Commit Graph
102 Commits
Author SHA1 Message Date
korenkonder a95c8ab19c prj::HeapCMallocType in file_handler 2024-01-08 01:23:32 +03:00
korenkonder be60286954 Replaced iterator declaration with auto 2024-01-08 01:17:38 +03:00
korenkonder b483997649 Forgot this 2024-01-08 01:17:08 +03:00
korenkonder b75528f296 FrameRateControl 2024-01-08 01:16:38 +03:00
korenkonder bab5d9a277 Messing with obj skin stuff 2024-01-07 20:49:23 +03:00
korenkonder 7a564d62f4 Changed some stuff 2024-01-07 20:48:46 +03:00
korenkonder 9e9113b7a0 Fixed issues with transparent chara draw 2024-01-06 14:57:31 +03:00
korenkonder e28a557d41 Bump version v0.4.1.0 2024-01-04 07:10:22 +03:00
korenkonder 4b8b5ebb1f Fixed alpha on characters 2024-01-04 07:09:37 +03:00
korenkonder 3f1bb4409b Small output fix for debug 2024-01-03 00:03:38 +03:00
korenkonder 9ebe40fcb6 Bump version v0.4.0.0 2024-01-02 00:17:23 +03:00
korenkonder ad2d465a06 Shared Object Buffer 2024-01-02 00:17:23 +03:00
korenkonder 800da0465c Renamed some funcs 2024-01-02 00:17:21 +03:00
korenkonder c1f51ef7ae Fixed infinite loop on exit 2024-01-01 21:15:05 +03:00
korenkonder 95e9bb1500 Small shader update 2024-01-01 21:14:51 +03:00
korenkonder 03cab4ec27 Bump version v0.3.3.2 2024-01-01 00:52:11 +03:00
korenkonder e097aa4e8c Fixed wrong AR with TLAC's scale component 2024-01-01 00:42:02 +03:00
korenkonder b5e522f75a Bump version v0.3.3.1 2023-12-29 17:06:32 +03:00
korenkonder 34f86955ad Forgot minor(s) 2023-12-29 17:02:42 +03:00
korenkonder d0f5a089ab Bump version v0.3.3.0 2023-12-28 02:34:07 +03:00
korenkonder 6af1a4d6f1 Added other EtcObj types 2023-12-28 02:32:23 +03:00
korenkonder 85033f28d8 Fix potential crash on sprite draw caused by null ref v0.3.2.0 2023-12-27 14:58:24 +03:00
korenkonder b41dd4cafa Finally fixed incorrect alpha on Glitter (and other stuff here too) 2023-12-27 14:57:38 +03:00
korenkonder 02638f6e80 Bump version 2023-12-27 05:49:06 +03:00
korenkonder f2654e4ef5 Fixed incorrect alpha on Glitter 2023-12-27 05:47:12 +03:00
korenkonder e250650ebb Bump version v0.3.1.0 2023-12-26 18:47:01 +03:00
korenkonder 887d7522a8 Fixed Auth3D's texture_transform 2023-12-26 18:46:11 +03:00
korenkonder dedebcbc12 Fixed incorrect Glitter disp 2023-12-26 17:45:03 +03:00
korenkonder a6911f18e4 Fixed incorrect sprite rendering 2023-12-26 16:23:40 +03:00
korenkonder 762ad7dac7 ... 2023-12-26 14:50:34 +03:00
korenkonder fe98083a7b Update version v0.3.0.0 2023-12-25 23:38:47 +03:00
korenkonder 9f4214986f Fixed warnings on AMD 2023-12-25 23:33:46 +03:00
korenkonder 91f0f67ac2 Readme 2023-12-25 23:11:11 +03:00
korenkonder 1e76a816d6 Fixed incorrect sprite scaling at different resolution_mode 2023-12-25 18:09:54 +03:00
korenkonder 7580557ea4 Update shaders 2023-12-25 13:57:49 +03:00
korenkonder 19b4ed9ce2 Why am I doing this? 2023-12-25 12:46:18 +03:00
korenkonder 1cdc843de0 Add some funcs with fast approximation for double as well
Actually all of them can be done with /fp:fast, but I don't bother enabling it
2023-12-25 08:04:53 +03:00
korenkonder b3b3ef9f64 Exposure fix 2023-12-25 06:53:57 +03:00
korenkonder 1013eb9d52 A bit better code for sss_filter 2023-12-25 04:07:21 +03:00
korenkonder ab8cd5cf13 Added samplers in render 2023-12-25 01:40:42 +03:00
korenkonder 1bce9427d4 ... 2023-12-24 17:15:21 +03:00
korenkonder a0a2b50367 Renamed some fields in Shadow 2023-12-24 16:49:02 +03:00
korenkonder 3776daddb8 Make screen_buffer smaller by halving it's type 2023-12-24 15:53:27 +03:00
korenkonder 80e3c58347 Fixed Alpha Test for shadows 2023-12-24 15:24:46 +03:00
korenkonder 75446927b5 Fixed not displaying stuff if there's no sprites 2023-12-24 15:08:07 +03:00
korenkonder 569737a071 No need to normalize already normalized vector 2023-12-24 15:03:08 +03:00
korenkonder e94db08c85 Better accuracy 2023-12-24 01:20:16 +03:00
korenkonder e0e4177933 Fix building 2023-12-23 23:29:15 +03:00
korenkonder 2d7248b5dc Named some shader fields 2023-12-23 15:23:13 +03:00
korenkonder 2767382ece GL Debug Groups 2023-12-23 15:18:38 +03:00