object: made num signed

This commit is contained in:
korenkonder
2024-06-10 02:10:39 +03:00
parent 977e7deaef
commit a345ed7a4b
3 changed files with 131 additions and 69 deletions
+3 -3
View File
@@ -2349,7 +2349,7 @@ namespace mdl {
}
culling.passed.objects++;
for (uint32_t i = 0; i < object->num_mesh; i++) {
for (int32_t i = 0; i < object->num_mesh; i++) {
obj_mesh* mesh = &object->mesh_array[i];
obj_mesh* mesh_morph = 0;
if (obj_vertex_buf && obj_morph_vertex_buf) {
@@ -2373,7 +2373,7 @@ namespace mdl {
ObjSubMeshArgs* translucent_priority[40];
int32_t translucent_priority_count = 0;
for (uint32_t j = 0; j < mesh->num_submesh; j++) {
for (int32_t j = 0; j < mesh->num_submesh; j++) {
obj_sub_mesh* sub_mesh = &mesh->submesh_array[j];
obj_sub_mesh* sub_mesh_morph = 0;
if (sub_mesh->attrib.m.cloth)
@@ -2729,7 +2729,7 @@ namespace mdl {
if (!_obj_vert_buf)
return;
for (uint32_t i = 0; i < obj->num_mesh; i++) {
for (int32_t i = 0; i < obj->num_mesh; i++) {
_obj_vert_buf[i].count = obj_vert_buf[i].count;
_obj_vert_buf[i].buffers[0] = obj_vert_buf[i].buffers[0];
_obj_vert_buf[i].buffers[1] = obj_vert_buf[i].buffers[1];
+113 -51
View File
@@ -93,6 +93,9 @@ static GLuint create_vertex_buffer(size_t size, const void* data, bool dynamic =
static void free_index_buffer(GLuint buffer);
static void free_vertex_buffer(GLuint buffer);
static int32_t remove_degenerate_triangle_indices(
uint16_t* dst_index_array, const int32_t num_index, uint16_t* src_index_array);
static void obj_vertex_add_bone_weight(vec4& bone_weight, vec4i16& bone_index, int16_t index, float_t weight);
static void obj_vertex_validate_bone_data(vec4& bone_weight, vec4i16& bone_index);
static uint32_t obj_vertex_format_get_vertex_size(obj_vertex_format format);
@@ -127,7 +130,7 @@ obj_mesh_index_buffer::obj_mesh_index_buffer() : buffer() {
bool obj_mesh_index_buffer::load(obj_mesh* mesh) {
size_t num_index = 0;
for (uint32_t i = 0; i < mesh->num_submesh; i++)
for (int32_t i = 0; i < mesh->num_submesh; i++)
if (mesh->submesh_array[i].index_format == OBJ_INDEX_U16)
num_index += mesh->submesh_array[i].num_index;
@@ -159,7 +162,7 @@ void obj_mesh_index_buffer::unload() {
void* obj_mesh_index_buffer::fill_data(void* data, obj_mesh* mesh) {
uint16_t* indices = (uint16_t*)data;
for (uint32_t i = 0; i < mesh->num_submesh; i++) {
for (int32_t i = 0; i < mesh->num_submesh; i++) {
obj_sub_mesh& sub_mesh = mesh->submesh_array[i];
if (sub_mesh.index_format == OBJ_INDEX_U16) {
memmove(indices, sub_mesh.index_array, sizeof(uint16_t) * sub_mesh.num_index);
@@ -168,7 +171,7 @@ void* obj_mesh_index_buffer::fill_data(void* data, obj_mesh* mesh) {
}
indices = (uint16_t*)data;
for (uint32_t i = 0, offset = 0; i < mesh->num_submesh; i++) {
for (int32_t i = 0, offset = 0; i < mesh->num_submesh; i++) {
obj_sub_mesh& sub_mesh = mesh->submesh_array[i];
sub_mesh.first_index = 0;
@@ -179,7 +182,7 @@ void* obj_mesh_index_buffer::fill_data(void* data, obj_mesh* mesh) {
uint16_t first_index = 0xFFFF;
uint16_t last_index = 0;
for (uint32_t j = sub_mesh.num_index; j; j--) {
for (int32_t j = sub_mesh.num_index; j > 0; j--) {
uint16_t index = *indices++;
if (index == 0xFFFF)
continue;
@@ -303,14 +306,14 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
obj_vertex_format vertex_format = mesh->vertex_format;
obj_mesh_vertex_array vtx = mesh->vertex_array;
uint32_t size_vertex = mesh->size_vertex;
uint32_t num_vertex = mesh->num_vertex;
int32_t num_vertex = mesh->num_vertex;
size_t d = (size_t)data;
switch (mesh->attrib.m.compression) {
case 0:
default:
if (vertex_format & OBJ_VERTEX_POSITION) {
vec3* position = vtx.position;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec3*)d = *position++;
d += size_vertex;
}
@@ -320,7 +323,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3* normal = vtx.normal;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec3*)d = *normal++;
d += size_vertex;
}
@@ -330,7 +333,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4* tangent = vtx.tangent;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec4*)d = *tangent++;
d += size_vertex;
}
@@ -340,7 +343,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_BINORMAL) {
vec3* binormal = vtx.binormal;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec3*)d = *binormal++;
d += size_vertex;
}
@@ -350,7 +353,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2* texcoord0 = vtx.texcoord0;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec2*)d = *texcoord0++;
d += size_vertex;
}
@@ -360,7 +363,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2* texcoord1 = vtx.texcoord1;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec2*)d = *texcoord1++;
d += size_vertex;
}
@@ -370,7 +373,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2* texcoord2 = vtx.texcoord2;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec2*)d = *texcoord2++;
d += size_vertex;
}
@@ -380,7 +383,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2* texcoord3 = vtx.texcoord3;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec2*)d = *texcoord3++;
d += size_vertex;
}
@@ -390,7 +393,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4* color0 = vtx.color0;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec4*)d = *color0++;
d += size_vertex;
}
@@ -400,7 +403,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_COLOR1) {
vec4* color1 = vtx.color1;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec4*)d = *color1++;
d += size_vertex;
}
@@ -411,7 +414,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if ((vertex_format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA) {
vec4* bone_weight = vtx.bone_weight;
vec4* bone_index = vtx.bone_index;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4 _bone_weight = *bone_weight++;
int32_t bone_index_x = (int32_t)bone_index->x;
@@ -437,7 +440,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_UNKNOWN) {
vec4* unknown = vtx.unknown;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec4*)d = *unknown++;
d += size_vertex;
}
@@ -448,7 +451,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
case 1:
if (vertex_format & OBJ_VERTEX_POSITION) {
vec3* position = vtx.position;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec3*)d = *position++;
d += size_vertex;
}
@@ -458,7 +461,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3* normal = vtx.normal;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec3_to_vec3i16(*normal++ * 32767.0f, *(vec3i16*)d);
*(int16_t*)(d + 6) = 0;
d += size_vertex;
@@ -469,7 +472,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4* tangent = vtx.tangent;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4_to_vec4i16(*tangent++ * 32767.0f, *(vec4i16*)d);
d += size_vertex;
}
@@ -479,7 +482,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2* texcoord0 = vtx.texcoord0;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord0++, *(vec2h*)d);
d += size_vertex;
}
@@ -489,7 +492,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2* texcoord1 = vtx.texcoord1;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord1++, *(vec2h*)d);
d += size_vertex;
}
@@ -499,7 +502,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2* texcoord2 = vtx.texcoord2;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord2++, *(vec2h*)d);
d += size_vertex;
}
@@ -509,7 +512,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2* texcoord3 = vtx.texcoord3;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord3++, *(vec2h*)d);
d += size_vertex;
}
@@ -519,7 +522,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4* color0 = vtx.color0;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4_to_vec4h(*color0++, *(vec4h*)d);
d += size_vertex;
}
@@ -530,7 +533,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if ((vertex_format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA) {
vec4* bone_weight = vtx.bone_weight;
vec4* bone_index = vtx.bone_index;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4 _bone_weight = *bone_weight++;
int32_t bone_index_x = (int32_t)bone_index->x;
@@ -557,7 +560,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
case 2:
if (vertex_format & OBJ_VERTEX_POSITION) {
vec3* position = vtx.position;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
*(vec3*)d = *position++;
d += size_vertex;
}
@@ -567,7 +570,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3* normal = vtx.normal;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec3i16 normal_int;
vec3_to_vec3i16(*normal++ * 511.0f, normal_int);
*(uint32_t*)d = (((uint32_t)0 & 0x03) << 30)
@@ -583,7 +586,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4* tangent = vtx.tangent;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4i16 tangent_int;
vec4_to_vec4i16(*tangent++ * 511.0f, tangent_int);
*(uint32_t*)d = (((uint32_t)clamp_def(tangent_int.w, -1, 1) & 0x03) << 30)
@@ -598,7 +601,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2* texcoord0 = vtx.texcoord0;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord0++, *(vec2h*)d);
d += size_vertex;
}
@@ -608,7 +611,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2* texcoord1 = vtx.texcoord1;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord1++, *(vec2h*)d);
d += size_vertex;
}
@@ -618,7 +621,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2* texcoord2 = vtx.texcoord2;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord2++, *(vec2h*)d);
d += size_vertex;
}
@@ -628,7 +631,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2* texcoord3 = vtx.texcoord3;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec2_to_vec2h(*texcoord3++, *(vec2h*)d);
d += size_vertex;
}
@@ -638,7 +641,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4* color0 = vtx.color0;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4_to_vec4h(*color0++, *(vec4h*)d);
d += size_vertex;
}
@@ -649,7 +652,7 @@ void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
if ((vertex_format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA) {
vec4* bone_weight = vtx.bone_weight;
vec4* bone_index = vtx.bone_index;
for (uint32_t i = num_vertex; i; i--) {
for (int32_t i = num_vertex; i > 0; i--) {
vec4 _bone_weight = *bone_weight++;
int32_t bone_index_x = (int32_t)bone_index->x;
@@ -731,10 +734,10 @@ bool obj_index_buffer::load(obj* obj) {
#if SHARED_OBJECT_BUFFER
size_t buffer_size = 0;
for (uint32_t i = 0; i < mesh_num; i++) {
for (int32_t i = 0; i < mesh_num; i++) {
obj_mesh& mesh = obj->mesh_array[i];
size_t num_index = 0;
for (uint32_t i = 0; i < mesh.num_submesh; i++)
for (int32_t i = 0; i < mesh.num_submesh; i++)
num_index += mesh.submesh_array[i].num_index;
buffer_size += num_index * sizeof(uint16_t);
}
@@ -747,12 +750,12 @@ bool obj_index_buffer::load(obj* obj) {
}
void* data = index;
for (uint32_t i = 0; i < mesh_num; i++) {
for (int32_t i = 0; i < mesh_num; i++) {
uint32_t offset = (uint32_t)((size_t)data - (size_t)index);
data = obj_mesh_index_buffer::fill_data(data, &obj->mesh_array[i]);
obj_mesh& mesh = obj->mesh_array[i];
for (uint32_t j = 0; j < mesh.num_submesh; j++)
for (int32_t j = 0; j < mesh.num_submesh; j++)
mesh.submesh_array[j].index_offset += offset;
}
@@ -765,10 +768,10 @@ bool obj_index_buffer::load(obj* obj) {
free_def(index);
for (uint32_t i = 0; i < mesh_num; i++)
for (int32_t i = 0; i < mesh_num; i++)
mesh_data[i].buffer = buffer;
#else
for (uint32_t i = 0; i < mesh_num; i++)
for (int32_t i = 0; i < mesh_num; i++)
if (!mesh_data[i].load(&obj->mesh_array[i]))
return false;
#endif
@@ -781,7 +784,7 @@ void obj_index_buffer::unload() {
free_index_buffer(buffer);
buffer = 0;
#else
for (uint32_t i = 0; i < mesh_num; i++)
for (int32_t i = 0; i < mesh_num; i++)
mesh_data[i].unload();
#endif
delete[] mesh_data;
@@ -813,7 +816,7 @@ bool obj_vertex_buffer::load(obj* obj) {
#if SHARED_OBJECT_BUFFER
size_t buffer_size = 0;
bool double_buffer = false;
for (uint32_t i = 0; i < mesh_num; i++) {
for (int32_t i = 0; i < mesh_num; i++) {
obj_mesh& mesh = obj->mesh_array[i];
if (!mesh.num_vertex)
continue;
@@ -850,7 +853,7 @@ bool obj_vertex_buffer::load(obj* obj) {
}
void* data = vertex;
for (uint32_t i = 0; i < mesh_num; i++) {
for (int32_t i = 0; i < mesh_num; i++) {
obj_mesh_vertex_buffer& mesh_buffer = mesh_data[i];
mesh_buffer.offset = (size_t)data - (size_t)vertex;
mesh_buffer.count = count;
@@ -870,10 +873,10 @@ bool obj_vertex_buffer::load(obj* obj) {
free_def(vertex);
for (uint32_t i = 0; i < mesh_num; i++)
for (int32_t i = 0; i < mesh_num; i++)
memcpy(mesh_data[i].buffers, buffers, count * sizeof(GLuint));
#else
for (uint32_t i = 0; i < mesh_num; i++)
for (int32_t i = 0; i < mesh_num; i++)
if (!mesh_data[i].load(&obj->mesh_array[i]))
return false;
#endif
@@ -886,7 +889,7 @@ void obj_vertex_buffer::unload() {
for (int32_t i = 0; i < mesh_data[0].count; i++)
free_vertex_buffer(buffers[i]);
#else
for (uint32_t i = 0; i < mesh_num; i++)
for (int32_t i = 0; i < mesh_num; i++)
mesh_data[i].unload();
#endif
delete[] mesh_data;
@@ -943,7 +946,7 @@ void obj_skin_set_matrix_buffer(obj_skin* s, mat4* matrices,
uint32_t* bone_id = s->bone_id_array;
mat4* bone_matrix = s->bone_matrix_array;
if (mat)
for (uint32_t i = 0; i < s->num_bone; i++, bone_id++, bone_matrix++, matrix_buffer++) {
for (int32_t i = 0; i < s->num_bone; i++, bone_id++, bone_matrix++, matrix_buffer++) {
mat4 temp;
if (*bone_id & 0x8000)
mat4_mul(&ex_data_matrices[*bone_id & 0x7FFF], mat, &temp);
@@ -954,7 +957,7 @@ void obj_skin_set_matrix_buffer(obj_skin* s, mat4* matrices,
mat4_mul(&temp, bone_matrix, matrix_buffer);
}
else
for (uint32_t i = 0; i < s->num_bone; i++, bone_id++, bone_matrix++, matrix_buffer++) {
for (int32_t i = 0; i < s->num_bone; i++, bone_id++, bone_matrix++, matrix_buffer++) {
mat4 temp;
if (*bone_id & 0x8000)
temp = ex_data_matrices[*bone_id & 0x7FFF];
@@ -1076,7 +1079,7 @@ bool ObjsetInfo::index_buffer_load() {
if (!objib)
return true;
for (uint32_t i = 0; i < set->obj_num; i++)
for (int32_t i = 0; i < set->obj_num; i++)
if (!objib[i].load(set->obj_data[i]))
return false;
return true;
@@ -1101,7 +1104,7 @@ bool ObjsetInfo::vertex_buffer_load() {
if (!objvb)
return true;
for (uint32_t i = 0; i < set->obj_num; i++)
for (int32_t i = 0; i < set->obj_num; i++)
if (!objvb[i].load(set->obj_data[i]))
return false;
return true;
@@ -1182,6 +1185,65 @@ static void free_vertex_buffer(GLuint buffer) {
glGetErrorDLL();
}
static int32_t remove_degenerate_triangle_indices(
uint16_t* dst_index_array, const int32_t num_index, uint16_t* src_index_array) {
if (!num_index)
return 0;
dst_index_array[0] = src_index_array[0];
int32_t src_index = 1;
int32_t dst_index = 1;
int32_t strip_length = 1;
while (src_index < num_index - 4)
if (src_index_array[src_index] != src_index_array[src_index + 1]) {
dst_index_array[dst_index++] = src_index_array[src_index];
strip_length++;
src_index++;
}
else if (src_index_array[src_index + 3] == src_index_array[src_index + 4]) {
dst_index_array[dst_index++] = src_index_array[src_index];
dst_index_array[dst_index++] = 0xFFFF;
dst_index_array[dst_index++] = src_index_array[src_index + 4];
if (strip_length % 2) {
dst_index_array[dst_index++] = src_index_array[src_index + 4];
strip_length = 0;
}
else
strip_length = 1;
src_index += 5;
}
else if (src_index_array[src_index - 1] != src_index_array[src_index + 2]
|| src_index_array[src_index + 1] != src_index_array[src_index + 4]) {
dst_index_array[dst_index++] = src_index_array[src_index];
dst_index_array[dst_index++] = 0xFFFF;
dst_index_array[dst_index++] = src_index_array[src_index + 3];
if (!(strip_length % 2)) {
dst_index_array[dst_index++] = src_index_array[src_index + 3];
strip_length = 0;
}
else
strip_length = 1;
src_index += 4;
}
else {
dst_index_array[dst_index++] = src_index_array[src_index];
strip_length++;
src_index += 5;
}
if (src_index < num_index) {
src_index_array += src_index;
dst_index_array += dst_index;
dst_index += num_index - src_index;
while (src_index++ < num_index)
*dst_index_array++ = *src_index_array++;
}
return dst_index;
}
static void obj_vertex_add_bone_weight(vec4& bone_weight, vec4i16& bone_index, int16_t index, float_t weight) {
if (bone_index.x < 0) {
bone_index.x = index;
+15 -15
View File
@@ -281,7 +281,7 @@ struct obj_material {
};
struct obj_material_data {
uint32_t num_of_textures;
int32_t num_of_textures;
obj_material material;
};
@@ -303,12 +303,12 @@ struct obj_sub_mesh {
obj_bounding_sphere bounding_sphere;
uint32_t material_index;
uint8_t uv_index[8];
uint32_t num_bone_index;
int32_t num_bone_index;
uint16_t* bone_index_array;
uint32_t bones_per_vertex;
obj_primitive_type primitive_type;
obj_index_format index_format;
uint32_t num_index;
int32_t num_index;
uint16_t* index_array;
obj_sub_mesh_attrib attrib;
uint32_t reserved[4];
@@ -362,11 +362,11 @@ static_assert(sizeof(obj_mesh_vertex_array) == 0xA0, "\"obj_mesh_vertex_array\"
struct obj_mesh {
uint32_t flags;
obj_bounding_sphere bounding_sphere;
uint32_t num_submesh;
int32_t num_submesh;
obj_sub_mesh* submesh_array;
obj_vertex_format vertex_format;
uint32_t size_vertex;
uint32_t num_vertex;
int32_t num_vertex;
union {
obj_mesh_vertex_array vertex_array;
void* vertex_array_ptr[20];
@@ -383,9 +383,9 @@ struct obj {
uint32_t version;
uint32_t flags;
obj_bounding_sphere bounding_sphere;
uint32_t num_mesh;
int32_t num_mesh;
obj_mesh* mesh_array;
uint32_t num_material;
int32_t num_material;
obj_material_data* material_array;
uint32_t reserved[10];
};
@@ -393,13 +393,13 @@ struct obj {
static_assert(sizeof(obj) == 0x60, "\"obj\" struct should have a size of 0x60");
struct obj_skin_ex_data {
uint32_t num_osage_name;
uint32_t num_osage_node;
int32_t num_osage_name;
int32_t num_osage_node;
const char** field_8;
struct obj_skin_osage_node* osage_node_array;
const char** osage_name_array;
struct obj_skin_block* block_array;
uint32_t num_bone_name;
int32_t num_bone_name;
const char** bone_name_array;
struct obj_skin_osage_sibling_info* osage_sibling_infos;
uint32_t cloth_count;
@@ -413,7 +413,7 @@ struct obj_skin {
mat4* bone_matrix_array;
const char** bone_name_array;
obj_skin_ex_data* ex_data;
uint32_t num_bone;
int32_t num_bone;
int32_t bone_parent_ids_offset;
int32_t field_28;
int32_t field_2C;
@@ -424,14 +424,14 @@ static_assert(sizeof(obj_skin) == 0x38, "\"obj_skin\" struct should have a size
struct obj_set {
uint32_t version;
uint32_t obj_num;
int32_t obj_num;
uint32_t last_obj_id;
obj** obj_data;
obj_skin** obj_skin_data;
const char** obj_name_data;
uint32_t* obj_id_data;
uint32_t* tex_id_data;
uint32_t tex_num;
int32_t tex_num;
uint32_t reserved[2];
};
@@ -549,7 +549,7 @@ static_assert(sizeof(obj_mesh_vertex_buffer) == 0x18, "\"obj_mesh_vertex_buffer\
#endif
struct obj_index_buffer {
uint32_t mesh_num;
int32_t mesh_num;
obj_mesh_index_buffer* mesh_data;
#if SHARED_OBJECT_BUFFER
GLuint buffer;
@@ -566,7 +566,7 @@ static_assert(sizeof(obj_index_buffer) == 0x10, "\"obj_index_buffer\" struct sho
#endif
struct obj_vertex_buffer {
uint32_t mesh_num;
int32_t mesh_num;
obj_mesh_vertex_buffer* mesh_data;
#if SHARED_OBJECT_BUFFER
GLuint buffers[3];