitter_editor_property_particle_texture(GlitterEditor* glt_edt,
ImGui::BeginTooltip();
ImGui::Text("Frame: %d\nUV Index %d", *tex_frame, *tex_index);
ImGui::Text("Tex Size: %dx%d", rtm->width, rtm->height);
ImGui::Image((void*)(size_t)r[n - 1]->tex, size1,
ImGui::Image((void*)(size_t)r[n - 1]->glid, size1,
{ 0, 0 }, { 1, 1 }, tint_col, border_col);
ImGui::Text("Preview Tex Size: %gx%g",
particle->data.split_u > 1
@@ -4704,7 +4704,7 @@ static bool glitter_editor_property_particle_texture(GlitterEditor* glt_edt,
particle->data.split_u > 1
? (float_t)rtm->height / (float_t)particle->data.split_v
: (float_t)rtm->height);
ImGui::Image((void*)(size_t)r[n - 1]->tex, size2,
ImGui::Image((void*)(size_t)r[n - 1]->glid, size2,
uv_min, uv_max, tint_col, border_col);
ImGui::EndTooltip();
}
@@ -4728,7 +4728,7 @@ static bool glitter_editor_property_particle_texture(GlitterEditor* glt_edt,
if (res)
if (tex_idx) {
*tex = r[tex_idx - 1]->tex;
*tex = r[tex_idx - 1]->glid;
*tex_hash = rh[tex_idx - 1];
}
else {
+2 -2
View File
@@ -3478,7 +3478,7 @@ bool pv_game::load() {
rndr::Render& rend = rctx_ptr->render;
int32_t frame_texture_slot = 0;
for (const pv_db_pv_frame_texture& i : data.pv->frame_texture) {
texture* tex = texture_storage_get_texture(aft_tex_db->get_texture_id(i.data.c_str()));
texture* tex = texture_manager_get_texture(aft_tex_db->get_texture_id(i.data.c_str()));
if (tex)
rend.frame_texture_load(frame_texture_slot, (rndr::Render::FrameTextureType)i.type, tex);
frame_texture_slot++;
@@ -4468,7 +4468,7 @@ bool pv_game::unload() {
int32_t frame_texture_slot = 0;
for (const pv_db_pv_frame_texture& i : data.pv->frame_texture) {
if (i.data.size()) {
texture* tex = texture_storage_get_texture(aft_tex_db->get_texture_id(i.data.c_str()));
texture* tex = texture_manager_get_texture(aft_tex_db->get_texture_id(i.data.c_str()));
if (tex)
rend.frame_texture_unload(frame_texture_slot, tex);
}
+2 -2
View File
@@ -551,7 +551,7 @@ static render_context* render_context_load() {
render_shaders_load();
texture_storage_init();
texture_manager_init();
file_handler_storage_init();
@@ -1312,7 +1312,7 @@ static void render_context_dispose(render_context* rctx) {
file_handler_storage_free();
texture_storage_free();
texture_manager_free();
render_shaders_free();