Fixed orientation of Ripple effect

This commit is contained in:
korenkonder
2024-06-09 14:08:16 +03:00
parent e017c5887d
commit 977e7deaef
+1 -1
View File
@@ -2005,7 +2005,7 @@ static void draw_ripple_particles(ripple_struct* data, mat4* mat) {
color4u8* color = data->color;
for (size_t i = data->count; i; i--, vtx_data++, position++, color++)
*vtx_data = { position->x, position->z, (float_t)color->a * (float_t)(1.0 / 255.0) };
*vtx_data = { position->x, -position->z, (float_t)color->a * (float_t)(1.0 / 255.0) };
ripple_emit_ssbo.UnmapMemory();